Gender |
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min |
Size |
Icicle wand +5 (1d4+2+1cold), +1 Raven's Head Morningstar +5 (1d8+2), Crossbow +6 (1d8) |
Languages |
Skald, Hallit, Sylvan, Aklo, Draconic |
Strength |
12 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
12 |
Charisma |
12 |
About Erland Frey
Character Sheet:
Erland Frey
Male Human Winter Witch 6
CG Medium humanoid (human)
Init: +2; Senses: Perception +1 (+3 if Fiske w/in 5’)
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DEFENSE
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AC 13 touch 12 flat-footed 11 (Dex +2, Natural +1)
HP 29 (6d6+6)
Fort +3 Ref +4 Will +6
Resist: Cold 5
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OFFENSE
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Speed: 30
+1 Raven's head morningstar +5 (1d8+2 20/x2)
icicle wand +5 (1d4+2 +1cold 19-20/x2)
spear +4 (1d8+1 20/x3)
dagger +4 (1d4+1 19-20/x2) Range: 10
masterwork crossbow +6 (1d8 19-20/x2) Range: 80; Ammo: 30 normal
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STATISTICS
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Abilities: Str 12 Dex 14 Con 12 Int 20 Wis 12 Cha 12
BAB 3 CMB +4 CMD 15
Feats: Extra Hex (cauldron), Extra Hex (Healing; CLW 1/day/person), Brew PotionB, Extra Hex (feral speech), Spell Focus(Conjuration), Tongues
Traits: Failed Winter Witch Apprentice, Highlander (+1 stealth, class skill, additional +1 stealth in hills/mountains)
SQ: Favored Class (Witch; skills), Skilled, Ice Magic (+1 DC for [cold] spells), Cold Flesh (constant endure elements vs. cold)
Hexes: Flight (feather fall at will, levitate 1/day, fly up to 6 min/day in 1 min increments), Cauldron, Healing (2d8+6), Slumber (6 rounds, DC 18), Feral Speech (speak with animals at will), Tongues (as spell, 6 min/day)
Skills: Craft (Alchemy) +22, Diplomacy +8, Fly +11, Heal +5, Intimidate +11, Knowledge (Arcana) +13, Knowledge (Local) +12, Knowledge (History) +11, Knowledge (Nature) +12, Knowledge (Planes) +12, Spellcraft +14, Stealth +14, Use Magic Device +13
Languages: Skald, Hallit, Sylvan, Aklo, Draconic, Giant
Combat Gear: acid (3), alchemist’s fire (1), oil (3), icicle wand (31 charges), Wand of Spider Climb (17 charges), pearl of power 1]/i] []
Scrolls: magic weapon, CLW, stinking cloud, comprehend languages (2), dispel magic, remove disease, remove sickness (2), see invisibility
Potions: CLW (2) Mage Armor, Reduce Person, Lesser Restoration (3), 1100gp reagents
Equipment: masterwork backpack, bedroll, belt pouch, candles (10), chalk (10), flint & steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, masterwork light crossbow, 30 bolts, dagger, spear, small tent, winter blankets (2), snowshoe materials, [i]+1 Raven's head morningstar, amulet natural armor +1, circlet of persuasion, cauldron of brewing
Coin 3410gp 4 sp 3cp
Spells Prepared (CL 6, Concentration +11; Patron: Transformation) Conjuration spells +1 DC
Cantrips: dancing lights, detect magic, ray of frost, stabilize
1st (DC 16): ray of enfeeblement, mage armor, CLW, charm person
2nd (DC 17): glitterdust, CMW, see invisibility, bear's endurance
3rd (DC 18): lightning bolt, fly, beast shape 1
Spells Known by Fiske: 1st: blend, charm person, cure light wounds, enlarge person, jump(P), icicle dagger, mage armor, ray of enfeeblement, reduce person, sleep, unseen servant
2nd:bear's endurance(P), cure moderate wounds, fog cloud, glitterdust, see invisibility, twilight haze
3rd: fly, lightning bolt, heroism, sleet storm, beast shape 1(P)
Familiar: Cat named Fiske
Size Tiny; Speed 30 ft.; HP 14 (6d8-6) AC 17 (Dex +2, NA +3, Size +2); Fort +3, Ref +6, Will +5 Attack 2 claws +7 (1d2-4), bite +7 (1d3-4)Ability Scores Str 3, Dex 15, Con 8, Int 8, Wis 12, Cha 7; Special Qualities low-light vision, scent Feats: Weapon Finesse; Skills: Climb +7, Perception +10, Sense Motive +7, Stealth +17; SQ: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak w/ Master
BAB 2; CMB+2; CMD 8 (12 vs trip)
Description:
Background: