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About Erkholt GrugnPersonality
Spoiler:
Erkholt is loud and hearty. The volume at which he speaks is as much a consequence of being around battle and forges as well as his natural enthusiasm for life. A stong proponent of the might of Moradin and the dwarven people as as whole, he is quick to defend his faith and his people, though he would as readily use his wit as his weapons to do so.
Erkholt reserves judgement on a situation until he feels he understands the facts enough to act in the best way for his religeon and his people. Once he makes a decision, he is steadfast in his resolve to see it through to the end. No stranger to battle in this war torn region, he bears a number of scars, including one that makes his left knee ache in colder weather (despite his best efforts to heal it). His weapons and gear are functional but not overly showy. His holy symbol is readily displayed on both his necklace and the white cloak he wears on his shoulders. Erkholt Grugn - Cleric of Moradin 5
Feats : Combat casting(+2 to conc checks casting in combat), Augment healing (complete divine pge 79 - increase healing by +2 per spell level), Armour proficiency (heavy, medium, light) Shield proficiency, Simple weapon proficiency., Glorious Weapons (Spend a turn undead to make allies wepons within 30ft of good alignment for 1 round. From complete divine) Skills: Concentation (8 ranks+ 3 con=10), Diplomacy (6 ranks + 1 Cha = 6), heal (5 ranks + 3 wis = 8), Spellcraft (8 ranks + 1 int = 8) Equipment -
Spoiler:
Masterwork fullplate (functional not fancy), Masterwork Light steel shield (moradin symbol emblazoned upon it) Masterwork Dagger (+7; d4+2 damage, piercing) Masterwork Heavy Mace (+7; d8+2 damage, bludgeon) Masterwork Light crossbow (+7; d8 dmage, pierce) Baelinors mace (+7,1d6+2 +additional)? not fuly identified yet. Backpack, bedroll, one man tent, eating utensils (functional), Tinder and flint, wetstone (for dagger), Oil (for maintaining armour and weapons), Book of grudges (travel version- like a diary but for dwarves), The word of Moradin (Holy text), Holy symbol (Silver hammer), Travel cloak (Blue cloak with silver hammer symbol of Moradin woven into it and the words Moradin protects those who serve in dwarven runes across the hem) Pouch for spell components (all minor components atm, nothing over 1gp)
Mule (name of Errol) carrying trade goods to the value of 500gp (blankets, clothes, preserved foods, tea), - Note currently with the Vikings at Baelinors Ice Pyramid
Magic gear
Party Loot Potions
Scrolls 1 x Magic Weapon +5 (4 castings)
Spells prepared today
Spoiler:
o level - 5 per day (DC 13)
1st level- 4+1 per day (DC14)
2nd level - 4+1 per day (DC15)
3rd level - 3+1 per day (DC 16)
Domain Abilities
Protection - Protective ward - Once per day can create an effect on a person touched that adds cleric level to their next save. Duration 1 hour
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