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Sajan Gadadvara

Erizi the Landless's page

325 posts. Alias of scranford.


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Full Name

Erizi the Landless

Race

Human (Garamundi)

Classes/Levels

Fighter 1 (Unbreakable)

Gender

male

Size

Medium

Age

27

Alignment

Neutral

Deity

Gorum

Location

Katapesh

Languages

Osirian, common, Gnoll

Occupation

Pit Fighter

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 8

About Erizi the Landless

Spoiler:

ERIZI THE LANDLESS CR 1/2
Male Human (Garundi) Fighter (Unbreakable) 1
CN Medium Humanoid (Human)
Init +2; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 16 (1d10+5)
Fort +5, Ref +2, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Earth Breaker +5 (2d6+6/20/x3) and
. . Shortsword +5 (1d6+4/19-20/x2) and
. . Unarmed Strike +5 (1d3+4/20/x2)
--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Diehard, Endurance, Skill Focus: Acrobatics, Toughness +3
Traits Earning Your Freedom: Will Save, Freed Slave (Katapesh)
Skills Acrobatics +5, Climb +7, Escape Artist +1, Fly +1, Ride +1, Stealth +1, Survival +4, Swim +7
Languages Common, Gnoll, Osiriani
Combat Gear Earth Breaker, Shortsword, Studded Leather; Other Gear Flint and steel, Pouch, belt (1 @ 0 lbs), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.

Background

Spoiler:

Details to follow:
- Captured as a slave as a child
- Worked in Salt mines till 15
- Killed 3 grown men in conflict at mines.
- Bought by Gladiator master
- Trained as a Gladiator...known as a "bad guy".
- Released by master after winning him much fame
- In Katapesh figuring out what to do with his life.

Transportation

Spoiler:

MULE CR 1
Male Horse, Pony
NN Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
--------------------
DEFENSE
--------------------
AC 11, touch 11, flat-footed 10. . (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/20/x2) and
. . Pick, Heavy -2 (1d6+1/20/x4) and
. . Shield, Heavy Wooden -2 (1d4+1/20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
--------------------
STATISTICS
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Perception +5
Languages
SQ Hot Weather Outfit, Riding [Trick]
Combat Gear Pick, Heavy, Shield, Heavy Wooden; Other Gear Animal Harness, Bedroll, Cage, Diminutive or Fine, Canary (2), Cart (5 @ 31.625 lbs), Hot Weather Outfit, Rations, trail (per day) (2), Sack (1 @ 4 lbs), Sack (3 @ 3.125 lbs), Sack (3 @ 7 lbs)
--------------------
SPECIAL ABILITIES
--------------------
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Current Conditions

Spoiler:

HP 16 / 16
AC 17 (15)
Size Medium
xp: 0

Stuff

Spoiler:

People

Spoiler:

Loot

Spoiler:



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