Vampire Lord

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Liberty's Edge

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A campaign that straddles the realms, space, and time.

Players traveling between the planes, encountering strange new things, and even traveling between the worlds, all in pursuit of a stolen planar/time hopping machine, and to stop a madman from bringing his worlds war back to golorian.

Prepare to face the unexpected, to plumb the depths of the planes, and to leave the realm you know behind...

on the COSMIC CARAVAN

Liberty's Edge

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ORDER IS PENDING. I am really excited to be getting this.

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NEW THASSAILON!!! Yeah this could become quite the dangerous predicament for the world.

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Well i am looking forward to this.
guess i will have to wait a year.

Liberty's Edge

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Love the ironbound sword. Strange that it does not give up mounts. Oh well, that just means more non-lethal lance strikes...with the right feats. Still love that this can disable people pretty well. The knockout blow is great for making your enemies fall down for a bit while you either end the fight through restraint, or flat katana execution on your downed enemy.

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AmbassadoroftheDominion wrote:
yeah, fey are cute, but they can't hold a candle to the totally ADORABLE mothers of monsters (Lamashtu, Yamasoth(?), and dear old Shub-Niggurath)

Then let me present my counter argument...

*Fires 9 parties of gerbies with rings of feather-fall at AmbassadoroftheDominion with a group of Trebuchets*

SUBMIT TO THE FRIENDSHIP AND BE SMOTHERED BY LOVE AND KINDNESS!!!!

*laughs like a madman.*

Liberty's Edge

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Malefactor wrote:
CorvusMask wrote:
Yeah, but being good ruler in your own age doesn't mean you would be good ruler in current age though.
Fair enough, but it will be interesting to see whether the AP addresses what the common folk think about the great hero-kings of old returning to lead in Taldor's hour of need. I can definitely see much of Eutropia's grassroot support dry up in response to this, as many of her former supporters flock to banners of the Legendary Emperors in the belief that they can restore Taldor to the halcyon days of yore. Seeing as they are the villains of the AP, I doubt that it would work out quite so well for them, but then I have the advantage of knowing who the PC's are supposed to stab to death and who they are supposed to help.

Though I guess that's part of the tragedy of this book. You have legitimised eutropia, worked hard to ensure that even among the outer planes she is cleared to rule. Only to have you return to have your patron slain, her ressurected brother possessed, and a secret society now trying to undo everything you had worked so hard to accomplish. And likely in order to fix this, you will have to kill carrius, who likely is but a pawn in this whole affair. What's worse is that there was little that could be done to avoid this, and yet it also feels like if you had been there to defend her, this may have never happened. But at the very least, your strong enough to ensure that this time, civil war will be avoided if possible.

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Basrakal, where fundamentalist PC beliefs of good and evil go to die. And the freindly well endowed postman could be a reformed sex offender or a demoted paragon of virtue.

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GIANT PARROTs. A WORLD WITHIN A BAG. AND MORE GOBLINS. Yes. This pleases me. And a truely heroic moment for the goblin heroes. After all, who would guess the same goblins that trashed a wedding and have raised some considerable chaos, would brave a dangerous dimension of unknown terrors for their noble swine. I really want to run a long running camp with these misfits.

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Golem forged artificers. Will they be like normal artificers from dnd 3.5, or more like a cyborg. All I know is there needs to be a shory rune that levitates an area of ground. We need to make it so the most dedicated of high level pcs can have a literal Flying Fortress.

Liberty's Edge

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I know this isn't in any bestiaries yet, but a quick shout out to the oni hannya. A fascinating creature that feeds off dark jealousy and negative feelings in mortals and slowly turns them into oni. From the nearly human yet redeemable namanari, to the more monsterous and powerful but still wardable chunari, to their final monsterous state as honnari hannya, incredibly strong, driven by their blindingly dark emotions, and totally beyond any hope or redemption or passive protection. But sadly we have never got that. Still, if corruption comes back, I would say hannya corruption would do well for an oni base.

Liberty's Edge

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I know this isn't in any bestiaries yet, but a quick shout out to the oni hannya. A fascinating creature that feeds off dark jealousy and negative feelings in mortals and slowly turns them into oni. From the nearly human yet redeemable namanari, to the more monsterous and powerful but still wardable chunari, to their final monsterous state as honnari hannya, incredibly strong, driven by their blindingly dark emotions, and totally beyond any hope or redemption or passive protection. But sadly we have never got that. Still, if corruption comes back, I would say hannya corruption would do well for an oni base.

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UPDATED DESCRIPTION AND COVER!!!!

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I personally am looking forward to this. its not like i lose anything from wanting to see the book first before judging it. but i am similarly not going to say there is no chance that some people might be disappointed. still, i eagerly await to see the offerings first, since the mixture of options from Advanced Jistka technologies, to the forgotten divine magics of the Ancient Osirions, to the Arcane science of the Thassalonians, and Azlant empires.

So many opportunities for incredible stuff. hopefully not to be wasted, or squandered.

Liberty's Edge

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I wonder if this book or planar adventures will have a time traverser. We saw the chronomancers from legacy of the first world, but I want to see a machine, item, or class option that can explore or cross the vast dunes and sands of the dimension of time. Use technology or magical energies to enter, harness, and explore that uniquely hazardous realm of reality. Note that navigating the dimension of time and going back in your own timestream should not be easily possible. Landing in a different timeline is more likely, or making a quick quantum leap to evade danger is more likely to happen in game, but still.

Liberty's Edge

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YAY. More Martial stuff. Hope we can get some cool varient Ki style attacks/utility, as well as stuff to give Ki moves or powers to other martial classes than just ninjas and monks. Though more cool stuff is always fine with me.

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Yeah, though that in and of itself introduces some fun new items into the pot to spice things up. Imagine if that fancy necklace everybody thought was non-magic since it had no auras and sold for a small amount of gold pieces ACTUALLY held the soul of the real big bad, who escaped through the necklace to wreck havoc.

Liberty's Edge

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10th level spells. Will that mean we are having an extra spell level on top of 9th, or will all the spells be promoted 1 level from 0th level going to first, 1st going to second and so on. I like the idea of 10th level magic as a concept. If 9th was the realm of near total power with access to wish, then 10th would be like a wish plus. Like the magical equvilant of those legendary spells once thrown by the likes of geb, or vex in a war that probably made the manascar wastes.

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Debilitating speech-so do we now have the spell where you can just talk at someone and their ears start bleeding.?
litany of admonisment- telling someone they suck makes it so?
does the breath of forgotten life bring people back

I DON'T KNOW...yet. but i will.

Liberty's Edge

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AND THIS IS WHY ARCANE AND ROYAL LIBRARIES SHOULD BE NOT TREATED AS A TRIVIAL AFFAIRS. if the players want to get some new spells, or special scolls of secret knowledge, THEY MIGHT NEED TO FIGHT OF OVERLY AGGRESSIVE PAPERBACKS, SCROLLS TRYING TO THROTTLE YOU AND (potentially) THE MORE POWEREFUL SPELLBOOKS OF ANCIENT LICHS OR DARK WIZARDS TRYING TO COME BACK TO LIFE OR JUST DICK SOMEBODY OVER WITH EXPLOSIVE RUNES, SIGILS OR ENTRAPPED DEMON POSSESSION.

Thats not counting the potential traps and wards probably arrayed around the place. the regular libraries, it might take time to locate what your after(if its even there). the more powerful libraries, oh the knowledge is there. you just might have to fight for it first.

Liberty's Edge

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I think the general rule is wizards can be overpowered because spells can be overpowered, full casters are best at spells, Wizards have one of the best spell lists, and therefore wizards can be op.

Also because we already knew about CoDzilla.

It's hard to account for spells if you don't keep maticulous track of their spell books, and ensure they don't cheat out spells early, or gather scrolls they shouldn't. Also if they are a problem, there are inworld reasons for them to be at risk of being removed as a problem.

Normally skilled assasin attempts an infiltration job to kill the wizard on the BBEG's behest, or the last tarraque they sent away is with the astral plane rip combo is delivered straight back the turn after by FAR stronger wizards or entities that don't like the idea of people just throwing their trash into their TIMELESS plane.

if the BBEG has a powerful wizard or caster of their own, or even worse for the players a ring of 3 wishes, just have the wizard suddenly subject to a sudden attack of being scried and fried. Maybe a massive storm hits the town the wizard is in, or suddenly a curse of some bad fortune keeps manifesting itself around him when he attempts to use magic in specific situations.

Above all, when the game gets to high levels, don't be afraid to throw out the more lethal options. At that point, death is another expense.

Just make sure the villains have contingencies on their spell books and scrolls to destroy themselves if the wizard tries to loot them after death.

Liberty's Edge

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shaventalz wrote:
Rysky wrote:
Mighty Squash wrote:

The spell "Drain Construct" on p.28 doesn't seem to have any text dealing with the fact it is a necromancy spell and constructs are immune to necromancy.

Or am I missing something?

?

I don’t believe Constructs are immune to Necromancy.

Looks like they are, unless otherwise stated. Didn't know about this myself until now. It's under Construct Traits.

Construct Traits (Ex) wrote:
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

I believe they were referring to the idea that you cannot resurrect them using animate dead type effects rather than 'just necromancy' period. i imagine this should be the exception rather than the given rule. again we would need a paizo developer to confirm this, but i strongly believe pazio would not make a spell designed to fight constructs not work on its actual target.

Liberty's Edge

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Feros wrote:
Rysky wrote:
Oooo, I wonder what the Blood feats do...
** spoiler omitted **

don't forget Ghostbane ichor which is gives ghost touch and does extra damage to incorporeal targets.

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well...

Spoiler:
witches get the poison siphoner archetype.
familiar gets a witch scaling dex poison on bite or claw. if they dont have claws or bite, the familiar can spit poison. they lose their level hex for this. they suffer no ill effects from milking venom from their familiar which replaces their 2nd level hex. and they can poison people that inflict bleed on her, and also deliver their poison through her fortitude based spells. she loses her 6th level hex for that.

Hex wise is where they got a rather good set.

Spoiler:
Gift of consumption forces a person within 30ft to risk sharing the effects of a negative effect that is related to a fort save(but only fort save). they must make a save equal to the witches dc or suffer the effects. this also has a greater variant that allows for even worse effects, with the witch able to make her fort save from the effect and then leave her proxy further in the lurch. if she fails the save, or intentionally affects herself with a negative effect, they can shunt ALL the negative effect to their proxy, but they can still attempt the save.

Poison touch is nails,, but can been given also to allies, delivers a scaling str poison, and if the target already have claws, you keep the poison bu the dc get higher by 1 for witch level in minutes.

as for major hexes...

Spoiler:
Restless slumber is slumber, with added nightmares that don't wake the target, and when they are woken up they are confused for half the witches level in rounds.

And finally withering... 30ft target moved up and age catagory(cannot go past vulnerable), while witch gains temporary hit points and an extra +2 enhancement bonus to strength, con, or dex for hours equal to int mod. the affected can negate the effect with a fort save, and once succefully saved, they cannot be affected again. keep away from dragons unless you want to do some rather amusing dragon buffing shenanigans.

They also got some spells but best to let other people cover the spells in depth.

Liberty's Edge

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That could be something we might see in bestiary 7. And it would be something I would not mind. Plus imagine what each could represent as maybe spell type or styles could each have its own key varient that it was fuelled by, mastered, and was countered by. Transmutation could be highly morphic in nature, while evocation based ones could be extremely aggressive and devastating. Plus the most dangerous and powerful ones could be imbuned with the powers of very strong spell effects.

I would like to see that one day. I might not get exactly what I imagine they could be like, but I think paizo could make them work.

Liberty's Edge

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At that point its nice to have the players work hard to get things going, put time and effort into knowing their benefactor so when she gets her soul taken, the players actually feel the effect. the players have also just come back from axis, so the fact that they have come back from extra planar adventures to arrive back in the middle of this worst case scenario, they are likely not taking any nonsense from the society, the people thinking you killed the princess(likely because of some illusion used by the assasins), and when the emperors are raising hell, your more than willing to stomp on them. at that point, its kind of expected that things will get ugly.

and after all that... well your either going to retire nobly to a lavish lifestyle, or continue on to ensure the nation you spent so long working towards stays around. after all, cheliex is likely to try and kick new taldor while its down and outside forces are going to mess with them.

I really want to run this adventure path.

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Skarm wrote:

I hope it will come with some clarification for the Harvesting Poison rules from the Ultimate Wilderness manual, which, as it is, is unusable (the time to craft to preserve is incompatible with the 24 hours duration of the poison), with the much-needed rules for poison market price calculation (necessary to preserve poisons of monsters from Bestiary), with some addendum to the Foraging & Salvaging rules of Ultimate Wilderness to draw raw material from the environment, with some cheap and useful poison and with some nice rule for the custom creation of new poisons and alchemical items...

But frankly I have the impression that lately the trend is towards overpriced poisons and alchemical items, restricted or nerfed feats and not-so-inspired archetypes which is a pity! :(
Skarm

If we go by the basis of assuming a craft check represents a weeks work then we clearly would have major problems preserving poisons. and doing a lot of alchemy. the thing is alchemy is more of a daily check. with the raw ingredient cost removed its should be a simple roll vs to preserve. you really only get a few attempts to preserve each day, depending on the poison, but its better than "the rule mechanic that also governs crafting objects and items, including ones of METALS, STONE, and naturally more complex set ups like ships and buildings, clearly prevents me from doing this thing that i should have no problem with."

as i would say above all, Ask your gm. normally they will be the final arbiter in such matters. as for me, i would say daily, with some careful work. after all, if the game lets you make healing wands with a bunch of troll livers, then i'm sure you can use alchemy to preserve the spider venom you just harvested.

EDIT:Turns out alchemy can be done in minutes, and poisons especially so since there are also feats specifically designed to maximize poison crafting output to the point of thousands of doses crafted in a short space of time. limited only by supply, which naturally means what you can harvest and process.

so in short, please be more aware. you are right that we do need some rules for making new poisons and combining older poisons with alchemy for composite toxins. who doesn't want to make a poison that causes a mixture of symptoms rather then simply one very strong poison.

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well, they get their proper basic phytokinesis power. thats certainly a plus. and now the wood element does seem to have its own identity, rather than feeling like a not as good earth. most of the leg work was done by psychic anthology, but its still good. also there is a Laser-esqe infusion for wood that lets positive energy deal some damage to normal targets, normal damage to undead, and extra damage to creatures vulnerable to sunlight.

there are some other bits, but it is a solid choice for certain builds and styles.

Liberty's Edge

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Now the question is which of the 2 iconic-held bottles on the cover could be the poison or the potion. my bet is the one in the background being the poison because most harmless concoctions don't make a skull shaped smoke cloud. then again i don't now many poisons that make an ominous image like that appear. its a toss up.

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Will probably buy the PDF anyway in spite of having a subscription. It's been 14 days of nothing.

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well, the first world is a place where wild magic is prevelant and the rules of nature and physics don't always fly in a logical fashion. I imagine the gm can chose to make each location as bizzare or hostile as he wants. the plain of doors could prove quite horrendous if the players say opened one to the wrong place at the wrong time. Like opening the door to a town getting hit my a giant tidalwave.

It also seems like a good way to inject a bit of lucid fun into the game. encountering a giants castle in the clouds by going up an enormous beanstalk, facing of against a monstrous man-eating wolf monster with a taste for women, or even having tea with some bizzare fellows and talking animals.

The first world is rife for that kind of thing.

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Feros wrote:
Chemlak wrote:
... There is, though, a downside. And that downside is the first two sentences of the Creating A Territory section: The CR of a territory (which determines the DC for all checks involving that territory) is based on APL (modifiable by the GM). Which makes this subsystem fall flat for sandbox games. I want to see a Territory CR chart which sets a base CR based on terrain, modified by proximity to settlements, what plane of existence you’re on and from, and a few dozen other modifiers to allow a GM to then plug that into this system in a way that’s not tied directly to the level of the party.
Actually—as you point out a little bit in the part I emphasized—the CR can vary as much as the GM decides or if it fits the story better. It is simply that "typically" it is tied to the APL. So adding in threats that are not tied to the APL is fully allowed and can set up situations in a sandbox where only foolish PCs dare to tread.

if the players wander into the mountain giants cave/castle at low level, its up to them at that point to think of a way out of this that doesnt involve becoming a bowel movement or a stain on the mountain giants hammer/floor. the players either need to be lucky or smart to come out alive, let alone with some small victory. that is something that can be done.

Liberty's Edge

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10 days. since i payed for my subscription, a subscription i hoped would come through at least a week ago. i have received no indication. this is starting to upset me.

Liberty's Edge

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im sure my subscription is in there somewhere. problem is its already been 8 days since i processed the payment for it.

Liberty's Edge

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Still waiting on the shipping for my PDFs. *sigh*

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Why do I feel some of this discussion is coming from people deliberately being salty, or jerk-ish.

Out here in the wilds, we eat salted meat and jerk, and I know the ooze isn't going to be so picky. So simmer down, before we actually simmer you to get good eating and peace and quiet.

Signed

A C. Annibal.

P.S: how does the arrow champion look.

Liberty's Edge

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Has anyone got the PDF yet?

Liberty's Edge

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well i'm happy with the iconic they have revealed so far. Zova is interesting from a character stand point. that and she looks cool.

Liberty's Edge

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well... now we know where a hellfire kineticist archetype might show up. I am going to buy this book for sure.

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Agreed. We have been lacking giant butterflies/moths. If they worry about it not being a massive threat, there are butterflies that have toxic vital fluids, and moths that drink blood. The fantasy world can likely survive giant moths/butterflies.

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Maybe in the next book.

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So does that mean we might be getting some inside details soon?

i hope so. i really want this book.

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no they did LEGACY of the dragons. its a slightly different thing.

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So we are going to have changelings for all of the varients of hag and more. I'm sold. anything that gives more spooky witch options.

also i love the description for witchcraft they use.
"Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft—wild, untamed, perilous—is the magic of the common folk, with all the desperation and danger that implies. Embodied by hags and their half-blood daughters, changelings, witchcraft has always been one of the broadest, most potent, and most misunderstood forces of magic... until now." Learn the dark rituals and curses witchcraft empowers, and the good it stands to do in the world as well.

Now THAT is my kind of magic. not something easily tamed, or controlled but something that can strike you dead or save your life depending entirely on the person who uses it and their given mood.

it is a book i am going to buy as soon as i'm able.

Liberty's Edge

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I Imagine its things like hiding cause of death, or making them look like someone else.

After all, if your going to be killing witnesses, you would rather not have the deaths be put on your head.

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yeah, provided the crazies don't start pulling a junji-ito and start sewing families and communities together.

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Figuratively or literally, or both?

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so your greedy for food rather than money, okay. i can get behind that.

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Well, there is one way, but it involves breaking the moaning diamond.

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Well we don't really know till the people at paizo respond to this, and put a clear sign in play.

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