About Erin Rachnus
LN Medium Humanoid (Human)
Init +4; Senses Perception +0
AC 17(19 w/ shield), touch 12, flat-footed 15 (+5 armor, +2 Dex)
Fort +3, Ref +2, Will +0
Speed 20 ft.
Melee Longsword +4 (1d8+3/19-20/x2), or Morning Star +4 (1d8+3/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Str 17|Dex 14|Con 10|Int 13|Wis 10|Cha 14
BAB +1; CMB +4; CMD 16
Feats: Fast Learner
Skills: Diplomacy +8, Handle Animal +6, Intimidate +6, Ride +6, Sense Motive +6
Languages: Common, Tian
Racial Traits: Silver Tongued(+2 Diplomacy & Bluff & when shifting attitude shift up to 3 steps rather than 2); Eye for Talent(+2 Sense Motive & Mounts/Cohorts get +2 on one ability score)
Traits Rostlander(+1 Fortitude); Reactionary(+2 Initiative)
Combat Equipment: Longsword, Morning Star, Scale Mail, Shortbow, 20 Arrows, Weapon Cord, Shield Sconce
Mount Gear: Military Saddle, Bit & Bridle, Saddlebags, 2 Weeks of Feed
Other Gear: Explorer's Outfit, Ho-Ate Mask, Backpack, Waterskin, Bedroll, Blanket, Whistle, Flint & Steel, 3 Torches, Bullseye Lantern, 3 Vials of Oil, 8 Days of Trail Rations, 15 Gold coins, 7 Silver coins, 7 Copper bits
Erin has shoulder length silver hair that she keeps loosely braided. Her pale green eyes are best suited to staring into the great beyond. A lifetime of farming and sword training in the sun has gifted Erin with caramel skin and a well sculpted figure. Erin received her mother's old ho-ate samurai mask, which is reminiscent of a vampire' mouth preparing to feed.
In the land of Tian being born with silvery white hair is a sure sign you are destined for greatness. Erin Rachnus was not born in Tian.
In the southern Rostlands of Brevoy, when a child is born with white hair people label it as strange and/or cursed. The belief in that imaginary curse turned turned out to be true as the children in the village took it upon themselves to protect their village from the Rachnus Curse. The 'protection' started as innocent pranks, but as the years dragged on the emboldened children would chase her through the fields and hack and tear her hair if they thought it grew too long.
Erin's mother, a former ronin of some renown in her home country of Shokuro, had decided it best that her sword arts die with her. Lest she see her only daughter go down the path of blood, death and mayhem that runs parallel with the way of the sword. She changed her mind after witnessing what was done to her daughter. It would be a full year before any villager saw Erin or her mother after that.
One year later Erin returned to the village carrying a single stick, long silver hair flowing in the wind. She invited anyone brave enough come and cut her hair. There were many challengers but there would be only one victor.
Years quiet village living later the call to reclaim the stolen lands is cried, knowing this to be her best shot for the 'greatness' her destiny promises Erin sets out on her family horse Gunnar and rides towards her future.