Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Erik Mona

Erik Mona's page

Publisher, Chief Creative Officer. Pathfinder Society Member. 6,405 posts. 3 reviews. 1 list. 1 wishlist. 1 Pathfinder Society character.


1 to 50 of 726 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.

Yeah, I want to do a house cat eventually. Not this set, though.

Paizo Employee Publisher, Chief Creative Officer

3 people marked this as a favorite.

I dunno, there are still a bunch in this set.

I won't stop until I've done all of them, or until someone makes me stop. :)

Paizo Employee Publisher, Chief Creative Officer

3 people marked this as a favorite.

All good things...

The green sword is definitely clear plastic.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Darrell Impey UK wrote:
Way back when a certain company was putting miniatures for creatures smaller than Small on to 1/2" bases, so that more than one could be fitted into a square. Is this no longer possible?

It might be possible. I dunno. I haven't tried.

As much as I liked being able to put multiple Tiny figures in one square, I really did not like how often they seemed to tip over. The Quasit, for example, would never stand up.

So I decided to put them on Small bases to help with balance issues, and figure the trade-off is worth it.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Cat-thulhu wrote:
I am a bit saddened by the inclusion of another identical creature in the lines but they do cater for two different audiences apparently, personally I just use the one I like the most whether it's the official one for my game or not.

I am sorry to disappoint you, but I have absolutely no control (or knowledge) about that other miniatures WizKids makes for their other partners, and there is no way for me to incorporate that information into the set lists I create for Pathfinder Battles.

Every so often, I might say something like (and this is a random example, so don't read into it) "I'm thinking of doing a big Darklands/dark elf theme" and someone over there might say something like "for reasons we can't quite tell you, we'd prefer that you focus on a different theme in that timeframe," but that's about it.

Cat-thulhu wrote:


I'm assuming wizkids do it at the request of the parent company, each still requires a new sculpt, so why not add to the variety of what's out there. Rather than ask me to choose between two invisible stalkers, why not give me one, and a myconid and increase the chances I'll buy both minis?

This is not within my power to do.

Cat-thulhu wrote:


On that note can you shed any insight behind the choice of these two reveals? Like the incentives did wizkids choose them from a large bundle of art you sent? Did you request these particular ones? If so why? I'm genuinely curious as the what goes on in the background of these sets.

I built the setlist, and sent it to WizKids based on what miniatures I want and which pieces of art we have that I think will translate well to minis. I have a big list of figures we have not yet done (or that no one has done), which is where the Invisible Guardian comes from. I was also surprised to see a similar creature in an upcoming non-Pathfinder set, but as the sculpts are very different I am not really worrying about it.

The Hellcat is just a sweet picture that I've always wanted to see in mini form, and I knew WizKids would do a great job on it (which they have).

The original setlist for this set was a bit more heavily themed, with a larger number of devils and angels, specifically. WizKids asked me to tone down the theme a little bit, so I swapped out about a dozen figures to make it more of a generally themed set than something specific. If you look really close (once the full list is out), you'll see some of the DNA of that original set list in there, but it's now a more general set, and I agree with WizKids that it will likely sell better because of it.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
H2Osw wrote:
what determines the rarity of a particular piece?

A combination of sculpt and paint complexity mixed with frequency of use at the table. A simple orc with a bow or sword would likely be slated in the common rarity, whereas a powerful orc king with a colorful outfit is more likely to be the type of figure that requires a detailed sculpt and lots of paint steps, and that would likely appear only once in a campaign, so I'd make him rare.

That said, sometimes unanticipated complexities (or efficiencies) come up in the production process, and a figure gets moved to a different rarity than we'd originally planned for. This is pretty rare, but it does happen.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Cat-thulhu wrote:


I'm really looking forward to seeing the hobgoblins. The inclusion of themes has been a little hit and miss, although much more hit than miss - guards, ghouls, bugbears where all good for me. The gnolls were disappointing, awesome sculpts but the size was a little too much on the small size, a bit larger than a standard adventurer and they would have been the best gnolls available.

Incidentally, for the first time in this set (Deadly Foes), I've received a sort of "line-up" of all of the figures together, so I can judge their size not just in an abstract way, but also against each other. I'm not saying I definitely would have made the gnolls taller with this resource, but it seems likely. I'm very pleased with this development, which is just another example of why WizKids's digital sculpting methods are far superior to the old way of doing things.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Marco Massoudi wrote:

There is a picture from the ICv2 article where HARSK the dwarf ranger, the human hunter and SEELAH the human paladin are shown in the same look as the 2 VALEROS minis.

These are the exact same sculpts as the ones from the ICONIC HEROES NOXED SETS, only unpainted/orange-brown.

Still, i think the detail is so good that for the low price of $3-4 i will buy ALL 150 minis (in 1, 2 or 3 packs) IF THEY ARE NOT IN BLIND BOOSTERS!

Eric, do you yet know if they are in blind boosters or not?

Thank you.

Don't read too much into those other images. My understanding is that they were there to show off some of the detail and the materials used, but they are not going to be in the line in those poses.

There is nothing "blind" about this line. What you see is what you get.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Cleanthes wrote:
That's all well and good, but when's the last time that we saw a normal set with Huges? And when are we likely to see one again? The fact is, there are certain Huges that are going to be in high demand *in multiples* -- elementals at the top of the list -- and I honestly don't understand the thinking that says "stay away from the minis for which there's the highest demand". If the goal is the sustainability of the line and of its ability to deliver Huges, it seems obvious to me that you go where the market is. But hey, I'll be thrilled to get these minis, I'm entirely on board, I hope they're very popular, and I'm confident that Paizo (and expect that Wizkids) know what they're doing.

I don't want to psychoanalyze WizKids, and we haven't discussed this issue in particular in regards to why they chose the ones they chose, but I suspect they wanted to do a test balloon on a 2-Huge pack to see if the pricing and sales worked before biting off the elementals. It doesn't make sense to do two elementals and then not follow up with the other two, only to be hounded to the end of time about when they are coming out.

Incidentally, the two Huges I suggested were _not_ elementals either. :)

Paizo Employee Publisher, Chief Creative Officer

4 people marked this as a favorite.

We're working on it.

Also, a quick update. The PowerPoint slide photo that's floating around does have one mistake on it. The price of the Curse of the Crimson Throne hardcover will be $59.99.

Thanks, and sorry about the mix-up!

Paizo Employee Publisher, Chief Creative Officer

7 people marked this as a favorite.

Pocket Editions are the same page count, layout, and content as the most recent printings of the Bestiary and Core Rulebook. They are smaller in dimensions and have soft covers, but everything else is exactly the same.

Curse of the Crimson Throne HC is scheduled for a September release.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
DropBearHunter wrote:

while I like the idea of huge minis, why send out the test baloon with rather exotic choices?

well, at least the dragon can double for any other huge dragon.

I sent WizKids a ton of images, and these were the two that they picked. I think they thought "Hey, dragon! People love dragons" and "Hey, Cthulhu! People love cthulhu." I suspect they are correct.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

That would be a copyright infringement sort of thing.

Paizo Employee Publisher, Chief Creative Officer

9 people marked this as a favorite.
alakor wrote:


on that note either they didn't expect any where near this amount of traffic, or their admins are paid in left over tacos.

Definitely the former. This bundle has pretty much shattered any previous book bundle, so I think it has taken everyone by surprise, to a certain extent.

We VERY MUCH appreciate your patience as our site deals with the increased load. I understand how frustrating it can be to have to wait in situations like this, and we apologize for the inconvenience.

Paizo Employee Publisher, Chief Creative Officer

7 people marked this as a favorite.

The flier idea is a GREAT one. I'll see about putting something together.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Seraphmoon wrote:

This isn't my groups cup of tea, too evil for our taste. That is fine that they made an adventure path for this, I am sure most people will like it, I just wish it wasn't RIGHT after another hell themed adventure path. For our group it is an entire year of wasted adventure paths, in the future I wish you would spread out similarly themed adventure paths, because if it is a theme someone doesn't enjoy it is a year before they have something to look forward too again.

If you don't agree that is fine, enjoy the path!

This is a unique circumstance brought on by the "two sides of the same coin" approach we're taking to these two campaigns. Expect a return to the standard "each AP is very different" approach.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

I like the way you're thinking, but you need to scale down a little bit. Producing Baba Yaga's Hut as a case incentive was not deemed affordable, and that would be less complicated than what you are proposing here. While a modular Wizard's Tower is a SWEET idea, it's not currently something Pathfinder Battles is able to do. Jason brought a really neat Dwarven Forge building set to work the other day, and that might be the best solution for now.

When it comes to scenery, I think it's better to think of a sort of "playset" that is made up of items similar in scale to what we already produce in the main range, only along a very specific theme. The Rusty Dragon Inn bar is a good example of this, though I could see pitching something a little more elaborate.

Think furniture and modest bits of terrain more than giant buildings. Also think extremely high utility locations.

Every campaign has a tavern.

What location also features heavily in most campaigns?

Paizo Employee Publisher, Chief Creative Officer

4 people marked this as a favorite.
drumlord wrote:
Quote:
...both versions of the vigilante class from Ultimate Intrigue...
Wait, did I miss something? I thought there were 4 versions of vigilante (in the playtest at least). Is it narrowed down for the final version?

The iconic vigilante has two guises, a "costumed" guise and a "secret identity" guise. Wayne Reynolds has illustrated both, and they are awesome.

Paizo Employee Publisher, Chief Creative Officer

4 people marked this as a favorite.
James Jacobs wrote:
Erik Mona wrote:

One of the funniest aspects of this thread, to me, is that even a lot of Paizo employees probably don't know the correct answer(s).

I hope I'm not one of those who don't know those answers!!!

That remains to be seen.

How cooperative are you feeling these days? ;)

Paizo Employee Publisher, Chief Creative Officer

12 people marked this as a favorite.

One of the funniest aspects of this thread, to me, is that even a lot of Paizo employees probably don't know the correct answer(s).

Paizo Employee Publisher, Chief Creative Officer

4 people marked this as a favorite.

The PFS Field Guide is the correct map. I revised it myself to solve various issues like the size of the Ivy District, and in doing so I decided to consolidate the city's districts to make it a little easier to wrap your head around the scope of it.

The Merchant's Quarter and the Coins are now the same thing.

Green Ridge is now a neighborhood within Eastgate.

Fort Tempest is not labeled because it is a location within the city, not a district in and of itself (at least not in the version of the city presented in the Field Guide).

The Guide to Absalom is a well-written book, but after setting my own campaign in the city and trying to get a sense of the whole place, I think the way the city is presented in that book is extremely scatter-shot, and not particularly helpful to running a campaign set there.

One way to make it easier to understand is to consolidate the districts, so I did so.

Eventually we will do a great big Absalom book along these simpler district divisions, and give this place the attention it deserves.

64 pages ain't enough.

Paizo Employee Publisher, Chief Creative Officer

14 people marked this as a favorite.

Get ready for Pathfinder Monopoly with game pieces Valeros, Ezren, Karzoug and Karzoug, Jr!

#wheresseoni

Paizo Employee Publisher, Chief Creative Officer

22 people marked this as a favorite.
Liz Courts wrote:
j b 200 wrote:
JJ moves to Hollywood to head up Paizo Productions a la Gygax in the 1980s.
That...didn't turn out so well for Gygax, so let's hope not.

Besides, if anyone at Paizo is going to shift to a lifestyle of Hollywood drug parties and playmates in hot tubs, I'm afraid to say it's going to be me, not Jacobs.

I mean, I think that much is clear.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.

We're all looking forward to seeing you folks at this year's show!

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Yes, this is the Gen Con release.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Cat-thulhu wrote:

1 in 10 so far, I could go 1 in 5 sets. I agree with you Steve there are way too many gargantuans that need doing, I could list 15-20 I desperately want to see in plastic without resorting to books.

PLEASE DO.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Marco Massoudi wrote:


When can we expect the 2016 Paizo product catalogue now that it comes out twice a year?

When I get around to doing it, probably appearing in a couple of months.

Thanks for the idea of small dragons. I'll see what I can do.

Paizo Employee Publisher, Chief Creative Officer

3 people marked this as a favorite.

My problem with Laori Vaus as far as minis are concerned is that I feel that the artistic style of her illustration doesn't quite match the Pathfinder aesthetic. Accordingly, I think she'd make for a pretty boring miniature. Flat color, very difficult to sculpt spikes, and a goofy face is a good recipe for a bad miniature.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Berk the Black wrote:


I'd sure like to see an alchemist lab in the future. Potion apparatus, bookcases, and a desk.

THAT is a very sexy idea.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Duncan7291 wrote:

My case had at least one of every mini. Here was the breakdown of the case:

1 super box with Feiya and King Irovetti in it.
1 cart, wagon, bed, barrel.
2 tables, crate

I cracked my personal case last night, and got a somewhat different mix of dungeon dressing:

1 cart, wagon, barrel, table
2 beds, crates

--Erik

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Marco Massoudi wrote:


Is the number of minis and set list for the next set (#11) already fixed and how many dungeon dressing pieces will it contain?

Same number of figures. Same amount of dungeon dressing. Same distribution method.

(So far as I'm aware. I haven't seen digital sculpts yet, so we're in the early stages of production when things still have plenty of time to change, but that's what I know at the moment.)

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Duncan7291 wrote:
Erik, have yall thought about a dungeon dressing mini set along same lines of undead and goblin packs?

Yes.

WizKids did not sell enough of the goblin or undead sets to continue with this format, though I do think it's probably the most appropriate for a dungeon dressing set. It's something I will continue to discuss with them. I know we're all pleased with how well the dungeon dressing singles have been selling.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Couple things.

1) The singles for this set are moving fast. That is strong encouragement to bust some more cases. So in a strange way, the faster these things disappear, the more likely we are to restock them. I understand the subscriber concerns, which is even more encouragement for us to dive back into the cases. I hear you.

2) We'll sell the promo beds until we run out, even if that is longer than a month.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Awesome! Congratulations to you and your team, Brother Willi!

Paizo Employee Publisher, Chief Creative Officer

4 people marked this as a favorite.
James Jacobs wrote:
j b 200 wrote:
I'm curious about the design decision to have Aroden die. What was the reason for choosing this event as THE event to shape the campaign setting. Was there something in particular that you wanted to do with his death? Was it just a cool idea that everyone liked so you stuck with it?
Lots of reasons, but mostly to start the setting off on a dramatic note, where heroes are very much needed. It's a humanocentric setting, and having the god of humanity die off is a huge kick into uncharted territory for the future.

Since this was my character and my idea, please allow me to also add that I specifically HATE the use of prophecy as a cliché in fantasy gaming (or fantasy in general). Killing the god of humanity and screwing up prophecy in one shot was a way to put the onus of heroism directly on the player characters. They aren't heroes because some forgotten book or poem said they would become heroes, but because of their own actions.

I remember spending a lot of time thinking about what to call the current "age" in the world, and this dovetailed with "Age of Lost Omens," which everyone on the staff sounded cool. Everything else we considered was kind of lame, as I remember.

So that's the origin of killing off the god of humanity. :)

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Announcement soon. Hayato soon.

Paizo Employee Publisher, Chief Creative Officer

4 people marked this as a favorite.
Zhangar wrote:

My understanding was that Aroden was a straight-up wizard that fought with a sword. His sword was probably even his arcane-bond item.

Keep in mind that Aroden was mythic, (Mr. Jacobs has mentioend he'd even make Aroden a Champion), and so Aroden had a lot of options that a normal wizard wouldn't have.

Aroden was immortal even before he was a god, so he had lots of levels in lots of different stuff. He certainly had wizard levels, but my personal opinion is that he also had fighter levels, as he started as a common swordsmith, not some kind of archmage.

When we later released the magus, I thought that fit too, so if you want to go that way it certainly works from my perspective.

Since you can't really fight him, I honestly didn't put a ton of time into thinking about Aroden's stats beyond what I've stated above. A little from column A.....

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
captain yesterday wrote:
He was slain, and it took awhile, coinciding with the Chelish civil war (coincidence?).

Aroden's disappearance coincides with the beginning of the Chelish Civil War.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Kirth Gersen wrote:
I'm a big fan of almost everything James Jacobs and Erik Mona have done

Thanks, Kirth! That means a lot, especially from someone named after a Jack Vance character! :)

Paizo Employee Publisher, Chief Creative Officer

3 people marked this as a favorite.

We've considered doing short videos covering certain parts of the setting, with visuals provided by some sort of interesting montage of art from our books.

Oh, to have more time and budget for a video/streaming RPG employee.

Paizo Employee Publisher, Chief Creative Officer

5 people marked this as a favorite.
Azten wrote:
Kinda sad we might find out what happened to Aroden now. Where will the fun be, the conspiracy theories?

Ha.

I just wrote thousands of words on Aroden for Pathfinder #100.

"What happened to Aroden" is exactly none of them. ;)

Paizo Employee Publisher, Chief Creative Officer

3 people marked this as a favorite.

It didn't take much pressure, honestly. I think Vic or Mike (or both) suggested it, and I said "GREAT IDEA," and in he went. ;)

Any other requests from the card game side? I've been trying to sneak in several of the class deck characters in the last few sets, and will continue to do so as we move forward.

Paizo Employee Publisher, Chief Creative Officer

5 people marked this as a favorite.

And that particular section of that comic was co-written by me (Aroden's creator) and James, so I'd say it's about as official a statement on Aroden as you're likely to get.

Until Pathfinder #100...

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
CBDunkerson wrote:
I can see where keeping extra minis around for years wouldn't be cost effective for Paizo, but 'two weeks after release' seems too short. It takes that long for me to just GET my subscription package... on a good month. That'd make it pretty difficult to wait to see what you got in your set and then order appropriate singles separately.

I can appreciate that being a bummer. :/

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
Joana wrote:
I second Steve's question. Since one of the benefits of the Battles subscription is a discount on purchasing singles, it's a bit disconcerting to hear that there will be less of an opportunity to use the discount in the future.

We will continue to sell singles of sets as they release, and future restocks are likely, but it is more likely to be a "here and there" sort of thing where we pop a few cases if we have any left, and we hope to eventually run out. With many of the earlier sets we took a "let's stock this forever" sort of approach that is not really feasible after 10 sets for a variety of reasons.

We'll also still sell promo minis and (I hope) other special stuff.

I appreciate that the policy change could be construed as a reduction in the value of a subscription, and I do apologize.

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.

Warning: I cannot for the life of me convince WizKids to make chairs at the moment, so I strongly suggest using alternative methods if chairs are important to you. There will be _no_ chairs in Pathfinder Battles for the foreseeable future.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.

Rarity on these items is not up to me. I know the current model is meant to be a tentative "toe in the water" test in case people didn't like these items.

That doesn't appear to be much of a problem, but ultimately it is not up to me.

Paizo Employee Publisher, Chief Creative Officer

2 people marked this as a favorite.
Kajehase wrote:
Which is your favourite Doctor Who serial?

Ha ha ha.

WAY too difficult.

Allow me to do it this way:

ONE: The Dalek Master Plan*
TWO: The War Games
THREE: Inferno
FOUR: City of Death
FIVE: Earthshock**
SIX: The One Doctor***
SEVEN: Battlefield****
EIGHT: Chimes at Midnight*****
NINE: Dalek
TEN: Blink
ELEVEN: Day of the Doctor******
TWELVE: Mummy on the Orient Express*******

* Incomplete, impression based on reconstructions and existing episodes. "An Unearthly Child" is my favorite episode from the Hartnell era, but the rest of that serial is terrible, so I didn't list it. Runners up include The Daleks, The Aztecs, The Edge of Destruction, Marco Polo, The Crusade, and the War Machines. I really like a lot of episodes in this era.

** Or maybe Enlightenment. I liked the Fifth Doctor era a lot more as a kid than I do as an adult. Now I can see that the rot really began to set in in Tom Baker's last season, and while I can watch and enjoy nearly all of Five's episodes, it has a lot of foreshadowing of the decline to come.

*** Look, there are no truly good Colin Baker episodes. I find them all appalling for one reason or another. He had zero good companions, and the worst writing and production values the program ever had. The poor guy never had a chance. Even his Patrick Troughton team-up is terrible. So I picked "The One Doctor," one of my favorite Big Finish audio dramas. Other great ones include Ish, The Holy Terror (with Frobisher!), The Marian Conspiracy... so many. Colin Baker is delightful in audio. Literally any of the 30 or so audio adventures of his I've heard, some of which are not awesome, are better than any of his actual episodes. Poor guy.

**** Maybe? Look, I am not a Sylvester McCoy guy. The show was waaaaay too much a pantomime in this era for my tastes, and the much-lauded "Cartmel Master Plan" reads to me like fanfic that I am glad never happened, even if some of the early set-up was more interesting than what came before. I like Ace as a companion, but Seven is my least favorite Doctor. He doesn't really even work for me in audio.

***** Another audio. In this case, there's not much to choose from in TV. McGann is sometimes great in audio, and sometimes he seems bored out of his skull. This is his best story, and maybe Big Finish's masterpiece in their entire range. A fantastic episode filled with "timey-wimey" goodness.

****** If I'm not allowed to pick a multi-Doctor story, I guess I'll go with "Let's Kill Hitler." The Smith era is also one of my least favorites, for numerous reasons. Plenty of good episodes, but in my view very very few excellent ones. Day of the Doctor was one of the best episodes in the history of the series, though, so credit where credit is due.

******* So far!

Paizo Employee Publisher, Chief Creative Officer

1 person marked this as a favorite.
The Minis Maniac wrote:
Does it pay to bribe the Dev team to get what you want published?

I think you misunderstand how things work. As I am the one who sets the schedule, I am the one who should be bribed. ;)

1 to 50 of 726 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.