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Milo v3 wrote:
Edit: Sarusan is likely not getting an AP for ages... None of the developers care for it, which as an Australian I find rather disappointing.
This is not the case at all. I have never heard anyone at Paizo suggest they don't care for Sarusan. The real reason we haven't done much with it yet is that is so far from Avistan and it is meant to be deliberately mysterious, at least for the time being.
Kevin Mack wrote:
Really hope it is set elsewhere in Cheliax and seperate from hell's rebels
It is. Both APs take place during the same general rebellion in Cheliax, but they do not deal with the same location. Hell's Rebels is all about the city of Kintargo. Hell's Vengeance doesn't go there at all.
There will be more posts here from the Paizo staff once PaizoCon is over. The AP staff has not yet conducted their Adventure Path Q&A, which will have a lot more Infformation on Hell's Vengeance. Until then, a couple things:
1) Hell's Rebels and Hell's Vengeance take place at the same time, during the same general rebellion throughout Cheliax. Hell's Vengeance has nothing whatsoever to do with Kintargo, and Hell's Vengeance does not in any way "undo" Hell's Rebels. We've had that concern for months and months, and have planned things accordingly to avoid the problems some people here are worried about.
2) The AP staff is very familiar with Way of the Wicked, and I am certain that they will be taking great pains to provide a very different experience. Although I referenced Asmodeus at the Preview Banquet, in fact the PCs in Hell's Vengeance do NOT work for Asmodeus. They work instead for House Thrune, which isn't the same thing. In fact, friction between House Thrune and Asmodeus is a significant plot point in Hell's Vengeance.
Rushley son of Halum wrote:
It'll be sooner rather than later.
It's a top priority, but it won't happen before the end of PaizoCon, which starts tomorrow.
I'm making it happen as fast as I can. I'm reluctant to share more information than that, because if it doesn't happen when I say it will, we will be castigated for it.
So, it's going to happen soon, but I don't want to get more specific than that.
Very soon indeed. Please be patient just a little while longer.
It's probably not constructive for me to point fingers (especially when as publisher the ultimate responsibility is mine), but bad luck definitely played a role. While there isn't much we can do to change that, we have changed just about every other factor that went into the problems with this book, and I do not expect them to re-express themselves any time soon.
Insain Dragoon wrote:
We have taken many steps to avoid many of the problems that plagued the ACG, and while the books will never be perfect I am pleased to hear that you feel there has been an improvement.
ACG errata is being worked on now, and has been worked on for quite some time.
I did expect this to happen sooner, but part of the process involved having the entire book re-edited from cover to cover, which is more than just spotting errors pointed out here and addressing them (we're doing that, too).
We've had some staff changes in our editorial department (including hiring more editors to prevent a similar experience for everyone), and that has also slowed down the process somewhat.
I believe that the books we have published since the ACG (Monster Codex, Strategy Guide, Unchained, and the forthcoming Occult Adventures) are much tighter and better edited than the Advanced Class Guide, which was a low-point for our internal editorial process and has resulted in a multitude of behind-the-scene changes aimed and preventing a repeat.
So, I know I've said this before, but the errata will be appearing quite soon. I can smell it cooking from my office.
And its smell is the smell of delicious cookies, which is quite a step up, from where I'm sitting.
Wayne Reynolds wrote:
Thank god you said that, as it's a plot point in Pathfinder Origins #6! :)
This one is on the short list, but it's probably still a bit too recent to avoid the order/re-order issue Vic mentioned above. I'm watching it. If the first eight classics sell really well, there's really a lot of opportunities to bring back several.
But that's currently a pretty big "if."
Ha! I'm actually working on the product descriptions for these right now.
To answer some of your questions a bit earlier than that, however, here are some quick responses.
• They are not evergreens, but we're printing enough that they should be around for a while. Future printing decisions will be made based on how well these sell, and how much appetite we think the public has for _another_ printing, which is a decision based on information that doesn't yet exist, so we haven't made it yet. ;)
• These are straight-up reprints of "classic" Flip-Mats. There is no new cartography involved with these new (old) releases.
When the new code for paizo.com rolls during this evening's downtime, we'll be fixing a lot of little bugs and problems with the Pathfinder Society scoring system. Generally speaking, this should return some missing sessions to your record, but as with any major code revision there's a chance some things will fall through the cracks.
There may also be some slight shifts in star ratings. The system currently counts Adventure Card Guild sessions toward your star rating, but it shouldn't, and this will be fixed with the new code.
Please take a look at your personal play records following the reappearance of the site, and let our customer service team know if you see any problems.
We have a Spanish-language license with Devir, and the Core Rulebook is available right here on paizo.com.
Garrett Guillotte wrote:
It's funny you say that. When I lived in Boston on Boylston St. we had a Dunkin Donuts on the first floor of our building. :)
The thing is, though, these figures aren't being created in a vacuum. Before Pathfinder there were hundreds and hundreds of D&D Miniatures, and before that we had first-wave prepainted figures like Mage Knight, some of which are still good enough to be worth using.
Add to that 40 years of metal miniatures, as a lot of gamers no-doubt mix prepainted and unpainted or personally painted figures.
With all of those other figures in the mix, there are still some really weird gaps. Characters with instruments. Female halflings. Basically females of any other race than human, half-elf, or elf, or females who aren't sexualized or wearing full plate armor. So sometimes we do try to fill those gaps.
Building these sets is not always about finding a "perfect" balance of genders or creatures, or whatever. It's in large part about providing the _right_ miniature for a given role. So you might not need 11 female warrior types, but the variety is good for people hunting for a figure for their own character, or for a given NPC at exactly the right moment, or whatever.
Sometimes "providing the right miniature" is dictated by the source material. If the Rise of the Runelords Adventure Path says an important villain is a woman, she's going to be in the set no matter how many other female figures we've done in the past.
That's a big part of the disparity. As we move away from Adventure Path themes (for the time being), we're going to see more picks based on awesome art, or based on filling gender/race/class roles we haven't done yet than on fulfilling a specific NPC quota.
So, there are a lot of factors that go into it. "Women prolly wouldn't have been warriors so foten IRL" doesn't even enter into it.
I think we have a dress/skirt wearer coming up. Can't remember. The Shifty Noble kind of fits the mold you're looking for, but it's not one of my personal favorites.
Dance of Ruin wrote:
It's definitely something we've strongly considered. My sense is that we're not there yet, and we probably won't be there next year, but if the game keeps growing the way it has been and we keep making good decisions in other arenas, this idea is going to keep coming up until it happens.
As an aside, last year at Christmas I paid $175 in shipping for a Union Jack Dalek toy I could only find from Forbidden Planet UK. I paid the shipping fee without comment, as I realized what it was like to be on the other side of that particular equation.
So, I feel your pain. I hope we can work out a better solution to international shipping (particularly of large items) in the years to come.
I grew up in Minnesota, so for about 20 years of my life I was White Castle-adjacent. Three years of college in Boston was, alas, largely slider free save precious return visits to the Homeland.
I returned to Minnesota for a few years and was back in White Castle heaven, but then I got hired by Wizards of the Coast and moved to Seattle in 1999.
Happily, my job involves a fair amount of travel. I have enjoyed White Castle sliders in the following locations.
In my opinion, it is sacrilegious to adulterate a proper slider with any ingredient other than bun, "all-beef" patty, steamed onions, and the requisite pickle.
Even a slice of "cheese" is a bridge too far.
I am ultra-orthodox.
Yeah, sorry. "There is nothing I feel like doing about it, or worth the time investment it would take to do anything about it" is probably more accurate.
You got me. :)
Erik, a quick question for you, since I know you follow these pages: I recently stumbled on to a mini being sold on Ebay as a Paizo promo called the Albino Wererat, clearly a repaint of the S&S Wererat. (It was a Hong Kong seller, as far as I can tell.) I've never seen these released anywhere else or for sale anywhere else. Can you tell me what's up with this mini?
It's a promo repaint that we haven't released yet. I'm guessing someone at the factory grabbed a few and is selling them that way, as they've never left our warehouse and until now I've not acknowledged that they even exist.
We'll find a place for him as a promo in early 2014 (I'm guessing PaizoCon), and he'll be made generally available on paizo.com shortly thereafter.
I'm sorry to bother you able up this but so you know if Erik Mona has a similar thread to this? I wanted to ask him if there is a plan to release any more of the sketches of the occult adventures iconics.
I do not have a thread like this. I can, however, answer your question.
Yes, of course we will be releasing more images of the Occult Adventures iconics. The FINAL PAINTED VERSIONS of all six are in my in-box waiting to be fully appreciated as I work my way through the holiday backlog, but they are there. Lurking.
And good golly they are gorgeous.
Thanks to the lads from Know Direction, who were kind enough to invite me and Brandon Hodge to be their guests this evening. The topic was Occult Adventures, the major 2015 Pathfinder RPG hardcover rules release.
We also briefly discussed Pathfinder comics, including major revelations about the next Pathfinder comic series from Dynamite, with stories from Pathfinder co-creators Erik Mona, F. Wesley Schneider, and James L. Sutter.
You can listen to the wide-ranging interview on the other side of the link.
I think we've generally steered clear of dragon-men because that was so overdone (often by us) in the Dragon and Dungeon magazine days. 3.5 had dragon races all over it, especially in the latter period immediately preceding the introduction of Pathfinder.
I think a lot of us also thought that the fin-headed half-dragons from third edition D&D were really goofy looking, and didn't fit our grittier sense of what the game world should be like. Almost too fantastic, if you will. Keep in mind this is going on 12 years ago, now, so I think some of us have mellowed in our militancy about this issue. I mean, at one time we had a "no succubi adventures" rule after doing too many of them in Dungeon, but we've obviously gotten past that.
At the VERY end of third edition, WotC made dragon-men a major part of their brand, and something that most of us associated with fourth edition. Dragon-men seemed more like a "D&D thing" than a "Pathfinder" thing, if that makes sense, so I think the focus on dragon-men in D&D resulted in less of this sort of thing in Pathfinder.
But anyway, there's clearly interest in the idea and it would be fun to try to do a book like "Blood of Dragons" some day.
I wouldn't include the other races folks have been suggesting here, like nagaji, lizardfolk, etc. I'd give the latter its own book, and I'd throw a couple of serpentfolk-like creatures (and maybe the vishkanya) into a book called 'Blood of Serpents."
I definitely agree with this, and so does everybody else. Occult Adventures would have had fewer classes if we didn't try to put all of the relevant concepts in the same book, rather than drib-drabbing them out over the years.
It's difficult for me to think of a book concept that could spawn enough "legitimate" classes to reach even six at this point.
Occult/Psychic is a very rich vein, that we've been deliberately leaving largely untapped until we could "do it right," all at the same time.
If you've got tons of ideas of other themes like that that inspire classes that absolutely demand to be made and that would meet with general acclaim, I'd be delighted to hear them.