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Her white lotus experience seems to be akin to the rising of the kundalini. The awakening of her serpent fire is not something I would expect to happen at first level.
You could certainly look at it that way. If so, I'd consider it more of a temporary "first time" sort of a thing. She's definitely not meant to be an omnipotent 7-chakra psychic god at first level, but I can see the rajah's advisors being worried about what could happen if she one day became one.
To put it in very unfortunate nerd terms, "No one has a count that high, not even Master Yoda."
Is the whole White Lotus thing intentional?
If you mean, is the allusion to the famous 1890 occult novel "The Idyll of the White Lotus," by Mabel Collins, intentional, then the answer is "absolutely yes."
If you mean, is the lotus meant to be a metaphor for the crown chakra, then the answer is "kinda, sorta, yes."
If you mean something else, then the answer is "not intentionally."
Wonderful story, I especially enjoy the description of coming to understand the flow of the universe. It is rather accurate to others accounts, though I do wonder is it simply that those who become monks focus more upon bringing the physical in alignment with the metaphysical compared to psychic where they attempt to overcome the physical with the metaphysical...
I think that's a pretty accurate view.
the xiao wrote:
awesome story, hottest iconic but... she looked like having gotten enlighment at... 1st level? she sounds too powerful but thats also cool I guess... but damn, isn't she hot or what? AND SMART! and loves books! she is my hindu waifu lol!
I wouldn't call it enlightenment, certainly. More like a glimpse at the awesome powers to come through mastery of the self and a greater understanding of the esoteric underpinnings of the world. Rivani has a _lot_ of psychic potential. So much so that her initial trial frightened the rishis of the rajah's court, and they exiled her because they saw that one day she could easily outstrip even their power.
Very nice. I do wish it had something on Rivani's reaction to her abilities and trials. Disgust, awe, simple acceptance? I know what she's been through, but not what makes her tick. Valeros, for example, I understand.
From my perspective, I think she was likely surprised by the potency of her initial trial, but after she settled into it a bit she redoubled her efforts at studying esoteric secrets in hope of unlocking even more of this power. That accounts for her post-trial work in libraries in Quantium and Absalom.
I should probably have pointed out that she hasn't quite been able to duplicate the power surge she felt during that first test, and she's still very guarded about the ramifications of others learning of her inherent gifts. So while she individually continues to hone her craft, she's a bit wary of letting others in for fear of their reaction. This plays into her "rambling man" style approach to personal relationships as well.
Rivani is incredibly knowledgable, very intelligent, and extremely inquisitive. Nearly everything she has learned about her powers has come not from human interaction, but from personal introspection and the written words of long-dead adepts. This has bred in her a sense of self-reliance that can easily be interpreted as arrogance, but those who attempt to forge a lasting bond with her find Rivani to be a welcome ally and companion, albeit a very guarded one.
A few drive-by answers.
1) Still no precise word on Iconic Heroes Sets 4-6. They are in the works, and I will let you guys know more on release schedule as soon as I know more myself. We've approved all of the sculpts at this point, and they're fantastic.
2) No plans for a taiga giant at present. I honestly hadn't really considered it. What do other people think?
3) Not sure why dungeon dressing isn't up on the site. I'll check on Monday.
4) Shardra will appear in an upcoming Iconic Heroes set.
5) No real "special inclusions" based solely on my taste in this set, though I did come up with the idea and worked to make sure that the chest and the mimic looked pretty much exactly the same.
I'm sorry to report that the Feiya and King Irovetti figures (Feiya in particular) were not up to WizKids's standards, so they've decided to push them back into the next set, The Rusty Dragon Inn.
Apologies that this has been more difficult than originally intended, but I'm certain that WK is doing their best to make sure everyone is pleased with the replacement figures.
So, to repeat, the replacement Feiya and Irovetti figures are NOT in Dungeons Deep, and will appear in the next set instead.
Thanks for your patience.
Milo v3 wrote:
Edit: Sarusan is likely not getting an AP for ages... None of the developers care for it, which as an Australian I find rather disappointing.
This is not the case at all. I have never heard anyone at Paizo suggest they don't care for Sarusan. The real reason we haven't done much with it yet is that is so far from Avistan and it is meant to be deliberately mysterious, at least for the time being.
Kevin Mack wrote:
Really hope it is set elsewhere in Cheliax and seperate from hell's rebels
It is. Both APs take place during the same general rebellion in Cheliax, but they do not deal with the same location. Hell's Rebels is all about the city of Kintargo. Hell's Vengeance doesn't go there at all.
There will be more posts here from the Paizo staff once PaizoCon is over. The AP staff has not yet conducted their Adventure Path Q&A, which will have a lot more Infformation on Hell's Vengeance. Until then, a couple things:
1) Hell's Rebels and Hell's Vengeance take place at the same time, during the same general rebellion throughout Cheliax. Hell's Vengeance has nothing whatsoever to do with Kintargo, and Hell's Vengeance does not in any way "undo" Hell's Rebels. We've had that concern for months and months, and have planned things accordingly to avoid the problems some people here are worried about.
2) The AP staff is very familiar with Way of the Wicked, and I am certain that they will be taking great pains to provide a very different experience. Although I referenced Asmodeus at the Preview Banquet, in fact the PCs in Hell's Vengeance do NOT work for Asmodeus. They work instead for House Thrune, which isn't the same thing. In fact, friction between House Thrune and Asmodeus is a significant plot point in Hell's Vengeance.
Rushley son of Halum wrote:
It'll be sooner rather than later.
It's a top priority, but it won't happen before the end of PaizoCon, which starts tomorrow.
I'm making it happen as fast as I can. I'm reluctant to share more information than that, because if it doesn't happen when I say it will, we will be castigated for it.
So, it's going to happen soon, but I don't want to get more specific than that.
Very soon indeed. Please be patient just a little while longer.
It's probably not constructive for me to point fingers (especially when as publisher the ultimate responsibility is mine), but bad luck definitely played a role. While there isn't much we can do to change that, we have changed just about every other factor that went into the problems with this book, and I do not expect them to re-express themselves any time soon.
Insain Dragoon wrote:
We have taken many steps to avoid many of the problems that plagued the ACG, and while the books will never be perfect I am pleased to hear that you feel there has been an improvement.
ACG errata is being worked on now, and has been worked on for quite some time.
I did expect this to happen sooner, but part of the process involved having the entire book re-edited from cover to cover, which is more than just spotting errors pointed out here and addressing them (we're doing that, too).
We've had some staff changes in our editorial department (including hiring more editors to prevent a similar experience for everyone), and that has also slowed down the process somewhat.
I believe that the books we have published since the ACG (Monster Codex, Strategy Guide, Unchained, and the forthcoming Occult Adventures) are much tighter and better edited than the Advanced Class Guide, which was a low-point for our internal editorial process and has resulted in a multitude of behind-the-scene changes aimed and preventing a repeat.
So, I know I've said this before, but the errata will be appearing quite soon. I can smell it cooking from my office.
And its smell is the smell of delicious cookies, which is quite a step up, from where I'm sitting.
Wayne Reynolds wrote:
Thank god you said that, as it's a plot point in Pathfinder Origins #6! :)
This one is on the short list, but it's probably still a bit too recent to avoid the order/re-order issue Vic mentioned above. I'm watching it. If the first eight classics sell really well, there's really a lot of opportunities to bring back several.
But that's currently a pretty big "if."
Ha! I'm actually working on the product descriptions for these right now.
To answer some of your questions a bit earlier than that, however, here are some quick responses.
• They are not evergreens, but we're printing enough that they should be around for a while. Future printing decisions will be made based on how well these sell, and how much appetite we think the public has for _another_ printing, which is a decision based on information that doesn't yet exist, so we haven't made it yet. ;)
• These are straight-up reprints of "classic" Flip-Mats. There is no new cartography involved with these new (old) releases.
When the new code for paizo.com rolls during this evening's downtime, we'll be fixing a lot of little bugs and problems with the Pathfinder Society scoring system. Generally speaking, this should return some missing sessions to your record, but as with any major code revision there's a chance some things will fall through the cracks.
There may also be some slight shifts in star ratings. The system currently counts Adventure Card Guild sessions toward your star rating, but it shouldn't, and this will be fixed with the new code.
Please take a look at your personal play records following the reappearance of the site, and let our customer service team know if you see any problems.
We have a Spanish-language license with Devir, and the Core Rulebook is available right here on paizo.com.
Garrett Guillotte wrote:
It's funny you say that. When I lived in Boston on Boylston St. we had a Dunkin Donuts on the first floor of our building. :)
The thing is, though, these figures aren't being created in a vacuum. Before Pathfinder there were hundreds and hundreds of D&D Miniatures, and before that we had first-wave prepainted figures like Mage Knight, some of which are still good enough to be worth using.
Add to that 40 years of metal miniatures, as a lot of gamers no-doubt mix prepainted and unpainted or personally painted figures.
With all of those other figures in the mix, there are still some really weird gaps. Characters with instruments. Female halflings. Basically females of any other race than human, half-elf, or elf, or females who aren't sexualized or wearing full plate armor. So sometimes we do try to fill those gaps.
Building these sets is not always about finding a "perfect" balance of genders or creatures, or whatever. It's in large part about providing the _right_ miniature for a given role. So you might not need 11 female warrior types, but the variety is good for people hunting for a figure for their own character, or for a given NPC at exactly the right moment, or whatever.
Sometimes "providing the right miniature" is dictated by the source material. If the Rise of the Runelords Adventure Path says an important villain is a woman, she's going to be in the set no matter how many other female figures we've done in the past.
That's a big part of the disparity. As we move away from Adventure Path themes (for the time being), we're going to see more picks based on awesome art, or based on filling gender/race/class roles we haven't done yet than on fulfilling a specific NPC quota.
So, there are a lot of factors that go into it. "Women prolly wouldn't have been warriors so foten IRL" doesn't even enter into it.
I think we have a dress/skirt wearer coming up. Can't remember. The Shifty Noble kind of fits the mold you're looking for, but it's not one of my personal favorites.
Dance of Ruin wrote:
It's definitely something we've strongly considered. My sense is that we're not there yet, and we probably won't be there next year, but if the game keeps growing the way it has been and we keep making good decisions in other arenas, this idea is going to keep coming up until it happens.
As an aside, last year at Christmas I paid $175 in shipping for a Union Jack Dalek toy I could only find from Forbidden Planet UK. I paid the shipping fee without comment, as I realized what it was like to be on the other side of that particular equation.
So, I feel your pain. I hope we can work out a better solution to international shipping (particularly of large items) in the years to come.
I grew up in Minnesota, so for about 20 years of my life I was White Castle-adjacent. Three years of college in Boston was, alas, largely slider free save precious return visits to the Homeland.
I returned to Minnesota for a few years and was back in White Castle heaven, but then I got hired by Wizards of the Coast and moved to Seattle in 1999.
Happily, my job involves a fair amount of travel. I have enjoyed White Castle sliders in the following locations.
In my opinion, it is sacrilegious to adulterate a proper slider with any ingredient other than bun, "all-beef" patty, steamed onions, and the requisite pickle.
Even a slice of "cheese" is a bridge too far.
I am ultra-orthodox.