|Erik Mona Publisher, Chief Creative Officer|
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The Adventurer's Guide will be appearing here officially soon. Sometimes with the way we solicit this information to distributors, sites like icv2 can "leak" material before we've had a chance to get it up on our site ourselves. Some staff illnesses and other boring, unimportant day-to-day business stuff contributed to us not having our ducks in a row on this book this time, but I'm hoping that all gets sorted out by Monday.
The Adventurer's Guide IS a Pathfinder RPG book, published in the Pathfinder RPG line. This is a bit of a departure for us because the book WILL have more "Golarion" content in it than a regular book, but the emphasis is largely on character options, equipment, and other rules elements aimed at player characters, not on detailing the precise history of each of these organizations.
Organizations and power groups pose an interesting creative challenge for us when it comes to maintaining a strict wall between Campaign Setting and RPG line material. We started this book thinking "we should do a cool book with tons of character options related to different groups players can join." From there we faced a key decision: Do we make up a bunch of "generic" placeholder knighthoods, assassins guilds, mercenary leagues and the like, simply to preserve that distinction, or do we add some more cool details and further flesh out organizations that people presumably already care about, and sometimes care about a great deal?
With the assumption that people who don't care one way or the other will just carry on blissfully using the stuff they like and ignoring or changing the stuff that they don't--something that doesn't change whether the book uses Golarion organizations or not--we decided to go with the better-known organizations.
This is an experiment. To be completely honest, there is a bit of a school of thought here that thinks the big wall between the campaign world and the rules is more trouble than its worth. This book is a test to see if that is true. I'm excited by what I've seen from the book so far, and I believe it will be a worthy addition to the Roleplaying Game hardcover line.
I hope (and to some extent expect) you'll feel the same way once you've had a chance to check it out for yourself.