As someone who worked full-time for Waldenbooks from 1990-1993, and was tasked with maintaining the magazine section, I can attest to the huge amount of returns one suburban New Jersey store did. (Like paperbacks, we "stripped" the magazines - ripped of the cover to send back to the distributor, and trashed the rest.) It was a lot of work, and I always felt bad for the magazines where we got three copies each month...and stripped three copies each month. The TSR Dragon & Dungeon always came with the books & boxed sets in a Random House shipment, so they always escaped the stripping fate.
In a later life, I worked at a magazine publisher, and can also attest to the primacy of advertising over sales. The magazines they published were free industry magazines - they made all their money on ads. And boy, was it a lot of money. (Working at one of the alphabet networks years later showed me the same exact thing holds true for TV. Networks don't care a single thing for the content they broadcast, as long as it brings in eyeballs to justify advertiser dollars.)
Thanks for sharing these memories. It brings back memories of my own, and also makes me glad you persevered. It's not fun being in charge, but ya done good. :)
William Ronald wrote:
Got it just fine. Thanks again!
We are doing well, thank you. I'm glad the Chicago GameDays are still going strong after all these years; it sure helps when you have awesome folks like Curt and everyone at Games Plus to support it.
William - when you have a moment, I'd love a copy of your notes. (I still have fond memories of running you, Eric Noah, Ben Durbin, and others through my 3.0 conversion of Ghost Tower of Inverness at one of the first Chicago GameDays. :))
eridanis at gmail.com
Looks like the gestalt paladin-bard I played a few years ago has some soulmates in Golarion! :) Very cool writeup. That's the kind of thing that not only makes me want to buy the book, but maybe bite the bullet and adopt Golarion as a campaign world, at least for a while.
- Eridanis, maker of a homebrewed campaign world since 1983 :)
I gave in and bough the PDF of this book. I'm very much looking forward to browsing through it over my Christmas vacation. However, a quick glance showed something odd: quite a bit of art doesn't show up on my Mac when opening in Preview 5.03, while it does on my Windows 7 PC (in Adobe Reader 9.4.1) and Mac (under Acrobat 9.4.1 Pro). Just letting you guys know; it's probably not a big deal, but your layout artist might want to know, just to figure out what the difference is.
(Specifically: psion on PDF p.23, psychic warrior on PDF p. 43, overchannel on PDF p.49, etc. Other B&W art, and all color art, comes up fine.)
Nicolas Louge wrote:
Sounds like you're going to need a serious icebreaker if you're going to bury something in the deep bosom of the ocean, though. Cunningham-penned Arctic adventure FTW!
Take a look at Expeditious Retreat's One-On-One Adventures. It's an excellent product, and while each of the modules is oriented for a particular class and level, you can get some good ideas on how to balance a single-character campaign. Plus, they're adapted for PFRPG!
Count this as a "ditto" vote. If Necro were to go back and Pathfinderize the old Tome of Horrors books, I'd buy them; but I'd much rather see Necro come up with new goodies! (And maybe a new non-Rappan Athuk mega-dungeon? A guy can hope...)
Callous Jack wrote:
The cat would consider it "supervising the efforts of an inferior life form," if I know anything about cat psychology.
Benn Roe wrote:
I think, as with most 3.5 books, the Spell Compendium is completely fine for Pathfinder, but all spells should be judged on a case-by-case basis for problems or inconsistencies. Most of the spells listed here I honestly think are fine. If they're fair game for PCs, remember, they're fair game for the DM as well.
Great points. Always remember Rule Zero!
I have a 3.5 game that hasn't made the switch to Pathfinder (yet) in which I play a duskblade with a DM-approved modified spell list...
Would you mind sharing that list?
I ran an epic-level one shot a few years ago where the party's search for the MacGuffin led them to a tarrasque with the paragon template, trapped on a demiplane. I did up the stats for laughs, but I didn't expect a 25th-level party to actually fight the thing. To their credit they figured out pretty quickly that it was meant as a role-playing encounter. (The paragon tarrasque has something like a 20 INT, iirc.)
To represent it, I used the balrog figure from the Lord of the Rings mini game. You should have seen their faces when it hit the table! :)
Nicolas Logue wrote:
Sorry for the delayed reply (goblins ate my train of thought). I'll be directing it for Brewster Theatre Company, up in Putnam County, this December. Though we may be pushing it back to mid-January to be able to get the performance space for 2 weekends instead of one... and if that's the case, I'll have time to do this staged reading sooner than later. :) I'll start a separate thread on it in a few days (or weeks) so as not to derail this one...
And here we touch on one of the challenges I have with 3.X spell schools (and it comes from the whole heritage of the game). Some schools are based on *what* a spell does, while others are based on *how* they do it. Abjuration school spells protect; divination spells inform you. On the other hand, necromancy school spells deal with the power of life and death to do "something"; conjurations bring "something" here that was somewhere else. There's a difference there, and if I had time to redo magic schools, I'd choose one or the other.
Bravo on such a cool idea, guys! I only heard about the script in this adventure today. I definitely have to pick it up, and maybe I can get a staged reading of it going in the NYC area, if I can find enough multiclassed actor/gamers brave and crazy enough to try it. (It will have to wait until the production of LION IN WINTER I'm directing this fall gets on its feet, though...)