A few days ago i had a discussion with one of my players. He created a new character with a good background story. As part of the background story his character learned profession shepherd but his character dont have any skill points in this skill. The player told me that he has skills in handle animal and knowledge nature. We discuessed alot and the player convices me that professions are useless (exception RP reasons)
Professions have two main benefits by RAW. You have an income per week and you can answers questions and teach others in your profession. Most professions can be replaced by some other skills that are more usefull at all.
architect -> knowledge engineering, craft
barrister -> knowledge local, knowledge nobility, sense motive, bluff, diplomacy
clerk ->knowledge local, knowledge nobility, sense motive, bluff, diplomacy
courtesan ->knowledge local, diplomacy, bluff, perform
driver -> handle animal
engineer -> knowledge engineering
farmer -> knowledge nature, handle animal
fisherman -> knowledge nature, survival
gambler -> Sleigt of hand, bluff, diplomacy
gardener -> knowledge nature
herbalist -> knowlege nature
innkeeper -> knowledge local, knowledge nobility, sense motive, bluff, diplomacy
librarian -> knowledge local, knowledge in general
merchant ->knowledge local, knowledge nobility, sense motive, bluff, diplomacy
midwife -> heal, knowledge nature
miner -> knowledge nature, knowledge geography
porter -> high STR
sailor -> Acrobatics, Climb, knowledge geography
scribe -> knowledge local, ability to read and write, scribe scroll
shepherd -> handle animal, knowledge nature
stable master -> handle animal, knowledge nature
soldier -> be a fighter?
trapper -> survival, trap class ceature
woodcutter -> knowledge nature, engineering, craft
cook, tanner, miller, brewer, butcher, baker -> craft
All my characters have a profession or a craft skill because it belongs to my characters and their job is not 'adventurer'. They learned something other in their early years until they start an adventurer life. But...
.. why should a player take a profession when he can use other skills that can simulate professions and have some other usefull benefits ?