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Erick the Strangler's page

199 posts. Alias of Tyranius.


Full Name

Erick the Strangler

Race

Human Brawler 4 | HP 44/44 | AC 18;TCH 14; FF 15 | F +7; R +7; W+1 | CMB +9 (+12 Grapple); CMD 22 (25 Grapple) | INIT +5; Perc +7

Classes/Levels

Consumable:
Martial Flex 4/5 | Arrows 20/20; Bolts: CI 50/50

Strength 19
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 10
Charisma 8

About Erick the Strangler

Erick the Strangler

Human brawler (strangler) 4 ( Pathfinder RPG Advanced Class Guide 23, 88)
NE Medium humanoid (human)
Init +5; Senses Perception +7

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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 shield)

hp 44 (4d10+16)

Fort +7, Ref +7, Will +1

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Offense
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Speed 30 ft.

Melee unarmed strike +8 (1d3+4)

Ranged light crossbow +7 (1d8/19-20) or

longbow +3 (1d8/×3)

Special Attacks maneuver training (grapple +1), martial flexibility 5/day

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Statistics
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Str 19, Dex 16, Con 16, Int 10, Wis 10, Cha 8

Base Atk +4; CMB +9 (+12 grapple); CMD 22 (25 vs. grapple)

Feats Improved Grapple, Improved Unarmed Strike, Snapping Turtle Clutch UC, Snapping Turtle Style UC

Traits bred for war (shoanti), reactionary

Skills Acrobatics +8, Climb +6, Disguise +9, Escape Artist +5, Intimidate +4, Knowledge (dungeoneering)
+5, Knowledge (history) +1, Knowledge (local) +7, Perception +7, Profession (farmer) +4, Swim +6

Languages Common

SQ brawler's cunning, martial training, practiced strangler, sleeper hold, strangle +2d6 damage

Combat Gear cold iron crossbow bolts (50), potion of cure light wounds , acid (2), holy water; Other Gear
chain shirt, arrows (20), light crossbow, longbow, hat of disguise , masterwork backpack APG, silk rope (50
ft.), wooden unholy symbol of Asmodeus

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Tracked Resources
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Acid - 0/2
Arrows - 0/20
Cold iron crossbow bolts - 0/50
Disguise Self (At will) - 0/0
Holy water - 0/1
Martial Flexibility (move action, 5/day) (Ex) - 0/5
Potion of cure light wounds - 0/1

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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.

Improved Grapple You don't provoke attacks of opportunity when grappling a foe.

Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.

Maneuver Training

Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More
gained for greater actions.

Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.

Practiced Strangler (Ex) Eliminate many penalties & limitations of the grappled or pinned condition.

Sleeper Hold (DC 16) (Ex) Declare before grapple vs. pinned, K.O. foe for 1d6 rds (Fort neg), resave
each rd.

Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC

Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free

Strangle +2d6 damage (Ex) Deal sneak attack damage to foe when succeed at grapple check to dam or
pin foe.

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Background:
Erick was always a mild young man who lived with his parents and younger brother on the outskirts of town. His brother was constantly being picked on by a group of older boys, as Erick always found out about as his brother would return home scuffed up and dirty.

One day while coming back from picking up a new set of horseshoes from the blacksmith Erick saw a small group circling something. Not thinking much of it he continued to walk, that is until he hears his younger brother calling for help. Violently he shoves his way through the small crowd to find three boys beating on him. Without a second thought Erick grabs one of the boys and slams him to the ground by the color of his shirt. Twisting his hands he begins to choke the boy with one hand as he pins him to the ground. Out of the corner of his eyes he sees the crowd quickly begin to disperse. Coming to his senses Erick looks down to see the boy unconscious and nearly dead. His hands begin to shake as he quickly stands and grabs his brother and runs home.

Getting home he explains to his father what happened, who quickly becomes angered as he always had in the past. Erick's father balls up a fist and begins to beat Erick over and over again, causing him to fall to the ground, breaking one of the chairs.

Finally having enough Erick grabs the chair leg and swings it around, catching his mother in the head, as she was trying to pull his father off of him and calm him down. Laying on the floor was his mother, bleeding and bruised as she gasped for breath. Flying into a fit of rage Erick leaps at his father and quickly pins the large man to the ground. Using the chair leg Erick pushes it against his throat as his father silently begins to beg for his life. Erick does not relent, even as his brother tries to pull him off. Erick swats his brother away as he stands from his fallen father, once again his hands shake. Tears flow freely from his eyes down his cheeks as he begins to laugh. These were not tears of mourn or sorrow but rather tears of relief and happiness. Things suddenly became quite clear to Erick as he stared at his hands. He actually enjoyed this. Taking a persons life and feeling it slip away with his own hands.

Looking back and forth to his mother and father Erick realizes one thing. This was all his younger brothers fault. As the guards arrive at the house to investigate the unconscious boy from earlier they find Erick kneeling over his younger brothers body. Both hands over his throat and a smile on his face. Whispers throughout town quickly spread naming him Erick the Strangler.

Possible Purchases:

  • +1 Brawling Mithral Chain Shirt
  • Amulet of Mighty Fists +1
  • Anaconda's Coils -18,500

Possible Martial Flexibility Feats:

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Things to add to Herolab
+176 Gold
Mwk Longsword (157.5 gp)
Dagger (1 gp)
Breastplate (100 gp)
+22 GP from Captain killed on the ship (4.4 gp ea)
Spear x12 (12 gp)
Shortsword x12 (60 gp)
Shortbow x12 (180 gp)
Arrows x200
Dagger x12 (12 gp)
Leather Armor x12 (60 gp)
Gold Mitran Holy Symbol (sells for 50gp)
84gp (16.8 gp ea)
6000 gp (1200 gp ea)- Captain of vessel
115 gp (23 gp ea)