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Adventuring Wizard

Eric Tillemans's page

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber. Pathfinder Society Member. 887 posts (948 including aliases). 4 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 6 aliases.


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(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

lastknightleft wrote:
why not just take some divine feats and channel those turn undeads into useful metamagic effects or some such.

Callum, let me translate lastknight's comment for you:

"No"

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Gary Teter wrote:
seeded by rolling 3d8, eight times...

Blasphemy! The seeding should be by rolling 3d6, six times!

Ah well, just felt like I had to find something to complain about.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Erik Mona wrote:

Folks,

We're committed to releasing info about the Post-Bestiary RPG products at PaizoCon, so I'm afraid you'll have to wait just a teensy bit longer.

Cool. Looking forward to it.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

thelesuit wrote:

I fear the organizers may have over estimated the number of folks who can actually play higher level modules.

I am prepared to run:
#1 Silent Tide
#2 Hydra's Fang
#4 Frozen Finger of Midnight
#5 Mists of Mwangi
#6 Black Waters
#7 Among the Living

And probably a couple other by the time the convention rolls around. I only only committed to run scheduled events in the first slot and assist with the Interactive -- so I will be available the rest of the time to run an "informal" low-level track of modules.

I'm also going to have a room at the hotel for off-hours gaming/beer drinking.

CJ

Since I haven't played any Pathfinder Society yet, I'd be interested in low level adventures. I'm not sure I'd even want to join one of those adventures rated for levels 1 through 5 and have my character be the weak link sitting at level 1 while the rest are 3rd+.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Josh,
When is the list of events going to be posted? I'd like to volunteer to GM, but I'd also like to schedule around things I'd like to be doing.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

I don't like them since I already get all the maps in the APs and don't feel the loose maps add any value to my game. I would rather see a different product in place of the folios (at least as part of the subscriptions).

My views are pretty much in line with erian_7's:

erian_7 wrote:

The Map Folios and Harrow deck are the only product I regularly return, want to return but don't deal with the hassle, or actually cancel from my shipment when I remember to do so. The Map Folios because they're redundant and not very useful for the price, and the deck because the art just wasn't my style (I do at least generally love the art of the maps).

As mentioned previously, and Art Folio would be much more useful, or NPC cards with a player-friendly pic on the front and game stats on the back, or the mother-of-all-options PDF of battle-map scale printable maps.

Pulling these from my subscription would make me very happy, even if the line is continued. Having campaign-relevant flip-mats in their place would be even more awesome...

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

taig wrote:
How "good" does one have to be as a DM to run a game? I do a lot of DMing at home, but I don't know if I'd be qualified to run a game at a con. (Cue neurotic worrying about ruining someone's con with a bad game experience)

Ditto. Been DMing since 1983 for my home games, but never DM'd a con game (and only played in one once in 2001).

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

I'm of the opinion a bard is a poor substitute for a cleric for healing. I give bards a boost in my campaigns akin to the clerics channeling:

Song of Healing: A bard has ability to provide healing to all those in an area around the bard by performing a song of healing. This ability requires a full minute of performance, at the end of which time all living creatures who remained within 30’ of the bard during the entire performance are healed 1d8 hit points plus an addition 1 hit point per level of the bard. This ability may be used a number of times per day equal to 1 + her charisma modifier.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Ikor wrote:
...that would make melee fun for this player again...

I still think my suggestion would allow her to have fun in melee. Just because you have the Two Weapon Fighting feat doesn't mean you have to try and use it every round. Up against a dangerous opponent? Use stealth or hit&run tactics until the opponent is focused on another character then unlease the full attack.

Also, the Two Weapon Fighting doesn't preclude taking Shadow Dancer levels beginning at 11th level instead of 10th...but at least the rogue will have some damage potential for when it might be needed.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

cthulhudarren wrote:
I think Boccob was a choice solely for the domain access and alignment.

Favored Souls don't get domains.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

This character will be fine if she can pick up Weapon Finesse and Two Weapon Fighting. She'll get another feat at 9th level and at 10th level of rogue can choose to pick a feat instead of one of the rogue abilities.

My suggestion is to stick with rogue and get those feats..her combat abilities will be excellent when she flanks with 3 attacks (2 main hand with a rapier + 1 off hand with a dagger) each doing an extra 5d6 sneak attack damage each round.

She doesn't need non-core stuff to make her better, just add in Weapon Finesse and Two-Weapon Fighting and she'll be a death dealing machine as long as she's willing to manuever herself into flanking position at every available opportunity.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Crimson Night wrote:

ahhhh...ok thanks for the clarification! i was adding +8 for large instead of +4, my bad! ...i just got into PF so wasn't aware there would still be some 3.5 rules running around...i wonder if any more recently printed versions of mobs (like in modules and adventure paths) have their #s adjusted to the PF CMB ruleset...can anyone tell me?

also, someone printed the wrong #s for 3.5 size mods (just like i did earlier, lol)- so here is the list from pg156 of the 3.5 PH, once and for all...

Fine -16
Diminutive -12
Tiny -8
Small -4
Medium +0
Large +4
Huge +8
Gargantuan +12
Colossal +16

All printed products put out by Paizo still use 3.5 rules. The Pathfinder RPG rules you have is the Beta, not the official Pathfinder RPG rules. Paizo will be publishing Pathfinder RPG this comming summer and all of their products will use the Pathfinder rules from that time forward.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Thurgon wrote:


Focus on the pious templar goal though and there is. This isn't about concepts unfortunately it's about metagaming.

Ok, fair enough. And since he also wants Shadowbane Inquisitor (which requires a good alignment), the answer is no to his original question.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Iomedae fits the best for the classic paladin values and there's no reason for a paladin to use the same weapon as their god uses.

I would say Sarenrae is the next closest to portraying paladin values and might also be a good choice.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

outlander78 wrote:
I'm not interested in a world guide of any sort - I'd just like a good module to read through, preferably one that has a city adventure at its core, as opposed to a dungeon crawl.

Both the second and third adventure paths started off with city adventures at the core. (and Pathfinder #1 had about half the adventure located in a mid sized town).

Pathfinder #7: Edge of Anarchy
Pathfinder #13: Shadow in the Sky

I think both adventures are excellent. Also, you can download the players guide for Curse of the Crimson Throne (which is the adventure path that starts with Pathfinder #7) for free.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

With 6 PCs who know how to optimize and play together well, I would add 2 levels (or HD) to every boss and make sure to never let a boss fight your group solo. Add in 2 to 4 of the typical monsters the party has been encountering to act as guards and distractions for the fight with the boss.

Otherwise +50% numbers for the standard encounters will work.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Matthew Morris wrote:

Wow, ok, next check I grab the rest of the Pathfinder scenarios.

Yes, despite not being sure I needed them I bought all 18 available scenarios. Partly because I love buying adventures and partly just to support Paizo.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Looking at what people like the egyptians and romans did, I have no doubts that intelligence hasn't risen over time (at least not in the last two thousand years...100,000 years? Yes, it probably has).

I'm also confident that a game with very bad house odds would get a bad reputation and at the very least suffer from people not wanting to play it.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Congrats Neil!

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

NSpicer wrote:

Yeah. I think we can split the cost together. Just let me know if I need to bring earplugs.

--Neil

I've been known to snore on occasion. You should probably bring them as insurance.

My email is e<mylastname> at aol dot com if you want to correspond by email when the time comes.

-Eric

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

NSpicer wrote:

No problem. I've got a double-occupancy room booked. If anyone's in dire need of a place to crash and can split the room cost with me for a 4-night stay, it's available. Otherwise, I'll hold it down on my own...

--Neil

If your offer still stands, I'm willing to split the cost. I'll be arriving Thursday evening and leaving Sunday evening, but I'd rather pay for Sunday and not have to move my luggage out in the morning.

I'm not in dire need, but wouldn't mind lowering the cost of the trip to some extent.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Russ Taylor wrote:

The Creeps from the Borderlands

For years, the denizens of the Caves of Chaos have suffered at the hands of the neighboring keep. This night, it ends. This night, they have their revenge. You are a part of an elite group of monsters. Your mission - to slay the castellan, at any cost.

for 4-6 players, using Pathfinder RPG Beta

Rated PG (some comic violence)

Some experience recommended

Pregenerated monstrous PCs to be provided, level to be determined

Having DM'd the Keep on the Borderlands at least 5 times makes me really want to play this particular game.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Lilith wrote:
Under a Red Sky...

Sounds fun Lilith!

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

check out this thread:

SORD

There's a 3.5 and Pathfinder version if I remember right.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

I'll be driving from Bishop, California, 4 hours north to Reno, Nevada, then flying in from there. I considered driving to save money, but the flight was only $100 each way. I think gas from the drive would cost as much or more.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Watcher wrote:

Perhaps he was referring to the fact that his players refused to try it, citing that WoW was their game of choice now (a few posts up).

If no one will play with you, I suppose that would constitute a waste of money.

Zux, is that the case?

Yes, perhaps I misunderstood.

Overall, I think Fantasy Grounds is a better tool but it's also hard to argue with Maptool being free. And it sounds like with the improvements being made the two products may end up being equal in features, but not price.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Zuxius wrote:

When I found out that I had wasted my money on Fantasy Grounds, I thought, "Well at least someone knows that there is money to be made in this".

Zux

I'm not sure what you're talking about, Fantasy Grounds is excellent software. I play in 2 games and DM another using FG2 and I have no complaints.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Good job Trevor. I enjoyed your submission and felt you were real close to moving on with this one.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Karth Hokesh wrote:

does the caster (or druid)get the beasts stats or does he just improve his own stats

im just wondering cuz im planing on running a wizer with the trans school

You improve your own stats. Playing a shapechanging wizard or druid and planning on using the shapechange spells in order to deal melee damage isn't a very good option under the Pathfinder Beta rules.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Johnny,
I just wanted to say thanks for creating this spreadsheet. It works great, and I hope you'll be upgrading it to the full PFRPG once it is released.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

My votes:

Neil Spicer--The Legendary Playhouse Theater
Kevin Carter--26 Paper Street

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

I'm unsure if you've made any tweaks to the Beta Druid, but I'm concerned it is turning into one of the least desirable classes. First, cleric healing far outshines druids with the option to use channel energy to heal. I would give druids something like this:

Nature’s LifeBlood: A druid has the power to call upon the life giving powers of nature to heal living creatures in the area around the druid. Nature’s Lifeblood is a supernatural ability you can perform as a standard action which does not provoke attacks of opportunity. When you call upon this power, all living creatures in a 30-foot burst gain Fast Healing 1 for 3 rounds plus 1 round per druid level. A druid may call upon nature’s lifeblood a number of times per day equal to 1 + her wisdom modifier.

Second, the Beta rules for wild shape is a very poor option for combat for the druid. This was discussed in some recent threads on the classes forums, and it's pretty obvious a druid in wild shape form trying to enter melee combat is going to be ineffective. The forms for a druid needs something: a size bonus to stats or some inherent druid bonus for fighting in wild shape form.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

I'd like to see fractional saves and BAB and will be using them in my home game regardless of the Pathfinder version.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

While I do believe the 3.5 fighter needs a boost, giving him bigger numbers in the form of Armor Training and Weapon Training is not the way to make him better, it only causes a much LARGER rift between the fighter and the other classes (making it much tougher to balance high level monsters).

Fighters need feats (or talents like rogues) that do the following:
1) Allow for some form of magical protection (or quicker recovery)
2) Give them battle field control to some extent and better tools to be effective, such as:
- stopping foes from going past them
- protecting an adjacent ally with a shield
- 5' extension of reach
- perform trip, disarm, or bull rush as part of an attack
- more effective standard attack (for when the fighter moves)
- better armor capabilites (no move penalty, DR, higher max dex, less armor check penalty, NOT bonuses to AC)

Some of these abilities shouldn't kick in until higher levels, but considering what power levels are being reached when characters are 15th level and higher, I don't think these abilities are out of line.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Pendagast wrote:
Now as far as fantasy goes, The game is based mostly on European style combat than on the oriental style, and the "generic" weapon q-staff in the game is NOT a monk specific weapon.

Here's a quote from the SRD:

"When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham)."

Right there, a quarterstaff is a special monk weapon. YOU are the one with the wrong vision of what a quarterstaff is.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Pendagast wrote:
However as I have pointed out before, the RESULT of Maul Fighting with a Staff/two bladed sword, could ONLY be accomplished by an extremely skilled master...

And that's why we play this game, to become the hero...the powerful wizard, the honorable and evil smiting paladin, the master of weapons.

The idea of a quarterstaff master is compelling and works much better when you imagine it as someone like this japanese samurai using the weapon with his dexterity than having Conan dancing around trying to use a staff that way.

And besides, D&D isn't about reality or there wouldn't be wizards and clerics. It's about fantasy adventure.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

tintagel wrote:

This may seem a bit... well, off topic, but I assure you it's not. I would love to get feedback from you guys on this guy's TED Talk.

Malcolm Gladwell on Spaghetti Sauce

I think this is what some 3rd party developers need to do. See, when I create a map, it's just a few more minutes for me to produce a gridded version, a vanilla (no lighting) version, or a version without objects or doors. It's also easy to export it to a 50dpi, 100dpi, and 200dpi resolution (as long as I start with a 200dpi original).

Digital content gives us that freedom to produce many variations of one product for the consumer. So see, we aren't looking for the perfect map, we're looking for the perfect maps. Watch the video.

Thoughts?

That sure brought back memories. When was growing up I remember when there was pretty much 1 type of each product and then it grew...sodas, candy bars, chips, cookies. I noticed the selection grow with most of the unhealthy foods, but then that's the type of food I was interested in buying for myself when I was 10.

Hopefully we can get our light, original, and extra chunky maps too. :)

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Neil Phillips wrote:

Love how the new edition is coming. Keep it up guys!

Just want to chime in that I don't think Fly should be a skill. Here is my thought:

* You don't need a Walk skill to walk. If you have wings to fly, it should be like nature, and rolls should be standard Reflex rolls for maneuverability.

* Ride represents commanding a mount, not yourself, and fly is kind of like buying Ride to move yourself. Again, we don't have a skill for walking. It is Reflex.

Thanks for listening.

I'm impressed at the issues you've brought up over the last few days Neil. So far every one of your concerns were very hot topics when the new rules were revealed. In this particular case quite a few people didn't like the fly skill, but Jason pretty much said it's staying no matter the outcry or not.

I'm with you and feel the fly skill is unneeded. Reminds me of the weird add on rules from the good old days of 1st edition.

I'd prefer some simplified guidelines for flying and manueverability (simplified compared to 3.5 anyway) and let's not have everyone rolling skill checks every time someone moves while flying at high levels when it becomes common.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

If it included the entire Adventure Path, I'd pay up to $30 for every path that the product was available for and as they came out. If the price were higher I'd still buy the product, but would probably limit it to buying the product as I ran each Adventure Path (going as high as $50 per Adventure Path under this scenario).

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Masika wrote:

Thanks for the response Vic.

Again I can not express the appreciation I have to be able to talk with a company about products I purchase.

I just hope I do not outlive my welcome. :)

I agree Masika in appreciating that you guys are willing to talk so openly about issues like this, especially when there's disagreements. So I'll finally take no for an answer.

For the foreseeable future, I will be making my own pixelated Pathfinder battle maps (or grabbing copies of the maps Tintagel or other people decide to redraw).

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Vic Wertz wrote:

And despite the fact that you keep suggesting it's as simple as "increasing the resolution," that's just not the case. Creating things that are meant to be viewed at a higher resolution requires you to spend more time on them to make sure they look good.

Do you seriously believe that it would take as long for a cartographer to complete a map that's intended to be displayed as a half-page as it would take that cartographer to complete a map that's intended to be displayed four times larger, or 10 or 20 times larger?

Increasing the resolution does solve the problem for what a battle map is made for though. No more detail needs to be added, because if it is, it just gets in the way of trying to use the minis to play out the battle scenes. What the higher resolution (with the same detail) does is get rid of the pixelating problem that happens when you blow the standard size maps up when creating the battle maps.

So yes, I seriously believe it would take the same time.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Studpuffin wrote:
Please also note that it heals EVERYONE in its area, including opponents. :)

Yes, but with the Selective Channeling feat and when fighting lots of mooks (who are either dead or uninjured), then healing your enemies doesn't come into play as much as I thought it would. Also, the cleric can strategically place himsef to limit healing enemies.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Neil Phillips wrote:
Is this good or bad, I dunno. Certainly your mileage will vary, as you may use less or more spells to trade, or not fully use CE to heal (until you get selective channeling which makes it way easier). However, it does seem like overall, there will be more points healed in a game day than in 3.5, and this may have an effect on Challenge Ratings.

In my home games I DM a 3.5 game, but I switched clerics over to using Pathfinder's Channel Energy. I've noticed a substantial increase in healing, which I'm not sure is a good or bad thing either.

I like it in that it allows my players to continue on aventuring for longer times between rests, but the channeling has also made a huge difference in some of the larger battles where the most of the party is getting damaged. Against one tough foe it doesn't help much, but when everyone is getting damaged at a relatively slow rate the channel pretty much negates the threat.

I'd almost like to see Channel Energy have 2 forms. In the first it could harm undead (at d6/level will save for 1/2) and cause them to cower (maybe for 1rnd/level, but allow the undead a save each round). In the second it would trigger Fast Healing 1 in all living creatures within 30' for 2 rounds per cleric level.

This would still allow Channeling to help with healing, yet effectively limit it to non-combat situations.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Lael Treventhius wrote:

Question: Is there anything stopping a druid who takes a humanoid form such as an elemental shape from putting on / using an item once in that form? So could they wear armour and gain the armour bonus, or weild a shield and gain the sheild bonus. Or indeed could they wear a ring that had an activation item. There doesn't seem anything that stops that from happening in the rules, but just seeing what everyones thoughts are.

Only problems I see is the item would need to be big enough to fit the new shape, and then actually be able to put the weapons on. Thoughts?

I'd allow that for sure and I don't see anything in the rules that says differently. I think armor and shields with the Wild enchantment would be easier to deal with, but putting on armor or using a shield or weapon after the change works too.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Nueanda wrote:
My group would love a chance to get something like this, printed format, or I print it out... don't care. It would save me some time from doing it myself.

Ditto what Neuanda said.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

DM_Blake wrote:
So I took the liberty of comparing that to a very quickly generated fighter.

Wow, the that fighter puts the druid to shame and you didn't even include Weapon Training (+2 attack, +2 damage more). I don't mind the fighter whooping the druid in melee because that's what a fighter should be doing, but wow the druid looks like merely an annoyance compared to the effectiveness of the fighter in melee.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Try out Rise of the Runelords if you can find it in print (or if you don't mind using PDFs). That first AP features cackling goblins, gruesome ogres, plenty of giants, even more giants, and eventually one of the Runelords himself. If you liked the old Temple of Elemental Evil/Scourge of the Slave Lords/QDQ 1-7 series, then you'll like Rise of the Runelords.

That said, I think all of Paizo's adventures are top of the line and you'd also be happy with Curse of the Crimson Throne or Second Darkness...or just pick up a Pathfinder subscription and start Legacy of Fire with the rest of us.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Pendagast wrote:
Id also let the monk add 1/2 level to damage with melee weapons.

Woah, there's a throwback to 1st edition. I'd agree with if it replaced the strength bonus to damage. Not sure I'd want it stacking though.

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Blazej wrote:
Eric Tillemans wrote:
Also, the detail required to do a regular map isn't increased just because it's bigger. All that has to increase is the resolution so when they're printed bigger they don't look pixelated.

The problem I see with this, which may or may not be accurate, is that the cartographers are going see Paizo as just blowing up their maps and making it look as if the quality of the cartographer's work is dropping because those maps were made by them to look good at a page or half a page, but only passable blown up to battlemap size.

Paizo would be making them look worse as cartographers and making it look as if that is the standard quality of their work. I can easily imagine them demanding more pay, even if they are told not to do more work on it, just because Paizo is going to make them look bad. Or just not work for Paizo at all.

I'll agree that if it looks bad more work may have to be put into it AND I did go on to explain that if more detail work needed to be done then people like Tintagel could make amazing looking battle maps. Have you seen what Tintagel is doing with the battle maps he makes?

(Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Modules, Tales Subscriber)

Pendagast wrote:

What about a spear?

How is a spear different than a quarter staff? I have seen many martial art spear demos that use the spear just like a staff, striking with the blunt end in the same way as the staff and turning it to slash or thrust with the spear tip, just like one would fight with a staff?

Yes, I agree a spear should be a double weapon that you can finesse with just like the quarterstaff. For both of these weapons I'd have a blurb stating that if you use the weapons as a double weapon then the weapons are finessable, but if you use the weapon as a two handed weapon, then they are not.

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