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Recent posts by
Eric Tillemans:
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Panda40 wrote:
Eric Tillemans wrote:
bump
And my email is etillemans at aol dot com if someone would rather converse privately.
I'm intrested...my email address is swordandpaper@gmail.com.
Thanks,
Ed
I sent you an email Ed.
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Aaron Bitman wrote:
Nevynxxx wrote:
If I keep hitting preview can I guarantee a natural 20?
1d20 + 3; 1d6 + 2
Nope. Funky Cool!
Even so...
I just typed a message, hit Preview, looked at the dice results, cancelled, re-pasted the message, hit Preview, and got a different result. IOW, if you really want to cheat, you can.
So if some DM is so suspicious that he requires you to use a dice roller, this is no guarantee.
I'm not trying to sound cynical, here. I'm trying to understand the netiquette of PBPs. What good is a dice roller? Someone please explain it to me.
It's good if you can't cheat, so maybe the dice result should not be displayed in the preview.
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Vaahama wrote:
A lot of good feedback and comments that leads me to think about simply adding Search as a skill under pathfinder!
Of course i'm not a dev or R&D guy but i still have 20 years as a dm under the belt and i simply think that perception as presented in pathfinder got nothing to do with actively searching for something.
Search (int. based skill)
Class skill for ranger, rogue, wizard.
What you guyz think?
I'm not sure about making it a wizard class skill I'd go for ranger, rogue, and bard.
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zylphryx wrote:
OK, so the text reads:
Quote:
Channeling energy causes a burst that affects all
creatures of one type (either undead or living) in a 30-foot
radius centered on the cleric.
So, if a cleric uses this in combat, both friend and foe within 30' of the cleric get healed (as long as the foe is living, of course), yes?
Yes.
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Kor - Orc Scrollkeeper wrote:
I believe I have seen reference to this type of action before in the book, but right now I am referring to Vital Strike feat which states:"When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage."
I'm unsure if this wording is intentional or accidental. There are no rules which define an "attack action". "Attack" is an option available under a "standard action", as is "Activate a Magic Item" and "Cast a Spell". However, I don't recall seeing any references in the book to "Activate a Magic Item Action" or "Cast a Spell Action".
If the intent was to limit the use of this feat to only one attack a round, then why does this not state: "As a standard action, you can make your attack deal additional damage"? (I'm also not sure why they explained that the attack is at the highest BAB? Whenever you make your 1 attack in a standard attack action, it's always at your highest BAB.)
Is there some reason this is worded like this?
Jason has stated the intent was for Vital Strike to be a standard action and he alluded to it either being included in errata or a FAQ clarification.
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Trouble07 wrote:
The druid has always been my favorite class, but now since it's received it's mandatory nerf-ing I'm left with a much weaker wild shape. Wild shape was always my favorite part of the game. I've read many of the posts out there about how over-powered the old druid was, but I never experienced that. So, now that the new version is so much weaker, I'm compelled to get back some of the kick that the old wild shape had. I never cared one bit for the spell casting aspect of the druid, and would like to offer up the spell casting abilities, in exchange for better wild shaping and perhaps a more powerful companion.
There are, however, a few of the low level spells that seem to be neccessary to the nature of being a druid. So I thought the orisons plus speak with animals could become spell-like abilities.
Ok... what help can you guys provide. Please be kind. I'm seriously not power-gaming, I've just never cared for the spell casting aspect of druids. Shape-shifting is where the fun is for me, and without a more complete feral form, I'm losing faith in the druid.
Thanks.
I'd start with full BAB and increase the wild shaping capabilties to begin at 1st level instead of 5th. Also, I'd grant a bonus combat feat (usable in wild shape forms only) at 1st level and every 4 levels after that.
At 7th level, I'd add in the capability to speak while in wild shape form.
I'm not sure where'd I'd go from there, but that's a good start.
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Pax Veritas wrote:
Okay - so here is an email response from the other player of the ranger. have a look and let me know if you think he understands what we've established in this thread. There still seems to be some question.
"so with many shot I would have a total of 3 attacks? all 3 at +5 but only one possible crit. so then rapid shot would give me 4 attacks per round +7/+7/+2/-1 all possible crits.did i miss something?
now that i'm 12th (offhand i forgot if that gives me another arrow using many) we'll just say 4 attacks per round all at +4 and still only one possible crit? I am missing something.just funny how three or four people interperate the same rule differently "
He won't get 4 shots with manyshot until 16th level and even then all 4 shots will be a -8 off of his normal BAB (so +8/+8/+8/+8 before bonuses). At his current 12th level his manyshot would be 3 shots at +6/+6/+6.
With his BAB of +12, then rapid shot would give him 4 shots total at +10/+10/+5/+0.
So no, he doesn't understand yet.
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Thurgon wrote:
James Risner wrote:
brent norton wrote:
I like how Clerics lost Heavy Armor Prof. LOL
I don't
You aren't alone but many like to spread that debate to each thread they can.
Isn't this the "what do you like?" thread?
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Pax Veritas wrote:
You'd think this would be easy by now.
I spent the evening playing v.3.5—and I watched a 12th level ranger get what seemed like hundreds of arrow shots per round.
Can someone please explain how it seemed like 12 arrows were flying per round? Something seemed broken here....
Manyshot and Rapid Fire cannot be used together in 3.5. Manyshot is a standard action and Rapid Fire is used as part of a full attack action.
Someone was misinterpreting the rules.
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Zark wrote:
"Starting a bardic performance is a standard action, but it can be maintained each round as a free action.is a standard action,
but it can be maintained each round as a free action."
At higher levels it's a swift action to start a bardic performance so you could have two songs going at the same time if it wasn't for the text:
A bard cannot have more than one bardic performance in effect at one time.
This could be done in 3.x. Nerf? Yes. I guess bards needed bad to be nerfed..Ironi!
Yes, I was referring to the "A bard cannot have more than one bardic performance in effect at one time."
For my game it's not a big deal because no one would play a bard in 3.5. But it's also a shame that the Pathfinder bard will probably receive the same treatment.
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Stalchild wrote:
Having read through the feats for Vital/Improved Vital Strike, as well as Scorpion Style/Gorgon Fist, I'm not sure if it's possible, but...
Can you perform a Vital Strike and a Scorpion Strike on the same single attack?
Can you perform A Vital Strike with the Gorgon Fist effect as well?
What about Stunning Fist?
All of them are single attacks, and all of them except Stunning Fist must be used as a single attack action that round. I'm hoping they can be combined, since that'll give Monks a good way to open a fight (charge+scorpion+vital, followed by gorgon+vital, followed by Medusa's Wrath+Flurry of Blows+Ki Flurry). If not, then I may need to rethink my monk build...
My opinion:
vital strike + scorpion: yes
vital strike + gorgon: yes
charge + vital strike: yes
charge + scorpion: no (charge a full attack action and scorpion is a standard action - you can't do both in the same round)
medusas+flurry+ki flurry: yes
I think stunning fist could be added to ANY of those options above since it doesn't take an action it just must be declared before making an attack roll.
This will work, just remember you get the poorer BAB with Scorption and Gorgon's so at higher levels you may miss on those single attacks and prolong getting to Medusa.
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hogarth wrote:
Actually, it looks like both a full attack and a single attack (and charge attacks, presumably) are "attack actions". Consider this wording from the description of "Sunder":
"You can attempt to sunder an item held or worn by your opponent as part of an attack action in place of a melee attack."
So an attack action consists of one or more attacks, presumably, and a full attack is just one attack action. Makes sense, I guess.
Not to me. The wording is confusing and if I didn't know from the Beta discussions what the intent way, then I wouldn't know how to rule it.
The way I read it, Sunder works the same as Trip and Disarm as far as being able to substitute the combat manuevers for melee attacks. So why the different wording?
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Nethys wrote:
The feat says:
"When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage."
While the attack action bit makes it unclear, the intent of this feat is to allow a warrior to move (or charge) and get in a single attack that is more powerful than normal. It is not intended to allow someone to gain double weapon damage to every attack on a full attack.
Your God of Knowledge,
Nethys
A full attack is a series of "attack actions", so yes the wording of Vital Strike could be clearer.
For a full attack, I could also see the interpretation being you get 1 attack at your highest attack bonus at x2 damage, then the rest of your attacks at normal damage.
I also believe this wasn't the intent and will be using "As a standard action or as part of a charge.." in my games.
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Reave wrote:
Hi all,
I've been pouring over the new book (I'm going have to change my monk... AGAIN). I'm looking at the new vital strike series - I like them! I originally avoided them for my monk because I felt they would be "silly powerful." Now? They're pretty cool.
So, my question...
Most of the new feats for attacks mention they use a standard action (cleave, gorgon's fist, etc.). Vital strike does not - it's "part of an attack action." A single attack for extra damage (woot!). The rules for charging (which are oddly placed for such a major action, btw) mention you get an attack, and seem to imply that it works like the normal attack action. As such, I am of the opinion that you can vital strike as part of a charge.
Does that seem correct or incorrect to anyone else? Anyone else want to weigh in with an opinion?
Thanks!
I'm pretty sure the intention was that it could be used as part of a charge because Jason mentioned it could be used that way in one of his rule previews. However, this also implies you can use Vital Strike for one of your attacks (or maybe all of them?) during a full attack action (since charge is a full attack action too).
I would have prefered Vital Strike being worded as "As part of a standard action or a charge..."
Perhaps Jason actually meant for Vital Strike to be usable during a full attack action, but I'm definitely unsure based on the wording in the PFRPG.
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Werecorpse wrote:
The spiked chain with reach has only ever made cameo appearances in our games before- it was never too powerful. Now it still costs a feat and is worse? The main reason for its use was reach now no-one will use it.For mine a 2d4 2 handed weapon costing a feat and having reach was a good balance.
I would like to hear Jasons reason for this change. My current feeling is that in our games this will be houseruled back to 3.5 version.
One of the discussions about the spiked chain from Beta can be found here:
Spike Chain Thread
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