Thomas LeBlanc wrote:
I do not know the rules nearly as well as I thought I did. But I did learn a lot while researching my wondrous item. And even more when working on archetypes.
Areas improved on:
1) environment rules
2) universal monster rules
3) conditions
Thanks to Paizo for the competition motivating me to delve deeper into the rules!
We all thought we were awesome or we wouldn't have submitted items.
Just put on your favorite "getting work done" music and have a montage man. We'll come back at it next year and see what work we can get this year.
Personally, I am just thinking about how, when things gain momentum, how many strong entries are going to be submitted as this thing continues to snowball. Makes me wish I would have jumped on this thing when nobody knew about it. :)
That's the thing with your mention of rules too. There are a lot and, to quote from Farscape, "Baby's gonna get bigger." It's only going to grow from here as more releases like Ultimate Magic come out to give us new feats, spells, mechanics, and so on to chew on. Then it's Ultimate Combat or one of the companion products. Then its new Bestiaries... and so on. It can be a bit much as you imagine the snowball at the bottom of the hill, but that's also cool too in that there will be a wealth of material to draw our inspiration from.
I have to get sappy for a second... this hobby is outstanding. I am so thankful that such a great team took up the torch of a game I have enjoyed since I was a kid and not only ran with it but are starting to outpace the original torch bearer! Thank you to the folks at Paizo and all contributors (among who's ranks I aspire to join) for your excellent work!