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Recent posts by
Eric Stelle:
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I would even be a fan of a pool usable for extended duration to apply to necromantic spell effects.
EX. cause fear would make things scared longer.
Have an alternate use where would increase the pool of HD controlable.
I can "table rule" it up but I am not sure if this is the forum to give feedback to the PFRPG team.
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Necromancy School
Specialist Bonus: You can control 8 HD worth of undead creatures per caster level. If you prepare spells of your opposition schools, excess undead immediately become free willed and do not return to your control when you regain this bonus. You choose which undead are released.
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Granted, control does not imply that you can summon/create that many but, in theory, you could have a 4th level necromancer specialist that has acquired 32 HD of whatever undead they can find running around with his own personal zerg?
Would it be "Control" in the sense of the Control Undead spell (i.e. Undead don’t attack you while under your command.) in that Saving Throw would be Will negates and Spell Resistance applies for intelligent undead? Casting the 7th Level Control Undead spell only allows 2 HD/Level so the Specialist Bonus exceeds that - I can't imagine that is the intent.
Does it seem balanced and appropriate to have that scenario be possible in the rule set from a "letter of the law standpoint"? Granted, as DM, I can nip it if I want to.
Searched the forums for this but did not see any similar posts. I would value any thoughts on this. Thanks!
Eric
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Craig Shackleton wrote:
I hope to be writing more of these, and I hope I've made a good impression on the folks at Paizo with this one. I'm not sure how far ahead they have writers working already, but as of right now I am not scheduled to write another one. There are a lot of them coming out this year though, so maybe I'll get the chance!
:crosses fingers:
The Rambling Scribe
I hope you do. It was a fun adventure for sure.
Sincerely,
The Druid from the A Team
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Hell, nothing fancy but I would love to have a decent GM tactical tool with a player client. I have not been terribly impressed with the one out there presently. RPG Explorer looks to be nice and they are much nicer to talk to in person than the "other guys" but the "other guys" have an application with player clients that a GM can push maps too (though I know RPGEx is going to push a GM version that looks nice but don't know about player version that syncs with it tho).
I don't want to rule out use of minis and just have ppl staring at laptop screens but I would relish a game where a player group storms a castle only to have to duck and weave their way through the field of fire from longbows at long range. Or a party on mounts runs from mounted soldiers and, as a GM, I am able to deal with variations in movement from the mounts (or players chasing somebody for that matter). Or heaven forbid, flying encounters without minis standing on giant D6's or other eleveation tools.
I mean, most battle mats can't handle that kind of range and conventions to fence them in are OK but I like to give my players freedom - heaven forbid if the player compounds the issue and takes feats that expand their range. Not to mention the dreaded "I go off the side of the your battle mat 50 feet" (which can be tracked but those methods are unsexy).
Point being that a lot of developers are in the right direction but I don't think we're there yet. I guess I will have to keep cheering on RPGEx or hoping that the "other guys" can work out the kinks.
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KnightErrantJR wrote:
Aegarn wrote:
My friend and I were in the 100% Andoran, 6 person group from Indy. We played Silent Tide on Sunday morning. (I was the trident-wielding Barbarian, he was the archer Ranger.) We had a great time and you did an awesome job. Very impressed with the PFS events at Gen Con this year.
Ah yes, the Knights Whose Names Starts With A (Except for Giles) ;)
I had a lot of fun running that event for you guys, and it was great being able to say that someone in the group used a trident (a first for everything!)
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