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I'm hoping this goes here as it's more of an opinion then rules question, but -- in your humble opinion, what are the creepiest, nastiest spells in the setting? I don't necessarily mean the biggest and most destructive evocation or the like, but the ones that probably make the Avistani and Garundi (and gamers) shudder and think, "That's got to be the worst thing you can do to someone?" I'd say that two Urgathoan spells, Ghoul Hunger and Vampiric Hunger, are certainly in the running, given that both of them turn your opponent into a cannibal for a brief period of time. Just imagine how someone must feel when they recover and see that they're been chewing on their dying friend. I'm looking at the Prediction of Failure spell from page 232 of Ultimate Magic and I've got just one question: the description says that the spell inflicts both the Shaken and Sickened conditions on someone it affects. Do the penalties from these two conditions stack, or not? I'm assuming they do because it wouldn't make much sense for you to get them both at once, as in game terms Sickened is just Shaken with the addition of an additional -2 to weapon damage rolls along with the -2 to attack rolls, saving throws, skill checks, and ability checks. Thanks for any help. HI all, I've been looking at my copy of the 3.5 Spell Compendium and I saw what looks like it'd be a great spell for a villainous enchanter of sufficient power "Programmed Amnesia". Without going into (probably) copyright-violating details it's a 9th level enchantment spell that basically allows you to rewrite someone's entire personality to whatever you want it to be. I.e., you can take your worst enemy and convince them that you're their best friend in the world, and all of their former allies are utter rogues who need to be destroyed. The only way to undo the spell is to use Greater Restoration, Miracle, or Wish. But I want to ask, would a Pathfinder-ized version of this spell be too strong or nasty for the game? The ability to turn your strongest enemies into utterly loyal allies might seem like a bit much to some players, and there's a certain creepy factor to it. So, good idea to use the spell in the game or a really bad one? Hi all, I've been working on an Infernal bloodline sorcerer who'll specialize in enchantment magic, and I'm wondering, just what do you consider to be the best enchantment spells going by level? I've got the core book, the APG, Ultimate Magic and Ultimate Combat so I should have a good selection of spells. And I will be picking the various Charm spells -- that bloodline arcana for the Infernal bloodline looks too sweet to pass up, especially with things like Spell Focus and Greater Spell Focus. Thanks for any help. I'm just wondering, what can be considered valid uses of the spell Suggestion and the more high-powered Mass Suggestion when they're successfully cast on someone? I'm stuck with much of anything beyond "Lay down your arms and surrender". I don't think you could use it to make someone attack a friend, but what about, say, "Grab your wizard and then both of you get out of here before you're all killed"? And while I'm asking, how about Lesser Geas and Geas? Cold they be used to make an enemy into a loyal servant for however long they last, or would that be more along the lines of Dominate Person or Dominate Monster? I've never been very good with use of enchantment spells, so any help and advice here would be vastly appreciated, thanks. Just one question here: in the article on Asmodeus in #29, they list some creatures that can be summoned by Asmodean clerics. For Summon Monster V they list the Bearded Devil. However, the Bearded Devil is already available for that spell in the main rulebook. Does anyone know just what new devil or monster was meant to be included there? Does anyone else here ever remember owning one of these? http://monsterbrains.blogspot.com/2011/10/greg-irons-advanced-dungeons-and. html I picked one up with my family 30+ years ago at Dinosaur Land in Virginia on our way back from a vacation in St. Augustine. Man but I loved the monsters in that thing, and when I learned that there was a GAME based on all of this, well...! Really, if not for that book (not to mention various versions of Conan the Barbarian, Tolkien's The Hobbit, and Universal/Toho movies), I'd have never gotten into D&D or ultimately Pathfinder. Thank you, old friend! Poor Feiya! And I thought some of the other characters had tragic upbringings. Well, at least she's got her fox for company now. And do I assume correctly that she gained her witch-training at the claws of the green hags? Which seems odd when combined with their brutality towards her; is it really all that wise to mistreat someone when you're teaching them things (magic, poison making, etc.) they can eventually use to kill you? Then again, maybe they were rather stupid hags. Hi all, I've been wondering, just what would be a good selection of feats for a gunslinger characters to choose from, especially at the lower levels? I'm figuring on feats like Point Blank Shot, Dodge (to help with that probably-low AC), Improved Initiative, Deadly Aim, and Quick Draw -- but what else would work best for a gunslinger at levels 1-7 or so? Vital Strike and its bigger brothers (Improved and Greater) would be great, but they're for high level characters. Also, any ideas on just how often if at all the character should take Grit feats, especially Extra Grit? Thanks for any help. The monsters sound very intriguing this time around! Especially the atamahuta; I've gotten fond of the magus, and a monster that uses magus class abilities when it fights should be fascinating. Though with all the Inuit monsters making their way into gaming of late, I still keep hoping that one day someone will write up the Amarok. Yeah, it's basically a giant supernatural wolf, but I'd enjoy seeing someone's take on it. Okay, so at the start of this week I order a copy of Ustalav:Rule of Fear through Barnes & Noble Online. Order goes through okay, I get an e-mail that it'll be arriving in a few days, everything seems fine. Then the order comes from B&N, and it's... two wooden magnetic dress-up dolls. I am not kidding. Now, how the heck do you confuse a book with a wooden magnetic dress-up doll? I mean, seriously? *sighs* With all the problems I've had of late trying to order Paizo books online I'm just about ready to pack it all in and quit. Here's hoping your orders go better than mine did! Hi all, I usually order my Paizo books through Borders.com, and of late I've noticed something unusual -- it seems like every book coming out now (Ultimate Magic, Rivals, Broken Moon, and Hunt for the Space-Witch) are all being listed as "available July 12th". Is there any particlar reason why it's going to take them so long to get these new books in? Or is it just a case of having to wait for the distributors? They're usually pretty good about getting the new books in a wee or so after they becme available on the site here, so this new problem seems a bit odd. I don't have the book (yet!) but I'm so very eager for it. I'm also curious to hear just what the assembled hordes of Paizo ocnsider to be the very best, most fun, coolest and/or most bizarre thing in Ultimate Magic -- be it a spell, archetype, the Magus class, or whatever. Some explanation as to what makes it so great would be appreciated too, please. And congratulations to everyone who's already got a copy! I don't think this has been asked before, but if it has my apologies. It says on page 207 of the APG, under the description for Brand in the "Duration" line that the spell lasts 1 day/level. But on page 196 under the spell list for the Inquisitor, it describes the effect of Brand as "creates permanent brand on target creature". So, is the duration permanent or just 1 day/level? Okay, after picking up the adventure path proper, what other Paizo products would be most helpful in running a Kingmaker campaign? I was thinking of getting the Guide to the River Kingdoms and the Kingmaker Map Pack if nothing else. Heck, the maps sound almost mandatory, given how much exploration and land-claiming goes on. Thanks for any further suggestions. Hi all, I was just wondering how many if any of the folks playing through the Kingmaker AP had a PC ruler who was nonhuman. This can be anything from Core Rulebook races like dwarves, elves, half-orcs, etc. to oddities from the Bestiary (a Goblin king?) to whatever-it-ises from your own homebrew. I.e., lupins, creatures from the 'Remarkable Races' PDFs or whatever. Also, on a more role-playing level... any idea on ho the neighboring rulers and kingdoms (or even your own subjects) would react to being ruled by something that looks like it belongs on the business end of a wizard's fireball or paladin's sword? I was just looking at Classic Treasures Revisited and it got me to thinking: if one of your Kingmaker PCs draws the Throne card and gets the castle and associated +6 on Diplomacy, then must the new castle be set within a town/city hex to actually be useful in affecting your nation's Economy/Loyalty/Stability rolls? Or can it be set off in the countryside somewhere for a fort (though I think you'd be nuts to turn down a free castle in town!)? Also, with the bonus on Diplomacy rolls... can it be altered to something like "+3 bonus on whichever of your nation's statistics you're already affecting, based on your role in the government"? I.e., the General can apply it to Stability, the Marshal to Economy, and so on. Thanks for any help. Hi all -- just wondering, what kind of buildings would be best for the first few turns when putting your first city together in Kingmaker? I'd be going with castle for VERY first (so everyone's got a defensible place to live in), but after that, what? Houses, yes, but what else? Thanks for any advice. Just wondering here after reading about the Hellknights in AP's 27 & 28 (great books BTW) and the "Asmodean Demon Hunter" trait in the APG; in Golarion, are there any Hellknights and/or servants of Asmodeus fighting against the demons in the Mendevian Crusade? I personally would find something amusing in the idea of the Iomedaen paladins and clerics having to fight alongside servants of Asmodeus to save Golarion from the hordes of the Abyss. And why shouldn't the Asmodeans assist? How can their lord rule the worldis it's been turned into a demonic hellhole? Just would like to ask a quick question here about Alter Self (and Disguise Self): how inventive can a caster get with these spells? Are you limited to humanoids that actually exist, or can you come up with something a little different? I.e., like transform into an animal-person, or a blue elf, or whatever. Thanks for any help. Pardon me if this one's been asked before, but... if someone gets hit with a Polymorph Any Object spell that's used to change their race (elf to dwarf, human to gnoll, whatever) then does this also change their statistics (like the elf losing his normal +2 on Dexterity and Intelligence in exchange for a +2 to Constitution and Wisdom) or do they stay the same as they always were? Thanks for any help.
[Wizards of the Coast] Forgotten Realms: The Sage of Shadowdale, Book 1—Elminster Must Die! Hardcover
I was wondering when a new Elminster book would be coming out. Y'know, there is one Elminster-related thing I do wonder about. I know there are a lot of folks who seriously dislike the Sage of Shadowdale in the gamer community. It's their right to not like a character or story, of course, but I wonder why some of them seemingly buy everything he appears in just so they can complain about it? I just finished reading the Andoran Companion and I'm curious: has anything ever been written down anywhere about the Nogortha Necropolis? All I can remember is that it's something left behind by long-vanished barbarians and is (apparently) overrun with undead. Is there anything more on it in any of the other books? I've read a few references on this conflict, mostly in the "Falcon's Hollow" mini-campaign and the "Guide to Darkmoon Vale". Has there been anything more said anywhere else as to what happened, or why? Judging from what I've read apparently hordes of goblinkin just surged out of their lairs and attacked everyone they met. For that matter, how many nations were affected? I think it hit Andoran, Isger, the Kalistocracy of Druma, and the dwarves of the Five Kings Mountains. Was it just a local war, or was it more widespread? Thanks for any answers. HI all, Just would like to know something -- I order my Paizo books from this site with prepaid Visa debit cards. When I do so, I get something like an extra $2-3 slapped down on top of the book price + S&H. What's more, it only happens when I order books through Paizo. I thought this was some sort of fee Paizo took until just today, when (after some problems with an order which will hopefully be settled soon) I talked to customer service and found out that Paizo knows nothing about it. Why does it cost more to order books through Paizo as compared to Amazon or Noble Knight? PS -- I freely admit to feeling a bit annoyed over the fact that when I put my order in, I got the PDF but the physical book (non-mint Hook Mountain Massacre; give me those Logueish ogres!) is being held back due to 'insufficient funds'. Okay, it's because of a hiccup in the system, and it'll just be a few days until the cash gets released and my stuff gets mailed... but I do wish I'd known about the difficulty in ordering PDFs and physical books at once. I'll be more careful in the future. Or has that problem just happened to me? And a big "Thanks" to Paizo for explaining everything to me when I called. Hi all, I hope this goes here. One of my favorite books/classes from 3.5 was the Book of Magic, with the Binder and Pact Magic. Now I've found this site here: and they seem to have picked up WoTC's dropped torch where it comes to pact magic. And their books are Pathfinder compatible with a little work (they list a free PDF onsite for coversions). But I'd like to know if anyone here has purchased either book, and if they could give them a recommendation? Thanks for your time. Say, has anyone done anything by way of converting lupins (the wolf-folks from Dragon #325 or the Best of Dragon Compendium Volume 1) to the current set of rules? They are probably my favorite non-core race, even if I use them in somewhat oddball ways (i\.e., attempted cures for PCs infected with lycanthropy that only sorta work result in lupin-dom) and if anyone has done anything with them I'd like to hear about it. Thanks all. Okay, so I've read passing references to kitsune in the Dragons Revisited book and in the Golarion campaign guide. Have they been mentioned anywhere else? Hopefully with game stats? And if they haven't, is there any intention to ever stat them up -- and would they be done as a PC race (like the 2nd edition hengeyokai) or as a creature more like the 2nd ed. Foxwoman of Hu Hsien? Thanks for any help. I love the idea of traits, and I was wondering if anyone has come u with any traits to be used with characters who have a connection to Golarion's deities. The only one I've got so far is: Lost Child of Lamashtu: One of your ancestors was a servitor of the Mother of Monsters, and they seem to have been something... other than human. Because of this Lamashtu has taken an interest in you, and she speaks to you in terrifying nightmares that reveal the awful truth about your family tree. You've learned to deal with these night sendings for the moment, granting you a +1 trait bonus on saves versus fear effects. You've also learned from the dreams, and start with one bonus language from a monstrous race. I.e., Gnoll, Goblin, Harpy, anything Humanoid or Monstrous Humanoid in origin. Does it sound okay for a trait, or is it too strong? What should be done to reign in the staggering power of the Power Word: Pain spell from 3.5's Races of the Dragon? For the unwary, it's an Enchantment spell, 1st level, no save or spell resistance, that inflicts 1d6 damage a round for as much as 16 rounds. Yes, potentially 96 points of damage from a first level spell. Is there any way to bring this spell over to Pathfinder without letting the party sorcerer basically become an unstoppable killer? I love the books thus far on the classic monsters, the dungeon denizens, and dragons, and i"m looking forward SO MUCH to Classic Horrors... but I'm wondering somthing. What monsters should Paizo cover next? Myself, I'd love to see books covering the Giants of Golarion and the Fey. Especially the Fey; I'm going nuts with curiosity over the hints dropped in 'Guide to Darkmoon Vale' over the First World, the Eleven Eternal Monarchs (we have Syntira; who are the other ten? Is Baba Yaga one of them?), and the 'cold witch queen to the north', who I'm guessing is the queen of Irrisen. Paizo/Golarion is making the Fey into the tricky, untrustworthy, and at-times terrible beings they once were in real world folklore, and I for one love it. And I'd love to read more about it! So, Paizo folks, any hints on what's next? Hi all, been look at Green Ronin's Book of Fiends with its 3.5 update of the Unholy Warrior and I'm wondering: what would an unholy warrior of Lamashtu look like? I was thinking of calling them the "Consorts of Lamashtu" (it's suggested in the BoF that different orders of unholy warriors will have unique names, skills, and summonable allies like a paladin with his horse), restricting it to males (as women have the whole cleric/thaumaturge thing down), and adding on the skills Survival and Knowledge (nature) to cover Lamashtu's areas of interest as a goddess of monsters and monstrous humanoids. Does anyone have any other suggestions? Was just looking at my copy of Libris Mortis and noticed the whole gruesome plot idea for a gnome vampire who turns children into her vampire spawn. It sound so twisted and vile I've got to at least try, but how exactly should I go about it? Is there a table in the 3rd ed MM that shows how to reduce size? I'm certain that there must be, but I keep missing it. Also, and perhaps of equal importance, would you say that this idea comes under the heading of too nasty to use? I'm a longtime fan of those Robert E. Howard monstrosities, the Little People (basically a degenerate race dwelling belowground who engages in cannibalism and stealthy murder against the surface-people, based on some late Victorian ideas about the origins of fairy mythology) and was wondering just what combinatin of race, classes, and location might work best for a Golarion adaptation. My idea so far was to use the Jerren from 3rd Ed's Book of Vile Darkness, maybe adding in the short-range telepathy from the FR Ghostwise halflings to help them stay silent. Other ideas I had were the skulks, or maybe just really determined and nasty goblins. If anyone else has any ideas on how to handle this, please share them. I'd love to hear some outside ideas. Thank you.
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