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Eric Hinkle's page

2,090 posts. 59 reviews. 2 lists. 1 wishlist.


1 to 50 of 2,090 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I'd like to see stuff for the slayer and warpriest myself, as well as the brawler.

For that matter a book that goes into yet more detail on how to use the PC classes with the rules in Ultimate Combat & Ultimate War would be great. Archetypes suited for command, prestige classes, new spells and magic item, etc.

Liz Courts wrote:
Eric Hinkle wrote:
'Codpiece of the Goblin King' -- do we want to know?
Have you heard about the babe?

I'm sorry, but I'm not getting this reference.

Epic Meepo wrote:

Animal Races: Clan of the Deer is now available here, and should be up in the Paizo store, shortly.

I encourage everyone to pick this up for Christmas so you can run a one-shot adventure where the PCs are all Reindeer and elves out to defeat the Krampus. :P

I already got my copy. Anthro deer for Pathfinder, yay.

And as for the Krampus -- given the way the kids have been acting in the stores around here, I'd rather feed them to the Krampus.

'Codpiece of the Goblin King' -- do we want to know?

Epic Meepo wrote:

Glad you're enjoying the series, Eric. To answer your questions:

I'll be sending off Clan of the Deer shortly after writing this post. It should go live in the usual storefronts on Monday or Tuesday.

Clan of the Rabbit should be available in the first week of January, followed by Clan of the Frog sometime before the end of January. I'll have more information about other upcoming titles after the first of the year.

Good news! I'll be looking forward to the rules on playing deer, caribou, reindeer, and moose.

Also, have you made any decisions on how many PDFs the series will consist of?

Epic Meepo wrote:

A few quick updates:

Animal Races: Clan of the Bear is now up in the Paizo store and also here.

Animal Races: Clan of the Deer, complete with a Reindeer Clan character option, should be available in time for Christmas.

Animal Races: Clan of the Rabbit is shaping up to be my first release of 2015 and should be available this coming January.

I got Clan of the Bear and I love it. One of my favorite things about this series is the take on how these new races view classic monsters (and how the game version can be changed to match their legends), as well as the idea of Heraldry traits.

That said, how much longer until Clan of the Deer? And after Clan of the Rabbit, what other 'Clan' books are you panning on making for the upcoming months? I'm really looking forward to Clan of the Horse.

Jason Nelson wrote:
Stealing a face deals the damage.

I figured as much, but thanks for clearing that up.

Just asking about te augmented version of Transplant Visage, do you mean to say that granting someone a new face causes all that damage too, or is it just when you take one from them?

1 person marked this as a favorite.

Nice stuff at that link. Roots, cybernetics, and a cyborg PC class? Hmm.

El Ronza wrote:
I understand not making promises on dates - 'tis the Silly Season, and that does all manner of horrible things to plans. I'll just snatch up the Kingbreaker expansion the first day it comes out, and attempt to write up my own NPCs in the meantime!

I second this vote for a Kingbreaker expansion!

Jason Nelson wrote:

Hi all,

Ultimate Armies is simmering in the background, with work progressing on a couple of fronts.

1. Part of UA will deal with mercenaries and mercenary companies. This was something I had intended to include in Ultimate War at one point, but the scope and focus of the book often shifts during writing and it ended up seeming like a better fit in another book.

2. UA will indeed deal with the troop subtype as a bridging element between character-level and army-level mass combat.

3. @Arnwyn: The troop subtype will include a template version.

4. @Heine: The description of Ultimate Armies as being a sort of "NPC Codex" of armies is apt, and the pregenerated armies will be especially useful for players of the various official Adventure Paths that have scenarios that could easily be adapted as mass combat scenarios. Just sayin' if, for instance, there was a Fortress full of Stone Giants and their allies that you wanted to assault, there might be some support for things like that across many APs.

5. We also have a couple of other contributors working on character options that integrate with the mass combat/kingdom-building rules and with the troop subtype. It's possible this may end up as its own standalone product, or it may end up in Ultimate Armies; that will depend on the final scope of the design and how it fits.

2 & 3 are the best bits of news here, but all of this sounds great to me. Thanks for letting us know what we can look forward to.

Heine Stick wrote:

It is my impression that at least part of the book will contain army stat blocks for GMs to use in their games. The NPC Codex of mass combat, so to speak. I might be wrong, of course, and it's something else entirely.

In my geekiest dreams, this book is a good mix of support for Legendary Games' mass combat books (stat blocks, etc.) AND support for the troop subtype.

I hope that this is indeed what we get. I'd love to see someone do something with the Troop subtype/template. It'd be great to get some guidelines on how to keep low-level monsters a threat to higher-level PCs without making every mook a 10th-level character.

I just got this one and it's a nice piece of work. I love the extra bits they stick in, like myths and actual deities for the new races, as well as the heraldry aspect for traits.

That said I do have one question if the author will be so kind as to answer -- where did he get the artwork used in it? I could swear I saw some of those pictures many years ago in some old books, but I can't remember which ones.

Endzeitgeist wrote:

@Heine Stick: May I suggest Iron Wall Gap Must Hold by AAW Games?

And Chemlak + Eric - thank you for the kindness, it's encouragement like this that fuels me and keeps me going!

Thank you, End. I also just put the adventure you listed on my wishlist for a future purchase based on your review; would you say that it could be made to work with the more involved and complex rules of Ultimate War and Ultimate Battle?

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I just saw End's review get posted over on the Legendary Games site. Mention was made of the upcoming Ultimate Armies book -- can someone from LG let us know just what one will that one be covering, again?

I'm looking forward to Clan of the Deer simply because I can't recall anyone ever doing anything with sapient and/or anthropomorphic deer before. Just so long as it tells you how to make reindeer Vikings.

Jason Nelson wrote:
Glad you are enjoying them - if you could write up a quick review, that would be awesome. Spread the good news!

I actually wrote up a review for it some time ago, but thanks. I loved it then and I love it now!

TPK Games wrote:
Eric, we are planning on releasing that one next!

This is very good news! Thank you.

Great buy, but unfortunately(?) one I already have and love. I do recommend it wholeheartedly to anyone running Kingmaker campaigns, or who just like using fey/folktale-themed critters in their games, though!

Curious to see what goes on sale this week.

Cthulhudrew wrote:

I hope that the inclusion of the centaurs means we might get some more snippets of information on Iobaria and/or Iblydos.

I second this!

1 person marked this as a favorite.

That's an amazing review as always, End. And I agree with the idea of a mass-combat focused AP, possibly with characters as somethng like late medieval condottieri. I know I'd buy it!

Thanks for all the great reviews you've written, End.

El Ronza wrote:

Out - out are the lights - out all!

And, over each quivering form,
The curtain, a funeral pall,
Comes down with the rush of a storm,
And the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, 'Man',
And its hero, the Conqueror Worm.

Someone had to do it. What's the CR/MR on that particular beastie? I'm already getting ideas...

Magnificent! And I'm not sure why, but I 'heard' that in Vincent Price's voice.

Huh, one of the most popular items in the online store right now and yet no one seems to be commenting on it?

Can anyone please give us a rundown on what you get with this PDF?

*Looks at Worm Domain* Darn, all this magnificence and no Sons of Kyuss left to take advanatge of it.

It does help. Thank you, End.

This will be a silly question but with 'beastfolk' races like the alicorns, half-gnolls, and wulfkin, just how animal-like do they look? In the end it's all a question of group and individual player preferences, of course (I assume that the 'wolfscarred face' oracle curse from Blood of Angels leaves you looking like a gnoll or original Howling-style werewolf, when the actual intent is probably more 1941's Jack Pierce Wolf Man), but an official answer would be helpful.

Neil Spicer wrote:
#1 Third Party Publisher Download from the Paizo web store this week. And Imperial Relationships made the Top 10, as well. Not too shabby.

Congratulations to you and Legendary Games!

OT question, but how many of these critters have Swallow Whole as a monster ability? I just noticed that for some reason worm-like monsters in the game usually have that ability. Is there just something particularly horrid about being gulped down wriggling and alive by a monstrous worm as compared to, say, a dragon or even an ogre?

And I will definitely be getting this one, though it may have to wait until after the holidays.

Good too see a review that brought up some of my own questions, End. I love this PDF but the missing info on the Cannibal is frustrating.

And OT but with that 'Bag of Kittens' problem you've mentioned several times, what would you consider a cure for it? Maybe limit it to 'only triggered by defeating an enemy at least half your own level'?

That's one great review, End. I especially like what you said about the warpwolves (entangling foes with their entrails? Urrgh!) and how well-done they are. I'll have to get this one, after the holidays if not before.

Creighton Broadhurst wrote:
Thorr-kan wrote:
I don't supposed there will be a print version of this one, like there was of the first Village Backdrops compilation?

Absolutely there is. It's already up at Amazon and

Amazon UK. Print copies are on the way to Paizo as we speak (I'm surprised they are not there already).

Thanks for letting us know where the books can be gotten, Mister Broadhurst (aside from on the site right here, of course!).

Revan wrote:
Skeld wrote:
DM_Kumo Gekkou wrote:
Dylos wrote:
Just downloaded my copy and oh my God that bowstring. I may have to build an archer skald now.
What bowstring?

That bowstring reminds me of an exotic weapon flail found in the "More Malcontent" PDF from TPK Games that allows you to play out musical tunes while using it as a weapon in battle. I like the idea, especially when combined with the new Skald class. Just think, now I can play a berserk half-orc knocking out a spritely tune while busily cavong in the skulls of his enemies/critics.

And silly question, but together with the bardic bowstring, are there any new Masterpieces for bards that can aid in ranged combat?

Axial wrote:
Kodyax wrote:
...After all, Jack the Giant Killer is one of the inspirations for the class.
Really. Where did you hear that?

I'm not sure, but I believe this was listed all the way back in the 2nd Edition Player's Handbook.

*Reads the posted list of races*

Great now yet another PDF I Just Have To Get, if only for the wulfkin and half-gnolls. It'd be interesting to see how they're all done as playable races.

Imbicatus wrote:

There are three rogue talents in the book. One is Bomber, that lets you make a limted number of alchemist bombs per day that do the same damage as your sneak attack.

The second is bomber discovery, that lets you take an alchemist discovery that modifies bombs.

The third is highly situational and allows you to make a stealth check at a penalty to hide as an immediate action when you use evasion to avoid damage.

This alone makes me want to get a book that I was previously going to pass on.

I'll have to get this one ASAP, I already have the first two and they're great.

Out of curiosity, did you ever do a PDF covering the feats from Ultimate Magic?

Owen KC Stephens wrote:
I really DO need to finish the Sinful feats series...

I know I really want to see the Seven Sinful Feats of Sloth. That would be memorable, and hopefully some of them play off the despair aspect as well as the more common 'too lazy to move'.

By the by, any chance that after Imperial Relationships we'll be seeing similar books for the Kingbreaker campaign? It'd be a natural for that campaign given the amount of non-combat interaction with NPCs you can have while putting your new nation together.

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Just read the list for the Sights and Sounds, and yikes, that's some prime nightmare fuel there.

Thanael: I'd say the bigger part of the book is useful for them, given that many of the feats require the 'Shade of the Uskwood' (rendered here for copyright reasons as 'Shade of the Umbral Wood'). There are also feats like 'Welcome Pain' which allows you to shed conditions that involved repeating or ongoing damage (like bleed) if they wold reduce you to 0 hit points if you can make the Will roll.

There are also a few feats that allow you access to goodies normally restricted to Kuthites or at least Lawful Evil characters, like 'Subtle Shade of the Umbral Wood' (allows you to hide the effects of your injuries and mutilations from unbelievers and grants some arcane enchantment spells, AND you can enter the Umbral Court Agent PrC); 'Tidalwave of Rot' which allows you to multiclass as an anti-paladin of the Lawful Evil-allowed 'Lord of Darkness' archetype (druid and A-P levels stack for touch of corruption) as well as granting access to some feats that seem to be from someone's Tumblr; and 'Unhallowed Shade of the Umbral Wood' which grants you access to clerical domains of Zon-Kuthon or give acess to bloodline powers and bonus spells of the Shadow bloodline, with Wisdom used in place of Charisma.

There's rather more than that, really the Feats section is the best part of the book. If you want to play or use a Kuthite druid you really do want this book.

Qstor wrote:

Is there anything on derro?


Sorry, no derro. Maybe if it sells well enough they can be in the next book, one hopes.

You put together some cool monsters here; definitely makes me want to get the book or at least the PDF.

My order of the book arrived, so thanks! Very nice work, though I do wish that there was a little more for non-Kuthite druids, such as the Darkwolf (which I adore). But it's all great, and the spells and feats are very good.

Owen KC Stephens wrote:

More bloodrager bloodlines is definitely in the pipeline, though I can't say when I'll have time to finish it.

My working list of new Bloodrager Bloodlines, designed to be *different* from what I'd do for sorcerers. I'll like pare this down.
*Wolf ("wolfbrother" or similar totem-bloodlines)
*Firearms ("son of a gun")
*Lost Ages ("He was born in the wrong time, a creature of primarl urges and melancholies out of place in modern cities.")
*Lycanthropy ("Beasts walk as men in those lands.")
*Hag ("Bastard daughter of a whole coven, evil and magic were her birthright, but not her passion.")

They all sound great, but the ones I left above are the ones that would 100% definitely get me to buy the product.

I seem to recall that he has Vital Strike as a feat, which would explain it.

Wolfwaker wrote:

How about more bloodrager bloodlines?

I heartily second this. I'd love to see more Bloodrager bloodlines.

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Endzeitgeist wrote:
Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and's shop.

That's one amazing review, Endzeitgeist, and it provided all the information anyone could hope for. The will-o-the-wisp and green hag especially sound amazing.

1 person marked this as a favorite.
Owen K. C. Stephens wrote:
Swashbucklersdc wrote:
Sweet, I am a huge fan of Leadership, Followers and Cohorts! I am really looking forward to this book. Hopefully it will continue the Bestiary entries for Monstrous Cohorts, etc.
That's absolutely something we're looking at.

Good news about yet another book that I simply Have To Get.

Hopefully there will also be some information on feats like Squire from Knights of the Inner Sea and Torchbearer from Dungeoneer's Handbook. Maybe we can get Apprentices for arcane casters and Acolytes for divine ones?

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