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Eric Hinkle's page

2,035 posts. 59 reviews. 2 lists. 1 wishlist.


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Hopefully this is the right place for this question -- just what are these planned-for books I saw listed on the LG site?:

Imperial Relationships

Ultimate Relationships

Ultimate Classes: Dark Druids

Treasury of the Forest

Ultimate Classes: Antipaladins

Now, I'm guessing that 'Treasury of the Forest' is a collection of magical items for the 'Kingbreaker' line, but what about those Ultimate books and 'Imperial Relationships'? Cann we get ay hints as to what they will be covering?


Great news, thanks for letting us know. I'll have to wait and see what;s on sale ext week though, already got this one! Heck, I think I picked it up back when it first came out.


Tom Phillips wrote:
Eric Hinkle wrote:


Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references.
That's King Snurre to you! Now turn in your grognard badge and hand over your agonizer if you please, Mr. Hinkle! :-)

D'oh! Guess the memory really is the first thing to go!


Skeld wrote:
Major_Blackhart wrote:

Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.

What is actually in the book for the two following races:
Orc and Fire Giant.

I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!

Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.

** spoiler omitted **

-Skeld

*Reads the list of Fire Giant stat blocks*

Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references. Really, though, it sounds like an impressive list.

And do any of the monsters use classes from the ACG? I think that the Brawler would be a great class for giants.


Note that in answering these questions I'm going with the material used in the 'Ultimate' series of books from Legendary Games, mainly Ultimate Rulership. So it's only useful if you use 3rd party material, but if you do then they are GREAT for the kingdom-building rules.

relativemass wrote:

As I was reading through the Ultimate Campaign I had some thoughts and questions.

Because foundries increase the affects of mines but not quarries, is there there any reason to make a quarry rather than a mine, aside from +1 Stability?

There are buildings in Ultimate Rulership like Brickyards and Lumberyards that provide extra bonuses for quarries and sawmills in or adjacent to the hex they're located in. Indeed, since they provide it for every two such terrain improvements, you have every reason to build 4-6 of them nearby.

Quote:
Historically small town tend to form around mines, called mining towns. Am I reading the rules correctly that towns cannot share the same ~150 square mile region as a mine?

Again, there's a rule in Ultimate Rulership that you can build a town and a terrain improvement in the same hex, given how much ground the typical hex covers.

Quote:
The price of a monastery looks kind of fishy since it used to be 6 BP and now adds less kingdom bonuses than before while taking up double the land. As they are currently printed, why would you ever get a monastery, other than for the favor?

It does provide for the Law and Lore scores as Peet said. Also, from the 'ULtimate' series, it allows you to recruit monks for your army, provides a sizeable boost in population to your community and according to Ultimate War is rather well fortified in case you need it for defense.

That said, yeah, given how little it provides to the kingdom's scores it seems overpriced.


Skeld wrote:
Eric Hinkle wrote:
Alexander Augunas wrote:
Dread Knight wrote:

So Skeld thanks for answering these questions and as a reply of what you mentioned about the sidebar about prestige classes and hybrid classes.

Does this finally settle the Dragon Disciple Bloodrager confusion?

It basically says, "Up to your GM.

Also, it focuses on the Paths of Prestige prestige classes.

Hmm, any word on what new classes would work well with the Daggermark Poisoner PrC? I get the idea that the Investigator would work very well with that class if you reskinned the PrC's sneak attack as studied combat.

Also, any hints as to what if any of the new classes would work with the Noble Scion? I get the idea that there aren't very many classes that would work well with it aside from the Bard, Cavalier, and Rogue.

** spoiler omitted **

-Skeld

Thank you.


Alexander Augunas wrote:
Dread Knight wrote:

So Skeld thanks for answering these questions and as a reply of what you mentioned about the sidebar about prestige classes and hybrid classes.

Does this finally settle the Dragon Disciple Bloodrager confusion?

It basically says, "Up to your GM.

Also, it focuses on the Paths of Prestige prestige classes.

Hmm, any word on what new classes would work well with the Daggermark Poisoner PrC? I get the idea that the Investigator would work very well with that class if you reskinned the PrC's sneak attack as studied combat.

Also, any hints as to what if any of the new classes would work with the Noble Scion? I get the idea that there aren't very many classes that would work well with it aside from the Bard, Cavalier, and Rogue.


The more I hear about this book the more I'm looking forward to it. The information on ghouls in particular. They're another group that needed some more coverage and now they're getting it.


I'm curious, does anyone here know what the books contains on ogres?


Chemlak wrote:

Grenadier.

Lose brew potion, gain a single martial weapon proficiency.
Lose poison resistance, gain ability to apply alchemical items to weapons. Starts as a move action, eventually becomes a free action.
Lose poison use, gain precise bombs.
Lose swift poisoning, turn bomb blasts into cones.
Lose poison immunity, stagger foes with critical hits from bombs.

I tell you, the prospect of a squad of these guys scares me silly.

Adjule wrote:
That sounds like the grenadier alchemist from the PFS Field Guide.

I was thinking that myself. It does sound like it'd be a great alchemist archetype for use in any combat-heavy or military-focused campaign.

And reading this plus the information from the ARG on hobgoblins makes me want to have either a nation or tribe of them as villains (or even allies) in a Kingmaker campaign. We've needed more information on the hobgoblins for quite some time.

Skaldi wrote:

Bugbear - Fearmonger (Antipaladin)

Gnoll - Bouda (Witch)
Gnoll - Pack Rager (Barbarian)
Goblin - Winged Marauder (Alchemist)
Hobgoblin - Grenadier (Alchemist)
Kobold - Alchemical Trapper (Alchemist)
Kobold - Dragon Yapper (Bard)
Lizardfolk - Ancient Guardian (Druid)
Troll - Troll Fury (Druid)

Now that sounds like one great list. I'm especially looking forward to reading the ones for the kobolds, lizardfolk, and trolls, given the roles all three play in my favorite AP, Kingmaker. I do wonder how exactly you do a troll druid, though. Everything that's been said about them over the years makes them sound very 'un-druidic' to me.

And I REALLY like that witch archetype for the gnolls! I remember reading about the Bouda in a collection of (I think) North African legends about the hyena-witches. I'm eager to see what the Pathfinder version is like.


I really like how the Hag form spells work, with skill bonuses given IF you use the skills to gratify some rather nasty desires the spell brings you along with the more usual bonuses. Seriously, I'd love to see some more polymorph spells like that.


TPK Games wrote:
Feats Reforged III (Ultimate Combat Feats) is the next item slated for release by TPK. It is written and in final editing.

This is great news!


Looking at that list of archetypes above

Spoiler:
I really like the sound of the Bekyar and Belkzen skalds, and the Ulfen beast wrestler. I admit to wishing that we could have gotten the Orc Bloodrager bloodline in this book, but that can come later.


2 people marked this as a favorite.
Mortagon wrote:
Jason Nelson wrote:

ULTIMATE WAR is finally in print! After SEVEN versions, we finally managed to exterminate the glitches that were dogging our heels, and the print order has been placed. They should arrive at LG central in 1-2 weeks and we'll be dropping them in the mail as soon as they arrive! Many thanks to all for your patience; this one has had far more than its share of troubles getting to see the light of day, but see the light of day it shall!

I just want to give my compliments for the personal message in my Ultimate war book, a "thank you" (Takk in Norwegian) and in my own language even. That was just awesome and totally unexpected.

That was indeed cool of them. And hey, thanks too for the personal messages in Ultimate War and its predecessors Ultimate Rulership and Battle. I'll be just as delighted to read it when I get my hands on a copy of the forthcoming one with information on the Troop template and troop types. Now THAT is desperately needed!


El Ronza wrote:
Neil Spicer wrote:
El Ronza wrote:
I'm planning on picking up a few of the Mythic Monsters books to spice up my Kingmaker campaign. Fey and Fairytale Creatures seem far too appropriate... >:D
You might also be interested in the entire line of AP plug-in's we did for that adventure path.
Oh, I'm very interested. I bought Faerie Mysteries a while back because it seemed like something I could start plugging in right away, and I love it! Having them function similar to haunts was a real stroke of genius!

If you're interested at all in the Kingdom Building and Mass Combat aspects of that AP, I'd also recommend their three 'ULtimate' books, Rulership, Battle and War. Magnificent source material for would-be kingdom makers!

The Coldwood Codex and Boreal Bestiary are also great sources for new monsters. They're good enough that I wish we could see a Mythic Monsters just to cover them.

And thanks for the reminder on getting their Mythic Monsters covering Fey creatures and Fairy Tale creatures. I so need that for Kingmaker.


Thank you, DankeSean.


Axial wrote:
Eric Hinkle wrote:
I must add that it'll be good to see more on the hobgoblins too. They seem to have been almost completely forgotten about since Classic Monsters Revisited. What was said about them makes them sound like perfect choices for a humanoid race with alchemists and gunslingers among them.
In my campaign, they're based on the Roman legions and revere Moloch as a patron deity. My party had a pretty hard time dealing with them. :)

If/when I ever get to use them I was going to go with them being sort-of Ottoman Turks, complete with sipahi cavaliers (using that archetype in the ARG) and musket master gunslinger Janissaries.

And your version sounds great.


What are the four new cards, and what do they do, exactly? If that can be shared here.


1 person marked this as a favorite.

I must add that it'll be good to see more on the hobgoblins too. They seem to have been almost completely forgotten about since Classic Monsters Revisited. What was said about them makes them sound like perfect choices for a humanoid race with alchemists and gunslingers among them.


3 people marked this as a favorite.

I hope we get some more information on the all but forgotten variant Bugbears from way back in Classic Monsters Revisited. Especially the half-dead koblak, which long struck me as one of the most original and creepy ideas for a horror-themed monster Paizo ever had.


And just posted my own review of it! I hope it brings some more attention to the PDF, I really think this one is good.


Owen KC Stephens wrote:
christos gurd wrote:
JonGarrett wrote:
Slayer Talents. My wife would murder you all for some kinda shapeshifting ability (she's always loved the idea of a Rogue/Druid combo - what better way to steal stuff than as something else?).
owens slayer book has this as a full talent tree.
Yep, the Face Stealer line, which has a series of options to become more powerful and a side-option that makes it more flexible. :D

That one is probably my favorite Talent chain in the PDF, though the ones for Shank and Sanction rival it.

And myself, I'd like to see some more options for the Brawler.

EDIT: And the Bloodrager.


I got a copy of this and I really do like it. I especially enjoy the Face Stealer chain of talents, which gives me ideas for a kitsune Slayer.


1 person marked this as a favorite.

Orcs as hippopotami? It sounds comical until you remember just how nasty hippos can be.

And any word on why this one Animal Races PDF focuses so much on Orcs as wild swine? Just seems odd given that the other PDFs in the series have focused on all-new races and not redesigns of old ones.


I hae this book and on first glance and read-through I like it. Looking at the Slayer and Investigator, now I have this idea of a group of servants of the archon Dammerich, the one governing executions and justice, going around to capture and return various wanted criminals ranging from bandits to outsiders and dragons to face the law.


Lord Gadigan wrote:

There's a sidebar on helping make sure the presence of evil characters isn't problematic / party-damaging. It focuses on out-of-game solutions/tips, such as 'make sure everyone in the group is on the same page', 'decide on guidelines for how much/little PVP / inter-character conflict is acceptable before the game starts', 'determine if there's any content boundaries that the group doesn't want to cross / is uncomfortable with in advance', and 'determine from the outset why the group is willing to work together / why this evil character will be a good fit with the rest of the group'.

Beyond that, each of the three evil alignments gets a mini-sidebar in its own section that includes suggestions as to why that alignment might be working with a group of adventurers (potentially including ones with different alignments). The overall focus for 'making it work', though, is focused more on the OOC tips, though.

Sounds good. Ever since a long-ago reference to Nocticula being ready to make the leap from demon lord to full-fledged goddess, apparently over Lamashtu's dead body, and how her assassin cults were angering the Red Mantis, part of me wanted to do an adventure that involved Lamashtans and Red Mantis assassins alongside the more usual heroes as they fought against Nocticula's killers.


I'm talking more the Campaign Setting/Module/Player Companion Books here. I've seen references to the River Kingdoms and sometimes the Stolen Lands in the 'People of the River' Player Companion, and I've been told that there's quite a bit covering Iobaria in one of the books for the Reign of Winter AP and in, I think, the Dragons Unleashed book?

Does anyone know of any other Pathfinder books have additional details that can be used in this AP?


Silly question time, but are there any hints in the book on how you can play an evil character in a group with non-evil characters without having it end in party-destroying mayhem? I'm not into bad guys save when it's an all-villain adventure/campaign (Way of the Wicked), but it does seem that a lot of other players like to use them.


Kvantum wrote:
DarkenedRurouni wrote:
The real question now is why was the street date pushed back by a week? Was the 24th (next Wednesday), now it's Oct 1. What changed?

That's an apparently permanent change now. With Bestiary 4 there were issues getting all of the subscription copies out (and thus their free PDFs) before the regular sale of PDFs started. The extra week is to make sure that subscribers always have first dibs.

As for the chapter art, remember, this is an Unleashed series book, not a Revisited. Unique individual creatures, rather than a generic picture of that type of undead mauling an Iconic.

And here's a spoiler creature/CR list, though I've omitted exact levels, HD, and Tiers.
** spoiler omitted **

That's a good list. I'm especially pleased to see some low-level villains in it. It's always good to get high level baddies, but a few more suited to facing and being (hopefully) defeated by beginning heroes are just as good. Especially if we get tips on what kind of schemes they can be involved in and what sort of resources for troublemaking even lesser villains can manage.


Thank you, Mister Stephens.


I just read the review of this, and I have to be getting a copy next week when I can afford to. Green hags? Redcaps? And yes, Will O' The Wisps? Pity we didn't get the Spriggans, but something had to be held back for Mythic Monsters Fairy Tale Creatures 2, I imagine.


Odd question time, how much at all does this module relate to the River Kingdoms, especially the Kingmaker AP? Do they have anything to do with each other or are they completely separate? And does it have any further setting information for the River Kingdoms?


Thanks, Skeld, though that archetype sounds not quite as cool as I'd imagined by that description. Though I may well change my mind once I get my hands on the book.


Thanks for that explanation, Ssalarn, it really does help clarify things.


RavenStarver wrote:

Ooh, I found a template that could help with making low level NPCs dangerous.

The Troop Template.

"Troop" is an acquired template that can be added to any Small, Medium, or Large construct, elemental, humanoid, outsider, or undead. A troop can incorporate any riding animals used by such creatures as long as such mounts are Medium or Large. A mount and rider together is treated as one creature of the mount's size for all calculations of troop abilities.

A troop is deliberately formed and requires a degree of training and organization beforehand, as well as at least a few minutes of actually ordering ranks before battle. Creatures with Intelligence 2 or less must be under the direct control of intelligent creatures in order to form troops. A troop uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: A troop is a Gargantuan creature composed of twenty small or medium creatures or five large creatures (or riders on large creatures). The troop’s type remains unchanged from the base creature (ignore the type of any mounts).

Hit Dice: A troop has a single pool of Hit Dice and hit points. Troops have half the total hit points and Hit Dice the component creatures. This works out to ten times the base creature's values for small and medium creatures, five times the creature's values for large creatures. Include mounts in the calculation, including the mount's size. Reducing a troop to 0 hit points or lower causes it to lose cohesion break up into component creatures which are broken and run away from the battle to the best of their ability. Damage taken until that point does not degrade its ability to attack or resist attack. Troops are never staggered or reduced to a dying state by damage.

Speed: A troop’s speed is 10 feet slower than that of the base creature (or its mount, if applicable).

Armor Class: As the base creature, with a +4 troop bonus. Ignore the Troop’s new size modifier; AC is based on the size code of component creatures.

Base Attack:...

Very awesome and helpful, but just where did you get this template from? I remember troops showing up in 'Rasputin Must Die', but I don't think they detailed how to create one yourself.

But that template works wonders for keeping bandits and other low-CR monsters a threat at higher levels.


The book looks and sounds great. And I hope this isn't the wrong place for it, but as we're talking ranged tactics, why do so many players build archer Inquisitors (the APG class)? I remember for a time everyone seemed convinced they were unbeatable.


Good Skeld, what can you tell us about the Raging Cannibal archetype?


This one sounds impressive. Creepy and twisted too, but that's only right.

And Cannibalism subdomain? Do we even want to guess what it's a subdomain of and what powers it grants?

I hope there is more stuff on Hellkinights.

Wouldn't that have gone better with the 'Champions of Balance' book given that most of the membership is Lawful Neutral, with some evil and good members?


1 person marked this as a favorite.
Eltacolibre wrote:

Like they say baleful polymorph and awaken are a horrific 24 hour surgical procedure which can be made permanent. It's not meant to be used positively really, it would be more like a sadist transforming someone into a chicken or any other small animal and awaken it,so it can talk about his pain/curse. I can see a lab full of animals, all agonizing in pain and traumatizing experience from the procedure.

What he said. Use Baleful Polymorph to transform your enemy into a harmless animal, and then use Anthropomorphic Animal and Awaken* on him to make him your bestial slave.

* -- I know that for some reason you can't use this and Anthropomorphic Animal on the same animal, but I houserule it so you can.


Gauss wrote:

10 rounds in a minute.

CRB p12 wrote:
Round: Combat is measured in rounds. During an individual round, all creatures have a chance to take a turn to act, in order of initiative. A round represents 6 seconds in the game world.

Ah! Thanks. For some reason I always think it's six rounds to a minute and not ten.


A dumb and slightly OT question from me here: just how many turns are in a minute? If I use Martial Flexibility to get Weapon Focus (or whatever), then I have it for a minute -- which is, I think, six turns?


Wolfsnap wrote:

Ed- Thank you! I'm glad you like them!

The Alignment book was released last year and has been in and out of print since then. Generally a release will hit the Paizo store in PDF form first, and Paizo gets the print versions in stock just after PaizoCon or GenCon (which I attend). The vast majority of people buy only the PDF, which is why its more readily available. However, you can always get a print copy of EVERYTHING from Dire Destiny Books by going to our store at Lulu.com, where you can get all of our books via Print-on-demand:

Dire Destiny Online Bookstore

I will note that Paizo.com is the ONLY place you can get a PDF/Print Bundle, but only when they have print books in stock. They're kind of like pupkin-spice lattes that way. :)

Thanks for sharing that link.


Bellona wrote:
I would also like to see various other bloodrager bloodlines from the Golarion setting, e.g., nanite!

How about the Orc bloodline from Orcs of Golarion? That one should be perfect for the Bloodrager. Especially with that new Belkzen adventure path coming up.


Jason Nelson wrote:
Eric Hinkle wrote:
Dumb question time: having ordered the hardcopy of Ultimate War when it became available, when will the books be getting mailed out? I know everyone's busy, but I just felt lie I should ask so I have an idea of when to keep my eyes open for it.
We've been having a heck of a time getting the book processed with our printer; there have been all kinds of weird glitches, so layout's been working on fixing them, but each time we fix one another one pops up. It's been frustrating, but I want everyone to get a book that's done right. I'll post up an announcement here as well as email the various customers once they're finally ready to ship.

Thanks for the heads-up, and sorry to hear about the troubles.


Dumb question time: having ordered the hardcopy of Ultimate War when it became available, when will the books be getting mailed out? I know everyone's busy, but I just felt lie I should ask so I have an idea of when to keep my eyes open for it.


I have two questions about the Cannibal archetype in the PDF. First on page 10 under 'Imbibe Feast' the line reads:

At 5th level, you may spend a full round action
to eat the flesh of a foe slain during the past
minute to gain a .

The sentence ends with that 'a'; what came next?

Also on page 10, under 'Consume Vigor' it reads that:

At 7th level, you may spend a full round action
to drink the blood of a foe slain during the past
minute to gain Fast Healing equal to the slain
creature’s HD.

How long does the Fast Healing last?


Jason Nelson wrote:
At some point you've gotta find a good place to stop and then start the next one. The heroes-to-armies piece was a casualty of that this time around, but it'll be front and center when Ultimate Armies comes to town. :)

Both good advice and good news. I'll be looking forward to this book.


I'm sorry to hear this. He was a talented artist, and all my condolences to his loved ones.


MMCJawa wrote:
memorax wrote:
I'm glad we will have access to both the Dreamscarred Press version and the Paizo one. I wonder how long it will be before the cries of blot begin yet again.
I am pretty sure some people have been making those cries since the Advanced Player's Guide, so not sure how it is really relevant

I beg pardon, but "blot"?


That list of ships sounds good, but I do hope we get at least a few words on what kinds of ships are used in more normal circumstances. Typically, unless it's pirates or exploration, seafaring and ships get short shrift in fantasy.

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