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Vimanda

Eric Hinkle's page

2,006 posts. 58 reviews. 2 lists. 1 wishlist.


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Thank you, Mister Stephens.


I just read the review of this, and I have to be getting a copy next week when I can afford to. Green hags? Redcaps? And yes, Will O' The Wisps? Pity we didn't get the Spriggans, but something had to be held back for Mythic Monsters Fairy Tale Creatures 2, I imagine.


Odd question time, how much at all does this module relate to the River Kingdoms, especially the Kingmaker AP? Do they have anything to do with each other or are they completely separate? And does it have any further setting information for the River Kingdoms?


Thanks, Skeld, though that archetype sounds not quite as cool as I'd imagined by that description. Though I may well change my mind once I get my hands on the book.


Thanks for that explanation, Ssalarn, it really does help clarify things.


RavenStarver wrote:

Ooh, I found a template that could help with making low level NPCs dangerous.

The Troop Template.

"Troop" is an acquired template that can be added to any Small, Medium, or Large construct, elemental, humanoid, outsider, or undead. A troop can incorporate any riding animals used by such creatures as long as such mounts are Medium or Large. A mount and rider together is treated as one creature of the mount's size for all calculations of troop abilities.

A troop is deliberately formed and requires a degree of training and organization beforehand, as well as at least a few minutes of actually ordering ranks before battle. Creatures with Intelligence 2 or less must be under the direct control of intelligent creatures in order to form troops. A troop uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: A troop is a Gargantuan creature composed of twenty small or medium creatures or five large creatures (or riders on large creatures). The troop’s type remains unchanged from the base creature (ignore the type of any mounts).

Hit Dice: A troop has a single pool of Hit Dice and hit points. Troops have half the total hit points and Hit Dice the component creatures. This works out to ten times the base creature's values for small and medium creatures, five times the creature's values for large creatures. Include mounts in the calculation, including the mount's size. Reducing a troop to 0 hit points or lower causes it to lose cohesion break up into component creatures which are broken and run away from the battle to the best of their ability. Damage taken until that point does not degrade its ability to attack or resist attack. Troops are never staggered or reduced to a dying state by damage.

Speed: A troop’s speed is 10 feet slower than that of the base creature (or its mount, if applicable).

Armor Class: As the base creature, with a +4 troop bonus. Ignore the Troop’s new size modifier; AC is based on the size code of component creatures.

Base Attack:...

Very awesome and helpful, but just where did you get this template from? I remember troops showing up in 'Rasputin Must Die', but I don't think they detailed how to create one yourself.

But that template works wonders for keeping bandits and other low-CR monsters a threat at higher levels.


The book looks and sounds great. And I hope this isn't the wrong place for it, but as we're talking ranged tactics, why do so many players build archer Inquisitors (the APG class)? I remember for a time everyone seemed convinced they were unbeatable.


Good Skeld, what can you tell us about the Raging Cannibal archetype?


This one sounds impressive. Creepy and twisted too, but that's only right.

And Cannibalism subdomain? Do we even want to guess what it's a subdomain of and what powers it grants?

I hope there is more stuff on Hellkinights.

Wouldn't that have gone better with the 'Champions of Balance' book given that most of the membership is Lawful Neutral, with some evil and good members?


1 person marked this as a favorite.
Eltacolibre wrote:

Like they say baleful polymorph and awaken are a horrific 24 hour surgical procedure which can be made permanent. It's not meant to be used positively really, it would be more like a sadist transforming someone into a chicken or any other small animal and awaken it,so it can talk about his pain/curse. I can see a lab full of animals, all agonizing in pain and traumatizing experience from the procedure.

What he said. Use Baleful Polymorph to transform your enemy into a harmless animal, and then use Anthropomorphic Animal and Awaken* on him to make him your bestial slave.

* -- I know that for some reason you can't use this and Anthropomorphic Animal on the same animal, but I houserule it so you can.


Gauss wrote:

10 rounds in a minute.

CRB p12 wrote:
Round: Combat is measured in rounds. During an individual round, all creatures have a chance to take a turn to act, in order of initiative. A round represents 6 seconds in the game world.

Ah! Thanks. For some reason I always think it's six rounds to a minute and not ten.


A dumb and slightly OT question from me here: just how many turns are in a minute? If I use Martial Flexibility to get Weapon Focus (or whatever), then I have it for a minute -- which is, I think, six turns?


Wolfsnap wrote:

Ed- Thank you! I'm glad you like them!

The Alignment book was released last year and has been in and out of print since then. Generally a release will hit the Paizo store in PDF form first, and Paizo gets the print versions in stock just after PaizoCon or GenCon (which I attend). The vast majority of people buy only the PDF, which is why its more readily available. However, you can always get a print copy of EVERYTHING from Dire Destiny Books by going to our store at Lulu.com, where you can get all of our books via Print-on-demand:

Dire Destiny Online Bookstore

I will note that Paizo.com is the ONLY place you can get a PDF/Print Bundle, but only when they have print books in stock. They're kind of like pupkin-spice lattes that way. :)

Thanks for sharing that link.


Bellona wrote:
I would also like to see various other bloodrager bloodlines from the Golarion setting, e.g., nanite!

How about the Orc bloodline from Orcs of Golarion? That one should be perfect for the Bloodrager. Especially with that new Belkzen adventure path coming up.


Jason Nelson wrote:
Eric Hinkle wrote:
Dumb question time: having ordered the hardcopy of Ultimate War when it became available, when will the books be getting mailed out? I know everyone's busy, but I just felt lie I should ask so I have an idea of when to keep my eyes open for it.
We've been having a heck of a time getting the book processed with our printer; there have been all kinds of weird glitches, so layout's been working on fixing them, but each time we fix one another one pops up. It's been frustrating, but I want everyone to get a book that's done right. I'll post up an announcement here as well as email the various customers once they're finally ready to ship.

Thanks for the heads-up, and sorry to hear about the troubles.


Dumb question time: having ordered the hardcopy of Ultimate War when it became available, when will the books be getting mailed out? I know everyone's busy, but I just felt lie I should ask so I have an idea of when to keep my eyes open for it.


I have two questions about the Cannibal archetype in the PDF. First on page 10 under 'Imbibe Feast' the line reads:

At 5th level, you may spend a full round action
to eat the flesh of a foe slain during the past
minute to gain a .

The sentence ends with that 'a'; what came next?

Also on page 10, under 'Consume Vigor' it reads that:

At 7th level, you may spend a full round action
to drink the blood of a foe slain during the past
minute to gain Fast Healing equal to the slain
creature’s HD.

How long does the Fast Healing last?


Jason Nelson wrote:
At some point you've gotta find a good place to stop and then start the next one. The heroes-to-armies piece was a casualty of that this time around, but it'll be front and center when Ultimate Armies comes to town. :)

Both good advice and good news. I'll be looking forward to this book.


I'm sorry to hear this. He was a talented artist, and all my condolences to his loved ones.


MMCJawa wrote:
memorax wrote:
I'm glad we will have access to both the Dreamscarred Press version and the Paizo one. I wonder how long it will be before the cries of blot begin yet again.
I am pretty sure some people have been making those cries since the Advanced Player's Guide, so not sure how it is really relevant

I beg pardon, but "blot"?


That list of ships sounds good, but I do hope we get at least a few words on what kinds of ships are used in more normal circumstances. Typically, unless it's pirates or exploration, seafaring and ships get short shrift in fantasy.


Brawler Brutalities and Slayer Talents look good to me.


Jason Nelson wrote:
Eric Hinkle wrote:
Jason Nelson wrote:
Fixed file uploaded and emailed to all purchasers!
Sorry to be a pain, but the new PDF doesn't seem to have arrived in my Inbox.

It bounced back from your email inbox with an error message about "maximum session size, so I waited until today to try resending it. Check your inbox again.

It was there, I just downloaded it. Thanks!


Jason Nelson wrote:
Fixed file uploaded and emailed to all purchasers!

Sorry to be a pain, but the new PDF doesn't seem to have arrived in my Inbox.


Zaister wrote:

Got it!

But why is the PDF missing the cover?

That's odd. My PDF has its cover but it has some of those other little problems I listed in an earlier post. It's also labeled 'UltimateWar2', I don't know if that means it's a different version from yours or what.

In any event, I really do enjoy this PDF, it was more than worth the wait.


Some quick comments from the read-through of the PDF:

The Good:

The siege rules. Oh my yes. Such a wonderful collection of weapons and attics for conducting a siege. And I love the magical siege weapons -- zombie apocalypse siege shot, anyone? A new and novel use for all those corpses that pile up around a city under siege!

The new command boons are very good. I like the war chant and surgical strike ones in particular.

Aerial warfare -- I admit, going in I expected to dislike this. I'm rather a 'traditionalist', preferring a 'Dark Ages - Renaissance' level of of technology in my games. Thus convinced me otherwise, with the inventive tactics, the vehicles, and the ideas on how to use them in non-military ways, like for trade. The latter is especially good to me. Besides, if we go by books like the Dragonslayer Guide Player Companion aerial warfare already does exist in Golarion to some extent.

Naval Warfare -- Yes! I love the variety of ships, ranging from the real world to steampunk for those interested. You see ship types here that almost never get mentioned in fantasy -- Galleys and Longships and Roundships and Barges to such exotica as Dreadnoughts and Ironclads and Nautiluses. Truly wonderful, though it's a shame that I'll probably never get to use some of them (what with that Kingmaker campaign set along rivers rather than oceans). Nice range of tactics too as well as ways to see them in both war and peace aside from the standard 'sight enemy, sink same'.

The Bad:

There seem to be some minor errors with the lists of ships in the book. For example, Table 9 on page 21 lists the required types of buildings for every sort of ship except the Nautilus. Not a major error, as I'd assume it needs the same ones as the Dreadnought (and let me say, I love the addition of needing not just BPs but certin kinds of buildings to make certain vessels; as well as the idea of artillerymen and ships' crews being separate from the soldiers in armies while still counting against the maximum forces you can have).

Also, in Table 11 on page 23, some entries for things like required crew for the Dreadnought and Greatship, with a '1' for the former (just one crew? Talk about a ship that sails itself!) and a '?' for both crew and oars for the latter. I assume the proper number of crew for a Dreadnought is meant to be '100' and ''50' for a Greatship, the same as a Longship and Gallleass, and that it needs no oars given that no oar speed is listed for it.

And on page 22 something seems to be missing. Right after the lsiting for 'Crew' we get a paragraph that reads:

The number of passengers the ship can carry. This
number is halved if the passengers are Large; for mounted
units with Large mounts, each mount and its rider counts
as one Large creature.

However, there is no listing for heading for 'Passengers'. Again, this isn't a big thing but I thought maybe it needed to be brought up.

Also, with the listings for various ships for the number of oars -- are these to mean 'oarsmen' in addition to the regular crew, or just the number of oars on the ship?

Sorry to be a nit-picking pain but I wanted to be sure that I wasn't misreading some of those entries. Again, I [b]LOVE[/b} this book and am looking forward to the hardcopy. It really is great and I'm looking forward to the next one in the series, Ultimate Armies, whenever it comes out.

Thanks again for all the great books you publish.


I hope the sample businesses include a saloon/tavern. I've visited Coal Country in NE PA several times and every single mine had a saloon as the first 'civilian' building once you left the mine proper.


I got my copy! Thank you, Legendary Games!


K177Y C47 wrote:

^^^ Pretty much that...

Honestly the rogue has NO justification anymore... There is no trope you can do with the rogue that the Bard/Investigator/Ranger/Slayer/Alchemist/monk does not do better...

Disarm traps, especially the magical ones?


Jason Nelson wrote:

Not taunting, UPDATING!

Final editing pass complete. Edits sent back to layout. Need to run down a missing text fragment and write the updated back cover text and we'll be ready to roll. Tomorrow looking very promising indeed. :)

Good news! Looking forward to seeing it.


James Jacobs wrote:
Nope. The Azlanti were here (and indeed had been destroyed by Earthfall) well before the ship crashed into Numeria.

Ah. Darn, I was wondering if Pathfinder was going to go with the old 'Atlanteans were the spacemen' argument I remember from some lost civilization/ancient astronaut literature.

James Jacobs wrote:
As fro the rebirthing chamber... it's an artifact. It gets to break the rules, and is more powerful than the "Sorshen trap" you cite. A character who is rebirthed by one gains a +2 inherent bonus to all her stats and has her age reset to young adult. A live creature that's rebirthed by the device doesn't gain negative levels.

Translation, if I don't want it to be abused, then think twice and think twice again before introducing it? And/or give it some nasty side effects?

Thanks for the advice.


Jason Nelson wrote:
Review copy downloaded. Reviewing now.

You honestly enjoy taunting us, don't you? ;)


Sauce, Troll -- I looked at the PRD, and yeah, they're impressive enough that I question the wisdom of a GM who allows PCs to get their hands on them. Of course for some groups that's part of the appeal.

Also, the rebirthing machine, hmm, I wonder how best to handle the effects it has on a character who gets rebirthed by one (along with the +2 to all stats)? I guess the easiest way is to just do what was done with 'PC becomes Sorshen the pure Azlanti' and have them lose two levels.

And now I wonder if the Azlanti are/were descended from the space people in setting.


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I just read the description, and -- extinction wave device? Let me guess, this is something that goes under the 'never ever let people who can't resist pressing the Big Red Button touch it' heading?

And just how good is the death ray? I hope this isn't like, "Death ray, bah! It doesn't even knock 'em down!"


2 people marked this as a favorite.

It was directly inspired by a mix of his work with the barbarian and Korean folklore (unlike the Japanese or Chinese, Korean stories about nine-tailed foxes are almost ubiquitously about them murdering people)

Ahh, the infamous gumiho. Who live in cemeteries, defile the dead, and replace people so they can murder their entire family for laughs. Such pleasant creatures.


Mark Norfolk wrote:

Is it Friday yet?

Cheers
Mark

This +1.

So looking forward to it!


Aldarionn wrote:

Kingmaker has an ENORMOUS bonus for Wizards.

Make no mistake, neither class is strictly better than the other. It all comes down to style, and I prefer the Wizard because if you are smart about your decisions you can often find yourself with the tools you need when you need them. Wizards are much more of a support character, so spells like Glitterdust, Grease, Haste, Slow, and Summon spells will almost always be useful for helping your party "win".

Beg pardon, this will be OT here but what is the 'enormous bonus for wizards' that you can find in Kingmaker? I have the entire AP and I'm banking on this right now.

And speaking on a purely personal level, I prefer the sorcerer as Pathfinder does them. Less versatility than the wizard, yes, but to me the color and flavor of the bloodlines can more than make up for it. I think they do tend towards being best when specialized, though.

That said you can overcome some of that by having a second arcane caster in the party, like an alchemist or magus.


So, this is Paizo's version of the Inverted Jenny? Now I may have to get a physical copy just for that reason.


I have one dumb question about the slayer class: is this or is this not basically a not required to be evil version of the assassin? I know, if you what non-evil assassins in a campaign than all you need is to get the GM to say, 'they don't have to be evil' but I suppose want an 'official' response.

Because if so then I might want to use these guys with those Daggermark killers, the Yenchabur.


Jason Nelson wrote:
It's in layout right now. As soon as Dain finishes with it, it'll be up for sale!

Thanks for this good news!


Annoying question time: I seem to recall that Ultimate War was slated to be released this weekend. Is this happening or has it been pushed back?


I just looked, and it sounds awesome! And yet another book in the series? [i]Ultimate Armies{/i]? Now I'm looking forward to THAT one too!


Jason Nelson wrote:
I've been slacking on the previews (though not on the work - Ultimate War continues to grow unabated)

Good news! Is the plan still to release it in time for Gencon?

And good luck with the other books and PDFs too.


Ah, thanks for explaining that.


I have a question, does this focus more on the PCs and NPCs and what might be called the 'heroic', individual-warrior side of warfare, or is it more like Legendary Games' Ultimate Battle and focus on the w=mass combat side of things?


I got my copy and I'll be taking a look soon.


You can add in a 'me too' vote for Ultimate Rulership and Ultimate Battle.


kevin_video wrote:
Axial wrote:
But why would you want you want to totally obliterate Talingarde? You wouldn't even have anything left to rule.
Some people just want to watch the world burn.

It's also a way for your villain PCs to

Spoiler:
become major devils without having to spend 1000 years as the lemure cleaning out Baalzebul's chamber pot.

I got it, and I like it. I love the detail on what you can do if you set up that wizard's school mentioned in book 6 (magic gate-powered trading and zombie hordes, anyone?), the way to use the one dead dragon's library to make technological superweapons, and the humorous bits. Yes, it gives you the funny, with notes on how to portray Grumblejack, including how to handle his romance with another ogre and the ensuing horde of kids and MinionQuest: learn what it's like to be the flunkies of evil! Done with NPC classes who don't even get names because they won't last enough for it to matter...


Shisumo wrote:

I suddenly feel like every rogue or slayer ever is going to come from Daggermark now.

Can we get a reason why? Besides, I thought Daggermark was home base for all the poisoners in Golarion.


1 person marked this as a favorite.
zergtitan wrote:
It's Clobbering Time!

That would be an Oread Brawler, yes?

*Reads about Mutagenic Mauler* Aw, blast it, now I'm gonna have to get this book too. Thanks for cleaning out my pocket again, Paizo.

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