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Vimanda

Eric Hinkle's page

2,277 posts. 77 reviews. 3 lists. 1 wishlist.


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Alexander Augunas wrote:
TheDisgaean wrote:
Really good all things considered. You should do the other unchained classes too.

I've got Unchained Rage done; it'll be out on June 1st. It deals with fitting the bloodrager, rage prophet, skald, and stalwart defender with the new rage mechanics, plus adds a bunch of new feats for unchained barbarians and updates even more.

Right now, I'm slowly working on Unchained Cunning, which gives the ninja some of the Unchained Rogue's toys and gives the Unchained Rogue some new archetypes and rogue talents to play with.

Any chance this book will cover the Primal Hunter barbarian archetype from the Ranged Tactics Toolbox?

EDIT: And let me add that I am looking forward to this new release very much.


1 person marked this as a favorite.

This is a great product, and I truly enjoy it, but I hope this one has the corrected chart for the general's troop.


Jason Nelson wrote:
Eric Hinkle wrote:
Chemlak wrote:
Glad to see I'm not the only one who spotted the chart: I emailed Jason about it a couple of days ago. I'm certain it's meant to go to 20th level because the level of the squad is equal to your class level. I figure it was a layout glitch that snuck past the editing process.

Thanks for letting me know that it wasn't just my PDF.

Chemlak wrote:
I think we all want to see a "how to build a Troop" guide. Perhaps in Ultimate Armies?
From your mouth to the designer's ear, I hope.

Correct on both counts.

1. The missing lines in the table were a layout glitch. I've sent a note to layout and we'll post up the new version (and send it to people who have already bought it) once it's done.

2. Ultimate Armies will include a troop template that can be used to convert creatures into troops.

Thank you! And curse you for leaving me salivating like Pavlov's dogs for Ultimate Armies now. ;)


Chemlak wrote:
Glad to see I'm not the only one who spotted the chart: I emailed Jason about it a couple of days ago. I'm certain it's meant to go to 20th level because the level of the squad is equal to your class level. I figure it was a layout glitch that snuck past the editing process.

Thanks for letting me know that it wasn't just my PDF.

Chemlak wrote:
I think we all want to see a "how to build a Troop" guide. Perhaps in Ultimate Armies?

From your mouth to the designer's ear, I hope.


Not too sure if this is the right place or not for this, but... I just picked up a copy of Ultimate Commander and while I love it on first reading and wholeheartedly recommend it to anyone who wants to use small-unit tactics in their game, I did notice a couple of things:

1) The chart on page 10 in the PDF for the statistics of the general's squad only goes up to level 18. Does this mean the squad ceases to improve past 18? Or should we just use the information for the zombie horde on page 26 at levels 19 and 20 to cover it?

By the way, that alternate class, the Hordelord? Great idea.

2) I like the information for the troop template at the back on the book, though could we get some information on things like how to determine their collective hit dice, AC, and challenge rating? And do they do the same damage as individuals or do they inflict more?

Sorry about those quibbles and I really love the book. Looking forward so much to my physical copy!


Zaister wrote:
Cthulhudrew wrote:
Samy wrote:
Will Thieves' Cant be covered in any way?
They "cant" do that. :D
Does that even exist in Golarion?

There's probably a different version in every major community. That said some hints at what they're like would be appreciated.


Yeah, there's some good stuff there. Like Legendary Tournaments -- finally! Woohoo!


1 person marked this as a favorite.

Oh and I saw the Ultimate Commander now listed on the LG website.

Ultimate Commander right here!

That description makes it sound amazing. And is this the book we were promised with the information on the Troop template and sample troops and armies?

*Sigh* You people are just trying to get all of our money, aren't you?


Thanks for this message. I was kind of surprised subscribers to the site didn't get this heads-up in email.

And I'll definitely be picking something up from you during this sale!


Wow, great review by End, and I have to admit that these feats sound amazing for guys who want to stay away from lances -- not that there's anything wrong with them, but variety is the spice of life etc.

I am definitely getting a copy!


I like the review written for this one.

I am especially curious about the way to let a bloodrager get some Paladin-esque abilities. Makes me wonder about the possibilities in a celestial-bloodline angel-variant Aasimar with that archetype.


Yumeko wrote:
A question regarding the book: I don't get the use of divisions. Should I use them as a "small" army, with the statistics of an army two size smaller?

Division are just part of a full unit, permitting you to have differently-equipped troops in a single group of soldiers. That's really all they're used for. You don't have to use them unless you want to add some complexity to the troops you have.


Endzeitgeist wrote:

Serpent Skull

Council of Thieves
...because these two can benefit most from LG adding cool material.

If we also take 3.X APs:

No.1: Second Darkness. Needs a whole array of books to streamline it!
No.2: Legacy of Fire. Not much Al Qadim-ish stuff out there.

I'll second pretty much all these choices, but especially Serpent Skull. You can't go wrong with fighting the Serpent People.


Luthorne wrote:
Eric Hinkle wrote:
Ross Byers wrote:
Eric Hinkle wrote:
So Kyra summoned a Monadic Deva to take down some poor Lemures? Kind of overkill there, isn't it?
Maybe this book introduces some Angels between the Cassian and the Devas?
I don't know, does it? Though I'd be surprised to get new monsters in a Player's Companion.

Well, the product description does say...

Quote:
Advice on dealing with different types of outsiders that can be called and bound, and two brand-new creatures appropriate for such magic.

*slaps forehead* Duh, yeah, it helps when I pay attention.

Thanks for the correction.


Queen Moragan wrote:

Is there any chance of getting the kingdom stats for the new buildings? Or should they be considered Terrain Improvements?

Bandit Camp, Large ?
Bandit Camp, Small ? (apparently missing)
Druid's Grove ?
Redoubt ?
Treehouse ?
Witch Hut ?
Wood Shop ?

My desire to own a copy of this book grows stronger upon reading these words. But why would a kingdom ruler want to have bandit camps in their own country? Wouldn't it make more sense to encourage them in a neighboring country?


Linda Zayas-Palmer wrote:
Canadian Bakka wrote:


That being said, I do have two questions regarding the Battle Standard of the Fallen: (1) what is the ACR of the army created by the magic item, and (2) what is the army's HP?

Whoops, sorry about that.

1) The ACR is 7.
2) The army's hit points are 31.

Thanks for sharing this information, and thanks even more for writing this great PDF in the first place.


Ross Byers wrote:
Eric Hinkle wrote:
So Kyra summoned a Monadic Deva to take down some poor Lemures? Kind of overkill there, isn't it?
Maybe this book introduces some Angels between the Cassian and the Devas?

I don't know, does it? Though I'd be surprised to get new monsters in a Player's Companion.


1 person marked this as a favorite.

So Kyra summoned a Monadic Deva to take down some poor Lemures? Kind of overkill there, isn't it?


Canadian Bakka wrote:

I really like this product and I hope to see more items along the lines of what Eric Hinkle has mentioned.

That being said, I do have two questions regarding the Battle Standard of the Fallen: (1) what is the ACR of the army created by the magic item, and (2) what is the army's HP?

Cheers!

CB out

Yow, and I didn't even notice that about the Battle Standard of the Fallen when I did the review. My apologies, everyone.


1 person marked this as a favorite.

That review definitely makes me want to get a copy of this PDF.


It all sounds great, but I'm especially looking forward to the information on bloodragers that can summon and Hellknight signifers. Like to see if it becomes possible to make an Infernal bloodline bloodrager that can become a signifer.


brad2411 wrote:
Bardess wrote:
Can I know something more on "Familial Cohorts"?

** spoiler omitted **

Edited

I rather like this idea. A lot.

But couldn't almost any undead or outsider be some sort of lost family relative turned cohort, especially if we're getting into long-gone ancestors?


Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell
Royal Tournaments by Jason Nelson

I am especially looking forward to these two. That Royal Tournaments is something I've been looking forward to for a year or so now (even since it was mentioned in 'Horns of the Hunter'), and I get the idea I'll like what the General classbook is about, as I'm a fan of mass combat. And hopefully this will have some information to work with those rules as presented in Ultimate War and Ultimate Battle.


Jason Nelson wrote:
Eric Hinkle wrote:
Hmm, will this be all or mostly mythic material, or is it only a little of the mythic stuff alongside non-mythic material?

This product (and the concept of this product line) is that it is entirely non-mythic material.

It's possible we could include a few mythic bits in a future Legendary Classes product, but this is all about new options for straight-up Pathfinder play (including hybrid classes, unchained variants, and more).

Thanks for the answer. By the way,I saw something about 'Legendary Class: General' which sounds like it would be near and dear to my heart. Can we get some hints on what to expect from that one?


Hmm, will this be all or mostly mythic material, or is it only a little of the mythic stuff alongside non-mythic material?

And as for Legendary classes -

the Fighter

the Barbarian

the Sorcerer

the Summoner

the Monk and/or Brawler

the Oracle

That would be just a starting list, of course! ;)


Just posted a review, hopefully it encourages some of the other owners of this to write their own. I really especially liked Mister Augunas' listing how he changed things and giving guidelines for how to do this with other archetypes.


Thanks everyone for the links and advice on where to go for a hardcopy of the information.


Looking forward to your take on the tengu.


I have a dumb question, just where can I find the feat 'Brew Fleshcrafting Poison'?


1 person marked this as a favorite.

The review of this one makes me rather eager to get it now. Even if only for things like the experts with artillery and cannons.


shadowkras wrote:
Quote:
How does using a magical beast as an animal companion work?

Basically the beast begins using your effective druid level - 3, and ends with effective level - 6 by level 20.

** spoiler omitted **

That seems like an odd arrangement with those level numbers (start out at -3 and end up at -6?), but a lot of fans will be delighted with it. Heck, the information on winter wolf and worg cohorts will please me.

shadowkras wrote:

Other than that, most of the other creatures are simply given with their required level to be a suitable leadership companion.

You could even get a huecuva or lantern archon as cohort.

Okay, I gotta ask, what the heck would you need a huecuva cohort for? They seem to be one step above zombies to go by the bestiary entry.

Still, someone will love it!


This might be it: http://paizo.com/products/btpy94oz?Races-Revised-The-Kitsune-Clans

*Re-reads original comment* Ahem, provided that you''re willing to buy it through Paizo's site.


technarken wrote:

Go Rogue (Or better yet the Unchained variant) Use traits as suggested, swap out Perauasive for Sap Adept. Take Enforcer and maybe Sap Master later. Enjoy being a Badass Technical Pacifist running around whacking people in the face with a sap yelling "Rethink Your Life Choices" as your demoralize attempt. Augment with Intimidate Skill Focus (and Skill Unlocks if unchained), Persuasive, and Circlet of Persuasion.

People might groan when you try to resolve conflict with "Hey, let's not fight" every time, but doing 6d6+11+ with free near-autosuccess demoralize when your foes just won't listen to reason will fix that.

For this route, what about combining the Bludgeoner feat (allowing you to do nonlethal damage with any bludgeoning weapon) with the Cudgeler style feat chain and the Skulking Slayer archetype for half-orcs? Then you could use a greatclub to wallop people for ridiculous amounts of nonlethal damage, provided you remember to charge.


The Dragon wrote:

Arachnofiend has a good point.

Sleep, Color Spray, Grease, Glitterdust, Web...

Pop-quiz: is this
a) a list of the best offensive options on the low-level wizard spell list?

or

b) a list of non-lethal spells?

Get the Merciful Spells metamagic feat and you can cast all the damage spells you like with it and have their damage be nonlethal. And if you need to really hurt someone, just don't use it.

There's also the Peacemaker feat from Champions of Purity for a +2 to the DC of any spell that forces aggressive and violent beings to become more peaceable. Actually that book has several ideas that can be used by a character trying to be more pacific than normal.


I'd go with Ultimaate Campaign, and if you can use 3rd party material the 'Ultimate' series of books from Legendary Games -- Ultimate Rulership, Ultimate Battle, and Ultimate War -- would be VERY useful to have. Not a requirement, but they really give some amazing options for kingdom building.


I second the Far Strike Monk, and the slayer can be good if you use your talents to pick up the Thrown Weapons combat style.


1 person marked this as a favorite.
Alexander Augunas wrote:
Ivan Rûski wrote:
Alexander Augunas wrote:
Barachiel Shina wrote:
Is Drunken Master in here?

Every monk archetype that isn't from a Player Companion or a Campaign Setting Guide is in this product.

If it does well, I also want to do Rage Unchained, which will have updates to the bloodrager, skald, viking (fighter) and wild stalker (ranger) archetypes so they use the barbarian's new rage wording, plus updates to the several barbarian archetypes out there that modify the rage class feature (like the urban barbarian). Another idea I had was an update to the ninja, creating an "Unchained Ninja."

Still gathering data to see how much people are interested in this product, however.

I, for one, would be very much be interested in Rage Unchanged for the bloodrager alone.

I actually just asked my company Facebook group this question, so I'll ask it here:

Would you prefer if I wrote an Unchained Bloodrager / Skald as a full class write-up so the changes to bloodrage / inspired rage would be in context of the rest of the class, or would you prefer that I fix only those abilities that need updating, rather than reprint the entire class?

I'd go with 'whatever way you think works better for the classes', myself.


General Rook wrote:
if you had improved disarm, but didn't have improved trip. Would the enemy get an AoO in the middle of your flurry?

As far as I know, they would.


Jason Nelson wrote:

Ultimate Armies is still targeted for a GenCon release.

Work work work work work work... :)

I am so looking forward to it. Hopefully by then we'll also be seeing that one release about tournaments as well.


I'd love to see information covering specific markets and what you will and won't find there, like the witchmarket and the Nightstalls in Katapesh.

More information on poisons would be appreciated. And something on slavery in the Inner Sea, like where do they get them from? Most Inner Sea nations are fairly well organized and should be trouncing slaver raids -- do they do debt slavery? Or use prisoners of war, or use it as a punishment for crime?

Maybe places where you can go to get illicit firearms and other weapons? That seems to be a constant headache of Alkenstar given how often they send shieldmarshals out to silence such people.

And prices on cursed items would be helpful. What if you want to find a robe of powerlessness to give to that troublesome wizard who's making problems for you?


1 person marked this as a favorite.
cannon fodder wrote:

Ooh, just discovered this and Ultimate Battle!! Looking forward to getting them next pay cycle!

Jason - any updates you're willing & able to share on Ultimate Armies? From the sounds of it, that's gonna be the one I need if my players successfully start a mercenary company.

I can honestly say that if you and your players like mass combat, they will love this book and Ultimate Battle as well.


I'm wondering if we'll get stuff like information on where black markets for, say, illegal magic and alchemy can be found.


I was beginning to wonder if we'd ever see anything covering these other places. I'm looking forward to this book.


Dumb question time, does this cover the 'throwing monk archetype' from the Ranged Combat Player's Guide?


1 person marked this as a favorite.

That's one heck of a review, EZG!


Is it possible for an Oracle of Battle to take Maneuver Mastery more than once to cover for different maneuvers? Say, once for Trip and once for Disarm?


I got it too. Thank you.


Hayato Ken wrote:

I hope some elephantfolk will finaly make it out of the Mwangi plains and make their appearance in the inner sea region.

Guess they have been in Alkenstar before, since that´s closer.

Always wanted to make a elephantfolk gunslinger, so i can reload the twf-guns with my trunk. And if there´s a misfire, you just trumpet it away.

Wait, they seriously have elephant-people in Golarion? Wow, don't know how I missed this.


Hello Paizo,

For some reason I've been unable to download the PDF 'Animal Races: Clan of the Swan' from Eric Morton Presents. I bought it last week and have tried repeatedly to download it, and nothing happens.

I doubt it's my computer since I've been able to successfully download other older purchased PDFs, from both Eric Morton and other publishers.

If the problem can be fixed I'd appreciate it.

Thank you for your time.


David knott 242 wrote:

Now it's just a matter of getting that adjustment. Unfortunately, I am in no better position than you to prod anyone to get it done. Could you let the rest of us known whenever you can download the file? There rarely seems to be a public announcement when such problems are fixed.

I'll make a post here when it can be downloaded.

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