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Vimanda

Eric Hinkle's page

2,302 posts. 79 reviews. 3 lists. 1 wishlist.


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90 new rogue talents? Do they at least give us some guidelines on which talents are best suited to whatever 'theme' you have for your rogue character? It might be a bit overwhelming otherwise.


The Legendary Rogues one ought to be pretty good. I'm looking forward to it.


Owen K. C. Stephens wrote:
Eric Hinkle wrote:
I'd like to know why Expanded Summon Monster doesn't let you summon psychopomps, or am I missing them? Maybe Pharasma keeps them too busy to let them go running off when a summoner whistles?

Basically, yes, Pharasma keeps them too busy. As do, I suppose, summoners who take Summon Neutral Creature. But the decisions was made from a Golarion-lore perspective that most people can't summon psycopomps without being priests of Pharasma, so they were removed from the list.

Eric Hinkle wrote:
And I wish we could have gotten something allowing Unchained summoners to have eidolons more than one alignment step away. Say, a good summoner trying to redeem their demon or devil buddy, or an evil one trying to corrupt that angel or agathion. And maybe some hints on just what exactly the eidolon gets out of the relationship with the summoner. Is it just for the chance to visit the material plane regularly, do they somehow get stronger by doing this, or do they just like the sumoner they're working with?
Those are neat ideas, but for Unchained I didn't have time to do more than make sure all the options were dual-summoner-compatible, and going into the summoner-eidolon relationship was beyond the scope of what I had room for.

Thanks for the response and for clearing up my question about the psychopomps.


I just got the PDF and I am definitely getting the hardcopy! This is something I've been waiting for, for a long time. I love the idea for the Guardian Spirit, the various feats (especially Scouting Summons and the tattoo feats), the information on binding and calling, the new monsters available to divine casters, all of it's wonderful.

I'd like to know why Expanded Summon Monster doesn't let you summon psychopomps, or am I missing them? Maybe Pharasma keeps them too busy to let them go running off when a summoner whistles?

And I wish we could have gotten something allowing Unchained summoners to have eidolons more than one alignment step away. Say, a good summoner trying to redeem their demon or devil buddy, or an evil one trying to corrupt that angel or agathion. And maybe some hints on just what exactly the eidolon gets out of the relationship with the summoner. Is it just for the chance to visit the material plane regularly, do they somehow get stronger by doing this, or do they just like the sumoner they're working with?


Owen KC Stephens wrote:

So, first, a massively revised and expanded Anachronistic Adventures is available in the current All-Star Bundle of Holding, along with products from Kobold Press, Dreamscarred Press, Legendary Games, and Rite Publishing! But only for another week!

Second, I released a free "adventure sketch," a rough outline of an adventure a GM can fill in and modify as needed for a specific game, for a Progress Level 4 Anachronistic Adventures game: Jurassic Island!

If this question is stupid then I beg everyone's pardon but: am I to understand that spending $7.95 gets you not only the starter collection at that link but the bonus as well?


Endzeitgeist wrote:

@Frank: Indeed, it shows - I'll take high-concepts over perfection any day and this one is VERY close to working perfectly, so kudos!

Okay, so the charioteer saw use last session in my main-campaign, when a PC's charioteer cohort took to the field during a massive incursion of over 1000 Undead suffused by necrotic flames sought to burn a northern frontier town (AAW Games' Rybalka) to the ground. The PCs had 2 hours to prepare for the onslaught and made the whole village essentially one gigantic death trap - they had the people erect haphazard barricades, sniper nests on the roofs and created impromptu traps galore - all went pretty well for the PCs until I unleashed 4 massive, unique and templated undead elementals as well as a stamped of blackfire mammoths on the barricades, whereupon they collapsed like cinder and the retreating battle began.

The charioteer was exceedingly awesome in providing PC mobility - beyond trampling the lesser undead and cleaving paths through the horde, hard veering brakes that catapulted the paladin/swordmaster hybrid right into the face of a mammoth, had him, Smite-crit the beast and then, run from the collapsing carcass to jump right at the 18 ft. Gravestone-infused Earth-elemental while the charioteer crashed into its legs would probably constitute the high points of this archetype's use during the combat. :)

Just that description of the charioteer reminds me of some very old art I once saw of Cu Chulainn riding through the armies of Connacht mowing men down left and right. You have one heck of a game, End!


Just asking, what details does this book give us on conjuring and summoning focused groups in Golarion? Do they say anything about the old Sarkorian god-callers, like whether or not that was something common to other Kellid cultures such as the Numerians?


That's a lovely cover illustration for this PDF. Who does the kitsune art in your releases?


I have to second what Lurion, Endzeitgeist, and Chemlak have all said, they have some great ideas there. I'll have to go through the Leadership Handbook once again for some more ideas myself. I especially like their ideas about loner and dynastic perks; and maybe there could be room for a few more mass combat perks? I'd love it if they could be made to work with the rules from the 'Ultimate' series of PDFs/books from Legendary Games but that's probably asking for too much.

Whatever we get, I'm looking forward to it.


Owen K. C. Stephens wrote:
knightnday wrote:
Eric Hinkle wrote:
I'll love reading this one just for the rules on poisons. Heck, I'd get a Player Companion that got all the various rules for poisons and poisoners together in one place.
Will this book use the information on poisons from Pathfinder Unchained?

No, which kinda makes me sad but I only have so much room. In most cases, the rules from Pathfinder Unchained are optional rules that just don't play well with the rules they replace so, like the words of power from Ultimate Magic, we provide them for GMs who want to play with the feel and style of their campaigns — but we don't have space to present supplemental material for both the existing rules and the optional rules.

There are some exceptions. The Unchained classes are generally pretty close to the standard classes, so even when something doesn't work perfectly for both versions it seems to just take a quick note to make a new option compatible for both. I have an outline for a future book that mentions the stamina rules as a special case. But sadly there's just not space to cover every possibly implication of ever Unchained rule. It's a toolbox, so you should still be able to use its tool, but it'll take some elbow grease.

Ah well, so long as we get some more information on how to use and make poisons useful, I will be very happy.

The news about the kitsune information pleases me as well.


Will McCardell wrote:

Thanks for the review, Eric!

To answer your questions:

Flagbearer was indeed altered here. We thought it fit well, but that as written it'd be a bit too good.

Skirmishing is sort of a different way of damage than anything else in the system, so here is how it is supposed to work:

You have a dice pool. It's comprised of a number of d6s. If you get the tactic as soon as possible, your dice pool will have 1d6 in it. You also get 2 lines when you use this. Each line will do 2 points of damage, and you can assign any number of the dice from the dice pool to either line. If taken ASAP, that basically means you'll have 2 lines, one that does 1d6+2 damage, 1 that does 2 damage. Once you get a 2nd d6 in the dice pool, you could have 1 line that does 2d6+2 and the other doing 2, or two lines that do 1d6+2, etc etc.

The lines will follow the usual rules for line effects, same as spells. So, act like someone in the troop's squares is casting lightning bolt, and resolve it that way. :) Hopefully that helps.

Ah, thank you for explaining that.


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Just posted a review for this amazing book and I hope it brings in some sales. It deserves them!

I will admit to some confusion about the skirmishing tactic on page 13.

First it says that you get a pool of dice equal to 1d6.. Does this mean you roll 1d6 for the damage done, or that you roll 1d6 to see how many dice of damage you get? I'm guessing the latter because it also says that the dice for damage are to be divided between the two 20-foot lines affected. Though that seems like the potential for an awful lot of damage there, especially given that the dice rolled for the pool increase at 4th and every third level afterwards.

Also, with the 'two 20-foot lines extending from any corner starting in the squad's space', are these lines running horizontally, across the front of the squad, or vertically, away from the squad? Or can they be either?

I hope I can soon get the answer that will explain what I'm missing or mistaken about here. I also hope we can get even a small release in the future covering things like additional extraordinary tactics and genius stratagems, I would love to see some more of those. This is a great book!


1 person marked this as a favorite.

Legendary Games, congrats on having Cyborgs as the #1 top download from other companies at Paizo! And you've also got Ultimate Commander and Legendary Paladins in there too!


Oh I'm going to be loving these. Thanks so much for making these PDFs.


Alexander Augunas wrote:
Dietrich von Sachsen wrote:

Just want to say Alexander, I really enjoyed this book. Nicely written, and a good way to include numerous systems. The Leadership Perks, in particular, my players and I are enjoying.

My only really niggle - and it's not so much a criticism as a desire for more! - is that, given that each character gets 10 Leadership Perks over the course of their career and can only have one title at once - is that my players and I felt the number of Perks was a little on the small side, especially since we were not using the Relationship system. P

While I certainly won't be so un-gallant as to expect or demand anything, but any chance that we might see a small supplement with additional perks in the future?

Again, great work!

Definitely. This summer I'm planning on releasing Leadership Expansion I, which will feature a Relationship System that is tied back to the Leadership rules. (Particularly your reputation, which has a sizable factor in determining your starting attitude with another person and how quickly you can build relationships.)

Its also set to feature a LOT of new perks. A LOT. I have ideas for perks of almost every type, plus new types like congregation (perks that only work if your cohorts and followers worship your deity), chivalric (perks that only work if your cohorts and followers belong to your cavalier order), coven (perks that only work if your cohorts and followers build a coven with you), and more.

Looking forward to this!


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Jason Nelson wrote:
Eric Hinkle wrote:
Will McCardell wrote:

Thank you both! Linda has some other books out with Legendary Games as well, namely Treasury of the Kingdoms (and Pirate Codex too!).

And CB, you've definitely hit the nail on the head for how we wanted it to work. Actually getting a number of men would need a spreadsheet of sorts to keep track of, and we wanted to hit all the high notes of this concept with minimizing the any headaches.

I'll definitely recommend Treasury of the Kingdom to anyone who wants some magic items that are meant for a kingdom building and ruling campaign. Her work in it is very well done and I loved the originality, like the little magical watchtowers and the magical plow to make farms more productive -- really, that's the kind of thing that non-adventurers would be looking for, and that a realm of any size could use!

And pardon my asking but has any progress been made on getting the physical copies of the book out to those of us who bought them through the LG site? Or the corrected PDF?

Hi Eric,

I thought I had sent the books out already to those who had bought them. My mistake. I'll get those going today!

EDIT: Updated PDFs and print copies sent! Thanks for the reminder.

Thanks for the revised PDF and the book, I got the first and am looking forward to the latter. And I'll have to run off a copy of the PDF so I can refer to it for a review.


Chris Ballard wrote:
Centaurs get a cavalier archetype. Chateau-Kia get new items. Cyclops get two new oracle curses and an oracle archetype.

I am especially looking forward to getting the information covering these two given their importance in one of my favorite APs, Kingmaker.

And a cavalier archetype for the centaurs sounds like something long overdue.


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Just did a review for this one. I especially like what you did with the stalwart defender, it feels like such a fun PrC now.


I should have said that while I like the review, a star rating for it would have been helpful too (though it certainly sounds to be in the 4-5 star range).


Will McCardell wrote:

Thank you both! Linda has some other books out with Legendary Games as well, namely Treasury of the Kingdoms (and Pirate Codex too!).

And CB, you've definitely hit the nail on the head for how we wanted it to work. Actually getting a number of men would need a spreadsheet of sorts to keep track of, and we wanted to hit all the high notes of this concept with minimizing the any headaches.

I'll definitely recommend Treasury of the Kingdom to anyone who wants some magic items that are meant for a kingdom building and ruling campaign. Her work in it is very well done and I loved the originality, like the little magical watchtowers and the magical plow to make farms more productive -- really, that's the kind of thing that non-adventurers would be looking for, and that a realm of any size could use!

And pardon my asking but has any progress been made on getting the physical copies of the book out to those of us who bought them through the LG site? Or the corrected PDF?


Zhayne wrote:
Now I want to create the Dinobots as a cadre of barbarian warriors.

Well, if you used the Cyborgs PDF from Legendary Games you could probably manage something.


1 person marked this as a favorite.

Congrats to Everyman for getting this PDF at the #4 spot on the top ten downloads from other companies list!


Alexander Augunas wrote:
Eric Hinkle wrote:
Alexander Augunas wrote:
TheDisgaean wrote:
Really good all things considered. You should do the other unchained classes too.

I've got Unchained Rage done; it'll be out on June 1st. It deals with fitting the bloodrager, rage prophet, skald, and stalwart defender with the new rage mechanics, plus adds a bunch of new feats for unchained barbarians and updates even more.

Right now, I'm slowly working on Unchained Cunning, which gives the ninja some of the Unchained Rogue's toys and gives the Unchained Rogue some new archetypes and rogue talents to play with.

Any chance this book will cover the Primal Hunter barbarian archetype from the Ranged Tactics Toolbox?

EDIT: And let me add that I am looking forward to this new release very much.

I actually wrote the product specifically so I could update the Primal Hunter, the Savage Technologist, and the Urban Barbarian. The fact that I also had space to update the Viking (Fighter archetype) was icing on an already delicious, rage-inducing cake.

It will be released on June 1st.

If Yigg and other customers can come up with a list of once-per-rage rage powers that need converting, I'm not opposed to updating those and adding them on after the fact. If there's a lot of rage powers that need updating, however, I'll have to do it separately as a cheap, $1 product, though.

Thanks for letting me know this good news. I will DEFINITELY be keeping my eyes open for this!


Will McCardell wrote:

Thanks Liz!

Eric, thank you for the words. I recall Jason saying that he'd submit the work to Paizo once the table was fixed, so I believe it will be fixed. Spoiler: the squad does go to level 20.

Oceanshieldwolf, this is a class that I and Linda Zayas-Palmer designed, yes.

I guess those of us who bought the book through the Legendary Games site will be getting an e-mail with the corrected tables and such? Like others have said, it's not a major problem but they would be nice to have.

And I want to wait until I get the physical copy before I try writing my own review. Like Chemlak said, this is one book that deserves as many positive reviews as it can get.

Thank you very much for what you created here; if this is any sample of what can be expected from both yourself and Legendary Games in the area of new classes I'm definitely going to be keeping my eyes open for them.


Such a strange coincidence, this coming out the same time as the new Jurassic Park movie... ;)


Alexander Augunas wrote:
TheDisgaean wrote:
Really good all things considered. You should do the other unchained classes too.

I've got Unchained Rage done; it'll be out on June 1st. It deals with fitting the bloodrager, rage prophet, skald, and stalwart defender with the new rage mechanics, plus adds a bunch of new feats for unchained barbarians and updates even more.

Right now, I'm slowly working on Unchained Cunning, which gives the ninja some of the Unchained Rogue's toys and gives the Unchained Rogue some new archetypes and rogue talents to play with.

Any chance this book will cover the Primal Hunter barbarian archetype from the Ranged Tactics Toolbox?

EDIT: And let me add that I am looking forward to this new release very much.


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This is a great product, and I truly enjoy it, but I hope this one has the corrected chart for the general's troop.


Jason Nelson wrote:
Eric Hinkle wrote:
Chemlak wrote:
Glad to see I'm not the only one who spotted the chart: I emailed Jason about it a couple of days ago. I'm certain it's meant to go to 20th level because the level of the squad is equal to your class level. I figure it was a layout glitch that snuck past the editing process.

Thanks for letting me know that it wasn't just my PDF.

Chemlak wrote:
I think we all want to see a "how to build a Troop" guide. Perhaps in Ultimate Armies?
From your mouth to the designer's ear, I hope.

Correct on both counts.

1. The missing lines in the table were a layout glitch. I've sent a note to layout and we'll post up the new version (and send it to people who have already bought it) once it's done.

2. Ultimate Armies will include a troop template that can be used to convert creatures into troops.

Thank you! And curse you for leaving me salivating like Pavlov's dogs for Ultimate Armies now. ;)


Chemlak wrote:
Glad to see I'm not the only one who spotted the chart: I emailed Jason about it a couple of days ago. I'm certain it's meant to go to 20th level because the level of the squad is equal to your class level. I figure it was a layout glitch that snuck past the editing process.

Thanks for letting me know that it wasn't just my PDF.

Chemlak wrote:
I think we all want to see a "how to build a Troop" guide. Perhaps in Ultimate Armies?

From your mouth to the designer's ear, I hope.


Not too sure if this is the right place or not for this, but... I just picked up a copy of Ultimate Commander and while I love it on first reading and wholeheartedly recommend it to anyone who wants to use small-unit tactics in their game, I did notice a couple of things:

1) The chart on page 10 in the PDF for the statistics of the general's squad only goes up to level 18. Does this mean the squad ceases to improve past 18? Or should we just use the information for the zombie horde on page 26 at levels 19 and 20 to cover it?

By the way, that alternate class, the Hordelord? Great idea.

2) I like the information for the troop template at the back on the book, though could we get some information on things like how to determine their collective hit dice, AC, and challenge rating? And do they do the same damage as individuals or do they inflict more?

Sorry about those quibbles and I really love the book. Looking forward so much to my physical copy!


Zaister wrote:
Cthulhudrew wrote:
Samy wrote:
Will Thieves' Cant be covered in any way?
They "cant" do that. :D
Does that even exist in Golarion?

There's probably a different version in every major community. That said some hints at what they're like would be appreciated.


Yeah, there's some good stuff there. Like Legendary Tournaments -- finally! Woohoo!


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Oh and I saw the Ultimate Commander now listed on the LG website.

Ultimate Commander right here!

That description makes it sound amazing. And is this the book we were promised with the information on the Troop template and sample troops and armies?

*Sigh* You people are just trying to get all of our money, aren't you?


Thanks for this message. I was kind of surprised subscribers to the site didn't get this heads-up in email.

And I'll definitely be picking something up from you during this sale!


Wow, great review by End, and I have to admit that these feats sound amazing for guys who want to stay away from lances -- not that there's anything wrong with them, but variety is the spice of life etc.

I am definitely getting a copy!


I like the review written for this one.

I am especially curious about the way to let a bloodrager get some Paladin-esque abilities. Makes me wonder about the possibilities in a celestial-bloodline angel-variant Aasimar with that archetype.


Yumeko wrote:
A question regarding the book: I don't get the use of divisions. Should I use them as a "small" army, with the statistics of an army two size smaller?

Division are just part of a full unit, permitting you to have differently-equipped troops in a single group of soldiers. That's really all they're used for. You don't have to use them unless you want to add some complexity to the troops you have.


Endzeitgeist wrote:

Serpent Skull

Council of Thieves
...because these two can benefit most from LG adding cool material.

If we also take 3.X APs:

No.1: Second Darkness. Needs a whole array of books to streamline it!
No.2: Legacy of Fire. Not much Al Qadim-ish stuff out there.

I'll second pretty much all these choices, but especially Serpent Skull. You can't go wrong with fighting the Serpent People.


Luthorne wrote:
Eric Hinkle wrote:
Ross Byers wrote:
Eric Hinkle wrote:
So Kyra summoned a Monadic Deva to take down some poor Lemures? Kind of overkill there, isn't it?
Maybe this book introduces some Angels between the Cassian and the Devas?
I don't know, does it? Though I'd be surprised to get new monsters in a Player's Companion.

Well, the product description does say...

Quote:
Advice on dealing with different types of outsiders that can be called and bound, and two brand-new creatures appropriate for such magic.

*slaps forehead* Duh, yeah, it helps when I pay attention.

Thanks for the correction.


Queen Moragan wrote:

Is there any chance of getting the kingdom stats for the new buildings? Or should they be considered Terrain Improvements?

Bandit Camp, Large ?
Bandit Camp, Small ? (apparently missing)
Druid's Grove ?
Redoubt ?
Treehouse ?
Witch Hut ?
Wood Shop ?

My desire to own a copy of this book grows stronger upon reading these words. But why would a kingdom ruler want to have bandit camps in their own country? Wouldn't it make more sense to encourage them in a neighboring country?


Linda Zayas-Palmer wrote:
Canadian Bakka wrote:


That being said, I do have two questions regarding the Battle Standard of the Fallen: (1) what is the ACR of the army created by the magic item, and (2) what is the army's HP?

Whoops, sorry about that.

1) The ACR is 7.
2) The army's hit points are 31.

Thanks for sharing this information, and thanks even more for writing this great PDF in the first place.


Ross Byers wrote:
Eric Hinkle wrote:
So Kyra summoned a Monadic Deva to take down some poor Lemures? Kind of overkill there, isn't it?
Maybe this book introduces some Angels between the Cassian and the Devas?

I don't know, does it? Though I'd be surprised to get new monsters in a Player's Companion.


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So Kyra summoned a Monadic Deva to take down some poor Lemures? Kind of overkill there, isn't it?


Canadian Bakka wrote:

I really like this product and I hope to see more items along the lines of what Eric Hinkle has mentioned.

That being said, I do have two questions regarding the Battle Standard of the Fallen: (1) what is the ACR of the army created by the magic item, and (2) what is the army's HP?

Cheers!

CB out

Yow, and I didn't even notice that about the Battle Standard of the Fallen when I did the review. My apologies, everyone.


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That review definitely makes me want to get a copy of this PDF.


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It all sounds great, but I'm especially looking forward to the information on bloodragers that can summon and Hellknight signifers. Like to see if it becomes possible to make an Infernal bloodline bloodrager that can become a signifer.


brad2411 wrote:
Bardess wrote:
Can I know something more on "Familial Cohorts"?

** spoiler omitted **

Edited

I rather like this idea. A lot.

But couldn't almost any undead or outsider be some sort of lost family relative turned cohort, especially if we're getting into long-gone ancestors?


Legendary Classes: The General by Linda Zayas-Palmer and Will McCardell
Royal Tournaments by Jason Nelson

I am especially looking forward to these two. That Royal Tournaments is something I've been looking forward to for a year or so now (even since it was mentioned in 'Horns of the Hunter'), and I get the idea I'll like what the General classbook is about, as I'm a fan of mass combat. And hopefully this will have some information to work with those rules as presented in Ultimate War and Ultimate Battle.


Jason Nelson wrote:
Eric Hinkle wrote:
Hmm, will this be all or mostly mythic material, or is it only a little of the mythic stuff alongside non-mythic material?

This product (and the concept of this product line) is that it is entirely non-mythic material.

It's possible we could include a few mythic bits in a future Legendary Classes product, but this is all about new options for straight-up Pathfinder play (including hybrid classes, unchained variants, and more).

Thanks for the answer. By the way,I saw something about 'Legendary Class: General' which sounds like it would be near and dear to my heart. Can we get some hints on what to expect from that one?


Hmm, will this be all or mostly mythic material, or is it only a little of the mythic stuff alongside non-mythic material?

And as for Legendary classes -

the Fighter

the Barbarian

the Sorcerer

the Summoner

the Monk and/or Brawler

the Oracle

That would be just a starting list, of course! ;)

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