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Eric Hinkle's page

2,145 posts. 63 reviews. 2 lists. 1 wishlist.


1 to 50 of 2,145 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

zergtitan wrote:
I am so excited for this that I have been trying occult rituals to bring this release closer. so far nothing has occurred. But I have begun to hear scratching in the walls of my room, is that a bad thing?

No, but if the walls start breathing and you see demonic faces in the wallpaper mouthing indescribable eldritch blasphemies, it's probably time to call in the pros.

I was undecided about this until I saw the bit about 'building camps and strongholds in the untamed wilderness.' Guess I'll have to get this one now.

Nardoz Zardoz wrote:

This product should have rules and an official chart for oversized weapons and weapons for exceptionally large creatures!

Really, the Giant Hunter's book should have had it too! That book even offered more ways to use oversized weapons.

Get on it Paizo! It is long, long, long overdue.

If you're willing to buy a 3rd party product, there is a table listing weapon damage at different sizes going from Fine to Colossal in Everyman Games' Microsized Adventures PDF. It's also got some great combat maneuver rules that can be used with giants.

1 person marked this as a favorite.

I like that review by End. And seriously, 65 pages of material for $6? That's one heck of a lot of material for that price.

Alexander Augunas wrote:
swordfalcon wrote:
Alright so anything stat wise is already baked into the dragon companion. Do dragons get any kind of dark or low light vision. From what I was seeing in the regular animal companion section on paizo most animal companions get one or the other along with things like scent and other unique qualities dependent on the animal in question. Also languages, the dragon's companion starting languages isn't listed in the draconic companion section, since it is a very intelligent being and also has a class skill in linguistics. I initially thought these were included under the racial traits section, but...

Dragons are able to speak and gain the languages associated with their languages racial traits, similar to how an improved familiar is able to speak any language in its stat block.

If the dragons don't have low-light vision or dark vision, that's a bug that I'll look into after I get home from work.

Darkvision and Low-Light Vision are part of their racial traits, at least in my copy of the PDF.

Thanks for that list of clans, Epic Meepo.

Epic Meepo wrote:
Ambrosia Slaad wrote:
VM mercenario wrote:
Cool thanks. I still have to buy clan of the bat and clan of the pig to see how you did flying and aquatic races, but expect to see it around mid march.
Clan of the Bat just got updated with an additional two pages of new content. w00t!

Yep, Clan of the Bat now has two pages of new information about non-vampire Bats.

Also, Clan of the Bear, Clan of the Deer, and Clan of the Rabbit were all updated to add a scent ability that got lost in cut-and-paste limbo.

Clan of the Pig and Clan of the Turtle will receive a few cosmetic tweaks soon.

After that, I will be adding two additional pages to Clan of the Bear, since I have more to say about Cave Bears and Polar Bears, plus a new bloodline option for the bloodrager class.

On one hand, new stuff for bloodragers and others, which is good. And yay for Cave Bears and Polar Bears. On the other, I just printed copies of these out for my own reference, and now I'll have to do it again! Grumble...

Epic Meepo wrote:
Following those updates, I'll be moving on to some new releases, namely Clan of the Raptor and Clan of the Swan.

And we get some birds, unless you mean the scaly sort of raptors. Any hints on what sort of 'subclans' we can expect in these releases? I.e., eagles, hawks, swans, ravens, etc.?

And I like the new additions to the Bat Clans.

This sounds like it could help me try something I heard about long ago (though done for the old 'Bunnies & Burrows' system), where the player characters got shrunk down to the size of mice in a very creepy old house, and end up having to deal with these hyperintelligent mutant rats who have been messing around with this one book from the library, Necronomicon something or other...

Basically, they ended up in the house from 'Rats in the Walls', but Brown Jenkin was around, too.

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Kvantum wrote:
Barachiel Shina wrote:

Now I am only going based on what I have read here and on so I could be wrong but.....

You mean to tell me there are new skill uses for Bluff/Diplomacy and Stealth (like HIDING BEHIND OR WITHIN BIG CREATURES!) but---

One of the most well known staples of combat with massive enemies, the ability to climb atop and hang on to them while fighting them, is found no where in the book? Not as a new Climb skill option (which would make the skill more useful) or as a feat?

Both WotC and Paizo lack this mechanic in the game.

Why exactly?!

Rite Publishing's outstanding (imo) release 101 New Skill Uses has an expansion of Climb to cover this, if you're willing to go 3PP.

There's also rules for this in Everyman Games' Microsized Adventures PDF, as well as for things like the Crush combat maneuver (letting the giants stomp on those annoying dwarves and halflings) and a great chart for how to handle weapon damage by size. I personally consider it a great piece of work.

Seems like there's quite a few gun-toting characters this time around, not that I'm complaining.

EDIT: And having looked at the link, the art looks good; and I'm pleased to see that there's a Ratfolk character there.

I read that list at the link. Very nasty and well done.

carborundum wrote:

Well, my group have given Captain Odenkirk and crew a special bonus in recognition of their good work.

** spoiler omitted **

Heh! Great plan there, and truly worthy of Asmodeus.

Owen K. C. Stephens wrote:
I did, in fact, include the estoc.

Good news, and thanks. I do seem to recall you also mentioning it in one of the old Super Genius PDFs, I'm eager to see the 'canon' version of that blade.

Zhangar wrote:

@ Eric - That's Dretha, Orc Goddess of fertility, birth, and death.

Though I suppose it's fitting that the orc equivalent to a love goddess is both armed and madder than Hell.

Thanks. I guess that explains the wolf pups too, given what her sacred animal is.

I like that picture of Mother Orc and the 7-8 kids she has there. If that is common in Orc family life, maybe now we know why the menfolk spend so much time fighting with the neighbors?

The guide to the 20 different kinds of swords sounds like it's going to make the book worth buying all by itself. I'm hoping we get some stats for blades like the estoc.

Alexander Augunas wrote:
Thanael wrote:
Have you seen Legendary Games Ultimate Relationships yet? Any ideas on how to integrate those rules with your leadership rules?

I have. I'm still digesting it. If I like Ultimate Relationships, I could forsee a future where I put out a cheap product with Leadership Perks to support it. (Maybe $1.99 or something.) I was originally going to do a rewrite of the Relationship Rules myself down the line, but if Mark did it better I have no problem supporting his work.

From what I've seen so far in the product, the one-or-two Relationship Perks that I DID have in the book should fit nicely with Mark's rules.

Talking about new Leadership perks, would you say that several of the feats listed in the [i]Quests & Campaigns[i] Player Companion such as 'Center of Power', 'Fortunate Ruler', 'Inspirational Commander', and 'Natural Ruler', would work as perks, given that they affect your ability to manage kingdoms and armies?

Also, if some player wants no part of the Leadership rules but the others do, would it be okay to offer him a free feat at start to make up for it?

Being a big fan of KIngmaker (where the froggy Boggards play a decent role) as well as of weirdness in general, I'll naturally have to get this one. JUst to see if they have other amphibians along with the frogs.

Jason Nelson wrote:

This month is the last frantic rush to the finish on our giant mythic project from last year, but once that's out the door I'll have a nice break to breathe and catch up on projects like this one.

I think you'll be very happy with what's coming in Ultimate Armies.

Good news!

Dumb question, but is this related at all to 'In The Company Of Giants' from Rite Publishing?

Melkiador wrote:

I love the concept of summoning, and was so excited when I found out Pathfinder had a Summoner class. I'm still a bit sad about how looked down upon that class is.

I have to agree with this. I love that class -- I mean, you get to make your own pet monster. What's cooler than that?

Glad to hear that it's nothing bad, and I'm looking forward to seeing the new material coming out.

I've looked through this, and I have to say, I like the Primal Savagery spell AKA 'Become Godzilla'*.

* -- Okay, not really, but it's pretty good. +8-+10 to Strength and Constitution?

Have you guys stopped doing the 2 for Tuesday? I'm only asking because it's been more than a week now and the "Mythic Monsters: Devils" book is still at the sale price.I'm hoping it's not that something bad's going on with you fellows.

Lilith wrote:
Troglodytes are to lizardfolk as morlocks are to humans?

Sot of, in my friend's version of them.

Thanks for the response Epic Meepo; and 40 potential clanbooks? Yikes! At least we'll have a very good selection of beast-folk races to choose from by the end.

Also, the real-world folklore of the Indian subcontinent mentions numerous mythical clans associated with animals (Garudas, Nagas, Vanaras, etc.); any campaign setting modeled after ancient India might have plenty of animal clans scattered about.

I remember something similar from Russian folklore about villages of speaking animals in the deep woods. Sometimes living in contact with humans, and even having kids with them -- though that latter might be going a bit far for many a campaign.

Wolfgang Baur wrote:

I know! Seems like it should have happened years ago, and I do believe there was a Dragon Magazine article that did an ecology for them.

Here we go: Dragon 335, Ecology of the Lizardfolk

Thanks for the link, Mister Baur.

BTW, this will be an odd question, but has anyone ever figured out how or even if Troglodytes are related to Lizardfolk? They certainly do look an awful lot alike, and a friend of mine has some personal canon in which the Trogs are mutated demon-worshipping descendants of 'normal' Lizardfolk. However, they have problems with sterility from said mutations, which leads them to kidnap female Lizardfolk for breeding.

Which in turn lead to an adventure where the PCs saved the 'kidnapped women' from Troglodytes only to discover that they'd just saved female Lizardfolk. Rather odd but he was like that.

Those archetypes sound original. Though I do wonder why it took this long for someone to turn the lizard people into a PC race.

Talking arcanists, is anyone else delighted with the Brown Fur Transmuter's ability to cast personal polymorph spells on other characters? It's something that I wanted to see a long time ago.

And does it feel to anyone else that certain Bloodrager bloodlines work much better with certain archetypes than others? I can't see anyone but an Abyssal bloodrager as a rageshaper, or a Fey bloodrager as a greenrager.

Just did a review for the Bats, nice use of Mayan themes with this one!

Just did a review for this one, and I hope it gets some buys for the PDF. Suffice to say that the Turtles are a great race for someone who likes to play armored tanks.

I'll love reading this one just for the rules on poisons. Heck, I'd get a Player Companion that got all the various rules for poisons and poisoners together in one place.

I know I'm looking forward to it. It'll be interesting to see how the Frog Clan stacks up against the Boggards. Though after reading the one about Rabbits, I'm very eager to see the ones covering the Horses, Elephants, Oxen, and especially Horses.

And I really like the idea of using some of these races as replacements for the more usual fantasy races, like badgers for dwarfs, the Pig Clan for orcs. And Orcs = Orca? Clever bit there. I know some fans that love them just for that angle.

Do you have any idea on just how many of these 'Clanbooks' you'll be making? Also, any idea on just where they might be found in Golarion? I like to think that many of them can be found in places close to the First World, like the River Kingdoms and the Land of the Linnorm Kings.

Christopher Rowe wrote:
Eric Hinkle wrote:

HI all, I've been trying to discover just which Player Companion has this magic item I just know I saw, a sort of 'Titan's Elixir' that basically lets you use Giant Form 1 on yourself. I remember seeing it in a recent Player Companion, but for the life of me I can't remember which one and I'd like to find it again.

Any help would be appreciated!

Hmmm. Could it be the Colossus Draught from page 58 of Inner Sea Combat?

I checked and you're right. Thanks for the help.

Just wrote a review for this one. Who knows, with the new Giantslayer AP coming up and the old-school orcish feel of the Pig Clan, maybe folks will buy it just to get an idea of what orcs were before Pathfinder! And it's got plenty of fun original ideas of its own, too.

I wrote a review for this one; I really like seeing someone use non-standard animals for a beast-folk race, especially with the detail given their culture here!

I know that I'm probably being foolish bringing this up, but -- for some reason when I purchased this on the LG site a few moments ago, I got a 98% discount on it? I don't think I'm complaining, but I'd like to know how that happened.

1 person marked this as a favorite.

Yes, though not a very high DR.

Oh there are such amazing ideas in here! Maybe there's a stand/trader who sells you the knowledge of who is your One True Love, as well as how and where to meet them?

Of course they might not bother to tell you that they're dead, or <i>undead</i>, or already married, or some monstrous species that likes to eat people, or live on some other world/time/dimension which would make meeting them in person difficult, or what have you.

HI all, I've been trying to discover just which Player Companion has this magic item I just know I saw, a sort of 'Titan's Elixir' that basically lets you use Giant Form 1 on yourself. I remember seeing it in a recent Player Companion, but for the life of me I can't remember which one and I'd like to find it again.

Any help would be appreciated!

Epic Meepo wrote:

Animal Races: Clan of the Rabbit is now available here in the Paizo store and also here.

Clan of the Rabbit is an important addition to the Animal Races series for anyone who wants to know more about the Zodiac Council that has been mentioned in several other titles. Clan of the Rabbit is also the first Animal Races title to explicitly mention a campaign setting where animal races are the predominant races. (That campaign setting is located on a demiplane that can be easily added to almost any established setting.)

I'm not sure why, but when I read 'Clan of the Rabbit' I'm left wondering if they venerate the Prince with a Thousand Enemies as their ancestor.

Or maybe the PDF can be used to create a brutal rabbit tyrant of a downtrodden warren who routinely kills the biggest and nastiest monsters he can find just to prove that "Monsters aren't dangerous, you fools!"

I'd love to see the Ultimate Armies book, along with maybe a mass combat AP or module using the rules you folks have made, and that 'Tourneys and Tournaments' book for the Kingbreaker series. Heck, anything new for Kingbreaker would delight me.

Ashram wrote:
RAW it can work, if you have Weapon Versatility. Using that and changing the damage to piercing would allow a staff to qualify, although naturally you'd have to be using it one-handed through Quarterstaff Master and not ever use it two-handed to get the benefit.

OT but I'd say it's about time we got a feat like that.

Aleron wrote:
Not to mention you can't take the large evolution until level 8 at the earliest anyway. Best you'll get is a medium sized until then.

Unless you take Enlarge Person as a spell, since a summoner can cast that on their eidolon using their class abilities. It's a nice stopgap until you hit 8th level.

Malwing wrote:
I somehow doubt that this will have new monsters for the Summon Monster spells considering that those spells are already pretty powerful which leads me to wonder what IS in the book.

Possibly specific summonings like we got in Horsemen of the Apocalypse?

Ross Byers wrote:

An arcanist who gets the benefits of a wizard school is still a level behind a wizard on spells.

An arcanist who gets all the benefits of a sorcerer bloodline starts making the sorcerer look bad.

Doesn't the one archetype in the book effectively give the arcanist a sorceror bloodline at the expense of 3-4 exploits? Just like the one that gives them full access to a wizardly school of magic for about the same price?

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Snorter wrote:

(ninjaed by Eric...that's what I get for casting Wall of Text)

I think you may be reading too literally into what the Order represents to the Cavalier, as being an in-world organisation, with a physical base of operations, and then wondering for example, where the headquarters are for The Order of The Star, The Order of the Cockatrice, The Order of the Dragon, etc.

My interpretation (and I'll address why below) is that the Order is a spiritual and philosophical viewpoint, that drives the Cavalier in his overriding goals, and his dealings with others.
Essentially, the Cavalier believes in the principles of 'Starhood', or 'Cockatriciousness' (yes, that's now a word), in the same way someone of another class may declare themselves dedicated to 'mercy' or 'being the alpha of every group'.
These principles neither require them to be signed up with an existing (organisational) order, nor prevent such, though some may well be a poor fit, such as a Cavalier whose class choices insisted on personal aggrandisement would chafe in an order dedicated to humility.

Why do I use that interpretation?

1) It allows for the existence of many more background stories, and play styles, such as Knight Errants, Questing Knights, Penitent Knights, and others who choose to take a solitary path.

2) It allows for settings in which entry into a Knightly Order is a title that is earned or bestowed for deeds done, in which case it makes more sense that it happen to the PC at a level above 1st.

3) How about PCs who are Cavalier in class, have the abilities, but find themselves barred from membership from political orders of knighthood, due to some stigma (a half-orc asking for membership in Lastwall would probably face suspicion), or outdated prejudice ("This is a man's army, we have no need for girls!" - note this could be flipped around; "I WILL show them I'm pure! I WILL be the first MAN to ride a unicorn, and I'll do it with or without their help!").

4) It also allows for Cavalier PCs to take...

You did the Hellrider PrC?? I love that one. Even if every time I look at it I think 'Order of the Nail' -- they seem a natural for Hellknights devoted to fighting bandits and marauding monsters.

If they ever do a 'Hellknights of Golarion' book I hope they PrC gets included with it.

Given that the Order pf the Nail is very opposed to bandits and wild monsters (two things you find a lot of in Kingmaker), some of them could show up to help establish the rule of law over the Stolen Lands.

If you want some pre-made assassins for Kingmaker, then Jon Brown Enterprises (JBE) has a whole small PDF of them here onsite. They're a pretty good collection, too.

I would definitely get such a book.

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