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Mister Augunas did a great job with this one. Between the personas and archetypes you should be able to build just about any sort of swashbuckler imaginable.
I only have two really really minor complaints:
1) Why remove the ability to use Charisma in place of Intelligence to qualify for combat feats? Was it deemed too overpowered?
2) Though this probably wouldn't have been the best place for it, I still wish we could have gotten an archetype for Aldori Swordlords. The Aldori dueling sword can be used with Weapon Finesse if you've got the Exotic Weapon Prof., it seems like it'd work with most swashbuckler class abilities as well. Really a minor nitpick, I know, but I would have enjoyed seeing it.
And does the Aldori blade count as Heavy or Light Blades for the fighter weapon groups?
Really again this is a great, great piece of work. I'd buy any more Legendary Classes Mister Augunas does in the future for Legendary Games.
Marco Massoudi wrote:
Thank you! Will this book be covering the lesser-known Inner Sea gods and goddesses? I like the 'Big Twenty' but they've had their turn in the spotlights. I'd like to see the rest of the get some work done on them.
Thanks, Eric. I covered this, Part II and Carl Cramér's take (by PDG) in one fell and grueling session that was one of the hardest in my reviewing career. Glad you enjoyed the comparative take. Btw.: Guess what? My reviews made them decide to cooperate on Unchained Summoner. :D
Now that news about the Unchained Summoner is wonderful. I am so looking forward to it. Thanks, End!
I can imagine some variation on goat pasture/moose pasture hustles, where you sell someone or a lot of someones some insanely rich gold or gem claim, typically after first 'salting' the ground with gems and gold. You of course sell it for several times what you paid for the layout. This being Golarion, any buyers who visit 'their' claim will probably find monsters of some sort in residence and annoyed at the intrusion.
There's the Drake Inheritance Scam. Tell someone that you have proof that they are descended from one of the Ascended Gods like Iomedae or Cayden Cailean. This means that as their heir, you are entitled to part of the revenues of their church/temple. "However, we need some money to afford a potent enough mage to cast all the spells required to prove it to them. For a small amount of cast..."
Better still, when they figure they've been hustled and start looking for blood, send a friend to them who will offer to hire a lawyer or assassin for revenge, and split the take!
In Andoran, you can try 'Pay To Save Our Enslaved Fellow Citizens from the Vile land of Katapesh'. Collect money to free the slaves and then take off with it.
While this might be going way too far, a scam used IRL in slave-holding nations was to offer to help slaves escape their owners. You get them out and after moving them a week or so away from their prior owner, sadly break the news that the money has run out. Gee, if only you had something valuable to sell... Of course it'd only be for a week, mind, and you'd come back for them. You broke them out once already, didn't you?
Maybe you could work a romance bunco with a helpful doppleganger or the like.
DM MoggZero wrote:
Sweet! I just got this today and ready to read. I just took the Leadership feat for my character this Tuesday.
Oh, has Mister Augunas changed his rules from the Leadership Handbook where *everyone* gets Leadership like it was a seventh characteristic?
DM MoggZero wrote:
My DM and I want to try something different with the feat this time around. Hopefully the romance rules you mention and maybe ties to my character background will make this new and fun.
Arrgh, have to get this one! I've got to see the new Romance rules and how they work.
Can we get any hints on them?
Jason Nelson wrote:
Looking forward to all three.
The stuff you spoilered there looks good to me.
Darn. Thanks for letting me know that.
I'd love to use Tartuk as an Unchained Summoner with a daemon eidolon (since daemons show up later on in the AP, this can be a bit of foreshadowing). Leave it unsummoned as the PCs give the usual 'this guy's a fake, he doesn't have a god on his speed dial' spiel -- and then Tartuk whistles up his pet daemon and hilarity ensues as the kobolds panic and the PCs are in the fight of their lives.
Ambrosia Slaad wrote:
I know what I'm getting. Thanks!
Myth Lord wrote:
I'd like to see Jack-in-Irons and other mythological giants myself, but couldn't you do him as an ogre with the advanced template, some levels of slayer or rogue, and with a flail or spiked chain for a weapon?
I really like the ideas you listed here, thanks for sharing them.
I especially like the above idea/plot seed. Might make for a fun adventure where the annoyed 'grooms' and angered brides hunt down the con artist who set this all up.
I did have an idea for something along these lines for a planned half-orc character, though I was going to make his hoped-for lady-love a Hungerseed (oni-heritage tiefling) who was just as big and rough as he was, but with high expectations for the manners and couth displayed by her husband.
Then there was the Dragon Disciple, who might have a hard time finding anyone given that scaly draconic horrors aren't usually at the top of lists of potential husbands.
Wannabe Demon Lord wrote:
Any Devs willing to share the name of the awesome Hopkinsville Goblin creatures? Or whether or not they are gremlins?
Just so long as they have a high DR and glow in the dark.
For that matter if we're talking modern weirdness, how about critters that can double as the Men in Black of paranoid Ufologist lore? Or is there a monster already existing in the game that can double for them?
Me too! Looking forward to both Royal Tournaments and Ultimate Armies.
Epic Meepo wrote:
Great, than I can make a Goat cohort for that Ox skald who urges his fellow PCs onto battle with his nonstop Oratory. (Fans of a certain animated show will probably get who I mean.)
But I am really looking forward to the Goat Clan and their Sheep relations. Hopefully we get the Horse Clan soon, and I'm eager to see what you do with the Elephant Clan. Anthro elephants are not very common in fantasy to the best of my knowledge, so the series will be breaking new ground there.
Waiting for the first person to want to play a Bull Fighter.
I have a copy and they give rules for how to do a minotaur version of the corrida and a kind of ritual execution called encierro, the latter of which is basically a 'Running of the Bulls' with weapon-toting minotaurs replacing the bulls.
Fairly good PDF, I'd say!
Trying very, very hard not to pester, but is there any hint/glimmer/inkling regarding Royal Tournaments (even if it's just "wait and see")?
I'd like to hear something about this one myself.
And yay for the new bestiary. If we can get some more for the pre-Columbian Americas, the Middle East, sub-Saharan Africa, etc., I'd be delighted.
Ah! Thank you, I'll have to re-examine them.
Alexander Augunas wrote:
Thanks for the news that this is going to contain a lot of new material. I was wondering if I wanted it or not given that I already have both the Leadership Handbook and the Psychological Warfare book.
Does the new material allow you to use them together? Like Leadership perks that enhance your ability to Antagonize/Demopralize/Feint an opponent?
Robert Brookes wrote:
Why stop with the Greys? I'd like to go the Ken Hite/John Keel Inhumanoid route and use the Greys, the blond Nordics with their racial purity obsessions, the violent hairy Dwarves (usually South American), the Giants (30+ feet tall in one story!), the cold-hearted Reptoids, and the Qlipotthic-serving Mantids. Of course one could probably do all of them already with existing races and monsters, especially if you use the Occult classes and Tech guide.
And let em say again I enjoy being able to recognize many of the cryptid-inspired critters that show up in Pathfinder bestiaries.
Purple Duck Games wrote:
This is a toolkit that lowers the magic level in Pathfinder to help it have more of a Call of Cthulhu-like tone. Its a scaling back of Pathfinder to have a more grim and gritty feel by providing new archetypes and suggestions for making adjustments to the main game.
Thanks for explaining more of what the PDF is about.
Wolfgang Baur wrote:
Thanks. I did know of the real word origins having read Coleman's 'Field Guide to Bigfoot and other Mystery Primates'; great source for anyone who wants to get some ideas for variant Sasquatches. If only the authors didn't try to shoehorn every single legend from Grendel to the Mesoameriacan ikhals to the menehune into some version of 'Bigfoot'.
But it'll be great to have gorilla-men in the game.