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Vimanda

Eric Hinkle's page

2,223 posts. 74 reviews. 2 lists. 1 wishlist.


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Has anyone at Paizo been able to get to this one yet? Still not downloading at all. Or maybe it's just me; has anyone else been able to download this PDF?


1 person marked this as a favorite.

End's review certainly decided me on whether I should get this one or not. It sounds amazing!


doc the grey wrote:

K so I just got my copy of this and am still pouring through it but I've gotta say this now.

Whoever thought up the beastkin trait, bravo! That is an amazing trait and an excellent example of what a trait is supposed to be both mechanically and thematically.

This makes me curious. What makes the Beastkin trait so amazing?


... Crap. I hope they find something that can be done to help you.

Good luck, Kevin_Video.


The PDF is still not downloading for me, and given that I was able to download some of my past purchases with no problem, maybe there's something wrong with how it was uploaded to the site?


I'd be interested in getting some information on the new kingdom-building rules mentioned above.


Huh, just paid for this one and for some reason it's not downloading for me.


Hayato Ken wrote:

Wanna link it, explain it and explain Microsized Adventures?

Something to do with Macrosized adventures?

I wonder how this archetype interacts with "wall climber" ninja trick and climb speeds in general.

I've got Microsized Adventures and I'd say the new rules and maneuvers in it would work wonderfully when fighting giants.


Congrats to Legendary Games for having this book in the Top Ten 'Downloads from Other Companies' from Paizo.


1 person marked this as a favorite.
cartmanbeck wrote:

How about I throw you the rules for the Plant Eidolon class feature it gives you? :)

** spoiler omitted **...

So, summoners can finally make Tabonga as their eidolon? I'll get this book just for that.


Ross Byers wrote:

Fuse grenades (and their shrapnel-filled children pellet grenades) take 1d3 rounds to go off.

However, they can also be thrown as splash weapons.

Does this mean

A) That you can throw them for immediate ignition similar to alchemist's fire, with a ranged touch attach and the whole nine yards?

B) Or is this just saying to use the Splash Weapon rules to figure out which square one lands in when you throw it, then you have to wait for it to go off?

I have the feeling the answer is B, because a direct hit seems unnecessary when these items have a blast radius. Which leads to my secondary question:

When you activate a grenade, do you know if it has 1, 2, or 3 rounds before detonating? I.e. can you (safely) hold it for a couple rounds before throwing, so your foe doesn't have a chance to move away?

Does it go off at the beginning or end of your turn? Let's say I've rolled a '1' on my fuse (or I rolled a 2 and held it for a round, or a 3 and held it for two rounds). Do I have to throw it this turn or risk having my fingers blown off? Can I throw it next turn before it explodes, but without letting anyone else react?

What if I ready an action (or delay), so that I act before the time my next turn would have started?

I'd say that the answer is B to me too (toss it and wait for it to explode). As for knowing how long it'll take to go off, the answer is "You don't." With these devices you take your chances!


I just got a copy of that one, a nice(?) selection of monsters there.

And sorry to be a pest about it earlier.


I think you would have to check out the 'Herd Animal, Aurochs' entry in the first bestiary for information on bulls of sizes medium and large.


1 person marked this as a favorite.
Alexander Augunas wrote:
Eric Hinkle wrote:
Just posted a review, I hope it does a good job of getting people to like this PDF.
Wow, already? Thanks, Eric! Both for the review and the speed at which you posted it. :D

Yeah, I'm trying to cover all the Everyman Games PDFs I have so far. I do like your work.


I know you guys are busy, but maybe it should be pointed put that the current '$2 for Tuesday' offering has been up for almost a month. Unless you're keeping them up for four weeks at a time now.


Just posted a review, I hope it does a good job of getting people to like this PDF.


Looking forward to seeing whatever this big surprise is.

I do hope we get at least a little more of the line between now and then, though.


That's a great review, El Ronza.


Owen KC Stephens wrote:
Eric Hinkle wrote:
Owen KC Stephens wrote:
I'd suggest just slapping the "troop" template on anything you want a group of PCs to fight big units of. :)
Off topic but is there an 'official' troop template available yet?
There is, but it's not on the PRD because it was in Pathfinder Adventure Path #71: Rasputin Must Die! (and maybe another adventure) rather than in any of the hardback rulebooks. I don't see it on ArchivesofNethys, but here's a link to the subtype on d20pfsrd

Mister Stephens, Thedmstrikes, thanks to both of you.


Owen KC Stephens wrote:
I'd suggest just slapping the "troop" template on anything you want a group of PCs to fight big units of. :)

Off topic but is there an 'official' troop template available yet?


That's one great review. I think I'd like to get this one mainly for the more Lovecraftian worms like the neothelid and seugathi. Though the revolting vermlek and the conqueror worm sound pretty good too.


I want to say here that I was delighted to see the planson aka goedendag finally make it into an official Paizo book, and was downright stunned to see the kumade. Been reading a lot of books on the samurai & Sengoku Jidai, and now I'm imagining a samurai or cavalier character with a squire cohort trained in using the kumade, pulling enemies down so their master can more easily lop their heads off.

And are there any feats that make it easier to grapple with a weapon like the kumade as compared to unarmed grappling?


Ah! Thanks for explaining that, Mister Augunas. I'll edit the review.


motteditor wrote:

Eric, they're doing another series, "The Final Quest," right now. That said, I have to admit I have some trouble following it. A lot of changes since the original series (and even the first couple follow-up series).

I remember making up a ton of wolfriders in the old Elfquest RPG, though I don't think I ever actually got to play any of them.

Huh, and here I thought the Pinis were out of the comics business long ago.


Huh. I didn't even know the Elfquest comic/fandom was still a thing. And to think I can remember when ads for it ran inside Marvel Comics in the little sections they set aside for the indie stuff.


Just posted a review; and if anyone thinks I tend to stick too much information in or get too wordy, please let me know.

Also, I really do love this PDF; it makes me want to play a daredevil archetype swashbuckler, especially if I can do them up as an Aldori Swordlord for/from Kingmaker. That one gives me the feel of some cinematic samurai in a chanbara movie racing all over the battlefield and chopping everyone up.


Just gave this one a review. I really like the lycanthropic Darkwolf archetype and the fey crossroads spell. That one just feels so very 'folklore', like fey magic should feel.


Just posted a review that I hope will get some buys for this one. It really does fill a long-ignored niche in fantasy, and it'd work great with the Giantslayer AP right now too.


Owen K. C. Stephens wrote:

I actually left that off the bloodrager list intentionally, after careful consideration. While it would be an excellent game mechanical boost for bloodragers, a spell of additional caution doesn't feel like something that develops from reservoirs of buried rage or power that seethes in veins during with power, as the bloodrage class is described.

The one advantage of custom spell lists is maintaining strong class flavor, which was my guiding principle here.

I was dismayed at the decision to keep that spell from bloodragers, but this explanation makes so much sense. Thanks for taking the time to share the thoughts behind this decision.


That's one great story there, Mister Augunas. I hope we hear more of Kyr'shin's kingdom in upcoming PDFs.

I especially like the idea of bringing the hobgoblins in a soldiers. Given the way they seem to fill the niche of professional mercenaries in-game, it makes sense that the best way to avoid fighting with the hobgoblins is to put them on the payroll.


2 people marked this as a favorite.

Thanks, End.


Gave it a review myself; can't hold a candle to End's but I hope it brings in a few new buyers.


And Mister Augunas, as you mentioned elsewhere a fondness for anthropomorphic races like "kitsune and adlets", let me just say here that if you can make an adlet PC race and do for them what you did for the kitsune here, I will both buy that PDF and shill it in a review to everyone I know.


Alexander Augunas wrote:
Eric Hinkle wrote:
And I wrote a review for it! I really do like this one, Mister Augunas did a great job of bringing the Samsarans to life.

Thank you! I'll be honest; this one was scarier to publish because I knew a lot less about Hinduism going into the project then I did about Japanese mythology for the kitsune. And like you said, few people talk about this race AND it its a PFS boon race (we only have one samsaran player at the Philadelphia lodge), so I didn't get to experience much of them beforehand.

I want to do more Racial Compendiums, and I'm trying to hit all of the Tian Xia races so I can eventually compile them into a bigger print product. That's my current Everyman Gaming goal; to make this awesome racial ecology print book on the Tian Xia races. Its going to take me a LONG time to get there, though, considering that it takes me a couple months per race to research AND I have the Grimoire of Lost Souls on my plate at the moment.

Good luck with that. If I may make the suggestion, Racial Compendiums covering the Nagaji and Wayangs might go better before doing the Tengu, as they seem to have gotten some attention already from the other 3rd party folks, while the Nagaji and Wayangs are all but ignored.

And for background info on the Nagaji, you might want to look at Southeast Asian myth and history; the rulers of places like Cambodia and Thailand were supposed to be descended from the serpent-kings, the nagas, and a LOT of their myth is bound up in that. Heh, I'm imagining a Nagaji Angkor Wat among others.

Whatever you do, I'll be looking forward to buying it. And I hope you also keep going with the non-Tian races material like Leadership Handbook and Psychological Combat; I love those PDFs.


Chemlak wrote:
Could I resist the opportunity to review this? Nope.

That's a great review. Concise and yet it gets the point across why anyone would want to buy this; much better than my usual work.


I agree. The cohort should have some wealth depending on their level before they join you, though if you're a leader you ought to be spending some of your loot on your cohort and followers to help them out. After all, they'll be aiding you, so it makes sense to make sure they can do their jobs.


Alexander Augunas wrote:
Luthorne wrote:
Alrighty, I presume they just needed the non-mythic versions of the feats to take the mythic version?

Yessir.

Quote:
And the only other thing I recall making me raise an eyebrow where Kyr'shin the kitsune cavalier got sneak attack from, but I decided he must have just taken a level of rogue at some point. =p
That story is actually directly lifted from a campaign that I played in with the Psychological Combat rules. I only call him a cavalier because that's what he self-identifies as. I actually wrote an iconic design article about his build, which you can read here.

I love the comments we get in several of the PDFs you wrote where it says that Kyr'shin the Kitsune became a king over humans. That must have been a heck of a story.


And I wrote a review for it! I really do like this one, Mister Augunas did a great job of bringing the Samsarans to life.


theheadkase wrote:
Thanks, Eric, for the review!

You're welcome! Thanks for the PDF.


I have to say myself, I took it for granted that the spell does alter the size of the familiar at higher levels. It could work well in combo with a Mauler familiar from the Familiar Folio.


1 person marked this as a favorite.

I read your review, End, and yow! This sounds like real old-school fairy tale stuff here, from the Brothers Very Grimm Indeed.


Okay, thanks for the heads-up on where to go to find that template.


Huh, the site tried eating my review, too. Anyway, there 'tis, and I hope it encourages some sales. The Briar and Clockwork Knights are really inventive archetypes!


Thank you, Mister Nelson. And I know I'd love to see more books along the lines of Ultimate Battle.


Yeesh, I didn't even notice that about morale checks to recover from fatigue/exhaustion until Canadian Bakka brought it up. Anyone got any ideas?


Just posted a review that I hope does some good. I really like how this PD handles the ideas of low-level flight and shapeshifting for a PC race.


I probably said this before, but I am truly looking forward to this one. And I hope we get some variation for the old 'Torchbearer/Squire' feat that can be used to allow an apprentice for a few more classes.


I'd gladly post a review in exchange for a free copy.


1 person marked this as a favorite.

Servants of the Great White Ape? Sounds almost like Lovecraft's 'Arthur Jermyn' story. And Kortz/Kurtz? Makes me think of 'Heart of Darkness' meets 'Congo'.


Linda Zayas-Palmer wrote:

Thanks Eric! Your review made my day :)

I had a lot of fun writing these items, and I'm really glad to hear that my efforts to make it clear where the items could fit into a River Kings campaign without actually saying where they might fit were successful.

Glad to hear that you liked the review. I hope you get to write more PDFs for Legendary Games, be they for the Kingdom Building AP or anything else. I know I'd love to see more treasures that can be used by PC rulers.

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