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Tom Phillips wrote:
D'oh! Guess the memory really is the first thing to go!
*Reads the list of Fire Giant stat blocks*
Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references. Really, though, it sounds like an impressive list.
And do any of the monsters use classes from the ACG? I think that the Brawler would be a great class for giants.
Note that in answering these questions I'm going with the material used in the 'Ultimate' series of books from Legendary Games, mainly Ultimate Rulership. So it's only useful if you use 3rd party material, but if you do then they are GREAT for the kingdom-building rules.
There are buildings in Ultimate Rulership like Brickyards and Lumberyards that provide extra bonuses for quarries and sawmills in or adjacent to the hex they're located in. Indeed, since they provide it for every two such terrain improvements, you have every reason to build 4-6 of them nearby.
Historically small town tend to form around mines, called mining towns. Am I reading the rules correctly that towns cannot share the same ~150 square mile region as a mine?
Again, there's a rule in Ultimate Rulership that you can build a town and a terrain improvement in the same hex, given how much ground the typical hex covers.
The price of a monastery looks kind of fishy since it used to be 6 BP and now adds less kingdom bonuses than before while taking up double the land. As they are currently printed, why would you ever get a monastery, other than for the favor?
It does provide for the Law and Lore scores as Peet said. Also, from the 'ULtimate' series, it allows you to recruit monks for your army, provides a sizeable boost in population to your community and according to Ultimate War is rather well fortified in case you need it for defense.
That said, yeah, given how little it provides to the kingdom's scores it seems overpriced.
Alexander Augunas wrote:
Hmm, any word on what new classes would work well with the Daggermark Poisoner PrC? I get the idea that the Investigator would work very well with that class if you reskinned the PrC's sneak attack as studied combat.
Also, any hints as to what if any of the new classes would work with the Noble Scion? I get the idea that there aren't very many classes that would work well with it aside from the Bard, Cavalier, and Rogue.
That sounds like the grenadier alchemist from the PFS Field Guide.
I was thinking that myself. It does sound like it'd be a great alchemist archetype for use in any combat-heavy or military-focused campaign.
And reading this plus the information from the ARG on hobgoblins makes me want to have either a nation or tribe of them as villains (or even allies) in a Kingmaker campaign. We've needed more information on the hobgoblins for quite some time.
Now that sounds like one great list. I'm especially looking forward to reading the ones for the kobolds, lizardfolk, and trolls, given the roles all three play in my favorite AP, Kingmaker. I do wonder how exactly you do a troll druid, though. Everything that's been said about them over the years makes them sound very 'un-druidic' to me.
And I REALLY like that witch archetype for the gnolls! I remember reading about the Bouda in a collection of (I think) North African legends about the hyena-witches. I'm eager to see what the Pathfinder version is like.
That was indeed cool of them. And hey, thanks too for the personal messages in Ultimate War and its predecessors Ultimate Rulership and Battle. I'll be just as delighted to read it when I get my hands on a copy of the forthcoming one with information on the Troop template and troop types. Now THAT is desperately needed!
El Ronza wrote:
If you're interested at all in the Kingdom Building and Mass Combat aspects of that AP, I'd also recommend their three 'ULtimate' books, Rulership, Battle and War. Magnificent source material for would-be kingdom makers!
The Coldwood Codex and Boreal Bestiary are also great sources for new monsters. They're good enough that I wish we could see a Mythic Monsters just to cover them.
And thanks for the reminder on getting their Mythic Monsters covering Fey creatures and Fairy Tale creatures. I so need that for Kingmaker.
If/when I ever get to use them I was going to go with them being sort-of Ottoman Turks, complete with sipahi cavaliers (using that archetype in the ARG) and musket master gunslinger Janissaries.
And your version sounds great.
Owen KC Stephens wrote:
That one is probably my favorite Talent chain in the PDF, though the ones for Shank and Sanction rival it.
And myself, I'd like to see some more options for the Brawler.
EDIT: And the Bloodrager.
I hae this book and on first glance and read-through I like it. Looking at the Slayer and Investigator, now I have this idea of a group of servants of the archon Dammerich, the one governing executions and justice, going around to capture and return various wanted criminals ranging from bandits to outsiders and dragons to face the law.
Lord Gadigan wrote:
Sounds good. Ever since a long-ago reference to Nocticula being ready to make the leap from demon lord to full-fledged goddess, apparently over Lamashtu's dead body, and how her assassin cults were angering the Red Mantis, part of me wanted to do an adventure that involved Lamashtans and Red Mantis assassins alongside the more usual heroes as they fought against Nocticula's killers.
I'm talking more the Campaign Setting/Module/Player Companion Books here. I've seen references to the River Kingdoms and sometimes the Stolen Lands in the 'People of the River' Player Companion, and I've been told that there's quite a bit covering Iobaria in one of the books for the Reign of Winter AP and in, I think, the Dragons Unleashed book?
Does anyone know of any other Pathfinder books have additional details that can be used in this AP?
Silly question time, but are there any hints in the book on how you can play an evil character in a group with non-evil characters without having it end in party-destroying mayhem? I'm not into bad guys save when it's an all-villain adventure/campaign (Way of the Wicked), but it does seem that a lot of other players like to use them.
That's a good list. I'm especially pleased to see some low-level villains in it. It's always good to get high level baddies, but a few more suited to facing and being (hopefully) defeated by beginning heroes are just as good. Especially if we get tips on what kind of schemes they can be involved in and what sort of resources for troublemaking even lesser villains can manage.
Very awesome and helpful, but just where did you get this template from? I remember troops showing up in 'Rasputin Must Die', but I don't think they detailed how to create one yourself.
But that template works wonders for keeping bandits and other low-CR monsters a threat at higher levels.
This one sounds impressive. Creepy and twisted too, but that's only right.
And Cannibalism subdomain? Do we even want to guess what it's a subdomain of and what powers it grants?
I hope there is more stuff on Hellkinights.
Wouldn't that have gone better with the 'Champions of Balance' book given that most of the membership is Lawful Neutral, with some evil and good members?
What he said. Use Baleful Polymorph to transform your enemy into a harmless animal, and then use Anthropomorphic Animal and Awaken* on him to make him your bestial slave.
* -- I know that for some reason you can't use this and Anthropomorphic Animal on the same animal, but I houserule it so you can.
Ah! Thanks. For some reason I always think it's six rounds to a minute and not ten.
Thanks for sharing that link.
Jason Nelson wrote:
Thanks for the heads-up, and sorry to hear about the troubles.
I have two questions about the Cannibal archetype in the PDF. First on page 10 under 'Imbibe Feast' the line reads:
At 5th level, you may spend a full round action
The sentence ends with that 'a'; what came next?
Also on page 10, under 'Consume Vigor' it reads that:
At 7th level, you may spend a full round action
How long does the Fast Healing last?
Jason Nelson wrote:
At some point you've gotta find a good place to stop and then start the next one. The heroes-to-armies piece was a casualty of that this time around, but it'll be front and center when Ultimate Armies comes to town. :)
Both good advice and good news. I'll be looking forward to this book.
I beg pardon, but "blot"?
Jason Nelson wrote:
It was there, I just downloaded it. Thanks!