|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
El Ronza wrote:
Magnificent! And I'm not sure why, but I 'heard' that in Vincent Price's voice.
This will be a silly question but with 'beastfolk' races like the alicorns, half-gnolls, and wulfkin, just how animal-like do they look? In the end it's all a question of group and individual player preferences, of course (I assume that the 'wolfscarred face' oracle curse from Blood of Angels leaves you looking like a gnoll or original Howling-style werewolf, when the actual intent is probably more 1941's Jack Pierce Wolf Man), but an official answer would be helpful.
OT question, but how many of these critters have Swallow Whole as a monster ability? I just noticed that for some reason worm-like monsters in the game usually have that ability. Is there just something particularly horrid about being gulped down wriggling and alive by a monstrous worm as compared to, say, a dragon or even an ogre?
And I will definitely be getting this one, though it may have to wait until after the holidays.
Good too see a review that brought up some of my own questions, End. I love this PDF but the missing info on the Cannibal is frustrating.
And OT but with that 'Bag of Kittens' problem you've mentioned several times, what would you consider a cure for it? Maybe limit it to 'only triggered by defeating an enemy at least half your own level'?
Creighton Broadhurst wrote:
Thanks for letting us know where the books can be gotten, Mister Broadhurst (aside from on the site right here, of course!).
This alone makes me want to get a book that I was previously going to pass on.
Thanael: I'd say the bigger part of the book is useful for them, given that many of the feats require the 'Shade of the Uskwood' (rendered here for copyright reasons as 'Shade of the Umbral Wood'). There are also feats like 'Welcome Pain' which allows you to shed conditions that involved repeating or ongoing damage (like bleed) if they wold reduce you to 0 hit points if you can make the Will roll.
There are also a few feats that allow you access to goodies normally restricted to Kuthites or at least Lawful Evil characters, like 'Subtle Shade of the Umbral Wood' (allows you to hide the effects of your injuries and mutilations from unbelievers and grants some arcane enchantment spells, AND you can enter the Umbral Court Agent PrC); 'Tidalwave of Rot' which allows you to multiclass as an anti-paladin of the Lawful Evil-allowed 'Lord of Darkness' archetype (druid and A-P levels stack for touch of corruption) as well as granting access to some feats that seem to be from someone's Tumblr; and 'Unhallowed Shade of the Umbral Wood' which grants you access to clerical domains of Zon-Kuthon or give acess to bloodline powers and bonus spells of the Shadow bloodline, with Wisdom used in place of Charisma.
There's rather more than that, really the Feats section is the best part of the book. If you want to play or use a Kuthite druid you really do want this book.
Owen KC Stephens wrote:
They all sound great, but the ones I left above are the ones that would 100% definitely get me to buy the product.
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.
That's one amazing review, Endzeitgeist, and it provided all the information anyone could hope for. The will-o-the-wisp and green hag especially sound amazing.
Owen K. C. Stephens wrote:
Good news about yet another book that I simply Have To Get.
Hopefully there will also be some information on feats like Squire from Knights of the Inner Sea and Torchbearer from Dungeoneer's Handbook. Maybe we can get Apprentices for arcane casters and Acolytes for divine ones?
Alexander Augunas wrote:
Oh darn it, now I have to get this PDF just because of that description. :)
Owen KC Stephens wrote:
It's true Paizo updated about five templates in Bestiary 4. They used many many more, but without printing the templates themselves. So we simply didn't republish the templates Paizo had in a Bestiary. We added new things instead. :)
Silly question, were either the Manimal or Bipedal templates redone for this book?
Hopefully this is the right place for this question -- just what are these planned-for books I saw listed on the LG site?:
Ultimate Classes: Dark Druids
Treasury of the Forest
Ultimate Classes: Antipaladins
Now, I'm guessing that 'Treasury of the Forest' is a collection of magical items for the 'Kingbreaker' line, but what about those Ultimate books and 'Imperial Relationships'? Cann we get ay hints as to what they will be covering?
Tom Phillips wrote:
D'oh! Guess the memory really is the first thing to go!
*Reads the list of Fire Giant stat blocks*
Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references. Really, though, it sounds like an impressive list.
And do any of the monsters use classes from the ACG? I think that the Brawler would be a great class for giants.
Note that in answering these questions I'm going with the material used in the 'Ultimate' series of books from Legendary Games, mainly Ultimate Rulership. So it's only useful if you use 3rd party material, but if you do then they are GREAT for the kingdom-building rules.
There are buildings in Ultimate Rulership like Brickyards and Lumberyards that provide extra bonuses for quarries and sawmills in or adjacent to the hex they're located in. Indeed, since they provide it for every two such terrain improvements, you have every reason to build 4-6 of them nearby.
Historically small town tend to form around mines, called mining towns. Am I reading the rules correctly that towns cannot share the same ~150 square mile region as a mine?
Again, there's a rule in Ultimate Rulership that you can build a town and a terrain improvement in the same hex, given how much ground the typical hex covers.
The price of a monastery looks kind of fishy since it used to be 6 BP and now adds less kingdom bonuses than before while taking up double the land. As they are currently printed, why would you ever get a monastery, other than for the favor?
It does provide for the Law and Lore scores as Peet said. Also, from the 'ULtimate' series, it allows you to recruit monks for your army, provides a sizeable boost in population to your community and according to Ultimate War is rather well fortified in case you need it for defense.
That said, yeah, given how little it provides to the kingdom's scores it seems overpriced.
Alexander Augunas wrote:
Hmm, any word on what new classes would work well with the Daggermark Poisoner PrC? I get the idea that the Investigator would work very well with that class if you reskinned the PrC's sneak attack as studied combat.
Also, any hints as to what if any of the new classes would work with the Noble Scion? I get the idea that there aren't very many classes that would work well with it aside from the Bard, Cavalier, and Rogue.
That sounds like the grenadier alchemist from the PFS Field Guide.
I was thinking that myself. It does sound like it'd be a great alchemist archetype for use in any combat-heavy or military-focused campaign.
And reading this plus the information from the ARG on hobgoblins makes me want to have either a nation or tribe of them as villains (or even allies) in a Kingmaker campaign. We've needed more information on the hobgoblins for quite some time.
Now that sounds like one great list. I'm especially looking forward to reading the ones for the kobolds, lizardfolk, and trolls, given the roles all three play in my favorite AP, Kingmaker. I do wonder how exactly you do a troll druid, though. Everything that's been said about them over the years makes them sound very 'un-druidic' to me.
And I REALLY like that witch archetype for the gnolls! I remember reading about the Bouda in a collection of (I think) North African legends about the hyena-witches. I'm eager to see what the Pathfinder version is like.
That was indeed cool of them. And hey, thanks too for the personal messages in Ultimate War and its predecessors Ultimate Rulership and Battle. I'll be just as delighted to read it when I get my hands on a copy of the forthcoming one with information on the Troop template and troop types. Now THAT is desperately needed!
El Ronza wrote:
If you're interested at all in the Kingdom Building and Mass Combat aspects of that AP, I'd also recommend their three 'ULtimate' books, Rulership, Battle and War. Magnificent source material for would-be kingdom makers!
The Coldwood Codex and Boreal Bestiary are also great sources for new monsters. They're good enough that I wish we could see a Mythic Monsters just to cover them.
And thanks for the reminder on getting their Mythic Monsters covering Fey creatures and Fairy Tale creatures. I so need that for Kingmaker.
If/when I ever get to use them I was going to go with them being sort-of Ottoman Turks, complete with sipahi cavaliers (using that archetype in the ARG) and musket master gunslinger Janissaries.
And your version sounds great.