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I am so excited for this that I have been trying occult rituals to bring this release closer. so far nothing has occurred. But I have begun to hear scratching in the walls of my room, is that a bad thing?
No, but if the walls start breathing and you see demonic faces in the wallpaper mouthing indescribable eldritch blasphemies, it's probably time to call in the pros.
Nardoz Zardoz wrote:
If you're willing to buy a 3rd party product, there is a table listing weapon damage at different sizes going from Fine to Colossal in Everyman Games' Microsized Adventures PDF. It's also got some great combat maneuver rules that can be used with giants.
Alexander Augunas wrote:
Darkvision and Low-Light Vision are part of their racial traits, at least in my copy of the PDF.
Epic Meepo wrote:
On one hand, new stuff for bloodragers and others, which is good. And yay for Cave Bears and Polar Bears. On the other, I just printed copies of these out for my own reference, and now I'll have to do it again! Grumble...
Epic Meepo wrote:
Following those updates, I'll be moving on to some new releases, namely Clan of the Raptor and Clan of the Swan.
And we get some birds, unless you mean the scaly sort of raptors. Any hints on what sort of 'subclans' we can expect in these releases? I.e., eagles, hawks, swans, ravens, etc.?
And I like the new additions to the Bat Clans.
This sounds like it could help me try something I heard about long ago (though done for the old 'Bunnies & Burrows' system), where the player characters got shrunk down to the size of mice in a very creepy old house, and end up having to deal with these hyperintelligent mutant rats who have been messing around with this one book from the library, Necronomicon something or other...
Basically, they ended up in the house from 'Rats in the Walls', but Brown Jenkin was around, too.
There's also rules for this in Everyman Games' Microsized Adventures PDF, as well as for things like the Crush combat maneuver (letting the giants stomp on those annoying dwarves and halflings) and a great chart for how to handle weapon damage by size. I personally consider it a great piece of work.
Alexander Augunas wrote:
Talking about new Leadership perks, would you say that several of the feats listed in the [i]Quests & Campaigns[i] Player Companion such as 'Center of Power', 'Fortunate Ruler', 'Inspirational Commander', and 'Natural Ruler', would work as perks, given that they affect your ability to manage kingdoms and armies?
Also, if some player wants no part of the Leadership rules but the others do, would it be okay to offer him a free feat at start to make up for it?
Thanks for the response Epic Meepo; and 40 potential clanbooks? Yikes! At least we'll have a very good selection of beast-folk races to choose from by the end.
Also, the real-world folklore of the Indian subcontinent mentions numerous mythical clans associated with animals (Garudas, Nagas, Vanaras, etc.); any campaign setting modeled after ancient India might have plenty of animal clans scattered about.
I remember something similar from Russian folklore about villages of speaking animals in the deep woods. Sometimes living in contact with humans, and even having kids with them -- though that latter might be going a bit far for many a campaign.
Wolfgang Baur wrote:
Thanks for the link, Mister Baur.
BTW, this will be an odd question, but has anyone ever figured out how or even if Troglodytes are related to Lizardfolk? They certainly do look an awful lot alike, and a friend of mine has some personal canon in which the Trogs are mutated demon-worshipping descendants of 'normal' Lizardfolk. However, they have problems with sterility from said mutations, which leads them to kidnap female Lizardfolk for breeding.
Which in turn lead to an adventure where the PCs saved the 'kidnapped women' from Troglodytes only to discover that they'd just saved female Lizardfolk. Rather odd but he was like that.
Talking arcanists, is anyone else delighted with the Brown Fur Transmuter's ability to cast personal polymorph spells on other characters? It's something that I wanted to see a long time ago.
And does it feel to anyone else that certain Bloodrager bloodlines work much better with certain archetypes than others? I can't see anyone but an Abyssal bloodrager as a rageshaper, or a Fey bloodrager as a greenrager.
I know I'm looking forward to it. It'll be interesting to see how the Frog Clan stacks up against the Boggards. Though after reading the one about Rabbits, I'm very eager to see the ones covering the Horses, Elephants, Oxen, and especially Horses.
And I really like the idea of using some of these races as replacements for the more usual fantasy races, like badgers for dwarfs, the Pig Clan for orcs. And Orcs = Orca? Clever bit there. I know some fans that love them just for that angle.
Do you have any idea on just how many of these 'Clanbooks' you'll be making? Also, any idea on just where they might be found in Golarion? I like to think that many of them can be found in places close to the First World, like the River Kingdoms and the Land of the Linnorm Kings.
Christopher Rowe wrote:
I checked and you're right. Thanks for the help.
Oh there are such amazing ideas in here! Maybe there's a stand/trader who sells you the knowledge of who is your One True Love, as well as how and where to meet them?
Of course they might not bother to tell you that they're dead, or <i>undead</i>, or already married, or some monstrous species that likes to eat people, or live on some other world/time/dimension which would make meeting them in person difficult, or what have you.
HI all, I've been trying to discover just which Player Companion has this magic item I just know I saw, a sort of 'Titan's Elixir' that basically lets you use Giant Form 1 on yourself. I remember seeing it in a recent Player Companion, but for the life of me I can't remember which one and I'd like to find it again.
Any help would be appreciated!
Epic Meepo wrote:
I'm not sure why, but when I read 'Clan of the Rabbit' I'm left wondering if they venerate the Prince with a Thousand Enemies as their ancestor.
Or maybe the PDF can be used to create a brutal rabbit tyrant of a downtrodden warren who routinely kills the biggest and nastiest monsters he can find just to prove that "Monsters aren't dangerous, you fools!"
RAW it can work, if you have Weapon Versatility. Using that and changing the damage to piercing would allow a staff to qualify, although naturally you'd have to be using it one-handed through Quarterstaff Master and not ever use it two-handed to get the benefit.
OT but I'd say it's about time we got a feat like that.
Not to mention you can't take the large evolution until level 8 at the earliest anyway. Best you'll get is a medium sized until then.
Unless you take Enlarge Person as a spell, since a summoner can cast that on their eidolon using their class abilities. It's a nice stopgap until you hit 8th level.
Ross Byers wrote:
Doesn't the one archetype in the book effectively give the arcanist a sorceror bloodline at the expense of 3-4 exploits? Just like the one that gives them full access to a wizardly school of magic for about the same price?
You did the Hellrider PrC?? I love that one. Even if every time I look at it I think 'Order of the Nail' -- they seem a natural for Hellknights devoted to fighting bandits and marauding monsters.
If they ever do a 'Hellknights of Golarion' book I hope they PrC gets included with it.