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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Michigan—Alma. 2,906 posts (3,035 including aliases). 8 reviews. 1 list. 2 wishlists. 23 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Talon Stormwarden wrote:
Mark Stratton wrote:
Keith Klee wrote:
My son and I are definitely interested in playing again. We both had a blast playing. Will this be up on Warhorn again?

Yep!

If you signed up on Warhorn last year, it's still there (just renamed) and I kept all the old regisrations. :)

Is this something that newcomers can get in on? I'll be in Indy earlier this year than previously and hoped to get some extra PFS in. :)

It's open to whomever signs up to play. I've been able to play 2 out of the last three years and had a lot of fun. The food is fantastic and the atmosphere is energized. It did feel a bit crowded last year, but that's a good thing, right? :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats guys! Well deserved, all of you.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

You should also keep an eye on tickets. Often people will cancel their tickets and you'll be able to pick it up. Also Mike might be changing CORE tables into Normal tables.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

In my area we've got:

Dwarven Paladin
Human Barbarian
Half-orc Barbarian
Elven Rogue
Human Rogue
Human Bard
Human Bard

and I have a human Cleric/Wizard going Mystic Theurge.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

You're focusing on Before you level up, but ignoring the last line, Changes may only be made... before playing as a character above 1st level.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I've got to check with my ride, but I think we'll be down for hopefully one afternoon game at least.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

So combined with this you think you're stuck with it even if you haven't played it after 1st lvl? Even though it says you may change any aspect of a character before playing as a character above 1st level?

GtPFSOP wrote:

At the start of a Pathfinder’s career, you are allowed to

adjust your character before settling in for the long haul.
Before you level up a character for the first time, you
may change any aspect of it except its Pathfinder Society
Number. Changes may only be made between adventures
and before playing as a character above 1st level.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Curaigh wrote:
Eric Clingenpeel wrote:


Also a note, there are small coffee makers in the Marriott rooms. Last year I brought cup-o-noodles with me and had a few super cheap hot meals by just running water through the coffee maker.
Did you have to clean the coffeemakers? Not just the pot, but actual coffee maker. I tried that once and everything tasted like coffee. Coffee tea, coffee oatmeal, coffee noodles. *blech*

No pot, just a pod you put in and the hot water runs through. <shrug> I was the only one in the room I think that used it and everything tasted fine to me.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

2 people marked this as a favorite.
Chris Mortika wrote:

Nefreet, I think your description is technically wrong.

So, you play a fighter through Shades of Ice. It has 3 XP and is ready for 2nd level. When you play that third game, you apply the Chronicle and level the character up.

Then, in June, you GM several levels of Thornkeep, and apply 9 XP to the character. At the time you apply the new Chronicles, I believe you implement the experience points. If he stays a fighter, or gets a free rebuild to slayer, that has to happen before you apply the 9 new XP. Let's say you decide to rebuild him as a sorcerer, then apply the new XP. He's now a 5th-level sorcerer.

In July, you play a 7th-level pre-gen and apply that experience to this character. There's table variation here: some GMs require you to announce which character is receiving the experience before the game starts, and if the NPC dies, then that kills off the PC as well. You don't get to transfer those GM-credit experience points to a different character.

In August, a new book comes out and has cool options for monks and sorcerers. You cannot freely retrain to monk, nor can you retroactively say that the sorcerer you built in June has chosen options that weren't available in June.

As I understand the rules.

Chris, in your example, until you've actually PLAYED him as a sorcerer he is not a sorcerer. You can change anything about it until the character is actually played after 3xp.

GtPFSOP wrote:
When you choose to take a Chronicle sheet for GM credit, you must decide which of your characters receives the Chronicle sheet when you fill out the tracking sheet for that table. You must apply Chronicle sheets in the order they are received. The only exception is when you hold a higher tier Chronicle for a lower-tier character. In either case, you do not need to build the character until you actually play it.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I got my sets today without notice, 2 days before I even expected them to ship. :) I loved the nod to some great scenarios from PFS. After looking at the scenarios I think you guys did a good job in catching the feel of these great scenarios. Thanks. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Rycaut wrote:
good to know - I'll try to schedule my travel so I have time on Wednesday to stock up. Also seems like something a bunch of PFS GM's could coordinate together (runs to the grocery store either before slots start or if someone has a table finish early.

Also a note, there are small coffee makers in the Marriott rooms. Last year I brought cup-o-noodles with me and had a few super cheap hot meals by just running water through the coffee maker.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Basically, assuming you haven't played him already since the blog went live, you're allowed to switch him and can change anything that was affected by the change. So you can't change feats just because you feel like it was a poor choice it has to have been affected by the change in classes. It applies more for rogues because of the free weapon finesse and dex to damage than the barbarian. Barbarian only changed how rage works and reworked some of the powers. So raging vitality could be swapped out, and maybe a few other feats that worked with the old rage but not with the new one, but you couldn't decide to swap out endurance for power attack, since nothing prevents endurance from working exactly as it did before.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
I'm Hiding In Your Closet wrote:
Something else I'd like to see: Improved scaling for Day Job Rolls. I think it would be reasonable for higher rolls (30+, say) to grant substantially more than they do, and if the overall chart went higher to boot.

There's a boon for that...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

nogoodscallywag wrote:

Will there not be previous seasons ran this year, like seasons 5, 4, or 3?

I know Mike blogged about this year's Gen Con events but I don't remember seeing the other season's not specifically removed.

Two years ago was Pathfinder's 5th anniversary and Paizo's 10th. The scenarios they chose for GenCon was a collection of seasonal favorites. That was the only year they've done more than the newest season and the previous season's scenarios. At the time they explained why they were doing throwback scenarios, but now everyone seems surprised when they don't see them every year.

If you're looking for specific scenarios, you might talk to Mark Stratton and see if he can't schedule them for Wednesday at Scottys.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I really hope the plan is to have that in the middle close to the doors so that people going by can see the terrain and have a chance to come in to check it out.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

This is amazingly generous. I've used Syrinscape a few times for PFS games, including our Tavern Con special last fall. I'm very happy to get these. They're excellent. Thank you so much Mike, Benjamin, and Erik!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Thursday, July 30
Slot 1 (0800-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 2 (1300-1800): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 3 (1900-2400): Playing Siege of Serpents with VO Suicide Squad.
Friday, July 31
Slot 4 (0800-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 5 (1300-1800): OFF
Slot 6 (1900-2400): Harbinger Special (1-5)
Saturday, August 1
Slot 7 (0800-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 8 (1300-1800): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 9 (1900-2400): We Be Kobolds Special
Sunday, August 2
Slot 10 (0900-1400): OFF

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
Ryzoken wrote:
Kalindlara wrote:
Can you give us more on that sorcerer build? I know parts of it, but 5d6+10 at first level is a little hard to swallow. :)

Crossblooded Sorcerer. Select Orc and Draconic Bloodlines. Each Bloodline Arcana adds +1 damage per damage die rolled by spell for +2/die.

Next, we need to be effective caster level 5. Start at 1, add Spell Specialization for +2 caster levels (requires Spell Focus Evocation, so we're human for the bonus feat.) Then add Gifted Adept for +1. I don't recall offhand where the fifth caster level comes from, it might be Varisian Tattoo off of the Tattooed Sorcerer archetype, it might be something else. There's options. Could make it worse by adding an Alchemist Fire as an optional material component so that one enemy that fails their save catches fire as well, but generally the 5d6+10 is enough to make things disappear so the catching on fire is pretty much overkill.

What I'm wondering is how it get from d4s to d6s...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Since around February they've been doing it.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Everyone must be at the polls since no one has welcomed Hillis yet.

Well... Welcome to the team Hillis!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

For my local groups, I know most of their characters and if there's a scenario where I know someone's character would really fit the theme I'll let them know about it. I won't tell them why, just that "Dave" would have a really fun time playing "The Orc and Pie" or whatever.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I'll point out that your first example could play down if they choose. When the average is X.5 the group decides if they want to round up or down. This is the once case that you don't always round up. So if they're seeing a trend of playing up with 4 player adjustments they should probably decide to play down if it's X.5

Around here the adjustments seem to be pretty spot on. It's usually hard, but I don't know that we've had any deaths because they've played up for 4. Possibly it could be the GM is forgetting the adjustments? I do that occasionally and fix it as soon as I remember if I can.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

pH unbalanced wrote:
Tamec wrote:
LazarX wrote:
Steven Lau wrote:


My Issue with the Unchained Rogue is the lost of some really good Rogue Talents not reprinted in the Unchained book that you lose access to. If they open up those talents in the future I might rethink using it.

I believe a couple of those talents are now baked into the class itself.
Not for my seeker level rogue, he'd lose sacred sneak attack, Unarmed training, style master and wall crawling. I like the unchained classes, and my next rogue is going to be unchained, but I like my greataxe wielding dwarven fighter/rogue the way he is. *goes off singing "Spider-dwarf"*
It doesn't help with the others, but you can pick up Wall Crawler via the Ninja Trick Talent.

Actually, Unarmed Combat Training and Style Master are also able to be picked up with Ninja Trick. The only thing you can't get is sacred sneak attack.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, just because it's illegal for PCs, doesn't mean it's illegal for NPCs. ;) Quite a few NPCs have item creation feats and other illegal (for PCs) options. This is no different.

Shadow Lodge

Pathfinder Card Game Subscriber

Ok, spent several hours last night and this morning updating my spreadsheet. As far as I can tell it has every alchemical item from the core, campaign setting, and player companion books (haven't checked the APs though they might be some there). I didn't do poisons. I had them on it, but I didn't keep that updated so I deleted that sheet. There's four items from Blood of the Elements and Melee Tactics Toolbox that didn't have craft DCs so you'll see errors for them since I just entered XX. For a home game, feel free to enter your own DCs. Once you do, the formulas will correct themselves.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Hmm... I'm wondering something about the equipment "rebuild". It says we can sell back equipment at full cost, but what if we just want to switch an enhancement. I've got a +1 agile adamantine sawback dagger on my rogue, but I also made it a Smine weapon. I made it agile after I payed the PP to make it Smine. Can I just make it say keen instead of agile, or would I be either stuck with it as is or have to sell it back and not be able to replace it as a Smine?

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

pH unbalanced wrote:
Jason Hanlon wrote:
andreww wrote:
If your bar for banning things is "makes the fighter feel like crap" then frankly you wont have much left available to play.

Mmmmm... I disagree actually.

There's a good amount of dissonance between what happens at a PFS table and what is said about classes on the forums.

Agree completely. As someone who plays a lot of Rogues and has never found them lacking, I've had the same cognitive dissonance between what I read here and what I see in actual practice. I just shrug and figure they're playing a different game. (Or maybe I'm just that good.)

Of course, I'm perfectly happy to accept the upgrades to the Unchained Rogue...

Once again we're in complete agreement pH. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Yeah, around here we use the permission "rule". If you're going to include PCs in an AoE, it's best to ask if they're ok with it first. Generally players are ok with it and players try to limit how many are affected. But yeah, there's no hard rule written that I know of.

Shadow Lodge

Pathfinder Card Game Subscriber

Huh, some thread necro... :) I do still have the spreadsheet that I've been keeping for my own use. I'll see what I can do about cleaning it up and making it legal for sharing.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

John Francis wrote:

That's not how I interpret John Compton's post.

He could play his APG summoner before the 29th.

You're interpreting JC's post incorrectly.

John Compton wrote:

2) If your character is a summoner but has not been played at least once at level 2+, that character does not qualify to remain as the Advanced Player's Guide summoner. If your character falls into this category, it means the character is still within the standard window for free rebuilding as allowed in the Guide to Pathfinder Society Organized Play. If you would like to have the character be a summoner, he must use the Pathfinder Unchained version of the class.

The moment the blog went live, playing a character with levels in the Advanced Players Guide summoner no longer contributed to this grandfathering criterion.

If the summoner is not 2.1+ then they either have to change it to a different legal class per the retraining a < 4 XP character, or convert to PFU version of the summoner. They CANNOT play as an APG summoner as that class is no longer legal.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

glass wrote:
Now I'm wondering if there is anything I could do about that if it happened at a table I was GMing. I'm pretty sure it would be a code violation for Paladins, but I am drawing a black for other classes. Alignment infraction, maybe?

If it happened at one of my tables I'd remind the player of the Don't be a Jerk rule as well as the 3 tenets of Pathfinder Society Explore, Report, Cooperate

Shadow Lodge

Pathfinder Card Game Subscriber

Nice! Both games that I love. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I think the general school of thought is: It is usually a better tactic to do something else besides heal in combat. At least that's a common thought around my area. If you're healing in combat something has gone wrong. They set characters up so that they have enough AC/HP to last an entire fight then spend time outside combat healing.

I'm not saying I agree with it, but if I have to choose between possibly dropping the bad guy or healing the fighter 1d8+x I'm most likely going to be attacking the bad guy.

As for tables where no one could use a wand, I've only experienced that a few times in my hundreds of tables played/GMed. Of those one of the most memorable games ended in a double TPK (I took pity and had Osprey find them unconscious (they all stabilized) and healed them up mostly). But then they all died again at the hands of undead... :/

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

So if you buy a top of the line computer for $1000 that you're ok paying for because it's a good computer and your friend told you it was a good computer would you expect a refund months later when you find out you could have gotten the same parts at the store for 1/4 the price and built it yourself?

My seeker is a wizard. For at least 3/4 of his career he had to buys scrolls to scribe them into his spellbook. Should he now get a refund?

It might be a little harsh, but if it isn't illegal it shouldn't be changed and buying scrolls and scribing them are a legal thing to do. Now the player knows a cheaper way to do it and can now use it.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I'd tell him I was sorry he was misinformed and ask him who it was that told him that because he's working on an old paradigm and I'd want to inform him of the update.

I'm sure there's lots of players/GMs that don't know you can use the NPC spellbook option as it hasn't been all that long since Mike changed it.

The player knows now and can start using that option going forward.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

I don't really think a refund is fair. Buying scrolls and copying from them is a valid way to gain spells. It is how wizards had to do it for years before someone convinced Mike to allow copying from an NPC's book. So it isn't like he cheated somehow. Yes he could have done it cheaper, but he didn't know of the option so he didn't take it.

If a bard bought a bunch of CLW potions for healing for a couple of levels before someone told him that wands are cheaper and CLW is on his spell list, would you let him get a refund on those? It might seem silly, but I see it as the same thing. The player didn't know he had the option so he didn't go with it. Now he knows and going forward he can take the cheaper option. He could have just as easily held onto the scrolls until the end of a scenario to see if he needed them during the scenario before he scribed them into his book.

Another example based on a session this week: A barbarian player didn't know he could just have his weapon upgraded. He was selling his previous weapon for 1/2 and buying a new upgraded weapon. The only difference between the two was the new one was keen. I caught it before we started the session and allowed him to get his money back then. If I hadn't caught it for a couple of sessions, should I still have allowed him a refund? I would say no. It was a legal transaction, just an uninformed and impractical one. It wouldn't be fair to other players to let him fix his uninformed purchase.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I would guess we'll have to choose anyway. I could be wrong, but I don't foresee them letting us check a box on each card in one session. I'm guessing it'll stay one check box per session.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats you guys!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Ring, what I've heard a lot of people do is they go slow progression with characters that have the keep...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Just remember you can only buy one item a chronicle with PP.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Huh, I thought it already was banned...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I would say it wouldn't work, since it specifies ranks needed, and Versatile Performance specifies that you use your total perform bonus in place of your other skill. It doesn't say you count your ranks in performance as ranks in the skill. If it did then you'd have a leg to stand on.

Quote:
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

TimD wrote:
Andrew Christian wrote:
Not so. Just because one happens after, it doesn't change that you "must" use the reroll.

PC rolls Will save, see's a 4 on the die.

PC elects to use their Improved Iron Will feat, rolls a 19.
NPC Oracle uses Misfortune on the die with the 19, causing a 6 on the die.

If the MUST is sacrosanct, which MUST is kept, the 19 which MUST be kept or the 6 which MUST be kept?

** spoiler omitted **

** spoiler omitted **

-TimD

Ok, so for your example if the gm allows multiple "must" rerolls, would you then allow the player to use a shirt reroll to reroll the misfortune roll?

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, I found out about this back when I was organizing a local convention. I've had to point it out to a few people now. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Look at the bottom on the event. There's a box that says number of sessions. Put a number in that box and the session sheet will show up.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I'm with Andy on this one. They both say you must use the reroll. Same thing in the PACG, if you use a reroll mechanic you have to take the reroll, you aren't allowed to use another power to reroll a reroll.

Talonhawke, are you talking about a player forcing an opponent to reroll using their shirt? Because its been ruled you can't do that. A shirt reroll can only be used to reroll your own roll.

Now, if you're talking about say a misfortune ability or something I'd want to look at the two abilities and I'd judge it based on RAW.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Matthew Morris wrote:
Ascalaphus wrote:
A new analog to faction shirts, but something that doesn't get as sweaty (like a bag or pendant) would be nifty. I'm still on the fence about getting a folio, since getting the shirts is a lot of hassle.
I wear my Sihedron Medallion when I play my follower of Lisallia. I'd wear a Sovereign Court medallion with pride.

I mentioned faction medallions to the Campaign Coins guy and he said several had mentioned it and he'd look into it. I think these new logos would make very nice medallions and I'd buy them to go with my Sihedron. (I might have also mentioned wayfinders would be cool, but I don't remember if I thought of that then or later.)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Chris Lambertz wrote:
Eric Clingenpeel wrote:

They look awesome!

So... the new symbols link to the old symbols... Just FYI.

Sigh, a caching error. We're on it!

We've gotta make you work for those new teeth, Chris!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

They look awesome!

So... the new symbols link to the old symbols... Just FYI.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

3 people marked this as a favorite.

As a VC, I know I'd like to know about the situation. If its being advertised as PFS for beginners and they're running that series I'd have an issue with it. That series of scenarios is not beginner friendly, especially the third one. I'd want to have a talk with the organizer and suggest he reschedule to a couple of the scenarios actually meant for beginners.

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