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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Michigan—Alma. 2,791 posts (2,920 including aliases). 8 reviews. 1 list. 2 wishlists. 22 Pathfinder Society characters. 1 alias.


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Shadow Lodge ***** Venture-Captain, Michigan—Alma

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I thought for sure you were going to ask about taking a racial trait instead of a race trait. Thank you for not being one of those players. ;)

As for your actual question, its not clear. My gut says as long as you played him with the trait before Aug 15th, 2014 then you should be ok. But that may not be the official case. I don't remember if Mike has previously ruled about their race traits through adoption or not.

What Toshiro mentions is only for things from the ARG. That book treats races a bit more strict than other books. But since your trait is from Blood of Fiends, the ARG's rules don't apply.

Shadow Lodge

Pathfinder Card Game Subscriber

I believe that Ena is a Alchemist (Trap Breaker) from Dungeoneer's Handbook.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Bill, what Jiggy mentions is pretty much how the ITS is supposed to work. Here's a post from Mike on it

Doing a purchase in front of the GM is as simple as handing him a list on the ITS and saying, these are what I'm purchasing at the beginning of this scenario and to be applied on the Chronicle sheet at the end. Any problems with that, GM? The GM doesn't have to sit there while the player pours through 16 books to find the item he wants.

The GM signs off on purchases when he signs the bottom of the Chronicle sheet, something he is already doing. He or the player adds one sentence in the Notes section. "items purchased -XXXX GP - See ITS #X."

Shadow Lodge

Pathfinder Card Game Subscriber

I like maximizing HP. That at least lets them last a bit longer and lets them use some of their fun abilities.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

Actually they can't flank.

PRD wrote:
Creatures with a reach of 0 feet can't flank an opponent.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Awesome Mike! Thanks a lot. :D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Well, if someone is interested in purchasing an item for 7500g to do something that a single casting of a 2nd level spell can do for 60g or a scroll for 150g then I don't have a problem with it. At that point they've paid for 50 scrolls of remove disease and it should get rid of them.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

It also isn't the first time a wayfinder has been absoultely neccessary to complete the scenario. Of course the scenario I'm thinking of an NPC loans you one if no one in the group has one...

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I'd rule that if you're going to use a part of the reward then you'd have to have the whole reward applied first. So if you're planning on spending the PP that you just got on the chronicle, then you'd also need to apply the XP you gained as well. If that puts you into the next level than that's the level you'd use. Otherwise it wouldn't make sense to only use part of the reward before you use the rest.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

It's about time it was announced! ;)

Congrats Zak, you'll do a great job!

Shadow Lodge ***** Venture-Captain, Michigan—Alma

From what I heard, the scenario was basically a word document that was printed out and handed to the GMs. Paizo doesn't like releasing unformatted documents like that to the public, and it'd be a waste of time/money in their eyes to properly format it for release. So a summary is pretty much all that we'll probably ever see. :/

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I agree with Dragnmoon (gasp!) If you no longer have the class ability that gives you the gun, you'd lose the gun, that or it would count as being broken for you and irreparable since you don't have the gunsmithing class ability to make it work for you. That would mean one misfire and it'd be unusable.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I've run a lower group through the high tier for 4 many times, and the adjustments have almost always been spot on in difficulty. I think it sounds a lot scarier than it actually is.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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I did like how the PFS playtest was handled for the most part. Unfortunately, I was able to only start one character during the playtest. I was a little disappointed we couldn't use GM credit for starting one. It was understandable since credit babies don't give feedback. I'm looking forward to playing my Kineticist more, but playing isn't usually that likely for me.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

A 7th level alchemist with a feat and trait can make an Acid in less than 15 minutes. They can make a durable arrow in 1 minute. It is quite possible to use Swift Alchemy during a scenario provided you are built for it.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I know you can't sell items bought with prestige, and I'm fairly certain you can't return them for prestige either. At least I've never seen a rule saying you can.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Kadasbrass pretty much nailed it. However, you had to play the character as a tiefling prior to August 15th or have GM credit on it and written that it was earmarked for a Tiefling.

As Kadasbrass mentioned, not only is reskinning something frowned upon, they've flat out said you can't reskin something into something else that already has stats. So no Tiefling that's really a human.

Shadow Lodge

Pathfinder Card Game Subscriber

It would be a nice accessory for PFS to better know our enemies.

Shadow Lodge

Pathfinder Card Game Subscriber

I played in a campaign where we used Paizo's Crit & Fumble decks, and fumbles were fairly rare occurrences and they weren't overly horrible.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

One of our stores offers a 20% discount on things bought the day you GM, but beyond that none of the stores in my area provide any incentives.

I've heard of a lot of stores that charge a small fee to use the space/table. Many also then give the GM a gift card or something.

One store in my area charges $2 per person and gives them 2 special playing cards. They give one to the GM to show that they've paid for the slot. After the game cards get turned back in and each one is $1 store credit. That gives $1/player to the GM as store credit and each game a player plays gives them $1 credit. When they do their spring Con it can really add up. It is probably my favorite "charge to play" business plan that I've seen in a store.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I'm not sure what class he went with, but I do know who won it. He was hoping to play him at U-Con, but the table of confirmation didn't go off. I don't know if he got in another game or not.

Shadow Lodge

Pathfinder Card Game Subscriber

There's a feat called Eldritch Heritage that would allow you to get a familiar by getting the Arcane Bloodline ability.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Both cons that I've been involved with this fall have had the boons, only one of which I'd call "major" at least for Michigan. The other was one a buddy and I put on and we had a little less than 30 tables.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Yeah, I've got a level 7 lion shaman in one of my groups that regularly pounces with his rhino hide armor. On average it seems he does over 100 damage, though I think he just upped that with a pair of gloves. I have purposefully not mentioned mammoth hide to him. I had thought it was legal and didn't want him to find out about it. I'm glad it isn't. For him it isn't an extra 7 damage, its an extra 35 damage.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

The only connection to slave pits is you visit the same region (misery row/Slave Pits of Absalom) and the guy has an almost identical company name "____'s Chattel - Absalom's Finest"

The connection to Dalsine Affair is the person doing the scrying, the one whose name you recover at the end semi-betrayed the Society by killing the Taldor faction head at the time.

I doubt your players will even know the connection. I had to explain who Muhlia was to mine, though they kind of remembered her from Dalsine Affair.

Shadow Lodge

Pathfinder Card Game Subscriber

I had him act very curious about the stuff they were getting and had him ask to join them. Their "leader" didn't really care, so he came along. He fought the weed whip mostly by himself to prove to them that he could handle himself. He then waited until they faced a patrol of scrapwallers and he offered them a deal if they helped him defeat them. It worked out pretty well.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

For those of you that made face cards or decided they should have made them, which characters (besides those pictured in the scenario) did you make/want to make?

I assume those pictured as well as the majordomo, solicitor, and slave. Any others? I'm prepping this for next weekend and trying to decide just how much work I want to do for something I might not use.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

You just want a Billy the werewolf to go with your Harry the Occultist, don't you? ;)

Shadow Lodge

Pathfinder Card Game Subscriber

I'm kind of surprised that no one mentioned a Harry Dresden build. I think it'd work quite well for him. Though for a perfect build he'd have to multiclass probably for his tracking and wards and such.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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I'd like to know why you had to bring this argument from facebook to the forums?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Reporting games doesn't have anything to do about rewards they received. The chronicle sheet you gave them is the only important thing when it comes to rewards. Even if the players haven't made characters yet, they should still have PFS numbers and you'd just report their number and character 1. Not reporting doesn't deny the players anything.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Sorry TOZ, not true.

You'll notice in the newer scenarios that have out-of-subtier listed that each encounter includes reduction for OoS gold in addition to both subtiers. So for the player not in tier you'd use that to reduce their gold, or the difference of the two tiers if it's an older scenario.

Scenario wrote:


Rewards: If the PCs fail to defeat or chase off XXXXXX
and his minions reduce each PC’s gold earned as follows.
Subtier 1–2: Reduce each PC’s gold earned by 169 gp.
Out of Subtier: Reduce each PC’s gold earned by 389 gp.
Subtier 4–5: Reduce each PC’s gold earned by 609 gp

You'll never play "out of subtier." Characters might be playing OoS, but as a group you'll always be playing one of the tiers. If PC1 is in subtier and PC2 is OoS, you'd have to reduce the max gold they can get differently.

Shadow Lodge

Pathfinder Card Game Subscriber
Lyee wrote:
Their blasts are ranged attacks using dex, and armor limits dex. They're also best at range in most situations (there's almost certainly an archtype that changes this), so medium armor slowing their movement might be a pain in their ass. Medium-armor kineticists are probably a solid choice; Heavy-armor might be an option if there's an archtype to change their attack stat.

Armor doesn't restrict dexterity for other things, the max dex is only for how much of your dex bonus applies to ac.

PRD wrote:
This number is the maximum Dexterity bonus to AC that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's AC. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities.

Of course if you're not proficient in the armor, you're taking the ACP on attack rolls, so you'd want to take the prof feat or multiclass.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Actually, they both have the info to play the races (Primer and Gazetteer)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I've usually done a similar warning/suggestion/blurb for scenarios when I run them. I figure if the players pick characters that fit the scenario better, it makes for better in game sense as to why the VCs picked those pathfinders for the mission. There's been many times I've wondered why when there's a diplomatic mission that I have a bunch of uncharismatic thugs sent along.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

silverace99 wrote:

I can easily see why replay would be not allowed normally. What has really bothered me is the insistence that GM's who put in all those hours and money to make PFS a success only get one replay per star per LIFETIME.

I hardly think GM's being able to replay on average a couple scenarios a year would ruin Pathfinder Society. I sincerely hope that was discussed in your meetings and that something will be done about it eventually.

That's why they made the Expanded Narrative boon to recharge replays once per year.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Michael Brock wrote:
ACG Origins will be entered into the next update next week. Champions of Corruption will likely not be allowed immediately and needs further scrutiny.

I'm hoping the Monster Codex will be added as well? I know it'd only be for ratfolk and goblins currently, but my ratfolk hunter is begging for cheek pouches and cleanliness...

Shadow Lodge

Pathfinder Card Game Subscriber

In my game I won't allow disable construct to work on robots. It specifically disrupts the magic that animates magical constructs, which would do nothing to a robot since they aren't magical.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

It could take a couple of months before it gets fixed. In the end it doesn't really matter. The reporting system is more for Paizo's information of how many are playing what scenarios/factions and how they're doing overall.

I'm sure Mike/your VC/San Diego's VC will get to it as soon as they can.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Chris Mortika wrote:
Eric, how much of the town do you use? (When I ran James Jacobs' level at Origins, and Erik Mona's level locally, I had single fights that took over 5 hours!)

About as much as I use of Absalom when I run something like Delirium's Tangle, To Delve the Dungeon Deep, or The Confirmation.

Shadow Lodge

Pathfinder Card Game Subscriber

Are you asking if you can start with them in your deck? No. You can only start with cards in the class decks and there aren't any promo cards in the class decks.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Hey! I had skills, they just didn't come up and the summoner was a caster... ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Sorry Chris, but last year we did a full con running Thornkeep in single slots. I've run all the levels except the highest lvl multiple times and they've all been about 5 hours.

Shadow Lodge

Pathfinder Card Game Subscriber

You could give one to another player to hold onto but give it back once you get a card feat. <shrug> only way I know of doing what you want to do within the rules of the game.

Shadow Lodge

Pathfinder Card Game Subscriber

Well, it is hard to say just how the ACGOP will play out. It's the first time they've done this. I don't think they would pull them, since PFSRPG still allows season 0 play. Tanis would be the best qualified to answer that question, though.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Well, just look through the encounters. The XP is there for an entire level of experience. I've never gone through a scenario, but I'd guess it averages about a third of what you'd need to level, though it may be more.

Shadow Lodge

Pathfinder Card Game Subscriber
First World Bard wrote:
They can certainly *play* on the horizon, but I believe that they won't get the reward for doing so.

This

Shadow Lodge

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Pathfinder Card Game Subscriber

We ran two sessions last night of Ghosts of the Deep. First slot we had 3 players (Valeros, Amaryllis, and Tarlin) Tarlin and Valeros both got pretty close to death, but we managed to survive, even if we didn't win.

The second slot we tried again, and added Harsk (store owner got to get a game in, was too busy first slot). Again, everyone but Amaryllis got close to death a couple of times, and we lost by a round maybe two. We probably would have won the second time if we hadn't had some really (REALLY) bad rolls. The player of Tarlin rolled a ton of ones (especially when it really counted...)

We still had fun. My wife played Amaryllis, and I had never been able to interest her in RotRACG, but she tried the ACGOP and had fun, and even went as far as suggesting we play some at home. So, even though we lost, it was still successful in my eyes. :D

Shadow Lodge

Pathfinder Card Game Subscriber

Meh. They were released at GenCon. There was nothing stopping players from taking pictures of the scenarios and posting them anywhere, so I don't see why it would stop anyone from posting anything else.

There's just not a good "brief description" of the scenarios anywhere right now, and I'm not that good at summarizing things.

Shadow Lodge

Pathfinder Card Game Subscriber

0-1A - Ghosts of the Deep
0-1B - The Lone Shark
0-1C - Brine Dragon Hunt
0-1D - Salvage Operations
0-1E - Nature's Wrath
0-1F - The Treasure of Jemma Redclaw

As for descriptions, someone else could probably handle that better than I.

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