|Eric Clingenpeel Venture-Lieutenant, Michigan—Central Michigan|
Question PFCBG: Do you backup regularly? I opened it tonight, and my browser was having issues, and for a second or three I thought someone had screwed up something and season 0-1 was missing along with some of the other folders. It got me to thinking that I really hope this gets backed up regularly, as it'd be a crying shame to lose things.
For me it was so my wife and I could play Robin & Marion from Disney's version of Robin Hood... ;) Of course neither of our characters are anything like them (actually modded closer to Aladdin and Jasmine. I'm the scoundrel (ninja) that took the noblewoman (oracle of lore) away from her family/library to live a life of adventure)
I'd always wanted to play "couple" characters but it wasn't until I got Kitsune boon and GM boon from GenCon last year that I was able to talk her into it.
Unfortunately the arrows from Elves of Golarion are not listed in the Additional Resources
Additional Resources wrote:
Believe me, I'd love to buy some durable arrows, but alas it is not possible in PFS.
Except that isn't how Arcane Mark works...
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.
Its used to basically sign your name and that's it.
Yeah, I applied my GM chronicle to my helpful halfling who is all about aiding another. It is perfect for him. He doesn't really attack with his weapon, so he can use the allying ability and he only needs to hit an AC 10 to aid, so it doesn't really matter that the blade is broken. Of course I would love a scenario where you get to fix the blade, but I won't be too put out if it never shows up.
That's what it sounded like Swift (that they're eliminating them). As for why they must change, it will no longer be legal to be either of those two factions. It kind of sucks, but I couldn't imagine them doing it any other way, it'd be way too much of a headache otherwise.
If you check out the pledge drive page along the right you'll see:
Will be in your downloads (estimated June 2014)
Though if you didn't pledge enough you'll probably only see the last one, or if more you probably see more, but that's what I see.
For new players, I always ask for knowledge checks as soon as they see a creature. In cases like Wights, the first thing I tell them is the energy drain. Other creatures I'll inform them of the deadliest thing that they need to be careful of.
I also try not to target new players unless they rush in ahead of everyone else. I've run AH three times now, never had a single death (though its been quite close many times each game.
Ran this last night for 7 players in the 4-5 subtier. It went about as I expected with that many. They ended up rigging a harness for him that they tied to first the pregen samurai's horse, then to valeros when they couldn't get the horse over the chasm. This worked quite well, and he wasn't strong enough to break the rope. I did have him try the drag maneuver and actually succeeded a few times (even moved the horse twice).
Since there were several warriors in the group, it was easy for them to pin him to the ground, and even had him tied up a couple of times just so they could safely get him past obstacles. Gamin of course voiced his objections, but they politely informed him of their reasoning and Kalkamedes never took a single point of damage. (They had dressed him, so I assumed the "strong boots" were good enough to stop him from hurting his ankle. I let them know that it looked like if they hadn't put his boots on, he'd have sprained if not broken his ankle there, which made them happy that they had thought ahead.)
The chasm took probably the most time. They argued over climbing down then up or trying to throw a grappling hook across the gap. Since the sides were steep, I figured 50' across. That'd give one foot incline per 10' height, which is pretty darn steep. They had plenty of rope between them for either way.
They ended up trying the line across first, and the first toss was a nat 20 for a total of 20 with the penalties for throwing it that far. Several tight-roped across it, others used climb to get across. They had enough rope that with Kalkamedes tied up they tied him to the rope and while one group let rope out, the other group pulled it in. At that point they had wasted a good half an hour or more on that obstacle so I hand waved it. They had enough strong guys that it really wouldn't have been hard for them to succeed.
Unfortunately I had to skip the skunk encounter because of time, but I'm sure they would have torn them apart. Since they had a paladin with them, it was fun to be able to tell him that he detected overwhelming evil coming from the gnome. They all kind of freaked out a little bit over that, and the two bards easily saw the errors of his story so he sicced the dragon on them. The undead were no match for them, and recognizing the ghaele for what she was, it ended pretty well.
They couldn't believe that they got Gamin on their sheets, and were really happy with the Gift of the Ghaele. All in all we had a great time with this scenario.
Sorry Warfteiner, but graypark is correct. The save listed is for getting rid of the negative level 24 hours after you gain it. There is no save when the wight hits you.
Energy Drain (Su) This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits. Each successful energy drain bestows one or more negative levels (the creature's description specifies how many). If an attack that includes an energy drain scores a critical hit, it bestows twice the listed number of negative levels. Unless otherwise specified in the creature's description, a draining creature gains 5 temporary hit points for each negative level it bestows on an opponent. These temporary hit points last for a maximum of 1 hour. Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 10 + 1/2 draining creature's racial HD + draining creature's Cha modifier; the exact DC is given in the creature's descriptive text). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level.
Format: energy drain (2 levels, DC 18); Location: Special Attacks and individual attacks.
AyanamiRei, most conventions that have 15+ pfs tables over the course of the convention will receive prize support (including boons) from Paizo.
In fact I'm helping with one in a couple of weekends that is just at a game store and we've got 28 tables right now and should be getting our prize support soon.
I think THIS might be more what he was looking at, maybe. I know its what I like to use when selecting what flipmaps/map packs to buy.
Although it needs to be updated slightly too, both scenarios (though still fairly recent) and the maps/packs.
Oh my... I've run the first three levels three times each (first level 4 times now that I think of it) I've never gone over 4-5 hours for any of them. They're slightly longer than scenarios, but they can easily be played in your 5 hour slots.
What I've done is 1, 2, 3, then taken a break to level characters up to 6th, then 5 and finish with 4.
I really like d20pfsrd.com -- it's nice to have everything in one place indexed, searchable, and with the table of contents, also including the Paizo sources. However, when they deviated from the community license and had to go pure-SRD (meaning that some names were changed) the site did become somewhat less useful. It's still quite useful, but not as useful as before.
Yeah, I tend to still search there. Funny story, a friend made a dwarven stonelord, and part of his backstory was he was the great-grandson or something of the last king of such-and-such dwarven kingdom. Great. So he searched for a trait that would allow him to reflect that. He found this trait and he used it, because it worked quite well, and allowed him to be a prince...
During a session when he gave his title to be allowed through a noble's entrance, I inquired if he had a trait or feat that showed he was of noble lineage. He was like "Yeah, I have a trait called Prince" I said cool and we continued.
After the game I inquired where he got it from, since it wasn't a big deal at the time and I was just curious. First, he wasn't sure. *sigh* so I searched... and laughed...
The trait was renamed because of PFSRD not being a fan site anymore and having to rename things. The actual trait is called "Keleshite Princess" :D
Needless to say, he's since changed the trait... But you know I'm not going to be able to let him forget that for one mission his big tough dwarven paladin was a Keleshite princess... :D
Ran this again this weekend. We all had a lot of fun. It was the first time the group actually took Tilly with them.
They searched the wagon before going in, and I had them find a rag doll buried in the mud. They cleaned it off hoping they could find Tilly and give it to her. When they found her crying in the closet, and they gave her the doll, it was a great way for her to have something to hug to show how scared she was, while not letting them touch her.
They ended up finding the cistern secret door and swam to the dungeon. Since they were all wet, I had Tilly grab one of the robes... just happened to be the Robe of Bones. They couldn't identify it, so I had Tilly pick a patch and say, "What's this?" If I'd been thinking further ahead, I'd have had her grab the ogre plague zombie instead of the skeleton. :D
She ended up shanking the alchemist when everyone else was in the dark. He happened to have had alchemical allocation infusions and a darkvision potion (that they all shared... It was so much fun having them swig and spit the same potion because no one else was prepared) They did that while the demon killed the cleric and almost killed the rogue, but they eventually got it down to 2 hps before it teleported away for the second time.
Once they finished, they found the doll with her head torn off lying next to the real Tilly... They all agreed it was a great touch and really made them hate her all the more. :D
Purple Fluffy CatBunnyGnome wrote:
:) I was thinking about making an intellect devourer hat for GenCon... :) Somebody really needs to make them, I think it'd be fun.
Yeah, I find that a terrible idea too. If you have a character in tier, you should never be encouraged to play a pregen. I understand some of the reasoning, but the pregens are there for those that don't have a character that can play the scenario, they aren't there to be super characters everyone wants to play.
I'm with Don on this. The Pregens work well enough for what they are. "Everyone" seems to complain about them, but I actually like how most of them work. They might not be uber-optimized, but they are fairly well rounded and they're set up to handle the many challenges that Pathfinders of their level encounter.
Have you previously registered characters but deleted them? I did this when I first started PFS thinking the next character created would take that number then, no dice. Once that number has been used and deleted on the system, only the tech team I think can add it back (if then). I think you can still enter in the numbers when you report the games, you just won't be able to see them in your account.