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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Michigan—Alma. 3,228 posts (3,360 including aliases). 9 reviews. 1 list. 2 wishlists. 33 Pathfinder Society characters. 4 aliases.


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Shadow Lodge ***** Venture-Captain, Michigan—Alma

No substitutions, exchanges, or refunds!

Have a nice day. ;)

But no, seriously, you get access to what is listed, nothing else.

Shadow Lodge

Pathfinder Card Game Subscriber

I know they've ruled that cards like Sagacity add the +3 bonus to recharge checks if you're using Wisdom to recharge it, so I don't see why Divine Fortune wouldn't add to it as well.

Shadow Lodge

Pathfinder Card Game Subscriber
Vic Wertz wrote:
• Channa Ti was created by Elaine Cunningham for the Dark Tapestry fiction originally serialized in the Legacy of Fire Adventure Path. Elaine wrote a blog about creating her; her art was newly commissioned for MM.

I knew she sounded familiar, but I couldn't remember where I knew the name from. Thanks Vic! :)

I remembered Drelm from the two novels he's in which is why I chose him to play MM solo with. :) So far, so good.

Shadow Lodge

Pathfinder Card Game Subscriber

:GASP!: :DROOL: :D AA1 was my favorite Player Companion. I ordered the hard copy as soon as it came available and ended up not being able to wait for it to arrive so I bought the PDF while I was waiting. :D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

You're basically right. Heck, it's been ok'd to run APs in other rpg systems and still get pfs credit. Also in campaign mode there's no need for even having the books. If you as GM want to allow pfsrd or some other source for building characters you can.

Shadow Lodge

Pathfinder Card Game Subscriber

CD Daniel has a role card power that let's him recharge a random buried card every turn. It's been nice. ;)

Shadow Lodge

Pathfinder Card Game Subscriber

There's no benefit for a person to report an RPG vs ACG. The GM gets a benefit, but the GM isn't always the one reporting.

Shadow Lodge

Pathfinder Card Game Subscriber
Longshot11 wrote:

I don't usually post stuff like that, but I just couldn't help myself. You should all know why the Lizard ally automatically succeeds at Survival checks:

linkified

FTFY

Shadow Lodge

Pathfinder Card Game Subscriber

I'm seeing the pictures just fine.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I believe the one replay per scenario was a ruling by Mike that hasn't been overturned yet so would still be in affect. Someone I'm sure can link to it.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

<sigh> Yeah... most of our PACG play goes unreported. A lot of it is because of issues we had when it was first implemented, though honestly a lot of it had to do with the difficulty of Adventure 2 of Season of the Righteous. We kept failing scenario after scenario and it got embarrassing/frustrating having to report loss after loss.

We keep our chronicles updated when we play, but reporting has definitely taken a backseat.

Shadow Lodge

5 people marked this as a favorite.
Pathfinder Card Game Subscriber

For those wishing for more non-world specific content, just what would you expect from a book like that? Generic Assassin Guild with Poisoner Assassin Prc? How much do you really think they could write while being generic and letting you fill in the details. I'd imagine they'd flesh things out more, giving them names and fluff, so why do that again when they already have organizations that fit the bill created?

Instead they're showcasing fully fleshed out organizations that honestly could probably be picked up and dropped into any setting just by changing names if you wanted. I know a lot of worlds that could have an organization just like the Pathfinders or Aspis Consortium. I bet the Mammoth Lords would fit in any world that has barbarians that tend megafauna.

I for one trust Paizo. They've proven that they put out high quality content and I can't wait to see what they come up with in this book.

Shadow Lodge

Pathfinder Card Game Subscriber

It's ok, but pretty useless if you use the class decks since those cards aren't included in the lists we choose from. Sure we could make custom cards for them, but that's ~100 cards for each class deck.

What I'd have done is have check boxes to select what base sets/class decks to list cards from. A lot of people include the class decks into the base sets to increase what boons are available. Those people and those of us that play the PFS version of the game won't be able to make much use of your product.

Otherwise it'd be a good program that I might use, but as is it'd be too much work to make it worth using.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Woah! Timewarp... ;)

Hey Rob...:
Psst! December is between November and January... not September. ;)

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

Just glanced over it, this looks very cool Andrew! I can't wait to run it. Kudos to you and the PFS team for this!

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Drahliana Moonrunner wrote:
Tineke Bolleman wrote:
Name changes only fail if you've used the character to post on the boards more then 10 times. Then the name is locked in. But that is just online. You can still rename Bob to Bill, as long as you let the GM know it will show up as Bob when reporting.
Having multiple sessions reported will lock the name even if you never post on the boards with it.

Umm... sorry, but that's not quite accurate. I just changed where an apostrophe was in one of my character's names and he's had over ten scenarios reported for him over the last two years.

Shadow Lodge

Male Human Rules Lawyer 10/Venture-Lieutenant 5/Venture-Captain 1

Yep, now you show up as a player

Shadow Lodge

Male Human Rules Lawyer 10/Venture-Lieutenant 5/Venture-Captain 1

Discuss

Shadow Lodge

Male Human Rules Lawyer 10/Venture-Lieutenant 5/Venture-Captain 1

Gameplay

Shadow Lodge

Pathfinder Card Game Subscriber

Test

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I did the same thing. I had them find the sky key piece but had it act as a small portable generator that worked with the power relay.

Shadow Lodge

Pathfinder Card Game Subscriber
Inquisitor60504 wrote:

When you start the game, you draw your starting cards based on the number from your character card.

Yes

Inquisitor60504 wrote:

Then you add the Cohort to your hand.

Yes

Inquisitor60504 wrote:

At the end of your first turn, are you then required to discard down to you starting number or do you get to keep the extra card (cohort) until you maybe use it.

After you take your first turn, cohorts count like any other card in your hand, so if you haven't used any cards that turn, you'd have to discard down to your hand size.

Inquisitor60504 wrote:

We've never played that getting to your initial starting location is considered a move. Is that correct?

Correct, you don't have to move to your first location, you start the game there.

Inquisitor60504 wrote:

If not, then Deliverance would move immediately into that first location where Tup is, right?

If you used him before your first turn to move he would, but he doesn't do anything unless you use him. You don't HAVE to use him to move, he gives you the ability to move when you normally wouldn't be able to.

Inquisitor60504 wrote:

Now Deliverance kind of becomes a liability since he's one more card to be cleared in the deck, a free acquire, but another card nonetheless.

Basically yeah, when he's in a location deck he's another card to be encountered.

Inquisitor60504 wrote:

If Tup moves and someone else encounters Deliverance, he automatically goes to their hand, right, until they look to move at which point Deliverance is displayed and then shuffles into the next deck.

Correct, but again he's only used when you want to move at a time besides your normal move step every turn.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Has anyone compiled a list of scenarios that has the elemental affinity on the chronicle?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

Well, what I do know is for Iron Gods, they allowed retroactive credit for those already playing in campaign mode but you couldn't get the chronicles until you finished the next sanctioned portion at which point you got all of them up to that point. Seems like a good argument for chronicles as you go.

Shadow Lodge

Pathfinder Card Game Subscriber

Any chance on getting pregen for the gunslinger deck? I've got a new player that just picked up that deck and would like to play with it but we're several chapters into both wrath and runelords and he'd be quite handicapped if he chose the make your own character option at this point. He's been borrowing a deck and playing a pregen, but he'd like to play his own deck now.

Shadow Lodge

Pathfinder Card Game Subscriber

Since it was just discussed Vic says it's still part of the exploration, but whether exploration = encounter, that I cannot say. I'd lean towards yes myself.

Shadow Lodge

Pathfinder Card Game Subscriber
Grumbaki wrote:
Also, I pose this question: How can you play a paladin/cleric of a good god in PFS, or a dwarf who really cares about honor...when the 'no evil' rule in PFS really doesn't do anything. You can't smite a fellow party member. The GM can't tell a player that their character is too evil for PFS. You can't get up and walk out, or you just lose your game night.

There's been several threads with similar experiences if you search the PFS section. Here's some of the answers that have come up. You can refuse to heal/buff the wizard, get in his way if he casts area spells. The no PVP rule means he needs player permission to include you in his area effects. You CAN get up and walk out, but yeah, you'd lose your game and it'd kind of be a jerk move to the rest of the table.

The GM CAN tell the player their character is too evil, or at least he can follow the steps as laid out in the Guide.

Quote:

Alignment Infractions

Players are responsible for their characters’ actions. “That’s just what my character would do” is not a defense for behaving like a jerk.
Alignment infractions are a touchy subject. Killing an innocent, wanton destruction, and other acts that can be construed as evil might be considered alignment infractions. Ultimately, you are he final authority at the table, but you must warn any player whose character is deviating from his chosen alignment. This warning must be clear, and you must make sure that the player understands the warning and the actions that initiated the warning. The PC should be given the opportunity to correct the behavior, justify it, or face the consequences. We believe a deity would forgive a one-time bad choice as long as the action wasn’t too egregious (such as burning down an orphanage full of children, killing a peasant for no good reason but sport, etc.). Hence, you can issue a warning to the player through a “feeling” he receives from his deity, a vision he is given, his conscience talking to him, or some other similar roleplaying event.
If infractions continue in the course of the scenario or sanctioned module or Adventure Path, an alignment change might be in order. If you deem these continued actions warrant an alignment change, you should note it on the character’s Chronicle sheet at the end of the session in the notes section The character can remove this gained condition through an atonement spell. If the condition is removed, you should also note it on the Chronicle sheet.
Characters who become wantonly evil by performing vile actions deliberately and without motive or provocation are retired from the campaign. This measure is a last resort; there is more than one way to play a given alignment.
If a character has become wantonly evil as defined above, you should escalate the report to the event coordinator, or the local Venture-Captain or Venture-Lieutenant. If they agree with you, then the character is deemed wantonly evil and considered removed from the campaign. Again, these measures should be taken as a very last resort.
In the event of a wantonly evil character, record the character as “dead,” and the person who enters the tracking sheet should check that box as well. If the event coordinator, Venture-Captain, or Venture-Lieutenant decides the character fits the criteria for being wantonly evil, she will then email the campaign coordinator to advise him of the situation, including the player’s name, Pathfinder Society Number, character number, and email address. She will advise the player of these actions and offer the player the campaign coordinator’s email address so the player may present his case.

Shadow Lodge

Pathfinder Card Game Subscriber

If you include a foe in the Reverse Gravity yes it breaks Invisibility.

"For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. "

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

I had mine talking to them. It was especially fun when Ember decided to play Marco Polo with one in the cloud.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

My wife who volunteered at Gen Con to run PSA was also disappointed there weren't adult sizes for the PSA t-shirts. Any plans on introducing adult sizes?

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

Aw shoot! If I had realized your scenario was coming out then I'd have added it as a special slot at Tavern Con to have you run it. :D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

We are currently seeking Players for Tavern Con 2016.

Tavern Con is a two day Pathfinder Society Event packed full with 26 hours of scheduled game play. This year we're located in a banquet room of a bowling alley and like years past alcohol will be allowed at the table. With a selection of recent content and a hand picked plethora of Aspis Consortium themed scenarios, this convention will satiate the thirst of even the most ravenous adventurer.

So join us this Fall to raise a glass, roll some dice and cry havoc!

A fee of $3 will be assessed for players each slot the day of the event. GM's play free and gain our enthusiastic gratitude.

All sign-ups are being handled through Warhorn.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
John Compton wrote:

Looking back at that series of skill checks, I am 100% on board with having the PCs move on to the next part of the adventure after failing three of those Knowledge (dungeoneering)/Survival checks. That hurts them, but it at least gets people back into the action. If they want to call in spellcasting services before then, I'd also be fine with that.

Definitely something I like to think I catch (or avoid adding in, as may have been the case) during development, but I'll keep a close eye out for similar situations in the future.

I guess I read it wrong when I was running it for my table. I read it as three checks and if they failed by enough they ran into a trap, not that they needed to succeed three times. They only had like +7 after aids for survival so there was no possible way they were making the check. I had them run into the traps three times and progressed to the next area.

Shadow Lodge

Pathfinder Card Game Subscriber

John, I believe some of them are for Mummy's Mask. I know Reta was the promo card they were handing out at Gen Con and its for MM.

Shadow Lodge

Pathfinder Card Game Subscriber

Can't wait for this one. :) I loved Balazar in Wrath. I can't wait to play him in PFSACG. :)

Shadow Lodge

Pathfinder Card Game Subscriber

Rise of the Runelords

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

So here's a question that no one's asked... If you didn't get credit for running multiple times, why would they make a requirement of 50 different adventures in order to get your 5th star? If you needed to run unique scenarios it'd say 150 different adventures, not 50.

Shadow Lodge

Pathfinder Card Game Subscriber

I'm not sure why you want to gimp yourself, but check out Swim Fins

Shadow Lodge

Pathfinder Card Game Subscriber

FYI, this is the Adventure Card Game forum... flagged to be moved to the proper forum for this question

Shadow Lodge ***** Venture-Captain, Michigan—Alma

My day seemed to be all about being late... I started 30 minutes later than I planned and construction slowed things down so we ended up several hours later than I had planned on arriving. But I got to finally meet TOZ as a surprise he and his wife are our roommates. He's one of the many posters I've wanted to meet someday so it's a treat.

The VC dinner was fantastic as usual. Heard some great news like 《redacted》and 《redacted》and how the end of the season will be 《redacted》. But I probably shouldn't post much more about that... ;)

I'm excited that my wife got to volunteer again this year. It's been a fee years since she came to gencon and it's nice to have her here. She'll be helping GM the new Pathfinder Society Academy and seems very excited about it.

I should be hitting the hay since I run first slot. I'll try to post more later.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Preston Hudson wrote:

Unfortunately, there is no change log from Season 7 to 8. There have been a lot of changes though.

- fame score gives bonus to diplomacy (+1 for every 10 points)

This isn't a change, it's just in a list now so it's easier to read.

[quote "Guide 7.0"]Benefits of Fame
A character’s Fame represents her renown and status
within her faction. For every 10 points of Fame, a character
gains a cumulative +1 bonus on Diplomacy checks made
against members of her faction.
Her Fame might also
afford her certain titles and incidental privileges and
allow her to purchase spells and items from her faction
between scenarios. A character’s Fame score determines the
maximum gp value of any items she can purchase from her
faction, as detailed in Table 5–3 below. The character must
still actually spend the gold to receive the desired item. For
double weapons, calculate the cost of each end separately
when considering Fame purchasing limits.

It's been there since at least season 4, which is when a player pointed it out to me, though I've never seen it used since you rarely talk to an NPC member of your faction that you have to Diplomacize.

Shadow Lodge

Pathfinder Card Game Subscriber

Here's my Harley. Her schtick is to charge things with her big hammer (earthbreaker) and do tons of non-lethal damage (through sneak attack) and then intimidate them. With Charging Stag Style she can charge through difficult terrain and allies as well as make a turn during the charge. She has a magic "purse" that she keeps whatever she finds somewhat handy, but most of it is just good for a laugh.

I played her the first time last year at level 8 with the VOs at GC, but since then I've leveled her with my family group as we are slowly making our way to face Krune.

Harley Quinn:

Harley Quinn
Female human barbarian (unchained) 2/fighter (unarmed fighter) 1/rogue (unchained, scout, thug) 7 (Pathfinder RPG Advanced Player's Guide 134, 135, Pathfinder RPG Ultimate Combat 48, Pathfinder Unchained 8, 20)
CN Medium humanoid (human)
Init +2; Senses Perception +12
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+6 armor, +1 deflection, +2 Dex)
hp 80 (10 HD; 7d8+1d10+2d12+20)
Fort +11, Ref +7, Will +1
Defensive Abilities uncanny dodge
--------------------
Offense
--------------------
Speed 50 ft. (40 ft. in armor)
Melee aluminum bat +12/+7 (1d6+12 plus 2d6 on charge) or
. . beatrice +12/+7 (2d6+19/×3 plus 2d6 on charge) or
. . chainsaw +11/+6 (3d6+18/18-20 plus 2d6 on charge) or
. . cold iron dagger +11/+6 (1d4+12/19-20 plus 2d6 on charge) or
. . unarmed strike +11/+6 (1d3+12 plus 2d6 on charge)
Special Attacks rage (11 rounds/day), rage power (no escape), scout's charge, sneak attack (unchained) +5d6
--------------------
Statistics
--------------------
Str 22, Dex 14, Con 14, Int 12, Wis 8, Cha 14
Base Atk +8; CMB +11; CMD 27
Feats Accomplished Sneak Attacker, Bludgeoner[UC], Charging Stag Style, Enforcer[APG], Extra Rage, Furious Focus[APG], Improved Unarmed Strike, Intimidating Prowess, Power Attack, Sap Adept[UC], Sap Master[UC], Weapon Finesse
Traits berserker of the society, slave taker
Skills Acrobatics +15 (+16 to traverse a narrow surface when using this, +26 to jump), Appraise +6 (+8 for small or highly detailed items when using a magnifying glass), Bluff +6 (+10 circumstance vs. worshippers of Lissala), Climb +10, Diplomacy +6 (+10 circumstance vs. worshippers of Lissala), Disable Device +10, Disguise +12, Escape Artist +8, Handle Animal +11, Intimidate +21, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (local) +11, Knowledge (nature) +5, Linguistics +5, Perception +12, Perform (comedy) +8 (+10 to deliver dirty jokes, +9 to checks involving juggling), Profession (Psychiatrist) +9, Sense Motive +3, Sleight of Hand +13 (+15 to conceal the ring in a search, +15 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +8, Survival +3 (+5 to navigate in the wilderness, +4 to start or maintain fires when using this), Swim +10, Use Magic Device +15; Racial Modifiers frightening
Languages Common, Polyglot, Undercommon
SQ brutal beating, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, fast movement, rogue talents (combat trick, expert leaper, strong impression[APG])
Combat Gear oil of bless weapon (3), potion of barkskin +2, potion of darkvision, potion of fly, potion of invisibility, potion of spider climb, wand of blessing of fervor (5 charges), wand of cure light wounds, alchemical glue[UE] (2), alchemical glue accelerant[UE], alchemical grease[APG] (3), alchemical solvent[APG] (2), armor ointment[UE], caltrops, defoliant[UE], embalming fluid[UE], gravelly tonic[ACG], gum rope, impact foam[UE], meditation tea[UE], oil (5), smelling salts[APG], smoke pellet, smog, soothe syrup[APG] (4), stillgut[ARG] (4), twitch tonic[UE] (2), vermin repellent[UE] (3), wismuth salix[UE] (3); Other Gear rhino hide, beatrice[UE], aluminum bat, chainsaw, cold iron dagger, ocher rhomboid ioun stone, bag of holding ii, belt of giant strength +2, boots of striding and springing, cracked opalescent white pyramid ioun stone, hat of disguise, ring of protection +1, sigil wafer, sihedron brand (endurance), talisman of freedom, lesser[OA], talisman of life's breath, lesser[OA], talisman of warrior's courage, lesser[OA], adamantine wire saw[UE], animal call[ACG], animal harness[APG], applejack (per gallon)[UE], astrolabe (apg)[APG], baijiu (per bottle)[UE], balancing pole[APG], ball (10 in.)[UE], bear trap[APG], beast-training kit, bedroll, bell net[UE], bell tripwire trap, bellows[APG], blanket[APG], block and tackle, blue book[UE], bombchucker, bottle, breakaway chains[UE], bullseye lantern, waterproof[UE], butterfly net[APG], candlestick[UE], cards[UE], carnivore feed (per day) (10), chain (10 ft.), chalk, chalkboard[APG], chocolate (per bar)[UE], cleats[APG], clownish makeup (0.5 lb), coffee pot[UE], cold weather outfit, colored handkerchiefs (0.5 lb), colored ink (5), compressed air, contracting rope, crowbar, cutting board, wooden (2 lb), disguise kit, diving suit[UE], doctor's mask, drill[APG], ear trumpet[UE], earplugs[APG] (3), entertainer props, simple (0.5 lb), everburning torch, eye patch, eyeglasses, fake footprint shoes[UE], falconry gauntlet[UE], fire-resistant boots[UE], fishing net, flask (3), flight grapnel, flotation device, folding pole[UE], folding shovel[UE], fortune cookies[UE] (5), garlic tablets (3), gecko gloves, grappler's grease[ACG], haggis[UE], hammer, helmet candle[UE], holly and mistletoe, honey (per jar)[UE], hoodwink cowl[OA] (2), hourglass (1 minute)[APG], ice skates[UE], ink (5), iron holy symbol of Asmodeus[UE], iron holy symbol of Calistria[UE], iron holy symbol of Cayden Cailean[UE], iron holy symbol of iIrori[UE], iron holy symbol of Norgober[UE], iron spike[APG] (4), juggler's kit[UE], juggling balls (0.5 lb), knife, cutting (0.5 lb), ladle (0.5 lb), magnet[APG] (2), magnifying glass, marbles[APG] (2), masterwork snorkel[UE], masterwork stilts[UE], masterwork thieves' tools, mastodon brush, mead (per gallon)[UE], mess kit[UE], mirror, mug/tankard (3), mwk manacles, neck guard[ARG], oldlaw whiskey (per bottle)[UE], paper (15), parasol[UE], patchwork cloak[UE], pathfinder chronicles, volume 14, peg leg, perfume, common[ISWG] (10), periscope[APG], pocket watch, poncho[UE], portable ram, pot, powder[APG] (10), powdered milk[UE] (3), prosthetic arm[UE], prosthetic hand[UE] (2), purification pellet (2), roperunner[ACG], sack (6), salt tablets (10), samsaran life wheel[ARG], saw[APG], scavenger beetle colony[ACG], seasonings, local (0.5 lb), sewing needle, skeleton key[UE] (4), skewer (1 lb), skillet[UE], skis[UE], smoked goggles[APG], snowshoes[APG], spell component pouch, stove can[UE], straitjacket, common[OA] (2), straitjacket, masterwork[OA], stretcher[UE], string or twine[APG] (4), surgeon's tools[UE], teapot[UE], tennis gear[UE], thermometer (2), thieves' ring, thread (50 ft.), timeworn gravity clip, tinder packet (0.5 lb), track-obscuring soles, trail rations (10), training sleeve, tripod, iron (3 lb), twine (50')[APG], umbrella[UE], veil, ventriloquist's dummy[OA], waffle iron[UE], waterproof bag[UE], waterskin (2), whetstone, wig, wig, wig, wine, corentyn (per bottle), wrist sheath[UE], 5 pp, 7,866 gp, 6 sp, 7 cp
--------------------
Special Abilities
--------------------
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Brutal Beating (3 rds) (Ex) Forgo 1d6 sneak attack damage to sicken the target for 3 rds.
Charging Stag Style When not mounted, can chrg thru diff ter and ally squares and make one 90 deg turn during charge.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Expert Leaper (Ex) Always running for jumps, add +7 to jump, and can negate more fall distance.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
No Escape (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 11 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sap Adept Gain bonus damage on nonlethal attacks,
Sap Master Deal twice your sneak attack damage when dealing nonlethal damage
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

Hey Swift... We still have tables available to GM at Tavern Con... ;) You know you want to. :D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Emerald spire does not allow for "Campaign Mode", which is what you describe, unfortunately.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

RAW, I believe you're supposed to show your PFS card that has your stars on it, but I've never asked to see one. If you say you're a 1 star, I'll believe you.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I was looking for a game a little later than that since some of us VOs are going to have a dinner together after a wrap up meeting. The wife and I are looking for a game starting around 8 or so maybe.

Shadow Lodge

Pathfinder Card Game Subscriber

A group of VOs actually ran a Suicide Squad group through Siege of Serpents at Gen Con last year. I played Harley Quinn, and I'd like to think I did a good job at playing her personality and cooperating with the others. If you'd like, Josh, I'll post my build here later. She's a blast to play and I'm playing her through the Season 4 Lissala cult arc.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Thank you so much James! I was wanting to do this, but just haven't had the time. :)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

I'm glad what I told people months ago was correct. :) I told them I had a really good feeling you'd finally catch up with the APG pregens since there weren't any Iconics for the Gen Con hardcover release. :)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Yeah, you're a "reporter" not an "editor" Only the one who made the event or a Venture-Captain can edit the event, which includes adding scenarios.

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