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My 12th lvl Magus who has a blessed book with ALL magus spells in it, is just over half full with 518 pages filled. Of course a wizard has access to a lot more spells and spell levels, but still.
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The description of the Specials for Thurs/Fri it mentioned all participants, so I'm hoping GMs get it too. I'd be surprised if we didn't get them.
When Indy Dave posted the minimate picture I thought it was just the same one I got last year from somewhere else. But I like that it glows in the dark. :D Another one to add to my collection.
A couple of things:
2) Energy damage to an object is halved before applying hardness. Since the locks is part of the door an acid flask would do absolutely nothing. The max damage (unless it was an alchemist) after halving it would be 3 and a door's hardness is 5.
What should have happened is he should have left it alone. You wouldn't be required to get the atonement until you actually gain the item at 7th level. When you play pregens you either save it for when you're the level of the pregen or apply it to a new character. In either case you wouldn't get the boons or free items like that one until you reach the level of the pregen and THEN you would need the atonement.
It was never changed, because it was never allowed. If anyone did allow it they weren't supposed to. The Folio has only ever been allowed a reroll if it was a physical bought one, not a pdf.
Guide to PFS Organized Play - pg 27 wrote:
If a player is using a physical copy (not a PDF, printout, or photocopy) of the Pathfinder RPG Player Character Folio, he receives a free reroll.
There is a small potential "loop hole" where an unchained rogue could get rogue talents they aren't supposed to.
The trick doesn't say they're limited to, but PFS rules do. They're still limited to the rogue talents in PFU and the sidebar. If they had changed the name to rogue tricks, then there would be a loophole for them to take rogue talents from another source. But the Unchained Rogue in PFS specifically can only take Rogue Talents from PFU or those listed in the sidebar. No loop hole.
EDIT: Just realized that was mentioned in the blog, but Additional Resources doesn't list it. I'll see that it gets corrected.
The Emerald Spire download has a 2 page intro in how to use the chronicle sheets just like for APs and Modules. It's not an adventure in itself.
Both Thornkeep and Emerald Spire are modules that you can buy and download. They were rewards for the Kickstarters Goblinworks ran to get initial funding for Pathfinder Online.
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chad hale 637 wrote:
SO one Star knife at the minimum +1 and +1 for Ki Focus, is 4,000 gold.
NO. You add the +1s before you look at the table. So a +1 Ki focus star knife is a +2 weapon and would be 8000g (which is what a +2 weapon costs) plus the cost of the MW star knife.
I'm hoping to have them some time this week. I'm scheduled to run three specials and would like to have at least one week per special as prep time.
Sorry... I had to laugh at this. I know it's not nice, but it is unrealistic. 2 of the specials are done already so you should have them if you're running them, the other two as has been said, will probably go out the weekend before.
Yeah, I've had a player with a 10** number that is a technophobe and has never registered his number. Once they're reserved, they're reserved.
My cousin's kids have both played PFS with us when I run at their house. She just make email addresses for them but didn't give them access until they were older and used those emails to register their numbers.
Steven Lau wrote:
It is cool that Linda is helping you out! Is she on loan for the convention season or will we hear more about her working on Society stuff in the future?
I thought she was hired as an assistant PFS developer.
EDIT: Just checked her intro blog post. I was wrong, just an assistant developer. Guess it was wishful thinking on my part?
It has been my great honor and pleasure serving under your guidance Mike. I am so thankful for all you have done in growing PFS and supporting us Venture-Officers. I take a lot of pride in my position and if it wasn't for your hard work and dedication I wouldn't have taken the step to be a VO. Most players don't know how much time and sweat you've poured into making PFS the great organization that it is but I'm sure with the foundation you've built it will continue to thrive.
FLite, you're confusing Guard with Defend. Defend is protecting a person, Guard is protecting an area.
It is my honor to announce that Jim Tinklenberg has joined the ranks of 5-star GMs. For quite some time Jim has been one of my favorite GMs for Pathfinder Society, and I've tried to sit at his tables when he runs at some of the local cons and gamedays we both attend. Between his amazing use of voices that fit characters perfectly, his solid system mastery, his dedication of well over 1100 hours of running games (not counting his prep or driving time), and his willingness to travel across half the state in order to run a scenario he really likes, he is definitely deserving of being counted as one of the top GMs for PFS. His skill at GMing is one of the reasons he was at the top of my short list of GMs I wanted to run Eyes of the Ten for our local group.
If anyone deserves recognition for awesomeness, and what better proof of awesome than a bunch of shiny stars, it is Jim Tinklenberg. It is clearly evident at Jim’s tables that he works very hard to have every player enjoy their experience and come back for more. His NPCs have life and voice of their own, whether they were given one in the written material or not, and change to fit the PCs at the table with a vast variety of boisterous accents and memorable characterization. Even the most mediocre scenario will come to life if Jim is the GM, it is always a pleasure to play at his table. Always organized, Jim can draw maps quickly on the fly, recite rules off the top of his head, make good rulings on unexpected player shenanigans, and he is humble to boot! Jim certainly has my vote for ALL THE STARS!
From the first time I played with Jim, I knew he was the type of person that I love having at the table. As a self-described "failed actor," he's constantly going the extra mile to bust out funny voices and make each NPC unique. Especially when it comes to roleplay-heavy adventures, there isn't a single GM I'd rather have behind the screen than Jim. He's one of those rare souls who seems to enjoy GMing just as much as he loves playing, and he's always driving hundreds of miles to run games for complete strangers. He spends a lot of time, energy, and money making sure that everyone has fun and he's been instrumental in building PFS in Michigan.
You know, I think this is a fantastic solution for those that don't want to buy pdfs, and don't want to carry around all their books. Cut out the pages they use from their hardcovers...
(Even I'm not sure if I'm joking or not...)
The first special I ever played was I think 4 tables playing Year of the Shadow Lodge special. We had a high level cleric come to our table to restore ability damage or something that would have severely crippled one of the characters. There were also a few area buffs if I remember correctly. Its how I fell in love with the multitable specials. I know in that special it actually called out at some points that higher tables could directly help lower tables.
There are some fights where grouping the enemies makes sense. A few weeks ago, I played a high level game where there were waves of 4-8 monsters and the GM rolled for each one. It took him longer to roll and put them in initiative than it did for us to kill them. We all would have been fine if he'd have just put them on the same initiative. That game ran 6 hours and using the separate initiatives was a part of why it took so long.
For smaller fights I'll occasionally roll individual initiatives, but when I do group them together, they each act separately. So I have goblin one take his entire turn, then goblin 2, then 3, etc. They should never all move then all attack from the new location since it doesn't work that way.
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Those red minis you saw were most likely the demons they handed out at the Pathfinder Society special on Friday night. The only way you could get them was by playing that one slot, and NO ONE but Paizo employees knew they were coming. It was a surprise even to us VOs. So the woman didn't lie to you, there was only the one goblin promo that she could give you.
Hey Furry, I've done quite a bit with roll20 if you want to chat off boards about it. As for your questions:
I believe you have to subscribe to be able to save characters. Most PFS games online don't require sheets because it does take a while to input everything.
What I and a lot of those I've played with have done is save our macros that we use for a specific character in notepad or something and then copy/paste when we play that character.
With roll20, webcams are off, at least all the games I've played. A mic is good, a headset is better. If you're just using your computer's speakers and a mic you can pick up feedback or echoes depending on room configuration.
Some GMs have you send a copy of your character sheet so that they can see it, though not all.