For some time I've thought about what I'd do when I became Venture-Captain. What my region would consist of, who my Venture-Lieutenants would be. When asked who I thought I'd like to have as my Lieutenant, one name sprang immediately to mind.
This person took a small community of gamers and grew them into a strong enough group to support their own three day gaming convention that ran close to thirty sessions with over seventy players. He's already planning for a second one that might double or triple the previous convention.
I know he'll do a fantastic job in helping the growth of Pathfinder Society in the Mid-Michigan area.
Please help me in congratulating Mr. Alan Patrick a.k.a. Warfteiner on his promotion to Venture-Lieutenant of Fowlerville, Michigan!
When the boon first came out, everyone thought they could suddenly get a free axebeak mount, even when they didn't have the mount/AC class feature. They clarified that you have to have the mount/ac feature in order to get the axebeak. LazarX was clarifying that not every character can get the axebeak, only those with the correct features.
A couple of things.
1) Sander Bryton is NOT an Eagle Knight. He is a Consul just like Tercio.
If your GM didn't give you that option, or you didn't roll well enough if he did, its not the fault of the scenario.
Just bought this and I have yet to run it. I am once again disappointed by the volume of books required to run the scenario (Core Rulebook, APG, ARG, Bestiary 1-4). Seems to be that if I want to run two season 4/5 games at a con or my local gaming store I have to bring half my gaming shelf.
Dshagins, if you weren't aware of it already, there's a great resource for PFS Gms HERE Most scenarios have had stat block cheat sheets made for them. Since GMs are allowed to use the PRD, as long as you have the time to prep beforehand, you can print off the sheets and not have to rely on books/internet for stats. That's what I do every week for the games I run, or at least have the cheat sheets on my tablet so I can read them off of it. I wasn't a huge fan of them making all the hardcovers into core assumption for the GMs, but letting us use the PRD goes a long way to helping prep.
I agree, good thread, Will. I've got a lot to be thankful for this year:
Yeah, it's been a great year. Thank you to all that helped make it great!
Happy Thanksgiving everyone!
Thanks guys! I definitely wasn't expecting it this morning. I'm looking forward to continuing to help my region grow. A couple of years ago, I'd have never thought there'd be enough PFS in the area to support a VC, but after traveling around the last year, it is quite a bit busier than I thought. Thanks to all the players and especially the GMs in my area, if you ever need anything, feel free to email me and I'll do whatever I can to help.
Yeah, there's nothing stopping you from grabbing your favorite scenarios and a group of friends and making whatever level characters you want and running them through the scenario for no credit. I'm sure the developers would appreciate it, and it'd give you a goal to build a character towards if you enjoyed the class at whatever level you played.
A man pulled in to a roadside diner. He ordered coffee and started looking at the menu. He thought breakfast sounded good, so he ordered the Eggs Benedict. When his meal came he looked at the waitress strangely and asked, "Why did you serve it on a hubcap?" She replied, "Well, honey, there's no plate like chrome for the hollandaise."
I'm surprised I haven't seen any outrage yet over the non-standard probability of Daring Do. Adding a couple of points to a d20 roll is old hat for D&D and its descendants. Adding one or more d6 to a d20 roll seems pretty bold to me.
Yeah, I was excited to see the explosive dice mechanic show up. A little disappointed that its limited to dex mod, but its understandable.
Rhapsodic College Dropout wrote:
Can you only play these classes during the playtest dates? After December, do they go away, or do you update them as changes are made to the class?
The way the other playtests worked is you keep your character updated with the latest changes, and its good to play until the book comes out. Then if you want to continue playing the character, you have to buy the book.
So far they've playtested all the classes from the APG as well as the magus, gunslinger, samurai, and ninja. They've never open playtested archetypes with any of these classes. They're looking for how the base classes play, and introducing archetypes would probably just muddle the results.
You really don't have to put anything online, its more for online games/your own preference how much is put online. The important thing is the paper sheets, and keeping those completed. Just make sure to download the free Guide to Organized Play, read through it (most players it seems ignore that part) and it should answer most of your questions.
I had a player in a home game (Legacy of Fire) that was a pesh addict. At one point when they had some time, he closed himself in his room for several days. The paladin found him with like 1 Con and 1-2 Wis and healed him up. He cured him of the addiction, but the guy went back to using. It was an interesting way to go, and kinda sucked for him when they went plane hopping and he ran out of pesh.
And even though most drugs and such are not legal in terms of item possession and game mechanics, there is nothing stopping you from role-playing such a character without the associated game mechanics (though you may wish to ask those at the table if such things will offend any present before delving too deep into it).
Yeah, we've got an alchemist in our region whose day job is Profession (Drug Dealer) or something like that. He's Sczarni of course... Most of a scenario if they're in town, he's always pushing his wares, at least from the couple of times I've played with him.
If you go here you can find Chris' email address and email him directly. He might still have the pdf that the number/confirmation code came from, but it is not a sure thing. I know I don't keep them around for long after I print them out. Good luck.
Crispy3ed, I'm fairly certain there were no enhancments added to the Klar, he was saying he enchanted it to +1 as a weapon, and +2 as a shield (attacking/defensive). At least that's how his math comes out supporting that.
I would think it should work, since a klar isn't much different than having shield spikes and attacking with them. For a martial character, a shield is as much a weapon as a klar is, since a shield bash is considered a martial weapon.
Its also quite possible (without knowing the scenario) that the GM was mistaken in letting the paladin know the NPC was evil. You have to be either a divine caster, or have 5+ HD to detect as evil. I've caught myself several times saying whether or not the paladin detects evil. Many don't realize that it takes 5+ hd to even detect as faint.
Bug your GM. They technically aren't required to report them, but it is greatly appreciated by Paizo and the players if they do. As long as you've got the chronicle sheets for them, you're covered. Those are the official records of play, not the website. If you can't get your GM to report them, you can contact Joe Caubo, who is the Venture-Captain for Online Play.
The spectres are in the cargo hold (area 10), which is completely submerged. The Thugs are on the forecastle. There is no "top castle"
EDIT: Also, if you run it as written, there's not as big of a chance of killing a character with the spectres as you think. They're supposed to attack random characters each round. Really bad luck might kill a character, but dice can be fickle.