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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Michigan—Alma. 2,866 posts (2,995 including aliases). 8 reviews. 1 list. 2 wishlists. 23 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Huh, I thought it already was banned...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I would say it wouldn't work, since it specifies ranks needed, and Versatile Performance specifies that you use your total perform bonus in place of your other skill. It doesn't say you count your ranks in performance as ranks in the skill. If it did then you'd have a leg to stand on.

Quote:
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

TimD wrote:
Andrew Christian wrote:
Not so. Just because one happens after, it doesn't change that you "must" use the reroll.

PC rolls Will save, see's a 4 on the die.

PC elects to use their Improved Iron Will feat, rolls a 19.
NPC Oracle uses Misfortune on the die with the 19, causing a 6 on the die.

If the MUST is sacrosanct, which MUST is kept, the 19 which MUST be kept or the 6 which MUST be kept?

** spoiler omitted **

** spoiler omitted **

-TimD

Ok, so for your example if the gm allows multiple "must" rerolls, would you then allow the player to use a shirt reroll to reroll the misfortune roll?

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, I found out about this back when I was organizing a local convention. I've had to point it out to a few people now. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Look at the bottom on the event. There's a box that says number of sessions. Put a number in that box and the session sheet will show up.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I'm with Andy on this one. They both say you must use the reroll. Same thing in the PACG, if you use a reroll mechanic you have to take the reroll, you aren't allowed to use another power to reroll a reroll.

Talonhawke, are you talking about a player forcing an opponent to reroll using their shirt? Because its been ruled you can't do that. A shirt reroll can only be used to reroll your own roll.

Now, if you're talking about say a misfortune ability or something I'd want to look at the two abilities and I'd judge it based on RAW.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Matthew Morris wrote:
Ascalaphus wrote:
A new analog to faction shirts, but something that doesn't get as sweaty (like a bag or pendant) would be nifty. I'm still on the fence about getting a folio, since getting the shirts is a lot of hassle.
I wear my Sihedron Medallion when I play my follower of Lisallia. I'd wear a Sovereign Court medallion with pride.

I mentioned faction medallions to the Campaign Coins guy and he said several had mentioned it and he'd look into it. I think these new logos would make very nice medallions and I'd buy them to go with my Sihedron. (I might have also mentioned wayfinders would be cool, but I don't remember if I thought of that then or later.)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Chris Lambertz wrote:
Eric Clingenpeel wrote:

They look awesome!

So... the new symbols link to the old symbols... Just FYI.

Sigh, a caching error. We're on it!

We've gotta make you work for those new teeth, Chris!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

They look awesome!

So... the new symbols link to the old symbols... Just FYI.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

4 people marked this as a favorite.

As a VC, I know I'd like to know about the situation. If its being advertised as PFS for beginners and they're running that series I'd have an issue with it. That series of scenarios is not beginner friendly, especially the third one. I'd want to have a talk with the organizer and suggest he reschedule to a couple of the scenarios actually meant for beginners.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

That'd be us. :D

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Archon, as long as you have the paper chronicles that's the legal so go ahead and play part 2.

Also I just fixed the reporting... It got reported as 16909-3 :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

What race Claude? Because any of the half/humans could make this (14 14 14 11 14 9) into this (14 14 14 13 14 9)
or a dwarf could make this (14 14 12 14 12 11) into (14 14 14 14 14 9)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Thefurmonger wrote:
Are you lansing? or is that Detroit?

North of Lansing, though Lansing is in my region.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Brian Lefebvre wrote:
Eric Clingenpeel wrote:

Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)

A tattoo has a listed price in several sourcebooks. A tattoo like any other item (such as a longsword or potion of CLW looted off a bad guy) obtained during a game disappears at the end of the game unless bought.

If a character wants a tattoo that carries over from game to game they would need to spend the full cost listed in the sourcebook used to access it, or find a boon that grants one for free. A character can't buy a tattoo at a discount just because another character at the table had craft(tattoo) or profession(tattoo artist).

I wasn't saying if they didn't pay for it they'd still get it. Of course they'd have to pay for it. I've had a several players buy something in game that had something to do with another player's Day Job and when they roll their day job they explain that the money they got was actually from the PC that bought the thing. No actual gold was transferred between players, but since one player did pay for the item and the other got money for doing their day job it is one way to explain how they got the money from the day job check.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Is it possible you forgot your account and created another one? It only shows you having made one post, unless of course this is the first time you've ever posted to the forums...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Brian, only spells/effects don't carry over. Items/tattoos would/should carry over just fine. Unless you're going to argue that all tattoos in PFS mysteriously disappear after every mission? ;)

FurMonger, oh? I thought you guys were in SE Michigan? If so, that'd be Xath's territory. Though I do know players in his area that still think of me as their VO. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I hate to say it, but I think this is one of those, "you can't give items to other players to keep." At least if you're talking about the permanent tattoo version. For the temporary tattoo I don't see any issue with her using it on PCs if they want it.

Now, a fix for a permanent tattoo, the players could "pay her" for the tattoo by buying the ink themselves, then let her do the tattoo. I wouldn't see any problem with that then, since there'd be no real transfer of items/gp. The GM would want to make a note on the chronicle and make sure the item was paid for, and the players would need the ARG... :/ So that could be an issue too.

DrP, one of the nice things about how the ARG was sanctioned, is items like fire ink are available to anyone, per the line "Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it".

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

In that preview, Mike did say it was one of the seven revamped symbols... :) Then he clarified, 4 more revamped, and 2 brand new designs (for exchange and Liberty's Edge)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats Carl! Welcome to the Island. :)

Shadow Lodge

Pathfinder Card Game Subscriber

William, if you contact your VC, they can download more than 10. Otherwise I think you can wait hours/days and download more cards.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Season 0 (Scenarios #1–#28): Season 0 scenarios were

written under the 3.5 rules set of the world’s oldest roleplaying
game, before the release of the Pathfinder Roleplaying Game.
Scenarios are to be run with minimal changes by GMs,
limited to adding CMB/CMD scores to NPCs and monsters
and using newly combined skills such as Stealth and
Perception instead of Move Silently and Spot. If a creature
in the scenario also appears in the Pathfinder RPG Bestiary,
Pathfinder RPG Bestiary 2, or Pathfinder RPG Bestiary 3 and
maintains the same CR between both rules sets, you may use
the Pathfinder RPG stats in place of the 3.5 stats. This is the
only substitution allowed in these scenarios.

Prestige awards and faction missions: Faction missions
no longer count towards the success conditions of a scenario,
but they may be used to add extra flavor to the game session.
Instead, earning Prestige is tied to fulfilling the primary and
secondary success conditions of each mission. The primary
and secondary success conditions grant 1 Prestige Point
each, for a maximum total of 2 Prestige Points. The primary
success condition for a Season 0–2 scenario is the overall
scenario’s goal; Season 3–4 scenarios instead use the Success
Condition included after the scenario’s Conclusion section.
A free, supplementary document available for download at
paizo.com/pathfinderSociety/pfsproducts/pfsFreeProducts
details the secondary success condition for each scenario.

Seasons 0–2: For the first three seasons of the campaign,
only five factions were available for characters to ally
with. As such, members of the newer factions introduced
in Season 3 playing older scenarios may utilize faction
missions from another faction, as follows.
• Grand Lodge faction PCs should treat Osirion faction
missions as their own for all Season 0, 1, and 2 scenarios.
• Sczarni faction PCs should treat Taldor faction missions
as their own for all Season 0, 1, and 2 scenarios.
• Silver Crusade faction PCs should treat Andoran faction
missions as their own for all Season 0, 1, and 2 scenarios.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I highly recommend Brian's Path 2, Character 1: The Early Society. It has a mix of Season 0 & 1 and is a great path to learn the story of the early society and is a great lead up to The Eyes of the Ten Seeker arch.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Joseph Kellogg wrote:
Your GM credit never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever has anything to do with what happened in the game when you ran it.

Actually... that's not entirely accurate...

Murder on the Throaty Mermaid some GM rewards are based on the player's play through.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Your GM is incorrect. They can wear armor, they just aren't proficient with it without the feat. For many light armors the feat does nothing since they don't have an ACP to mess up their attacks.

EDIT: Show him the actual feat and what it actually does.

Shadow Lodge

Pathfinder Card Game Subscriber

If you ever delete a PFS character, they're gone for good. You can still play games and have them reported, though.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Alan is having PFS on the schedule, definitely less than in past years. :) I think he mentioned 18 tables of PFS for the weekend.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Hmm... Its interesting, the actual creature has rend, while the AC version has rake. Compared to big cat; +3 nat armor, +2 str, -2 dex, +1 con, -4 wis, -5 cha, special abilities/attacks are all the same. It'd do more damage and have more AC/HP than a tiger, but it'd have a harder time vs reflex & will saves. I can sort of see why they'd not allow it since overall it seems a more powerful choice than big cat, which is already a combat monster.

EDIT: I would like to thank you for pointing out a huge feline for me to suggest for my wife's "tiger shaman" in my Iron Gods campaign. :) It definitely looks like something you might find in Numeria's wastelands.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I opened my play sessions, used find for the year then made sure there weren't any event numbers or extra years that matched... Then did the same for Gm sessions...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Ok, here's my breakdown...

Year - Play/GMd
2011 - 19 / 13
2012 - 28 / 62
2013 - 22 / 86
2014 - 51 / 77
2015 - 10 / 12

Sometime in 2013-14 I realized I'd run three times as much as I'd played. I've started fixing that. :) Having a local minion who is happy and willing to run helps with that, as does a homegroup with 3-4 others willing to GM most of the time so I can play.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Back when I was a 2 star VL, I was more than happy to go all over the state to run the exclusives for groups. I reached out to most of them, but I did have some contact me and I was happy to go and run for them. All it takes is seeing if there's a 4-5 star(or VO if Mike allows for them to run them) within an hour or two and ask if they'd be willing to run for you. I know if anyone in my area asked me to run either of the specials I'd be glad to go run for them if I can get my schedule worked out.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Hey welcome back man! I've been wondering what happened to you two the last few Michigan cons I've been to. Glad to see you come back. Looks like your questions are pretty well answered already. Again, welcome back. :D

Shadow Lodge

Pathfinder Card Game Subscriber

If you're wanting to use your own set to help get PFSACG going in your area, you should get Skull & Shackles. RotR isn't a part of the organized play.

Shadow Lodge

Pathfinder Card Game Subscriber

Hmmm... I know I lost around 5, but I can't tell which. Not a big deal for me as there's not much difference between 276 and 271, but still... <shrug> figured I'd report it as well.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Thea and Nicholas summed up the responsibilities pretty well. As for the rewards, VLs get all the scenarios for free and access to the private VO forums. There's a couple of other perks, but those are the big ones.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

They usually post the file a week or two before they open ticket sales.

Shadow Lodge

Pathfinder Card Game Subscriber

The +2 GM rating is because you ran a module. Modules are worth two tables of credit for counting towards your gm stars. Scenarios are worth one, so the +2 GM rating isn't needed for them. It has nothing to do with prestige points, just GM star table credit.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I made pictures for each of them and had a flipboard so that it was:
picture --> /\ <-- information/dcs/background
It made knowing who the PCs were talking to and gave them hints how to approach them. I wish I could have shared it, but some of the art wasn't under CUP.

As Leathert said Nigel is the only one that had been in a scenario prior to the wedding.

Tancred has been mentioned in several since, but not before and I think the only one he's actually shown up in is Vengeance at Sundered Crag.

Hamaria has been in a couple, namely Penumbral Accords and the Grand Convocation prior to the wedding, and Day of the Demon after it.

For Woo, I played him as they talked to him he kept drinking (it helped that they kept plying him with drinks) and he slowly got more and more intoxicated as the conversation went on.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

One things I see a lot of people forget when it comes to purchased combat-trained animals is they have a specific list of things that they're trained to do.

PRD wrote:
Combat Training (DC 20): An animal trained to bear a rider into combat knows the tricks attack, come, defend, down, guard, and heel.

Note that attack is only listed once. If they want their animal to attack anything besides humanoids, monstrous humanoids, giants, or other animals, they have to make a DC 25 (27 if the animal is injured) Handle Animal check as a full round action. There's no rules for retraining tricks, and it'd take several scenarios to train an untrained animal to be able work in combat and until then its a waste of money or a danger until it knows at least attack, down, and heel tricks.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
pH unbalanced wrote:
After reading all this, I've been struck by the very strong urge to play a Mystic Theurge.

You too? I'm thinking of doing it for CORE. :D

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I've really had fun with my Vudrani telekineticist healer. I play him when I can, though now its a fight between him and my ratfolk hunter d'Jariae and his tiger companion Ta'am. They're the same level so it is hard to pick. :)

Shadow Lodge

Pathfinder Card Game Subscriber

My players just got done slaughtering Ekkie last night.

Spoiler:
After the fact, I told her what a cool NPC she was and they all felt kind of bad about not giving her a chance. They just kept threatening to crush the skull instead of just giving it to her... :/

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Michael Eshleman wrote:
And yes, the three Masters do count as Venture-Captains.

Do you have proof of that? I've never seen them ever called Venture-Captain and it was brought up the other night. I looked through the Field Guide quickly, but didn't see anything giving them the title.

Shadow Lodge

Pathfinder Card Game Subscriber

Meh... I've already got 271 tables reported... I'm not too worried... ;)

Shadow Lodge

Pathfinder Card Game Subscriber

So, is there any chance of this happening? I just started using my -1 number even though I can't register it. With the problems of reporting games without characters registered, I'm wondering if I'll always have an issue with my -1 now. :/

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, you'll want to add the scenarios you're reporting not just use the show all button.

Shadow Lodge

Pathfinder Card Game Subscriber

I've thought about this quite a bit.

1) I've got several hunters in my gaming group and they've all said that especially with modern arrows they sharpen them after every use.
2) Most pictures I've seen of medieval arrowheads show a tiny blade attached to the shaft.
3) You can use an arrow as an improvised weapon and it does damage as a dagger of its size. Now, does that mean just the d4 or does that mean it can be piercing or slashing damage as well? I lean towards the later which leads me to believe it has enough of an edge to sharpen.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I'm afraid I have to agree with ol' 3 eyes... The class decks weren't really balanced out when they came out. Our ranger player has realized this, and the cleric I'm playing opted to not take the 2nd lvl spell she could have gained because none of them fit her. The swashbuckler at least works somewhat with the rogue deck, but I was very disappointed that she has 0 cards in the deck that she can use that heal. I'd love a staff of minor healing, or a surgeon. Instead I was stuck with a conch shell or a Raconteur.

If you guys have any more class decks in the works, please limit them to either 3 characters, or make basic class decks and have specific expansions people can purchase. Like a spell deck, item deck, ect. so they can customize their resources better.

Shadow Lodge

Pathfinder Card Game Subscriber

Just ran the arena battle tonight... It was done in three rounds. First round the spellslinger got a fireball off on the chariot/ogres. Dropped both ogres and severely hurt the troll. Things went downhill from there... :)

Shadow Lodge

Pathfinder Card Game Subscriber

Hmm... I guess I had assumed that you'd do the same thing to your character deck box as you did to the game box by removing basics/elites, but after checking it just mentions game box.

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