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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Michigan—Alma. 3,126 posts (3,255 including aliases). 9 reviews. 1 list. 2 wishlists. 26 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ***** Venture-Captain, Michigan—Alma

Ross Tait wrote:
Spell Focus feat. I have to take that to qualify for Savant. The problem is, I'm playing him with no saving throws, which makes spell focus kinda useless. Any ideas what I could do with this

Spell Focus is required for spell specialization, so you'd have to take it as Evocation to bump up magic missile. Magical Aptitude is required for Pathfinder Savant.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I do kind of miss the notes from the Paracountess... :/ The group I have now haven't really be able to experience her in her glory.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Yeah, once a special has been out for a year anyone can buy it and run it as long as they meet the min tables for the special. It's only during the first year that we're supposed to have Paizo approval to run specials at cons.

Shadow Lodge

Pathfinder Card Game Subscriber

Very excited for this! :)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I do wish they'd go back to the old way to find events. It was much better to be able to enter a zip code to find close games. I used to tell lots of new players who to contact and what games were around them using it. Now I don't even bother because the event finder doesn't work for me as is.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Bohz Karah't wrote:

Ah... Well, that's kind of a huge let down. The archetype is allowed, but the cybernetics the archetype relies on to function properly aren't even usable until level 11.

Oh well. Thanks for the response.

Yeah, I've heard of several players who took that archetype playing in campaign mode that were disappointed that there're no cybernetics until halfway through the campaign. Though they at least might have a chance of purchasing some if they save up their coppers and the GM is really nice to them.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

No because you can't have the same chronicle on the same character. It's the same way you can't play it then GM it and apply the chronicle to the same character.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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PFS FAQ

EDIT: Stupid horse ninjas...

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Hmmm... They used to say we'd get a PFS book every couple of years. It's been a while since the PFS Primer. I know Mike kept wanting a hardcover PFS book. That'd be sweet. They need to make that a GenCon book for volunteers. :) I know I'd much prefer something like it over a book about horror. :/

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
Kahel Stormbender wrote:
Good to know. But here's a question I'm now wondering... Why the frell is Hero Lab telling me to pick a spell my flawed tourmaline sphere ioun stone grants 3 times per day? The stone's suppose to just give me +2 effective con before dying (but a -1 penalty to stabilize).

The same reason you shouldn't use Hero Lab as a rules source, because as awesome of a program it is, it isn't perfect. (Believe me, I love the program personally and use it almost daily, but it definitely isn't always correct.)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

Voted. :) That's what my friend named his Rottweiler. :D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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You'll most likely be marshaling/mustering. You'll get a clipboard with tables/GMs assigned to you that you have to send groups to. Once everyone is seated you'll go around and collect tickets and hand out water & tokens to GMs. Some HQ volunteers input the session sheets, others collect them and make sure they're completely filled out. Others are at the help desks helping people or checking out pregen binders to gms. During the special HQ volunteers also act as signalers for success conditions.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

2 people marked this as a favorite.

Well since there's no way for a new character to spend prestige, the only way for it to work is for the character who earned the boon to pay it.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Gary Bush wrote:

Well I guess my first trip to Gencon had the gaming gods smile on me. My housing lottery hit in the first 44 minutes and I was able to secure a nice room 3 blocks away.

Question on what "new Gen Con 2016 quests" mean? I assume there will be more info on them as we get closer.

In 2014 they released Silverhex quests. 2015 saw the Phantom Phenomena. They're a series of 6 ~1 hour quests you play 1st level pregens with. The more of the 6 you play the better your chronicle sheet ends up being.

They're quite fun and free! If you haven't seen them I suggest downloading them and checking them out.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Good news, in PFS you can change anything you want about a character until you play them for the first time at level 2. So if you want you can apply the credit from your one off to your new character and everything would be fine.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Hey John, nice job on them, I can't wait to hand them out to my players. We're half-way through Valley of the Brain Collectors.

I was wondering if the wording on The Divinity Drive chronicle means you only get access to Iron Apotheosis if all the credit is on the same character or if you as a player/gm have gained credit for all six you get it?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

5 people marked this as a favorite.

That's nothing... I have a post on these forums saying I'd never play organized play... ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

You need to set up an event in the GM/Event Coordinator tab of the My Pathfinder Society page. Once you have one then at the bottom will be a button to reserve them.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

It depends on when you applied it to that character. If he was already 3 when you played, then it would be applied immediately. The chronicle is for 3-5. If he was 1-2 at the time you played then you'd wait until 4th lvl to apply it.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Well, I was going to chime in, but I see others already beat me to it. :) BC Comix is obviously closest to you, Archangel has a good crew up there running 2-3 tables every week, and there are games happening pretty much for whichever day of the week works best. They aren't every week, but if you can only play on a Tuesday, you can find a game in the area that plays on Tuesdays.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

BigNorseWolf wrote:
I've heard some cons described as a drinking convention with a gaming problem.

I've organized a local con the last two years called Tavern Con. It's located in a winery/brewery. Two days of PFS and drinking for those that enjoy that sort of thing.

Shadow Lodge

Pathfinder Card Game Subscriber

Hexcrafter can if he takes the prehensile hair hex.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Quentin Coldwater wrote:
The character I'm talking about is a Street Performer Bard, with all the FCBs in Disappearing Act, to increase the DC. That DC just plummeted, and it was a terrible one-trick pony anyway, so I'd like to revert to a regular Bard, keeping everything else intact. The only change is that I lose my archetype and my HP will go up.

Plummeted? The max it would have done for normal PFS is dropped the DC 2 at 12th lvl. It was 1/2 a level per FCB and the DC is 1/2 lvl. So at 12th having put it in it would have increased your level for DA 6 lvls which would be +3 DC. With the change you'd increase the lvl 2 over 12 lvls of FCB and would increase the DC +1. So you're only looking at a -2 DC at the most in normal PFS play.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Thea Peters wrote:
Zirlock wrote:

After 2015's marathon weekend session to start the Rise of the Runelords AP, I'm thinking what I will do for 2016. Can anyone confirm if a Venture Agent will count as a Venture Officer for running Specials like Bonekeep, etc?

And after listening to Jessica Price on Know Direction interview from last week, I'm putting Tonya Woldridge and John Compton in the text of my post as that is, apparently, the best way to attract the attention of a particular Paizonian :-)

Apologies if that was a trade secret......

Z

Venture Agents are officers, however do not have the star bonus as part of their VO reward package. So a VA would still need to have the required stars to run said exclusive

I'm not so sure about that Thea. The older exclusives (pre-Kobolds/Aspis) could be run by VCs & VLs regardless of stars. I'm fairly certain the Bonekeeps are still that way so it might be possible for VAs to run them regardless of stars. They have said that VAs are VOs too. It's a good question that should probably be answered by Tonya, Linda, or John.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Chris Mortika wrote:
Just checking, folks: if someone came to a public game you were running, with a LEGAL Pathfinder Society character, to their first game, but it was a witch, and the game was CORE, would you let the newbie player run their character? Would you still report the table as a CORE game?

I'd do the same thing I did a month or so ago when a new player brought the character his uncle made him with archetypes. Tell him I'm sorry, but this is the Core campaign this week so only things from the Core Rulebook are legal this week. Since I know how much you enjoy playing barbarians, here's Amiri again and we'll work on a character after the game or before the game next week.

He ended up actually preferring Core because he fell in love with his barbarian since he made it with my help instead of his uncle just making a character and giving it to him. His uncle had good intentions, but used books the nephew didn't have and the nephew didn't have any input into the character.

Shadow Lodge

Pathfinder Card Game Subscriber
Tabletop Giant wrote:
Eric Clingenpeel wrote:
I'm wondering how you're planning on jumping 30' vertical, considering that's a DC 120 acrobatics check with a running start.

35' - so it's 124!

You're going to need someone to cast guidance. And also something else.

Actually... 35' would be DC 140. It's DC 4 per foot. ;)

Shadow Lodge

Pathfinder Card Game Subscriber

I'm wondering how you're planning on jumping 30' vertical, considering that's a DC 120 acrobatics check with a running start.

Shadow Lodge

Pathfinder Card Game Subscriber

6-99 is True Dragons. I think you're meaning 6-97

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Another thing to consider: You can fluff the transformation between horse and griffon all you want (within the rules), but the sad fact is you are giving up a horse to get a griffon and you'd have to follow another PFS FAQ as well. So as long as you have 6 ranks in Handle Animal when you get the griffon you'll be fine after you actually train it.

How can I teach tricks to an animal using Handle Animal?

You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97–98 of the Pathfinder RPG Core Rulebook. A GM must observe your Handle Animal check, and must initial what tricks the animal gained in the "Conditions Gained" section of the scenario's Chronicle sheet. The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario. Alternatively, you may train one animal for a single purpose as long as you have enough ranks in Handle Animal to train the animal in each trick learned as part of that purpose. You may take 10 on Handle Animal checks to teach an animal companion tricks.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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andreww wrote:
I am busy prepping this and it is unclear what the Subtier 2 encounter is in the sewers. It looks like increasing the subtier adds some extra beetles given the map markers but I cannot find anything in the scenario which explicitly says so.

Read the scaling encounter box for that encounter. That's where it says how to change the encounter if you play subtier 2.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Mike Bramnik wrote:
Chris Mortika wrote:

I agree with Andy. If my Stealth-out-the-wazoo wayang ninja sneaks on board the boat to capture the captain's MacGuffin, I shouldn't fail because my three comrades sitting back in the hotel room can't roll Stealth to save their lives.

My understanding from the scenario is that you can indeed do just that, and that non-stealthy PCs do have the option to not join you in sneaking aboard.

Yep here's the relevant text:

TCC wrote:

Each PC who chooses to board the

ship must attempt one check of her choice, though PCs
who do not trust their ability to sneak may wait on the
docks nearby.

When I ran it the ninja was the only one that wanted to go in. He easily snuck in got the documents. Took about 5 minutes real time to complete that mission.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Muser wrote:

It's pretty equal to most FCB's but unlike many you can start taking it immediately instead later, e.g of say 1/6 rogue talent or 1/6 magus arcana.

How do you equate what's basically a bonus feat with +1 lvl to a single revelation?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

Yeah. I could understand if it was 1/6 of a bonus revelation. That would put it in line with the bonus rogue talents some races can get, but 1/6 of a level for a single revelation is definitely too weak.

Shadow Lodge

Pathfinder Card Game Subscriber

It's not an automatic addition BNW. You need to contact customer service to get access. This thread will probably get it on their radar though.

Also, congrats on the 4th star! :D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Your players should really try and treat Core like Norm, in that it's suggested whenever you get a character to a level of a pregen (4,7) start a new character.

In my immediate area the younger players seem to really enjoy Core and I try to offer it at least once a month, depending on my GM's schedules. Another store in my region offers at least one Core table every week, and I've seen them offer two. That's with running 2-3 tables a week, so 1/2 to 2/3 of their tables are Core. They usually start new players off at the Core table to get their feet wet before they introduce them to Norm.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Paz, all they would have to do is include gift certificate codes to be handed out as prize support. I'm pretty sure many of our overseas VOs would appreciate that kind of support as they wouldn't have to pay so much for customs as they do now and Paizo wouldn't have to pay as much for shipping.

Heck, as an American volunteer, I wouldn't mind GC codes being sent as part of the support we get. It'd let players get the book that they've been saving up for or get something that Paizo doesn't send as support, like the shot glasses or something.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Yeah I feel your pain. I just broke out my 2nd level Aasimar life oracle and he just went from 2d6 channel back to 1d6. :/ Definitely not worth putting the points into that FCB anymore.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Swiftbrook wrote:

I was also at U-Con. Something very unusual happened. I was at a table and six out of the seven of us had four digit numbers! Generally, I'm the lowest number at a table so this was a pleasant surprise. It was a great game.

Wow, 200,000 numbers generated. Anyone hear the latest number of active players? Are we still growing?

Nice! Were you not there Sunday, or did I just not see you?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Huh.. Posted this afternoon, but for some reason it got eaten... VC Bill Jones, aka Xath, was the one that downloaded #200,000 for U-Con here in Michigan. I happened to see this thread the day before I went to the convention and happened to see a stack of new IDs and saw #200,003 as well as 199,9-- something. Since someone registered that number he must have handed it out at the con. :) So #200,000 is somewhere in Michigan or close by. ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

In the product thread John said it's just the iconic Pathfinder Chronicler, no one specific to the scenario.

Shadow Lodge

Pathfinder Card Game Subscriber

I did three and my players killed them quickly. Unless the author pops in I doubt you'll get an "official" answer. I'd use my best judgement on what the players can handle. Remember that once they drop one robot the azers switch sides so I'd probably go with three unless your players can't handle them, but since they only do non-lethal they aren't that tough.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

I stand by my previous suggestion, Kingmaker. That or run a homebrew campaign for them. Pathfinders aren't trailblazers. We're archaeologists. We go where people have been that's what the explore part means.

Shadow Lodge

Pathfinder Card Game Subscriber

Yep, David is spot on. Blunt arrows simply deal bludgeoning damage normally. Their bonus is the ability to take the -4 to deal nonlethal.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Oh and the URL: Session Tracker

Shadow Lodge

Pathfinder Card Game Subscriber

F14 Third floor stairwell.

Shadow Lodge

Pathfinder Card Game Subscriber
Grolloc wrote:
BTW tracking this info is MUCH harder now that sessions don't list players outside of going in to edit and big events are paged. I love that those big events will load faster, but it makes any attempt to find player and session errors a nightmare.

Oh I know it. Just be glad you're not on the Reporting Incidents Task Force... It definitely makes our job a lot harder. :/

Shadow Lodge ***** Venture-Captain, Michigan—Alma

Quintin Verassi wrote:
Society Unchained Monday, April 27, 2015 wrote:

As a final note, we want to advise folks about archetype and other features' compatibility for the unchained classes for the organized play campaign.

The unchained barbarian qualifies for any archetype that does not modify how the rage class feature operates (such as the urban barbarian archetype), and she is limited to any barbarian rage power that appears in Chapter 1 (including the rage powers on page 13)
The unchained monk does not qualify for any archetypes, save those in future publications that specifically cite their compatibility with the unchained monk class.
The unchained rogue qualifies for all existing rogue archetypes, but she is limited to any rogue talents listed in Chapter 1 (including the sidebar on page 24).
The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.

So no I think. Unless the blog is no longer in effect.

The blog only disallows archetypes that modified the base form that existed when the blog was written. The book it came from came out months after the blog post. As Poly mentioned the archetype specifically calls out how to use it with Unchained.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

That'd be a pretty cool number to have.

Shadow Lodge

Pathfinder Card Game Subscriber

Any player/character in common with all the switched dates? Could it be possible someone reported a character as being core that they had credit on before core was a thing so it switched the tables that character was in to core?

Shadow Lodge

Pathfinder Card Game Subscriber
The Great and Powerful Zorchev wrote:
A) does that count on bows now, even though it never did before?

While it doesn't count for bows now, it always did before. You just needed a composite bow of the increased str mod or an adaptive bow.

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