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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Michigan—Alma. 2,939 posts (3,068 including aliases). 8 reviews. 1 list. 2 wishlists. 23 Pathfinder Society characters. 2 aliases.


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Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, what Jessex said. You are expected to own and be able to show either the book or a watermarked pdf or print out of said watermarked pdf when using anything outside the Core Rule Book.

The PRD is not allowed, and neither is d20pfsrd.

Shadow Lodge

Pathfinder Card Game Subscriber

Also Charging Stag Style from Heroes of the Wild. It also allows you to charge through difficult terrain like Dragon style, but unlike dragon style it lets you make up to a 90 degree turn during the charge...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

It has been my great honor and pleasure serving under your guidance Mike. I am so thankful for all you have done in growing PFS and supporting us Venture-Officers. I take a lot of pride in my position and if it wasn't for your hard work and dedication I wouldn't have taken the step to be a VO. Most players don't know how much time and sweat you've poured into making PFS the great organization that it is but I'm sure with the foundation you've built it will continue to thrive.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

FLite wrote:

If you do wind up with an animal companion with only one trick, I would start with guard, and teach it come as soon as you can. Then work on the rest.

Guard will mean that it attacks anyone who attack the target of guard. Assign it to guard a frontliner, and it will get into combat pretty darn quick.

FLite, you're confusing Guard with Defend. Defend is protecting a person, Guard is protecting an area.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

It is my honor to announce that Jim Tinklenberg has joined the ranks of 5-star GMs. For quite some time Jim has been one of my favorite GMs for Pathfinder Society, and I've tried to sit at his tables when he runs at some of the local cons and gamedays we both attend. Between his amazing use of voices that fit characters perfectly, his solid system mastery, his dedication of well over 1100 hours of running games (not counting his prep or driving time), and his willingness to travel across half the state in order to run a scenario he really likes, he is definitely deserving of being counted as one of the top GMs for PFS. His skill at GMing is one of the reasons he was at the top of my short list of GMs I wanted to run Eyes of the Ten for our local group.

Carrie wrote:
If anyone deserves recognition for awesomeness, and what better proof of awesome than a bunch of shiny stars, it is Jim Tinklenberg. It is clearly evident at Jim’s tables that he works very hard to have every player enjoy their experience and come back for more. His NPCs have life and voice of their own, whether they were given one in the written material or not, and change to fit the PCs at the table with a vast variety of boisterous accents and memorable characterization. Even the most mediocre scenario will come to life if Jim is the GM, it is always a pleasure to play at his table. Always organized, Jim can draw maps quickly on the fly, recite rules off the top of his head, make good rulings on unexpected player shenanigans, and he is humble to boot! Jim certainly has my vote for ALL THE STARS!
Matt wrote:
From the first time I played with Jim, I knew he was the type of person that I love having at the table. As a self-described "failed actor," he's constantly going the extra mile to bust out funny voices and make each NPC unique. Especially when it comes to roleplay-heavy adventures, there isn't a single GM I'd rather have behind the screen than Jim. He's one of those rare souls who seems to enjoy GMing just as much as he loves playing, and he's always driving hundreds of miles to run games for complete strangers. He spends a lot of time, energy, and money making sure that everyone has fun and he's been instrumental in building PFS in Michigan.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats Lucas! Well deserved man! :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

2 people marked this as a favorite.

But if you don't own the new source, how are you even supposed to know that there's a different version?

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Nefreet wrote:

Cut and paste?

No, not that kind. I mean grab some scissors and paste. You can make those hardcover downloads fit on one page!

You know, I think this is a fantastic solution for those that don't want to buy pdfs, and don't want to carry around all their books. Cut out the pages they use from their hardcovers...

(Even I'm not sure if I'm joking or not...)

Shadow Lodge

Pathfinder Card Game Subscriber

Most of the days they were as busy as described, but Sunday the several times I went by there wasn't a line. I picked up several impulse buys on Sunday.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Well, it helps that one of my best friends is the Vintner there and his family owns the place. :) Last year they gave us a good deal on renting their upper area, this year they gave us a great deal. Apparently the bunch of nerds last year gave them pretty good business. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Here in Mid-Michigan we've started a two day PFS con at a Winery/Brewery so players can drink and dice if they so choose. It is of course called Tavern Con.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, I ran a ton of Cyphermage Dilemma after it came out for whomever would let me run it. :) It was easily half of my required specials before my 4th star.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

The first special I ever played was I think 4 tables playing Year of the Shadow Lodge special. We had a high level cleric come to our table to restore ability damage or something that would have severely crippled one of the characters. There were also a few area buffs if I remember correctly. Its how I fell in love with the multitable specials. I know in that special it actually called out at some points that higher tables could directly help lower tables.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

There are some fights where grouping the enemies makes sense. A few weeks ago, I played a high level game where there were waves of 4-8 monsters and the GM rolled for each one. It took him longer to roll and put them in initiative than it did for us to kill them. We all would have been fine if he'd have just put them on the same initiative. That game ran 6 hours and using the separate initiatives was a part of why it took so long.

For smaller fights I'll occasionally roll individual initiatives, but when I do group them together, they each act separately. So I have goblin one take his entire turn, then goblin 2, then 3, etc. They should never all move then all attack from the new location since it doesn't work that way.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

2 people marked this as a favorite.

There were other circumstances that we can't go into as to why things went down the way they did.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Monk Vows wrote:
The ability to take these vows replaces the still mind class feature, even if the monk abandons all his vows.

Notice how often they say monk. I don't see anything about them that would allow a ninja to take them.

Shadow Lodge

Pathfinder Card Game Subscriber

Those red minis you saw were most likely the demons they handed out at the Pathfinder Society special on Friday night. The only way you could get them was by playing that one slot, and NO ONE but Paizo employees knew they were coming. It was a surprise even to us VOs. So the woman didn't lie to you, there was only the one goblin promo that she could give you.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Hey Furry, I've done quite a bit with roll20 if you want to chat off boards about it. As for your questions:

I believe you have to subscribe to be able to save characters. Most PFS games online don't require sheets because it does take a while to input everything.

What I and a lot of those I've played with have done is save our macros that we use for a specific character in notepad or something and then copy/paste when we play that character.

With roll20, webcams are off, at least all the games I've played. A mic is good, a headset is better. If you're just using your computer's speakers and a mic you can pick up feedback or echoes depending on room configuration.

Some GMs have you send a copy of your character sheet so that they can see it, though not all.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, Pathfinders can be evil. PCs in PFS can't be evil.

I for one am thrilled that they finally released Mike's class... I've been wondering for quite some time. ;)

By day mild-mannered Paizo employee...

By night, the Decemvirate!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Umm... there's only 24 legal pregens.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats Alison and welcome!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

FLite wrote:
I think if I play this, I will be strongly tempted to limit him to absolom scenarios.

I was thinking the same thing, FLite... there are after all plenty of scenarios where you don't leave the city.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Ummm... no. We'd have to leave at 3am to get there in time. I'm too big of a fan of sleep for that. ;)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Well, looks like I'm destined to only play every other Gen Con at Scotty's. :) Looks like you'll have your hands full Mark. Just means we won't have to leave so early to get to Indy. :D

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Ok everybody, we've got 20 of our 25 GM slots filled currently for Tavern Con! We still need a 5-star GM to sign up for True Dragons of Absalom for Saturday morning's slot. If no one else signs up, you'll have to settle for me... We also need one more GM to sign up for the Special Sunday morning. We need three more 4-star GMs if we want to be able to run a full 5 tables of Serpents Rise Sunday afternoon. I'll step up to run it if no one else does, but as Serpents Rise qualifies as a special for obtaining your 5th star I'd like to allow any 4-stars that need their specials a chance to run.

Tavern Con Sign-ups

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I used glass beads for keeping track of charges and where the lava was. Thankfully one of my players had run it before and kept track of successful checks for closing the portals for me. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Yeah, but how often will a new player know to do that BNW?

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Given that they are looking for gems they might be able to use for making sage gems, it is possible they would like already magical gems to study the ways of enchantment on them and if the gem itself has already borne an enchantment it might make it suitable to disenchant then re-enchant. Until Mike or John gives an official answer, I'm going to run my tables by allowing magic gems. As others have said, expensive gems are few and far between even if you allow magical ones.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

It's too bad they didn't just put the real titles in parentheses or something. :(

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats guys!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Tamec, playing something like Emerald Spire, he could get up to that level by GenCon, but doing normal scenarios, you're right he couldn't. Be that as it may, it is an interesting goal to shoot (pun not intended, but I like it) for.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Greetings! It's that time of the year when we start looking for GMs for Tavern Con 2015 in Ithaca, Michigan! TC this year is the last weekend in August, the 29th & 30th. We've got 5 slots of Pathfinder Society planned and we're hoping to be able to offer 5 full tables of the 4 star special, Serpents Rise on Sunday afternoon!

We've got plans for some nice GM gifts as well as free playing if you GM a slot. So, if you like combining Pathfinder and drinking and fancy yourself a GM, please click on the link and sign up. :)

(This is only for GM sign-ups currently, if you don't sign up to GM something, please don't bother signing up to play yet... Thanks)

Shadow Lodge

Pathfinder Card Game Subscriber
First World Bard wrote:
Frencois, how did Balazar's player lose her hand twice before going? You only draw up at the end of your turn, not each turn. Maybe I am not understanding your situation. Also, Balazar will always power Padrig by putting a card from hand on top of the deck, so that is one card not lost to a hand wipe.

I was wondering that as well. Maybe he meant since she didn't have cards in hand she didn't do anything on her actual turn except draw at the end?

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Talon Stormwarden wrote:
Mark Stratton wrote:
Keith Klee wrote:
My son and I are definitely interested in playing again. We both had a blast playing. Will this be up on Warhorn again?

Yep!

If you signed up on Warhorn last year, it's still there (just renamed) and I kept all the old regisrations. :)

Is this something that newcomers can get in on? I'll be in Indy earlier this year than previously and hoped to get some extra PFS in. :)

It's open to whomever signs up to play. I've been able to play 2 out of the last three years and had a lot of fun. The food is fantastic and the atmosphere is energized. It did feel a bit crowded last year, but that's a good thing, right? :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Congrats guys! Well deserved, all of you.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

You should also keep an eye on tickets. Often people will cancel their tickets and you'll be able to pick it up. Also Mike might be changing CORE tables into Normal tables.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

In my area we've got:

Dwarven Paladin
Human Barbarian
Half-orc Barbarian
Elven Rogue
Human Rogue
Human Bard
Human Bard

and I have a human Cleric/Wizard going Mystic Theurge.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

You're focusing on Before you level up, but ignoring the last line, Changes may only be made... before playing as a character above 1st level.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I've got to check with my ride, but I think we'll be down for hopefully one afternoon game at least.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

So combined with this you think you're stuck with it even if you haven't played it after 1st lvl? Even though it says you may change any aspect of a character before playing as a character above 1st level?

GtPFSOP wrote:

At the start of a Pathfinder’s career, you are allowed to

adjust your character before settling in for the long haul.
Before you level up a character for the first time, you
may change any aspect of it except its Pathfinder Society
Number. Changes may only be made between adventures
and before playing as a character above 1st level.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Curaigh wrote:
Eric Clingenpeel wrote:


Also a note, there are small coffee makers in the Marriott rooms. Last year I brought cup-o-noodles with me and had a few super cheap hot meals by just running water through the coffee maker.
Did you have to clean the coffeemakers? Not just the pot, but actual coffee maker. I tried that once and everything tasted like coffee. Coffee tea, coffee oatmeal, coffee noodles. *blech*

No pot, just a pod you put in and the hot water runs through. <shrug> I was the only one in the room I think that used it and everything tasted fine to me.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

2 people marked this as a favorite.
Chris Mortika wrote:

Nefreet, I think your description is technically wrong.

So, you play a fighter through Shades of Ice. It has 3 XP and is ready for 2nd level. When you play that third game, you apply the Chronicle and level the character up.

Then, in June, you GM several levels of Thornkeep, and apply 9 XP to the character. At the time you apply the new Chronicles, I believe you implement the experience points. If he stays a fighter, or gets a free rebuild to slayer, that has to happen before you apply the 9 new XP. Let's say you decide to rebuild him as a sorcerer, then apply the new XP. He's now a 5th-level sorcerer.

In July, you play a 7th-level pre-gen and apply that experience to this character. There's table variation here: some GMs require you to announce which character is receiving the experience before the game starts, and if the NPC dies, then that kills off the PC as well. You don't get to transfer those GM-credit experience points to a different character.

In August, a new book comes out and has cool options for monks and sorcerers. You cannot freely retrain to monk, nor can you retroactively say that the sorcerer you built in June has chosen options that weren't available in June.

As I understand the rules.

Chris, in your example, until you've actually PLAYED him as a sorcerer he is not a sorcerer. You can change anything about it until the character is actually played after 3xp.

GtPFSOP wrote:
When you choose to take a Chronicle sheet for GM credit, you must decide which of your characters receives the Chronicle sheet when you fill out the tracking sheet for that table. You must apply Chronicle sheets in the order they are received. The only exception is when you hold a higher tier Chronicle for a lower-tier character. In either case, you do not need to build the character until you actually play it.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I got my sets today without notice, 2 days before I even expected them to ship. :) I loved the nod to some great scenarios from PFS. After looking at the scenarios I think you guys did a good job in catching the feel of these great scenarios. Thanks. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Rycaut wrote:
good to know - I'll try to schedule my travel so I have time on Wednesday to stock up. Also seems like something a bunch of PFS GM's could coordinate together (runs to the grocery store either before slots start or if someone has a table finish early.

Also a note, there are small coffee makers in the Marriott rooms. Last year I brought cup-o-noodles with me and had a few super cheap hot meals by just running water through the coffee maker.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Basically, assuming you haven't played him already since the blog went live, you're allowed to switch him and can change anything that was affected by the change. So you can't change feats just because you feel like it was a poor choice it has to have been affected by the change in classes. It applies more for rogues because of the free weapon finesse and dex to damage than the barbarian. Barbarian only changed how rage works and reworked some of the powers. So raging vitality could be swapped out, and maybe a few other feats that worked with the old rage but not with the new one, but you couldn't decide to swap out endurance for power attack, since nothing prevents endurance from working exactly as it did before.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
I'm Hiding In Your Closet wrote:
Something else I'd like to see: Improved scaling for Day Job Rolls. I think it would be reasonable for higher rolls (30+, say) to grant substantially more than they do, and if the overall chart went higher to boot.

There's a boon for that...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

nogoodscallywag wrote:

Will there not be previous seasons ran this year, like seasons 5, 4, or 3?

I know Mike blogged about this year's Gen Con events but I don't remember seeing the other season's not specifically removed.

Two years ago was Pathfinder's 5th anniversary and Paizo's 10th. The scenarios they chose for GenCon was a collection of seasonal favorites. That was the only year they've done more than the newest season and the previous season's scenarios. At the time they explained why they were doing throwback scenarios, but now everyone seems surprised when they don't see them every year.

If you're looking for specific scenarios, you might talk to Mark Stratton and see if he can't schedule them for Wednesday at Scottys.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

I really hope the plan is to have that in the middle close to the doors so that people going by can see the terrain and have a chance to come in to check it out.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

This is amazingly generous. I've used Syrinscape a few times for PFS games, including our Tavern Con special last fall. I'm very happy to get these. They're excellent. Thank you so much Mike, Benjamin, and Erik!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

Thursday, July 30
Slot 1 (0800-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 2 (1300-1800): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 3 (1900-2400): Playing Siege of Serpents with VO Suicide Squad.
Friday, July 31
Slot 4 (0800-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 5 (1300-1800): OFF
Slot 6 (1900-2400): Harbinger Special (1-5)
Saturday, August 1
Slot 7 (0800-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 8 (1300-1800): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 9 (1900-2400): We Be Kobolds Special
Sunday, August 2
Slot 10 (0900-1400): OFF

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