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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Michigan—Alma. 2,761 posts (2,890 including aliases). 8 reviews. 1 list. 2 wishlists. 22 Pathfinder Society characters. 1 alias.


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Shadow Lodge

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Pathfinder Card Game Subscriber

We ran two sessions last night of Ghosts of the Deep. First slot we had 3 players (Valeros, Amaryllis, and Tarlin) Tarlin and Valeros both got pretty close to death, but we managed to survive, even if we didn't win.

The second slot we tried again, and added Harsk (store owner got to get a game in, was too busy first slot). Again, everyone but Amaryllis got close to death a couple of times, and we lost by a round maybe two. We probably would have won the second time if we hadn't had some really (REALLY) bad rolls. The player of Tarlin rolled a ton of ones (especially when it really counted...)

We still had fun. My wife played Amaryllis, and I had never been able to interest her in RotRACG, but she tried the ACGOP and had fun, and even went as far as suggesting we play some at home. So, even though we lost, it was still successful in my eyes. :D

Shadow Lodge

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Pathfinder Card Game Subscriber

One entry per session is right, win or lose. Since you can replay you could have a full sheet of the same scenario. At GenCon there was a guy that had lost #1 like 3-4 times and finally won Saturday night.

During a replay you still have the ability to upgrade a card, even if you don't get the scenario reward so that still needs to be tracked.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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I'm really tempted to make a ratfolk lion shaman named Jerry...

Shadow Lodge

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Pathfinder Card Game Subscriber

Registered stores and Venture-Officers get them in their downloads as they come out. Everyone else will be able to buy a bundled PDF of them a month after their release.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

My long time players enjoyed using the pregens, since they got to try out the different pregens for each quest if they wanted. Several of them now want to build characters of the pregens they tried.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Congrats Robert and welcome to the team! You've got some big shoes to fill in there. :)

Shadow Lodge

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Pathfinder Card Game Subscriber

Hey, who turned out the lights?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Your "creative solutions", David, are WAY beyond what is allowable for GMs to do in PFS. If you're running it in a homebrew game, fine, but its not ok in PFS.

So they don't know some things about a couple of creatures, so what? They'll figure things out by trail and error just like we used to before having Knowledge checks. I just played in 6-01 and none of us even had K:Engineering, so we had to do it the old fashioned way anyway. Smart PCs/players will figure things out even without the free pass that they get had they had the knowledge for it.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
Landon Winkler wrote:
Redneckdevil wrote:
Also doesnt the license prevent using the d20 system in video games? Grrrr wish paizo or obsidian shed some light on this soon.

I'm sure we'll find out this weekend.

Smart money's on Thursday in room 231 in the Indianapolis Convention Center, between 5 and 6 PM.

Cheers!
Landon

Oh look, I bought two tickets for that seminar months ago... ;D Can't wait. :)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

I'm certain that the guide Mike's hoping to release on Monday will be the final one. It's entirely possible they'll make updates after GenCon if there's something really off, but I know they won't release another guide between Monday and Thursday.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Oh no! I hope you get your luggage soon, Thod.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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MaartenDF, welcome. About 3-4 years ago my homegroup switched to PFS as our format for our core games. At that time none of us had ever gone to a convention and had no real intention of going to one. Because PFS had the paperwork, and allowed for taking our characters "on the road" I went to my first Con a few months after we started, since we had some friends that lived in a city that had the con. We were all geeks and I thought it might be fun to try out, and a 5-star GM Doug Miles was running an exclusive scenario that only he could run in Michigan and I wanted to play it. Ever since I was hooked.

I had no intention of ever playing anywhere but with my homegroups, but since then I've gone to 3-4 conventions a year and my friends and I are even working to start our own convention (Tavern Con). I've spread out and run at several stores regularly as well as kept our original homegroup running PFS and switched a family group I ran for to PFS as well. I love being able to experience an entire adventure in one sitting and know that I could go about anywhere in the world and be able to fine a PFS game and play with my own characters.

It is a bit more paperwork than a normal homegame, yes, but after a while you stop noticing, at least I have.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

As one of the GMs running 1-4 for the 1-11 special, I welcome new players to my table. Its one of the reasons I sign up for the low tables. I love introducing new players to PFS and sharing my love for the game.

I honestly would urge you to think about playing something other than the Saturday night special. Bonekeep 3, I think, would be a bad experience for new players since its pretty much written to kill characters in bad ways (at least the first two have and I don't see Jason changing that).

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Sniggevert wrote:
That, IMO, is what we gain from this ruling.

Well said, Sniggevert, well said.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Toz... has anyone ever told you how awesome you are? Just wondering... ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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I'll admit that WAAAAAAY before I became a VO, I was a Rules Guy. For a while I considered myself a lawyer until I looked it up, and they generally only use rules to benefit themselves/their party whereas I would point out rules that hurt the party as well. :) I figured the rules are there for a reason so we should be using them correctly whether for weal or woe. Since becoming a VO, I've noticed its a really annoying habit, and try to keep quiet about it, unless the GM or another player asks.

I also generally try to not play games I've already GMd because of your concerns. The first time I did as a VO sadly I admit I performed like you said. I felt horrible about it later. It was a scenario I'd run quite a few times but had never played, and it was obvious that the GM either hadn't read through the scenario very well, or just kept missing things that people needed to know for their faction missions. I tried to nudge him subtly, but he wasn't taking the hints.

I've since gotten better, and if I do play a game that I've run/played before, I either play stupid characters and don't participate in decisions or I play really smart characters and use their Knowledges to help me metagame less since they know things, but then I still try to not be the one to make major decisions.

Its sometimes a hard line to walk, but first someone has to realize that they're doing it, before they can address it.

So thank you for the post Burt, hopefully it will help some GMs/VOs out there to maybe realize that they've done similar things and might help them to adjust and make their games more fun because of it.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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There's multiple reasons why people are expected to bring the actual books/printouts with them. 1) yeah Paizo wants to make money 2) rules on a webpage have no validation that they are accurate, of course multiple printings of a book can change rules as well, but mostly the rules stay the same or are clarified in the newer printings. (This is the biggest reason why the PRD is not accepted, not because of money)

And sure, paizo's PRD should be completely accurate because its Paizo, but it isn't. They also only have the hard cover books on it. If someone is trying to get away with using d20pfsrd, forget it. There's no way I'd accept anything from that site at a PFS table. Its a great resource for searching for something, but not an accurate resource for rules adjudication.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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They've previously stated they don't do retroactive chronicles. Same reason that those that played Rise of the Runelords prior to it being sanctioned don't get credit.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Well, since Thursty is my favorite PFS author, I happily signed up for Assault on the Wound. I'm not a huge fan of mass combat, but I'll bring what armies I can to bear. ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

2 people marked this as a favorite.
Nefreet wrote:

Minor typo:

Pathfinder Campaign Setting: Osirion, Legacy of Paroahs Pharaohs

I wonder if Wes updated the AR... ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

Oh, I'm sure that "If you host it, they will come..." ;)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Yeah, I would love to see this made and played. :)

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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First off, Welcome to PFS! :D

Others have answered your questions pretty well I thought, so I'm just going to tackle this one...

Lucio wrote:
On a related question, are there any issues with running something for a group which includes your significant other?

Man I certainly hope not! I've been running for my wife for years. :) (And she's run for me once, trying to get her to run more often...) The only issue I know of is having to sleep on the couch if you kill your SOs character. ;D

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.

Its possible because the Inner Sea World Guide doesn't have traits. I think you're mixing it and the Inner Sea Primer up. That's the one with the different regions/kingdoms/countries and the traits for each.

EDIT: I'd heard Tengus make good ninjas...

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Congrats Brian, welcome to 5-star island.

Shadow Lodge

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Pathfinder Card Game Subscriber

If you're really interested in how it should work, check out the Alchemy Manual that came out a little while ago. They updated all the Alchemical Arrows from EoG to PFRPG rules.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

2 people marked this as a favorite.

I like Fallen Fortress run as is, meet the Pathfinder who suggests them for field commission. Then In Service to Lore while they're acting as gophers. Then Confirmation where they graduate.

Shadow Lodge ***** Venture-Captain, Michigan—Alma

2 people marked this as a favorite.

I'm in the camp that suggests everyone should seriously consider spending their first 2 pp on a CLW wand. I had a TPK this last week because no one had healing. They spent all their extra gold on scrolls, but it wasn't enough. Had one of them had a wand (and one of them was third level with 12 pp) I'm sure it would not have been a TPK.

Oh, did I mention it was a season 0? *sigh*

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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If you have access to Ultimate Equipment, Darkleaf Cloth Leather Lamellar (DCLL) armor is also a good choice for barding. The base armor is 40g less than chain shirt, and doubling that for non-humanoid saves you 80g before doubling that for large means saving 160g even before the special material which is also 250g cheaper than mithril for light armor. So medium humanoid DCLL is 810g as opposed to 1100 for Mithril Chain Shirt (MCS) So for large barding it'd be 990g vs 1400g

But again, you need UE for that.

Qadira *****

1 person marked this as a favorite.

Once more into the breach! The constructs have struck again!

Shadow Lodge ***** Venture-Captain, Michigan—Alma

3 people marked this as a favorite.

Play? What is this Play that you speak of?

Shadow Lodge ***** Venture-Captain, Michigan—Alma

1 person marked this as a favorite.
grandpoobah wrote:

And because you are the "aggressor" - entering some location and attacking or invading - the other guy gets to be the defender (and have traps and ambushes).

If we were defending a pathfinder outpost against attack from outside agents, then we'd get to be setting traps and ambushes more often

This so needs to become a scenario! Mike, John, take notes!

Grand Lodge

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Because 1) they're the most prevalent race on golarion and 2) there are many interesting ethnicities that Paizo has created with just as many fantasy leanings as any other race out there.

Grand Lodge *****

1 person marked this as a favorite.

A corpse is not a material component for the spell, its the target. The material component is the 25g onyx per HD of the target.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

For the Flying straight up question, you need to check out

Check: You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half speed at an angle of 45 degrees, and can descend at any angle at normal speed. Note that these restrictions only apply to movement taken during your current turn. At the beginning of the next turn, you can move in a different direction than you did the previous turn without making a check. Taking any action that violates these rules requires a Fly check. The difficulty of these maneuvers varies depending upon the maneuver you are attempting, as noted on the following chart.

Flying Maneuver Fly DC
Move less than half speed and remain flying 10
Hover 15
Turn greater than 45° by spending 5 feet of movement 15
Turn 180° by spending 10 feet of movement 20
Fly up at greater than 45° angle 20

Grand Lodge *****

1 person marked this as a favorite.

Netopalis, those are some pretty good recommendations. I might throw in Confirmation after First Steps 1 instead of Severing Ties.

Netopalis wrote:
Murder on the Throaty Mermaid is an excellent murder mystery and has long been one of my favorite scenarios. If you can, try not to tell your players the scenario's name before they sit down.

I told my players it was called "Escort on the Throaty Mermaid... ;)

Grand Lodge

7 people marked this as a favorite.
Finlanderboy wrote:

In a home game I asked everyon to have an orginal in depth story I could incorporate in to the game.

I came back with 3 "I am a drow and the worlds best assassin."

If it ever happens again, I'd stick the characters in a room together and tell them. "Ok, now we find out who is the world's best assassin... There can be only one!"

Grand Lodge *****

1 person marked this as a favorite.

Huh, so am I the only one that has the PC that goes off the map appear on the other side?

Grand Lodge *****

2 people marked this as a favorite.

Its $1.15 to mail a piece of paper from the US to an international location. I just mailed a boon to the Netherlands last week. Personally I see any form of electronic copying (whether scanning or copier) as too close to cheating for me. (Sadly last year's GenCon boons were all badly made copies, so it made it that much easier for people to cheat by copying them).

Shadow Lodge ***** Venture-Captain, Michigan—Alma

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Purple Fluffy CatBunnyGnome wrote:
Dymond wrote:
Purple Fluffy CatBunnyGnome wrote:
Dymond wrote:

Hey All..

I've created some Combat Manager encounter files for the Tier 1-2 version of 04-01: Rise of the Goblin Guild. I would love to get them up on the share so other people can have access to them. Can I just email them to someone? I've got them in a .zip file. I figure that would be the easiest way to download them. I'm working on the Tier 4-5 version now and wouldn't mind sharing them as well once I'm done.
you can email the to pfsgmshardprep@gmail.com .. just be sure that the subject line is "please upload to XX-XX scenario" so we know where they are going

HMM... It bounced when I sent it from my Yahoo.. I'll try from GMAIL..

wait I noticed the email says pfsgmshardprep@gmail.com

Should that be PFSGMSHAREDPREP?

yes

I blame dragnmoon... he's always eating vowels...

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