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Pathfinder Card Game Subscriber
I'm afraid I have to agree with ol' 3 eyes... The class decks weren't really balanced out when they came out. Our ranger player has realized this, and the cleric I'm playing opted to not take the 2nd lvl spell she could have gained because none of them fit her. The swashbuckler at least works somewhat with the rogue deck, but I was very disappointed that she has 0 cards in the deck that she can use that heal. I'd love a staff of minor healing, or a surgeon. Instead I was stuck with a conch shell or a Raconteur.
If you guys have any more class decks in the works, please limit them to either 3 characters, or make basic class decks and have specific expansions people can purchase. Like a spell deck, item deck, ect. so they can customize their resources better.
Overall I thought it was a great scenario. We did have one unfortunate death. A PC got critted by the raging, power-attacking greatclub wielding barbarian with his readied action. I thought it was kind of odd for a barbarian to ready an action while raging, but I guess there's nothing really against it.
So... one thing that confused me was I thought the idea of an "evergreen" scenario was that it could be run in the future during any season and it would fit in without connecting with any particular metaplot, yet the end note is all about this season's metaplot. I understand its replayable, but is that really all an evergreen scenario is going to be, just replayable? That note won't make any sense in a year or two when the sky key is already found. Unless of course we'll never find it all, which would also be disappointing.
I thought for sure you were going to ask about taking a racial trait instead of a race trait. Thank you for not being one of those players. ;)
As for your actual question, its not clear. My gut says as long as you played him with the trait before Aug 15th, 2014 then you should be ok. But that may not be the official case. I don't remember if Mike has previously ruled about their race traits through adoption or not.
What Toshiro mentions is only for things from the ARG. That book treats races a bit more strict than other books. But since your trait is from Blood of Fiends, the ARG's rules don't apply.
I did like how the PFS playtest was handled for the most part. Unfortunately, I was able to only start one character during the playtest. I was a little disappointed we couldn't use GM credit for starting one. It was understandable since credit babies don't give feedback. I'm looking forward to playing my Kineticist more, but playing isn't usually that likely for me.
Pathfinder Card Game Subscriber
We ran two sessions last night of Ghosts of the Deep. First slot we had 3 players (Valeros, Amaryllis, and Tarlin) Tarlin and Valeros both got pretty close to death, but we managed to survive, even if we didn't win.
The second slot we tried again, and added Harsk (store owner got to get a game in, was too busy first slot). Again, everyone but Amaryllis got close to death a couple of times, and we lost by a round maybe two. We probably would have won the second time if we hadn't had some really (REALLY) bad rolls. The player of Tarlin rolled a ton of ones (especially when it really counted...)
We still had fun. My wife played Amaryllis, and I had never been able to interest her in RotRACG, but she tried the ACGOP and had fun, and even went as far as suggesting we play some at home. So, even though we lost, it was still successful in my eyes. :D
Pathfinder Card Game Subscriber
One entry per session is right, win or lose. Since you can replay you could have a full sheet of the same scenario. At GenCon there was a guy that had lost #1 like 3-4 times and finally won Saturday night.
During a replay you still have the ability to upgrade a card, even if you don't get the scenario reward so that still needs to be tracked.
Your "creative solutions", David, are WAY beyond what is allowable for GMs to do in PFS. If you're running it in a homebrew game, fine, but its not ok in PFS.
So they don't know some things about a couple of creatures, so what? They'll figure things out by trail and error just like we used to before having Knowledge checks. I just played in 6-01 and none of us even had K:Engineering, so we had to do it the old fashioned way anyway. Smart PCs/players will figure things out even without the free pass that they get had they had the knowledge for it.
Pathfinder Card Game Subscriber
Landon Winkler wrote:
Oh look, I bought two tickets for that seminar months ago... ;D Can't wait. :)
MaartenDF, welcome. About 3-4 years ago my homegroup switched to PFS as our format for our core games. At that time none of us had ever gone to a convention and had no real intention of going to one. Because PFS had the paperwork, and allowed for taking our characters "on the road" I went to my first Con a few months after we started, since we had some friends that lived in a city that had the con. We were all geeks and I thought it might be fun to try out, and a 5-star GM Doug Miles was running an exclusive scenario that only he could run in Michigan and I wanted to play it. Ever since I was hooked.
I had no intention of ever playing anywhere but with my homegroups, but since then I've gone to 3-4 conventions a year and my friends and I are even working to start our own convention (Tavern Con). I've spread out and run at several stores regularly as well as kept our original homegroup running PFS and switched a family group I ran for to PFS as well. I love being able to experience an entire adventure in one sitting and know that I could go about anywhere in the world and be able to fine a PFS game and play with my own characters.
It is a bit more paperwork than a normal homegame, yes, but after a while you stop noticing, at least I have.
As one of the GMs running 1-4 for the 1-11 special, I welcome new players to my table. Its one of the reasons I sign up for the low tables. I love introducing new players to PFS and sharing my love for the game.
I honestly would urge you to think about playing something other than the Saturday night special. Bonekeep 3, I think, would be a bad experience for new players since its pretty much written to kill characters in bad ways (at least the first two have and I don't see Jason changing that).
I'll admit that WAAAAAAY before I became a VO, I was a Rules Guy. For a while I considered myself a lawyer until I looked it up, and they generally only use rules to benefit themselves/their party whereas I would point out rules that hurt the party as well. :) I figured the rules are there for a reason so we should be using them correctly whether for weal or woe. Since becoming a VO, I've noticed its a really annoying habit, and try to keep quiet about it, unless the GM or another player asks.
I also generally try to not play games I've already GMd because of your concerns. The first time I did as a VO sadly I admit I performed like you said. I felt horrible about it later. It was a scenario I'd run quite a few times but had never played, and it was obvious that the GM either hadn't read through the scenario very well, or just kept missing things that people needed to know for their faction missions. I tried to nudge him subtly, but he wasn't taking the hints.
I've since gotten better, and if I do play a game that I've run/played before, I either play stupid characters and don't participate in decisions or I play really smart characters and use their Knowledges to help me metagame less since they know things, but then I still try to not be the one to make major decisions.
Its sometimes a hard line to walk, but first someone has to realize that they're doing it, before they can address it.
So thank you for the post Burt, hopefully it will help some GMs/VOs out there to maybe realize that they've done similar things and might help them to adjust and make their games more fun because of it.
There's multiple reasons why people are expected to bring the actual books/printouts with them. 1) yeah Paizo wants to make money 2) rules on a webpage have no validation that they are accurate, of course multiple printings of a book can change rules as well, but mostly the rules stay the same or are clarified in the newer printings. (This is the biggest reason why the PRD is not accepted, not because of money)
And sure, paizo's PRD should be completely accurate because its Paizo, but it isn't. They also only have the hard cover books on it. If someone is trying to get away with using d20pfsrd, forget it. There's no way I'd accept anything from that site at a PFS table. Its a great resource for searching for something, but not an accurate resource for rules adjudication.
First off, Welcome to PFS! :D
Others have answered your questions pretty well I thought, so I'm just going to tackle this one...
On a related question, are there any issues with running something for a group which includes your significant other?
Man I certainly hope not! I've been running for my wife for years. :) (And she's run for me once, trying to get her to run more often...) The only issue I know of is having to sleep on the couch if you kill your SOs character. ;D
I'm in the camp that suggests everyone should seriously consider spending their first 2 pp on a CLW wand. I had a TPK this last week because no one had healing. They spent all their extra gold on scrolls, but it wasn't enough. Had one of them had a wand (and one of them was third level with 12 pp) I'm sure it would not have been a TPK.
Oh, did I mention it was a season 0? *sigh*
If you have access to Ultimate Equipment, Darkleaf Cloth Leather Lamellar (DCLL) armor is also a good choice for barding. The base armor is 40g less than chain shirt, and doubling that for non-humanoid saves you 80g before doubling that for large means saving 160g even before the special material which is also 250g cheaper than mithril for light armor. So medium humanoid DCLL is 810g as opposed to 1100 for Mithril Chain Shirt (MCS) So for large barding it'd be 990g vs 1400g
But again, you need UE for that.