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Intellect Devourer

Eric Clingenpeel's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Michigan—Alma. 2,908 posts (3,037 including aliases). 8 reviews. 1 list. 2 wishlists. 23 Pathfinder Society characters. 2 aliases.


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Shadow Lodge

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Pathfinder Card Game Subscriber

You should also keep an eye on tickets. Often people will cancel their tickets and you'll be able to pick it up. Also Mike might be changing CORE tables into Normal tables.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Chris Mortika wrote:

Nefreet, I think your description is technically wrong.

So, you play a fighter through Shades of Ice. It has 3 XP and is ready for 2nd level. When you play that third game, you apply the Chronicle and level the character up.

Then, in June, you GM several levels of Thornkeep, and apply 9 XP to the character. At the time you apply the new Chronicles, I believe you implement the experience points. If he stays a fighter, or gets a free rebuild to slayer, that has to happen before you apply the 9 new XP. Let's say you decide to rebuild him as a sorcerer, then apply the new XP. He's now a 5th-level sorcerer.

In July, you play a 7th-level pre-gen and apply that experience to this character. There's table variation here: some GMs require you to announce which character is receiving the experience before the game starts, and if the NPC dies, then that kills off the PC as well. You don't get to transfer those GM-credit experience points to a different character.

In August, a new book comes out and has cool options for monks and sorcerers. You cannot freely retrain to monk, nor can you retroactively say that the sorcerer you built in June has chosen options that weren't available in June.

As I understand the rules.

Chris, in your example, until you've actually PLAYED him as a sorcerer he is not a sorcerer. You can change anything about it until the character is actually played after 3xp.

GtPFSOP wrote:
When you choose to take a Chronicle sheet for GM credit, you must decide which of your characters receives the Chronicle sheet when you fill out the tracking sheet for that table. You must apply Chronicle sheets in the order they are received. The only exception is when you hold a higher tier Chronicle for a lower-tier character. In either case, you do not need to build the character until you actually play it.

Shadow Lodge

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Pathfinder Card Game Subscriber

I got my sets today without notice, 2 days before I even expected them to ship. :) I loved the nod to some great scenarios from PFS. After looking at the scenarios I think you guys did a good job in catching the feel of these great scenarios. Thanks. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I'm Hiding In Your Closet wrote:
Something else I'd like to see: Improved scaling for Day Job Rolls. I think it would be reasonable for higher rolls (30+, say) to grant substantially more than they do, and if the overall chart went higher to boot.

There's a boon for that...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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This is amazingly generous. I've used Syrinscape a few times for PFS games, including our Tavern Con special last fall. I'm very happy to get these. They're excellent. Thank you so much Mike, Benjamin, and Erik!

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Ryzoken wrote:
Kalindlara wrote:
Can you give us more on that sorcerer build? I know parts of it, but 5d6+10 at first level is a little hard to swallow. :)

Crossblooded Sorcerer. Select Orc and Draconic Bloodlines. Each Bloodline Arcana adds +1 damage per damage die rolled by spell for +2/die.

Next, we need to be effective caster level 5. Start at 1, add Spell Specialization for +2 caster levels (requires Spell Focus Evocation, so we're human for the bonus feat.) Then add Gifted Adept for +1. I don't recall offhand where the fifth caster level comes from, it might be Varisian Tattoo off of the Tattooed Sorcerer archetype, it might be something else. There's options. Could make it worse by adding an Alchemist Fire as an optional material component so that one enemy that fails their save catches fire as well, but generally the 5d6+10 is enough to make things disappear so the catching on fire is pretty much overkill.

What I'm wondering is how it get from d4s to d6s...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Yeah, around here we use the permission "rule". If you're going to include PCs in an AoE, it's best to ask if they're ok with it first. Generally players are ok with it and players try to limit how many are affected. But yeah, there's no hard rule written that I know of.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I don't really think a refund is fair. Buying scrolls and copying from them is a valid way to gain spells. It is how wizards had to do it for years before someone convinced Mike to allow copying from an NPC's book. So it isn't like he cheated somehow. Yes he could have done it cheaper, but he didn't know of the option so he didn't take it.

If a bard bought a bunch of CLW potions for healing for a couple of levels before someone told him that wands are cheaper and CLW is on his spell list, would you let him get a refund on those? It might seem silly, but I see it as the same thing. The player didn't know he had the option so he didn't go with it. Now he knows and going forward he can take the cheaper option. He could have just as easily held onto the scrolls until the end of a scenario to see if he needed them during the scenario before he scribed them into his book.

Another example based on a session this week: A barbarian player didn't know he could just have his weapon upgraded. He was selling his previous weapon for 1/2 and buying a new upgraded weapon. The only difference between the two was the new one was keen. I caught it before we started the session and allowed him to get his money back then. If I hadn't caught it for a couple of sessions, should I still have allowed him a refund? I would say no. It was a legal transaction, just an uninformed and impractical one. It wouldn't be fair to other players to let him fix his uninformed purchase.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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As a VC, I know I'd like to know about the situation. If its being advertised as PFS for beginners and they're running that series I'd have an issue with it. That series of scenarios is not beginner friendly, especially the third one. I'd want to have a talk with the organizer and suggest he reschedule to a couple of the scenarios actually meant for beginners.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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pH unbalanced wrote:
After reading all this, I've been struck by the very strong urge to play a Mystic Theurge.

You too? I'm thinking of doing it for CORE. :D

Shadow Lodge

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Pathfinder Card Game Subscriber

I'm afraid I have to agree with ol' 3 eyes... The class decks weren't really balanced out when they came out. Our ranger player has realized this, and the cleric I'm playing opted to not take the 2nd lvl spell she could have gained because none of them fit her. The swashbuckler at least works somewhat with the rogue deck, but I was very disappointed that she has 0 cards in the deck that she can use that heal. I'd love a staff of minor healing, or a surgeon. Instead I was stuck with a conch shell or a Raconteur.

If you guys have any more class decks in the works, please limit them to either 3 characters, or make basic class decks and have specific expansions people can purchase. Like a spell deck, item deck, ect. so they can customize their resources better.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Its simple... The note is 400+ years old... The tomb got moved to make room for more houses. ;)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Overall I thought it was a great scenario. We did have one unfortunate death. A PC got critted by the raging, power-attacking greatclub wielding barbarian with his readied action. I thought it was kind of odd for a barbarian to ready an action while raging, but I guess there's nothing really against it.

So... one thing that confused me was I thought the idea of an "evergreen" scenario was that it could be run in the future during any season and it would fit in without connecting with any particular metaplot, yet the end note is all about this season's metaplot. I understand its replayable, but is that really all an evergreen scenario is going to be, just replayable? That note won't make any sense in a year or two when the sky key is already found. Unless of course we'll never find it all, which would also be disappointing.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I thought for sure you were going to ask about taking a racial trait instead of a race trait. Thank you for not being one of those players. ;)

As for your actual question, its not clear. My gut says as long as you played him with the trait before Aug 15th, 2014 then you should be ok. But that may not be the official case. I don't remember if Mike has previously ruled about their race traits through adoption or not.

What Toshiro mentions is only for things from the ARG. That book treats races a bit more strict than other books. But since your trait is from Blood of Fiends, the ARG's rules don't apply.

Shadow Lodge

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Pathfinder Card Game Subscriber

Actually they can't flank.

PRD wrote:
Creatures with a reach of 0 feet can't flank an opponent.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I did like how the PFS playtest was handled for the most part. Unfortunately, I was able to only start one character during the playtest. I was a little disappointed we couldn't use GM credit for starting one. It was understandable since credit babies don't give feedback. I'm looking forward to playing my Kineticist more, but playing isn't usually that likely for me.

Shadow Lodge

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Pathfinder Card Game Subscriber

You just want a Billy the werewolf to go with your Harry the Occultist, don't you? ;)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I'd like to know why you had to bring this argument from facebook to the forums?

Shadow Lodge

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Pathfinder Card Game Subscriber

We ran two sessions last night of Ghosts of the Deep. First slot we had 3 players (Valeros, Amaryllis, and Tarlin) Tarlin and Valeros both got pretty close to death, but we managed to survive, even if we didn't win.

The second slot we tried again, and added Harsk (store owner got to get a game in, was too busy first slot). Again, everyone but Amaryllis got close to death a couple of times, and we lost by a round maybe two. We probably would have won the second time if we hadn't had some really (REALLY) bad rolls. The player of Tarlin rolled a ton of ones (especially when it really counted...)

We still had fun. My wife played Amaryllis, and I had never been able to interest her in RotRACG, but she tried the ACGOP and had fun, and even went as far as suggesting we play some at home. So, even though we lost, it was still successful in my eyes. :D

Shadow Lodge

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Pathfinder Card Game Subscriber

One entry per session is right, win or lose. Since you can replay you could have a full sheet of the same scenario. At GenCon there was a guy that had lost #1 like 3-4 times and finally won Saturday night.

During a replay you still have the ability to upgrade a card, even if you don't get the scenario reward so that still needs to be tracked.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I'm really tempted to make a ratfolk lion shaman named Jerry...

Shadow Lodge

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Pathfinder Card Game Subscriber

Registered stores and Venture-Officers get them in their downloads as they come out. Everyone else will be able to buy a bundled PDF of them a month after their release.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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My long time players enjoyed using the pregens, since they got to try out the different pregens for each quest if they wanted. Several of them now want to build characters of the pregens they tried.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Congrats Robert and welcome to the team! You've got some big shoes to fill in there. :)

Shadow Lodge

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Pathfinder Card Game Subscriber

Hey, who turned out the lights?

Shadow Lodge

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Pathfinder Card Game Subscriber
Hobgoblin Shogun wrote:
Fixed that for you...

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Your "creative solutions", David, are WAY beyond what is allowable for GMs to do in PFS. If you're running it in a homebrew game, fine, but its not ok in PFS.

So they don't know some things about a couple of creatures, so what? They'll figure things out by trail and error just like we used to before having Knowledge checks. I just played in 6-01 and none of us even had K:Engineering, so we had to do it the old fashioned way anyway. Smart PCs/players will figure things out even without the free pass that they get had they had the knowledge for it.

Shadow Lodge

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Pathfinder Card Game Subscriber
Landon Winkler wrote:
Redneckdevil wrote:
Also doesnt the license prevent using the d20 system in video games? Grrrr wish paizo or obsidian shed some light on this soon.

I'm sure we'll find out this weekend.

Smart money's on Thursday in room 231 in the Indianapolis Convention Center, between 5 and 6 PM.

Cheers!
Landon

Oh look, I bought two tickets for that seminar months ago... ;D Can't wait. :)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I'm certain that the guide Mike's hoping to release on Monday will be the final one. It's entirely possible they'll make updates after GenCon if there's something really off, but I know they won't release another guide between Monday and Thursday.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Oh no! I hope you get your luggage soon, Thod.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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MaartenDF, welcome. About 3-4 years ago my homegroup switched to PFS as our format for our core games. At that time none of us had ever gone to a convention and had no real intention of going to one. Because PFS had the paperwork, and allowed for taking our characters "on the road" I went to my first Con a few months after we started, since we had some friends that lived in a city that had the con. We were all geeks and I thought it might be fun to try out, and a 5-star GM Doug Miles was running an exclusive scenario that only he could run in Michigan and I wanted to play it. Ever since I was hooked.

I had no intention of ever playing anywhere but with my homegroups, but since then I've gone to 3-4 conventions a year and my friends and I are even working to start our own convention (Tavern Con). I've spread out and run at several stores regularly as well as kept our original homegroup running PFS and switched a family group I ran for to PFS as well. I love being able to experience an entire adventure in one sitting and know that I could go about anywhere in the world and be able to fine a PFS game and play with my own characters.

It is a bit more paperwork than a normal homegame, yes, but after a while you stop noticing, at least I have.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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As one of the GMs running 1-4 for the 1-11 special, I welcome new players to my table. Its one of the reasons I sign up for the low tables. I love introducing new players to PFS and sharing my love for the game.

I honestly would urge you to think about playing something other than the Saturday night special. Bonekeep 3, I think, would be a bad experience for new players since its pretty much written to kill characters in bad ways (at least the first two have and I don't see Jason changing that).

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Sniggevert wrote:
That, IMO, is what we gain from this ruling.

Well said, Sniggevert, well said.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Toz... has anyone ever told you how awesome you are? Just wondering... ;)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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I'll admit that WAAAAAAY before I became a VO, I was a Rules Guy. For a while I considered myself a lawyer until I looked it up, and they generally only use rules to benefit themselves/their party whereas I would point out rules that hurt the party as well. :) I figured the rules are there for a reason so we should be using them correctly whether for weal or woe. Since becoming a VO, I've noticed its a really annoying habit, and try to keep quiet about it, unless the GM or another player asks.

I also generally try to not play games I've already GMd because of your concerns. The first time I did as a VO sadly I admit I performed like you said. I felt horrible about it later. It was a scenario I'd run quite a few times but had never played, and it was obvious that the GM either hadn't read through the scenario very well, or just kept missing things that people needed to know for their faction missions. I tried to nudge him subtly, but he wasn't taking the hints.

I've since gotten better, and if I do play a game that I've run/played before, I either play stupid characters and don't participate in decisions or I play really smart characters and use their Knowledges to help me metagame less since they know things, but then I still try to not be the one to make major decisions.

Its sometimes a hard line to walk, but first someone has to realize that they're doing it, before they can address it.

So thank you for the post Burt, hopefully it will help some GMs/VOs out there to maybe realize that they've done similar things and might help them to adjust and make their games more fun because of it.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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There's multiple reasons why people are expected to bring the actual books/printouts with them. 1) yeah Paizo wants to make money 2) rules on a webpage have no validation that they are accurate, of course multiple printings of a book can change rules as well, but mostly the rules stay the same or are clarified in the newer printings. (This is the biggest reason why the PRD is not accepted, not because of money)

And sure, paizo's PRD should be completely accurate because its Paizo, but it isn't. They also only have the hard cover books on it. If someone is trying to get away with using d20pfsrd, forget it. There's no way I'd accept anything from that site at a PFS table. Its a great resource for searching for something, but not an accurate resource for rules adjudication.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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They've previously stated they don't do retroactive chronicles. Same reason that those that played Rise of the Runelords prior to it being sanctioned don't get credit.

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Well, since Thursty is my favorite PFS author, I happily signed up for Assault on the Wound. I'm not a huge fan of mass combat, but I'll bring what armies I can to bear. ;)

Shadow Lodge ***** RPG Venture-Captain, Michigan—Alma

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Nefreet wrote:

Minor typo:

Pathfinder Campaign Setting: Osirion, Legacy of Paroahs Pharaohs

I wonder if Wes updated the AR... ;)

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