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Eric Brittain's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, California—San Diego. 545 posts (609 including aliases). 1 review. 4 lists. No wishlists. 16 Pathfinder Society characters. 1 alias.

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Shadow Lodge ***** Venture-Captain, California—San Diego

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PRD - Speed wrote:

Your speed tells you how far you can move in a round and still do something, such as attack or cast a spell. Your speed depends mostly on your size and your armor.

Dwarves, gnomes, and halflings have a speed of 20 feet (4 squares), or 15 feet (3 squares) when wearing medium or heavy armor (except for dwarves, who move 20 feet in any armor).

Humans, elves, half-elves, half-orcs, and most humanoid monsters have a speed of 30 feet (6 squares), or 20 feet (4 squares) in medium or heavy armor.

PRD - Movement, Position, And Distance wrote:

Miniatures are on the 30mm scale—a miniature of a 6-foot-tall man is approximately 30mm tall. A square on the battle grid is 1 inch across, representing a 5-foot-by-5-foot area.

PRD - Measuring Distance wrote:

As a general rule, distance is measured assuming that 1 square equals 5 feet.

Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.

You can't move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.

Movement, speed, and distance in Paizo's Pathfinder roleplaying game are defined in squares.

There are no rules that define movement, speed, or distance in hexes (excluding mass combat).

My conclusion is that since there are no reference for the use hexagonal based battle maps in the game for standard movement the use of such battle maps is not supported under the rules as written.

As PFS is a RAW campaign we are required to use squares for the battle grid. We are not allowed to use hexagonal battle maps for running PFS.

Shadow Lodge ***** Venture-Captain, California—San Diego

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I am really looking forward to running Bonekeep 3 for who so ever gets to be at my table.

I will be as prepared as I can be to give my table the adrenaline inducing roller coaster ride that I believe all of the Bonekeep scenarios are meant to be.

I will be fair. I will be fast. I will be efficient.

The ball will be completely in your court to determine if your group has what it takes and can keep it together long enough to emerge triumphant from Bonekeep 3.

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

Share the spotlight. Everyone should get their center stage moment. If you find that you have been in the spotlight for a while, step out of it so that others can get their chance in the limelight.

This also means do not be the center of attention all the time,share, and play well with others.

Sometimes it can be just as fun to bump set someone else as it can be to be the spiker.

Shadow Lodge ***** Venture-Captain, California—San Diego

3 people marked this as a favorite.

Until we all develop the ability to perfectly read another's mind, the only way to determine if someone is having fun or if another option would be more fun for them is to ask the explicitly.

Your fun and my fun may come from completely different experiences. Making an assumption about what will be 'more fun' for the table without confirming that this is what the table wants sounds to me like a recipe for low to no fun for the table.

Shadow Lodge ***** Venture-Captain, California—San Diego

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GM Lamplighter, the issues that you describe appear to be player issues that would not be fixed by your proposed change. Any change to the faction system would not address the problems cause by problem players.

Unfortunately the only solutions for problem players is direct intervention.

1. The players needs to know that they are causing problems for the gaming community. Sometimes people have no idea that they are doing anything problematic. They deserve to be told specifically and as kindly as possible what specific behaviors of theirs is having what specific negative impact. This conversation should be as private as possible.
2. The players needs to know what the impact of not changing their behavior will be.
3. The player needs to be given a chance to change their behavior. This change might be in some other area not having anything to do with the presenting problem but instead be a counter balancing positive behavior that adds to the gaming community. If this is the case then the positive change needs to out weigh the negative behavior.

If they player has been informed how their behavior negatively impacts the community, and they have been warned about the consequences, and they have been given a reasonable amount of time to change, and they have not changed for the better or started contributing more to the community, then that player should suffer the consequences of their choices.

This will result in the changes that you appear to be looking for GM Lamplighter. I fear that making changes to the nature of the faction system you propose would not.

Shadow Lodge ***** Venture-Captain, California—San Diego

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Mr. Darnell,

Congratulations on your ascension to 5-star status.

Your location has been determined and a collection team will be picking you up momentarily. This transition will take longer than normal due to a need to avoid exposure to gluten. This closes off some of the more commonly used extraction pathways.

Once you arrive at 5-star 'island' you will be given a tour of your suite. Please read the briefing material and let us know of any specific skills that you might have to help the collective.

Welcome to group!

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

Congratulations Shane Murphy on your ascension to 5-star status.

An extraction team will be dispatched shortly to retrieve you and transport you to 5-star 'island'.

Do not fight the process. It is easier if you comply.

Please let us know if you have any training in parsing enochian deep grammar structures, musical training, or have ever worked either as a system administrator or taking care of dangerous wild animals.

Welcome to the club!

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

Just heard the following from a dwarf ranger in destiny in the sands 2, "I don't think the pigs will trust me any more."

The tengu responds with, "That's ok. I will be the good guy to your bad guy."

Shadow Lodge ***** Venture-Captain, California—San Diego

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Once we are aware of a rule we need to abide by it.

Yes the intimidate rules are exploitable and the ability to resist being intimidated does not scale at the same rate. They are still the rules. Once you know them it is against both the rules and the spirit of the game to break them, ignore them, or change them.

Remember that intimidate can impose the shaken condition or make someone act as friendly for a short (less than 1 hour) time. Without adding in other feats it doesn't do much more than this. Compare it to witches the evil eye hex or a maxed out diplomacy character and its effects are similar.

Perhaps a better approach where a player is obviously impacting the other people at the table's enjoyment of the experience is to call for a who break and have a as private as you can manage conversation with the player who is hogging the spot light and ask them to dial it back.

If you are the only one reacting to this players actions and the rest of the table is obviously having a good time, then I would suggest that you realize that the issue is yours. For me this used to happen when I got an idea stuck in my head about the way the scenario was supposed to play out. Deviating from that script caused part of me to react negatively. I have since realized that both the players and myself having fun is a more important goal than following a script.

Remembering that this is a collaborative shared story game helps me let go of my stuff and relax into the larger and much more satisfying communal event.

Yours for better gaming.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

I fell that it is usually the person that is the problem and not the way they build their character. I believe that anyone can learn to share the spotlight and in doing so allow other players at the table to have their moment in the sun. If they can do this then it doesn't matter as much about their play style.

From the limited information that we get on the boards it is not really possible to know what the full story of any event actually is. The problem could be on one or both sides of the debate.

I have found that it is very important to remember that we are all just people, playing a game , who have our own individual set of challenges and ways that we have fun. When a bunch of us get together we can have a really good time if we treat each other with kindness and respect.

Yours for better gaming because we can make it better if we start with ourselves.

Shadow Lodge ***** Venture-Captain, California—San Diego

3 people marked this as a favorite.

Year of the continuous character audits

Yeah, you didn't attach the new TPS coversheet to your PC's chronicles so I'm going to need you to come in to run games this Saturday.


Shadow Lodge

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Pathfinder Card Game Subscriber

I know that sometimes people at the table can be annoying but tarring all power gamers with the same brush smacks of the Stormwind fallacy.

Just because someone is focused on character optimization doesn't mean that they can't also be a strong role player.

Just because some one can masterfully role play does not mean that they can't build and play an optimized character.

TL;DR - can't we all just get along?

I consider myself both a role player and an optimizer. I also feel that I canned do spotlight share in both of these arenas.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

Personally I try to put the pedal to the floor on roleplaying and never let up at any part of the game.

Netopalis, I would love to sit at a table with you and see if we can raise the RP bar to a new high.

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

I am doing my usual 'rigorous' GenCon schedule.

Thursday, August 15
Slot 1 (0800-1300): OFF
Slot 2 (1300-1800): OFF
Slot 3 (1900-2400): OFF

Friday, August 16
Slot 4 (0800-1300): OFF
Slot 5 (1300-1800): OFF
Slot 6 (1900-2400): OFF

Saturday, August 17
Slot 7 (0800-1300): OFF
Slot 8 (1300-1800): OFF
Slot 9 (1900-2400): Bonekeep Level 3 (maybe running for a fellow Goblin?)

Sunday, August 18
Slot 10 (0900-1400): OFF

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
Jiggy wrote:
What you call that behavior is less important than the fact that someone taught them that they should do it.

This does appear to be a behavior born out of fear of some type of negative response.

Meta-gaming is just a part of the game.

By itself it is neither good or bad. It is all in how you use it. If you use it to help tell a better story and give a better experience then it is helpful. If you use it to break the suspension of disbelief and the separation between player and character then is not helpful.

Shadow Lodge ***** Venture-Captain, California—San Diego

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The campaign leadership has a ton of experience at their disposal about running and managing an organized play campaign.

A part what has been learned over time is, do not explain your decisions. When you explain a decision it fractures into endless debate and squabbling. So like parents who have learned how to handle their kids the campaign leadership knows when and how to set boundaries for the good of the campaign.

They do not owe us an explanation if that explanation degrades the organized play environment.

Another way of saying it would be, it is more important when viewed from the larger perspective to keep the campaign 'fun' than it is to keep it 'fair'.

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

We have also instituted glitter containment protocols.

Since as the comedian Dimtiri Martin has told us, glitter is truly the herpes of craft supplies.

Shadow Lodge ***** Venture-Captain, California—San Diego

3 people marked this as a favorite.

Handling situations like this take finesse, patience, and compassion.

Things that I have found helpful are:
- Setting a frame before the game even begins about what is acceptable and what is not. Once you get agreement to things before the game it is much easier when you are in the game to direct people back to this original agreement and move on. An example would be if you before the game starts say "We have a limited time to get through this game and in light of that I will not debate rules at the table unless it is going to get you killed or destroy your stuff. You are welcome to talk to me about things after the game. In the game I will make a call and we will move on. Is anyone not okay with that?" (The last part being the piece where you get implicit buyin).

- Not allowing a player who wants to hog the spotlight to have more spotlight time than anyone else. It is a learned skill to acknowledge the spotlight hog, gently shut them down, and return focus to another player.

- If your problem person is a valued member of your community, you absolutely have to have a face-to-face talk with them in private about what is happening, why it is a problem, what might be the future outcome if they don't change, and see if they really want to change.

- Sometimes you have to "scrape the barnacles off your boat". If the problem person is not a contributing member of your community, and if they are driving people out of your community or causing other problems, and they are not willing or able to change then I would suggest inviting them to have their fun elsewhere. This is a final option when you have done the legwork to insure that they know there is an issue that they need to deal with.

The trick in all of this is to stay compassionate and kind in all interactions. With practice this gets easier.

Best of luck in defusing this issue.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

These things can usually be handled in game.

You can have the NPCs respond to the players actions directly. If a Pathfnder was being so very difficult in the briefing it would be reasonable for the Venture Captain to:
1. Question their dedication to the society and the mission that the society is sending them on
2. To threaten to not send them on this mission if their behavior doesn't change. If their behavior doesn't change give the PC a chronicle with 0 gold/xp and no item/boon access.
3. Read the PCs the riot act.

In character actions should have in character consequences. Ask yourself what would a PC do if treated like this?

Now depending on the table you might want to give the table a warning that they are in danger of failing/being kicked off the mission. Again this depends on the table.

Shadow Lodge ***** Venture-Captain, California—San Diego

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There are 3 goblins in San Diego and as far as I know only one has seen play and that one has only been played a few times.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

one of the things that becomes more of a focus at a convention is time management by the GM.

Typically you have a fixed slot time with a high probability of having another event starting after yours. S you need to get your table thought the event in the time slot you have. If yo only end up with three and a half hours after your table is mustered, you have to find a way to make it work.

Shadow Lodge ***** Venture-Captain, California—San Diego

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I will admit that there are those people who feel that roll dice, adding, and subtracting by themselves are fun. If this is what you enjoy more power to you.

It is not what I enjoy, .or have I found it effective in attracting and keeping new players.

Edited to fix typos

Shadow Lodge ***** Venture-Captain, California—San Diego

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It seems to me that there is a fundamental misconception here.

The game will never be fair. It will never be the same thing between tables. It's like that river that you can never step in twice. We can't make it be the same.

We can make it similar. We can it make it feel like the same thing but it will never be the same. Just having people involved will make it different every single time.

It will never be fair.

But it should be fun.

One of the things I continually tell judges in my area is that for new players you need to set the hook. Get them introduced to the awesomeness that is PFS. Get them to love it and then start dialing up the difficultly / taking off the kid gloves.

A part of doing this is realizing that everyone has fun in different ways. If you watch your table you can see when people are into the game or when they are checking out. By gauging off these responses you can set that hook. You can tell if this player will be turned off by pulling some punches or that one will be turned off by being put in more risk than they thought they were signing up for. You can read your table and adjust how you present the experience.

You can also hide every single thing you do to make sure that the table is engaged. You can fudge dice, tactics, and even the story (within bounds) and do it with finesse so that the players at the table don't ever see it happen.

But try as hard as you want you will never make this game fair.

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