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Eric Brittain's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Venture-Captain, California—San Diego. 512 posts (576 including aliases). 1 review. 4 lists. No wishlists. 16 Pathfinder Society characters. 1 alias.


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Shadow Lodge ***** Venture-Captain, California—San Diego

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Year of the continuous character audits

Yeah, you didn't attach the new TPS coversheet to your PC's chronicles so I'm going to need you to come in to run games this Saturday.

;-)

Shadow Lodge

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I know that sometimes people at the table can be annoying but tarring all power gamers with the same brush smacks of the Stormwind fallacy.

Just because someone is focused on character optimization doesn't mean that they can't also be a strong role player.

Just because some one can masterfully role play does not mean that they can't build and play an optimized character.

TL;DR - can't we all just get along?

I consider myself both a role player and an optimizer. I also feel that I canned do spotlight share in both of these arenas.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

Personally I try to put the pedal to the floor on roleplaying and never let up at any part of the game.

Netopalis, I would love to sit at a table with you and see if we can raise the RP bar to a new high.

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

I am doing my usual 'rigorous' GenCon schedule.

Thursday, August 15
Slot 1 (0800-1300): OFF
Slot 2 (1300-1800): OFF
Slot 3 (1900-2400): OFF

Friday, August 16
Slot 4 (0800-1300): OFF
Slot 5 (1300-1800): OFF
Slot 6 (1900-2400): OFF

Saturday, August 17
Slot 7 (0800-1300): OFF
Slot 8 (1300-1800): OFF
Slot 9 (1900-2400): Bonekeep Level 3 (maybe running for a fellow Goblin?)

Sunday, August 18
Slot 10 (0900-1400): OFF

Shadow Lodge

1 person marked this as a favorite.
Jiggy wrote:
What you call that behavior is less important than the fact that someone taught them that they should do it.

This does appear to be a behavior born out of fear of some type of negative response.

Meta-gaming is just a part of the game.

By itself it is neither good or bad. It is all in how you use it. If you use it to help tell a better story and give a better experience then it is helpful. If you use it to break the suspension of disbelief and the separation between player and character then is not helpful.

Shadow Lodge ***** Venture-Captain, California—San Diego

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The campaign leadership has a ton of experience at their disposal about running and managing an organized play campaign.

A part what has been learned over time is, do not explain your decisions. When you explain a decision it fractures into endless debate and squabbling. So like parents who have learned how to handle their kids the campaign leadership knows when and how to set boundaries for the good of the campaign.

They do not owe us an explanation if that explanation degrades the organized play environment.

Another way of saying it would be, it is more important when viewed from the larger perspective to keep the campaign 'fun' than it is to keep it 'fair'.

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

We have also instituted glitter containment protocols.

Since as the comedian Dimtiri Martin has told us, glitter is truly the herpes of craft supplies.

Shadow Lodge ***** Venture-Captain, California—San Diego

3 people marked this as a favorite.

Handling situations like this take finesse, patience, and compassion.

Things that I have found helpful are:
- Setting a frame before the game even begins about what is acceptable and what is not. Once you get agreement to things before the game it is much easier when you are in the game to direct people back to this original agreement and move on. An example would be if you before the game starts say "We have a limited time to get through this game and in light of that I will not debate rules at the table unless it is going to get you killed or destroy your stuff. You are welcome to talk to me about things after the game. In the game I will make a call and we will move on. Is anyone not okay with that?" (The last part being the piece where you get implicit buyin).

- Not allowing a player who wants to hog the spotlight to have more spotlight time than anyone else. It is a learned skill to acknowledge the spotlight hog, gently shut them down, and return focus to another player.

- If your problem person is a valued member of your community, you absolutely have to have a face-to-face talk with them in private about what is happening, why it is a problem, what might be the future outcome if they don't change, and see if they really want to change.

- Sometimes you have to "scrape the barnacles off your boat". If the problem person is not a contributing member of your community, and if they are driving people out of your community or causing other problems, and they are not willing or able to change then I would suggest inviting them to have their fun elsewhere. This is a final option when you have done the legwork to insure that they know there is an issue that they need to deal with.

The trick in all of this is to stay compassionate and kind in all interactions. With practice this gets easier.

Best of luck in defusing this issue.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

These things can usually be handled in game.

You can have the NPCs respond to the players actions directly. If a Pathfnder was being so very difficult in the briefing it would be reasonable for the Venture Captain to:
1. Question their dedication to the society and the mission that the society is sending them on
2. To threaten to not send them on this mission if their behavior doesn't change. If their behavior doesn't change give the PC a chronicle with 0 gold/xp and no item/boon access.
3. Read the PCs the riot act.

In character actions should have in character consequences. Ask yourself what would a PC do if treated like this?

Now depending on the table you might want to give the table a warning that they are in danger of failing/being kicked off the mission. Again this depends on the table.

Shadow Lodge ***** Venture-Captain, California—San Diego

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There are 3 goblins in San Diego and as far as I know only one has seen play and that one has only been played a few times.

Shadow Lodge ***** Venture-Captain, California—San Diego

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one of the things that becomes more of a focus at a convention is time management by the GM.

Typically you have a fixed slot time with a high probability of having another event starting after yours. S you need to get your table thought the event in the time slot you have. If yo only end up with three and a half hours after your table is mustered, you have to find a way to make it work.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

I will admit that there are those people who feel that roll dice, adding, and subtracting by themselves are fun. If this is what you enjoy more power to you.

It is not what I enjoy, .or have I found it effective in attracting and keeping new players.

Edited to fix typos

Shadow Lodge ***** Venture-Captain, California—San Diego

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It seems to me that there is a fundamental misconception here.

The game will never be fair. It will never be the same thing between tables. It's like that river that you can never step in twice. We can't make it be the same.

We can make it similar. We can it make it feel like the same thing but it will never be the same. Just having people involved will make it different every single time.

It will never be fair.

But it should be fun.

One of the things I continually tell judges in my area is that for new players you need to set the hook. Get them introduced to the awesomeness that is PFS. Get them to love it and then start dialing up the difficultly / taking off the kid gloves.

A part of doing this is realizing that everyone has fun in different ways. If you watch your table you can see when people are into the game or when they are checking out. By gauging off these responses you can set that hook. You can tell if this player will be turned off by pulling some punches or that one will be turned off by being put in more risk than they thought they were signing up for. You can read your table and adjust how you present the experience.

You can also hide every single thing you do to make sure that the table is engaged. You can fudge dice, tactics, and even the story (within bounds) and do it with finesse so that the players at the table don't ever see it happen.

But try as hard as you want you will never make this game fair.

Shadow Lodge ***** Venture-Captain, California—San Diego

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I wish that your experience had been different and that you had not died in such a way that impacted you so strongly.

For many others the special was simply amazing. Last night after it was done I heard incredible story after incredible story abut different people's experience of this event.

Specials are never easy and they are resource management / endurance events.

They can also point out:
- gaps in system mastery
- weaknesses in builds
- when people are getting cocky
- when people have been coddled

Please don't take any of the above as any type of statement about you and your specific situation. I assure you that it is not my intent.

My intent is to share another, and what I believe, far more common view of this years special in which I feel that Paizo out did themselves and made the best special to date.

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

We will find out exactly how this works when it is destruction tested at GenCon.

At that point we can decide if we <3 it or not (couldn't resist that last one).

Shadow Lodge ***** Venture-Captain, California—San Diego

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Like in so many other things, Taldor is stuck in the past while the world around it has moved on.

;-)

Shadow Lodge ***** Venture-Captain, California—San Diego

3 people marked this as a favorite.
Andrew Christian wrote:

My wife's Heaven Oracle is named Merga Troid.

Any old timers get it?

There are a few of us that remain.

..Exit stage left!!!

:-D

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

If you don't consistently place yourself in the equation of choice, you will not be able to support others.

or to rephrase

Take care of yourself first. Once that is done consider others. Any other stance is not sustainable / ecological / viable (at least is any sustained sense).

*wow, that took a philosophical right turn. :-)

Shadow Lodge ***** Venture-Captain, California—San Diego

2 people marked this as a favorite.

We all have the right to make decisions about what we are going to do.

Joining society play does not alter or take away any of those rights.

Play and judge for the fun of it and for the awesomeness of it (or for what ever else floats your boat, as long as it doesn't harm others).

It is a game.

Always remember that.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

My opening bid:
Using his artifact level rod 1 the first round cast:
1) Empowered cloud kill
2) Maximized Empowered Quickened Horrid wilting

Next round recall (using his bonded item) and cast horrid wilting again.
Then quickened Dim Door out

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

I would say the following, only play hard mode if you are convinced that you can take it. There is no shame in not being either up for or ready for the challenge.

:-)

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

It is an honor to serve the great community of phenomenal individuals that make up the Pathfinder Society.

I am humbled and pleased by this recognition and thank you all.

Shadow Lodge ***** Venture-Captain, California—San Diego

1 person marked this as a favorite.

0) Let yourself have fun. This is a game, enjoy it!

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