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Eric Brittain's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Southwest. 647 posts (778 including aliases). 1 review. 8 lists. No wishlists. 25 Pathfinder Society characters. 1 alias.


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Shadow Lodge ***** Venture-Captain, Southwest

3 people marked this as a favorite.

I find that problem players are selfish.

This selfishness corrodes and destroys the communal nature of gaming.

This is why the community needs to police itself so that bad actors have a chance to choose to change or to leave.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

The first step is always the same, confirm that this really is a problem. Sometimes our own "stuff" makes us see issues where they don't exist. Talk to others and get confirmation.

A step that follows this is always the same as well and it is talk to the ones causing the problem. Be kind. Be unemotional. Do not argue. Be very specific about particular incidents and the problems they cause. People argue more over generalities and less over the specific instances.

If you have the ability set consequences and timeline in which the behavior needs to be changed.

Then you just need to stick to the timeline and consequences if they choose not to change.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.
Ascalaphus wrote:

A player can be disruptive. A character can be disruptive. Both are possible independent or together.

I believe that while any person can play disruptively and any character build can be used disruptively there is no character build that by its very construction must always be disruptive when played.

I would challenge anyone to attempt to create and to post a characters that can only be played disruptively based on the mechanics of the build.

To me , it is always about choice. I can use a hammer irresponsibly and While I realize that is a choice I could make I do not choose to do so. I take the responsibility for my actions and refuse to believe and have also to date encountered no proof that an object is responsible for my action.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.
The Fox wrote:
Yeah, I still think all of those examples you listed are on the player—not for making that character, but for playing that character in that way.

I agree complete with what The Fox said.

The character build by itself is just a piece of paper, which on its own does not cause issues in a game. it is how the characters abilities are used by the player in the context of the table that causes problems. The players choices/actions create the disruption.

Any and every characters can be played by a collaborative player non-disruptively.

Any and every characters played by a selfish player can be used disruptively.

It is about the choices the person makes and not the instrument they use to execute those choices in the game.

Shadow Lodge ***** Venture-Captain, Southwest

5 people marked this as a favorite.

Kitten, if there are problems you can always report them to the Venture Officers assigned to your area.

If you have a problem with a VO, please bring it up with them. If you don't feel safe doing this, or if the problems is with a VO, please bring the issue to the attention of the person above them in the organization even taking this to the level of the campaign coordinator.

Life is far to short to have to endure bad gaming situations. If it gets reported there is a chance we could do something about it. However to do something about it we need to know that something is going on.

Shadow Lodge ***** Venture-Captain, Southwest

8 people marked this as a favorite.

Simon my friend, as always, you rock!

Thanks so much for sharing and for being such a wonderful part of our community.

If you get the chance to play at a table with Simon take it. His is an absolute joy to game with.

Inclusion, acceptance, community, and safety are key parts of the organized play experience that don't normally get the same 'screen time' as other parts. By sharing your experience you have helped make the game better (if only a little bit) for everyone.

Little by little, choice by choice, together we all increase the awesome.

Silver Crusade

1 person marked this as a favorite.
Male Human (Kellid ancestry)
Spoiler:
- AC:22[28]/T:10[16]/FF:22[28] || HP 44/44 || F+12*/R+7*/W+8* || Per -2* || Init +0* *:+2 vs. haunts[vs. smite target - currently Cassiel]

Egmund nods at Lilybeth's advice and says, I always remember it from that rhyme ...

For undead this should be known
you slash the flesh and bash the bones
and if through them you can see
it's called incorporeality.
You'll need magic to get that job done
and if you don't have it then run fool run!

He continues to wait for Junia's response.

Silver Crusade

1 person marked this as a favorite.
Male Human (Kellid ancestry)
Spoiler:
- AC:22[28]/T:10[16]/FF:22[28] || HP 44/44 || F+12*/R+7*/W+8* || Per -2* || Init +0* *:+2 vs. haunts[vs. smite target - currently Cassiel]

Egmund gears himself up to deliver what seems like a memorized speech. He turns directly to Junia and locks eyes with her as if willing her to understand what he is trying to convey,

Before we being there are some details I would like to go over that you need to understand. We are all here to safeguard you during this visit to the Tri-tower yard.

We are skilled at getting into and out of places like the Tri-tower yard. Pathfinders do things like this frequently but there is no way that we can guarantee your or our safety.

But if you work with us we can work to minimize any issues that may arise.

It is possible that there will be situations that put you in serious danger.

My goal in those situations will always be to see to your personal protection.

In the moment we may not have the time to explain the reasons behind our actions. We will certainly explain things after the situation is resolved and we are certain of your safety but in the moment if one of us says to do something, do it.

Do not ask questions.

Do not stop to think just do it as best as you can.

In order to keep you safe we will need to ensure that the areas we go into are reasonably safe. This will mean that one of us needs to clear an area before you go into it. It may also mean that some areas will simply be to risky for us to enter.

We do know that there is an active haunt in the Tri-Tower yard and there have been reports of unread.

It also means that before you interact with anything unusual one of us will need to clear that as well.

Please talk to us and let us know what you want to do or are thinking of doing before you do it. Our goal if your safety and if you communicate with us we can hopefully accomplish what ever it might be that you want to do. It will likely take longer than you might hope and will require your understanding and patience. Pathfinders are creative people and if there is something that you need to accomplish we can usually figure out a way to make that happen, if you talk to us.

It would also be helpful if you stayed close to one of us at all times.

This is all to keep you safe and give you the best chance of returning home.

Our venture captain Drandle Dreng has brought us in here as a favor to your mother. So be aware that we will be reporting back to him and her after this mission is completed.

Before we begin I need you to really think about and answer something, should you die during this mission do you want to be brought back to life?

For this mission there will be no cost to you or your family for this service.

After getting through that he waits for Junia's response and continues to hope that she understands.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

3-10 The immortal conundrum (levels 5-9) has a good portion of the game centered around a meal.

3-24 The golden serpent (levels 5-9) also has a restaurant connection.

... but I have to admit that 'Pallid plague' was the first one to spring to mind in response to your request. ;-)

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

Congratulations!

With you as the coordinator the campaign is in great hands. :-)

Long may you reign.

Shadow Lodge ***** Venture-Captain, Southwest

3 people marked this as a favorite.
outshyn wrote:
Kevin Willis wrote:
The real statement of problem here as I see it is "a horribly built character only reduces the fun for himself (when he dies to the first fireball).

A horribly built character can ruin it for everyone.

<snip>
All of this is a side-note, though. It doesn't detract from your point that "a heavily optimized character can reduce the fun of everyone at the table."

The problem here is the player and not the PC that they play. A problem player can make any table they are at worse. A good player can play any PC (regardless of its ‘broken’ state) and make the table better for everyone.

In my opinion it is folly to think that adjusting marks on a page will do anything to influence the behavior of the person running that PC.

Shadow Lodge ***** Venture-Captain, Southwest

6 people marked this as a favorite.

Marcellus, perhaps it would be helpful for your experience if you shifted your focus from running an 'effective' scenario to running an 'enjoyable' scenario?

We play the games we do because they are fun. This sometimes gets forgotten in the mix.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

While some people may be extremely good at reading others, we are not yet mind readers. One way to have a good chance of finding out what another person is thinking/feeling is to ask them as kindly as you can.

This doesn't guarantee that they will say anything and yet it gives them an opportunity to share something if they want to. They can always choose not to share.

Our hobby is a collaborative exercise and it is my belief that the more people at the table that contribute to the gaming session then the better that session and all of our experiences will be.

Shadow Lodge ***** Venture-Captain, Southwest

2 people marked this as a favorite.
The Fox wrote:
There are no problem characters, only problem players.

^ ^ ^ ^ ^ This! A thousand times this. ^ ^ ^ ^ ^

A person creates problems at the table by their actions.

A PC is just a bunch of writing on a page and by itself, without a problem person playing it, does nothing at all.

A problem person playing any PC build can, and most likely will, cause problems.

If you deal with the PC you will not change the problem person's behavior.

If you:
- confirm there actually is a problem for more people that you
- talk to the problem person as privately and kindly as possible to let them know the specific behaviors of theirs that are causing specific problems
- let the problem person know that their behavior is not acceptable
- let them know what type of behavior that does not cause she specific problems listed before that would be acceptable
- present them with the consequences of what will happen if they don't change their behavior
- and then give them a chance to change their behavior

If you do these things, then you have a chance of changing a problem player into a vital contributing member of your gaming community.

Address the issue not the symptoms.

Shadow Lodge ***** Venture-Captain, Southwest

14 people marked this as a favorite.

Just to point it out, while a GM does not hold the right in PFS to ban a legally built PC from their table they always have the option, no matter how unpopular, of simply not running the game.

Doing things like this as a GM will not make you popular with your organizer but no one can be forced to judge.

Shadow Lodge ***** Venture-Captain, Southwest

3 people marked this as a favorite.

Congrats!

Pirate Rob please stand by as an extraction team has been dispatched to your location.

Due to a heightened Dragnmoon threat additional security protocols will be in place. With that in mind please do not eat of drink anything prior to the team reaching you. Please limit your exposure to memetic hazards and cognito-threats. To answer a frequently asked question, yes - the wiggles count as both.

Once you arrive in your suite please familiarize yourself with the daily security briefing protocols.

Also please check the list of needed skills sets included with your packet. Specifically we are currently looking for Secure Contain Protect (SCP) training at class C or higher, existential threat management, and goblin wrangling.

Again congratulations and welcome to the island.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

There is no argument here.

Things are the way they are because those in charge believe them to be the best for Paizo and PFS.

I am glad that the people in charge have a vast amounts of knowledge of organized play systems and use this knowledge it to guide how PFS is managed instead of trying to rely on what is posted on these boards.

In the absence of something new being introduced into the mix (and I have yet to see anything new introduced in this thread) the powers that be have no reason change something that is working well enough for now.

This is more of a semi-regular copy / paste exercise.

Shadow Lodge ***** Venture-Captain, Southwest

2 people marked this as a favorite.

Unlimited replay is extremely bad and kills play communities.

Without limitation on replay the groups become insular and start to grind events for rewards. Play changes from being for fun and inclusive to being for results and exclusive (we don't want anyone else as they will slow us down).

This is a pattern that has been witnessed over and over again by many people. If you haven't experienced this pattern I can see how it could be easy to discredit it but like someone who has never seen the ocean you can still believe it when told about it by someone else.

Luckily our Paizonian masters know the dangers of replay and have implemented the limit replay we have now.

I am very glad that PFS is not a democracy and instead is steered by the steady hands of those with experience.

If our global campaign was driven by what people say they 'want' on the boards I am sure that we would have foundered on the rocks long ago and PFS would be only a fading memory.

---

TL;DR - unlimited replay = bad, the people in charge know what they are doing in limited replay

Shadow Lodge ***** Venture-Captain, Southwest

3 people marked this as a favorite.

Much like elephants and pigs, tengu and half-elf DNA just won't splice.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

Has anyone stopped to consider that the only way we 'know' that someone was a member of the Ten was through a note left conveniently in a place that the PCs found it?

Since it is written down it can't be wrong, can it? Someone couldn't deliberately spin a narative that the PCs would unflinchingly accept without question becausethey have been habituated by their long service in the Pathfinder Society to believe notes that they conveniently find. Notes that tell them someone is good and someone else is bad.

That would never happen. Could never happend because PCs are never lied to or manipulated to serve someone elses ends.

Hopefully my view on this is clear.

I see the Pathfinder Society as having many levels much like old mystery cults. To me the Eyes of the Ten is the story of Elisa P. being inducted into the next higher level of the mystery.

You only see what the agents of the Society have carefully crafted for you to see. You do not see it all and do not even understand what you do see.

Layers within layers within layers.

Shadow Lodge ***** Venture-Captain, Southwest

3 people marked this as a favorite.
GM Lamplighter wrote:
By all means, play it, run it, whatever you want. Enjoy. I just feel that it isn't three times as valuable to the campaign as someone running scenarios, which are designed for PFS, which aren't just slugfests, which include things beyond initiative. Isn't that what the credit is for, really, for the time and effort spent running games for PFS?

I believe that it is a great thing that there are so many different types of play opportunities at the Pathfinder Society Buffet table.

Everyone's fun is a little bit different.

There is something for everyone.

Shadow Lodge ***** Venture-Captain, Southwest

1 person marked this as a favorite.

Congrats man. Well deserved.

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