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The fire starts to die along the south-east border of Erian’s Glen, but the battle rages on. The smell of burnt flesh and the scent of metallic crimson float on the air. Darkness gradually takes over the field until lanterns are lit, shining beacons of light against the attackers. The Knight, Memnon, severely injured and in the middle of the intense scene fights valiantly. With the help of the strange and excited Halfling, Dardin, and his ice magic, the great snake is incapacitated. Memnon challenges the rider, and the clang of steel erupts in the night. While the Hobgoblin is fighting to invade though, Memnon is fighting to protect. Memnon gains the advantage after several moments, and the rider falls in a pool of its own blood. Dardin screams at the what he calls ‘The Horror’ and pelts it with magic until it moves no longer. The brute force of the Ogre overwhelms the Cleric and two of the Katu before it falls from a well placed shot from Shepherd Veirax, while he recites the blessings of the Far Walker. Goblins are spotted leaving the protection of the fog, but the fair Lady Janas glides across the field and with a simple spell puts them fast asleep. The three Katu closest run over and take them prisoner. Meanwhile, Aradove fights for her life. She manages to hold onto her scimitar despite the rapidly moving water. Dodging another ball of fire, the brave Elf reaches the water’s edge and cleaves the wild Goblin in two. With the leaders killed, the rest of the attackers are overwhelmed and either killed or taken prisoner. That morning the heroes would learn that the West wall never broke and casualties were minimal. It is said that the attackers from the West were waiting on the secret attack from the South. That attack never succeeded … Shepherd Veirax feels the Divine energy fill his soul and wrap around his muscles, giving him the gift of speed. On 17 Snake and Rider U30 to T30 Coming out of its frozen state, the snake starts to writhe again and slides down the wall toward Memnon. Before the snake reaches him, the rider pulls back on his bow to shoot an arrow at the Knight. On the pull-back though, the bow’s string snaps and the arrow leaves the Hobgoblin’s grasp, flying backward and over the wall. The Hobgoblin growls in frustration and throws the useless bow to the ground. Then the snake slithers in and attempts to bite the Knight, but Memnon raises his shield and blocks the serpent’s kiss. On 21 Maetthere looks to the halberd wielder blocking his path to the snake rider, “Fine, I’ll deal with you first,” he says in a commanding voice. He points his sword horizontal and charges. The Bugbear turns to face him and raises his weapon in time for a clanging block, using his mass to stop the running Human. The Bugbear smiles and prepares to retaliate. Maetthere U22 to U25 Shepherd Veirax’s turn on 17 Aradove makes a run for the silhouetted figure throwing balls of fire at her. Jumping in the river she moves forward but miscalculates the speed of the flowing river and is swept off of her feet. The water takes her through the hole in the gate where she eventually regains her footing. Aradove is in V11 and is prone in front of her newest enemy. If she stands, she will provoke an AoO. Also, make a DC10 Strength Check to hold onto the Scimitar. Failure results in the blade being lost in the river. Aradove:
Spoiler:
You are close enough (about 30ft away) to move up and enter in melee with Goblin. You will have to exit through the broken river gate to do this. You will not be able to charge because you do not have a clear path. Also, if you choose to use your bow, the Goblin will get a +4 to Armor Class due to cover. Aradove Dawntracker wrote: I didn't realize that I was being attacked. What is attacking me? Aradove: Spoiler:
On Aradove's last turn, she swung herself from the wall to the ground. She passed a spot check and saw a wild looking Goblin on the opposite side of the broken river gate. This Goblin is attacking Aradove. Start of Round 3 Aradove 22
I believe the Initiative Table is up to date and reflecting PC delays Aradove, your turn On 3 Through the dark gate, Aradove sees a ball of flame appear in the hand of the silhouetted figure. She is able to react in time though and dodges to the side as the fireball sears past her head and explodes against the wall behind her. When she finds her balance and looks back through the gate, the silhouette is holding another ball of flame. At the same time, a crocodile springs through the fog toward Aradove. The Elven Druid sucks in a surprised breath, but then she sees Erian diving from the wall, sword held in a downward grip aiming for the vicious beast. “Aaaahhh screams Erian,” as he plummets to the ground and hits the water. His blade sinks deep into the top midsection of the beast’s leathery hide, and it lets out a wail. Keeping the blade in the beast, the Ranger leverages himself and kicks his way into a floating position while maintaining his grasp on the hilt. With this quick move and reaction, Erian avoids a nasty tail slap as it slashes underneath the hovering Ranger. Erian is now in T11 and there is a crocodile in T10 I believe that Ava was delaying until now. Therefore, it is Ava’s turn. On 5 R29 The Katu that had its head bludgeoned by the flail stirs when the Healing Ring on its finger lights up. The Katu quickly stands, shakes its head, pulls the greatsword sheathed on its back and swings. The Bugbear’s head rolls in the air, separated from its shoulders, and then simultaneously the body and head splat on the ground. R28 to Q29 Another Katu, seeing its kin unsheathe its sword, follows and moves to attack the unfriendly Ogre. The Katu’s sword bites into the Ogres tough hide along its arm, causing blood to spray. Q28 Following its kin and feeling empowered by Veirax’s spell, another Katu lets out a cheer and unsheathes its sword. With a mighty swing, the tusked humanoid also sheds a layer of skin from the mighty Ogre. The remaining three Katu maintain their positions and shoot at the Bugbear on the wall holding the halberd which is dripping Memnon’s blood. One arrow in three hits the mark, and the Bugbear howls in anger. Ethelwulf jumps at the injured Bugbear, and his jaws grab firmly around the beast’s thigh. The wolf jerks his head from side to side and blood starts shooting out of the leg wound. Relentless, Ethelwulf refuses to let go until the hairy Goblinoid falls to the ground and fails to fight any longer. Ethelwulf then unlocks his deadly bite and licks the last of the monster’s lifeblood from his lips. Memnon, pain blazing in his chest, ducks under another swing from the Bugbear with the halberd. Then he moves around the dumb-founded Ogre and steps up to Ethelwulf’s side. Pain aside, the Knight swings his sword with all of his might and slices deeply into the furry Goblinoid’s midsection. It screams in pain until the sound is silenced by a spout of blood. It still stands but probably not for long. Memnon is in S30, Ethelwulf’s turn Lady Janas wrote:
The Lady is wise. The Healing Rings each have three charges and can be activated using a free action. Each use is treated as a level 1 CLW spell. Also, as stated earlier, as a Christmas present, everyone is entitled to a reroll of a d20 of their choosing. Thanks French Wolf for pointing this out. The spreadsheet is a nice utility, but it allowed me to easily overlook my obvious D’oh. The ogres are standard ogres and should take up four squares. The ogre by the cleric is now in squares O29:P30. The runner by the cleric is the heavy crossbow loader. The ogre by Memnon is now in squares S27:T28 This moves Memnon to T26 The bugbear with the halberd moves to U26. I sincerely apologize for this oversight. Put it down as lack of experience. I promise to reward you all well to make up for my errors. As I mentioned at the start of this game, I concentrate more on story and many times I forget or am just unaware of the rules. Please point out my errors. This is the best way I learn. Thanks again for bringing this up. Cheers Dinpel stays within the wall of carts to keep himself hidden, waiting for a good opportunity to strike and cause a vital blow to the enemy. moves to S22 and stays hidden inside cart, Dinpel still has a standard action so I am ruling that he is delaying or readying an action, his choice On 12 Once the chaos caused by the creatures coming over the wall settles, you are able to focus. The firelight from the East reveals the nine-foot monsters to be ogres while the hairy seven-foot monsters are revealed as bugbears. The Ogre, Memnon’s opponent, continues to stare and drool at Lady Janas. The Bugbear facing Ethelwulf looks down at the troublesome animal and draws its Greatsword. It swings, causing a nasty breeze as the noble wolf dances out of reach. Bugbear with dire flail moves from T31 to Q30 The Bugbear farthest West screams wildly and runs up to the nearest Katu . Reaching the archer, it growls fiercely and delivers a devastating blow to the head with one end of its two-sided flail. The Katu’s head bursts into crimson, and its body falls to the ground. Katu archer in R29 was attacked Ogre farthest west moves from T32 to P29 Angry at the Human attempting to enter his mind and send fear and hopelessness into his soul, the Ogre stomps over to the cleric with his great club raised. With a big howl of terrorizing glee, it performs a great overhand chop towards the cleric. The club crashes to the ground and dirt flies in all directions creating a massive crater. When the dirt clears, it is apparent that the cleric moved to the side just in time, and the club missed its mark. Another pair of hands arises from the Eastern-most rope. A Bugbear, this time carrying a halberd, climbs his way on top of the wall. He notices Maetthere threatening the snake rider and moves toward the Sergeant. To its left is Memnon below him, and it takes an opportune swing. The weapon arcs downward and slams into the chest of the knight. The halberd’s blade is sharp indeed and slices through Memnon’s armor and cuts deep into his ribcage. An explosion of blood follows, and the Knight remembers back to a Goblin attack years before that almost took his life. Bugbear ends in U27. Was a critical hit, sorry. Hitting Memnon for 20 points of damage. Three more Bugbears make it over the wall. The first holds a spear and stands on the wall protecting the snake rider. The second drops to the ground bearing a huge hammer. The third follows bearing a great axe. ending positions U29, R32, S32 respectively Memnon then Ethelwulf on 11 On 17 The giant snake does not move, as if the frosted orb sent by the Halfling immobilized it. The Hobgoblin seated on top of the serpent yells a frustrated grunt at his motionless mount. Grabbing its bow, it strings an arrow and aims at the quirky and irksome Halfling. At the last moment thought, Maetthere appears on the wall and taunts a challenge. The Hobgoblin refocuses his arrow and shoots. The stiffness of his mount when he turns causes him to be unbalanced; though, and the shot is off its mark. The arrow flies off into the night, failing in its mission. On 16 Cleric to P28, runner to P27 With heavy crossbow in hand and runner following behind him, the Cleric of Heironeous moves West. Lifting his Holy Symbol, he asks for the aid of the Invincible One . A blackish red beam of light shoots forth from the symbol and engulfs the nine-foot monster farthest West. Its eyes rise in fear for a brief moment, but then it shakes its head and looks even angrier. Dinpel’s turn on 13 Hey Everyone, I have been giving a lot of thought about the future adventures of this fighting force. Getting a bunch of PbP experience under my belt, both DMing and playing, I am starting to get a feel for what works and what doesn't. At least I hope so. I have plans for adventures containing investigation, riddles/puzzles, a potential murder mystery, and, of course, combat. I am also considering a total social encounter that would most likely require heavy roleplaying with little to no combat. Would anybody not want to play this? The reason I ask is because I am envisioning a prolonged encounter in 'real time', and I do not want anyone to be bored or left out. Also, I love story. And good characters that shine are very important to story. Now that you are all getting a feel for your characters, would you mind listing a few things that you perceive are the true strengths of your characters. My plan is to throw as many 'shining moments' that I can think of for each character into the encounters. Also, if you wanted to add your adventure preferences, I'm listening. Thank you for your time and assistance with this. Cheers Lady Janas moves forward and drones an incantation that seems to make the air around Memnon’s adversary tremble with vibration. The creature’s face suddenly becomes featureless and turns toward the Elf. It then looks down at its club and throws it over the wall. Lifting its head once again, the beast stares at Lady Janas with a big drooling smile. The seven foot goblinoid engaged with Ethelwulf shakes its head briefly, then looks with astonishment as the club of his comrade escapes over the wall. Shepherd Veirax’s turn Ava moves around Erian and readies her bow to aid Aradove when the time is right. I am taking an educated guess that Dardin is aiming at the giant snake. Dardin launches his spell. Like a comet in the sky, frost follows the orb as it sails through the darkness. The frozen sphere smacks the snake on the underbelly directly below its head. Instead of letting out a hiss of pain though, it becomes unmoving, as if frozen in time. Tiny flakes of ice form and start to crack the toughened scales of the serpent. On 21 Sergeant Maetthere lets out a growl and yells, “Invade my home! Not this day,” as he clambers up the overturned cart next to him. With a running start, he launches himself onto the guard walk. Turning West toward the snake and rider he states, “You’re mine,” as he draws his blade from its sheath. Maetthere ends in U22. Lady Janas and Shepherd Veirax can go. Ava, feel free to use your turn at any time. With a helping hand from Erian, Aradove lowers herself into the high grasses. Moving closer to the river, she peers into the dark portal where the Goblins entered. Ending in T9, unless you would prefer another location. Spot Check for Aradove: DC 12 Spoiler:
Attempting to hide on the opposite side of the wall, Aradove spots a wild looking Goblin carrying a staff that is too large for his small frame. Listen Check for Aradove: DC 14 Spoiler:
Aradove’s ears perk up as she hears something in the water coming toward her, but whatever is swimming closer is hidden by fog. Same Listen Check, But: DC 19 Spoiler:
Aradove thinks that the sound is about 20 ft. away. Dardin, Lesser Orb against the snake? Ava’s turn Aradove Dawntracker wrote:
LOL. There are no ladders close by. You would have to travel into the fog. You could jump. You are 6 ft off the ground. You could hold onto the ledge and swing yourself down. You could also move down the South wall and attack the snake & rider or the nine-footer engaged w/ Memnon. "Today is a good day to die." famous Klingon phrase For Aradove: Spoiler:
Your Spellcraft Check yielded no information.
FYI - We lost Erian (the player). He has been MIA. I am NPCing the character Erian until the end of the battle. As DM, I do not want to lead your character. Erian looks to Aradove, barely making out the glow of her Elven features cast by the light of the fire, "We must not tarry. We must act. We could drop to the ground and find out who is doing this talking. There must be some type of magic user. He or she could be dangerous. Or we could tempt the fog and chase down those Goblins. We must stop them before they reach their goal. Also, I fear for our companions. They are fighting some real monsters. I will follow your lead." Erian then looks to Aradove for her leadership. I will still allow a standard or move action for Aradove's turn. Ava can take her turn also. I have sent the e-mail with the updated map. The map is in an MS-Works Spreadsheet. My guess is that Excel would also open the document. Let me know if there are any questions. Hope everyone had a great New Year. Glad you all stuck around while I got caught up. I should be back to posting daily now. Cheers Start of Round 2 Aradove 22
Aradove, your turn I will e-mail the requested map shortly On 3 Spot Check: DC 16 for Aradove and Ava, DC 21 for anyone still paying attention to the Goblins by the river Spoiler:
Some type of large animal is swimming up the river, seemingly to follow the Goblins. O11 If Aradove passed her previous Listen Check Spoiler:
Aradove also picks up the sound of Drudic casting coming from below her, around the river gate. You may make a Spellcraft Check, if you choose. The area around the Goblins on the East side of the river starts billowing fog. The Goblins are now completely hidden from view. The fog extends into the air twenty feet. The fog affects the area K5:S11 On 5 Sergeant Maetthere shouts an order. One of the runners runs east away from the combat. O27 to H27 In unison, the Katus move away from the cart wall toward the new threats coming over the South wall. New positions of the Katu: I21, J22, L23, Q28, R29, R28 The three Katu farthest from the South wall take aim and shoot at the nine foot monster not in melee with Memnon. All three shots are off target by a wide margin. The three Katu closest to the South wall shoot at the seven foot hairy creature not being attacked by Ethelwulf. One arrow in three manages to injure the creature. Worst rolls ever. Let’s hope I can say the same when it is their turn. On 7 Listen Checks for Ava and Aradove: DC 15 If Ava succeeds with her Listen Check: Spoiler:
Ava hears someone below her, probably right on the other side of the gate, speaking in a language she does not understand. She believes that the language is Goblin though, and it is spoken very clearly and articulate sounding. If Aradove succeeds with her Listen Check: Spoiler:
Aradove hears the Goblin language spoken below her, probably right on the other side of the gate. The language is spoken very clearly and articulate sounding. Aradove hears the speaker say, “Follow the East side of the river. North! North! I will provide a distraction. Forget about the fire and the enemy behind their secondary wall. You must retrieve what our masters want. Go Now! Sense Motive Check for anyone still concentrating on the Goblins, DC 20 Spoiler:
The Goblins pause for a moment, completely taken by surprise with the fire and the attack. They seem unsure what to do. Their heads shift back to the gate and their ears twitch as if hearing something on the outside of the river gate. The Goblins on the east side of the river start to move Northward. The Goblins surrounded by the fire move Northeast across the river. The Goblins caught in the fire burn. The Goblins to the South of the fire move East across the river. Before the Goblin closest to Memnon starts its retreat, it lifts its bow at the Knight’s back. Dardin steps in and launches his readied spell at the Horror. The Magic Missile shoots from the Halfling's hands and slams into the chest of the Walking Devil, knocking it to the ground. Smoke rises from the body, and the Goblin does not stir. Lady Janas has her eyes focused on the Goblins. She notices that her Bluff does not succeed as the Goblins start moving North and performs the last components to complete her spell in an attempt to hinder the Goblins. Ten foot high blue pulsating walls start to form, seemingly to block the path of the Goblins moving Northward. effected squares: J7-J12, K13-K14, L13, M13, S18, T18 If Ethelwulf is attacking a 7-footer, it would put him in S29. Correct me if I am wrong Ethelwulf runs a circuitous route around the Knight and attempts to bite down on the calf of one of the hairy seven-foot monsters. The hairy over-sized goblinoid with the great sword shuffles its legs, and the wolf is unable to get a grip. TwiceBorn wrote:
Sure, I plan on posting and getting the game back on track tomorrow afternoon. Once the map is updated from this future post, I'll e-mail you a copy. Have a safe and Happy New Year everybody. Cheers Hi Everyone, I hope your holidays have been going well. I also hope that you are all still with me. Sorry for my absence. Work is slowing down, and I should be back to a semi-normal schedule soon. I was planning on posting something tonight, but I received a call a few hours ago from a friend stationed overseas in Kyrzkstan (sp?), he is back in the states and home on some leave. I will be spending a good chunk of the weekend hanging out and drinking beers with him and some other friends. Next week though, we should be back. Hope all is well, and I hope you are all still interested in playing. Cheers Utak Yes, Merry Christmas and Happy Holidays to all of you. I appreciate your patience, and I apologize for my lack of posting. This time of year we receive an influx of patients trying to get clean before they visit their families for the holidays. Too many 12 hour days & 6 day work weeks leaves my brain seeping out of my ears. Hopefully I will get back to the game shortly. Cheers, Good Wishes, and Be Safe Utak I am starting to make this a habit, and I apologize. I will post just as soon as I can. My line of work is exceptionally busy around the holdiays, and I am working on another gaming project at the moment. I will get back to the action just as soon as I can. Thank you for your patience and understanding. Cheers Utak
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