Madame Ivanja

Eretria Whitethorne's page

324 posts. Alias of Tare.


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Scarab Sages

Female Human Sorceress 6

My touch of destiny ability should give them each a +3 to their saves.

Scarab Sages

Female Human Sorceress 6

Would it be possible for me to use my touch of destiny each time they have to make a save to help?

"I sure hope going this way pays off... I would hate to have been wrong about my suggestion and you two had to suffer for it."

Scarab Sages

Female Human Sorceress 6

We can restore the cha damage with restoration in the meantime though right?

I am positive we got a wand for it we can at least do as much for now with....

Scarab Sages

Female Human Sorceress 6

The room we are in, are there exits anywhere but where we came in from?

Scarab Sages

Female Human Sorceress 6

sorry will reroll hp then 1d2 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Female Human Sorceress 6

Eretria has umd.

hp time for levels!: 1d6 ⇒ 3

Picking up mending, level 0, diamond spray level 3, raising arcana, perception and spellcraft and 2 into umd to give it 3 base ranks now instead of 1 so I have a half decent chance to use a wand xD

Scarab Sages

Female Human Sorceress 6

Thats good I didnt intend to use flaming arc on a single target anyway ^^

Eretria will cast another scorching ray at the mummy hoping to end its assault on her allies.

Ranged Touch: 1d20 + 6 ⇒ (5) + 6 = 11
Fire Damage: 4d6 ⇒ (1, 4, 5, 2) = 12

Scarab Sages

Female Human Sorceress 6

Eretria will use scorching ray on the final mummy.

Attack, Ranged Touch: 1d20 + 6 ⇒ (7) + 6 = 13
Damage(fire): 4d6 ⇒ (4, 3, 3, 4) = 14

Scarab Sages

Female Human Sorceress 6

I am pretty well use to being useless at this point, everything has been magic resistant up to now and go figure I am paralyzed for 2 rounds here.

Scarab Sages

Female Human Sorceress 6

For Round 1:

Will vs Despair: 1d20 + 8 ⇒ (4) + 8 = 12
Will vs Despair: 1d20 + 8 ⇒ (3) + 8 = 11

Apparently Eretria does nothing but stand there now. Since I can't ever seem to roll above a 5 on willpower checks even though its my best save.

Scarab Sages

Female Human Sorceress 6

"Fire... beautiful... I can do fire." Eretria will say with a smirk on her face.

Eretria will cast Mage armor on herself, preparing for the mummies.

Scarab Sages

Female Human Sorceress 6

Eretria will follow quietly behind, trying to be careful not to disturb the dead as they pass through.

Scarab Sages

Female Human Sorceress 6

"...will this still take us the right direction though?" Eretria asks hesitantly taking a step back as the two men push on the door.

Scarab Sages

Female Human Sorceress 6

"Is this still the right direction? I mean... do we need to turn and go overland or what?"

Scarab Sages

Female Human Sorceress 6

"[b]How long would it take to clear it Duncan?[b]"

Scarab Sages

Female Human Sorceress 6

Eretria will sigh softly, putting her crossbow away to cast a volley of magic missiles at the fungus.

Magic Missile: 3d4 + 3 ⇒ (4, 1, 1) + 3 = 9

Scarab Sages

Female Human Sorceress 6

Duncan posted his action up when you announced the second one.

Scarab Sages

Female Human Sorceress 6

Once she is able upon hearing the warning Eretria will move to close enough distance to get her close enough for ranged combat, pulling her crossbow out as she moves. She'll fire a bolt at the newest fungi.

1d20 + 5 ⇒ (5) + 5 = 10

Pretty sure that is a miss.

Scarab Sages

Female Human Sorceress 6

she didnt say she did but duncan offered an informal announcement I say we move on to the next round instead of waiting... the hold ups are getting a little frustrating

Scarab Sages

Female Human Sorceress 6

I was waiting on if I get the warning or not.

Scarab Sages

Female Human Sorceress 6

Eretria will nod slightly, being quite familiar with the spell and using it frequently to keep her own self clean. "Of course, I use the spell often myself."

Scarab Sages

Female Human Sorceress 6

I um... I don't know about that since I tend to use my spells sparingly especially depending on how spell resistant they are... if there is too much sr I try to just buff other party members where I can if you noticed.

Scarab Sages

Female Human Sorceress 6

"We need to be rid of this thing quickly." With those words Eretria will fire another set of magic missiles at the fungus. (on her turn in the next round of course)

Magic Missile:3d4 + 3 ⇒ (1, 1, 1) + 3 = 6

Scarab Sages

Female Human Sorceress 6

Fire resistant huh?

"No fire huh? Well let's see how it likes a magic missile."

Eretria will only close enough distance (if needed) to cast magic missile on the fungus.

Magic Missile: 3d4 + 3 ⇒ (1, 3, 3) + 3 = 10

Scarab Sages

Female Human Sorceress 6

Yar? Was I forgotten?

Scarab Sages

Female Human Sorceress 6

So in that case the only person who may have issues is our human at brief spots between torches then?

Scarab Sages

Female Human Sorceress 6

"Well we never set any one of us as a leader, Besmariel has given a little guidance and I have a few items we got to help in general one being a compass to rifts from Gallowsmith but I wouldn't call myself a leader either."

Scarab Sages

Female Human Sorceress 6

Somewhere in the middle of the far far far less squishy guys :3

Scarab Sages

Female Human Sorceress 6

"I gathered at the mention of Gallowsmith, I am unsure what the creatures we fight know and don't know of what we are doing."

Scarab Sages

Female Human Sorceress 6

"All the walking we've done and now people just keep showing up left and right from the other world, I worry the fabric between the worlds is tearing even more... we can worry about learning more from you as we press on quickly." Eretria replies from behind the dwarf before turning to continue on the road.

He posted while I was writing my one before so I changed it for anyone who might of caught my other apologies.

Scarab Sages

Female Human Sorceress 6

reroll for initiative?
WHATCHU CALLIN' ME SLOW?!
>:(

Scarab Sages

Female Human Sorceress 6

Do I? ooo... looky there I forgot I had umd.... xD

Scarab Sages

Female Human Sorceress 6

"Whelp... I imagine we may see some aberrations through here... we had a big one we ran across on the surface awhile back... none of you have had the... displeasure of seeing it fortunately but if we see another you'll want to keep your distance." She pauses in thought as she stares down at the hole. " I have a chain that will veil us from them... but it wouldn't hide more then 2 at best I think...."

Scarab Sages

Female Human Sorceress 6

"I would rather a path with fewer encounters if we can manage... I am getting tired of feeling useless because my magic has been so ineffective against these things and the sooner we finish the better."

Scarab Sages

Female Human Sorceress 6

just realized my sorc is the holder of the party's other misc junk... she has the special compass and the chain that hides you from aberrations too xD

Scarab Sages

Female Human Sorceress 6

Assuming we still have the message, I cant remember if I had it or someone else then she will relinquish it to these dwarves.

" Going underground may or may not bypass a lot of what we will run in to but the akata favor dark environments... if the tunnels are infested there is a good chance those are what we will find."

She sighs, glancing northward.

"We can take our chances with the trouble we know or hope the underground is safer... what do the rest of you think... whatever it is... I do not think I need to remind you all, time is of the essence."

Scarab Sages

Female Human Sorceress 6

"The plants leaving was likely a direct result of what we did... we need to go north though, do you need help or can you handle yourselves here?"

Eretria will glance at her companions before speaking to the dwarves again, " Did you guys send out a group of dwarves in the past... likely I imagine to get help with the plants?"

Scarab Sages

Female Human Sorceress 6

" Sounds good to me, we heard some dwarves were travelling through. You've made some sort of fortification nearby then?"
We did get told about the dwarves by someone earlier in our travels right?

Scarab Sages

Female Human Sorceress 6

"Be careful of the rider, given what we faced so far as side affects who knows what he can do guys."
Eretria has nothing she can realistically do at her current range other then try to close the distance so all she would do on her turn is just that.

Scarab Sages

Female Human Sorceress 6

Is there a way to make this email me or something with updates?
I promise I feel like its just not telling me at all when the thread is being updated. My internet hasn't been the most reliable lately.

Scarab Sages

Female Human Sorceress 6

Eretria casts Burning Arc, hoping to get through the magical resistance of the creatures.
DC16 reflex for half
5d6 ⇒ (1, 3, 4, 3, 5) = 16 bear
DC14 reflex for half
2d6 ⇒ (4, 4) = 8 wolf

1d20 + 5 ⇒ (13) + 5 = 18 bear sr?
1d20 + 5 ⇒ (16) + 5 = 21 wolf sr?

Scarab Sages

Female Human Sorceress 6

Going for mage armor this round, none of them are in appropriate range for me to make use of the spell arsenal I have.

Scarab Sages

Female Human Sorceress 6

Eretria will use this time to cast blur on herself in preparation.

Scarab Sages

Female Human Sorceress 6

Just let me know where I go in at this point.

"We've fought these before, they are somewhat resistant to magic though I will see what I can do."
Eretria will explain as the creatures close in.

Scarab Sages

Female Human Sorceress 6

SORRY, It didnt even email me when you pm'd me. I moved and last I knew you were on vacation -.- I am so scatter brained. ; ;

Scarab Sages

oh man but I loved xavier in the group D:

Scarab Sages

Female Human Sorceress 6

How much longer is your vacation?

Scarab Sages

Female Human Sorceress 6

Well if we dont get a divine caster replacement at least I know how UMD ^_^

Scarab Sages

Female Human Sorceress 6

I keep checking but there wasnt a whole lot I could do here

Scarab Sages

Female Human Sorceress 6

"Perhaps burning at a distance would work."

Race

Samsaran

Classes/Levels

LG Reincarnated Oracle/Tactician Fighter 1 | HP 11/11 | AC: 17 FF: 16 T: 11 | CMD: 13 CFF: 12 | F: +3 R: +1 W: +5 | Init: +2 | Per: +5 SM: +1 | MP 0/0 | Status:

Effects:
bless

Alignment

LG

About "Tarot"

Statistics:
Female Samsaran Reincarnated Oracle/Tactician Fighter 1
LG Medium Humanoid (Samsaran)
Init +2; Senses Perception +6, Low-light vision
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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 dex)
hp 11/11
Fort +3, Ref +3, Will +5
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OFFENSE
------------------------------
Speed 30 ft.

Melee
+3 Bec de Corbin 1D10+3

Ranged

------------------------------
STATISTICS
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Str 15, Dex 12, Con 12, Int 13, Wis 12, Cha 16
Base Atk +1; CMB +3; CMD 13

Traits
Arcane Temper
Battlefield Disciple
Child of the Crusade
Sentimental
Adopted (Helpful)

Feats
Combat Expertise

Skills (5 points; 4 class, 1 INT/level)
Bluff +8 (1 rank), Diplomacy +7 (1 rank), Heal +5 (1 rank), Perception +5 (1 rank), Spellcraft +5 (1 rank), Survival +2
ACP -4

*ACP applies to these skills

Background Skills
Knowledge (geography) +5
Lore +5

Non-Standard Skill Bonuses

Languages
Abyssal, Common, Samsaran

Special Abilities:

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SPECIAL ABILITIES
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Racial Traits

Size: Samsarans are Medium creatures and thus have no bonuses or penalties due to their size.
Type: Samsarans are humanoids with the samsaran subtype.
Base Speed: Samsarans have a base speed of 30 feet.

Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran. See the Linguistics skill page for more information about these languages.

Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

Shards of the Past (Ex): A samsaran’s past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
(Bluff, Survival)

Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light.
Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.

Oracle Class Features
Weapon and Armor Proficiency
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.

Mystery (Ancestor)
Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.

At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known. They cannot be exchanged for different spells at higher levels.

Oracle’s Curse (Ex) (Haunted)
Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.

Orisons
Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Revelation
At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.

Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.

Fighter Class Features

Strategic Training (Ex)
A tactician gains 4 skill ranks + a number of skill ranks equal to his Intelligence modifier at each level, instead of the normal 2 skill ranks + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician.

This ability replaces the bonus fighter combat feat gained at 1st level.

Bonus Feats
A tactician may choose Skill Focus or any teamwork feat, in addition to Combat Feats, as bonus feats.

Favored Class: Oracle (Samsaran bonus spell +1)

Revelation's, Spells, SLAs:

Revelations
Location Memories (Su): As a swift action, you may search your past lives for memories of or insight about your current location. This grants you the scent ability, low-light vision, and a +2 insight bonus on Perception and Survival checks for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier. You must take this revelation at 1st level or 3rd level.

SLAs
1/day—comprehend languages, deathwatch, and stabilize.

Oracle Spells Known
0 - Detect Magic, Detect Poison, Ghost Sound, Guidance, Light, Mage Hand, Stabilize.
1 - Bless, Cure Light Wounds, Remove Fear

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-X lb. Medium X-X lb. Heavy X-X lb.
Current Load Carried X lb.
Bec de Corbin
Breastplate
Fighter's Kit
Scale of Resistance

Scale of Resistance - Three times per day as a standard action, the scale can be used to cast resist elements, but only against electricity or cold.

Money 0 GP 0 SP 0 CP

Appearance and Personality:
WIP

Backstory:
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