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Eremite's page

69 posts. 1 review. No lists. 1 wishlist.


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I'm pretty sure the Core Rules 2.0 CD ROM has a colour picture of the kirre. I don't think I have the CD with me here in this country but I am sure someone else can find it for you.


I live in Singapore. I got my May issue of Dungeon in May (amazing!) but have yet to see my April issue of Dungeon or my April and May issues of Dragon.

I was hoping that the delivery times would be better in Singapore than in Oz (I lived in Singapore before and used to receive RPGA periodicals quite promptly) but it seems just as bad as when I lived in Oz.

Oh well, time to find that Customer Service email....


FlashMan wrote:

Sorry to be a stickler, but

1.) You can't commit Seppoku because your not samurai. Seppoku is for nobles do to the fact that it requires a "second" to remove the head after the deed is done, or if it looks like it's about to end too soon. the best you could hope for is...

Seppuku. The letter "o" does not appear in the word.

FlashMan wrote:
2.) Harikiri. It's spelled and pronounced Harikiri. (Ha-Rl^e-K^e-R^e)

It's actually hara kiri: Hara means stomach; kiri means cut.

Shall I also apologise for being a stickler? ;)


My first DM, the guy who both taught me how to play and convinced me to play only about six times in the past 25 years, was the worst.

All characters were pregenerated by him using the 3d6 method so the character sheets were basically collections of 9s, 102, 11s and 12s. His essential philosophy was that everyone was average so there should be no high ability scores or bonuses from same. Sadly, this is also his philosophy in real life.

Weapons were also randomly determined... as were spells, even for clerics!

Adventures consisted of getting to a dungeon and then exploring it until you died. And this is where some more "interesting" rules came into effect. You see, his view was that because a dungeon was such a dangerous environment you could not rest there so there was no recovery of spells or overnight healing. Oh, and you weren't allowed to exit the dungeon to find a safe place to rest. If you tried that, the inhabitants would attack.

Anyway, I'll stop there. Suffice to say I learnt the basic rules from his and DMed thereafter.


1. The Economist (subscriber)
2. Time (non-subscriber)
3. Dragon (former subscriber... but getting your subscription copy in Oz is quite problematic)


Greg V wrote:
Not for any particular reason other than I believe I'm the last person on earth to receive my issue each month, but has anyone received 131 yet?

If you think you have to wait a long time for your subscription copies, try being a subscriber in Australia....

Oh, and so that this post isn't entirely irrelevant, I vote for the adventure by the English bloke... and I also vote for all future Dungeon magazines and D&D products to use real English instead of your American McEnglish. :)

God save the Queen!!!


Eric Boyd wrote:

I think it would be interesting to create another Adventure Path out of previously printed adventures, updated to 3.5e. Admittedly, they would be far less loosely connected than Age of Worms or Shackled City, but I bet you could weave together a compelling meta-plot.

I'd also be thrilled to purchase a compendium of adventures set in the Realms, updated to 3.5e.

--Eric

Great idea.

Another way would be to have a generic adventure path but include conversion notes for each campaign world or, as was done in Night Below, include the campaign-specific options (such as deity names) with each NPC etc....


Howdy,

I just wanted to mention that I really enjoyed your posts. I've just spent a very pleasant hour or so reading through them all. Thanks for posting and I hope you post more.


Scylla,

Is this the one that begins with the messenger snake? If so, I've never run it (although I enjoyed reading it) but I keep looking for opportunities to use that opening scene in one of my own adventures!


The fact is, Dragon desperately needs an online index here at this website. As it stands, Dragon magazines are almost disposable because the good ideas are outweighed by the bad ideas/ bad execution/ bad fiction and the sheer difficulty in relocating the good stuff.

An index is desperately needed ASAP.


Erik Mona wrote:
(snip) And then there are the planes, which are sort of like a campaign setting. Look for a 10,000-word "Far Realm" article from the place's creator, Bruce Cordell, in #330. I've also got a juicy article by James Jacobs on Pazuzu which is shaping up to be the first in a series on cults of D&D demon princes. On deck: Zuggtmoy, Fraz'urb-Luu, and Baphomet, with others like Vukarik in Chains waiting impatiently in the wings (if the features prove popular, of course).

Popular? Absolutely. This is the sort of stuff Dragon should be publishing.

I don't want or need Sage Advice (if I really want a rules question answered, I prefer the ENWorld boards to the official reply) or fiction or broken "crunch" for uber-PCs but I do want articles that expand the more interesting parts of the D&D backstory.

You're the man, Erik!

PS; I'm one of those who is happy to see articles for FR, GH and Eberron. I like all three worlds and am also looking for more information on them.


Erik Mona wrote:
Sure! Skip Williams is currently at work on a Forgotten Realms adventure in #121. We're also tinkering with up to 5 additional FR adventures to appear over the course of the next few issues beyond that, including one "super-special" three-part adventure by Eric L. Boyd.(snip)

A three-part adventure by Eric Boyd? Outstanding!

Skip did a surprisingly good job on Raiders of Galath's Roost; I hope the next module is up to scratch as well.


Erik Mona wrote:

I would _love_ to have Gary Gygax in the pages of Dragon again. Personally, I'd prefer something "meatier" than war stories, but I'll take what I can get.

That reminds me that I need to write Gary a few emails. . .

Actually, it's the "war stories" that he tells that I find so appealing. As a long-time D&Der (1981), I love to hear about the game was shaped particularly tales from the early Greyhawk campaign.

Then again, after seeing how good Maure Castle was perhaps it might be time to tap that creative mind of his for something new (as long as someone else is there to write the crunchy bits and ensure it is submitted on time [sorry, Gary, but I've never forgiven you for the delay with ToEE ;)]).


It really does sound like the problem is your DM.

Playing your cohort is largely your prerogative else it is a waste of a feat. I agree with a cohort having secrets and hidden motivations etc... but this cannot be at the expense of his primary role as your PC's loyal servant/ally etc....

Anyway, if Erebus is going to be such a key part of your DM's campaign, it might be in his best interests to allow the Darkness domain.


Delak,

The four maps combine into a single -reprint- of the map found in the FRCS hardback. In other words, they are missing -a lot- of detail.


It was a shame he stopped the column because it was so interesting hearing the old "war stories" simply because his early games had such a strong shaping effect on the game we all love.


I've been a subscriber from Australia for nearly two years.

The first year (when the distribution problems were really bad), every second issue went missing but the friendly customer service people simply sent me a new one.

The second year I seem to be down to every third issue going "walkabout" but, again, customer service fixes this pretty quickly.

I should mention, though, as it takes 8-10 weeks before the magazine reaches me... it takes 8-10 weeks before I know that I need to contact customer service because the magazine hasn't arrived. I should also mention that it only takes about 7-10 days for the replacement issue to arrive.

Considering the premium that is paid for an international subscription I am surprised both by the delays and the irregularity of deliveries.


I seem to recall that the problem wasn't the rights to the articles but the rights to the comics.

Kenzer & Co had not granted Dragon the rights to republish the Knights of the Dinner Table comics in electronic form. Kenzer came to an interesting settlement with WotC: Kenzer got the broadest possible licence for their Kalamar world PLUS the rights to a lot of 1E and 2E material which became the core of their Hackmaster RPG.

Anyway, I'm another who would love to see the old issues of Dungeon appear as PDFs through RPGNow or this website... anything but DrivethruRPG unless the DRM is removed.


I would like to see the intellect devourer written up. I've liked it since the original MM days but, to the best of my knowledge, have never actually used one in play. That may change in my next campaign, though....

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