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Wizard

Eradico Pravus's page

Pathfinder Society Member. 658 posts (1,430 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 7 aliases.


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Game on.


OK. As always Bal, you are patient and amicable. Thanks.


Hey guys. I replied to Rook's email and I'm back in. I'm sorry I dropped the ball with the Only War campaign. Please understand it's a matter of necessity right now that's prevented my involvement. I still hope to resurrect the campaign at some point.


[Cross-posted from Only War campaign]

Team,

Sorry for my prolonged absence. Have had severe logistical difficulties with work and family. No major crises or anything but it has just been too dang hard to carve out time for the PbP. Plus my wife asked me to back off on the computer time. If it comes down to the wife or the computer, well, the wife is going to win. Suffice it to say I'm working on the re-boot for the campaign. I will advance matters a little and provide a recap for each character. I'm still not sure when posting will resume... I don't want to make any false promises but try checking back in a week or so. Also if you want out of the game or don't even want to bother posting again, no hard feelings. I will miss Mark but I completely respect his decision.

Bal, thanks for reaching out to me. I'm doing fine it's just been too hard to get back into posting and when I do I feel overwhelmed because I want to do too much rather than too little. Then I shut down and procrastinate. Arg!

Sincerely,
Eradico


[Cross-posted from Only War campaign]

Team,

Sorry for my prolonged absence. Have had severe logistical difficulties with work and family. No major crises or anything but it has just been too dang hard to carve out time for the PbP. Plus my wife asked me to back off on the computer time. If it comes down to the wife or the computer, well, the wife is going to win. Suffice it to say I'm working on the re-boot for the campaign. I will advance matters a little and provide a recap for each character. I'm still not sure when posting will resume... I don't want to make any false promises but try checking back in a week or so. Also if you want out of the game or don't even want to bother posting again, no hard feelings. I will miss Mark but I completely respect his decision.

Bal, thanks for reaching out to me. I'm doing fine it's just been too hard to get back into posting and when I do I feel overwhelmed because I want to do too much rather than too little. Then I shut down and procrastinate. Arg!

Sincerely,
Eradico


Team,

Sorry for my prolonged absence. Have had severe logistical difficulties with work and family. No major crises or anything but it has just been too dang hard to carve out time for the PbP. Plus my wife asked me to back off on the computer time. If it comes down to the wife or the computer, well, the wife is going to win. Suffice it to say I'm working on the re-boot for the campaign. I will advance matters a little and provide a recap for each character. I'm still not sure when posting will resume... I don't want to make any false promises but try checking back in a week or so. Also if you want out of the game or don't even want to bother posting again, no hard feelings. I will miss Mark but I completely respect his decision.

Bal, thanks for reaching out to me. I'm doing fine it's just been too hard to get back into posting and when I do I feel overwhelmed because I want to do too much rather than too little. Then I shut down and procrastinate. Arg!

Sincerely,
Eradico


Umm... anyone got a spare $11,500?

GW is ridiculous

I guess I could tell my kid he can't go to college next year (insert eye-roll).


Ditto. Been busy and hope to launch the next phase of the Forsaken campaign soon. Sorry for the significant delays. Aggravating.


Thanks for the feedback, everyone. Mark, I like those ideas and would be open to allowing players to choose which regiment background they prefer. Ellipsis, looking forward to your ideas.


Mark,

Yes, to all three of your questions/points:

Feel free to spend the xp on advances at any time.
I agree with regard to the commissar... I'd rather not have him attached to the squad--especially as an NPC.
And look those regimental rules over. Also play around with the regiment drawbacks and see what options you come up with.


Team,

Sorry for the considerable delays (again!). Arg, it's not what I want. My posting time is limited and I get paralyzed somewhat by wanting to make longer, more descriptive posts but then I don't have the time and then I end up doing nothing. Apologies.

The current scene for each team will be brief and then you'll be moving towards your encampment. There should be some considerable role-playing opportunities at that point.

In the meantime I am granting everyone 300 xp for the initial combat against the shoota boyz. I am granting Mark a bonus 50 points for keeping his ammo tally "on screen" as it were. The bookkeeping for combats is somewhat overwhelming and if each player is willing to track their own weapon that would be of huge assistance. I'll give Cat an extra 50 xp as well for knowing when his ammo drum ran dry but ask that he also track the ammo in his posts or in a spoiler in the future.

For example, Mark posted at the end of his action:

31/40 shots left in clip 1, weapon on recharge for 2 rounds

Any player doing likewise will receive the 50 bonus xp in the future.

I'd like to revisit the split regiment as Mark suggested. We could split the regiment between native Oremites (Sarge, Dol, Doc, Scope, Dot, for example) and off-worlders that have been sent to Oremor for punishment or assignment (De'Lark and Drususon come to mind).

Another factor to consider would be to adopt one of the regimental drawbacks to earn some extra point for regiment creation. You could then perhaps upgrade standard weapons from the rather weak lasguns. Or spend them in any other way you see fit. Depending on the outcome of the Dark Heresy campaign, perhaps the unit could take "Lost Home World" and earn a hatred against heretics or chaos. Or the "Mistrusted" drawback seems very fitting. Heck, take both!

Also if anyone is dissatisfied with their current character and would like to change, I am open to discussion. I would allow you to carry over your xp from your first character. Once we move to the Supply Depot this transition would be easy.

A couple of other changes will be in the works. Unless Deiros comes back to the game, Anselm will appear only occasionally as an NPC (mainly when the squad needs motorized transport). Also I think the commissar is somewhat problematic and will be reassigned from the squad, only making a cameo from time to time, however. Ellipsis, let me know your thinking on this. I really prefer to have as few NPCs in the immediate team as possible.

As always, everyone, thanks for your continued participation and patience.


Bal,

Hal Jordan would be proud.

Awesome post!!!


Rook, thanks for your excellent elaboration. Leaving specific details as taboo is a great solution. And I love how if the acolytes "win" in the Oremor campaign, they're not really winning...

ROUS indeed! I liked that clip

Also, great post in IC.


Team,

Bal raised an interesting question with me. What, if anything, can the Oremor guardsmen share regarding their homeworld? Rook, I especially want your input. Since the Only War campaign is taking place well after whatever cataclysm will befall Oremor, I don't know how the players (and me as GM) should handle it.

Since some are blight survivors has the Inquisition put any sort of clamps on the Oremor IG? And as a GM side-note might this explain why they've been sent to a Death World? (heh, heh, heh...)

Anyways maybe the Swamp Rats can share with vague generalities regarding Oremor but leave the system's ultimate fate as a taboo, undiscussed subject.

Input wanted! Thanks!

Eradico


I'm sure some of you have seen THIS already.

From reading some of the discussion on the forums, seems reactions are mixed.


You too. Watch both of us go down in poker flames to the Changeling. lol!


For the Only War / Forsaken campaign I would prefer to give time for Mark to make his roll(s) for himself since it's a pretty critical juncture. Once he does that we should be back on track as well.


Team, I've been out of town and without materials.

Lorm, Ellipsis, thanks so much for your assistance.


Mark brings up a good question and one I'm not sure I have an answer for. Can a guardsman engaged in melee make a ballistic skill attack? What would the modifiers be? Thanks.


Thanks, Bal. Doing pretty well today. Must be the vicodin.

Mark, excited for your trip! Enjoy! De'Lark's actions duly noted. :)

Also, Rook, sorry about the hockey game last night. Reminded me of the Broncos-Ravens AFC playoff game the way the Bruins snatched defeat from the jaws of victory.


Once more sorry for the delays. Very busy weekend and in the morning I'm going in for surgery for two small hernias. Joy. My incapacitation should not last too long, however, and I've got the next little phase of the scenario lined up. Thanks!


Ellipsis, in case you did not notice, I made an edit in my last Commissar/Drususon post about 15 minutes after the initial post. Thanks.


OK, everyone, thanks for your patience. Should be able to devote time to the campaign on Tuesday.


Rook, this was of interest for Brother Emeric. The quoted Only War FAQs below answers some questions I think we both had. We should probably apply it to the Deathwatch campaign. The most immediate effect is that Emeric would currently have a melee penalty with his servo-arm since he's not trained in Mechadendrite Use (Weapon).

=========================================================

Question: Does a character add his Strength Bonus to Damage
with mechadendrites (such as the manipulator mechadendrite,
medicae mechadendrite, and utility mechadendrites found on
pages 207–209 of the Only War Core Rulebook) he uses to
make Melee Attacks?

Answer: Yes. Mechadendrites that can be used as melee
weapons are treated as such in all respects.

Question: How does a character gain the appropriate
Weapon Training to use the above mechadendrites as melee
weapons?

Answer: Via the purchase of the Mechadendrite Use (Weapon)
Talent (see page 148 of the Only War Core Rulebook). If
he does not possess this Talent, he suffers the penalty for
untrained weapon use when using his mechadendrites as
melee weapons, even if he is trained in their use as tools via
the Mechadendrite Use (Utility) Talent.


Hey, thanks for that heads up, Lorm. Will definitely be reading that.


Assuming Colorado forest fires don't get worse, I'm heading up to the mountains for a couple of days. Might now post again until Sunday night. Rook, feel free to NPC me in other campaigns.


Rookseye wrote:

No book handy where I am right now, but I'll check out some of the new Regimental options in Hammer of the Emperor and post them here tonight so everyone can have a look at what Mark and I are excited about.

I think some of the options would work really well with the Oremor 4th.

I leafed through the book at my local game-store. Don't have the cash right now but from my cursory glance it looks great. Thanks for doing the leg-work on this, Rook and Mark.


Dear Omega Vault,

Please forgive me for confusing your magnificent sentience with a mere human servant of the Inquisition.

I should slow down with my posting... :)

Sincerely,
Eradico


I'm leaning towards the former. Could be along the lines of native Oremite vs. off-world/sporchi penal troops.


I'm very open to the split regiment approach during ret-con.

OK, I'm back in town and I have my laptop back. I will have to reinstall some software like Maptools so please continue to show patience as I revamp for the next stage of the adventure.


Team,

Posting will be spotty at best as my work laptop is being re-imaged and I'm going camping this weekend with my cub scout. Will try to post actions on Thursday/Friday before leaving.

Rook, feel free to NPC me in the Oremor and Jericho campaigns.

Eradico


With the 27 left over we could honor Cat's request to take Aquila Lander twice. If others want to spend the points differently I can drop my mult-tool to make points available.

The main reason as I see it to take the multi-tool is in case there's a need to make some sort of repairs on equipment/weaponry. Granted it's not that likely but nice to have just in case.


Rook,

I haven't had the cash to make that purchase but will endeavor to do so. I'm very open to making ret-con changes as more fluff/crunch become available from FFG.

Word of the continued lack of proper editing is annoying to me and inexcusable in general.


Rook, just to clarify Wardja was hoping to assist Sav for his last test. Thus I was hoping to grant an additional degree of success to his roll. If I need to make some sort of roll to achieve that, or if you would like me to role-play the attempt let me know. Thanks!


Oooh! Emeric likes having an orbital strike cruiser! :)

Rook, if the kill-team took vox transmission net, would that make Emeric's request for a vox-caster (10 pts.) redundant?

Emeric cancels his requisition for a multi-key (15 pts.) and instead request orbital surveillance to interface with his internal auger array.

Deiros may still want a multi-key but in all likelihood Ellipsis is right and the item will prove superflous.


Great idea, Ellipsis. Sorry I did not think of that earlier during the conversation with the rogue trader.


Welcome back, Deiros. Will you also be rejoining the Only War campaign?


Ellipsis, yeah like I already said it's doubtful there will be a need for mulit-key or combi-tool in a low-tech environment. The combi-tool should be standard issue as the tech-marine's swiss-army knife, Emeric feels naked without it. :)

Revised req list:

Godwyn bolter w/fire selector/3 krak/3 frag, 0 pts

Kraken round clip, 15
Combi-tool 15
Vox-caster 10
Cluster mines x1, 5 -- I'm sure we'll think of something. ;)
Glow globe 1 -- Emeric likes gadgets and it's only 1 pt
Pict-recorder 5 -- Emeric may want to record visual data of saurian xenos for Deathwatch
Magnoculors 3

54 points total


Björn Ensam-Vargr wrote:
I'm having trouble getting time at home for looking through my physical DW book... could someone recommend 30 pts or so of grenades?

Can update tonight when I get home but krak and frag grenades only cost points when the req request is "excessive" (not defined in rulebook). Other specialty grenades have costs and sometimes renown requirements. Like I said, will try to update tonight.


Emeric's Requisition Request:

Godwyn bolter (is this standard?) 5
Upgrade w/fire-selector (normally +02 but I think this upgrade is standard for tech-marines--I cannot find the reference at the moment)
2 krak grenades 0 (standard)
2 frag grenades 0 (standard)
1 clip kraken rounds 15

Combi-Tool 15
Multi-Key 15 (I know the Aurum-environment is low-tech but you never know)
Vox-caster 10
Lamp/Glow-globe 1
Cluster mine array (x2) 10

OK, I'm being the greedy, gadget-happy tech-marine again with 71 points total. If I need to shave that down, leave the cluster mines and multi-key.

Notes: Emeric is wearing a Black Templar Ornamental Tabard (+2 to Fellowship tests). Although Brother Lyriel took a chrono through requisition (only 1 point, I know), space marine armor has an internal chronometer (p. 172).

Might we want to take an Elucidator (p. 175) in case communication with Aurumites (or potential semi-intelligent saurian enemies) may prove difficult?


Hey guys, sorry for the delay... will post requisition tonight.

Also Rook, is Brother Emeric able to access the ship's cogitation banks from the input source in the conference room?


Yeah, really. What is this magical land of bacon-egg muffins and iced coffee? Will you also ride unicorns at the gumdrop factory?

Have fun!!


Rook, I assume that Wardja's only option is to let it ride. If anyone else raises then there will be a side-pot of chips, right?


Rookseye wrote:
I think it just makes more practical sense for interpreting die rolls.

Agreed and I don't think it will lead to "success bloat" in the DH campaign.


1 person marked this as a favorite.
Rookseye wrote:
What is unbelievable though is the sheer number of jams/natural 100's being rolled in OW and DH of late, it's almost comical at this point.

Rook,maybe the next DH campaign can be the acolyte's investigating corruption within the Department Munitorum. Seems like lots of shoddy craftsmanship! lol


Oops. And the grizzled Eradico Pravus makes a cameo in the Only War campaign. Guess it was just a matter of time. :)


Edwin Drususon wrote:

Semi-Auto Burst + Short Range + Aim + Custom Grip = 35 + 10 + 10 + 5 = 60

Roll : 1d100=63

The ork dives beneath the stormtrooper's hellfire rounds. The building's walls are rapidly becoming dilapidated from the guardsmen's combined fire.

Underneath Shuttle Spina a vehicle ramp has lowered and the first of the unit's armored conveyance has appeared: a Chimera Transport. The machine rolls from beneath the shuttle and moves to overtake the infantry troops now engaging orks to the northwest.

.

Into the Fray -- Round 16

Tactical Map

Each square=2 meters
A red X represents a dead combatant.
A blue circle indicates prone position.
The black lines represent the heavy gunner's pinning fire kill zone.
Each large guardsman icon represent a squad of 10-14 men. They are all moving north at running speed.
PC guardsmen with a comrade can assume their comrade is in an adjacent square unless noted otherwise.
The brown furrows created by the shuttle’s landing gear provide AP 2.
Smaller green brush-trees provide AP 1.
Dilapidated buildings, rubble heaps, low stone walls provide AP 4.
The nearest buildings are approximately 30 meters away from the shuttle.
The main battle between Brontian and Ork forces is off map, approximately .75-1.0 km north-northwest.

Initiative Order
Anselm 13
Scope 12
Doc 10
Orks 8
Sarge 7
Dol, Vex 6
Drususon, Lark 4

Ork Status:

Ork #1: dead
Ork #2: dead
Ork #3: dead
Ork #4: 12 wounds, pinned
Ork #5: -6 wounds, -10 to WS and BS from head gash, blood loss, fatigued x3, movement rate 1/4, -10 to agility, suffering from fire damage (see below)
Ork #6: dead
Ork #7: 0 wounds, pinned
Ork #8: -3 wounds, prone

Squad Status:

14/14 wounds
Scope 14/14 wounds
Doc 7/11 wounds
Sarge 2/14 wounds
Dol 7/12 wounds
Vex 14/14 wounds
Drususon 17/17 wounds
Lark 3/13 wounds

.

The ork before Tartare and De'Lark falls back to its knees. The las-round delivered by the sniper has created a small glowing crater in the xeno's chest which ignites the beast's flak jacket and skin.

Rolling special fire damage, bypasses armor, 1d10 ⇒ 2, minimum damage moves to crit -7, stunned for 2d10 ⇒ (4, 1) = 5 rounds. For all intents and purposes, ork #5 is finally out of action.

The ork attempts to roll over but it simply slowly cooks from an irradiated wash of fire. Bones snap, its belly bursts, and boiling intestines gush forth. Incredulously the greenskin still breathes but will not last much longer.

Operator Tartare drops to a knee and fires on the structure immediately to the east. The round looks like it strikes true but the entrenched ork avoids harm.

Aiming at ork #4, BS 35 + 1/2 aim 10 + standard 10 + short 10 + comrade 05 = 70, 1d100 ⇒ 42, damage 1d10 + 3 ⇒ (1) + 3 = 4, even substituting DoS for damage delivers no hits due to armor, TB, and cover.

Scope is up.


Hey Rook, I find running one combat crazy enough and now you're running two! How soon before Bjorn runs into trouble on Aurum or Kill-Team Umbra decides to start an insurrection aboard the rogue trader ship? :)


No worries... Loving it!

It's nice to see the usually laconic Eli getting involved. ;)


Everyone,

It's been a few weeks but here's a partial summary of my con experience in order that I played them--I was late to the Black Crusade game and lost my spot. :(

Only War! -- Played an Elysian Drop Troop demolitions expert. The standard firearm was a shotgun which really wrecked some havoc. The fighting was inside structures so most of the fighting was up close and personal. Would have been interesting to see how combat w/short-range shotguns would have changed outdoors. They seemed way more effective than lasrifles, that's for sure. I really liked the feel of the guardsman squad and I thought the various roles--medic, weapons specialist, tech priest--really meshed well. In addition to the shotgun, I had a grenade launcher which I used to lay down smoke and also launched a krak grenade into the open cargo door of an enemy shuttle and immolated the crew... that was fun!

I think this was my favorite adventure of the weekend. Had that right balance of danger and ability to dish out damage.

Deathwatch -- Played a "Bone Collector" sniper home-brewed by the GM. The GM was an art major in college and had some immaculately painted minis. The kill-team had to secure and clear out a xeno research station. Lots of mayhem and carnage.

This one was the least fun because A. A few of the players kept making jokes trying to out-nerd each other with their 40K fluff knowledge (that got old REALLY quickly) and B. The kill-team was never in any real danger. The couple of big baddies the GM had planned were dispensed with pretty quickly. We used Deathwatch RAW and I was reminded a little of our team's showdown on Tantalus--kind of anti-climactic. The GM only threw one horde at us too so I think he underestimated how much firepower a five man team can dish out.

Rook, I'm actually looking forward to using the nerfed rules from Black Crusade in our DW game.

Rogue Trader -- I played the explorator so I was right at home as the tech guy. :) This was fun... first time I played RT and I liked the "away team" feel of the adventure. The group did a great job of utilizing their various talents. No ship combat which would have been interesting to me but would have slowed the game down considerably.

Some thoughts/observations:

1. I'm really thankful for the crew that I play with here on the Paizo boards with DW, DH, and OW. The quality of play, collegiality, and general friendliness is outstanding. Thanks so much everyone.

2. I play WFRP, 3rd ed. face to face about twice a month. The game is lethal (in a year I've lost three characters and another was retired). The sense of mortality is palpable and definitely influences decisions. Sort of the opposite of the DW encounter I played. I love the DW fluff and love playing a totally bad-ass superhuman space marine. I love my character, Brother Emeric, but I would actually be OK if he were to fall in play. I don't have a death wish for him but I'd rather cross the fine line of danger than not come close to it. Hope this makes sense. And Rook, please understand in no way is this meant to be a criticism of you or your game.

As a side-note Rook, how would you handle PC death? Do replacement characters come in at rank 1 or do you allow players to replace at the same xp level as their lost character? In Only War I think I will do the latter.

3. Once the initial ork combat ends I'm looking forward to facilitating some character development by Squad Mire. There are already some developing personalities and there are some story lines I will pursue. I had fun as "Boomer" the demo guy in my game.

That's it. Thanks for reading if you made it this far!

Sincerely,
Eradico

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