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Eradico Pravus's page

Pathfinder Society Member. 625 posts (1,320 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 7 aliases.

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Rook, just to clarify Wardja was hoping to assist Sav for his last test. Thus I was hoping to grant an additional degree of success to his roll. If I need to make some sort of roll to achieve that, or if you would like me to role-play the attempt let me know. Thanks!


Oooh! Emeric likes having an orbital strike cruiser! :)

Rook, if the kill-team took vox transmission net, would that make Emeric's request for a vox-caster (10 pts.) redundant?

Emeric cancels his requisition for a multi-key (15 pts.) and instead request orbital surveillance to interface with his internal auger array.

Deiros may still want a multi-key but in all likelihood Ellipsis is right and the item will prove superflous.


Great idea, Ellipsis. Sorry I did not think of that earlier during the conversation with the rogue trader.


Welcome back, Deiros. Will you also be rejoining the Only War campaign?


Ellipsis, yeah like I already said it's doubtful there will be a need for mulit-key or combi-tool in a low-tech environment. The combi-tool should be standard issue as the tech-marine's swiss-army knife, Emeric feels naked without it. :)

Revised req list:

Godwyn bolter w/fire selector/3 krak/3 frag, 0 pts

Kraken round clip, 15
Combi-tool 15
Vox-caster 10
Cluster mines x1, 5 -- I'm sure we'll think of something. ;)
Glow globe 1 -- Emeric likes gadgets and it's only 1 pt
Pict-recorder 5 -- Emeric may want to record visual data of saurian xenos for Deathwatch
Magnoculors 3

54 points total


Björn Ensam-Vargr wrote:
I'm having trouble getting time at home for looking through my physical DW book... could someone recommend 30 pts or so of grenades?

Can update tonight when I get home but krak and frag grenades only cost points when the req request is "excessive" (not defined in rulebook). Other specialty grenades have costs and sometimes renown requirements. Like I said, will try to update tonight.


Emeric's Requisition Request:

Godwyn bolter (is this standard?) 5
Upgrade w/fire-selector (normally +02 but I think this upgrade is standard for tech-marines--I cannot find the reference at the moment)
2 krak grenades 0 (standard)
2 frag grenades 0 (standard)
1 clip kraken rounds 15

Combi-Tool 15
Multi-Key 15 (I know the Aurum-environment is low-tech but you never know)
Vox-caster 10
Lamp/Glow-globe 1
Cluster mine array (x2) 10

OK, I'm being the greedy, gadget-happy tech-marine again with 71 points total. If I need to shave that down, leave the cluster mines and multi-key.

Notes: Emeric is wearing a Black Templar Ornamental Tabard (+2 to Fellowship tests). Although Brother Lyriel took a chrono through requisition (only 1 point, I know), space marine armor has an internal chronometer (p. 172).

Might we want to take an Elucidator (p. 175) in case communication with Aurumites (or potential semi-intelligent saurian enemies) may prove difficult?


Hey guys, sorry for the delay... will post requisition tonight.

Also Rook, is Brother Emeric able to access the ship's cogitation banks from the input source in the conference room?


Yeah, really. What is this magical land of bacon-egg muffins and iced coffee? Will you also ride unicorns at the gumdrop factory?

Have fun!!


Rook, I assume that Wardja's only option is to let it ride. If anyone else raises then there will be a side-pot of chips, right?


Rookseye wrote:
I think it just makes more practical sense for interpreting die rolls.

Agreed and I don't think it will lead to "success bloat" in the DH campaign.


1 person marked this as a favorite.
Rookseye wrote:
What is unbelievable though is the sheer number of jams/natural 100's being rolled in OW and DH of late, it's almost comical at this point.

Rook,maybe the next DH campaign can be the acolyte's investigating corruption within the Department Munitorum. Seems like lots of shoddy craftsmanship! lol


Oops. And the grizzled Eradico Pravus makes a cameo in the Only War campaign. Guess it was just a matter of time. :)


Edwin Drususon wrote:

Semi-Auto Burst + Short Range + Aim + Custom Grip = 35 + 10 + 10 + 5 = 60

Roll : 1d100=63

The ork dives beneath the stormtrooper's hellfire rounds. The building's walls are rapidly becoming dilapidated from the guardsmen's combined fire.

Underneath Shuttle Spina a vehicle ramp has lowered and the first of the unit's armored conveyance has appeared: a Chimera Transport. The machine rolls from beneath the shuttle and moves to overtake the infantry troops now engaging orks to the northwest.

.

Into the Fray -- Round 16

Tactical Map

Each square=2 meters
A red X represents a dead combatant.
A blue circle indicates prone position.
The black lines represent the heavy gunner's pinning fire kill zone.
Each large guardsman icon represent a squad of 10-14 men. They are all moving north at running speed.
PC guardsmen with a comrade can assume their comrade is in an adjacent square unless noted otherwise.
The brown furrows created by the shuttle’s landing gear provide AP 2.
Smaller green brush-trees provide AP 1.
Dilapidated buildings, rubble heaps, low stone walls provide AP 4.
The nearest buildings are approximately 30 meters away from the shuttle.
The main battle between Brontian and Ork forces is off map, approximately .75-1.0 km north-northwest.

Initiative Order
Anselm 13
Scope 12
Doc 10
Orks 8
Sarge 7
Dol, Vex 6
Drususon, Lark 4

Ork Status:

Ork #1: dead
Ork #2: dead
Ork #3: dead
Ork #4: 12 wounds, pinned
Ork #5: -6 wounds, -10 to WS and BS from head gash, blood loss, fatigued x3, movement rate 1/4, -10 to agility, suffering from fire damage (see below)
Ork #6: dead
Ork #7: 0 wounds, pinned
Ork #8: -3 wounds, prone

Squad Status:

14/14 wounds
Scope 14/14 wounds
Doc 7/11 wounds
Sarge 2/14 wounds
Dol 7/12 wounds
Vex 14/14 wounds
Drususon 17/17 wounds
Lark 3/13 wounds

.

The ork before Tartare and De'Lark falls back to its knees. The las-round delivered by the sniper has created a small glowing crater in the xeno's chest which ignites the beast's flak jacket and skin.

Rolling special fire damage, bypasses armor, 1d10 ⇒ 2, minimum damage moves to crit -7, stunned for 2d10 ⇒ (4, 1) = 5 rounds. For all intents and purposes, ork #5 is finally out of action.

The ork attempts to roll over but it simply slowly cooks from an irradiated wash of fire. Bones snap, its belly bursts, and boiling intestines gush forth. Incredulously the greenskin still breathes but will not last much longer.

Operator Tartare drops to a knee and fires on the structure immediately to the east. The round looks like it strikes true but the entrenched ork avoids harm.

Aiming at ork #4, BS 35 + 1/2 aim 10 + standard 10 + short 10 + comrade 05 = 70, 1d100 ⇒ 42, damage 1d10 + 3 ⇒ (1) + 3 = 4, even substituting DoS for damage delivers no hits due to armor, TB, and cover.

Scope is up.


Hey Rook, I find running one combat crazy enough and now you're running two! How soon before Bjorn runs into trouble on Aurum or Kill-Team Umbra decides to start an insurrection aboard the rogue trader ship? :)


No worries... Loving it!

It's nice to see the usually laconic Eli getting involved. ;)


Everyone,

It's been a few weeks but here's a partial summary of my con experience in order that I played them--I was late to the Black Crusade game and lost my spot. :(

Only War! -- Played an Elysian Drop Troop demolitions expert. The standard firearm was a shotgun which really wrecked some havoc. The fighting was inside structures so most of the fighting was up close and personal. Would have been interesting to see how combat w/short-range shotguns would have changed outdoors. They seemed way more effective than lasrifles, that's for sure. I really liked the feel of the guardsman squad and I thought the various roles--medic, weapons specialist, tech priest--really meshed well. In addition to the shotgun, I had a grenade launcher which I used to lay down smoke and also launched a krak grenade into the open cargo door of an enemy shuttle and immolated the crew... that was fun!

I think this was my favorite adventure of the weekend. Had that right balance of danger and ability to dish out damage.

Deathwatch -- Played a "Bone Collector" sniper home-brewed by the GM. The GM was an art major in college and had some immaculately painted minis. The kill-team had to secure and clear out a xeno research station. Lots of mayhem and carnage.

This one was the least fun because A. A few of the players kept making jokes trying to out-nerd each other with their 40K fluff knowledge (that got old REALLY quickly) and B. The kill-team was never in any real danger. The couple of big baddies the GM had planned were dispensed with pretty quickly. We used Deathwatch RAW and I was reminded a little of our team's showdown on Tantalus--kind of anti-climactic. The GM only threw one horde at us too so I think he underestimated how much firepower a five man team can dish out.

Rook, I'm actually looking forward to using the nerfed rules from Black Crusade in our DW game.

Rogue Trader -- I played the explorator so I was right at home as the tech guy. :) This was fun... first time I played RT and I liked the "away team" feel of the adventure. The group did a great job of utilizing their various talents. No ship combat which would have been interesting to me but would have slowed the game down considerably.

Some thoughts/observations:

1. I'm really thankful for the crew that I play with here on the Paizo boards with DW, DH, and OW. The quality of play, collegiality, and general friendliness is outstanding. Thanks so much everyone.

2. I play WFRP, 3rd ed. face to face about twice a month. The game is lethal (in a year I've lost three characters and another was retired). The sense of mortality is palpable and definitely influences decisions. Sort of the opposite of the DW encounter I played. I love the DW fluff and love playing a totally bad-ass superhuman space marine. I love my character, Brother Emeric, but I would actually be OK if he were to fall in play. I don't have a death wish for him but I'd rather cross the fine line of danger than not come close to it. Hope this makes sense. And Rook, please understand in no way is this meant to be a criticism of you or your game.

As a side-note Rook, how would you handle PC death? Do replacement characters come in at rank 1 or do you allow players to replace at the same xp level as their lost character? In Only War I think I will do the latter.

3. Once the initial ork combat ends I'm looking forward to facilitating some character development by Squad Mire. There are already some developing personalities and there are some story lines I will pursue. I had fun as "Boomer" the demo guy in my game.

That's it. Thanks for reading if you made it this far!

Sincerely,
Eradico


Rookseye wrote:
If he survives...

Interesting preface to your statement up above. ;) Dohor is a beast!

Kaltos! For the Mechanicum!


Mark, I know, it seems... ridiculous?

True Grit
Tier 3
Prerequisite: Toughness 40
Aptitudes: Toughness, Defence

The character is able to shrug off wounds that would fell lesser men. Whenever the character suffers Critical Damage (after reduction for Armour and Toughness), reduce the amount by his Toughness Bonus (to a minimum of 1).

I wasn't sure myself thus my earlier query to make sure I'm interpreting correctly. As written and it's why these G-D orks have made this combat last so effing long!


Ellipsis wrote:

Eradico, the fantasy flight forums indicate that true grit does indeed make orks tough bastards. Apparently the best way to kill them is with righteous fury, since this insta-kills mooks.

Also, make sure you are keeping track of which orks have fatigue, since they have a -10 to all tests. I don't think this has come up yet, but when it does.

Thanks for the feedback and the reminder on fatigue!


Wow. Consecutive 100s. Hilarious and sad all at the same time! :)


Wow, no kidding, Rook!

Too bad Kaltos can't earn a free upgrade in a skill like 'eternal endurance' or 'composed patience' or some such thing. :)

Or maybe a small advance in willpower...


Hey guys, sorry for the disappearing act this week. Slammed time-wise w/work, kids, and my face-to-face TT group.

Rook, still planning on posting some reflections.


Feel free to edit your last post if you have time and want to. I'll move the scene forward in a bit.


OK, sounds good. :)


Hey Bal,

Technically your sniper rifle with the reliable trait simply jams on a 00. And even if you did have a critical failure (which you did not) and hit a team-member it would "only" be the comrade since you rolled doubles, lol.

Let me know if you want to "unspend" that fate point.


Hey, I'm back and had a blast. Very interesting playing 40K roleplay face to face. Will post a few insights at a later time.

For now let me say my convention experience, although extremely fun, also gave me continued appreciation for our PbP efforts with DH, DW, and OW. Thank you.


Thanks. How awesome is my wife that she let's me do 40K roleplay on Valentine's Day?


Just a heads-up, everyone. I should be able to check PbP games this weekend but my posting may be limited as I will be attending Genghis Con in Denver this weekend. Should be a blast.

Thurs night: Only War!
Friday: Black Crusade and Deathwatch
Saturday: Space Hulk 28 mm team play (Marines vs Chaos vs 'Nids) and Rogue Trader

Woot!


Rookseye wrote:

It's funny, for some reason in writing for Diaz Lan, I cannot get the actor Christopher Waltz's accented voice portraying Dr. King Schultz in Django Unchained out of my head.

Must be their shared unflappability.

That... is hilarious!


No apology necessary, Bal. Lovin' it!


Thanks, Ellipsis. I will make a Blood Loss roll for the Ork on its next initiative.


Lorm Dragonheart wrote:
This ought to be interesting.

+1

:)


Ellipsis wrote:
Eradico, you forgot to add the orc's strength bonus to its attacks against Edwin. The attacks would have resulted in 9 wounds and 5 wounds, which are still blocked by armour and toughness, but just barely.

I knew I was forgetting something! Thanks, Ellipsis, and let me say that Edwin is quite the tank with that carapace armor! :)


No prob, Rook. The majority of the team is in stasis anyways. :)


This combat has been educational on a variety of levels. And I think I'm finally getting the mechanics down (insert eye-roll here).


Glad you caught it, Catman, I was definitely thinking of poor Kaltos.

BTW, your character sheet is archived here:

Kaltos


So this is the new line-up?

Gamer / Marine / Chapter / Specialty

Bilbo / Marcus Adarian / Ultramarine / Apothecary
Bal / Lyriel Vex / Dark Angel / Librarian
Lorm / Quintus / Ultramarine / Devastator
Mark / Bjorn / Space Wolf / Tactical (Scout)
Cat / Caledonii / Storm Warden / Tactical
Ellipsis / Eli Syne / Dark Angel / Apothecary
Eradico / Emeric / Black Templar / Techmarine

Looking forward to the next adventure!


Rook, I'll hold on to the points for right now. Thanks.


Thanks for feedback on the chit-sickle.

Been another crazy work-week. Gave a quick post tonight and will try to fully update for next round tomorrow. Although it might not seem like it, I'm learning lots and hope to facilitate the combats more quickly in the future.

Bal, feel free to post an action for Scope for the top of the next combat round.


Sounds good. Thanks, guys. But looking back to our OOC thread last summer I thought we had granted the chit-sickle a Pen 1... guess I'll go ahead and make it pen 2 to match the dagger.

Rook, feel free to comment. Or did you envision the chit-sickle with a total of Pen 3? And... looks like your fears about the Pats were justified.


Never mind Mark, I got it. Ork #3 is in crit-damage territory and you have Street Fighting. Sorry!

EDIT: But are you using dagger or chit-sickle? Thanks!


Hey Mark, a couple of questions on your last post.

The dagger is d5 + SB, so I get the d5 + 3 part. But where does the pen 2 come from? Is that a talent?

Secondly are you using a dagger or the unit's signature melee weapon, the chit-sickle which would have a pen 1?

Thanks. Just want to make sure I'm getting things right. :)


Nope, that's my bad! Grr... I'll go ahead and make a corrective post. Thanks for the correction, Ellipsis.

Something else I have not been taking into account (for the Orks on this one) is True Grit. Some of those critical hits should not have been as bad as they were so far this adventure. Sigh, having the hard-copy has been helpful.

I might as well make my mea culpa complete. I aborted the Orks charge at the last minute because when it looked like melee was imminent I looked in the rulebook to check on Shoota Boyz stats. And I discovered that they do not carry a melee weapon. Shoota only! Of course their range sucks so I felt like I needed to get them close anyways but imagine my embarrassment when I was ready to type a description for a nasty choppa only to find the scabbard empty.

Once again thanks everybody while I find my footing. Looking forward to when we can start having character interactions and I can increase the story-telling.


Well good grief, Rook. Looks like I spoke a little too soon about a Pats-Broncos AFC championship game. What a melt-down. Talk about playing not to lose. Really bit them in the butt. :(


Deiros,

So sorry you have to drop out but thanks for serving our country. Like Bal said in the Sons of Jericho thread, this Only War game may very well be waiting for you when you are available to play again. Especially if this initial combat is any indication, lol.

Anselm is a great character and he will probably be making cameos from time to time based on the squad's vehicular needs (hint, hint).

Thanks for your exuberance and solid role-play.

Best wishes,
Eradico


Caledonii wrote:
I am ready to go ;-)

Cat, give the Only War IC thread a peek when you can. Sent you a message in spoiler tags there.


Welcome back, Mighty GM! :)

BTW, this looks pretty cool:

http://www.fantasyflightgames.com/edge_news.asp?eidn=3860


Rook, no problems. Looking forward to both your campaigns re-booting.

And it's looking like it might be your Pats against my Broncos in a couple of weeks!

Thanks, Lark. I may not have time to update the Only War campaign until Tuesday night.


Deiros wrote:
Happy new year to you all and sorry for the absence I had surprise vacations and just came back today ^^

Thanks, guys, and Deiros I hope you don't mind that I NPCed you a couple of times in your absence. Lorm, no problem, I'm sure Doc will come around!

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