|Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32|
Just last night, I was playing in a game where our 4th-level PCs inadvertently solved a murder mystery a few levels and several victims earlier than expected. To accomplish this, we expended most of our resources on Sherlock-Holmes-level sleuthing, then split the party in a mad dash across the countryside in an attempt to thwart the killer's next attack. As a result, half of us found ourselves face-to-face with a rather nasty undead serial killer.
The killer was currently attempting to murder a family with children. Two of us, my character included, decide to hold off the (high-CR, mythic) serial killer until the children could escape. My character's older brother, a PC sorcerer who was also present, decided that protecting the children would just get us killed and argued that we flee. The two of us who were defending the children refused to retreat.
At this point, the sorcerer decides he is somehow going to protect my character from harm by dropping her with a sleep spell while she is standing directly in front of the mythic undead serial killer. My character fails her save and falls to the ground, helpless, at the villain's feet.
An out-of-character argument ensues, with a fair bit of strong language on my part. From my perspective, it appears that the sorcerer's player has just decided to kill my character to win an argument. The sorcerer's player then freaks out and apologizes. He wasn't paying enough attention and had no idea how close I was to the villain. He was assuming he would have plenty of time to load me onto a horse and ride away, saving me from the serial killer and my own conscience.
Wisely, the GM allows the sorcerer's player to take back his ill-advised sleep spell.
Combat ensures. The party endures the killer's brutal onslaught while loading the children onto horses. My character then hits the killer with a true-strike-enabled dirty trick maneuver, blinding him and covering our escape. We ride off into the night with the children we have saved, and live to fight again another day.