|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Just completed my first 100 votes. Time to check some items off my Superstar Bingo card.
So far, I've seen one or more instances of...
The +11 Weapon
Jeff Lee wrote:
Aren't we supposed to be playing bingo?
I'm still playing Bingo. I'll be keeping score in the Cliches thread where I posted my Bingo card.
Jeff Lee wrote:
Everybody's trying to form their own little clubs. Can't we all just get along?
No! We must create even more and smaller clubs.
Who else has entered exactly 2, 3, 5, or 7 times? Prime-number timers unite!
Well, I'm not quite an eight-timer, but I have entered Superstar every year since I discovered it in 2009. That makes this my seventh consecutive year as a Superstar contestant. This will also be my seventh consecutive year as proprietor of the Unofficial Top 32 Guildhall.
Despite having done this six times before, I experienced something entirely new this year. Normally, I come up with several possible items and agonize over which one to submit. This year, I came up with exactly one item. No matter how much brainstorming I did, nothing could compete with that first idea that popped into my head, so I submitted it and didn't look back. That marks the first time in seven years I haven't second-guessed myself.
Master Pugwampi wrote:
True story: I once designed an encounter featuring bad guys carrying pugwampis around in backpacks.
I'm pretty sure Harry's shield bracelet actually did make it into the Top 32 one year.
Good call on Thor's Hammer. I should have picked that.
The Dresden Files ring is also a good call, though it will probably be one of Harry's kinetic-energy-storing force punch rings, not a force shield ring. (Still close enough to your guess to count for Bingo, though.)
I've decided to play Superstar Bingo in hard mode this year. Instead of creating a Bingo card that lists general trends, I'm creating a Bingo card that gets fairly specific. Also, to test my precognitive powers, I'm creating my Bingo card two days before voting starts.
NOTE: This isn't a list of bad items, just items I anticipate seeing this year.
The 25 items on my 2015 Superstar Bingo card:
based on trackers we know it was just shy of 1k for 2013, 2014 it was a little shy of 900 there was a little drop off 2nd year of voting.
I believe those are the post-cull numbers. You'd have to increase those by 20% to get the total number of non-DQ'd entries.
You should consider publishing a "how-to" guide for up-and-coming designers and publishers, detailing all the things you find that the best products have in common. You've probably reviewed more 3pp content than anyone else on these boards, so aspiring designers would want to know your thoughts. And I suspect you could get permission from publishers to cite specific products by name as examples of the design principles you discuss. (Who wouldn't want their product mentioned by name as an example of good design?) That, alone, would set your "how-to" design guide apart from anything else on the market.
Each entry becomes property of Paizo, so no one outside of Paizo can legally post a document containing the full text of every entry.
That being said, last year, the Paizo staff gave the go-ahead for voters to post lists of item names and word counts (with no other description or commentary attached).
I'm having this same issue when using Firefox 34.0.5 to view the Superstar forums (but only rarely in other Paizo forums).
Clouds Without Water wrote:
The category really would be like fighting uphill.
Hm... The catapult of the uphill battle has a certain ring to it.
By the way, don't talk about items you might actually submit. All entries have to be anonymous. If you post remarks on the boards that make it obvious which item is yours, you could be disqualified.
Jacob W. Michaels wrote:
You are correct. I will be opening a new Guildhall shortly before the 2015 Top 32 are revealed.
Mark Seifter wrote:
Well played, Mr. Seifter. Well played.
Eric Hindley wrote:
Enter! It's too much to avoid!
You know, I keep looking at the eligibility requirements, and I don't see anything that disqualifies a part-time PDF publisher from entering...
I may have to throw my hat in the ring again this year. (Spoiler: My entry would not be an actual hat.)
The change of item types is cool, but I especially like the power outage twist. :P
Will the site be up when you try to submit your item? Should you anticipate extreme weather cutting off submissions three hours early? How do you, as an aspiring freelancer, handle the Round 1 challenge and the wrath of Mother Nature at the same time?
Superstar 2015: Superstars vs. Nature.
Seriously, though, don't wait until the very last minute. Allow some time for dealing with unanticipated connectivity problems.
Some day, when I have more resources at my disposal, I would like to publish a Native-American-inspired post-apocalyptic campaign setting I've been working on in my spare time. If that project happens, though, it won't be until long after the time of this post, so I can't help you out right now.
A few quick updates:
Animal Races: Clan of the Deer, complete with a Reindeer Clan character option, should be available in time for Christmas.
Animal Races: Clan of the Rabbit is shaping up to be my first release of 2015 and should be available this coming January.
From panda bears to polar bears, Animal Races: Clan of the Bear introduces a new, customizable race of humanoid bears. Go berserk and maul your foes with your claws and teeth. Grow in size as you gain in power. Assume human form by drawing upon the shapechanging talents of your fey ancestors. Consider acquiring any of several selectable racial traits as you prepare for the chill of winter and any other hardships your future has in store.
Whether you identify more with big, cuddly bears or with raging, ursine terrors, this PDF is for you.
Another Animal Races product review, courtesy of Endzeitgeist.com.
The short version: Clan of the Cat joins Clan of the Dog in earning 5 out of 5 stars and the reviewer's seal of approval.
If you want to know what a series of third-party race guide must do to earn such high praise from Endzeitgeist, I suggest reading the full review to get all the details. That and grabbing copies of Animal Races: Clan of the Cat and Animal Races: Clan of the Dog for yourself, of course. I hear they come highly recommended. :P
To expand on my question will it be possible to emulate prestige classes, specifically the limited spellcasting of prestige classes, the 3,5 assassin for example (I'm guessing not since it's not part of PF design philosophy, but it's something to think about. Really missing stuff like pious templar to add to my fighter. Or ur-priest :)
Yes, it is possible to closely approximate the 3.5 assassin and other 4-level casting prestige classes.
The Custom Class Builder allows you to emulate prestige class builds by turning base class/prestige classes combos into base classes. A 3.5 rogue/assassin, for example, could be emulated by creating an assassin base class that gets rogue abilities for the first few levels, assassin abilities after that, and 4-level spellcasting using the ranger spell progression.
It is also possible to create an even slower spell progression through multiclassing. You can, for example, create a custom class with 6-level casting and assassin-like abilities; cap advancement at 10 class levels (and 4 spell levels); and add prestige-class-like requirements. That essentially creates an assassin-like prestige class with 4-level casting.
Incidentally, you can also use the Custom Class Builder to create new archetypes for existing (base, core, custom, and prestige) classes, since the Custom Class Builder includes long lists of class features that can be explicitly substituted for one another. This allows you to modify existing classes in many ways, up to and including the creation of non-casting versions of many existing spellcasting classes and casting versions of several non-casting classes.
Any news on this? Really interested will it be effective to use the class builder as a straight up character builder?
The end date on this project is a ways off, but I'm still working on it. Most recently, I spent some time researching HeroLab data files. Sadly, I don't think the terms of the license involved would allow me to release the Custom Class Builder in that format, so I'll be sticking with the PDF and (eventually) print formats.
Regarding your second question, the Custom Class Builder can definitely be used as a straight up character builder. The Custom Class Builder does not assume that you are creating all twenty levels of your custom class in advance so, with GM permission, you can build many aspects of your custom class on the fly as your character gains levels.
I just wanted to drop by and let everyone know that Clan of the Bear is currently in editing, and should be finished towards the end of next week. That coincides with American Thanksgiving and the start of the holiday shopping season, though, so there may be a few day's lag between finishing the product and getting it posted in stores. More likely than not, Clan of the Bear will go live shortly after all of the Thanksgiving/Black Friday/Cyber Monday activity subsides.
This hints that one of the bear varieties is large size. I remember reading about a DM who didn't allow players to play large-sized characters because it was too difficult to keep track of what they were doing, along with other things like too long a reach.
Increased STR + Increased Reach + Increased Weapon Size = Battlefield Brutality. Add in feats like Stand Still where your AoOs get more benefits ... yeah. Lockdown fighter.
I took all of these size-related balance concerns into consideration when designing Clan of the Bear, along with hundreds of hours of first-hand experience playing Large-sized characters in Paizo adventure paths.
No apologies necessary. I was happy getting a review that positive even without the correction. Seeing it revised upwards to a full five stars plus a seal of approval is just icing on the cake. :)
The Animal Races series has gotten its first review, courtesy of Endzeitgeist.com.
Needless to say, I'm thrilled to see Clan of the Dog win over a veteran reviewer who was, before then, bored with animal-themed races. It is my hope that the Animal Races series breathes new life into animal-themed races for everyone who reads it, and this review tells me I'm off to a good start.
... are Bears going to have a STR bonus for their basic racial attribute? ... are you filing Pandas under Bear? :)
Instead of answering your questions directly, I'll just drop a few hints about things you're going to see in Clan of the Bear.
Regarding your first question, larger creatures tend to be stronger. Not all members of the Bear Clans are Medium, but none of them are Small.
Regarding your second question, a certain character voiced by Jack Black is one of my favorite animated bears.
Ken Pawlik wrote:
I believe my campaign will be needing some rabbit folk in the near future, is there a Clan of the Hare in the planning stages?
Clan of the Rabbit is in the works, but the next two releases will be Clan of the Bear and Clan of the Deer.
@Eric - how does your current design approach compare to Rynjin's Freeform Class Selection guide or the d20 Class Construction Engine?
I'm glad you asked that question.
The Custom Class Builder is a menu-based system, not a point-based system like the other resources you mentioned. For another example of a menu-based system, just look at the default character creation rules. When you create a character, you pick a race from one menu of options, a class from a different menu of options, an archetype from a third menu of options determined by your previous choice, etc. At times during the process (such as assigning skill ranks), you will have a budget of points to spend, but points you are spending don't carry over from one step of the creation process to the next.
I designed my class creation rules as another menu-based system so they would be a natural extension of the game's existing design philosophy. If you know how to create a character, you can use similar methods detailed in the CCB to create a class without ever having to master the added wrinkles of a point-based system. (While point-based systems are more flexible than menu-based systems, you pay for that flexibility with an exponential increase in the number of trap options available.)
I'm imagining your system to be a little more streamlined and with added design advice - do's and don'ts etc...
The Custom Class Builder is going to be as streamlined as possible, and will definitely incorporate design advice, either explicitly or as built-in functions of the rules. The Custom Class Builder isn't just focused on designing the class you want, it's focused on designing the class you want in a way that makes that class viable.
For example, years of player feedback have indicated that the rogue, while fun, has fewer interesting options than nearly every other class. If you line up the class features of the rogue next to the class features of any other skill-based class, that second class invariably has more things it can do in a typical adventure than the rogue does. Based on this design insight, the Custom Class Builder cannot be used to recreate the rogue class; when you create a rogue-like custom class, the rules automatically prompt you to add more benefits to your class than the rogue class gets.
Interjection Games wrote:
Will it choke on 3pp games?
While 3pp classes won't be explicitly mentioned in the Custom Class Builder, the class creation rules are modular enough that converting most 3pp class features into class creation options should be relatively easy to do.
If the Custom Class Builder generates enough interest, I plan on following it up with a Psionic Class Builder. In addition to explicitly adding psionics as an option, this follow-up product would showcase how easy it is to add new class features to the existing class creation rules.
christos gurd wrote:
you going to incorporate your epic meepo presents archetype features as well?
Those archetypes won't be incorporated into the Custom Class Builder (though they might appear in a follow-up product that presents additional class options). That being said, if you see an archetype you like that isn't covered by the CCB, you can likely design a custom class that gets every class feature replaced by that archetype, which would then let you apply that archetype to your custom class (subject to GM approval). This won't always work, but often does.
Have you ever wanted to make your own class but not known where to start? Have you ever wanted comprehensive class creation rules that remove much of the guesswork from the process?
If so, the Custom Class Builder, currently in development, is the book for you.
The rules in the Custom Class Builder allow you to create new base classes by combining abilities drawn from dozens of different sources. As of this post, these rules incorporate every class feature of every core class, base class, hybrid class, prestige class, and archetype found in first-party Core, Advanced, and Ultimate rulebooks (over three-thousand class features in all).
More than just a compilation of existing abilities, the Custom Class Builder revises and expands upon the included class features. Among other small but useful changes, redundant abilities and arbitrary restrictions are being dropped; ambiguous wording is being clarified; and many class features with limited uses per day are being tied to a single, universal resource pool.
All of these class features are utilized by comprehensive but straightforward class creation rules. Class features are sorted by theme and level into focused, manageable lists, with guidelines for quickly finding and selecting class features that fit a given class concept. The Custom Class Builder aims to make creating a new class no more difficult than creating a new NPC.
Needless to say, the Custom Class Builder is a rather complex project. As a result, I am not yet ready to set a firm release date. I can only say this book will be available in some form starting in 2015. My plan is to make the initial release a PDF-only Beta edition. Periodic updates of the Beta will be provided, free-of-charge, to anyone who purchases the PDF, as will a PDF copy of the final, non-Beta version of the Custom Class Builder.
What do phantoms count as for favored enemy, bane weapons, Alignment Channel, Knowledge checks made to identify them, etc.?
If you use your nosferatu ancestry to take Bat Clan Heritage as your first oracle revelation, you can also choose to take Curse of the Vampire as your oracle's curse. If take one of the standard oracle revelations as your first revelation, you also have to take one of the standard oracle's curses. (Note that Bat Clan Heritage has to be your first oracle revelation, not your 1st-level feat, to 'unlock' the new oracle's curse option. That allows you to unlock the new curse even if you multiclass into oracle after 1st level.)
2. Are the Heraldry feats race-restricted, or can anybody of any animal race take any heraldry trait?
Any character of any race (even a non-animal race) can take any heraldic symbol trait.
Hope that answers your questions. Let me know if you have any more.
(For those who missed it, Animal Races: Clan of the Bat is currently available in the Paizo store.)
I can't say I'm terribly thrilled with the thought and emotion spell components.
From a publishing perspective, spell component categories specific to psychic spells have the potential to eat up word count in future products. If, for example, Paizo creates a new arcane class that includes one of the spells from OA on its spell list, Paizo would have to include more than just an "OA" superscript next to that spell; it would also need a footnote explaining how "T" and "E" have to be back converted into "V" and "S" when the arcane class is casting the OA spell.
That obnoxious footnote in a future product could be avoided by having all of the OA psychic spells retain "V" and "S" as components in their spell descriptions, confining all mention of thought and emotion components to the description of psychic magic as a category.
Which leaves several other objections I have to thought and emotion components.
The emotion component in particular isn't clicking with me, thematically or mechanically. Why do harmless emotion spells not prevent psychic spellcasting the same way non-harmless emotion spells do? Both effects are creating equally counterfeit emotions, are they not? The privileged status of harmless emotion spells seems completely arbitrary, because there's no reason that feeling good is somehow more conducive to psychic events than feeling bad. If anything, the list of emotions associated with spiritualist phantoms implies that negative feelings are more conducive to psychic phenomena.
Also, can an android (with the emotionless racial trait) cast a psychic spell with an emotion component? That isn't specifically addressed in the rules. While common sense would dictate that an emotionless creature would not be able to cast psychic spells with emotion components (a.k.a. nearly all psychic spells), I can imagine android characters that would very logically be psychic. One that originated as a human mind imprinted on psychic media contained within an android brain, for example...
Thought spell components bother me less than emotion components, but I think they could be implemented better. Thought components should work more like the alternate material components described in the playtest document: you can use them in place of the normal spell components, but you don't have to. I don't see any reason why psychic casters shouldn't be able to mutter mantras and make dramatic gestures to improve their concentration while focusing their minds upon psychic effects (a.k.a. cast using verbal and somatic components to avoid the thought component concentration penalty when spellcasting).
Changing Man wrote:
Any chance this whole series might get compiled into a HC or some-similar? I can 'get' how many people might be interested in picking things up piecemeal, but I'd much rather have the whole series together, if possible.
I won't be compiling all of the information from the Animal Races PDFs into a single product. If and when I produce a hardcover entry in this series, it will reprint a small percentage of the content found in the PDFs, but will then move on to present entirely new material not found anywhere else.
That being said, I do have plans to eventually organize the PDFs in this series into product bundles (possibly in late 2015 or early 2016). That will allow folks to download groups of related PDFs all at once, as if they were chapters in a single book that has been broken into multiple PDF files for ease of viewing.
A friend of mine wanted me to ask, are any bird clans in the works?
Your question is answered by the genealogy chart in Animal Races: Clan of the Turtle. To expand upon the information found there:
Clan of the Raptor includes eagles, owls, and vultures;
Animal Races: Clan of the Bat (available here, and coming soon to the Paizo store) introduces a new race of dhampirs.
Play a bat-like humanoid descended from ancient vampires. Fly on winged arms. Consult (or become) a nosferatu-descended oracle afflicted with the curse of the vampire. Turn your back on your vampire heritage, or evolve into a bloodsucking undead creature through a process available to any dhampir character, bat-like or otherwise.
Whether you're a fan of bats, dhampirs, vampires, or all three, this PDF is for you.
... are there going to be any insect clans?
Insects fall outside the family tree this series uses to tie anthropomorphic animals together as a single, cohesive unit, so there will not be any anthropomorphic insects. (Non-insect invertebrates play a prominent role in Clan of the Shark, but they are neither humanoid nor available as a playable race.)
I keep expecting "Eric Morton Presents" to be the title of an old Black and White TV show... the kind usually sponsored by Camel Cigarettes. :)
You will probably be amused by a certain something mentioned in Clan of the Camel. :)
Matthew Shelton wrote:
Do you plan on doing any aquatics? Delphites aka dolphins?
Dolphins, orcas, and other cetaceans are members of the Orca Clan, which appears in Animal Races: Clan of the Pig (because real-world dolphins are closely related to ungulates, including hippos and pigs).
In addition, Clan of the Dragonfish, Clan of the Seal, and Clan of the Shark are all in the early stages of production.
Before I get to those aquatic races, though...
Animal Races: Clan of the Bat will be uploaded to stores in the next day or so, and should be available for purchase next week. So get ready for some vampire-themed, playable-undead action just in time for Halloween.
After that, I'll be finishing out 2014 with Animal Races: Clan of the Bear and Animal Races: Clan of the Deer.
I've always wanted to play an intelligent magic sword...
I am not averse to having a doglike race around though, hence why I adapted the Lupin from Dragon Compendium for my homebrew setting.
Don't forget Animal Races: Clan of the Dog. You can always mine that for additional mechanics and fluff.
I still call dibs on kobolds-as-humanoids-evolved-from-velociraptors!
I finished working on kobolds just the other day. Based on your speculation about them, I suspect kobolds are going to surprise you in more than one way. ;)
Guy St-Amant wrote:
Any plans for the ACG ones?
I'm already working on them.
In fact, new archetypes for the hybrid classes are just one part of a much larger project I'm working on. I won't be posting new archetypes right away, though. I first need to finish the entire project of which they're part.
If you want to play a dogfolk in a game that allows non-Paizo races, you can always grab Clan of the Dog in the Paizo store.
Also, you'll be pleased to know that my current sales data support your assertion that dogs > cats. It's close, but as of this post, Clan of the Dog is outselling its feline counterpart, Clan of the Cat.
Any chance we might get a book of dinosaur folk?
Just one book? That would be rather limiting, don't you think? ;)
At the moment, though, I'm not going to say anything concrete about dinosaurs. My attention this month is focused on modern animals. Specifically: pigs (a.k.a orcs and half-orcs).
Whether you want old-school, pig-faced orcs, or something more exotic (hippo-headed orcs, perhaps?), look no further. In this PDF, you'll find interesting new options for orcs and half-orcs: infernal orcs with tiefling blood, orc witches who follow in the footsteps of Grendel's mother, orcs who have grown large with food. Aspire to become an orcish merchant prince. Worship a swine god who was killed and eaten by the Wild Hunt of the fey. Find new and interesting ways to express your orcish heritage.
If you want a break from orcs who are stereotypical, green-skinned marauders, or if you simply want new racial traits, feats, and other character options for orcs and half-orcs of all sorts, Animal Races: Clan of the Pig is the PDF for you.