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The item that's competing with my item for design space has a huge design flaw. It took me forever to see it, but it's there and it breaks everything.
Granted, I can't tell the voting public what I noticed, but I now have a legitimate reason to down-vote my biggest competition. I was starting to worry I was going to have to up-vote that thing based on its merits almost every time I saw it, but it turns out it isn't as well-designed as I initially thought.
Now if I can just find a way to get my own item to show up as often as that other one I've now seen 14 times.
It only took 1244 votes, but I have now officially seen every item known to remain in the competition.
Changes color and texture to match any outfit; transforms into a bathing suit on command; uses mimic adhesive to maintain support without straps in situations where straps are unwanted...
I may have submitted the wrong item this year.
Amanda Plageman wrote:
Oooh... Chest as in 'upper torso'. I was somehow reading chest as 'large box', and was confused, since I didn't even know that was a slot.... /facepalm
Upper torso + large box = brassier of the mimic
Did we just have a cull? The quality of item pairings I'm seeing is noticeably improved.
Jason Dandy wrote:
So what's the group wisdom think here--if my item was confirmed as seen by a real life friend last night at 11:05 pm EST, but no sighting reported on the spreadsheet for today, am I probably culled, probably not culled, or "no way to know"?
The last word from Paizo was that a cull would probably happen around 2:00 pm PST (5:00 pm EST) yesterday. We don't know for sure, but there's a reasonable chance that an item seem late yesterday is still lurking somewhere, unseen by spreadsheet contributors.
Animal Races: Clan of the Ox was just about ready to go... Then I decided to add some cool stock art and another two pages of content. I hope to have it finished and posted by Monday (August 31st, 2015).
I've spent a fair amount of time over the past two weeks voting and otherwise participating in Paizo's latest RPG Superstar contest, so my alpha-test document is slightly behind schedule. I haven't forgotten everyone who has posted in this thread expressing their interest, though, and I hope to have a deliverable ready for you before too long.
Will Huston wrote:
I will regret signing the papers to buying a house in the middle of the voting round if I end up in Top 32 and can't find the time to continue on.
On the plus side, if you make the Top 32 and can't find time to continue on, you get the opportunity to make one of the alternates very happy.
Jeff Hazuka wrote:
"Incorporeality" is not something to be just tacked on.
One does not simply walk through Mordor.
The space-time continuum is in flux. All of my forum tags say Season 9, yet when I refreshed the General Discussion forum just now, I was shown a list of "new" posts from December of 2012. Thankfully, I found my way back to Season 9 a few clicks later.
They announced that a fourth cull was going to happen this afternoon, but they never posted after the fact to confirm that it actually did happen as scheduled. So there may have been another stealth cull.
All prior seasons of RPGSS have been culled.
The contest has become a serpent that devours its own tail. If we don't feed it items and votes fast enough, the Universe will end in an event theoretical physicists refer to as a Big Cull scenario.
Petty Alchemy wrote:
Looks like our voter tags have been updated. We've always voted in Season 9.
My "Marathon Voter 1" tag has been culled!
Neil Spicer wrote:
...if they're tinkering with the sane thing year after year, it's usually not a good sign for running the race.
Best Superstar-related typo ever.
Jeff Lee wrote:
Soooo many items this year could have been salvaged if their visuals weren't so derpy looking. Why can't your item let me do the coolest mechanical thing in the history of the game without covering me in purple polka dots and surrounding me in an aura of continuous circus clown music?
Added three to the list that I saw several hours after yesterday's cull.
(Their inclusion explains why there are currently three post-cull items not confirmed as being seen today.)
I always up-vote my own item without remorse because I'm voting for the designer who made the item, not the item itself. I have 100% confidence in my own design skills and significantly less confidence in the design skills of an anonymous, randomly-selected stranger.
Tripp Elliott wrote:
Whew! It took longer to build those last few pylons than I thought it would.
Jeff Lee wrote:
I'm noting certain trigger words. Rather than causing me distress, they instead send me spiraling into a reverie about pop culture references and it takes time and effort to recover and get back on topic. For example, there are items out there that keep making me think of this guy.
NA-NA. NA. NA. NA. THUNDER!
Ha! This item is a great way for a bard with a high Bluff score to "accidentally" injure a rival. "Oh, sorry friend. You know these things aren't 100% reliable. I'm sure it'll work right next time."
This item is awesome. Or it would be. But then you tacked on that last bit and it suddenly became the most broken thing I can recall ever seeing.
I've seen some under-priced items and some items that really need some per-day limits, but I haven't encountered anything in this year's competition remotely close to the most broken thing I've ever seen.
Then again, I've brought a GM to the brink of tears while playing a mid-level wizard and I've used the rules for bardic masterpieces to solo the entire mass combat section of the Kingmaker adventure path, so I have really high expectations when it comes to "the most broken thing" ever seen.
( •_•) (x_x)
It was a battle of Edge vs. Edge.
It was just a matter of time before someone got...
♫♪ YeeaAAHHHH! ♫♪
Okay, item, half-way through your description, I was convinced you were biting off more you could chew. But then you busted out that monster in the second half of your description to make it all work. Very clever.
pH unbalanced wrote:
That depends. Did they intend to allow the action to interrupt attacks of opportunity made against the wielder during the wielder's turn? I think that would require an immediate action on the wielder's own turn, not a swift action.
(I don't know what item we're talking about here, but my instinct is to assume the item's creator wasn't going for that level of nuance; they just named the wrong action type.)
pH unbalanced wrote:
You can perform an immediate action during any turn, including your own. From the PRD section linked in the post appearing immediately above this one: "However, unlike a swift action, an immediate action can be performed at any time—even if it's not your turn... Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn."
If this one particular item makes the Top 32, it's designer should thank me because I believe I've up-voted it twelve times now. I'm not even all that excited about it. It just happens to be better than everything it gets paired up against.
And it lets you speak with dead days after the fact, like that other item that does the same thing. No, the other item that does the same thing. No, the other one. No, the other one. No, the one from last year. No, the other one from last year. No... wait, maybe it was one of the four from two years ago, instead.
Aaron Miller 335 wrote:
I think there is a creative writing group that said, hey we have this competition you all need to write something for, and this is our theme this year "Booze".
I just think lots of gamers are borderline alcoholics. :P
Thomas LeBlanc wrote:
...As usual, the 3 most overlooked considerations that affect cost...
Actually, the single most overlooked consideration that affects price is this guideline almost no one reads:
"The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines on Table 15-29." [emphasis mine]
Per the Core Rules, the table lots of people immediately consult is not the default pricing method for magic items. The table is what you fall back on if the price-comparison method doesn't provide a useful result.
I thought the "1" meant you've earned that tag one time since they stopped counting by years, not that you earned that tag in Season 1.
I'd say I like the ocean-themed item, but that's too Pacific.
Meh. I found the mojo on the not-quite-as-good-as-the-good-one one better myself.
Finally, some praise that might apply to my item... :P
Kobold Cleaver wrote:
That emoticon may be too specific to an item.
Actually, LeBlanc and myself are the only ones to have done this all three times. If I make it and he doesn't, I will be rather sad as it has felt something like a brotherhood.
Yes, Feros, but then you'll win the Prize of the immortals.
"There can be only one."
I really hope there's room in the Top 32 for two items that occupy an overlapping design space. Two of my favorites this year are items that can produce similar end results under certain circumstances, though their abilities are otherwise completely unrelated.
Noooo! Now I've seen the item paired up against mine three times in ten minutes. You're sending me the wrong item, voting booth. Send me my item three times in ten minutes.
613 votes and I finally saw my item! W00t!
I don't know what to think about it being paired up against that item, but at least I finally saw it.
I must be in a pessimistic mood.
Every few pages in this thread, I see a statement of condemnation that says something like, "This item spits in the face of everything fun about gaming and makes me question the existence of E. Gary Gygax. I will up-vote a poorly-templated grocery list before I ever allow this piece of garbage to tarnish the game forever with its unforgivably bad mechanics and its unsavory intentions towards my loved ones."
Every time I read a statement like that, I immediately assume it's directed at my item. I don't assume that about any of the mild snark in this thread, just the truly vitriolic stuff.
I'm only put off by the word "filigree" if it's being used to describe something that isn't filigree.
You could have a tier for contestants 8-12 years of age and a tier for contestants 13-17 years of age. The sixteen highest-voted entrants in each tier could get Top 32 forum tags and compete in Round 2; the four highest-voted Round 2 entrants in each tier could get Top 8 form tags and compete in Round 3; and the highest-voted Round 3 entrant from each tier could get an Apprentice Superstar tag.
There needs to be an Apprentice RPG Superstar contest for younger competitors.
Posting to confirm Dedicated Voter status... Dedicated Voter status confirmed.
(Still haven't seen my own item.)
Eric Morton wrote:
It was scrollwork. I stand corrected.
Jeff Lee wrote:
Well, that's just a rip-off of this year's item that adds magical filigree to certain other items. (Or was it runes? I don't remember.)
I know (and dissapointingly cannot find) previous winners and judges comment that they would rather see a good idea that hints at a writer's creativity over well executed mechanics. "Mojo" is the buzzword for this. A good idea poorly executed isn't enough. But a... Superstar idea with mojo and reasonable execution is much better than a boring idea with solid mechanics.
As a voter, I look for items with really cool ideas and really tight mechanics, not one or the other.
On topic, I've seen a few items this year that meet those criteria.
Le Petite Mort wrote:
Unfortunately, if you add fields to contest database tracking which items have been viewed by which voter, and if you check those fields every time a pair of items is assigned to a voter, you've just doubled or tripled the amount of lag everyone will experience.