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Epic Meepo's page

RPG Superstar 2009 Top 16, 2012 Top 32. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter. Pathfinder Society Member. 4,009 posts (4,154 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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RPG Superstar 2009 Top 16, 2012 Top 32

Brutorz Bill wrote:
Will these all be compiled into a single product at some point?

I don't plan on compiling the Animal Races titles into one product. At some point in time, I may offer a few product bundles to encourage bulk purchases, and I may reprint some of the Open Game Content from existing titles in future products (since anyone can reprint that specific content using the OGL anyway), but the majority of the content in each Animal Races product will be exclusive to that one product.

Barong wrote:
Are you planning to release 'Clan of the Bear'?

I don't have a release date yet, but I've already started work on Clan of the Bear. In fact, folks who've read Animal Races: Clan of the Dog and Animal Races: Clan of the Raccoon already know a bit about the genealogy of the Bear Clans.

RPG Superstar 2009 Top 16, 2012 Top 32

Brilliant. Could work for the mutagen-related fighter archetype, too.

RPG Superstar 2009 Top 16, 2012 Top 32

Druids rely primarily on their spells to control fire, so grab lots of fire spells when you prepare spells.

Also, starting at 6th level, you can use your wild shape ability to turn into a fire elemental for several hours. During that time, you burn anything you hit in melee combat. That's a fairly efficient way to start lots of fires over an extended period of time.

RPG Superstar 2009 Top 16, 2012 Top 32

Interview questions answered and PM'd.

RPG Superstar 2009 Top 16, 2012 Top 32

The Animal Races products featuring Cats, Dogs, and Raccoons are all available in the Paizo store.

I'll be sending off the files for Animal Races: Clan of the Turtle at the end of the month; it should be available for purchase a few days thereafter.

After that:

Animal Races: Clan of the Pig is slated for release in late September. This will be the first Animal Races product to include racial feats whose prerequisites are met, out of the box, by one of the standard player character races from the core rules.

Animal Races: Clan of the Bat is slated for release on or around Halloween. This Animal Races product will focus on vampires and their descendants. One of the optional racial feats in this book will gradually transform a Bat Clan player character into a playable undead. The other character options in this product will be available to all Bat Clan characters, living and undead.

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.
Gnomezrule wrote:
Gorbacz wrote:
Cool. Now finally we can assemble a team made up of a Human Gunslinger, a pair of Half-orc Slayers, a Wyrwood Druid and a Raccoonfolk Alchemist and have them team up with a wheelchair-bound Human Psychic and his uncanny students on a quest to save the galaxy from Dominion of the Black.
You seriously made me stop reading this thread and look for Raccoonfolk.

"Raccoonfolk" are available in the Paizo store.

RPG Superstar 2009 Top 16, 2012 Top 32

Um, I think Jason already told us the name of his class:

Jason Bulmahn wrote:

Your wails of agony.. they sustain me.

They give my psychic strength.

(emphasis mine)

RPG Superstar 2009 Top 16, 2012 Top 32

Animal Races: Clan of the Raccoon is now available in the Paizo store.

If you've ever been inspired to play a walking, talking raccoon, you'll want to check out this illustrated, 11-page PDF (6 pages of content plus a title page, covers, and legal text). Inside, you'll find customizable feats and traits that allow you to play humanoid Raccoons and their close cousins: Badgers, Skunks, and Wolverines.

Animal Races: Clan of the Raccoon also includes an optional gunslinger archetype for roguish, gun-toting Raccoons, and some suggested villains for Raccoons, Wolverines, etc. who began their adventuring careers as test subjects in the secret labs of fiendish surgeons.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

I'm guessing the default rule that effects don't stack with themselves would prevent you from putting a target to sleep using only this blessing.

When resolving the second instance of the blessing, you would first check that the second instance of the blessing would affect the target. Since the first instance of the blessing is already affecting the target and the blessing does not stack with itself, the second instance of the blessing would not affect the target. This resolves the second instance of the blessing before the "if" clause in its text is ever invoked. (The "if" clause only applies when the blessing would cause a target to become staggered, but the second instance of the blessing would not cause a target to become staggered in the first place.)

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Scavion wrote:
Ive found about 30 lines already of either redundant or unneeded text.

A two-page spread or "one topic per page" layout occasionally requires padding to avoid white space. Removing the padding from one page (or spread) does not allow you to add additional words to any other page (or spread).

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.

As a new publisher with products for sale in the Paizo store, I wanted to share my thoughts on this topic.

I ended my my first two PDFs with the following statement about file-sharing:

"Thank you for reading. If you have purchased this copy of [this PDF], your support of the author's work is much appreciated. If you have instead borrowed this copy from a peer, please consider purchasing products written by the author at some later date, or recommending the author's work to other interested readers."

Only time will tell if it was a good idea to include that statement in PDFs I'm trying to sell.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Zhayne wrote:
Okay, I *love* this (and the cat one). It's awesome beyond words ... I like the variable stat layout, and the racial feats. I'm slightly iffy on the 'you can take (racial feat) in place of (class feature)' idea, but I figure that's basically a favored class bonus in a way, so it's not a huge deal.

Glad you're enjoying the PDF.

I like to think of the substitution mechanic you mention as a sort of mini racial archetype. But you are correct when you say it functions a lot like a favored class bonus: you can use the listed race and class synergies to substitute one benefit for another, but you never end up gaining more benefits than a player using a different race and class combo.

Quote:
I am so waiting for more of these. Do you have a release schedule in mind?

I'm making most of my announcements related to the Animal Races product line as a whole over in this thread.

To answer your question, I'm prepared to release as many as two Animal Races products per month (and have two more releases scheduled for this month) if sales numbers warrant releases that frequently.

RPG Superstar 2009 Top 16, 2012 Top 32

3 people marked this as a favorite.
Zhayne wrote:
Bought both dog and cat. Holy crap, the best six pages of PDF I ever bought. If the rest of your line is the same quality as these, I am definitely getting them all and recommending them to people.

Thanks for the kind words.

Quote:
BTW, was it planned that you're releasing Raccoons and Turtles at about the same time Guardians Of the Galaxy and TMNT are hitting the theaters? :)

Instead of answering that question, I'll just say this: Raccoons in campaigns that allow firearms will have access to a new gunslinger archetype, and Turtles in any campaign will have access to a Turtle Clan Mutant feat. ;)

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

Also available in the Paizo Store.

RPG Superstar 2009 Top 16, 2012 Top 32

Also available in the Paizo Store.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Steve Geddes wrote:
If the solution involves the invention of a TARDIS, I don't see that as a problem. :)

Sorry, but the correct response to my last post is...

Doctor Who 50th Anniversary Special spoiler:
"Oh, hundreds and hundreds of years..."

"But don't worry, I've been working on it for a very long time..."

...followed by the greatest cutaway scene ever filmed. :)

RPG Superstar 2009 Top 16, 2012 Top 32

11 people marked this as a favorite.
Alexander Augunas wrote:
Question: What's stopping me from keeping my animal companion dead and reaping four succulent benefits? How does that ability work?

Now I want to play a hunter who summons a wolf, kills it, skins it, and absorbs its power by wearing its pelt as a cloak. And any time he encounters a situation where a live wolf would be really handy, he throws his wolf pelt on the ground and raises it from the dead.

RPG Superstar 2009 Top 16, 2012 Top 32

How soon do you need anthropomorphic rabbits?

Because I happen to be working on them right now.

(Raccoons and turtles are happening first, though.)

RPG Superstar 2009 Top 16, 2012 Top 32

Steve Geddes wrote:
It would help international subscribers manage our shipping costs if you could organise a TARDIS edition to mail in a regular envelope with a full 256 pages inside.

Even if that were possible—which it isn't—the calculations alone would take hundreds of years.

RPG Superstar 2009 Top 16, 2012 Top 32

Eric Hinkle wrote:
I got my copy and I'll be taking a look soon.

Thanks for your patronage. Let me know what you think when you get the chance. I will be taking all feedback I get from consumers into consideration each time I expand or update this product line.

RPG Superstar 2009 Top 16, 2012 Top 32

Sean K Reynolds wrote:
Regarding your point #10 about 3e wands being a major game-changer, I wrote a blog earlier this week about that very topic.

I believe 4e implemented your proposed fix for wands.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

Now available here, Animal Races: Clan of the Dog.

This 11-page PDF (6 pages of content plus two covers, a title page, and some legal text) presents a new playable canine race, which can represent 0-HD descendants of adlets or an entirely independent race of humanoid dogs.

Included are a selection of customizable racial traits that are gained on 1st level, as well as numerous additional racial traits that can be selected over time with one of several new racial feats. Several of these racial traits provide expanded options for various class features.

Also included are rules for heraldic symbols that can be selected in place of traits, and a large amount of background information that can be used to flesh out any dog-themed character, covering topics such as folklore, religion, genealogy, and heraldry.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

Now available here, Animal Races: Clan of the Cat.

This 11-page PDF (6 pages of content plus two covers, a title page, and some legal text) presents a new playable feline race, which can represent a catfolk subrace or an entirely independent race of humanoid cats.

Included are a selection of customizable racial traits that are gained on 1st level, as well as numerous additional racial traits that can be selected over time with one of several new racial feats. Several of these racial traits provide expanded options for various class features.

Also included are rules for heraldic symbols that can be selected in place of traits, and a large amount of background information that can be used to flesh out any cat-themed character, covering topics such as folklore, religion, genealogy, and heraldry.

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.

Animal Races: Clan of the Cat is now available here!

Animal Races: Clan of the Dog is now available here!

I will be creating a separate thread for each of these products here on this forum. As each of these products goes live in additional online stores, I will make an announcement in that product's dedicated thread.

(I've noticed that the preview tool on store pages linked above does not support the Cambria font, which I used extensively in both of those PDFs. As a result, the text in the store preview isn't as clear as the text in the full PDFs. If end users report a similar problem with unsupported fonts when viewing the full PDFs on their own machines, I will attempt to update both PDFs by embedding the Cambria font.)

Next up:

Animal Races: Clan of the Raccoon, scheduled for mid-August

Animal Races: Clan of the Turtle, scheduled for late August

RPG Superstar 2009 Top 16, 2012 Top 32

Landon Winkler wrote:
I have a player that wants to play a barbarian, but isn't going to carry through the +4 Con to a +2 Fortitude saves. And she isn't going to apply the +4 Strength to +2 CMD or remember that it gets canceled out by the -2 AC modifier. Because she wants to freak out and smash stuff, not fiddle with a bunch of formulas whenever her character gets angry.

In my game crew, barbarian players never fiddle with stats during play. They just create two characters sheets ahead of time, one for their barbarian while not raging and one for their barbarian while raging, and switch to whichever sheet applies during any given round. (Personally, I'd go one further and create a third character sheet for when my barbarian is fatigued at the end of a rage, just to have all my bases covered.)

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.

I just received an email about selling PDFs through the Paizo store, and will be completing the necessary paperwork soon. I expect to add paizo.com to the list of places where my PDFs will be available in the near future.

(At this point, I'm probably updating this thread more often than is necessary, but I can't help it; I'm much too excited about publishing my own products for the first time ever. Just a short while longer now.)

RPG Superstar 2009 Top 16, 2012 Top 32

Gaberlunzie wrote:
Cyrad wrote:
Gaberlunzie wrote:
Ki points are fully replenished by 15 minutes of meditation, at any time (no per day limit).
I support the full BAB, but not the easily replenished ki points. Otherwise, a qinggong monk is going to have a field day with that.
Are there any specific qinggong powers you feel are problematic?

A 4th-level monk with unlimited true strike would be quite broken. A 4th-level monk/X-level gunslinger (or rogue sniper) with unlimited true strike would be even more broken.

RPG Superstar 2009 Top 16, 2012 Top 32

I will be uploading Clan of the Cat and Clan of the Dog to DriveThruRPG and the d20pfsrd store some time tomorrow, as planned. As a first-time publisher on both of those sites, it occurs to me there may (or may not) be a few days lag between the time I upload those files and the time they are posted in stores. I'll be sure to provide links once store folks have signed off on my uploads and activated my storefronts.

(I am still waiting to hear back from Paizo about selling PDFs in the Paizo store. I'll poke them about it again when I send copies of my products off to the Compatibility License folks some time next week.)

RPG Superstar 2009 Top 16, 2012 Top 32

Just last night, I was playing in a game where our 4th-level PCs inadvertently solved a murder mystery a few levels and several victims earlier than expected. To accomplish this, we expended most of our resources on Sherlock-Holmes-level sleuthing, then split the party in a mad dash across the countryside in an attempt to thwart the killer's next attack. As a result, half of us found ourselves face-to-face with a rather nasty undead serial killer.

The killer was currently attempting to murder a family with children. Two of us, my character included, decide to hold off the (high-CR, mythic) serial killer until the children could escape. My character's older brother, a PC sorcerer who was also present, decided that protecting the children would just get us killed and argued that we flee. The two of us who were defending the children refused to retreat.

At this point, the sorcerer decides he is somehow going to protect my character from harm by dropping her with a sleep spell while she is standing directly in front of the mythic undead serial killer. My character fails her save and falls to the ground, helpless, at the villain's feet.

An out-of-character argument ensues, with a fair bit of strong language on my part. From my perspective, it appears that the sorcerer's player has just decided to kill my character to win an argument. The sorcerer's player then freaks out and apologizes. He wasn't paying enough attention and had no idea how close I was to the villain. He was assuming he would have plenty of time to load me onto a horse and ride away, saving me from the serial killer and my own conscience.

Wisely, the GM allows the sorcerer's player to take back his ill-advised sleep spell.

Combat ensures. The party endures the killer's brutal onslaught while loading the children onto horses. My character then hits the killer with a true-strike-enabled dirty trick maneuver, blinding him and covering our escape. We ride off into the night with the children we have saved, and live to fight again another day.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

The Animal Races product line is on track for launch at the end of next week. I have pages in two online stores ready to go live once I upload the relevant files, and I hope to hear back from a third online store in the next few days.

Barring unforeseen delays, I'll be releasing both Clan of the Cat and Clan of the Dog on July 25th. Each will be a fully-illustrated, 11-page PDF (six full pages of game content plus covers, a title page, and some legal text).

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.
thejeff wrote:
I think it would have been enough to limit the secondary choice to once per day. So that you could choose a different feat each time you cast it, but if you picked the same feat twice, you'd get the same choice.

I'm with thejeff on this one. That's a much better solution.

RPG Superstar 2009 Top 16, 2012 Top 32

Thanks, Mike a.k.a. Rawr! Your link is, indeed, the correct one.

I flagged my posts with broken links as having a "BBCode markup problem" so those bad links can either be fixed or disabled.

RPG Superstar 2009 Top 16, 2012 Top 32

Things are going well. This weekend, I'll be putting the finishing touches on the first three Animal Races titles (writing back cover text, bookmarking PDFs, deciding whether and what to hyperlink, that sort of thing.). The fourth Animal Races title should be finished–and the fifth one underway–not too long thereafter.

I plan on contacting several online stores regarding storefronts and consignments within the next few business days. Since this is my first experience getting products I've published listed in online stores, I can't say for sure how long the process will take. If I can have one or more storefronts ready to go by July 25th, the Animal Races product line should be ready for launch at that time.

Thanks for following this thread (and double thanks to everyone who Liked Eric Morton Presents on Facebook; I'll be cross-posting product announcements on that page as my products are released). I hope to have some interesting titles available for you soon.

RPG Superstar 2009 Top 16, 2012 Top 32

I've used similar house rules in the past. Based on that experience, I recommend the following:

Instead of completely negating a status effect, sacrificing hit points should allow you to reduce a status effect that takes you out of the fight (like frightened or nauseated) to a similar but less debilitating one (like shaken or sickened). This gives creatures a way to avoid being taken out by status effect spells without removing the flavor of those spells.

RPG Superstar 2009 Top 16, 2012 Top 32

My alpha readers have finished "Clan of the Cat," and they all want to play Cats, now. Later this week, I hope to convince them that they all want to play Raccoons (or Badgers, Skunks, and Wolverines), instead.

If I can avoid unforeseen delays, I should be setting up storefronts for my first product release at the end of July or shortly thereafter. I will continue to post updates about upcoming products in this thread, and will announce each individual product in its own thread as it is released.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

I got "Clan of the Dog" back from my alpha readers this weekend, and they all want to play Dogs now (even the cat guy). At their request, I will be adding an option to play Small-sized members of the Dog Clans so players can create anthropomorphic chihuahuas if they so choose.

("Clan of the Cat" will be in the hands of my alpha readers in the next few days, and much of the work is already done on "Clan of the Raccoon" and "Clan of the Turtle." Once I have my first four products done and ready to go, I will start setting up storefronts.)

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Brutorz Bill wrote:
This really does sound cool. So it will be a series of releases? Or am I misreading your posts?

"Animal Races" will be a series of (at least) thirty-six products released over the course of the next two years.

If you are on Facebook and would like to receive a notification each time a new "Animal Races" product is released, you can Like and Follow Eric Morton Presents on Facebook.

I will also announce each "Animal Races" product release in this forum, and will investigate additional customer notification options as I go about setting up storefronts for my products.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
motteditor wrote:
I assume Clan of the Raccoon will explicitly mention gunslingers. :)

There will be a Gun-Toting Varmint archetype for Raccoon gunslingers (possibly with a different name).

If I can't fit the archetype in the PDF, I will release it as free online bonus content.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
motteditor wrote:

So, if I use Ultimate Combat, I could make, say, a teenage mutant ninja turtle? :)

I think I'll make him a quarterstaff master and name him Donatello!

"Clan of the Turtle" is the fourth title in this product line. It explicitly mentions ninjas. My goal is to release it as close to August 2014 as possible.

"Clan of the Raccoon" is the third title in this product line. This product is also slated for a release as close to August 2014 as possible. :)

RPG Superstar 2009 Top 16, 2012 Top 32

Ascalaphus wrote:
So basically if I understand this right, this is a "what if humanoids evolved from [cats/dogs/bunnies/otters] instead of monkeys"?

This product line asks, "What if all animal-like humanoids were descended from a single ancestral race? What fantasy version of evolution would cause that family tree to follow the same course as real-life evolution?"

In real life, for example, cats, dogs, and hyenas are all descended from a common ancestor. When developing "Animal Races," I asked what sort of creature would produce humanoid offspring that could be divided into Cat, Dog, and Hyena Clans. The answer: a leucrotta-like humanoid. (In mythology, the leucottas combine the features of cats, dogs, and hyenas.)

Each "Animal Races" product introduces you to a mythical ancestor or magical process that adds new animal traits to an ancestral population, transforming it into one or more descendant races. (There are more clans than ancestors, so the genealogy sections of products featuring closely-related clans will overlap to varying degrees. This creates a small amount of redundancy, but allows each product to showcase a larger branch of the "Animal Races" family tree.)

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Oceanshieldwolf wrote:
Especially interested if you include sloths, armadillos, thylacines, quolls...

I'm even including monotremes. :)

RPG Superstar 2009 Top 16, 2012 Top 32

I have an upcoming product line that will kick off with a PDF entitled "Clan of the Dog" a few months from now. (Actually, it will kick off with two PDFs, "Clan of the Cat" being the second.)

"Clan of the Dog" includes character options and story elements for a new canine race, but you could easily adapt that material for use with any existing canine race. If you end up using one of the races mentioned earlier in this thread, "Clan of the Dog" would still be useful as supplemental material.

If this thread is still active when "Clan of the Dog" is released, I'll be sure to post a link to the product herein.

RPG Superstar 2009 Top 16, 2012 Top 32

Time to perform some thread necromancy.

I don't quite have time for requests yet, but I want to keep this thread closer to the top of the forums so it's easier to find when I am ready to take a few requests.

Though I have not released the troop stats that originally diverted my attention from this thread, they are essentially done, and no longer occupying my time. In addition, I'm close to finishing another project which you can read about here.

Once I'm ready to release that product line, I will be fielding a limited number of requests from this thread as a promotional effort. I won't be able to design every requested monster as I did in the past, but I will design and post a small number of them, chosen by me.

I will post here again when I'm ready to start reviewing new requests.

RPG Superstar 2009 Top 16, 2012 Top 32

9 people marked this as a favorite.

"Animal Races" is a product line of playable, animal-themed races with an evolutionary twist.

This upcoming product line presents character options for animal-like humanoids in a way that has never been attempted before. Each product features one of over three-dozen clans of unique, animal-themed races, plus related options for character customization. Unlike playable races drawn from bestiaries, the animal races in this product line are tied together by a detailed family tree with roots in real-world genetics and taxonomy. Each race can be used alone, or as part of a tapestry of animal races that are explicitly related to one another.

If you are a player seeking new animal-themed character options, including new races, feats, and character trait options, "Animal Races" is for you. If you are a GM looking for a diverse group of animal-themed races that share a single, cohesive origin story, "Animal Races" is for you. If you are simply curious to see what high-fantasy variants of real-world evolution might look like, "Animal Races" is for you.

Keep your eyes on this thread for updates as the "Animal Races" product line evolves.

RPG Superstar 2009 Top 16, 2012 Top 32

Anzyr wrote:
No one in the Iliad punches out a god.

Technically correct. The son of Tydeus only stabs a goddess through the hand with a spear.

But I agree with your larger point. The Iliad is just an exaggerated account of a battle that actually happened in the Real World, and there simply are no people in the real world above 6th level or so. Stories that are inspired by real-life events should only inform the game mechanics of the first half-dozen or so levels.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Sean K Reynolds wrote:
In other words: by getting rid of the fixation on whether or not an ability is magic, you can get rid of a (perhaps subconscious) design bias against giving martial classes magical abilities. If it doesn't matter if an ability is magic or not, it doesn't matter if the character class "is magic" or not... just give the class abilities that are appropriate to the theme of the class (fighting, sneaking, healing, whatever).

I agree that removing (Ex) and (Su) might help to reduce subconscious bias amongst designers. I just don't think it would prevent fan arguments against "magic" martials.

Most fan arguments I see against "magic" martials don't use the game-mechanical definition of "magic." They use a broader definition of "magic," where anything that violates real-life physics is "magic," even though the rules of the game explicitly allow non-magical abilities to violate the laws of real-life physics.

Since the fans making arguments against "magic" martials are already using definitions which have nothing to do with (Ex) and (Su), removing (Ex) and (Su) will have no effect on their arguments. They want real-life physics, which will continue to exist no matter what descriptors the game uses.

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.

I agree that the divide between (Ex) and (Su) is largely superficial.

However, I don't think the divide between (Ex) and (Su) is the reason "martials can't have nice things" in PFRPG. A vocal minority insists that martials must be bound by real-life physics because the Core Rules fail to call attention to an important fact: martials above 6th level routinely violate the laws of real-life physics just by making attack rolls and skill checks.

No one would be arguing that high-level martials must follow the laws of real-life physics if the Core Rules explicitly noted that, based on world record long jump distances, no human in the Real World can ever have more than 6 ranks in Acrobatics. Likewise, based on the fact that no real-life martial artist could ever defeat a full grown elephant (CR 7) in unarmed combat, no real-life martial artist could ever have more than 8th levels of monk (CR 7), even if the (Su) abilities of the monk were removed.

This is actually one of the few areas where I felt 4e did a good job. When the designers divided that game into three tiers of play, they explicitly identified a range of levels (the heroic tier) beyond which characters were expected to exceed the capabilities of real-life heroes. If PFRPG had explicitly stated this concept in the Core Rules, there would be no more arguments about high-level martials needing to follow the real-life laws of physics.

RPG Superstar 2009 Top 16, 2012 Top 32

Another month of progress, and things are going well:

To reduce the amount of artwork I will need, I have condensed the forty-eight products I was initially planning into thirty-six products which cover the same material. With twelve fewer products on the schedule, I can stretch the artwork I already have to cover more of my planned releases. This frees up time for me to concentrate on other areas of the design process.

My cover graphics are essentially finished, and I have several decent page border options to choose from. I have started designing and writing content based on the outlines I spent the past few months writing. I have identified all legal text my products will need to include, and I am deciding how best to format my title and credits page. A rough draft of my first manuscript is nearly finished.

The only parts of the product line still in the planning phase are (teaser alert!) the genealogical charts that will appear throughout. The content and layout of those charts are ready to go, but I have yet to decide on the graphics I will use to convey that information. I am leaning towards a minimalist approach, utilizing flowchart-like boxes and lines.

Once I make that last design decision, I will be relatively close to having a complete first draft.

RPG Superstar 2009 Top 16, 2012 Top 32

Dotting.

I'd like to participate once I have a 3pp storefront up and running.

RPG Superstar 2009 Top 16, 2012 Top 32

5 people marked this as a favorite.

Ironically, the BMW was a Decepticon.

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