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Epic Meepo's page

RPG Superstar 2009 Top 16, 2012 Top 32. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 4,249 posts (4,412 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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RPG Superstar 2009 Top 16, 2012 Top 32

Animal Races: Clan of the Raven is now available here and should be up in the Paizo store soon.

This new Animal Races product is all about the tengu. More specifically, it's about a customizable race of shapechanging variant tengu. Play a traditional crow- or raven-headed tengu, or play something more atypical: a Parrot, perhaps, or a charismatic Songbird. Take any existing feat available to tengus, or any of several new feats that add shapeshifting capabilities, voice mimicry, and other racial traits to your tengu character.

Also included: heraldic symbols inspired by tengus; a mysterious goddess known as the Phantom Queen; a variant race of psychopomps that attack their foes by generating flocks of murderous, flaming crows; and more.

RPG Superstar 2009 Top 16, 2012 Top 32

wakedown wrote:
The bounded part of bounded accuracy helps to prevent these situations in organized play and restore a lot of the teamwork and interest to the game.

Huh. Your argument has convinced me that the PFS house rules need to implement bounded accuracy, ASAP.

That being said, changes to the PFS house rules should have no impact whatsoever on the Core Rules of the game itself. The Pathfinder RPG is bigger than PFS, and shouldn't change its Core Rules to accommodate one narrowly-focused campaign.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
wakedown wrote:
Epic Meepo wrote:
wakedown wrote:
[examples]
Your examples keep assuming that Pathfinder characters encounter only monsters whose CR is approximately equal to their own level. Sure, in a poorly-designed adventure ...

My examples all draw from the last 100 adventures written and published by Paizo that I've run.

I've picked random examples based on recent runs, or ones I thought were particularly fun. You'll find the average DCs/ACs all trend upward and your success rate is essentially constant, barring extreme stacking of modifiers by PCs.

Some of them are actually pretty darn good, so I don't know if I'd say they are poorly-designed because the PCs never meet groups of lower-level enemies. It practically never happens (that higher level adventures maintain lower or constant DCs/ACs), though.

** spoiler omitted **...

Ah, you're primarily running PFS scenarios. That explains why you aren't noticing any number-related character growth in Pathfinder. In my experience, PFS focuses on a very narrow slice of the Pathfinder game. Many types of encounters that showcase character growth are specifically excluded from PFS (as opposed to something like Kingmaker, where the advancement of your raw numerical bonuses can change the difficulty and feel of entire dungeons).

RPG Superstar 2009 Top 16, 2012 Top 32

3 people marked this as a favorite.
wakedown wrote:
[examples]

Your examples keep assuming that Pathfinder characters encounter only monsters whose CR is approximately equal to their own level. Sure, in a poorly-designed adventure where the PCs never meet groups of lower-level enemies, they won't feel like they are advancing. Advancement in Pathfinder is all about becoming significantly more badass than creatures that are below your level; that's why those creatures are below your level.

RPG Superstar 2009 Top 16, 2012 Top 32

I have always taken that part of the aid another rules to mean, "You can use aid another when a friend is affected by spells that explicitly say you can use aid another."

For example, sleep explicitly mentions that you can use the aid another action to awaken the target of the spell.

Other spells do not explicitly say you can use aid another actions to affect them, and thus do not interact with the spells clause of aid another.

RPG Superstar 2009 Top 16, 2012 Top 32

Ashiel wrote:
Quote:
You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.
Yeah, that's what I was referencing. Aid Another as written is quite versatile. You can use it to help people escape Web Spells, make saving throws, shake off dominates, get out of nets, etc.

No, you can't do any of those things. The final sentence of the aid another section is just telling you that other sections of the rules (the rules for spells and the rules for skills) include other specific uses for the aid another action.

EDIT: See, for example, the description of the sleep spell, which explicitly details one of the "other ways" you can use aid another.

RPG Superstar 2009 Top 16, 2012 Top 32

Ashiel wrote:
Shake it off makes mooks into walking saving throw buffs without even needing to use Aid Another (it totally stacks with aid another though).

How are you using aid another to buff saving throws? In the Core rules, aid another has no effect on saving throws.

RPG Superstar 2009 Top 16, 2012 Top 32

To expand upon Felydiira's point, numerous monsters and feats also use swift actions. Unless Paizo plans on going through every bestiary (and every NPC stat block and every feat) to make an official ruling on every possible use of a swift action, the unchained action economy (which, by the way, is a lateral move, not a revision) will create massive amounts of table variation.

Also, creating a system that is incompatible with 3PP support material does not render that 3PP support material obsolete. For an example, see 4e. 4e was infamously incompatible with 3PP support material written for 3.5 but you would be hard pressed to find someone on these boards who thinks 4e made Paizo's 3PP products obsolete the way cars rendered horses obsolete.

RPG Superstar 2009 Top 16, 2012 Top 32

Coming in the next few days, Animal Races: Clan of the Raven, which is all about shapechanging tengus.

And after that, dinosaurs...

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as FAQ candidate. 1 person marked this as a favorite.
Duskbreaker wrote:
The problem with flying kick is that it doesn't say you actually fly when you move, so difficult terrain will still half your movement.

The description of flying kick flat out states that you move through the air when using flying kick. The first sentence reads: "The monk leaps through the air to strike a foe with a kick."

RPG Superstar 2009 Top 16, 2012 Top 32

rainzax wrote:
Shisumo wrote:
Dragon Style allows monks to both charge through difficult terrain and to charge through allies.
Thinking I'm going to just let (modified) Flying Kick allow the monk to initiate a (mini) charge in the middle of a flurry. Meaning a Flying Dragon Kick would be permitted through difficult terrain and allies.

A flying kick is not a charge attack, so you can move through difficult terrain and allies while using flying kick even if you aren't using Dragon Style.

RPG Superstar 2009 Top 16, 2012 Top 32

Puna'chong wrote:
Joe Hex wrote:

Sorry if this has already been answered- long thread...

The sidebar that addresses Flurry of Blows, I'm assuming has the standard monk in mind- as far as the Unchained Monk goes, at first level, can they make 2 attacks at their FULL BAB, with it only counting as 1 act?

That would be a mighty boost under the new AE, considering, that they could attack 2 more times with the usual penalties, or combine it all with moving.

I went over that in the first half of my big RAE Houserules write-up.

I think Joe is asking about the rules as written in the book, not your house rules.

Going by the RAW in the sidebar, both the standard monk and the unchained monk would use the flurry of blows ability in the sidebar (which is not the same as either of those classes' flurry of blows abilities).

RPG Superstar 2009 Top 16, 2012 Top 32

brightshadow360 wrote:
WHERE.....IS....MY......HADOUKEN?!?!?

Go back and read the list of qinggong powers. You'll find multiple version of it there.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Charon's Little Helper wrote:
LazarX wrote:
Mark Seifter wrote:
kestral287 wrote:


I also frankly really don't like the clothing-with-armor-bonuses thing. I just... can't make that one make sense in my mind.

It's actually in the game already:

Magic Vestment wrote:

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

I take it pants are sufficient, if you're going for the Seltyiel fan service look?
What about a loincloth for the Tarzan vibe?

And don't forget chainmail bikinis.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Puna'chong wrote:

I'll be able to post my homebrew changes soon here. I'll provide a link when it's ready, and I'll post it on the Homebrew forums. As written, the system doesn't do everything all the time, and it doesn't do it 100% effectively. That's a product of a shift of systems, but for the most part everything fits in really smoothly once you look at it.

At least, that's what I've been finding.

I can see how the unchained action economy can be made to work (as your house rules demonstrate), but I don't know that I would call the new action economy a smooth fit for the existing game.

To me, dropping the unchained action economy into the current Pathfinder game feels like replacing a car's entire engine because a few bad spark plugs are holding back its performance. I'd rather just keep the engine where it is and replace the bad spark plugs.

In Pathfinder, the full-attack action is the bad spark plug. Rather than seeing a rewrite of the entire action economy that makes combat more dynamic, I really wanted to see a rewrite of the full-attack action that makes combat just as dynamic while leaving everything other than full-attacking intact.

For (a very rough) example, change the full attack action so it grants you three acts, each of which can be used to either attack or move. [Insert the attacking and moving portion of the unchained action economy rules here.] Everything other than full-attacking uses the normal rules.

A (cleaned-up) version of the above suggestion would create dynamic combat very similar to that which occurs in the unchained action economy without having to first gut the entire Pathfinder action economy system.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Create Mr. Pitt wrote:
This quickly becoming a homebrew thread...

Any thread about implementing the unchained action economy has to be a homebrew thread. The unchained action economy is just a framework with extensive examples, not a complete system; you have to homebrew it to make it work.

That being said, if Pathfinder 2.0 is built with this action economy as a starting point, I suspect that PF2 will run much better than PF1 with no homebrewing required.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Joe M. wrote:
I'm glad they used the space in unchained for more optional rules rather than a suite of Unchained Monk options...

Off the top of my head, you can add dozens of options to the unchained monk, including backwards and forwards compatibility with Core monk support material, by adding a single ki power:

"Archetype Power: You can select a class feature granted by a monk archetype as a ki power if that class feature replaces a single monk class feature (and nothing else). To select an archetype class feature as a ki power, your monk level must be no less than the level on which that class feature is granted by a monk archetype. You cannot select a class feature as a ki power if that feature improves or relies upon an ability you do not have."

The lack of something quick but effective like that built into the unchained monk is, in my opinion, a missed opportunity.

RPG Superstar 2009 Top 16, 2012 Top 32

The fine folks at Paizo appear to have resolved the technical glitch affecting this product. If you purchased this PDF through the Paizo store, you should now be able to download it properly.

RPG Superstar 2009 Top 16, 2012 Top 32

If I were a bladebound magus, I'd be thrilled with redundant free weapon enhancements. I could have a scaling magic sword and a scaling magic bow.

RPG Superstar 2009 Top 16, 2012 Top 32

VM mercenario wrote:
No reason to not take Come and Get Me instead of Taunting Stance, since they come at the same level and you probably have some other stance already.

The unchained barbarian can't take Come and Get Me. The unchained rage powers replace all of the rage powers from the CRB, APG, and UC except for those listed in the "Unmodified Rage Powers" sidebar. (The sidebar states this explicitly.)

RPG Superstar 2009 Top 16, 2012 Top 32

Lance Manstrong wrote:
There is a pelvic thrust style strike but its limited to attacks with the pelvis and its not available until level 18.

It also costs 4 ki.

RPG Superstar 2009 Top 16, 2012 Top 32

Charon's Little Helper wrote:
Epic Meepo wrote:
A campaign where everyone got automatic bonuses plus three scaling magic items (one wonder, one prize, and one bauble) would be amusing. Those bonuses and items would account for 100% of the expected WBL, so the GM could just hand-wave all treasure for the entire campaign.

While WBL wouldn't be an issue - it would allow any treasure the players did find to be used for estates, retainers etc without gimping their characters.

In addition - wizards would still need a decent chunk of gold (though a small fraction of WBL) to keep writing down new spells.

Yep, players could acquire gold for cool flavor stuff without gimping their characters. (I'd make a wizard's spellbook a bauble that grants a few extra spells known per level.)

RPG Superstar 2009 Top 16, 2012 Top 32

A campaign where everyone got automatic bonuses plus three scaling magic items (one wonder, one prize, and one bauble) would be amusing. Those bonuses and items would account for 100% of the expected WBL, so the GM could just hand-wave all treasure for the entire campaign.

RPG Superstar 2009 Top 16, 2012 Top 32

Deadmanwalking wrote:
And Flying Kick explicitly requires the attack made after it to be a kick...

More amusingly, the head-butt style strike says it can only be made with head-butt attacks. But unarmed strike says, "A monk's attacks can be made with fists, elbows, knees, and feet." It would seem that "head-butt" is not an attack a monk can make while using unarmed strike. (Which is why this whole "must use this body part" stuff is uncalled for.)

RPG Superstar 2009 Top 16, 2012 Top 32

Puna'chong wrote:
It's a great framework.

I would agree that "framework" is the right word. This isn't really a system. It's more of a suggestion for how to build a system with lots of examples.

That being said, if Paizo ever builds a game/edition from scratch, I would support an action economy based on this framework over an action economy based on the 3.x standard.

RPG Superstar 2009 Top 16, 2012 Top 32

White Unggoy wrote:
Rolling ahead with implementing abilities with that explanation...

You are correct that my previous post was how I would rule this in my game.

I have sent you a private message regarding sharing your HL file.

RPG Superstar 2009 Top 16, 2012 Top 32

3 people marked this as a favorite.

*reads unchained monk*
*copies unchained monk to clipboard*
*deletes all sentences that begin, "The monk must attack with..."*
*changes all saving throws to the medium progression used by prestige classes*
*moves the last three sentences of perfect self to the end of the ki pool ability description*

Yes, I think that's more to my liking.

RPG Superstar 2009 Top 16, 2012 Top 32

White Unggoy wrote:
Sorry if this has been asked already, and I feel like I know the answer to this because your wording is fairly precise, but to feed my curiosity, for clans like the Owl Clan, when it says you can use Wisdom instead of Charisma for the oracle class, are we to believe that they can use whichever they prefer, and that this is a selection that should be made at 1st level (as opposed to whichever is the highest at any given moment)?

Ultimately, it's whatever interpretation the GM makes that matters.

Taken literally, you can use whichever score is highest at the time as your effective Charisma score for the purpose of oracle class abilities. Note that this effect alters your Charisma score, not the text of the oracle class itself. All of your oracle class features are still Charisma-based; you just get the option of setting your Charisma score equal to Wisdom score for the purpose of those Charisma-based features.

That last point is important because the Core Rules say ability damage "does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability." Since your oracle class features are still technically Charisma-based, Charisma damage would penalize your oracle class features even if you are using your Wisdom score as your effective Charisma score. (Conversely, Wisdom damage would not penalize your oracle class features, because those features, as listed in the class description, are not Wisdom-based, despite your racial trait.)

On the other hand, ability drain and enhancement bonuses do change your ability scores. You apply ability drain and enhancement bonuses to your ability scores before deciding whether or not to use your (adjusted) Wisdom score in place of your (adjusted) Charisma score. So, if you invest in both Wisdom and Charisma, you end up getting a bit of a buffer against Charisma drain (but not against Charisma damage).

RPG Superstar 2009 Top 16, 2012 Top 32

Eric Hinkle wrote:
Now I'm even more eager to read that PDF.

Actually, there are two PDFs:

Animal Races: Dawn of the Carnosaur and Animal Races: Dawn of the Cerapod.

RPG Superstar 2009 Top 16, 2012 Top 32

Eric Hinkle wrote:

Sorry to be a pain in the neck, but I bought a copy of the PDF on this site last Wednesday and for some reason it's refused to download. I've tried several times over but no good. I don't know if it's just me and my system (though I downloaded past purchases without trouble) or if others are experiencing difficulties as well.

Do you have any idea who I should report this to? I've mentioned at the Paizo store link.

There seems to be a technical glitch in the Paizo store at the moment. I have reported the problem with the file download to Paizo customer service. Hopefully, they will get to the bottom of things soon and the file will begin downloading properly.

RPG Superstar 2009 Top 16, 2012 Top 32

The Lizard Tyrants and their subjects died thousands of years ago...

...but not all of them plan on staying dead.

And even if they did, their descendants have ways of reliving the past.

RPG Superstar 2009 Top 16, 2012 Top 32

Are you also interested in dinosaur-themed races?

Because I have some 3pp dinosaur races scheduled for release on June 12th, 2015. More info on that will be posted in this thread in the near future.

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.

Now available in the Paizo store and here...

Animal Races: Clan of the Swan introduces a playable race of avian shapechangers with ties to the realm of the fey. Born from the fires of the first Phoenix and the primordial magic of fairy-kind, members of the Swan Clans undergo a process of continuous reincarnation that has carried their ancient souls forward from a long-forgotten past into the present day world.

In addition to the rules you need to play Swan Clan shapechangers in modern times, this book includes guidelines for past-life adventures, allowing your character to relive memories from past lives to learn about bygone eras or to extrapolate historical trends into the future.

Whether you want to play a bird-themed shapechanger with ties to the fey or want advice for incorporating an in-character flashback to ancient times into your campaign, this PDF is for you.

RPG Superstar 2009 Top 16, 2012 Top 32

Now available in the Paizo store and here...

A race of shapechanging birds of prey!

Animal Races: Clan of the Raptor contains all the information you need to play a new race of bird-like humanoids that can transform into eagles, hawks, owls, and vultures. Take racial feats to expand your shapechanging prowess and to improve your capabilities in all forms. Celebrate your proud, Raptor heritage by taking bird-themed heraldic symbols as traits. Use your skills to impress Raptor Clan leaders and other potential allies by participating in ancient ceremonial dances.

The freedom of the open sky awaits. Will you heed its call?

RPG Superstar 2009 Top 16, 2012 Top 32

Welcome to the Paizo boards, Castur Spell.

If you want to learn more about the rules of the Pathfinder RPG, you can go to http://paizo.com/pathfinderRPG/prd/. That's the PRD, a reference document that lists some of the most important Pathfinder rules. The menu to the left of the PRD page lists all of the books whose rules are included. Click on the name of a book and a list of sections in that book will appear below its name. Click on the name of a section in a book and the rules from that section of that book will appear.

If you click on the Pathfinder Roleplaying Game logo near the top left of most pages at Paizo.com other than the PRD, you'll be taken to this page, which gives you a brief overview of the Pathfinder RPG (but not the rules), as well as some links to products and to other sections of the Paizo website.

The Paizo store has a blog about new products. Links to all of the products in the store (sorted by category) appear below the blog. You can also get to the store from most pages on Paizo.com by scrolling down until you see the "Store" section of the left-most column on the page. (I have no idea why a site with a store makes it so hard to actually find the store.)

Spend a little time exploring those pages. If there's anything specific you can't find after that, feel free to post in this thread again with more questions.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
Matrix Dragon wrote:
I think I'll also give all summoners a bonus evolution point at every 4th level and then ban the half-elf favored class bonus so people don't feel like they have to be half-elfs to be effective.

Why not just unchain the half-elf favored class bonus by letting any summoner take it, regardless of race?

RPG Superstar 2009 Top 16, 2012 Top 32

3 people marked this as a favorite.

The unchained monk would have been a perfect place to unchain the medium saving throw progression (+1 at every odd level) that is currently used by every prestige class in the game but not by any existing base class. The unchained monk could have had all medium saves, making it perfectly balanced without giving it saves as good as those of the d8-HD monk.

RPG Superstar 2009 Top 16, 2012 Top 32

For the record, I haven't seen this book yet, so anything and everything I've said about it is pure speculation. (As a publisher, I need to get in the habit of making this disclaimer any time I make a comment about another company's future products. May as well start now.)

RPG Superstar 2009 Top 16, 2012 Top 32

3 people marked this as a favorite.

On June 12th, 2015, the Animal Races series goes Jurassic.

More on that a bit later.

RPG Superstar 2009 Top 16, 2012 Top 32

6 people marked this as a favorite.

Re: 3pp HeroLab support:
Lemmy wrote:
Honestly... The only thing that stops me from using more 3pp stuff is that they don't usually have HeroLab support. :/

A few months ago, I wanted to write a huge 3pp HeroLab file. Sadly, the HeroLab licensing terms disallowed 90% of the content I wanted to create.

Re: Unchained.

And the winner of Pathfinder Unchained is... the warsighted oracle of battle.

  • Full spellcasting in heavy armor while wielding martial weapons: 3rd-level revelation.
  • Adding your casting stat bonus to all your saving throws: 5th-level feat.
  • Background skills to offset dumping your Intelligence: Free at 1st level.
  • Barbarian rage gained through variant multiclassing: 3rd-level feat.
  • Martial flexibility to grab stamina powers on the fly: 1st-level class feature.
  • The look on your GM's face when you emerge from the gate to your personal demiplane, shrug off a few readied attacks with your awesome saves and your full plate armor, cast miracle, grab any three stamina powers of your choice, start raging, and take a few attacks of opportunity with your greatsword, all in the same round and all using only your own powers: priceless.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.
David knott 242 wrote:
I think I see some opportunities for 3rd party publishers here.

I can't properly express how much I agree with this statement. Because reasons.

RPG Superstar 2009 Top 16, 2012 Top 32

Let me just say I'm really excited about this book.

I can't wait to play with all of these new rules.

RPG Superstar 2009 Top 16, 2012 Top 32

Work slowly but surely continues on the Custom Class Builder. At the end of this month, I will be incorporating the four unchained classes into the Custom Class Builder framework, replacing any older material they render obsolete by way of superior mechanics.

On an unrelated note, here's a fun fact I've discovered: on average, if you change the text of a class feature from third person to second person (by changing all pronouns and class name references to forms of "you"), you reduce your word count by a more than three percent. In a 300-page rulebook, you could make room for ten full pages of additional content by making every pronoun in the book a second-person pronoun.

RPG Superstar 2009 Top 16, 2012 Top 32

If you'd like to mine other anthropomorphic raccoon races for ideas to incorporate into your homebrew race, consider picking up Animal Races: Clan of the Raccoon. That PDF has lots of raccoon-related character options (plus badgers, skunks, and wolverines).

RPG Superstar 2009 Top 16, 2012 Top 32

SilvercatMoonpaw wrote:

What if there was a version of Flight that didn't grant that combat advantage? Say, the flying is so distracting or awkward that weapon attacks and spellcasting take massive penalties or just plain aren't possible, forcing the flying character to land to do all their fighting. Yes, it's ham-fisted, but I believe in ham. (It also doesn't address flight's ability to bypass obstacles, but I'm not a great believer in those.)

So how bad is this idea?

Animal Races: Clan of the Bat, a third-party PDF, features a playable flying race that works exactly like that.

RPG Superstar 2009 Top 16, 2012 Top 32

Animal Races: Clan of the Raptor is now available in the Paizo store.

RPG Superstar 2009 Top 16, 2012 Top 32

Eric Hinkle wrote:
Barong wrote:
Anyway, you're trying to do the Chinese zodiac, Eric? We'll see a clan of the rat, dragon, and cow eventually?
In the PDF for Clan of the Rabbit, they mention several clans yet to be released, including ones for the Rat and the Ox.

There is also a Dragonfish Clan, so you have Rats, Dragonfish, and Oxen.

For now, though, the latest release is Clan of the Raptor, currently available here. It should also appear in the Paizo store any time now.

RPG Superstar 2009 Top 16, 2012 Top 32

1 person marked this as a favorite.

I won't have time to upload Clan of the Raptor to stores this afternoon, but it is done, so expect it in the near future.

Next month's release, Clan of the Swan, is also well underway.

After that, Clan of the Raven for all the tengu fans out there.

RPG Superstar 2009 Top 16, 2012 Top 32

Eric Hinkle wrote:
Sorry to be a pest, but any word on how much longer until the next entry in this magnificent series is released?

As of this post, maybe 48 hours.

RPG Superstar 2009 Top 16, 2012 Top 32

2 people marked this as a favorite.

The harshest critique the Animal Races series has yet received still managed to squeak in at four out of five stars. As the reviewer correctly observes, as a race that can fly unaided at 1st level, Bats are not perfectly balanced against the standard core races.

As a matter of fact, Bats are balanced against wyrwoods and wyvarans, a pair of 0-HD races you can read about on the linked pages of the PRD. If exotic races like wyrwoods and wyvarans would work in your campaign, Bats and other flying animal races will, too. If wyrwoods and wyvarans are outside the scope of your campaign, consider instead sticking to animal races based on non-flying animals. Non-flying animal races make up the majority of the Animal Races series and have capabilities similar to members of core races with access to APG feats like Aspect of the Beast and Keen Scent.

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