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Epic Meepo's page

RPG Superstar 2009 Top 16, 2012 Top 32. RPG Superstar 2013 Marathon Voter, 2014 Marathon Voter, 2015 Star Voter. Pathfinder Society Member. 4,065 posts (4,214 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 9 aliases.


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RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Just completed my first 100 votes. Time to check some items off my Superstar Bingo card.

So far, I've seen one or more instances of...

The +11 Weapon
The Blasty Weapon (plus bonus points)
The Infinite Ammo Item
The Inspiration Item
The Iron Maiden (plus bonus points)
The Metamagic Rod
The Two-Weapon Weapon
The Vanilla Staff (plus bonus points)
The Wondrous Ring

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Jeff Lee wrote:
Aren't we supposed to be playing bingo?

I'm still playing Bingo. I'll be keeping score in the Cliches thread where I posted my Bingo card.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

1 person marked this as a favorite.
Jeff Lee wrote:
Everybody's trying to form their own little clubs. Can't we all just get along?

No! We must create even more and smaller clubs.

Who else has entered exactly 2, 3, 5, or 7 times? Prime-number timers unite!

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Well, I'm not quite an eight-timer, but I have entered Superstar every year since I discovered it in 2009. That makes this my seventh consecutive year as a Superstar contestant. This will also be my seventh consecutive year as proprietor of the Unofficial Top 32 Guildhall.

Despite having done this six times before, I experienced something entirely new this year. Normally, I come up with several possible items and agonize over which one to submit. This year, I came up with exactly one item. No matter how much brainstorming I did, nothing could compete with that first idea that popped into my head, so I submitted it and didn't look back. That marks the first time in seven years I haven't second-guessed myself.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Here's my take on the Krampus.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

3 people marked this as a favorite.
Master Pugwampi wrote:

Many Attacking Pugwampis! >:D

Design an encounter with the intention of maximizing the abilities of the loveable scamps! Everybody wins!

True story: I once designed an encounter featuring bad guys carrying pugwampis around in backpacks.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Browman wrote:
Eric Morton wrote:
GM_Solspiral wrote:

Ok I'm gonna play

** spoiler omitted **

For the record, I'm having a little fun but any of these can be done in a way...

Good call on Thor's Hammer. I should have picked that.

If there's a ring based on the Dresden Files, though, I'm guessing it'll be one of Harry's kinetic-energy-storing force punch rings. That's probably close enough to your prediction to count for Bingo, though.

Written well, a ring like that would probably win a vote from me. Just because it has been done before elsewhere doesn't mean it can't be cool in pathfinder.

I'm pretty sure Harry's shield bracelet actually did make it into the Top 32 one year.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

GM_Solspiral wrote:

Ok I'm gonna play

** spoiler omitted **

For the record, I'm having a little fun but any of these can be done in a way...

Good call on Thor's Hammer. I should have picked that.

The Dresden Files ring is also a good call, though it will probably be one of Harry's kinetic-energy-storing force punch rings, not a force shield ring. (Still close enough to your guess to count for Bingo, though.)

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

I suspect you're right, Jiggy. The problem seems to be lengthy forum tags.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

5 people marked this as a favorite.

I've decided to play Superstar Bingo in hard mode this year. Instead of creating a Bingo card that lists general trends, I'm creating a Bingo card that gets fairly specific. Also, to test my precognitive powers, I'm creating my Bingo card two days before voting starts.

NOTE: This isn't a list of bad items, just items I anticipate seeing this year.

The 25 items on my 2015 Superstar Bingo card:

  • The +11 Weapon: This weapon's listed properties may not actually add up to +11, but only because some of them don't have direct weapon bonus equivalencies. Bonus points if this item is also an obscure exotic weapon.
  • The Blasty Weapon: This melee weapon can also make ranged attacks and/or fling spells at distant opponents. Bonus points if activating a ranged attack or spell involves making a dramatic flourish in the direction of the intended target.
  • The Bumper Shield: This shield can project a wall or wave of force that deflects attacks and/or repels opponents. Bonus points if this item references the emergency force sphere spell.
  • The Captain America Shield: "This +X returning adamantine throwing shield can... something, something... absorb energy..." In all likelihood, X = 5. Bonus points if this item's description mentions defenders of Andoran.
  • The Energy Ammo Item: This item might be a bullet made of ice. It might be a gun that fires alchemist bombs like a grenade launcher. Whatever else it is, it either is, creates, or utilizes ammunition that deals energy damage. Bonus points if that ammunition explodes.
  • The Figurine of Rodly Power: This item isn't a figurine of wondrous power because that would make it a wondrous item. No, this item is a rod (or other non-wondrous item) that can transform into a creature it resembles (kind of like a figurine of wondrous power).
  • The Full Gonzo: This item is similar to the +11 Weapon (see above), but it isn't a weapon. It is, however, decidedly mythic. So mythic that its market price is somewhere north of 200,000 gp. Bonus points if its market price is 1,000,000 gp or more.
  • The Infinite Ammo Weapon: If this item is a bow, it creates arrows whenever you draw the string. If it's a crossbow or gun, it's always loaded without requiring any action on your part. Bonus points if this item is a longbow that produces energy and/or force arrows.
  • The Inspiration Item: This item interacts with the investigator's inspiration class feature. Bonus points if it closely resembles an existing grit- or ki-related item with inspiration used in place of grit or ki. See also: the Panache Item.
  • The Iron Maiden: This armor is fueled by its wearer's blood and/or life-force. Something inside this armor pierces its wearer's flesh, causing damage that cannot be healed while the armor is worn. Bonus points if this armor is either full plate or studded leather.
  • The Iron Man Suit: This heavy armor, which may or may not reference the Technology Guide, allows its wearer to fly and shoot things at opponents. Bonus points if it folds up into a convenient carrying case when not worn.
  • The Lightsaber: This retractable brilliant energy sword likely has the defending property or some other ability that allows its wielder to parry attacks. Bonus points if it has a retractable crossguard.
  • The Mech: This armor increases its wearer's size, possibly by duplicating the effects of a polymorph spell to change its wearer's outward appearance. It may or may not be described as alive or seemingly alive. Bonus points if the word "golem" appears in its name.
  • The Metamagic Rod: This item is a metamagic rod. It is distinguishes itself from other metamagic rods by utilizing a different metamagic feat than those used by existing rods. This item might also qualify as the Metamythic Rod (see below).
  • The Metamythic Rod: This item (which could, theoretically, be something other than a rod) converts normal spells into mythic spells, probably three times per day. Bonus points if "metamythic rod" is this item's actual name.
  • The Nose Ring: This ring might be designed to go on your nose. It might be designed to go on your ear or some other location. Wherever it goes, it isn't worn on your finger. If it is specifically worn on your nose, bonus points if its description mentions minotaurs.
  • The One Ring: Invisibility: check. Runes that glow when exposed to fire: check. Grave danger to the wearer when worn too long: check. Bonus points if this item mentions halflings and/or wraiths. Double word score if it has a lengthy backstory involving a Big Bad Evil Guy.
  • The Panache Item: This buckler or rapier interacts with the swashbuckler's panache class feature. Bonus points if it closely resembles an existing grit- or ki-related item with panache used in place of grit or ki. See also: the Inspiration Item.
  • The Real-World Ammo Item: These bullets are the PFRPG equivalent of actual ammo you, the player, can purchase at a gun show. Whether they're armor piercing rounds, hollow point rounds, tracer rounds, or something else entirely, rest assured they exist in Real Life (TM).
  • The Rod of Innuendo: This rod might be an interesting and useful item. It also has some rather unfortunate, suggestive language in its descriptive text that makes readers alternately question its designer's innocence and good taste.
  • The Sonic Screwdriver: This rod uses sonic energy to do all sorts of cool and useful things: unlock doors, detect things, repel Daleks ... er, I mean, generic monsters. I hear it can also be used to install cabinets, but we never actually see it do that on screen.
  • The Staff of New Spells: This staff resembles most existing staves, except instead of casting spells that were published a year or more ago, it casts only spells that were published in the last twelve months. It probably also qualifies as the Vanilla Staff (see below).
  • The Two-Weapon Weapon: "The true powers of this weapon are revealed when its wielder is two-weapon fighting." Bonus points if this weapon is a double walking stick katana or a pair of butterfly swords.
  • The Vanilla Staff: This staff casts spells. That's it. No extra abilities like the quirky staves in Ultimate Equipment. No unexpected twist. It's just a staff that casts spells. Bonus points if its description includes large amounts of flavor text in an effort to make it seem less vanilla.
  • The Wondrous Ring: Not to be confused with the One Ring, this item sounds suspiciously like it was designed for a wondrous item body slot and then hastily reskinned as a ring. Bonus points if its designer forgot to replace Craft Wondrous Item with Forge Ring in its construction requirements.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

1 person marked this as a favorite.
GM_Solspiral wrote:
based on trackers we know it was just shy of 1k for 2013, 2014 it was a little shy of 900 there was a little drop off 2nd year of voting.

I believe those are the post-cull numbers. You'd have to increase those by 20% to get the total number of non-DQ'd entries.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

4 people marked this as a favorite.

You should consider publishing a "how-to" guide for up-and-coming designers and publishers, detailing all the things you find that the best products have in common. You've probably reviewed more 3pp content than anyone else on these boards, so aspiring designers would want to know your thoughts. And I suspect you could get permission from publishers to cite specific products by name as examples of the design principles you discuss. (Who wouldn't want their product mentioned by name as an example of good design?) That, alone, would set your "how-to" design guide apart from anything else on the market.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

1 person marked this as a favorite.

Each entry becomes property of Paizo, so no one outside of Paizo can legally post a document containing the full text of every entry.

That being said, last year, the Paizo staff gave the go-ahead for voters to post lists of item names and word counts (with no other description or commentary attached).

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

thunderspirit wrote:
Jiggy wrote:

By that I mean, sometime in the last day or two I've noticed that whenever I'm viewing a thread, the page is wider than normal. I end up having to scroll back and forth to read posts. No idea why.

If it matters, I'm using IE.

I'm having a similar issue, though I'm on Firefox 34.0.5 instead of IE.

I'm having this same issue when using Firefox 34.0.5 to view the Superstar forums (but only rarely in other Paizo forums).

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

2 people marked this as a favorite.
Clouds Without Water wrote:
The category really would be like fighting uphill.

Hm... The catapult of the uphill battle has a certain ring to it.

By the way, don't talk about items you might actually submit. All entries have to be anonymous. If you post remarks on the boards that make it obvious which item is yours, you could be disqualified.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Jacob W. Michaels wrote:

Tripp -- you said it, not me. :D

I'm sure Epic Meepo will start a new guildhall when the Top 32 is announced. It's traditionally been his role.

You are correct. I will be opening a new Guildhall shortly before the 2015 Top 32 are revealed.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Mark Seifter wrote:
Eric Morton wrote:
Eric Hindley wrote:
Enter! It's too much to avoid!

You know, I keep looking at the eligibility requirements, and I don't see anything that disqualifies a part-time PDF publisher from entering...

I may have to throw my hat in the ring again this year. (Spoiler: My entry would not be an actual hat.)

While it is at least one of the item types allowed this year, I would also recommend against a ring into which you can throw hats.

Well played, Mr. Seifter. Well played.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

Eric Hindley wrote:
Enter! It's too much to avoid!

You know, I keep looking at the eligibility requirements, and I don't see anything that disqualifies a part-time PDF publisher from entering...

I may have to throw my hat in the ring again this year. (Spoiler: My entry would not be an actual hat.)

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Epic Meepo

4 people marked this as a favorite.

The change of item types is cool, but I especially like the power outage twist. :P

Will the site be up when you try to submit your item? Should you anticipate extreme weather cutting off submissions three hours early? How do you, as an aspiring freelancer, handle the Round 1 challenge and the wrath of Mother Nature at the same time?

Superstar 2015: Superstars vs. Nature.

Seriously, though, don't wait until the very last minute. Allow some time for dealing with unanticipated connectivity problems.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Some day, when I have more resources at my disposal, I would like to publish a Native-American-inspired post-apocalyptic campaign setting I've been working on in my spare time. If that project happens, though, it won't be until long after the time of this post, so I can't help you out right now.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

A few quick updates:

Animal Races: Clan of the Bear is now up in the Paizo store and also here.

Animal Races: Clan of the Deer, complete with a Reindeer Clan character option, should be available in time for Christmas.

Animal Races: Clan of the Rabbit is shaping up to be my first release of 2015 and should be available this coming January.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Now available in the Paizo store and also here...

From panda bears to polar bears, Animal Races: Clan of the Bear introduces a new, customizable race of humanoid bears. Go berserk and maul your foes with your claws and teeth. Grow in size as you gain in power. Assume human form by drawing upon the shapechanging talents of your fey ancestors. Consider acquiring any of several selectable racial traits as you prepare for the chill of winter and any other hardships your future has in store.

Whether you identify more with big, cuddly bears or with raging, ursine terrors, this PDF is for you.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

1 person marked this as a favorite.

Another Animal Races product review, courtesy of Endzeitgeist.com.

The short version: Clan of the Cat joins Clan of the Dog in earning 5 out of 5 stars and the reviewer's seal of approval.

If you want to know what a series of third-party race guide must do to earn such high praise from Endzeitgeist, I suggest reading the full review to get all the details. That and grabbing copies of Animal Races: Clan of the Cat and Animal Races: Clan of the Dog for yourself, of course. I hear they come highly recommended. :P

As noted on Endzeitgeist.com, you can get Animal Races: Clan of the Cat here. You can also get it here in the Paizo store, along with several other titles in the Animal Races series.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

1 person marked this as a favorite.
necromental wrote:
To expand on my question will it be possible to emulate prestige classes, specifically the limited spellcasting of prestige classes, the 3,5 assassin for example (I'm guessing not since it's not part of PF design philosophy, but it's something to think about. Really missing stuff like pious templar to add to my fighter. Or ur-priest :)

Yes, it is possible to closely approximate the 3.5 assassin and other 4-level casting prestige classes.

The Custom Class Builder allows you to emulate prestige class builds by turning base class/prestige classes combos into base classes. A 3.5 rogue/assassin, for example, could be emulated by creating an assassin base class that gets rogue abilities for the first few levels, assassin abilities after that, and 4-level spellcasting using the ranger spell progression.

It is also possible to create an even slower spell progression through multiclassing. You can, for example, create a custom class with 6-level casting and assassin-like abilities; cap advancement at 10 class levels (and 4 spell levels); and add prestige-class-like requirements. That essentially creates an assassin-like prestige class with 4-level casting.

Incidentally, you can also use the Custom Class Builder to create new archetypes for existing (base, core, custom, and prestige) classes, since the Custom Class Builder includes long lists of class features that can be explicitly substituted for one another. This allows you to modify existing classes in many ways, up to and including the creation of non-casting versions of many existing spellcasting classes and casting versions of several non-casting classes.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

necromental wrote:
Any news on this? Really interested will it be effective to use the class builder as a straight up character builder?

The end date on this project is a ways off, but I'm still working on it. Most recently, I spent some time researching HeroLab data files. Sadly, I don't think the terms of the license involved would allow me to release the Custom Class Builder in that format, so I'll be sticking with the PDF and (eventually) print formats.

Regarding your second question, the Custom Class Builder can definitely be used as a straight up character builder. The Custom Class Builder does not assume that you are creating all twenty levels of your custom class in advance so, with GM permission, you can build many aspects of your custom class on the fly as your character gains levels.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

I just wanted to drop by and let everyone know that Clan of the Bear is currently in editing, and should be finished towards the end of next week. That coincides with American Thanksgiving and the start of the holiday shopping season, though, so there may be a few day's lag between finishing the product and getting it posted in stores. More likely than not, Clan of the Bear will go live shortly after all of the Thanksgiving/Black Friday/Cyber Monday activity subsides.

In the meantime, several other Animal Races titles are currently available in the Paizo store and here, as well.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Barong wrote:
This hints that one of the bear varieties is large size. I remember reading about a DM who didn't allow players to play large-sized characters because it was too difficult to keep track of what they were doing, along with other things like too long a reach.
Zhayne wrote:
Increased STR + Increased Reach + Increased Weapon Size = Battlefield Brutality. Add in feats like Stand Still where your AoOs get more benefits ... yeah. Lockdown fighter.

I took all of these size-related balance concerns into consideration when designing Clan of the Bear, along with hundreds of hours of first-hand experience playing Large-sized characters in Paizo adventure paths.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

No apologies necessary. I was happy getting a review that positive even without the correction. Seeing it revised upwards to a full five stars plus a seal of approval is just icing on the cake. :)

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

1 person marked this as a favorite.

The Animal Races series has gotten its first review, courtesy of Endzeitgeist.com.

Needless to say, I'm thrilled to see Clan of the Dog win over a veteran reviewer who was, before then, bored with animal-themed races. It is my hope that the Animal Races series breathes new life into animal-themed races for everyone who reads it, and this review tells me I'm off to a good start.

As noted on Endzeitgeist.com, you can get Animal Races: Clan of the Dog here. You can also get it here in the Paizo store, along with several other titles in the Animal Races series.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Zhayne wrote:
... are Bears going to have a STR bonus for their basic racial attribute? ... are you filing Pandas under Bear? :)

Instead of answering your questions directly, I'll just drop a few hints about things you're going to see in Clan of the Bear.

Regarding your first question, larger creatures tend to be stronger. Not all members of the Bear Clans are Medium, but none of them are Small.

Regarding your second question, a certain character voiced by Jack Black is one of my favorite animated bears.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Ken Pawlik wrote:
I believe my campaign will be needing some rabbit folk in the near future, is there a Clan of the Hare in the planning stages?

Clan of the Rabbit is in the works, but the next two releases will be Clan of the Bear and Clan of the Deer.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Oceanshieldwolf wrote:
@Eric - how does your current design approach compare to Rynjin's Freeform Class Selection guide or the d20 Class Construction Engine?

I'm glad you asked that question.

The Custom Class Builder is a menu-based system, not a point-based system like the other resources you mentioned. For another example of a menu-based system, just look at the default character creation rules. When you create a character, you pick a race from one menu of options, a class from a different menu of options, an archetype from a third menu of options determined by your previous choice, etc. At times during the process (such as assigning skill ranks), you will have a budget of points to spend, but points you are spending don't carry over from one step of the creation process to the next.

I designed my class creation rules as another menu-based system so they would be a natural extension of the game's existing design philosophy. If you know how to create a character, you can use similar methods detailed in the CCB to create a class without ever having to master the added wrinkles of a point-based system. (While point-based systems are more flexible than menu-based systems, you pay for that flexibility with an exponential increase in the number of trap options available.)

Ocienshieldwolf wrote:
I'm imagining your system to be a little more streamlined and with added design advice - do's and don'ts etc...

The Custom Class Builder is going to be as streamlined as possible, and will definitely incorporate design advice, either explicitly or as built-in functions of the rules. The Custom Class Builder isn't just focused on designing the class you want, it's focused on designing the class you want in a way that makes that class viable.

For example, years of player feedback have indicated that the rogue, while fun, has fewer interesting options than nearly every other class. If you line up the class features of the rogue next to the class features of any other skill-based class, that second class invariably has more things it can do in a typical adventure than the rogue does. Based on this design insight, the Custom Class Builder cannot be used to recreate the rogue class; when you create a rogue-like custom class, the rules automatically prompt you to add more benefits to your class than the rogue class gets.

Interjection Games wrote:
Will it choke on 3pp games?

While 3pp classes won't be explicitly mentioned in the Custom Class Builder, the class creation rules are modular enough that converting most 3pp class features into class creation options should be relatively easy to do.

If the Custom Class Builder generates enough interest, I plan on following it up with a Psionic Class Builder. In addition to explicitly adding psionics as an option, this follow-up product would showcase how easy it is to add new class features to the existing class creation rules.

christos gurd wrote:
you going to incorporate your epic meepo presents archetype features as well?

Those archetypes won't be incorporated into the Custom Class Builder (though they might appear in a follow-up product that presents additional class options). That being said, if you see an archetype you like that isn't covered by the CCB, you can likely design a custom class that gets every class feature replaced by that archetype, which would then let you apply that archetype to your custom class (subject to GM approval). This won't always work, but often does.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

4 people marked this as a favorite.

Have you ever wanted to make your own class but not known where to start? Have you ever wanted comprehensive class creation rules that remove much of the guesswork from the process?

If so, the Custom Class Builder, currently in development, is the book for you.

---

The rules in the Custom Class Builder allow you to create new base classes by combining abilities drawn from dozens of different sources. As of this post, these rules incorporate every class feature of every core class, base class, hybrid class, prestige class, and archetype found in first-party Core, Advanced, and Ultimate rulebooks (over three-thousand class features in all).

More than just a compilation of existing abilities, the Custom Class Builder revises and expands upon the included class features. Among other small but useful changes, redundant abilities and arbitrary restrictions are being dropped; ambiguous wording is being clarified; and many class features with limited uses per day are being tied to a single, universal resource pool.

All of these class features are utilized by comprehensive but straightforward class creation rules. Class features are sorted by theme and level into focused, manageable lists, with guidelines for quickly finding and selecting class features that fit a given class concept. The Custom Class Builder aims to make creating a new class no more difficult than creating a new NPC.

---

Needless to say, the Custom Class Builder is a rather complex project. As a result, I am not yet ready to set a firm release date. I can only say this book will be available in some form starting in 2015. My plan is to make the initial release a PDF-only Beta edition. Periodic updates of the Beta will be provided, free-of-charge, to anyone who purchases the PDF, as will a PDF copy of the final, non-Beta version of the Custom Class Builder.

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

roll4initiative wrote:
Azten wrote:
Am I missing it, or is the Phantom's creature type not mentioned anywhere?

Pg 54, first paragraph of 'Phantoms'.

They're outsiders for determining which spells affect them.

What do phantoms count as for favored enemy, bane weapons, Alignment Channel, Knowledge checks made to identify them, etc.?

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

Zhayne wrote:

Got the Bat Clan book. As usual stunning stuff, but I have two questions.

1. I'm not sure I understand the Nosferatu-clan Oracle-class interaction. Am I reading it correctly that, if you take Bat Clan Heritage as your level 1 feat, that your Oracle's Curse becomes (or can become) Curse of the Vampire, overriding/replacing the usual curse options?

If you use your nosferatu ancestry to take Bat Clan Heritage as your first oracle revelation, you can also choose to take Curse of the Vampire as your oracle's curse. If take one of the standard oracle revelations as your first revelation, you also have to take one of the standard oracle's curses. (Note that Bat Clan Heritage has to be your first oracle revelation, not your 1st-level feat, to 'unlock' the new oracle's curse option. That allows you to unlock the new curse even if you multiclass into oracle after 1st level.)

Quote:
2. Are the Heraldry feats race-restricted, or can anybody of any animal race take any heraldry trait?

Any character of any race (even a non-animal race) can take any heraldic symbol trait.

Hope that answers your questions. Let me know if you have any more.

---

(For those who missed it, Animal Races: Clan of the Bat is currently available in the Paizo store.)

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015

1 person marked this as a favorite.

I can't say I'm terribly thrilled with the thought and emotion spell components.

From a publishing perspective, spell component categories specific to psychic spells have the potential to eat up word count in future products. If, for example, Paizo creates a new arcane class that includes one of the spells from OA on its spell list, Paizo would have to include more than just an "OA" superscript next to that spell; it would also need a footnote explaining how "T" and "E" have to be back converted into "V" and "S" when the arcane class is casting the OA spell.

That obnoxious footnote in a future product could be avoided by having all of the OA psychic spells retain "V" and "S" as components in their spell descriptions, confining all mention of thought and emotion components to the description of psychic magic as a category.

Which leaves several other objections I have to thought and emotion components.

The emotion component in particular isn't clicking with me, thematically or mechanically. Why do harmless emotion spells not prevent psychic spellcasting the same way non-harmless emotion spells do? Both effects are creating equally counterfeit emotions, are they not? The privileged status of harmless emotion spells seems completely arbitrary, because there's no reason that feeling good is somehow more conducive to psychic events than feeling bad. If anything, the list of emotions associated with spiritualist phantoms implies that negative feelings are more conducive to psychic phenomena.

Also, can an android (with the emotionless racial trait) cast a psychic spell with an emotion component? That isn't specifically addressed in the rules. While common sense would dictate that an emotionless creature would not be able to cast psychic spells with emotion components (a.k.a. nearly all psychic spells), I can imagine android characters that would very logically be psychic. One that originated as a human mind imprinted on psychic media contained within an android brain, for example...

Thought spell components bother me less than emotion components, but I think they could be implemented better. Thought components should work more like the alternate material components described in the playtest document: you can use them in place of the normal spell components, but you don't have to. I don't see any reason why psychic casters shouldn't be able to mutter mantras and make dramatic gestures to improve their concentration while focusing their minds upon psychic effects (a.k.a. cast using verbal and somatic components to avoid the thought component concentration penalty when spellcasting).

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Animal Races: Clan of the Bat is also available here in the Paizo store.

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Changing Man wrote:
Any chance this whole series might get compiled into a HC or some-similar? I can 'get' how many people might be interested in picking things up piecemeal, but I'd much rather have the whole series together, if possible.

I won't be compiling all of the information from the Animal Races PDFs into a single product. If and when I produce a hardcover entry in this series, it will reprint a small percentage of the content found in the PDFs, but will then move on to present entirely new material not found anywhere else.

That being said, I do have plans to eventually organize the PDFs in this series into product bundles (possibly in late 2015 or early 2016). That will allow folks to download groups of related PDFs all at once, as if they were chapters in a single book that has been broken into multiple PDF files for ease of viewing.

Zhayne wrote:
A friend of mine wanted me to ask, are any bird clans in the works?

Your question is answered by the genealogy chart in Animal Races: Clan of the Turtle. To expand upon the information found there:

Clan of the Raptor includes eagles, owls, and vultures;
Clan of the Raven includes ravens, parrots, and songbirds;
Clan of the Seabird includes albatrosses, gulls, and penguins;
Clan of the Shorebird includes ibises inspired by the Egyptian god, Thoth;
and Clan of the Swan includes... some things you probably aren't expecting. ;)

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Animal Races: Clan of the Bat (available here, and coming soon to the Paizo store) introduces a new race of dhampirs.

Play a bat-like humanoid descended from ancient vampires. Fly on winged arms. Consult (or become) a nosferatu-descended oracle afflicted with the curse of the vampire. Turn your back on your vampire heritage, or evolve into a bloodsucking undead creature through a process available to any dhampir character, bat-like or otherwise.

Whether you're a fan of bats, dhampirs, vampires, or all three, this PDF is for you.

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Zhayne wrote:
... are there going to be any insect clans?

Insects fall outside the family tree this series uses to tie anthropomorphic animals together as a single, cohesive unit, so there will not be any anthropomorphic insects. (Non-insect invertebrates play a prominent role in Clan of the Shark, but they are neither humanoid nor available as a playable race.)

LazarX wrote:
I keep expecting "Eric Morton Presents" to be the title of an old Black and White TV show... the kind usually sponsored by Camel Cigarettes. :)

You will probably be amused by a certain something mentioned in Clan of the Camel. :)

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Matthew Shelton wrote:
Do you plan on doing any aquatics? Delphites aka dolphins?

Dolphins, orcas, and other cetaceans are members of the Orca Clan, which appears in Animal Races: Clan of the Pig (because real-world dolphins are closely related to ungulates, including hippos and pigs).

In addition, Clan of the Dragonfish, Clan of the Seal, and Clan of the Shark are all in the early stages of production.

Before I get to those aquatic races, though...

---

Animal Races: Clan of the Bat will be uploaded to stores in the next day or so, and should be available for purchase next week. So get ready for some vampire-themed, playable-undead action just in time for Halloween.

After that, I'll be finishing out 2014 with Animal Races: Clan of the Bear and Animal Races: Clan of the Deer.

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You can always grab my Animal Races: Clan of the Turtle PDF in the Paizo store. It presents a customizable race of humanoid turtles, including racial options related to ninjas and mutants.

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1 person marked this as a favorite.

I've always wanted to play an intelligent magic sword...

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Orthos wrote:
I am not averse to having a doglike race around though, hence why I adapted the Lupin from Dragon Compendium for my homebrew setting.

Don't forget Animal Races: Clan of the Dog. You can always mine that for additional mechanics and fluff.

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Drejk wrote:
I still call dibs on kobolds-as-humanoids-evolved-from-velociraptors!

I finished working on kobolds just the other day. Based on your speculation about them, I suspect kobolds are going to surprise you in more than one way. ;)

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Guy St-Amant wrote:
Any plans for the ACG ones?

I'm already working on them.

In fact, new archetypes for the hybrid classes are just one part of a much larger project I'm working on. I won't be posting new archetypes right away, though. I first need to finish the entire project of which they're part.

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1 person marked this as a favorite.
thegreenteagamer wrote:

I don't. I want to play a Dogfolk, but they don't exist.

Not a wolf person/werewolf. Not a hyena person/gnoll. A dogfolk.

Dogs > Cats

If you want to play a dogfolk in a game that allows non-Paizo races, you can always grab Clan of the Dog in the Paizo store.

Also, you'll be pleased to know that my current sales data support your assertion that dogs > cats. It's close, but as of this post, Clan of the Dog is outselling its feline counterpart, Clan of the Cat.

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Benchak the Nightstalker wrote:
Sean K Reynolds has access to time travel?!

Of course he can time travel. He's got a sword for that.

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MMCJawa wrote:
Any chance we might get a book of dinosaur folk?

Just one book? That would be rather limiting, don't you think? ;)

At the moment, though, I'm not going to say anything concrete about dinosaurs. My attention this month is focused on modern animals. Specifically: pigs (a.k.a orcs and half-orcs).

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Available now in the Paizo store and at DrivethruRPG, Animal Races: Clan of the Pig is all about orcs.

Whether you want old-school, pig-faced orcs, or something more exotic (hippo-headed orcs, perhaps?), look no further. In this PDF, you'll find interesting new options for orcs and half-orcs: infernal orcs with tiefling blood, orc witches who follow in the footsteps of Grendel's mother, orcs who have grown large with food. Aspire to become an orcish merchant prince. Worship a swine god who was killed and eaten by the Wild Hunt of the fey. Find new and interesting ways to express your orcish heritage.

If you want a break from orcs who are stereotypical, green-skinned marauders, or if you simply want new racial traits, feats, and other character options for orcs and half-orcs of all sorts, Animal Races: Clan of the Pig is the PDF for you.

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