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Female Human

Ephebe's page

2,533 posts. Alias of lynora.


Full Name

Ephebe Andromeda Sunwake

Race

weredragon (amethyst)

Classes/Levels

gestalt Soulknife17/oracle10/divine gunslinger7

Gender

Imagefemale

Size

varies

Age

26

Special Abilities

blindsight, darkvision 400ft, Fire Res 30, imm sleep, paralysis, poison; Breath Weapon: 80 ft line of force 8d8(DC20)

Alignment

NG

Deity

Kronos

Location

Avalon Academy, Agartha

Languages

Common, draconic, terran, abyssal

Occupation

Champion of Time

Homepage URL

Ephebe

Strength 15
Dexterity 18
Constitution 17
Intelligence 14
Wisdom 19
Charisma 14

About Ephebe

240 hp BAB: +16/+11/+6/+1 CMB: +18 CMD: 32
Fort: +8, Ref: +14, Will: +14 AC:35 Touch:15 FF:31
{Dragon Form: Bite:2d6, Claw:1d8, Wing:1d6, Tail:1d8}
Attack: Mind blade: +24/+19/+14/+9, 1d6+6 (ghost touch, holy), +4d8
Caster: +22/+17/+12/+7

Mind Blade - 2 chakram (+4 ghost touch holy)
psychic strike +4d8, (light 1d6, 1-handed 1d8, 2-handed 2d6)
shape mind blade, throw mind blade, quick draw
Blade Skills:

Spoiler:

Alter Blade: shape mind blade into different weapon forms any time it's manifested, can form a one-handed weapon and a light weapon instead of two light weapons
Dual Imbue:charge both mind blades with psychic strike at the same time (-1d8 damage)
Enhanced Range: doubles range increment of thrown mind blade
Bladewind: fragment blade, as full attack make one melee attack at full base attack bonus against each opponent within reach, each fragment functions identically to regular mind blade
Full Enhancement: suffers no reduction in enhancement bonus for multiple mind blades
Wing Clip: Make a single melee attack and instead of damage vibrations in blade damage creature's ability to move, rendering it unable to move for # of rds = to soulknife's Str mod (2). Fort negates, DC 26 (10+BAB)
Multiple Throw: can throw number of mind blades per round equal to number of melee attacks she could make
Bladestorm: as full attack, throws one mind blade at full attack bonus at all opponenets within 30 ft, ignoring normal range increments, only provokes AoOs as single ranged attack, can't do this with a two-handed blade form.

Feats:

Spoiler:

Two Weapon Fighting, Psionic Talent, Psionic Meditation, Weapon Finesse, Point Blank Shot, Precise Shot, Crack Shot, Scribe Scroll, Craft Wondrous Item

Spells:
All Cure spells
Bonus spells from Time mystery are listed in with regular spells
0-

Spoiler:
create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, spark

1-
Spoiler:
bless water, command, detect evil, entropic shell, remove fear, memory lapse

2-
Spoiler:
hold person, remove paralysis, lesser restoration, shield other, make whole, gentle repose

3-
Spoiler:
remove curse, remove disease, remove blindness/deafness, , expeditious retreat, sands of time

4-
Spoiler:
holy smite, freedom of movement, neutralize poison, restoration, threefold aspect

5-
Spoiler:
break enchantment, mark of justice, raise dead, life bubble, permanency

6-
Spoiler:
heal, word of recall, heroes' feast, contingency

7-
Spoiler:
regenerate, resurrection, disintegrate

8-
Spoiler:
prediction of failure, temporal stasis

Revelations:

Spoiler:

Aging Touch: Your touch ages living creatures and objects. As a melee touch attack you can deal 1 point of strength damage per two oracle levels you possess to living creatures. Against objects or contructs, you can deal 1d6 points of damage per oracle level. If used against an object in another creatures possession, treat this attack as a sunder combat maneuver. You can use this ability once per day and one additional time per day for every 5 oracle levels you possess. (4 x/day)

Erase From Time: As a melee touch attack, you can temporarily remove a creature from time altogether. The target creature must make a fortitude save or vanish completely for number of rounds equal to half your oracle level (min 1). No magic or divination can detect the creature during this time, as it exists outside of time and space - in effect, the creature ceases to exist for the duration of this ability. At the end of the duration the creature reappears, unharmed, in the space it last occupied (or the nearest possible space if the original space is now occupied). You can use this ability once per day plus one additional time per day at eleventh level. (2x/day)

Speed or Slow Time: As a standard action, you can speed up or slow down time, as either the haste or slow spell. You can use this ability once per day plus one additional time per day at twelfth level and 17th level. You must be at least seventh level before selecting this revelation. (2x/day)

Time Flicker: As a standard action, you can flicker in and out of time, gaining concealment (as the blur spell). You can use this ability for 1 minute per oracle level that you possess per day. This duration does not need to be consecutive, but it must be spent in 1 minute increments. At 7th level, each time you activate this ability you can treat it as the blink spell, though each round spent this way counts as 1 minute of your normal flicker duration. You must be at least 3rd level to select this revelation.

Time Sight: You can peer through the mists of time to see things as they really are, as if using true seeing. At 15th level, this functions like moment of prescience. At 18th level, this functions like foresight. You can use this ability for a number of minutes per day equal to your oracle level, but these minutes do not need to be consecutive. you must be at least 11th level to select this revelation.

Champion Abilities:

Spoiler:

Once per day can cast Time Stop.
Permanent haste effect on self, can activate or deactivate as a free action.
Personal Time: If things go badly can reverse personal timeline to redo events of a round. If used all events from her round are erased from all creatures and items. No one but her remembers the actions that took place during a round of time she reverses, divination spells of 6th level or higher can reveal them.
Retroactive: repeats same action until she gets it right (+20 to a single Str, Dex, or Con based skill check)
Time Runner:takes an action that does not exist in the normal sequence of reality, during this move action does not set off traps, provoke AoOs, nor may others make perception checks to notice her during this action.

Time Mystery details:

Class skills - add Fly, Knowledge Arcana, Perception, and Use Magic Device to list of class skills.
Bonus spells: Memory Lapse (2nd), Gentle Repose (4th), Sands of Time (6th), Threefold Aspect (8th), Permanency (10th), Contingency (12th), Disintegrate (14th), Temporal Stasis (16th), Time Stop (18th)
Revelations: (get at 1st, 3rd, 7th, 11th, 15th, 19th)
Aging Touch (see above)
Erase From Time (see above)
Knowledge of the Ages: You can search through time to recall some bit of forgotten lore or information. You can retry any Knowledge skill check you have made within the past minute, gaining an insight bonus on the check equal to your Cha modifier. You can use this ability a number of times per day equal to your Cha modifier.
Momentary Glimpse: Once per day you can gain a glimpse into your immediate future. On the round after you use this ability you gain a +2 insight bonus on a single attack roll, saving throw, or skill check to your AC until the start of your next turn. At 5th level and every 4 levels thereafter, you can use this ability one additional time per day.
Rewind Time: Once per day as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll even if it is worse than the original roll. At 11th level and every 4 levels thereafter you can use this ability and additional time per day. You must be at least 7th level to select this revelation.
Speed or Slow Time: see above
Temporal Celerity: Whenever you roll for initiative, you can roll twice and take either result. At 7th level you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds.) At 11th level you can roll for initiative 3 times and take any one of the results.
Time Flicker: see above
Time Hop: As a move action, you can teleport up to 10 ft per oracle level that you possess per day. This teleportation must be used in 5 ft increments. This movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you but you must expend an equal amount of distance for each creature brought. You must be at least 7th level to select this revelation.
Time Sight: see above
Final Revelation: At 20th level you stop aging. Age bonuses still accrue, but no penalties. Can cast Time Stop once per day as a SLA.


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