Maezer wrote:
Yeah but you can throw 2 to 4 depending on your class and level each round. Amounting to 8 to 16d6 of total damage.
Example: Bob is behind a 3 foot wall and is exchanging shots with Alice who is 20 feet away. 1 Round : Both shoot each other.
Give me the modifiers for this, maybe a better example would help.
Metaphysician wrote:
According to the Absalom Station chapter in Dead Suns, the station has near infinite amounts of energy. Given than I 'd say everything that can be grown in hydroponics is grown in Absalom. That includes most vegetables and some fruits. That is without the slightest amount of magic. The issue of space [as in cubic whateverons] may arise though.
I'd advise to look into German 20s and 30s and not 40s and 50s since the pecualiarities of the Cold War created a rather strange mix there. After the first world war you may notice the civil war like tension that follows almost all national defeats all over history and over the world. Its like when something goes wrong in your life. You may attribute everything as personal failure or put the blame entirely on someone else.
Autofire Specialist: Spend a single charge/round for each target when using a weapon as automatic. or You now dont need to spend the whole magazine when using an automatic, you still spend 2 rounds per target as normal. At Gunpoint : When within the first increment of a weapon you can spend a full round action to ready an action against a single target with no concealment or cover. If the target triggers yours ready action you gain +2 bonus to hit.
So spending some time in this forum lately a trend is obvious. Mystics and Technomancers have a lot to gain from Sniper Rifles and Long Arms. This makes me wonder why not take it to the next level and use Heavy Weapons. I understand that Longarms or Sniper rifles are just a feat away from them but in the long run [Say level 5] the average character has gained 3 or 4 if human feats. So why should I or should not invest in heavy weapons as a mystic or a technomancer?
JetSetRadio wrote: More mid tier monsters and aliens. Most the book is playable races or high tier aliens in my opinion. +1000 CR 2-3-4 After all these are close to the levels we gonna see the most [imho]. These 3 CRs in numbers can provide challenge for 1 to 10! I also need creatures like the Akashas, the Rivener and the Electrovites. With some background but nothing more than smart beasts. Some official conversions on the most demanding to convert monsters like
Both would be in a world of suprises. I suppose an intergalactic war would emerge soon. The SF world with its quite powerful casters not being really a match for Psychers and the Imperium with its numbers and far far better organization would clash with no end. As one would learn from the other the Imperium would win since the SF world wont be able to outmatch the numbers. EDIT:
The above two posts tackle the game from a class perspective. At the moment I m trying to resolve the dexterity-uber stat and then balance class. I feel that applying the above will lead to an increased importance of Charisma but wont make dexterity of equal importance to say strength. The more I think about it the more I am certain that the problem is far more convoluted. It is a about the hit chance and the AC. Both Strength and Dexterity would be balanced in a far better way if they did not provide the hit chance. If dexterity was a tad less important for AC, then we would be able to have a system of 6 more or less equal stats. At that point I would implement @Kodaku's idea and be done with it.
Kudaku wrote:
Hey nice constructive criticism there! Still I see we can scavenge something out of it. I ll check the math later but at the moment 1/3 would be nice. I see your point with the mystic but I dont like the idea of prearranged roles. Maybe mystics will tank more. No problem there. Actual they got this imba 1st level spell that reflects all damage back to the attacker so I can see something nice brewing up here.
I should note that classes that rely on Strength and Dexterity or Intelligence are already priveleged by many small bonuses already. High Int provides skills
So all these classes relying on those attributes as main are not balanced already. Its why Solarian, a wonderful class, has a hard time, solarians need many different stats to survive. So a soldier earns +4 initiative and AC from his good stat[Dex18], in addition to skills bonus, to hit chance, reflext saves etc that the Wisdom stat provides more or less to the mystic in a semi-equivalent manner.
My last thought on the issue is this: Since Wisdom and Charisma are less useful except for certain characters you can try to implement an interesting houserule. Make Resolve = Charisma + Wisdom +1. +1 quarter level. This will discard the problem of getting back into the fight twice and maybe have a stabilize left too that occurs up to level 4 to 6 [depending on the ability modifier] and the classes that suffer the most use little resolve.
Gryffe wrote:
I 'm actually really sympathetic towards your view. Then again some considerations are to be taken into account. I would handwave the above post that bothers with the algorithm crunching since this is already established to be easy since we got slave droids that are as intelligence as humans on mass production. However the issues on engineering that arise are not to be handwaved. Although I enjoy AHAVs from Alien Archive very much I got a stronge distaste for the common robots. If I was restarting my campaign I would rule more AHAV like robots and 0 androids an other so far and wide intelligent beings. This way we can have our fun without supra intelligent robots. What I would do is decide that the study in Robotics was not in equal measure to AI so we ended up with really useful but no so smart robots. Maybe this can stand as a solution in the narrative. Still its a hack.
CeeJay wrote:
Dont be so harsh. Some of us think that anything other than NY,London,Paris or Hong Kong is just not big enough to portrait cultural pluralism right!
Ouachitonian wrote:
How about Hong Kong. Really small, still houses 8 million people! However, I feel the urge to stress once more that Absalon Station should be considered in VOLUME not area. In a city most building are a few meters high. Even places like Hong Kong have average building height of 100 meters/yards top. Absalom can house whatever people need in all his height.
David knott 242 wrote:
So is Brazil! But population density is Density 24.35/km2 (63.1/sq mi).If we make a Brazil World that seems really close to Castrovel's description we will end up with Density X Land Area
Thats 3.5 Billions. Nothing to be shy about. Also notice that the map provided describes a world with less than 70% Sea. David knott 242 wrote: Verces: Usable land area is limited by the planet being tidally locked. Verces is also a Terrestrial x1 Planet. Given that the whole strip is a stretched sprawl we can use the Northeast Megalopolis of US as an example. Population (2010) 52,332,123
The equatorial of an earth like planet is 40.000km. For simplicity sake I m gonna use this number to adjudicate the terminator length in Verces.
Ends up in 40.000x150x359.6
That is an extremely thin width. In the book the strip seems to be a good part of the planet and no seas so the numbers could go up 10-30 times or more. David knott 242 wrote: Akiton: Limited by desertification as a "dying" planet. Now Akiton seems hard to understand!
@Juniperkitsu I love how you tackle the issue of scope. However the game already dictates that remote systems are controlled by a computer. Therefore a gap of knowledge exist in how exactly an observer or Patrol Robot works. The way I read it in the Archive the two samples above seem to be quite autonomous. But details on how their owners communicate them their wishes is left a bit vague. The question of middle-man-ing the communication could come up even when meddling with normal people. I can "hack" the security guard at my local mall if manage to communicate with him ["Bob we need you down at the lobby" or whatever]. I think this is something @metaphysician notes at his second paragraph. @Zombie Lord, Parliamagne I like that and seems familiar, I think. So a credstick is just there to hold a hash? Questions:
examples: A)Iomedea wants to buy a hot-dog from a kiosk down in Botscraps. He is giving her credstick the guy at the kiosk connects it with his credstick and Iomedea types the amount to be paid. B)Iomedea provides the credstick and the guy at the kiosk has a device pretty much like a real life POS terminal Further questions for A case:
Going even further: A) I m looking for some cool examples for things one could do with the computers skill and the relative DC [please try keep it low like DC 40 tops] B) Description of a scene with all the relative details that someone hacks something going round by round C) DC for root access is 33+4xTier [so a comm unit that has a 0 tier computer needs 33, I m imagining people contacting hackers in craiglist to jailbrake their iphone here and may I add rather good ones with at least +13 to even try and without provoking the lockout mechanism if you fail by 5 a +27!!!] what is the narrative and the world building consequences of this ? Awesome feedback you all!
Paris Crenshaw wrote:
OMG you are heaven sent!
So last night we had our very first actual session with my group. Yay!
A load of questions came around the table. Can I hack the Observer or Patrol robot ? - I ruled that given the said robots are not drone but preprogrammed unless you bash their skull and plug-in such thing is impossible. Then I wondered how this robots takes commands from its superiors ?
Should I create a template of a computer with security levels, fake shells, firewalls etc? Should I make it an opposed check and add the computers skill level of the drone ? Apart from that further issues came up when the Technomancer tried to check if the credstick given to them for payment had a transmitter so they can track them down. Is that a computers or a physical science test given that initially he had to check for frequency broadcasting. Can he do that with his datajack or proper computer with some sort of starfindersque wifi analyzer MK2? Can you hack a credstick or if not why? [Given a regular credstick can be loaded and unloaded(?) Most of those questions are part of the world building but I would love some input on the above and some discussion on the issue in general.
bookrat wrote:
I would love to see the same data side by side with the spell equivalent cost!
Great thread and effort to get these numbers. I m also trying to tackle the bp to cr issue myself and I m glad people offer ideas on the subject. Early on most people would handwaving the whole thing as a non-issue. Thing is the list gnoam provides is hard for me to digest when I think of the world. I feel like 7.750cr for a tier 2 ship is too little so as to keep world consistency in spell prices and npc work prices [even a group of low level npcs can afford a destroyer! ]. Teleporting somewhere takes 90k cr [round trip for the caster plus resolve points cost]. It is instant and has 0 random encounters. Still a tier 2 shuttle can afford a Level 5 drift engine and make the trip, not once but hundred of times. Able to carry more people than teleport and approach areas teleport cant. I 'm not really sure I got any real objections but I m sceptic at the moment.
Neal Hennessy wrote:
A for creativity! I really like this response. Maybe following the book : "Any other piece of equipment has a number of Hit Points equal
So 6 HP as temporary is pennies and the cost of the item is a burden early.
Erk Ander wrote:
Actually the game is almost made that way. If you take good look you can see through the numerous options that there are weapon archtypes. Laser pistol, Semi-auto, Plasma-pistol etc. So its there. Just use the price of the lowest level entry. It becomes far more difficult with armor though.
Just in case anyone cares getting everything you can fit in a fighter will get you a tier 13 ship. That is if you add Drift engine lvl 5 and maximize Armor and Countermeasures to the point it does not make any sense, add security stuff for the computer [An Mk8 that is], etc etc. A Tier 12 Fighter which is just the best stuff is a scary little devil but
Claxon wrote:
I dare to think a new way of tackling this issue. Instead of gifting a ship to my 1st level characters I ... will not do so. I ''ll have them long it and want it and pay it with what ever credits they manage to gather. Therefore, I need to put BPs into credits. Tryn wrote:
I 'm really torned now. 275K seems little money for a t1 ship. 55 BP for 275 is like 5k per BP. On the other hand the Lane_S approach of 100k per BP seems too pricey as well. Then again for 5k per BP a party (#4) of 20 level adventurers would hardly be able to own a tier 20 ship. So maybe it's not as little as it seems in the first place. Did I miss some guideline in the book concerning the ship tiers for party level ?
So here are some hard data coming from the book. a) A Tiara can teleport someone (and their friends) anywhere in the Galaxy for 800k. For 400k you can get the same deal daily but only for the system you are already in. b) The cost of a 6th level spell that requires resolve is about 45k All that in a split second. No random encounters or time to travel that is based on die rolls. Taking into account all the other notes about costs rising in the second case when the designated location is dangerous and that maybe the actual cost rises up to 90k or more because the Technomancer might consider his own teleportation back as part of the deal... What is a good exchange rate cr to bp ? Are there factors I missed that should be valued in ? Is shipbulding a bull or a bear market according to the setting ? :P |