Single attack, variants 2 (PBS)
[dice=+1 Holy Composite Longbow (cold iron, PBS)]1d20+226;1d8+9[/dice]
[dice=Extra damage if Evil]2d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, DA, PBS)]1d20+23;1d8+15[/dice]
[dice=Extra damage if Evil]2d6[/dice]
Full attack, variant 1 (non-PBS)
[dice=+1 Holy Composite Longbow (cold iron, RS, DA, Manyshot)]1d20+-20;2d8+28[/dice]
[dice=Extra damage if Evil]4d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, RS, DA)]1d20+20;1d8+14[/dice]
[dice=Extra damage if Evil]2d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, RS, DA)]1d20+15;1d8+14[/dice]
[dice=Extra damage if Evil]2d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, RS, DA)]1d20+10;1d8+14[/dice]
[dice=Extra damage if Evil]2d6[/dice]
Full attack, variant 2 (PBS)
[dice=+1 Holy Composite Longbow (cold iron, RS, DA, Manyshot, PBS)]1d20+21;2d8+30[/dice]
[dice=Extra damage if Evil]4d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, RS, DA, PBS)]1d20+21;1d8+15[/dice]
[dice=Extra damage if Evil]2d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, RS, DA, PBS)]1d20+16;1d8+15[/dice]
[dice=Extra damage if Evil]2d6[/dice]
[dice=+1 Holy Composite Longbow (cold iron, RS, DA, PBS)]1d20+11;1d8+15[/dice]
[dice=Extra damage if Evil]2d6[/dice]
Defense AC 23 (+2 vs longbows), touch 16, flat-footed 17 (+7 armor, +6 Dex)
hp 90
Fort +16, Ref +16, Will +12 +2 vs. [evil], +2 bonus vs. effects targetting a Longbow held by you, +2 vs. Mind-Affecting effects of Evil Outsiders.
Resist acid 5, cold 5, electricity 5
SQ aura of good, Mirror Move, Weapon of choice: Longbow, Weapon Guard II, Divine Grace, Lay on Hands (1d6, 4/day)
Gear
+1 Holy Darkwood composite longbow (mighty +2) with Fortifying Stone attached, +2 Mithral Kikko armor, Greater Bracers of Archery,Handy Haversack, Cold iron arrows (see above), Blunt arrows (see above), Durable adamantine arrows (10), Whistling arrows (see above), Cold iron dagger, Belt of Incredible Dexterity +4, Cloak of Resistance +3, Cracked Dusty Rose Prism Ioun Stone, Dream Journal of the Pallid Seer (read), Swarmbane Clasp, Shining Wayfinder, Masterwork Backpack, Bedroll, Earplugs, Flint and steel, Grappling hook, Holy symbol, silver (Falayna), Mask of a Carp, Silk rope, Smoked goggles, Torch (5), Waterskin, Weapon blanch, silver, Weapon blanch, adamantine, Weapon cord, Wrist sheath, spring loaded (one with cold iron dagger, other wand of CLW) (2), XXXX GP, 8 SP, 5 CP
Used:
Weapon blanch, silver
Consumables
Wand of CLW (50 charges)
Oil of Bless Weapon
Oil of Magic Weapon
Potion of Cure Light Wounds
Potion of Touch of the Sea
Potion of Protection from Evil
Alchemist's Fire
Thunderstone
Elixir of Spirit Sight
Diamond Dust (400gp worth)
Special Abilities Angel Wings You have feathery angel wings. Fly speed 30 ft. in light encumberment, 20 ft. in medium/heavy. Fly is a class skill.
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mirror Move Gain a bonus to AC against longbow attacks equal to Weapon Training.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reliable Strike(Ex) At 5th level, a weapon master may reroll an attack roll, critical hit confirmation roll, miss chance check, or damage roll as an immediate action. He must accept the second roll even if it is worse. He can use this ability once per day at 5th level, plus one additional time per day for every five levels beyond 5th.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Weapon Guard +2: Longbow (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +2: Longbow (Ex) +1 to hit and damage with your chosen weapon.
Favored class: Fighter (hp everytime)
Vanities: Beacon of Good, Silver Crusader
Appearance:
Near the Venture-Captain stands a lithe young woman with otherworldly looks. Long blond hair flow on her shoulders, with golden locks. Her eyes seem to be made of gold as well. She's covered in an outlandish-looking mithral armor, and seems to prize her darkwood bow a lot. As each and every person enters the room, the aasimar studies them carefully, as if trying to discern something a simple glance wouldn't reveal.
"I'm Silver Crusader Ennoia, servant of the Empyreal Lady Falayna." she explains. "Well met!"
Quotes, inspiration:
Dollhouse "I want to be my best!" attitude
Background:
Ennoia's mother Sulianna was a true crusader at heart - she decided against the usual Azata policy of not interfering with mortal crusades and cast herself into exile, joining the ranks of the second Mendevian Crusade in 4640 AR. There, she fell in love with a fierce and righteous paladin. At the height of the crusade, they conceived a child of hope in these times of darkness.
However, a dark fate befell Ennoia's father, and Sulianna had to raise the child alone. Ennoia was often bullied because of her strong aasimar features, cast away since she was so different from the other children. Her mother taught her to forgive and to look beyond human ignorance, She taught her daughter the ways of paladinhood, eventually making her a devoted hunter of evil. Ennoia listened and learned with zealous devotion. She became a woman and found solace in the teachings of Falayna, seeking to pass on what her mother had given her, Sulianna left her flowering daughter in the care of warrior-nuns of Falayna, resuming her crusade against evil in Varisia.
Knowing nothing of her father, Ennoia unconsciously looked for a father figure. She found it in the person of Sir Kalad, a young brash knight who had a special talent to push the young paladin's buttons. The knight was more of a mercenary than a paragon of justice, but their rivalry eventually turned into an affair and love... until Sir Kalad died at the claws of a marilith in the Worldwound. Feeling she had failed her lover, Ennoia sought revenge, showing dedication and outstanding prowess on the battlefield. She was eventually noticed by Ollysta Zadrian and joined the Pathfinder Society with a field commission, looking for news ways to fight evil.
PFS information for the GM:
PFS #76446-5
XP: 31 (normal advancement)
Faction: Silver Crusade
Fame: 54 / Prestige: 36
Ennoia's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#1 - 5-01 The Glass River Rescue
#2 - 4-01 Rise of the Goblin Guild
#3 - 5-08 The Confirmation GM Credit
#4 - 0-01 Silent Tide
#5 - 1-51 City of Strangers I: The Shadow Gambit
#6 - 1-52 City of Strangers II: The Twofold Demise
#7 - Thornkeep: The Enigma Vaults GM Credit
#8 - 0-08 The Slave Pits of Absalom
#9 - 5-02 The Wardstone Patrol GM Credit
#10 - 1-55 The Infernal Vault
#11 - 5-21 The Merchant's Wake
#12 - 5-13 Weapon in the Rift GM Credit
#13 - 5-22 Scars of the Third Crusade GM Credit
#14 - 5-18 The Stranger Within GM Credit
#15 - 6-07 Valley of the Veiled Flame
#16 - Broken Chains
#17 - Boon: Custom Order
#18 - 6-20 Returned to the Sky
#19 - 3-15 The Haunting of Hinojai
#20 - 7-00 The Sky Key Solution (GM)
#21 - Doom Comes to Dustpawn
#22 - 7-25 Orders from the Gate (GM)
#23 - The Ruby Phoenix Tournament
#24 - The Hao Jin Cataclysm