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Ennoch the Black's page

20 posts. Alias of Fatespinner.

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What's going on here?

(Male Human Necromancer 1)

As everyone is distracted by the artist, Ennoch surreptitiously begins absconding with the corpses...

(Male Human Necromancer 1)

Ahem, arena-leader-type-person:

Spoiler:
The conditions for my ready action have been met. Can someone who has access to Invisible Castle roll my ray of enfeeblement for me? Haad needs to be taken down a notch. :)

(Male Human Necromancer 1)

"It's over, you fool. Come out and face your fate!"

Move to H8, ready action:

Spoiler:
If Haad moves into range, I will zap him with ray of enfeeblement.

(Male Human Necromancer 1)

Fake Healer wrote:
1d20+2=17 reflex save.

Success! I am no longer ablaze! Woo-hoo!

"Let terror take the cleric! Kill this meddling elf!!!"

(Male Human Necromancer 1)

Ennoch drops to the ground, attempting to smother the flames.

Dropping prone as a free action, full-round action to attempt the Reflex save. Again, Invisible Castle is blocked to me so I will need an official type person to roll my save for me.

(Male Human Necromancer 1)

Jacyn Tiadeth wrote:

Moving to J3, and yelling "You're all talk Ennoch. Take this!!" I throw my Alchemists fire at Ennoch. Ranged touch attack 1d20+3=19 Hit!! For 1d6=5 damage.

Ennoch seethes in pain, the flames rolling over his cloak. "You will pay!!!"

Note to self: Use leftover money to buy disposable items.

(Male Human Necromancer 1)

Seeing the cleric's eyes widen in horror, Ennoch grins and points a slender, withered finger at Jacyn. "You're next, elf!"

(Male Human Necromancer 1)

The black wizard moves swiftly to the scene of battle, using the camel as a body shield between himself and the Hextorian cleric. He grins wickedly as he begins his incantations, releasing a wave of terror on the cleric.

Move to L4, cast cause fear on Haad. DC 14 Will save or flee in terror for 1d4 rounds. Even if you succeed, you are shaken for 1 round.

(Male Human Necromancer 1)

Ennoch winks at Cashmere and nods knowingly, kneeling down to thrust his dagger into Shins' throat.

Full round action: Coup de grace on Shins. Auto crit, max damage. 6 damage. Fort save DC 16 or die. Invisible Castle is now blocked by the firewall at work (grrrr!). Would Fakey or the Arena Master roll my init for me please?

(Male Human Necromancer 1)

With a sadistic cackle, Ennoch darts out from behind the sandbags, running around to the side and rushing up to Shins' prone and bleeding body.

"Fools! There is no escaping death!"

Move to S5. And yes, the updated map thingy is useful as all hell! Unfortuately, it doesn't seem to work in Firefox. Oh well. I can use IE... I suppose.

(Male Human Necromancer 1)

The black wizard cheers as he sees the first of their foes fall.

"Hah! A fine blow, Aldurin! These fools will fall in short order!"

Cashmere's turn, yeah?

(Male Human Necromancer 1)

Ennoch snaps from his impromptu slumber and snarls. "Damnable wretch!" He calls out over the battlefield. "How dare you!"

The necromancer rises to his feet with a thankful nod to Cashmere and casts a spell to protect himself.

Move action to stand, casting mage armor. How tall are the sandbag walls, by the way?

(Male Human Necromancer 1)

Will save: 1d20+4=6

Ennoch stands ready for battle as the spell washes over him and sends him to the ground, snoring.

(Male Human Necromancer 1)

1d20+2=4

Starting on V9 unless you decide to start us out in the rally areas like FH is talking about. I assume that the sandbag wall gives me cover of some sort? That's what I'm looking for.


Sean, Minister of KtSP wrote:
Cutecrystallinecatavatar wrote:
:D
Disintegrate eye stalk!

You can't. Your central eye is still open. I'm safe in the anti-magic cone. :P


:D



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