Ishani Dhatri

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Goblin Squad Member. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. Organized Play Member. 1,827 posts. 1 review. 1 list. No wishlists. 10 Organized Play characters. 1 alias.


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Oooh sneaky second adventure announcement in the description!

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fujisempai wrote:
I want these covers, but I also want the PDF from my subscription, but I don't have enough shelf space to have two copies of the book. side note, what would I call this printing in order to preorder from my local game store?

Dancing Wind has taken your second point, for the first, the PDF will be purchasable seperately, and for cheaper than the book, so I would recommend you get the sketch cover versions from your LGS and use the planned option to skip the subscription copies and just buy the PDFs when available in November.

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coriolis wrote:

I've dug a little into each character to see if I could suss out some tidbits about the peculiarities of the final version of each class. Feel free to weigh in with your own observations!

- I believe these are our first official stat blocks for PCs. Interesting to see where Heritage, Background, Subclass, the various feat categories and the class abilities appear.

PFS Pregens have been out since day 1

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Deadmanwalking wrote:
The Fifth Wanderer wrote:
I always thought her outfit looked kind of ridiculous. The headpiece looked odd as part of an adventurer's outfit. And the rest of it was barely there!
Per her backstory, I always got the impression those were her 'fancy party' clothes more than adventuring ones. That, of course, has the issue of Iconics almost always being shown in the same outfit...

Especially in the first book of Skull & Shackles...

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Marc Waschle wrote:
So is Pathfinder Society Special #2-00: The King in Thorns, going to be run online at GenCon? Or will it wait till later in the year or next year to be played IRL?

online at GenCon. 1-99 is being held until the next major physical convention, as it is a Grand Convocation style thing that only works in the flesh.

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Marco Massoudi wrote:
Steve Geddes wrote:
Marco Massoudi wrote:

I know of people who have made a business of printing the maps out on paper, like you said and selling them to the interested.

They charged about $60 for all maps in one adventure path issue and there were quite a few people who paid them that.
For the record, it's a breach of copyright laws to simply print out the maps and sell them (just in case anyone reads that and thinks it sounds like a viable business model).

I am not sure that is always the case.

Both the person who photocopied and printed out the the maps in a copyshop and the person who paid them owned print copies of the adventure path issues in question.
They also were player & gamemaster in the same rpg group initially.

You are allowed to photocopy stuff you own for your own personal use, aren't you?

It is another thing if you do that for a living/to make a profit, of course.

Selling something you have copied is pretty much the definition of not for your own personal use.

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In the designer Q&A on the 16th they confirmed that the ancestries would not be in the playtest.

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TheIronwolf wrote:

I see a few places where it lists what training levels mean to skills and such. Do they mean the same to Weapons and Armor proficiencies?

Example : I have a human fighter, STR 18 for +4 so right now I attack with my sword with a +4 to hit and damage. Then I need to do proficiency in Martial Weapons is Expert. Isnt Expert +4 then +1 per level for a +5?

So at first level my Fighter can hit with a Longsword +9 to hit?

I cant find this in the book, just trying to wrap my head around character creation.

It's the same system all over the game - the aim is that you just need to learn in once and apply it everywhere.

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Franz Lunzer wrote:

Hope it gets uploaded to youtube soon...

Can't watch it live (starting midnight here), won't subscribe to G&S on Twitch (my prime subscription is for Paizo) and it's not available if you aren't subscribed.

It's schedule to go on Youtube a week after original broadcast.

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Saddlers_End wrote:
Hey there. So, looking at the sheet, I think I might be misunderstanding something, but what is the "Special 1st" for in the Ancestry Feats and Abilities section? I can't find it in the Core to save my life...

I think that is for Humans with the heritage that gives you the bonus feat (specifically for that feat)

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CorvusMask wrote:
Zaister wrote:
The red haired woman on the cover appears to be Alaznist, seeing she's wearing the same clothes as on the cover of AP #133 and is wielding the same weapon. The Thassilonian wrath rune that makes up the back of the throne supports that, too. But isn't she supposed to be dead now?

As I said, its call back to 1e Gamemastery book where Karzoug was sitting on throne with dragon behind him(he was also dead when that book was released :p)

Its taking bit more creative liberties though since gamemastery cover was pretty much inspired by the RotR while this one is more inspired by Gamemastery cover than final battle with Alaznist

I’ve just remembered- when the GMG came out, the version of the Karzoug fight was the 3.5 version, where I don’t believe he had a dragon friend. When it was compiled, he gained the dragon, retroactively making the cover accurate!

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David knott 242 wrote:

So, if we assume that any new class will undergo a public playtest, here is what would be required for any new classes to be included in Kingmaker for PF2:

1) At Gen Con, a new book in the Rulebook line is announced for Spring 2020, with a playtest to begin this fall (probably in September).

2) Said playtest includes the desired new classes.

Then the playtest could be carried out in time for a new rulebook to be released in April, and the folks creating the PF2 version of Kingmaker will barely have time to get it into their fall 2020 release.

If we don't hear anything about new classes at Gen Con, we will have to assume that any magus, inquisitor, or other non-core class will be approximated with material available in the books that we already know about.

I would expect any book with a Playtest to have to be the Gencon release, I’d also expect a big new class book to be a Gencon book.

I don’t think that stops Legendary meeting the late 2020 deadline for Kingmaker though - they’d be shared in and have access to the classes as they are tested and completed off to the printers, and will have a few months to apply the final version- with the Gencon Book coming out late July, and Kingmaker November/December, and equivalent printing deadlines for the two, that’s more than enough time.

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0o0o0 O 0o0o0 wrote:
Chemlak wrote:
0o0o0 O 0o0o0 wrote:

I'm in the UK (so direct from Paizo is not ideal unfortunately) and I don't like Amazon so I shopped around and got a good deal, don't know if I can say where.

And even though I have to play online, I was so excited I bought a bunch of dice too

The books are under publisher’s embargo until 1 August, so nobody should be getting them in your hands before that date (shipping time variability allows some leeway, and Paizo’s own shipping practice is why some of us have them already). Basically, if someone other than Paizo got the books to you this early, they’ve broken a rule, and Paizo will be obligated to discuss the matter with the distributor and the store.

It’s now between you, your conscience, and Paizo about whether you should reveal your source.

Whoa there. I have bought them, not recieved them yet, nor do I expect them. The shop is totally legit. Bought and paid and now I can't wait for the postman come August. My dice might come quicker though, something to play with.

My coyness about the store is that Paizo shipping is v expensive outside the US and I'm not sure about advertising other resellers.

Anyway, roll on August, can't wait. I'll have rolled up 2e's baddest Bard within hours of feverish reading, 640 pages or not

Paizo’s stance has always been ‘get it where it makes sense for you - it’s great if you get it straight from us as we make the most money, but we make some money wherever you buy it so buying it somewhere else is better than not buying at all’

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biolata98 wrote:

Hey, so I've been waiting for my shipping notice, and I haven't got it. I made the preorder on June 21st, and on the Paizo Order History list, it says the order is Pending.

The Shipping window is July 8th - August 2nd, so there's another two weeks before you should start worrying about it being late.

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UnArcaneElection wrote:
zimmerwald1915 wrote:
PossibleCabbage wrote:
I mean, recent APs have explicitly made textual justification for "why don't the PCs from a previous AP just come and fix this?" So it's safe to say that the PCs who completed the AP canonically are around and exist within the setting, it's just that there will be no specific reference to them so as to not contradict anybody's game.
If anything, this is indication that PCs from past games cannot be allowed to intervene in events. They are non-factors, and even if they exist, they might as well not.

Most of the PCs from past Adventure Paths are probably busy making sure that their work doesn't get catastrophically undone or perverted, and on top of that possibly trying to cover for some other PCs who are missing in action or even slacking from their job:

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **
** spoiler omitted **...

Big Tyrant's Grasp Spoiler:
There are no such thing as previous PCs from Tyrant's Grasp...
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The Gold Sovereign wrote:
Zaister wrote:
The Gold Sovereign wrote:
magnuskn wrote:
Hrm, I got the shipping notice, but the PDF isn't available for download. What gives?

I'm pretty sure this is a joke. XD

... right?

It is not. PDFs for Second Edition products will become available on August 1. See the thread linked by Franz above.
Sorry, I wasn't clear enough. I was actually referring to him expecting the pdfs earlier as a joke. I mean, Paizo wouldn't put their new product before the release.

This is the first ever volume of the AP where they have done this - I believe the only book that they’ve done this for in the past is the 1st ed core book.

So it’s not an unreasonable query.

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Rysky wrote:
Feros wrote:
Looks good...wait...FREE PATHFINDER SOCIETY SCENARIOS?!?
lol i had just subscribed to that this morning for 2e’s Scenarios XD

I did it yesterday! ;-)

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CorvusMask wrote:
What Runelords looks like has never really been a spoiler(their statues are all over Varisia) O_o Also as I said, this cover doesn't spoil the Returns since its more based on Gamemastery 1e cover than what happens in AP.

The Cover doesn't spoil it. What Zaister mentions at the end of his post about her does...

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James Jacobs wrote:
Thomas Seitz wrote:
I guess we'll see when part 6 gets released in 2020.
In fact, people will all see when part 1 gets released in 2019, since we've got a pretty detailed GM supplement in that volume to help folks run the game.

and even if we didn't, part 6 is coming out this year...

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Franz Lunzer wrote:
xris wrote:
Mind, it would be nice if the PF2 Beginner Box didn't introduce a "simplified" rules version this time. While the entirety of the rules can't be included, I would still prefer to see the full game explained, not a cut-back simplified version. It doesn't have to include all the classes, races, spells, etc, but I would prefer to see it cover the same game as the full version of PF2.

It would be really interesting to know, how much of the 640 pages from the core rulebook can be taken out by stripping the content down to levels 1 through 4 or maybe 5.

No spells higher than 3rd circle, no items, class-, general-, skill-feats for those upper 15 levels and so on.
The Age of Lost Omens doesn't need to be introduced, the ancestries and supplemental stuff can be reduced as well, even the proficiencies don't need the upper reaches (certainly not legendary).

The playing the game chapter can't be cut as much, but with a bit less art, getting the tome below 160 pages seems do-able.
The PF1 Beginners Box had about 160 pages split in 64 for players, and 96 for the GM, that packed monsters as well.

I would expect them to restrict themselves to 4-6 classes as well, which clears a decent amount further.

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Tommi Ketonen wrote:

Not sure what you are asking - as a world wide campaing, you can use the character you are playing at your friends table, take it to a roll20 table to play a couple of games, play another in the forums in play by post, then play one in FantasyGrounds, maybe join a random foreign group for a single session when travelling, and then still play another game with your local PFS group, using the same character(s) all the time.

I'm not an expert in online play (just a couple of PbP's and one roll20 game so far), it didn't seem too difficult to take a character I used in one online format, to another. You don't need to limit yourself on which platforms you play.

Obviously, GM decides the program they want to use, but it doesn't really limit the potential PC selection, I think.

I think Signaltonoise is asking wether if he had Roll20 he could join a specific session being run in FantasyGrounds, or vice versa.

No you can't, they're different programs - It's like if you bought Angry Birds for iPhone, you couldn't then have it for Android without buying it again.

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Hi Sam,

Has there been any luck on resolving this?

I’ve now actually received my physical books before I’ve received my PDFs in a suitable format...

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deuxhero wrote:

Yeah, Mythic was best as "Ultimate Enemy Advancement".

What AP is the best trap ever from?

Shattered Star, book 2

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graystone wrote:


Rewriting the PFS module Raiders of the Shrieking Peak: Ok... I wasn't even thinking of playing PFS module as I don't play PFS. Seems odd to have PFS test a universal game feature.
.

The reason for this is that they will also.be redoing the pregens for PFS under resonance 2.0 - they don’t have the capacity to completely rewrite the magic item chapter during the Playtest, so in order to get it tested, they need to limit the scope to the items in the PFS module and it’s pregens.

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Xenocrat wrote:
Deadmanwalking wrote:
Lingering Composition costs a Spell Point, and has a 50% chance or thereabouts of getting you one extra action next round. That's two Spell Points for one extra action on average. I'm...really not sure that's actually a good trade all things considered. I mean, if it took you above three actions or something, maybe...but it doesn't. Additionally, it makes the power feel dispiriting to use, since half the time you spend a Spell Point and get absolutely nothing.

Just a clarification, since you seem to go both ways in this paragraph, but Lingering Composition only costs 1 spell point to use. It gains you 2 to your pool when you select it. So a Bard would generally have 6 uses per day, assuming they aren't using Counter Performance at all. That seems...ok for a free action with a decent chance of saving you an action and a 5-10% chance of saving two actions?

Had your Bard taken Virtuousic Performer skill feat? That's a +2 and sort of necessary for an optimized Bard, and optimization is necessary if you want to accomplish what the designers expect.

DMW is saying that since 1 SP gets you a 50% chance of getting the extra round, to get an extra round you'll have to spend an average of 2 SP as one attempt will fail and one will succeed with normal probabilities.

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Derry L. Zimeye wrote:

So there are set dates for each chapter of the playtest, and we won't be able to move on until said date is around? Or will certain dates be when we discuss certain issues?

They’re dates when the feedback for those parts will open. If you can get ahead, that’s great, but you won’t be able to do the surveys until those dates

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Because of these being dispatched by Amazon, what we have is only a billing request (rather than the normal billing and shipping request)

Once they've procesed everything, they'll send a file to Amazon with exactly what has been paid for, and they will ship what is on that list.

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Jimbles the Mediocre wrote:

650 new weapons?!? By my count (and I am keeping count), that's almost twice as many weapons as CRB, AA, PW, and DS put together.

So. Pumped.

I had a chance to flick through it a UK Games Expo last month.

I counted 17 page of weapon stat lines.

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An email went out yesterday on this - it willl be charged Monday, and shipped mid to late July

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KingOfAnything wrote:
Trekkie90909 wrote:

I really liked the weapons descriptions until we hit vorpal; I HOPE that the focus activation is intended to occur after the trigger, and isn't something you have to do to prime the trigger; both are bad but this is probably a necessary balance change if vorpal is to 'only' cost 15 k gp. Since we now know the better weapon abilities will be gated with extra action requirements, I assume that two weapon fighter fans should again play another system? Or can multiple weapons be activated simultaneously? Will that have a feat tax? Is vorpal pretty much the only ability which is so gated, and therefore this line of questioning is pointless?

The focus activation is a reaction. Those generally happen after whatever triggers them.

This is not always true. One of the focus actions in an example item from Monday is a reaction, but I believe there were also action and even free examples given.

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kevin_video wrote:
Erudite Malefactor wrote:
James Jacobs wrote:

No worries! I'm just a bit reflexively thin-skinned when it comes to Mythic Adventures. I'm actually VERY proud of Wrath of the Righteous—it's a storyline I'd been aching to tell more or less from day one of Pathfinder once we decided there was a Worldwound, and it's just really soul-cripplingly frustrating and depressing that some folks have latched onto it as a failure due to the way the Mythic Rules and high-level play interacted when I put so much work into the AP to make it memorable. It just ended up being memorable for a lot of the wrong reasons, and that overshadows what I feel is one of the better storylines we've done in the line.

Can I get a source on that, because if he did say that, I expect he was being facetious. While one can find plenty of examples of Mr. Directosaur bemoaning the way high level mythic play works and the backlash that some of the consumers had against the mechanics thereof, he still seems to like the storyline of WotR. Seeing as it being canon has nothing to do with mechanics and evrything to do with story, I see no reason to assume that it wouldn't be canon.

Add to that fact that Paizo is unlikely to make a "we're closing the worldwound, for real this time" adventure for fear of outcry that they are invalidating peoples games...

Well, when you see an snow white dragon destroying a village, think chromatic wyrm, not renegade albino silver dragon.

My only source is reddit. I wasn’t even aware of the non-canon aspect until my group told me. Jacobs has gone on record that he’d like all AP to be canon, but that it’s not his call.

From reddit:
Wrath of the Righteous is not in the timeline. The things that happen in that campaign change the landscape of the planet and James Jacobs I think has said that in future campaigns the events will not have happened.

I think what you might have seen is Paizo’s old standard line, which was that the APs start from the base of the campaign setting, and mostly do not presume that others have happened. This is being revised for pf2 and they are deciding the result of each AP for the revised setting, including that WotR ends with the Worldwound closed.

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Hmm wrote:
Backgrounds Blog wrote:
After all, very few elves at the ripe age of 14 think to themselves, "Hey, I think I'm going to become a barbarian."

Am I the only one who thought... Well, that’s because they’d still be in diapers then?

Hmm

I actually thought this was the opposite - stealth confirmation that they’ve made the long lived ancestry’s starting ages more sensible

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Xenocrat wrote:
Alexander Augunas wrote:
Also, any word on what Spell Points are? They're mentioned in the blog. Are they like spell slots, or something different?
They're surely like the Psychic's Phrenic Pool and Arcanist's Arcane Reservoir.

combining that with the dragon blooded Sorcerer's 3+Cha rounds of claws a day, and the Conjurer's 3+int acid darts a day

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TheFinish wrote:

Huh, this sounds very much like 5th Edition, with upcasting and rituals, except it appears the Heightening is...set? Limited? Not sure how to express myself.

Heal obviously can be cast as 1st, 2nd, 3rd, etc. But Regenerate only says Heightened 9th. Does that mean Regenerate can only be a 7th or 9th level spell?

Mark's commentary below it implies that you can do it at 8/10, but the only benefit is that it is more difficult to dispel

Quote:

EDIT: Also, not a fan of vampiric exsanguination being half damage on a pass. It should be no damage, period.

Yeah just like how if you save against a PF1 fireball you take no damage...

Half damage on a save from a blast has been a pretty common rule as long as there's been saves as far as I'm aware.

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Kevin Mack wrote:
Also seems kind of weird that both halflings and Gnomes get the exact same hp since gnomes have always been presented as more...sturdy I guess?

the Gnomish Con bonus will account for this more than an extra 2 hp over your career that boosting the initial Ancestral hp would give you.

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We already know when and what the next blogpost will have:

Quote:
Come back on Friday when we'll look at some of the feats from the other ancestries in the game!

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Dαedαlus wrote:

Anyway, guessing on what the various examples are:

  • Critical Failure on a banishment spell.
  • Critical failure against earthquake.
  • A critical success on a Bluff check? (Or some variant of suggestion)
  • Probably a critical failure on feeblemind.
  • Gust of wind, critical failure.
  • Critical Aid Another check?
  • My guess, this is a new fear spell (paranoia?) or some variant of a reversed unwitting ally
  • Phantasmal Killer. Interesting enough of a change, I suppose.
  • Critical success on the Heal skill?
  • Critical use of Intimidate.

The paranoia one could be confusion

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Fuzzypaws wrote:
Wasn't the playtest supposed to be available for preorder from Paizo today? I still don't see it up on the store. If I can I'd rather support Paizo directly, but I guess if it doesn't go up I can just keep the Amazon preorder I put in a while back as insurance against it selling out.

It won't sell out. The whole reason that the pre order ends on May 1st is because they haven't yet determined how many they are going to order,they will be doing that based on preorders on the 2nd of May.

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Planpanther wrote:
Why seconds at all? Why can't a round just be a round?

Because once you say just a round, people start asking how long a round is, which is relevantbfor judging how much you should be able ot doin a round- how much you canm talk, how long do you have to hold the door whilst the townsfolk get out.

One of the problems with the Starfinder spaceship system has is that rounds are deliberately not defined in time, but there are things like jumping to the drift that are a specific time period (a minute in that case) but you don't know how long that is in combat rounds.

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thflame wrote:

Question:

Since Skill Checks appear to be an action and attacks appear to be an action, what's the benefit of Intimidating Strike vs Attack + Intimidate?

From the sound of it, you don't need intimidate to do it - if you hit, then you do damage and you frighten &. Flat foot them. It's also likely that the basic intimidate does less than that - the PF1 base version only goes to shaken for example.

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Dean HS Jones wrote:
Any chance we can just make it the 28th so I can order at the same time I'm buying Merchant's Manifest?

The Preorder runs from 27/3/18 to 01/05/18, so you can just not preorder on the first day - this is a preorder to determine how many are needed, so it's not going to run out on the first day by definition.

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My problem with the SF system is not as much the last blow is lethal, it's that it's instantaneously fatal. My character is a Mystic Preist of Hylax, and my concept was that he would try and save most sapient opponents. You can imagine my annoyance when someone goes down, I cast Stabilise on them and the GM said it does nothing, he's dead.

I had to choose between the character walking away from the adventure and changing their fundamental personality- I chose the latter, but that's not a choice the system should be forcing on you.

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CrystalSeas wrote:
Shane Weber wrote:

I'm just starting to listen to the GCP beta playthrough, hope to hear some good things. I am excited!

https://glasscannonpodcast.com/the-pathfinder-playtest-parts-1-and-2/

Glass Cannon Podcast

Thanks for that, I was on their site and couldn't find it

Vic - is this going to be pushed so that I can pick it up in a podcast app rather than as a audio file on a website? Being able to play at only 1x speed, and having to do it as a stream are two unatractive features on listening to something I'd really like to listen to on the way to work tomorrow...

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They don't have levels. They are only available through the technomancer and mystic level 20 abilities respectively.

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Xenocrat wrote:
Obviously you get thrown into a not-bantha pit.

not-Rancor.

A not-Bantha pit would be interesting, but not quite a bloodsport...

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When you roll a 20 to hit, you automatically hit.

You then compare your to hit with the opponent's EAC or KAC, as you would normally. If it equals or exceeds, then you have scored a critical hit.

A critical hit always does double damage - specifically, you roll the damage twice, and any defences (DR or Energy resistance) is only applied to it once as all the damage is together.

If your weapon has a critical effect, then it goes off when you score a critical hit. The effect may have a save associated, in which case your target attempts that save, and if they pass then they ignore the additional effect, but not the double damage.

Some creatures are immune to Critical Hits. In this case, a 20 is still an automatic hit, but you deal only the normal damage, and no critical effects go off.

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Daw wrote:

Well, a Skin book should be a genre book to go over the basic rules (the meat and bones). I would take this to mean that the Planar Adventures might well be designed to work with both Pathfinder and Starfinder, and, to a lesser extent, other D20 genres.

I could be wrong though, I so often am.

I believe that Perram meant that it was to apply a specific skin to your pathfinder campaign - so for example Mythic Adventures gives a Mythic skin to your campaign, and Occult Adventures gives a Occult skin to your campaign, therefore Planar Adventures gives a Planar skin to your campaign.

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It's a miracle the site is up...

(And by miracle I mean lots of hard work in the bacground I'm sure)

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You'll want to wait - see the Starfinder superscribers thread

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Marco Massoudi wrote:
Mark Moreland wrote:
Marco Massoudi wrote:

Unfortunately the Starfinder print products will only arrive next week in Germany.

Does the possibility exist to get a "Quick character creation guide" for 1st level characters? ;-)

Is "soldier" the most easy creatable concept?

Thank you all.

The entirety of chapter 2 is a step-by-step character creation guide, so you're not likely to find it copied into a free forum whole cloth (at least we would prefer no one do that). It's just a few more days until the PDF is available, so I would encourage you to be patient until the 17th and then check out the detailed character creation process presented in the book itself.

Thank you for the reply, Mark. :-)

I don´t want an entire chapter copied or an entire class.
I just would like to know how, for example a level 1 human soldier is created.

Like:
-Choose a race (for example human).
-All ability scores start with 10.
-Apply a +2 bonus to one ability score (if that is still how it is for humans) of your choice (probably STR for melee build or DEX for ranged build).
-Choose a class.
-Distribute 10 points as you see fit, but 18 is the maximum.
-Add a theme (like sniper), which gives you a +1 to one (associated) ability score (DEX in this case).

That´s all i know by the way - if that is too much to reveal, please tell me so and i´ll delete it.

I´ll get my pre-ordered print copy between 21st and 26th of august, so i´m a little curious.

Do you have an ETA for the "pre-generated iconics character-sheets"?

Thank you for your time and dedication.

Theme goes where you have the class, and it's +1 is within the 18 max, but pretty much right.

I'#m sure you've seen, but pregens are out now.