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fujisempai wrote: I want these covers, but I also want the PDF from my subscription, but I don't have enough shelf space to have two copies of the book. side note, what would I call this printing in order to preorder from my local game store? Dancing Wind has taken your second point, for the first, the PDF will be purchasable seperately, and for cheaper than the book, so I would recommend you get the sketch cover versions from your LGS and use the planned option to skip the subscription copies and just buy the PDFs when available in November.
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coriolis wrote:
PFS Pregens have been out since day 1
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Deadmanwalking wrote:
Especially in the first book of Skull & Shackles...
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Marc Waschle wrote: So is Pathfinder Society Special #2-00: The King in Thorns, going to be run online at GenCon? Or will it wait till later in the year or next year to be played IRL? online at GenCon. 1-99 is being held until the next major physical convention, as it is a Grand Convocation style thing that only works in the flesh.
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Marco Massoudi wrote:
Selling something you have copied is pretty much the definition of not for your own personal use.
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TheIronwolf wrote:
It's the same system all over the game - the aim is that you just need to learn in once and apply it everywhere.
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Franz Lunzer wrote:
It's schedule to go on Youtube a week after original broadcast.
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Saddlers_End wrote: Hey there. So, looking at the sheet, I think I might be misunderstanding something, but what is the "Special 1st" for in the Ancestry Feats and Abilities section? I can't find it in the Core to save my life... I think that is for Humans with the heritage that gives you the bonus feat (specifically for that feat)
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CorvusMask wrote:
I’ve just remembered- when the GMG came out, the version of the Karzoug fight was the 3.5 version, where I don’t believe he had a dragon friend. When it was compiled, he gained the dragon, retroactively making the cover accurate!
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David knott 242 wrote:
I would expect any book with a Playtest to have to be the Gencon release, I’d also expect a big new class book to be a Gencon book. I don’t think that stops Legendary meeting the late 2020 deadline for Kingmaker though - they’d be shared in and have access to the classes as they are tested and completed off to the printers, and will have a few months to apply the final version- with the Gencon Book coming out late July, and Kingmaker November/December, and equivalent printing deadlines for the two, that’s more than enough time.
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0o0o0 O 0o0o0 wrote:
Paizo’s stance has always been ‘get it where it makes sense for you - it’s great if you get it straight from us as we make the most money, but we make some money wherever you buy it so buying it somewhere else is better than not buying at all’
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biolata98 wrote:
The Shipping window is July 8th - August 2nd, so there's another two weeks before you should start worrying about it being late.
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UnArcaneElection wrote:
Big Tyrant's Grasp Spoiler: There are no such thing as previous PCs from Tyrant's Grasp...
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The Gold Sovereign wrote:
This is the first ever volume of the AP where they have done this - I believe the only book that they’ve done this for in the past is the 1st ed core book. So it’s not an unreasonable query.
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CorvusMask wrote: What Runelords looks like has never really been a spoiler(their statues are all over Varisia) O_o Also as I said, this cover doesn't spoil the Returns since its more based on Gamemastery 1e cover than what happens in AP. The Cover doesn't spoil it. What Zaister mentions at the end of his post about her does...
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James Jacobs wrote:
and even if we didn't, part 6 is coming out this year...
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Franz Lunzer wrote:
I would expect them to restrict themselves to 4-6 classes as well, which clears a decent amount further.
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Tommi Ketonen wrote:
I think Signaltonoise is asking wether if he had Roll20 he could join a specific session being run in FantasyGrounds, or vice versa. No you can't, they're different programs - It's like if you bought Angry Birds for iPhone, you couldn't then have it for Android without buying it again.
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graystone wrote:
The reason for this is that they will also.be redoing the pregens for PFS under resonance 2.0 - they don’t have the capacity to completely rewrite the magic item chapter during the Playtest, so in order to get it tested, they need to limit the scope to the items in the PFS module and it’s pregens.
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Xenocrat wrote:
DMW is saying that since 1 SP gets you a 50% chance of getting the extra round, to get an extra round you'll have to spend an average of 2 SP as one attempt will fail and one will succeed with normal probabilities.
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Derry L. Zimeye wrote:
They’re dates when the feedback for those parts will open. If you can get ahead, that’s great, but you won’t be able to do the surveys until those dates
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Because of these being dispatched by Amazon, what we have is only a billing request (rather than the normal billing and shipping request) Once they've procesed everything, they'll send a file to Amazon with exactly what has been paid for, and they will ship what is on that list.
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Jimbles the Mediocre wrote:
I had a chance to flick through it a UK Games Expo last month. I counted 17 page of weapon stat lines.
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KingOfAnything wrote:
This is not always true. One of the focus actions in an example item from Monday is a reaction, but I believe there were also action and even free examples given.
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kevin_video wrote:
I think what you might have seen is Paizo’s old standard line, which was that the APs start from the base of the campaign setting, and mostly do not presume that others have happened. This is being revised for pf2 and they are deciding the result of each AP for the revised setting, including that WotR ends with the Worldwound closed.
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Hmm wrote:
I actually thought this was the opposite - stealth confirmation that they’ve made the long lived ancestry’s starting ages more sensible
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Xenocrat wrote:
combining that with the dragon blooded Sorcerer's 3+Cha rounds of claws a day, and the Conjurer's 3+int acid darts a day
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TheFinish wrote:
Mark's commentary below it implies that you can do it at 8/10, but the only benefit is that it is more difficult to dispel Quote:
Yeah just like how if you save against a PF1 fireball you take no damage... Half damage on a save from a blast has been a pretty common rule as long as there's been saves as far as I'm aware.
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Kevin Mack wrote: Also seems kind of weird that both halflings and Gnomes get the exact same hp since gnomes have always been presented as more...sturdy I guess? the Gnomish Con bonus will account for this more than an extra 2 hp over your career that boosting the initial Ancestral hp would give you.
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Dαedαlus wrote:
The paranoia one could be confusion
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Fuzzypaws wrote: Wasn't the playtest supposed to be available for preorder from Paizo today? I still don't see it up on the store. If I can I'd rather support Paizo directly, but I guess if it doesn't go up I can just keep the Amazon preorder I put in a while back as insurance against it selling out. It won't sell out. The whole reason that the pre order ends on May 1st is because they haven't yet determined how many they are going to order,they will be doing that based on preorders on the 2nd of May.
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Planpanther wrote: Why seconds at all? Why can't a round just be a round? Because once you say just a round, people start asking how long a round is, which is relevantbfor judging how much you should be able ot doin a round- how much you canm talk, how long do you have to hold the door whilst the townsfolk get out. One of the problems with the Starfinder spaceship system has is that rounds are deliberately not defined in time, but there are things like jumping to the drift that are a specific time period (a minute in that case) but you don't know how long that is in combat rounds.
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thflame wrote:
From the sound of it, you don't need intimidate to do it - if you hit, then you do damage and you frighten &. Flat foot them. It's also likely that the basic intimidate does less than that - the PF1 base version only goes to shaken for example.
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Dean HS Jones wrote: Any chance we can just make it the 28th so I can order at the same time I'm buying Merchant's Manifest? The Preorder runs from 27/3/18 to 01/05/18, so you can just not preorder on the first day - this is a preorder to determine how many are needed, so it's not going to run out on the first day by definition.
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My problem with the SF system is not as much the last blow is lethal, it's that it's instantaneously fatal. My character is a Mystic Preist of Hylax, and my concept was that he would try and save most sapient opponents. You can imagine my annoyance when someone goes down, I cast Stabilise on them and the GM said it does nothing, he's dead. I had to choose between the character walking away from the adventure and changing their fundamental personality- I chose the latter, but that's not a choice the system should be forcing on you.
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CrystalSeas wrote:
Vic - is this going to be pushed so that I can pick it up in a podcast app rather than as a audio file on a website? Being able to play at only 1x speed, and having to do it as a stream are two unatractive features on listening to something I'd really like to listen to on the way to work tomorrow...
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When you roll a 20 to hit, you automatically hit. You then compare your to hit with the opponent's EAC or KAC, as you would normally. If it equals or exceeds, then you have scored a critical hit. A critical hit always does double damage - specifically, you roll the damage twice, and any defences (DR or Energy resistance) is only applied to it once as all the damage is together. If your weapon has a critical effect, then it goes off when you score a critical hit. The effect may have a save associated, in which case your target attempts that save, and if they pass then they ignore the additional effect, but not the double damage. Some creatures are immune to Critical Hits. In this case, a 20 is still an automatic hit, but you deal only the normal damage, and no critical effects go off.
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Daw wrote:
I believe that Perram meant that it was to apply a specific skin to your pathfinder campaign - so for example Mythic Adventures gives a Mythic skin to your campaign, and Occult Adventures gives a Occult skin to your campaign, therefore Planar Adventures gives a Planar skin to your campaign.
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Marco Massoudi wrote:
Theme goes where you have the class, and it's +1 is within the 18 max, but pretty much right. I'#m sure you've seen, but pregens are out now. |