Silver Sorcerer

Enjego Montoya's page

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I'm not looking for a fight here, as I love D&D in all it's incarnations; I'm just looking for a little help. I'm DMing a group through the Age of Worms (in 3.5) and we are starting The Prince of Redhand finally. All of the group agrees, after much discussion, that when we finish the AOW adventure path, we are converting to 4th edition.
I would like to try to run Zeech's Banquet as a series of skill challenges, in preparation to converting editions. What I'm looking for is some advice on how to accomplish this. Ideally, I would describe each stage of the banquet as written in the module and then run some sort of skill challenge, incorporating the Authority Points schema for successes.
Has anyone else done this, and if so could you give me some pointers? If you haven't done this, but have run skill challenges, I would appreciate pointers on doing that as well. I plan on using the errata for skill challenges that came out earlier this month, or the Obsidian skill challenge system--I'm not sure what would be best. I only ran a little bit of 4th edition (1st half of Keep on Shadowfell) so I would like to use this opportunity to get my ducks in a row before converting full time.
Sorry for being so long winded.
Looking foward to receiving any help
Hope this isn't double posted---seems my first one got ate!


Peebo Pickle Pardfart wrote:

Having just DMed this encounter, killed two characters and have the other two run off, I saw this encounter as really tough.

The cleric in my party cast a silence spell on his sword after the WWs clanged their swords on the first round. The cleric envisions himself as a battle cleric (appropriate feats, etc); and he, the dragon shaman, the knight, and the rogue made short work of them after the sonic attacks were negated.


Mine named themselves Uber Shrek. This has now carried over to DDO...That is our Guild name on the Arenal (sp?) server.


Hey all. I recently downloaded the DL maps (pdf versions as I don't have Campaign Cartographer) from the RPG Genius site. When I try to copy and paste the maps from the pdf to another program, the resulting image is "squished", that is, not the proper aspect ratio. Does anyone know a way to do this so the resulting image is correct? Better yet, does anyone know where I can get the maps as jpgs or bitmaps?


Darn...I thought I was posting on the other General Discussion.

Sorry about the fox paw (faux pas)

EM


Hints for today:
Use a Listen check to detect when the oven door opens and the turkey is taken out.
Use a Spot check to detect when the a line for the food starts.
You are entitled to an attack of opportunity if someone tries to cut you in line.
You will probably need to use your Power Attack feat on the tough pieces of the carcass.
Unseen Servants are especially helpful when doing dishes afterwards.
Cast bear's endurance instead of owl's wisdom on yourself - turkeys' sleep effects affect yor body, not your mind.
Keep all dwarves away from your ale.

Any other suggestions would be appreciated - the families will be here in 6 hours.

Happy holidays to all on these boards.

EM


Archade wrote:
Keep in mind the PCs could pop over to the Astral Plane where there is no time, rest for "5 days", make magic items, and pop back with no time elapsed ...

Thats what I thought too (the module seems to imply it in the text) and thats what I allowed my players to do. But elsewhere on these boards, some one told me that time continues to pass on the material plane while you are on the astral plane. The DMG seems to support this as well.


I don't know whats in the SC hardcover (I'm running it with the mags), but I have scanned A. Taskerhill, Lady Knowlern, Lord Aslaxin, and the Vanderborens from The FoF Dungeon mag. Is this what you need?


This may have been covered before, but if the PCs are on another plane (Carceri for example); the PCs are considered outsiders there, right? What about other creatures on that particular plane (slaadi, demodands, etc)? Do I have to figure out what the native plane is for every creature encountered or are they all native to that plane since they are not on the material plane? Any help please.


I have some questions concerning what WOC and Paizo will allow people to post on websites.
I have been playing and DMing for many year now (started when AD&D was all the rage) and have amassed quite a bit of player and DM materials. I realize that I cannot take other author's adventures and source books and post them on my web site, but what is allowable (for example, Lilith's monster lists - do you have to be careful about listing certain creatures and races?)
Also, can I post links to many of the other excellent sites on the web, such as the aforementioned Lilith's and the Paizo and WOC sites? Is there guidelines somewhere on what I can and cannot do?
If anyone has any input on this it would be appreciated.


- Greyhawk : 22
- Forgotten realms : 16
- Eberron : 10
- Dark sun : 3
- Spelljammer :
- Ravenloft : 3
- Dragonlance : 4
- Al-Qadim : 1
- Maztica :
- Kara-Tur :
- Oriental adventures / settings : 1
- Mystara :
- Midnight :
- Ptolus : 4
- Iron kingdoms : 2
- Scarred lands :
- Homebrew : 8
- Wilderlands of High Fantasy/City State of the Invincible Overlord: 1
- Birthright : 2
- The Styes: 1
- Council of Wyrms (v.3.5): 1
- Planescape: 1
- Freeport: 1

Added 1 to FR (weekly game); and 1 to homebrew (whenever I can get the players together).


Rhavin,
Here is a site with a ton of good roleplaying tips

http://www.roleplayingtips.com/index.php

good luck


Hey members I need some input. My PCs just foiled the Cagewrights plans and shackeled the tree and we start Strike on Shatterhorn tommorrow. Well, I have a couple of questions/ concerns.

1) My PCs were long term guests at the Drowning Murkoth Inn and had gone to great lengths to secure valuables and treasure in their rooms there (Various glyphs, etc.). Well now that the city has massive damage from earthquakes and lava eruptions, what do I do about their treasure? Do I say the inn was destroyed and they cannot find any of it? To I make up a %chance of what they can find (if so, what chance do you think is fair?) Or, do I leave it alone and allow them access to all of their wealth?

2)I am running SCAP from the mags, so I don't know if this is addressed any differently in the hardcover, but the hook between Thirteen Cages and Strike on Shatterhorn seems kind of lame to me. There is only a short blurb about Jenya locating the remaining Cagewrights via divinations. My concern with this is that now the threat of Cauldron turning into a gate to Carceri is over, what is her motivation for divining this information and how does she know that there are remaining Cagewrights to divine in the first place. There has to be a better hook that one of you guys have used, or maybe it is done differently in the hardcover.

Well, I didn't mean to be so long winded, but if anyone has any thoughts on these subjects, it would be very helpful.


Me (DM) 47
Wife (currently Monk 16) 42
Brother in law (Ftr 10/Rog 6) 47
His Wife (Clr 16) 47
Their oldest daughter (Wiz 16) 25
Their son (Bar 16) 23

Sometimes (when she can get home)
Their youngest daughter (whatever PC we can fit in) 21

I think its amazing that I have more female players than male players (with all the threads I've seen on females and D&D). I think it helps that the kids were around us playing when they were kids.


Jwallace wrote:

Hey all, I need some help please.

Does anyone have a scanned copy of the picture of the Cathedral of Wee Jas on page 206 of the hardcover? I thought I had a scanned copy of it and I don't and I need it for my campaign pretty quickly. I don't have access to a scanner at the moment.

If you do, would you please email it to me? jfw at bellsouth dot net.

Thank you!

On the way...file name is Kelemvor (FR)


Ogre_Bane wrote:

...I just doubled his hitdice with d6 for the damage, and, as someone stated earlier, made it 5d6 if they saved. It was also a reflex save, not a Fortitude.

...Grappling and swimming in lava *does* sound really fun. :-)

I ended up doing exactly the same thing ogre. The cleric and wizard in my party both saved on the disintegrate breath. Moltenwing tried to grapple the barbarian of the party... but rolled a 1 (d'oh)!. The wizard damaged him quite a bit with 2 polar rays and the melee fighters in conjunction with this finished him off. It was a good fight, no deaths, but the PCs were all scared. Lots of fun!


Hey guys, if anyone can help on short notice, you guys can. The moltenwing description in Thirteen cages states that his disintegration BW is Fort DC 28 or death. Well I was going to change it to the spell which deals 2*CL d6 Fort for half. What CL do I use? His spell-like abilities are at CL 7, which would be 14d6. Is this right? It seems too low. Help, we play in 2 hours.


I read somewhere that you can always keep a d6 in your pocket. If after you've talked to a person a while, you can pull it out and ask them, "What's this?" If they say its a die - they're not a gamer; but if they say a d6 - they are!


Fake Healer wrote:

If a bear attacks you punch it in the nose.

I always heard that you were supposed to box his ears


The DMG says that time does not pass on the astral plane, so my players were in the middle of an adventure where time was an issue. After many battles they were in need of rest and spells, so they plane shifted to the astral plane on the assumption that when they returned it would be at the same moment on the material plane. (of course they had to teleport to the correct location upon their return)
I ruled that while they were on the astral plane they could rest and meditate/pray for spells, but any other class abilities that reset on a day by day basis would not reset.
My question is, did I handle this correctly? Would the spellcasters be able to rest eight hours? Should I have let the other abilities reset? Any feedback would be helpful.


My group plays every Monday from 6pm to 10pm for about 2.5 years now (less regular during tax season -- we have a player who is a CPA). We are near the end of the Shackeled City Adventure Path

The comments on children during the game is an interesting one.
When my group played in the mid 80s to early 90s, my bro-in-law and his wife always brought their 3 kids. This was not a big deal as they had plenty to do over here. The best part of it is that now the kids are grown(21, 23, and 25) and are all players in my game!


Frank Steven Gimenez wrote:

My adventuring group is having trouble coming up with a name for itself. So, I would like to see the names of the adventuring parties that you have been part of, or have heard of.

My PC consist of 5 15th level characters and are currently in the midst of evacuating Cauldron (Foundation of Flame). They came up with their name when they first met the Stormblades.
It always cracks me up when one of them yells out in combat: "Onward Uber Shrek"