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Engineer #3's page

411 posts. Alias of psionichamster.

Full Name

Engineer #3




Shaper 3 / AC 19 T11 FF18; DR 2/- HP 40; 32 PP; F+4 R+1 W+5

33/40 Current HP, 25/32 Current PP










Common, Goblin, Orc, Quor, Riedran


Adventurer, Armorsmith

Homepage URL

Google Docs Link

Strength 16
Dexterity 13
Constitution 18
Intelligence 18
Wisdom 13
Charisma 12

About Engineer #3

Engineer #3
Warforged Psion (Shaper) 4
N Medium Construct (Living Construct)
Init +1 Senses: Spot +1/ Listen +1
Speed: 20, Languages: Common, Goblin, Quor, Riedran, Orc
Height: 6’5” Weight: 298 lbs Hair: - Eyes: Blue Age: 3
Action Points: 7 / 1d6
XP: 5625/6000

AC 19 Touch 11 Flat Footed 18 (Armor +8, Dex +1); DR: 2/adamantine
HP 40 (4d4+21) +5 DM bonus HP incl.
Fort +5 Ref +2 Will +5; Fortification: 25%
Immune: poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickened condition, energy drain

Melee: crystalline battlefist +6 (1d8+4) or club +5 (1d6+4)
Ranged: Masterwork Crossbow +4 (1d8 19-20/x2)
BAB 2 Grapple +5

Abilities: Str 16, Dex 13, Con 18, Int 21, Wis 13, Cha 12
SQ: vulnerable to heat metal/chill metal, repel wood, repel metal/stone, rusting grasp,
Feats: Adamantine Body, Psionic FistB, Psionic Talent(+2)B, Psionic Talent(+3), Psionic BodyB
Skills: Bluff +10, Disguise +1, Concentration +14, Craft (Armorsmithing) +14, Knowledge (dungeoneering) +6, Knowledge (architecture & engineering) +10, Knowledge (arcana) +10, Knowledge (local) +10, Listen +1, Psicraft +11, Use Psionic Device +7, Spot +1
Combat Gear: sunrod (2), oil (10)
Gear: bed roll,blanket, backpack, tindertwigs,5 days rations, masterwork chainshirt, club, masterwork armorsmithing tools, 200’ silk rope, crowbar, empty sack (10), shovel, bullseye lantern, grappling hook, climber’s kit
Coin: 190 gp, 60 sp
Carrying Capacity: Light 76 Medium 153 Heavy 230 Lift 460 Drag 1150
Psionic Powers: (Manifester Level 4 / Power Points: 32)
1st: astral construct, disable (DC 16), entangling ectoplasm (DC 16), force screen, vigor,
2nd: ego whip (DC 17), Psionic Repair Damage (3d8+3), share pain, concealing amorpha
Power Stones:
1st: Skate (7), Know Direction (4), My Light (4), Far Hand (4), Vigor (8), Create Sound (2), Control Flames (2), Control Light (2), Force Screen (5)

Single-Minded Personality Fragment, housed in crystalline battlefist.

Diminutive Construct
HP: 19
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.
Armor Class: 17 (+4 size, +2 Dex, +1 NA), touch 16, flat-footed 15
BAB /Grapple: +0/-17
Attack: Touch +
Special Attacks: Deliver Touch Powers
Special Qualities: Construct traits, hardness 8, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link
Saves: Fort +5, Reflex +2, Will +4
Abilities: Str 1, Dex 15, Con Ø, Int 6, Wis 10, Cha 10
Skills: Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness

Engineer #3 was created as a living, walking, support soldier. He rolled off the House Cannith assembly floor ready to join the fight during the Last War, only to be demobilized before ever arriving at the battlefield. Extremely durable, skilled at repair as well as equipped with formidable personal defense weaponry, Engineer #3 assumed his role in the forges of House Cannith would remain as it was intended.
Unfortunately, that forge was located somewhere deep in the Mournland now, preventing his return currently. Also rather odd for a Warforged, he found himself able to fabricate and manipulate not just matter, but also ectoplasm to some extent. At the moment, his skills with such “tricks” are limited in scope and have so far not attracted the attention of the Cannith magewrights, but they will surely be interested in just how this machine of war has come about his mental powers.
For the past 34 months, Engineer #3 has wandered the cities and towns of Khorvaire, usually by lightning rail whenever possible, attempting to learn more of this strange mental power he possesses. Along the way, he trades for any scrap of psionically charged stone or crystal he can find, adding to his collection. He also strives to determine just where his now-hidden forge/lab lies, and find a way to return some day.
His travels have brought him to Cauldron recently, and he begins his search for knowledge, experience, and more psionic treasure with optimism and dogged determination.

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