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Endzeitgeist's page

4,038 posts. 1,613 reviews. No lists. 1 wishlist.



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An Endzeitgeist.com review

*****

This installment of Legendary Games' Mythic Monster series clocks in at a massive 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages introduction to the product line, 1 page advertisement and 1 page back cover, leaving us with 32 pages of content, so let's take a look!

After a short introduction to the matter at hand, we are introduced to an extremely cool introductory text that serves as a frame narrative - essentially a lecture on a newly discovered species of qlippoth, before we are introduced to options available for those who want to conjure forth these antediluvian threats of evil - including a new way with the so-called qlippoth talismans (in case the sacrifice of pregnant women is not an option for your vile villain...) - no less of 10 such talismans are provided and they essentially make calling these dread beings via summon-spells possible. Neat!

After this cool supplemental material, we kick off with the respective creatures - Baregara get a mythic version of CR 15/MR 6 that has truly devastating grapples (including a maw that consumes targets, automatically dealing damage on grapples, which they can maintain one-armed, and also providing AoE-demoralizing. Essentially, all basic abilities have been upgraded to be more lethal - nice.

Second would be the CR 13/MR 5 mythic bebilith, and these foes are even better at dismantling foes armor (including natural armor) and their rotting bite is truly devastating. At CR 23/MR 1o, shaggy demodands are terrifying forces indeed - blocking any channeling in the vicinity (unless the target succeeds a very difficult save), these are mythic monsters at their best, taking a relatively bland base creature and slapping a vast array of signature abilities on the creature - towards a more concise monster concept, that one being the anathema to divine casters. Two thumbs up and kudos for improving the base creature like this.

The Mythic Slimy Demodand at CR 20/MR 8 can add stun as insult to injury (when foes bleed and take acid damage...) and even highjack channeling and temporarily sever divine casters from their powers - better yet, said duration can be further expanded with the aptly-named "Where is your god now?" - glorious and once again a HUGE improvement over the relatively bland base creature. AT CR 16/MR 6, the Tarry Demodand is slightly less awesome, but continues the theme of anti-divine outsiders, but their sense of faith and entangling tar-like secretions make them powerful hunters - including an anti-divine smite.

Need something at lower levels? CR 4/MR 1 mythic howlers have quills that drive those embedded with their quills insane and furthermore, heal via drained sanity. Evil! TA CR 18/MR 7, the Kauen-Taka can ROT THE EYES OF THSOE THAT SEE THEM. That's damn creepy even before their carrionstorms get mythic templates added... As a minor complaint - the mini-statblock for flesh-mansion-less Kakuen-Taka could have used a better formatting/some highlighting. But then again - mere presence induces hallucinations? Animating flesh piles and withering plants? This one is disturbing indeed! And while the base creature was awesome, unleashing eyeless hounds and killing foes at short range via ethereal hails of soul splinters round out an epic creature indeed.

Speaking of which - AT CR 15/MR 6, the Chernobue Qlippoth may be a cool upgrade, but in direct comparison to the former critter, it falls a bit flat. Then again, cythnigots-spawning poison is cool - that might be the Qlippoth-fanboy speaking... Speaking of which - these clock in at CR 3/ MR 1 and their spore-infested wounds can entangle, even entrap targets! Cool and rather lethal low-level mythic threat that works well in that context. The Nyogoth (At CR 13/ MR 5) can attach itself to targets via its intestinal limb bite attacks and upgrades the acid spray with poison - neat!

AT CR 9/MR 3, the mythic shoggti no longer just clouds the minds of foes - it can now utterly dominate them and even stun those subjected to its wis-draining powers. OUCH! Have I mentioned that breaking targets free of the control may see them attack you in a murderous rampage? Yeah - nasty, indeed! The CR 19/MR 7 mythic Xacarba learn to mix their poisons (Yes!) and even spray them over an area - neat improvements of the base creature!

Finally, at CR 16/ MR 6 we get the Mythic Ylyrgoi - huge, hydra-like, multi-stingered monsters studded with countless shrieking maws and eyes. This creature is brand-new and oh boy - an aura that reduces gestation periods of infections, parasites and diseases, improved demon killing, stingers that regenerate, insane reach, egg-implants - utterly disturbing and oh so awesome - its signature abilities taking up more than 1 full page - that does not count the statblock! Add to that the extremely awesome artwork and we have a truly glorious beast here!

Conclusion:

Editing and formatting are top-notch, I did not notice any glaring glitches. Layout adheres to Legendary Games nice 2-column full-color standard and the two pieces of original artwork by Ivan Dixon are awesome indeed, with the new creature's artwork taking up a whole page so you can show it to your players. Now, layout-wise, like Mythic Monsters before, this one has some blank space at the end of one monster's entry, which is nice if you just want to print out one, but also means that printing this out is slightly more wasteful on the paper than it could be. It's a matter of preference whether you prefer this or a more "cluttered" approach, so that won't feature in my final verdict. Now what does feature in it would be the glaring lack of bookmarks, which renders navigation more difficult than it ought to be.

Jason Nelson, Tom Phillips and Alistair Rigg provide a glorious collection of uncommon abyssal foes - and deliver in spades. You know, mythic can be often taken as a bland "faster, harder, wider"-contest and yes, some creatures can be seen as a relatively straight progression. The vast majority of abyssal threats in here, though, is not content with such a treatment, instead developing the base creature, often into something truly distinct that works so much better than the base beast - with signature abilities emphasizing niches and foci of the monsters herein, there is not one critter in here that has not been massively improved, with the abilities of demodands and their thus much tighter focus making them my favorites in here and, perhaps for the first time in ages, actually DISTINCT. The new qlippoth is one glorious beast as well, and were it not for the lack of bookmarks, this would be immediately 5 stars + seal of approval. Their lack means I'll refrain from putting my seal on this, but still consider this one superb purchase that any DM who thinks the players should FEAR the denizens of the abyss should get - even if only to scavenge signature abilities...of which there are soooo many...

Endzeitgeist out.


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An Endzeitgeist.com review

*****

This Dungeon Dressing-installment clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving 5 pages of content, so let's take a look!

The first page is taken up by a short explanation of how to use this pdf and a d0-table that helps you determine on which table to roll and how often. And oh boy, do these table's names already spell out the respective themes of the tables:

No.1 would "Utterly Worthless", 50-entry strong (like all tables herein), features delightful things for adventurers to grab - a tangled ball of multicolored thread, a dried up snake. The left arm and head of a doll. A half-eaten shoe soaked in brine. A mouse stuffed with strange herbs. While this one (and the other tables) have entries for roll twice/thrice, in a cool twist, the resulted items are nailed together, glued together, dirty etc., adding more variety than a simple reroll otherwise would. Awesome.

"Broken and Battered" is probably better suited for clues, though the anarchic goblins have spared these in any way - lockets defaced with mustachios, sling stones with traces of gnawing, angel-shaped-pendants that have been bereft of their wings - disturbing and still funny and once again full of narrative potential.

Table number 3 is all about "Yummy tidbits" - with the roll thrice-entry commenting they've been made into a stew. Stew in pockets makes no sense? Pshaw, these are goblins we're talking about! Meat with canine fur, honeycombs with bee-bodies, bird heads, cheese so covered in green fuzz it might run off at any moment... delightful, disgusting, fun.

Finally, table number 4 provides shiny treasures - like whetstones with holes drilled through the center. Small pairs of scissors to run around with. Collections of buttons, preserved eyes, ancient turnips, dented coins from obsolete kingdoms...once again, rather interesting entries. (Though gold, or rather, silver/copper values for some of them would have been appreciated...)

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's superb, streamlined and printer-friendly 2-column b/w-standard with thematically-fitting, neat b/w-stock art. The pdf comes fully bookmarked and in two versions, one optimized for screen-use and one to be printed out.

I do not begrudge author Eric Hindley this task - goblins are hard to depict properly - on the one hand, they ought to be somewhat comedic, on the other hand utterly psychotic - plus, they are since Burnt Offerings the iconic humanoid antagonists that set the tone for Pathfinder (and made me, back in the day, start getting the books...) - what I'd like to say is: This assignment was probably hard...and fun. And the fun translates. I'm writing this review after a bunch of underwhelming, crunch-intense books that dragged down my mood considerably. (Contrary to what some of you might think - reviewing bad books is a ton of work and no fun at all...) After reading this one for the first time, my mood was back to excellent - you might not exactly need this book, but it enriches your arsenal when depicting goblins. And some entries are plain funny and made me smile. And there aren't that many lighthearted supplements out there. Add to that the top-notch production values and this bland of the hilarious and horrific that so well reflects the goblin mindset gets 5 stars + seal of approval.

Endzeitgeist out.


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An Endzeitgeist.com micro-review

*****

As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!

Highlights: Great time-themed template by Steven D. Russell (wished it had synergy with RGG’s Time Thief, though), psionic red grindylow by Elton Robb, great rakshasa monk by Creighton Broadhurst

Flaws: Formatting of my Top Ten-list a bit awakward.

Final verdict: 4.5 stars, rounded up to 5.

Endzeitgeist out.


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An Endzeitgeist.com micro-review

*****

Highlights: Ruination Creature by Steven D. Russell neuters healing; Creighton Broadhurst's fighter level 14 Lilith Girisu is neat. Laughed at the "Path less travelled"-comic by Jacob Blackmon, nice to see interview with my friend Joshua Gullion of AaW Games. Formnatting of my reviews is very good! (thanks)

Flaw: Pet-peeve - don't like female characters being called Lilith, unless its THE Lilith; (A certain important someone at the Paizo-boards is exempt from this rule.)

Final Verdict: 5 stars, short of seal due to being somewhat brief.

Endzeitgeist out.


Our Price: FREE

Add to Cart

An Endzeitgeist.com micro-review

*****

As you may have noticed, real life’s been busy – so I’m trying to catch up to the backlog and hence, I had to make a decision – while usually, I write full reviews for Pathways-issues, this time, I’ll just give you brief bullet points for each issue – they’re free, after all, so go and download them and judge for yourself!

Highlights: Dread Banshee alternate banshee template; wail makes you run; people that fail hard die. 2 solid NPCs by Creighton Broadhurst; Laughed out loud in "Path less travelled" because I had EXACTLY that situation happen at my table.

Flaw: Formatting of reviews a bit blocky. that's nitpicky, though.

Final verdict: It's free, has nice parts - 5 stars.

Endzeitgeist out.


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