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Conclusion of my review:
Editing and formatting are good, but not perfect - here and there, the wording's flow could be improved, especially among the feats, which feel like 2 versions of rules-language collide for a section that is more confusing than it ought to be. Layout adheres to Dreamscarred Press' two-column full-color standard and the pdf comes bookmarked, though not extensively so. The pdf does come in two versions, with the second being more printer-friendly.
Okay, after reading this review, I'd really love to know what you think follows next. Admittedly, the vizier, to me, has a very much WiP-feel - the wording of essence-regaining/veil-redistribution could be clearer, feats feel a bit over the place regarding the system they utilize and one of the 3 paths is not only much more boring than the other two, it is also significantly weaker. So that would be the downsides.
On the plus-side - this MOPS THE FLOOR with Magic of Incarnum! The vizier is so much cooler than the incarnate, it's not even funny anymore. Seriously, it's so much better, it's not even funny! The fluff is better. The execution is better. The math is more elegant and if the wording issues are ironed out and there's no ambiguity left (especially re item interaction), this will be a total and utter blast. I honestly did not expect to like this due to several factors:
1) Fluff. Done. Not only is the new fluff cooler, the writing actually dares to be funny once in a while in an unobtrusive manner. Take this one: "Binding this wicked veil to your Shoulders chakra makes you slightly less cuddly than a rabid dire porcupine." Win.
2) Item-slot issue. Resolved.
3) Massive combo-potential requires plenty of foresight and solid math to prevent ridiculous abuse.
Number 3...oh, how I dreaded you. I had never before read a book by author Michael Sayre. Know what? This man knows his math. The vizier turned out to be a strong class, yes, but it is not overpowered - it requires continuous resource-management, is highly customizable and manages to maintain the gestalting capacities of the original system. Bonus-types are applied consistently. Options are cool, unique and fun. I did not expect to like this pdf to this extent.
The good news here is: Michael, you are talented indeed and I'm stoked for future installments of the series, though they are a colossal pain to review. The issues this pdf has can easily and quickly be fixed and boil down to wording, flow and making mechanics more explicit by establishing a slightly more concise terminology. For example, 24-hour-essence-storage = binding essence to; otherwise: investing essence into x. Simple, easy and once established and explained, prevents a lot of confusion and allows for easy streamlining of feats etc. and may actually save space regarding word count!
So yes, this pdf has some WiP-level rough patches. But its potential is GLORIOUS and exceedingly fun. The flexibility provided is glorious (and on par with PFRPG's versatility - no two viziers need to be alike!) and the veils are fitting and unique. Combo-potential galore rules. Were it not for the glitches and rough patches I complained about, this would be a no-brainer 5 star+ seal of approval file. The glitches would usually make me harp on this harder than I did here, probably for something around the 3.5 star-area. BUT: They can easily be fixed, mostly boil down to requiring slightly more precise wording and do not reflect badly on the system provided here. After using this and analyzing it, I can't, not for the life of me, bash this as something even remotely mediocre. It's not. This pdf is fun and I am stoked for future Akashic Mysteries and a cleaning of the glitches that still haunt this. My final verdict will clock in at 4 stars, with an explicit recommendation for everyone who likes complex, customizable classes (and, of course, fans of incarnum!) to check this out.
Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.
I officially want more of this system and consider it a potential system to become a permanent fixture in my home-game once the rough patches have been ironed out. Impressive freshman offering, Michael!