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Endzeitgeist's page

3,889 posts. 1,525 reviews. No lists. 1 wishlist.


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You're, of course, welcome, Lou! This tome has been a milestone for me as a reviewer and I wouldn't ever want to miss it on my shelf, in spite of its flaws. In my opinion, the god vastly outweighs the inconveniences/noble savage-stuff and I'm looking forward to seeing more AP-kits/legendary tomes like that. Perhaps Ebon Shroud? ;)


1 person marked this as a favorite.

Thank you, Arnwyn. I honestly though about going full-blown rant-mode against the Tulita, because, quite frankly, their content almost universally pissed me off. This and the premises actually made me put the book away for a while and got ready to go scathing.

But when I returned, I still had to concede that at least SOME of the portrayals, though the minority, aren't as positive. Personally, I'll purge the noble-savage-stuff in favor of a no less unpleasant, but more varied take on colonial dialectics.

It *may* be my bias, but when I returned, I also managed to see all the good stuff herein. And when taken into relation to another, to me the good stuff (writing, locations, critters, NPCs etc.) made up for one issue that can be dealt with by reskinning.

Now the premises...I won't try to make any apologies for them. They suck. Hard. They almost suckered me into not liking this book. Only when they turned out to be essentially missing from the meat of the book, did I appreciate the actual content.

So: Tl;dr - Arnwyn, thank you for your praise. This review's been one of the hardest I've ever written. And I understand why the Tulita soured you on the book.


Thanks, Elo. I was really, really struggling how to rate this and in the end, opted to value the awesome content over organizational flaws that can be handled by capable DMs.


2 people marked this as a favorite.

Part 2 of my review:

Is it for novice-DMs? Hell no. Is it polarizing? Yes. Is the crunch universally awesome? Nope. But does this belong into every PFRPG-DM's library? In my opinion, yes. Razor Coast is a gloriously wicked tome, superbly written and while it is not perfect, I don't regret a single cent I've spent on it. (And yes, I went all-out on the KS.) Is it the perfect tome of superlatives that years and years of expectations painted it in, in many a mind around the globe? No, but it honestly couldn't have been. What it is, is a great mega-adventure in a unique setting, full of unique, interesting characters and a living piece of PFRPG-history, a mega-adventure your players WILL keep talking about for years to come. And while it didn't make my Top Ten-list of 2013, it came damn close, by virtue of its originality, scope and ambition, by its narrative clout and the hard work of Nicolas Logue, Lou Agresta, Tim Hitchcock, John Ling, Ton Knauss, Frank Mentzer, Richard Pett, Craig Shackleton, David Posener, Greg A. Vaughan, Adam Daigle, Wolfgang Baur and Brendan Victorson.

To me, this tome is still 5 stars + seal of approval must-have material. It may not be perfect, but it is different, ambitious and downright evocative. And we need more books of that caliber, that take chances with something different, both in form and ambition. Oh, and if you're an experienced DM, you'll be hard-pressed to find a given module to better show off your skills - in the hands of one, this vision will come alive in all its blood-drenched, tropical glory.

Posted first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and RPGaggression as well as here, on OBS and d20pfsrd.com's shop.

Cheers!
Endzeitgeist out.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS. Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS. Cheers!


Revised my review in all the usual places to reflect the distinct improvements made.


Yeah, I'm trying to catch up while beating some big books in reviewing shape. *laughs*

And Alex: Still, good work indeed! Pity the crystal walls got cut...then again...fodder for the compilation, should there be one! :)


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Conclusion of my review:

Conclusion:

Editing and formatting is okay, but not that great - there are quite a few editing/formatting glitches to be found herein, sometimes acting as slightly detrimental to the rules-language. Layout adheres to RC's per se beautiful 2-column full-color standard and the pdf comes fully bookmarked for your convenience. The full-color artworks are almost universally completely awesome. The hardcover book's cover-artwork is not as blurred as the one of FaSB. Paper is rather thin in the physical version.

Lou Agresta, Tim Hitchcock, Tom Knauss, John Ling, RA Mc Reynolds, Rone Barton and Greg Vaughan are all talented designers and authors and it shows in the compelling narratives herein, in the setting-flavor that oozes in buckets from these pages. In the brightest moments, this guide indeed captures well the flair and panache of Razor Coast and showcases their capabilities. Unfortunately, that does not extend to the whole pdf - there are quite a few issues with the rules-language herein, filler-feats, massive issues with the Yohunga base-class... all of those accumulate.

Another issue would be that this pdf endeavors to be a player's guide and partially succeeds at its goal - at the same time falling flat of guiding players regarding the tone the campaign shoots for, which approach (as per the RC-book) to take etc. - if one player shoots for a Disciple of Dajobas, another for a Tulita and a third for essentially a colonialist pirate, as a DM you have an issue on your hands. Especially the former class does simply not belong in a player's guide - or at least requires a massive caveat. As a sourcebook, it fares slightly better, though e.g. the decision to include the player-material indulgences in the campaign setting instead of in this book should be considered slightly unfortunate. Personally, I also would have loved to see a slightly tighter synergy with FaSB, but that's okay and just a nitpick on my part. In the end, the Freebooter's Guide to the Razor Coast makes for a valid companion for a RC-campaign, but one that should see careful DM-oversight due to some problematic options/balance-concerns (*cough* Pele Liberator /*cough*).

In conclusion: Some light, some shadow - a mixed bag - final verdict: 3 stars.

Posted first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine, then posted here, on OBS and d20pfsrd.com's shop. And yes, the Rest of RC-books will follow soon.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and d20pfsrd.com's shop. Even RSP can't win em all, it seems.


In time for my birthday! Yeah!!


1 person marked this as a favorite.

Coming SOON!


No need to apologize, Christina. It still is a glorious book and the editing sure isn't bad. It's rather normal to see glitches creep into a book of this size and they aren't THAT many, hence also me not downrating the book. It's just a bit grating to notice in a tome of this quality. Cheers!


Conclusion:

Editing and formatting are one of the unfortunate weaknesses of this book and one reason it did not score even higher on my Top Ten list of the best of 2013 - from bolding errors, wrong page-headers and typos to even map-glitches, one more thorough editing pass wouldn't have hurt this one. Layout adheres to Midgard's two-column full-color standard and is gorgeous. The same holds true for the extremely evocative, cool b/w-artworks throughout the book that convey so much better the darkness and grit of these modules than the deceptively light cover implies. The pdf comes fully bookmarked for your convenience.

Speaking of artwork and maps - there is a second pdf that contains look-see-handout versions of the superb artworks and maps and while I'm not a big fan of non-KS-backers paying extra for them, I wouldn't complain, after all the maps are awesome. Or rather, I wouldn't complain, for the second gripe I have is that, once again, we get no player-friendly maps of the places, not even in the extra, for-sale handout-pdf! That's NOT cool - had I paid extra for handouts, I would have at least expected to have the maps sans letters, creature-markers etc. So yeah, that was the second factor that brought this down a notch. On the plus-side, the hardcover I got from the KS is a solid beauty with good paper and solid craftmanship -it certainly looks awesome and production values are top-notch here!

Now don't get me wrong - I've been at my top-notch complaining level throughout the whole review - there is not a single bad module herein. Not one. There isn't even a mediocre one in here. the worst I could say about any given module in this anthology would be that a module is just "good". But how is the ratio? 7 of these modules, on their own, would have me gush, grin and heap superlatives on them. 7.

That's more than 50% A++-modules, of which, I guarantee that much, you won't be disappointed. Add to that that the other modules all occupy slots at the higher echelons, never dipping to mediocrity, and we have an anthology that succeeds at its lofty goal of proving modules that players WILL talk about. That, ladies and gentlemen, is superb density regarding quality and sheer narrative potential. Have I mentioned that most modules herein coincidentally also make simply good reading material? To cut a long ramble short:

This anthology is well worth its place on my Top Ten of last year and 5 stars + seal of approval.

Finally got this done. Reviewed here on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


I believe in giving credit where credit is due. My primary goal in criticizing pdfs is to improve them, to help make sure the wording is precise etc. Books like this, where my automatic "try to tear it asunder"-reflex finds next to nothing to latch on to, and that also have compelling fluff to entertain...yeah. Believe it or not, being able to once in a time write a review like this is a blessing and soothes the soul. So...thanks for making such a great book! Also for the fun it brings to my table!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted ehre, on OBS and d20pfsrd.com's shop.


My own humble contribution to the project, an ecology, has been a joy to write and is, of that I'm positive, not something you'd expect.


Thanks, OSW. Didn't notice it, probably due to sighing too much.

Conclusion of my review:

Editing and formatting are no longer okay - while not as bad as it could have been, especially rules-editing is simply not precise enough - there are a lot of issues and ambiguities herein. Layout adheres to Kobold Press' beautiful 2-column full-color standard and the pdf comes fully bookmarked for your convenience. The artworks herein are nice b/w-pieces.

As (almost) always with Kobold Press, the fluff is superb - this book presents cool ideas galore in that department and the nomenclature-table is simply glorious, as are some of the smaller pieces of crunch herein, though ardent fans of the Midgard-setting will experience severe déjà-vu here and there, with several pieces already known from various other sources.

All right, I'll cut right to it: I so HOPED that Kobold Press would take a very close look at the book that details the titular humanoids. Well, seems like some of the tasked kobolds celebrated "We no work day." (Midgard-fans like yours truly hopefully got a chuckle out of this one...) Authors Nicholas Milasisch and Matt Blackie have crafted a supplement full of glorious ideas - the items, the sobriquet traits, the damn cool fluff - there is a lot to like, love even, herein. Unfortunately, a lot of this supplement is also very deeply flawed, to the point where some glitches/oversights render parts of the content utterly op or unusable. Which sucks. This is one of those sad reviews, where I look at a pdf of glorious potential and just shake my head. I won't complain about the reused content, since it's great, but I wish that e.g. the traps has been modified for player-use instead of just cut-copy-pasting them. In the end, though I do love so many ideas herein, I can't even rate this as average anymore - the flaws are too pronounced and thus, I will settle on a final verdict of 2 stars - the good ideas herein don't deserve being rated down to one.

Endzeitgeist out.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


This was a sad review to write. I hope the pdf gets a revision - the ideas in here deserve it. Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here.


Well, light armor spell failure chance can be gotten rid off, if one really wants an armor-wearing ethermancer. I don't see a contradiction between having the proficiency and still incurring spell failure chance. I think both are there as intended - if you want, you can make light armor wearing work, but it'll take a bit of an investment.

That being said, the one currently in my group doesn't need armor to be rather awesome. :)


Reviewed first on Endzeitgeist.com, the submitted to Nerdtrek and GMS magazine and posted it here, on OBS and d20pfsrd.com's shop. Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!


1 person marked this as a favorite.

Thanks, Eric! I also enjoyed your review (I always read them, you know) and while I could get behind your perspective on this one, it didn't click with me to that extent. Cheers!


Here's to many more crushing books +5 that have been made from PC-skins and tempered in the tears of players!!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS. Great work! Cheers!


1 person marked this as a favorite.

More coming. ^^


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


18 pages, full color. 2 ethnicities (human + dwarf), short primer on underworld races/classes to expect, gazetteer of Rybalka (starting village), survival equipment for sale, primer on spelunking, rumors.

Hope that helps, though I will also review this as soon as real life stops kicking me in the shins.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.

Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.

Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


@ Erevos Cs: I did not wish to imply that your adventures would be that simple.

I wanted to suggest that keeping 200-250 personalized adventures for different groups would be something I'd consider next to impossible to accomplish, unless either the stable of authors is huge or the amount of customizations somehow automatized, like the MMORPG-quest-structures I quoted.

So yeah, definitely intrigued, but not convinced so far.


I'd really be interested how one can avoid the "Kill X of Y", "Scavenge Z of W"-quests with such a premise...


Actually...yes, it will. The VD-series gets quite some use in my game. ^^


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on d20pfsrd.com's shop.


1 person marked this as a favorite.

Tons of practical XP with many of them, will get back to it (and reviewing) once rl stops kicking my behind.


1 person marked this as a favorite.

Ähem, yes, there actually is one - at least the first two installments. Ultimate Psionics put it on the hold, but it may resume soon.

Here's the link!


1 person marked this as a favorite.

Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted on OBS, here and d20pfsrd.com's shop.


Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here and on OBS.

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