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I dunno if I agree with Vital Strike not working with Melee kineticist. The feat over all this time is basically useless (Or requires somewhere around SIX feat to not be) to most Martial characters and the ones who CAN do it rely on Magic (Druids Im looking at you), while this ONE class makes it worth it and doesnt have to jump through hoops to do so. What is the issue with that? Oh it allows the Melee to be stronger? Well then you can stay ranged blasting as far as an archer or heck just use a Conductive Bow.
I assume you mean with backstory too because I saw people with thier crunch fully.
LETS DO THIS.. Tho no summoner makes me sad.. cannot do the Wolf Shaman/Summoner Wolf Wolf character.
4d6 ⇒ (4, 1, 6, 6) = 17
1st (1) Reroll: 1d6 ⇒ 2
16, 15, 12, 15, 14, 17, 14
17, 16, 15, 15, 14, 14
Thats not the point, there is a difference between top tier and character who is oddly similar to Iconic character. Also Im not holding my breath on Unchained. I also wish to remind you that Kingmaker has the most deaths... generally from random encounters. SOME AP's don't need stronger characters, but SOME do. Try a Mummy's mask run with no Cleric or healer or lots of people with low will saves.
Morgrym Stonewall wrote:
Just take Chosen one.
That.. is relative, barbarian has alot of abilities that can increase utility and being ranged isnt a factor as with your 23~ AC and a similar amount of Loot After the +1 Weapon they can have alright armor and what not. Point is your character is played well above the other character and if the same effort were placed in they would eclipse you. it is the standard monk rule.
Other than that yes the class has some fun things about it. My Telekineticist just hit 2nd level and I already have plans on making 5ft stairs with Kinetic cover.
Angor Yasok wrote:
Boom! Here you go. Half-Orc Bard. One thing though. Thundercaller replaces bardic knowledge with Bound to the Land. That gives me 1/2 bard levels to Survival and Nature checks but does not actually give me the skill Survival as a class skill. Can this be changed?
Sure you can take a trait to give you it.. boom.
To be fair you, like most other Kintecists are using the strongest element and Dumping Str and Cha (Or has a rolled or PB). You also built the Kintecist fairly well obviously taking feats/abilities to make you character.. well.. not suck. So If your to hit is +11 with PBS and the Barbarian has a 20 Str just like your hit stat, the only reason I can see you being the highest AC/Hit is that they did not pick similar feat choices/armor choices. Thats not really a Class thing. Thats a player thing. If the Barb took Furious Focus they would have the same to hit as you and 2 higher when raging, this assumes they dont do the other stuff including Beast Totem or otherwise for AC. For about similar damage pre empowered. (3d6+9 and 2d6+13 ~ 19-20 Assuming masterwork instead of magical weapon. Greatsword being easier the Enchant and having a higher crit range. Empowered being about 27~ Rage being ~23 )
Now what I would like to hear is your Groups EXACT extrapilation of Elemental Overflow, as that would contribute to this conversation.
I wouldnt mind rebuilding but I doubt it'd be a ton. Ad as you know, such things are trivial for me. The main issue is your lack of knowing what the other classes do, which is legitimate. Anyway I had an Idea for a Kintecist/Medium that used Fire/Aether eventually but barring that I could bring my Inquisitor/ Alchemist Whip user to the fray.
In that description both times they had a fullcaster which in that case makes a certain difference because the availability of certain spells... especially in CC.. Like Death Ward. Anyway the bee was the amount of players. For if I wanted to apply It would less likely be for a Fullcaster which they need but more likely around the inquisitor area. I also wouldnt want to shunt out Dragonflyer because he seems mostly done. Another question, is occult Adventures.. on the table?
@ As I thought I was seeing if you would make an exception, as such I simply have to Multiclass... alot. I hope the Alchemist doesnt care too much.
So I would go Kineticist on one side and Hunter/Alchemist on the other so that at 3rd I can look like what the character is meant to be. Then start the Heally buffy stuff with Medium on the Alch side.
It was more along the lines of If that combination was fine and if I could use the race I wanted even If I had to trim it down somewhat. The race was Kasatha. Otherwise I would need to Invade one of the already made character's classes to gain arms to have the same look/idea. The race is overpriced really.
Hrmmm I had an Idea but the race isnt among the races allowed Was gunna go Medium/Kineticist Blast/Tank With healing, Channeling The Teamster and other Good Spirits while Using things like Kinetic Healer and Cover to provide support, Seance Sharing for buffs with limited casting. I could play it with Human instead.. but would have to either go Alchemist or Synthesist or Something to get the same race look.
the only classes that are restricted to the one step rule are devine classes, im still a fighhter and still honoring him for battle, and i dont oppose any of his alignments, i agree its not standard but as long as i dont try to be a cleric or anything i think it should be ok, if you disagree i can switch him to chaotic good im alright with that
That actually not true, In the rules you cannot WORSHIP anything and be more than one step away and gain a mechanical benefit. Otherwise a CE character can get the benefits of an Iomedae feat/trait, which doesnt make any sense. The difference between a Cleric for example is the fact that you arent getting spells nor other abilities.