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@ Malwing, the problem with that mindset on the the master's degree side is that depending on what they are they cannot assume you will adjust to what they do specifically or may not be able to afford to NOT be somewhat closer to that level.
The amount of effort it takes to make a good Barbarian is infinitely different from a good monk for example.
I will note that Your GM must have been pretty nice already because Eldritch heritage in no way gave you the ability to Affect Constructs with spells. It gives you the Bloodline Power.. not the Arcana.
As for classes, I will say your character is important in a way and if you DO decide to change remember the effect it will have on tactics and vice versa. You currently have a melee and I assume ranged so.. maybe an Inquisitor? I myself play a game on these threads and we hit level 7, He is a Paladin/Skald. It has been pretty thematic, entertaining and overall useful in many ways.
This is incorrect, most classes do not have abilities you blatantly ignore as a baseline. Those decisions tend to be in variable powers you choose but not in the normal loadout, especially one that gives free feats or engenders a fighting style.
I apologize, just like you I got crazy busy so I responded haphazardly even to my established games. I HAVE been keeping up with the thread and the progress so far in my others and this one. I should be able to finish in a few hours it was mainly the weirdness of race things.
The ship looks like it is taking heavy fire so how would you incorporate the character If you dont mind me asking?
Mark Seifter wrote:
I see I see, Im curious what the thought process was on the tradeouts of Infusion Specialization, Metakinesis and Infernal Buffer were to the KC's abilities?
Was the 3rd level ability supposed to at least count the Kineticist as having Lay on hands for the purposes of feats and other abilities that affect such?
As it Currently is, The KC has no way of reducing any ability but Kinetic healer... but it cant reduce that either from any of its abilities save Internal buffer.. which requires set up the day before and only scales at twice the number. Due to that Omnikinesis always costs burn and since alot of Utility Talents cost burn to use... the KC has no way of reducing those. While the Base Kineticist does. Would it be too much to allow the Buffer to instead be tripled and also apply to Utility Talents? Or at least Omnikinesis as to balance out losing both infusions and infusion Specialization?
It seems Mark may have missed this one. Or it was ignored.
So while going against better knowledge, I plan on making a Kinetic Chirurgeon (For a different game, loving my Pryo/Vizier.. highly recommended IMO) but I noticed something very important..
While They keep Composite Specilization so you can shoot free composites.. there is still Omnikinesis (Su) and Metakinetic Master (Su)What are you supposed to pick with the latter ability? And Why was Omnikinesis changed to influence the change in any significant way... when the Kineticist loses half the school of infusions?
While Infusion specialization reduced blasting burn.. why was there no equivalent to this archetype? The Mercy on gets one application as well..
Was the above all intended? If Mark or anyone can give some insight that would be much appreciated.
Well the rules assume a basic understanding of English and previous rules. All 3 Vital Feats tell you the amount of dice you roll, thus the feat simply goes off of that. Its less of an interpretation and more Basic paizo feat creation. Vital says Twice, Improved says Three Times, Greater says Four. RAW it would follow that line of thinking though If the feat had no previous line of thinking then the way you describe it above would be what is used. You would have to find a way to get as many dice as possible.
I know How it works. Its basically one attack Pounce. Has all the bonuses and weaknesses of being just one attack. Its actually less bad than a pounce because they way crits work in the game. The only time its Better than a regular round of attacks is if you cannot get to the target for some reason or restricted to standard actions, as even at Tier 2 you could just do the Full attack and the Vital strike.
One, Mythic Vital strike is in no way OP if anything the caster options/Mythic Power Attack is.
Two, Ranged character why would I have power attack. And yes its an Ubergun so as I said it doesnt make much a difference,. I can adjust the damage up or down but in general it will be 15d6+13. +5 Weapon +8 Deadly Aim.
Amarilis Whitewolf wrote:
Haha I meant in comparison, he has no such muscle mass. A good shot and inventor but not much else. Has some good skills between him and Eidolon.
Heh its not the biggest deal, coversely does your Character have any issues with Constructs or some such because if not There are some devices Ibelieve that can help you and since Im allowed a portion for such (And is likely the only way to get such items) I could do so for them. What is your Stalker focusing on?
I THINK there are some tribal-equse groups but I think they apply to a race or two. Forgotten Realms has ALOT of material for it so I guess it will depend on the GM.
Edward Sobel wrote:
I believe Slayer may also be something you can look into perhaps
Boomerang Nebula wrote:
You completely missed that and in no way did your arguments care for sentience. If the act is evil Period then creatures wouldnt be Neutral.. they would be evil. Also Robots and other such beings are SENTIENT. They actually have more int than most Fighters, Paladins and Barbarian characters.