|
|
|
|
|
Endoralis's page
Pathfinder Society Member. 321 posts (810 including aliases). No reviews. No lists. No wishlists. 13 Pathfinder Society characters. 3 aliases.
|
Seems not to be an issue. You take a Level of Wizard... problem solved. Just like any of the Extra feats.. It would require you multi-class.
I shall send you a message as well
Keen and Improved Critical dont stack anyway.
Oh darn I was definitely going to try and join this when it said 3rd party was cool then said Psionics wasnt and instead we had to use EoM which has no martial applications. I wanted to use the Soul knife finally .. tell me when that becomes an option again.
I'll send it again then, Im changing him anyway.
Actually I want to change the guy to something else. A barbarian of sorts.
I submit Zanarken Illiam Xavier AKA Zix, Male Human Monk/Alchemist
Issue.. Core races only... Otherwise I would have done my character as Tiefling
Lol ok.. a martial. I have quite a few. What is the loot situation?
I think they are supposed to be level 3 my friend.
Sure My friend.. I have much in idea's would you like me to pitch the character first THEN do read or read the story THEN make the character? I had a few, but I would have to make different ones due to the Core Race portion.. which I'm fine with. Also what do you have currently is said campaign?
Well it depends, What is your character like? If there is nothing in particular, GENERALLY I would say See Invisibility and Lesser Restoration
In a game right now I play Hardy Paladin/ Inquisitor who is wearing intimidating armor and has already encountered creature far above his level with invis. So For him it would Be See Invis and Blistering Invective/ Flames of the Faithful ( Uses a battle axe or a pistol ) To take advantage of my Intimidate skill and debuff while damaging h=whole Groups.
Shadow Strike
I sent my character in a LOOOONG time ago why was Gin never mentioned?
Small issue with that.. Why would there be a line about replacing the claws from Biped or whatever in Slam if it could be put on your feet, Also for the velociraptor the feet claws are Talons not Claws.. As someone who DOES watch kamen rider i would just say take A level of monk or Unarmed fighter and mix it in with the Nat attacks.. get Multiattack and your solid..
Azaelas Fayth wrote: Well remember that a Half-Orc or Half-Elf can get the Imperious Bloodline. Sigh, Sadly they say that is false.. half-elves and half-orcs don't count for those.. for SOME reason.. I know its stupid.
It is for those Low stat characters or even better against those that have been hit with a poison, ability harming attack or otherwise.. Remember what book its from.. Goblins then to have a lower Str.
Stats:
Strength: 18
Dexterity: 14
Constitution: 16
Intelligence: 13
Wisdom: 12
Charisma: 10
Race: Human (Hongul) Sword Saint 5 Invulnerable Rager 3
EditingOMG forum ate my post
Why Don't I do the same, Roll up to make this easier
Level 1: 10
Level 2: 1d7 + 5 ⇒ (6) + 5 = 11
Level 3: 1d6 + 4 ⇒ (3) + 4 = 7
Level 4: 1d7 + 5 ⇒ (3) + 5 = 8
Level 5: 1d6 + 4 ⇒ (5) + 4 = 9
Level 6: 1d7 + 5 ⇒ (6) + 5 = 11
Level 7: 1d6 + 4 ⇒ (5) + 4 = 9
Level 8: 1d6 + 4 ⇒ (4) + 4 = 8
Hrm, So you are wanting effectively 3 people? I wanted to make sure.. Because While I dont have an arcane person I had a character from a Jade Regent game that fell threw at level.. 5 and I would really like to play him.. He would mesh well with the Female Barbarian but for different reasons and is effectively another martial... A samurai.
Yes, That I would Agree to.. He sounds Exactly like Brutus in those terms NE with Lawful Tendencies.
kyrt-ryder wrote: Negative Charisma doesn't automatically mean people hate you. It means you have a difficult time inspiring/motivating/manipulating them.
Gimli may or may not have a negative cha, I couldn't say for certain. What I can say is that some of the more fun characters I've seen in campaigns had negative charisma.
Heck, in one online campaign I watched on youtube my favorite character in the whole thing was a 7 charisma catgirl ranger.
Was this campaign of an.. anime-sort.. if so I believe its quite good.
I Say Neutral Evil.. I had A fighter that was an executioner by Trade and A Justicar of a CE god... Alot of what this character eludes to seems NE
Snapshot wrote: Caws Rorec wrote: Does the Alchemical Weapon (Su) of the grenadier archetype for the alchemist work with a net?
I ask because I am designing a half-elf character and was contemplating taking ancestral arms -> net.
I just want to make sure it is legal.
Do you have some reason in mind that makes you think it would not work?
There is only one questionable sentence, I have bolded it.
** spoiler omitted **
Nets Don't deal Damage, so I'm not sure what type of damage the "Extra Die" would be. Whatever the damage the regular Alchemical Item does.. Not all do.. The ones that do like Alchemist Fire has a type or amount.
I saw one hit from him would do so if I didn't have Diehard or a good enough AC Yeah, But this is first level, for MOST people thats the case. And I wouldnt know because I see he added NPC's while also having like.. 7 people. There was also no indication... And He wanted a number before starting. Either way Derrik would be as I advertise.
While I would Play Human (Dwarf-Blooded/Engineered) Inquisitor, Filling the role of Reliable Melee/Secondary healer.
The boat left a bit ago We would have to Be PRETTY damn convincing however if we join the group now from the place. As they are probably shoot first type of people. Luckily my guy is pretty resilient
Are you still recruiting?

Piccolo wrote: GM_Solspiral wrote: Define showing up? I mean its all rolls in the end there's a variety of spellcasters that allow for simultaneous spellcasting and showing up the party warrior, the druid is embarrassingly good at that.
Quote:
What you call "optimizers", I call flaming munchkins out to try to "win" the game. I can cite specific personality traits, but it all boils down to this: people like this think that tabletop rpgs should be identical to video game hack n slash, and are horrified and ticked off when the DM up and kicks their butts. I routinely break such players of their bad habits (as I have an endless supply living in a college town), and they end up discovering that they are actually having MORE fun than online "rpgs".
You're making a ton of generalizations here. I like hack-n-slash video games and I like optimizing, that doesn't mean I carry over the hack-n-slash mentality to my tabletop games. In fact allot of sessions end up pure roleplaying.
There's nothing wrong with the standard summoner. Its a complicated class but so were psionics when they first came out. They are a great option for players that like monsters and tactical combat.
Showing up: When there's absolutely no reason to have a party (blank class) anymore because this other class can do it all AND still do something else to fulfill another role. If it fulfills more than one role at a time, AND completely negates the need for 2 roles simultaneously.
YOU might not have that attitude, but most of the posters on this website and even a lot of the players I've had over the years have this attitude. We are talking about people who complain and whine at the least little difficulty, constantly uber pump their characters while neglecting defenses and versatility. One trick munchkin ponies.
The standard summoner is simply broken. Too many ways to break the game, and far too easily at that. Gimme a conjurer any day over a summoner! Hell, as a DM I don't like Summon Monster because I have to keep looking up MORE... In all seriousness if you take your literal definition of what you do not allow, your games would only consist of Fighter, Monk, and Rogue ( No Archetypes) Because too many of the Other classes DO do what you dislike right out of the box. I'll even go down the list. This is assuming No real thought and on the premise of what the class does. Wizard.. Casts Arcane Spells, which can be anything from protection, Battlefield control, Shutdown spells, Utility or Blasting. They even have a spell.. that makes them a fighter. Cleric, much of the Same except they can wear armor as well and heal. Ranger has 2 less skill points than a Rogue but can cast Divine Spells, ignore Feat Req's and Still Disarm Traps While having Full Bab.. oh and they can get a companion. Druid has already been discusssed, Just Add turn into a creature and own face along with various spells. Bard Is a buffer, Caster and Skill Monkey all in one, makes the rogues life hard. The list goes on.. Simply put there will be overlap in certain Roles especially if the class can inherently do more. Summoner is not the first class to do this.. They Got Wizard past editing, I'm sure they knew what a summoner was before they let it fly.
Well Remember Rynjin.. There is a Ranger Archetype that gets Druid choice. They may be alluding to that.
Endoralis -- Gin Kyomaru
Seems cool so far.. And aww I wanted to fight Aurum too, He seemed a meaningful challenge
Got it... So before we beat the snot out of each other I have to send that particular template in correct? Or is that when the Final thing starts? I also would ask Elmer to start the Thread if this is the case, as I assume he is more experienced at this point. And Yes, i do not expect to Lie, that is unnecessary.
Cool, It's not that Im not confident I just want one game so that I get formatting and general things down. Also Just to be sure you can spend how much one one item?
Okay that's good, though I wish I could get one practice fight in before we settle everything, But i guess thats my fault for not getting here sooner Eh?
They are I believe, the glaring question I would ask is what amount of Wealth we start at level 3.. 2K? Also How does he handle Arcane Bond's when it comes to upgrading them?
ALRIGHT! I shall have Felmar the Swift up for this rendition of Arena greatness, May our fights be both entertaining for the audience and entertaining to the competitors..
That's It? PM him the character; effectvely? Alrighty... Level 1 correct?
Hello there, I would like to join this arena ... I have looked at the creation rules and believe I have it down, how does legalization of the character go about?
Interest has been shown
No you cannot upgrade a bow strength rating because it is not just the string, PFS and rules wise,, you would just have to buy another bow. Now the Adaptive Enchantment could help you here but thats about it.

Redtrigger wrote: I'm playing a campaign right now... and I'm playing a cross-class halfling monk ninja... 4 levels of monk is all you need to make the build viable...
Going halfling allowed me to get dex to 18 easily. with weapon finesse and size bonus quickly makes for decent to hit. Monk bonus feats, deflect arrows and dodge are extremely useful at low levels for combat.
Bore Style quickly allows you to compensate for damage lost to sneak dice if you want to go unarmed. also if you take the next stage in boar style progression it allows you to deal each type of damage whenever you want.
Later on taking Unarmed combat mastery makes for continuing unarmed progression. By level 16(4M, 12N) this makes for a D10(S)or 2d6(M) damage unarmed plus 6d6 sneak, 2d6 bleed on 2 hits.
As a halfling I took adaptable luck alternative racial trait and fleet of foot alternative racail trait. Adapatable luck give a +2 bonus on most roles 3 times a day and fleet of foot ups movement speed to 30. with the 4 levels of monk you have movement 40.
For ninja skills I took vanishing trick first, then the climb speed, acrobatics master and forgotten ninja trick. For greater ninja tricks invisible blade then Unarmed combat mastery.
This is where my current build will probably differ from yours... I went vow of poverty to gain access to the extra ki point per level... by level 10 it makes for a ki pool of 20 points easily... by level 12 when you get forgotten trick it gives you enough points to have access to almost any minor ninja trick fairly often. But there is that draw back of almost no stuff... I went for a theme so best just to look at the rest of the things i did with this character and see if any of it helps you with your build.
Other things I added to this build that help is skill focus intimidate and persuasive... Boar Ferocity allows a +2 to intimidate and a free demoralize attempt every time you hit twice in combat. At level 10 +12 to your intimidate check almost always demoralizes them.
Mainly...
Did you take like.. every Vow.. because Vow of poverty is a terrible thing
Is he two weapon fighting?
shallowsoul wrote: I just want to add my Aasimar Monk to the thread. I made a few changes to this one. I removed Death from Above and took Improved Natural Attack to make his damage 3d8. I may put Death from Above back in later.
** spoiler omitted **...
Small Nitpick, But they Ruled Improved Natural Attack does not work with Unarmed Strikes..
To be fair, they do mess up with statblocks before.. but that IS proof.. on two fronts
EDIT: With a quick look through the only thing I see wrong is the TWF minuses
Well you have your Answer.. It indeed does.. Now remember you wont be able to Spell combat with the SLA from Monk. Nor Spellstrike.
Yes.. You can, but you could have done that anyway with Magus or if your really wanted all day Truestrikes? Wand Weider with Spell combat.
Myrmridarch/ Genadier or Magus/ Grenadier.. Buff bow.. Add Alchemical item and Bomb.. or Alchemical Item and Spellstrike ... Fire arrow... A big explosion of Dice happens.. Go into Arcane Archer for extra fun, My one build was Grenadier 6/Magus 4(Yay spell recall)/ Arcane Archer till done... Somewhere in there picked up Arcane accuracy and Arcane Strike pretty fun, for Full attacks or Standard actions
Has anyone found out if this combo works as intended or does the special text make only one effect or the other function?
Soo Falchard? Thats an 18-20 weapon
|
|