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the only classes that are restricted to the one step rule are devine classes, im still a fighhter and still honoring him for battle, and i dont oppose any of his alignments, i agree its not standard but as long as i dont try to be a cleric or anything i think it should be ok, if you disagree i can switch him to chaotic good im alright with that
That actually not true, In the rules you cannot WORSHIP anything and be more than one step away and gain a mechanical benefit. Otherwise a CE character can get the benefits of an Iomedae feat/trait, which doesnt make any sense. The difference between a Cleric for example is the fact that you arent getting spells nor other abilities.
I'd like to apply with an Inquisitor of Dammerich who will eventually be going into Battle Herald Waaaay down the line (Cavalier and Bard/Monk)
I'll have the Background/Character up shortly. Here we go.
Oh and I am known to post quite frequently.. unless something doesn't happen/I have nothing to respond for/etc..
Soo many things to catch up on when you get time off
I have an Idea for a summoner going for the Redmage/Gunmage (Summoner) and Whitemage/Bluemage (Eidolon) Combo who of course come from the Magic world. The Summoner is crazy over all these new wonders of the Regular world but overprotective of his Eidolon to got too deep. The Eidolon is a Guardian spirit bound by his mother to protect the Summoner due to a trad in the past.
The basic concept is burst mage and support
Ability Score: 4d6 ⇒ (1, 4, 3, 6) = 14 13
Ability Score: 4d6 ⇒ (1, 3, 4, 4) = 12 11
Ability Score: 4d6 ⇒ (4, 3, 6, 6) = 19 16
Well then I guess that drops alot of use for that guy; Seemed odd that alot of other classes can get inspire courage and it seemed fine, even monks. It wasnt meant to be, I guess I'll go with the Alchemist then. If only because Cavalier without a tradeoff for the mount gets screwed one way or the other and bard/like buffing would have been a nice topper with the whole helping others from afar and teamwork feat usage. If you dont mind PM the reason while I get Derrik drafted up and submitted.
Small nitpik.. Stunned makes YOU (read kensai, monks, inquisitors, other classes) defenseless but not the helpless condition, it simply makes you lose dodge bonuses and drop your weapon.. so if you have armor and whatnot it is more of an inconvenience. On the will saves I agree I was just pointing out in general.. advice should always be accurate and appropriate when given.
Valkyrie Stormseeker wrote:
Well, kensai dervish dance magus is one of the most played type of magus there is and is as such looked at the most. It weaknesses are apparent one of them being anything that effects dex hurting them far more like Grapple and Being Flat footed for example. Which can happen against creatures who have powerful SLA's rider effect grapple like demons. Demons are also immune to 90% of the Magi's bread and butter spells and some posses True Seeing to negate defenses like Mirror Image.
I also believe that like other characters some people are simply better at playing certain classes, if your Slayer was taken out of the fight alot due to a bad will save than he suffered from nothing different most martials do and he had the feats to fix that problem because Slayer gets as many feats as a fighter from 1-12.
Well Everyone can do melee it is not exclusive you simply need the ability to strike at range as well.. which is the duty of any martial.. you should not be completely gimped because you are not using your main fighting style.. at least as a martial character. Regardless both characters are well rounded when it comes to combat they just provide different abilities that overall benefit the party one way or the other. I will say now however I have no interest in a full divine or Full arcane so someone can grab that up.
Both characters are very good at what they do and well made I can assure you.
Now I must ask How you feel about Third Party, specifically a certain Archetype for Cavalier that trades out most of its mounted stuff *Which I really don't use for him, let alone any creature* for Inspire Courage like a Bard? That way he could provide much support in both ways, Martial, Teamwork Feats, Aid another and Inspire Courage. If not that is fine I'll just think up something else with the Cavalier.. Otherwise I could Play an archer alchemist I have been dying to play as well..
On a serious note I cant see how there is much difference between 15 and 20, Technically 15 is standard. Now ofcourse this game will be harder because it is Rogue only but that is a portion of it that he set up. We will have to approach the situations differently, For example. OOC obviously my character is not a Wizard but I used my race, traits and feats to act like one, i even took my starting gold ((Which I havent finished doing)) to pick up tons of spells to act like one (( mainly with Wands and scrolls)). I placed my stats into Int for skill points and because thats what a wizard has. Now Lets say for example you were to make a Tanky Rogue, you could either go.. All Dex/Dodge tank or you could go standard Fighter ish.. So take something like.. Swashbuckler, Pick Longsword, Be a Human or Half Orc.. Take Medium Armor Prof or Shield Prof, Be Str and Con and dump int.. Take one of the traits that Get you extra money and have Breast plate and a heavy shield. Thats 18 AC without Dex. Higher if you use a trait. And if anything, because we all have Sneak attack we would work together to get it.. Like someone can take the Great Fient Line or Dirty Trick.. or we could flank.
Hajar nar Jundi wrote:
Ah Hajar I remember you from David's game.. I am sad he was gone for he was a mighty fine GM.