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Ability Score: 4d6 ⇒ (1, 4, 3, 6) = 14 13
Ability Score: 4d6 ⇒ (1, 3, 4, 4) = 12 11
Ability Score: 4d6 ⇒ (4, 3, 6, 6) = 19 16
Well then I guess that drops alot of use for that guy; Seemed odd that alot of other classes can get inspire courage and it seemed fine, even monks. It wasnt meant to be, I guess I'll go with the Alchemist then. If only because Cavalier without a tradeoff for the mount gets screwed one way or the other and bard/like buffing would have been a nice topper with the whole helping others from afar and teamwork feat usage. If you dont mind PM the reason while I get Derrik drafted up and submitted.
Small nitpik.. Stunned makes YOU (read kensai, monks, inquisitors, other classes) defenseless but not the helpless condition, it simply makes you lose dodge bonuses and drop your weapon.. so if you have armor and whatnot it is more of an inconvenience. On the will saves I agree I was just pointing out in general.. advice should always be accurate and appropriate when given.
Valkyrie Stormseeker wrote:
Well, kensai dervish dance magus is one of the most played type of magus there is and is as such looked at the most. It weaknesses are apparent one of them being anything that effects dex hurting them far more like Grapple and Being Flat footed for example. Which can happen against creatures who have powerful SLA's rider effect grapple like demons. Demons are also immune to 90% of the Magi's bread and butter spells and some posses True Seeing to negate defenses like Mirror Image.
I also believe that like other characters some people are simply better at playing certain classes, if your Slayer was taken out of the fight alot due to a bad will save than he suffered from nothing different most martials do and he had the feats to fix that problem because Slayer gets as many feats as a fighter from 1-12.
Well Everyone can do melee it is not exclusive you simply need the ability to strike at range as well.. which is the duty of any martial.. you should not be completely gimped because you are not using your main fighting style.. at least as a martial character. Regardless both characters are well rounded when it comes to combat they just provide different abilities that overall benefit the party one way or the other. I will say now however I have no interest in a full divine or Full arcane so someone can grab that up.
Both characters are very good at what they do and well made I can assure you.
Now I must ask How you feel about Third Party, specifically a certain Archetype for Cavalier that trades out most of its mounted stuff *Which I really don't use for him, let alone any creature* for Inspire Courage like a Bard? That way he could provide much support in both ways, Martial, Teamwork Feats, Aid another and Inspire Courage. If not that is fine I'll just think up something else with the Cavalier.. Otherwise I could Play an archer alchemist I have been dying to play as well..
On a serious note I cant see how there is much difference between 15 and 20, Technically 15 is standard. Now ofcourse this game will be harder because it is Rogue only but that is a portion of it that he set up. We will have to approach the situations differently, For example. OOC obviously my character is not a Wizard but I used my race, traits and feats to act like one, i even took my starting gold ((Which I havent finished doing)) to pick up tons of spells to act like one (( mainly with Wands and scrolls)). I placed my stats into Int for skill points and because thats what a wizard has. Now Lets say for example you were to make a Tanky Rogue, you could either go.. All Dex/Dodge tank or you could go standard Fighter ish.. So take something like.. Swashbuckler, Pick Longsword, Be a Human or Half Orc.. Take Medium Armor Prof or Shield Prof, Be Str and Con and dump int.. Take one of the traits that Get you extra money and have Breast plate and a heavy shield. Thats 18 AC without Dex. Higher if you use a trait. And if anything, because we all have Sneak attack we would work together to get it.. Like someone can take the Great Fient Line or Dirty Trick.. or we could flank.
Hajar nar Jundi wrote:
Ah Hajar I remember you from David's game.. I am sad he was gone for he was a mighty fine GM.
DM Variel wrote:
Thank you, I like this because it can infuse my "Shieldbrother" mentality and story much much better, Which is why Trickster later on would seem appropiate. He will mainly utilize His Shield as the primary weapon and A Shortsword as the other, Trading to be Phalanx or whatnot on a whim.
Now to make the character out. I wish I could take both Exposed to awfulness and Chance Encounter.. as being a merc would make sense to be behind enemy lines.. especially with how this guy acts.
I have a human Fighter character who could play Shield brother with your paladin.. A follower of Aqueros.. Being the Defense Shield to his offense or Vice-versa. His name is Verim Pharae.. Son of the great warior Juha Pharae and witch Lucia.
Question was anyone else attached to the exposed to Awfulness trait, I'd like to work something in with them that makes sense. Hrm I can seem him as a Guardian.. or Trickster.. or Both... A more Carefree Shield Brother, but effective and passionate about his job when it gets down to it.
Combat Style Master is a feat you can get as early as 6th if fighter and late as 9th as full monk..its not unimpressive due to the sheer ability to switch on and off multiple styles on a whim. Obviously the character using this mostly likely would be some Duelist, Magus, Int Based Char to take advantage of it..Intx2 Static damage that can crit is no joke.
Like I dunno.. the PROTECTION DOMAIN...Or some choice others
If I were going for Mechanical choice I probably would have chosen Human.. Also Its the character in general.. He's a tracker and stalker and has less of a revenge bend and more of a establishment/lofty goal bend. This to my knowledge is also one of the few AP's where Gnolls can 1) be chosen and 2) Not be supremely odd to adventure with without some convoluted story. Also Gnolls dont get natural weapons. Though if RACE selection is going to be that much of a detractor I can choose something else.. Because the Feral Gnoll thing was kinda art of his whole thing... And this other guy is making a Barbarian.. so Im not sure if another one would be fine either ( Well he's not ALL barbarian but you get the point)..
Not really considering one main thing, ONE I will have it online faster than you and get it much longer and have buffs you could only dream of doing and Two your bonuses will not be used on Inspire courage all the time or your wasting time in the PRC. Thus it would make a situation where you would be using OTHER abilities that stack while My guy is Handing out Rerolls and True Strikes and Whatnot.
IE Sensei + Qigong = Barkskin for other people. or ALL THE PEOPLE.. among other things.
Oh yeah this will be the best party ever
Im adding my Intro Character an Unarmed Fighter/ MoMs of Irori
Ice Titan wrote:
Thats not really fair, He chose to roll and got rewarded with dice that fit his character easier, I ALSO rolled and got a comparable stat line but in places I didnt want like Wis.. the choice to play the character is up to you but I have already experienced that the difference in stats can mean alot for one character and very little for another.. You could STILL make a character that completely invalidates AK's Cav with a 20 PB. Either way I look forward to my Sensei/Ki Mystic Monk-Cleric.. Who cant casts spells but has great knowledge of his masters teachings.. but NO way to apply them well.. heh.
Str: 3d6 ⇒ (3, 5, 4) = 12
DOUBLE MAN MODE
Str: 3d6 ⇒ (1, 5, 6) = 12
Hrm I was gunna go with a Monk. I think I am STILL going to do that, EFF THE ROLLS! I'll just make up for my Wis later. I also noticed the Monk and Cav are similar.. perhaps some background sharing in there.. Who knows either way the dice chose his wis to be 6.. and dex 9.. but he is hardy. I'm gunna have to work on that wis and ki..
Oh I've been carefully watching this thread since its make-up. I am the player of the Oracle and gladly would like to clear up any real issues/knee-jerks you may have.. I will say one thing, This is not even anywhere near close to optimized for me AND the fighter is still new to Pathfinder.. the result of their choices is simple deduction and fighting style One weapon+Power attack + Mounted = damage. That really is it, and they player was not even around when we first created characters nor did they know I had a mount.
So, List some question.. I'll answer.. so that the conversation isnt one-sided and also not visibly incorrect.