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So you are saying Judgement.. a SU ability somehow gives no magical healing.. magically.. do you realize how hypocritical that sounds? I've heard of using circular logic but that is another level of such. Is Judgement magical? Yes/No? Is it healing you? Yes/No? Then it works. Otherwise by you definition Judgement of healing can't be stopped by AMF and the various other Fast healing spells extraordinarily change your body system.
Inquistor Fast healing IS magical.. it acts like the EX counterpart but is not so itself
Specific > General.
Just because something is good does not mean it is not intended. That is being disingenuous. Power Attack is specifically meant to be better with Two handed weapons which tend to do the most damage/have good options. does that mean because TWF or using a one handed weapon is less good mean that it suddenly shouldnt work?
You can kill your AC and get Fast Healing at level 1... I dont see tons of people dipping Verminous Hunter.. Why would you make something a character has to invest 3 feats and a high CON in to unavailable when people can instead flat out get rid of the threat/prevent the damage in multiple ways. All it really does is free up some coin and make you NOT the 'healer's b%*@*. Assuming you have time.
No he is right, Burn hurts. No matter what every point of burn is your character level x that amount in non-lethal damage and you cant heal it until the next day. The Con Cap is just the AMOUNT of Burn you can take throughout the entire day. Pro tip, get things like Toughness, Favored Class Bonus and Finding Heleen Trait to mitigate this somewhat.
The blast is a weapon when it is used.. as a weapon, Thus whip and Blade. It just so happens to do blast damage. That is where you are wrong. It was not meant for Monks its was meant for big weapons the issue is the best users are MONSTERS and CASTERS. It was never meant for Monks.. at all. As there is NO Way for a Monk to even get the last feat.
Your analysis of Damage to AOE is flawed as well. Energy Attacks hit touch there is no reflex and likely hit. Physical Attacks hit Full Ac there is again no reflex and can otherwise miss. Energy goes against Resistance and SR. Physical goes against DR. Even with physical getting full con and a +1 every interation the difference in damage between it and Energy is only around 8~ish at the level other casters are lobbing fireballs all the time. Meaning those with Energy choices will be significantly better while Earth and Aether will be screwed. Doing 1/4 or 1/2 damage that is ALSO weakened by DR is brutal.
,.... What are you talking about.. Vital strike multiplies weapon dice. Kinetic blast is nothing But weapon dice. I'm actually quite upset as this was a class that made such a feat actually WORTH it without having to be some Super powerful caster or Giant monster... Or Jabberwock. Even with all the craziness that was applied to the blast it still didnt compare to Archers or Standard full attacks. But it made your cannon an Actual cannon.. Just a shot range one.
I dunno if I agree with Vital Strike not working with Melee kineticist. The feat over all this time is basically useless (Or requires somewhere around SIX feat to not be) to most Martial characters and the ones who CAN do it rely on Magic (Druids Im looking at you), while this ONE class makes it worth it and doesnt have to jump through hoops to do so. What is the issue with that? Oh it allows the Melee to be stronger? Well then you can stay ranged blasting as far as an archer or heck just use a Conductive Bow.
I assume you mean with backstory too because I saw people with thier crunch fully.
LETS DO THIS.. Tho no summoner makes me sad.. cannot do the Wolf Shaman/Summoner Wolf Wolf character.
4d6 ⇒ (4, 1, 6, 6) = 17
1st (1) Reroll: 1d6 ⇒ 2
16, 15, 12, 15, 14, 17, 14
17, 16, 15, 15, 14, 14
Thats not the point, there is a difference between top tier and character who is oddly similar to Iconic character. Also Im not holding my breath on Unchained. I also wish to remind you that Kingmaker has the most deaths... generally from random encounters. SOME AP's don't need stronger characters, but SOME do. Try a Mummy's mask run with no Cleric or healer or lots of people with low will saves.
Morgrym Stonewall wrote:
Just take Chosen one.
That.. is relative, barbarian has alot of abilities that can increase utility and being ranged isnt a factor as with your 23~ AC and a similar amount of Loot After the +1 Weapon they can have alright armor and what not. Point is your character is played well above the other character and if the same effort were placed in they would eclipse you. it is the standard monk rule.
Other than that yes the class has some fun things about it. My Telekineticist just hit 2nd level and I already have plans on making 5ft stairs with Kinetic cover.
Angor Yasok wrote:
Boom! Here you go. Half-Orc Bard. One thing though. Thundercaller replaces bardic knowledge with Bound to the Land. That gives me 1/2 bard levels to Survival and Nature checks but does not actually give me the skill Survival as a class skill. Can this be changed?
Sure you can take a trait to give you it.. boom.
To be fair you, like most other Kintecists are using the strongest element and Dumping Str and Cha (Or has a rolled or PB). You also built the Kintecist fairly well obviously taking feats/abilities to make you character.. well.. not suck. So If your to hit is +11 with PBS and the Barbarian has a 20 Str just like your hit stat, the only reason I can see you being the highest AC/Hit is that they did not pick similar feat choices/armor choices. Thats not really a Class thing. Thats a player thing. If the Barb took Furious Focus they would have the same to hit as you and 2 higher when raging, this assumes they dont do the other stuff including Beast Totem or otherwise for AC. For about similar damage pre empowered. (3d6+9 and 2d6+13 ~ 19-20 Assuming masterwork instead of magical weapon. Greatsword being easier the Enchant and having a higher crit range. Empowered being about 27~ Rage being ~23 )
Now what I would like to hear is your Groups EXACT extrapilation of Elemental Overflow, as that would contribute to this conversation.
I wouldnt mind rebuilding but I doubt it'd be a ton. Ad as you know, such things are trivial for me. The main issue is your lack of knowing what the other classes do, which is legitimate. Anyway I had an Idea for a Kintecist/Medium that used Fire/Aether eventually but barring that I could bring my Inquisitor/ Alchemist Whip user to the fray.
In that description both times they had a fullcaster which in that case makes a certain difference because the availability of certain spells... especially in CC.. Like Death Ward. Anyway the bee was the amount of players. For if I wanted to apply It would less likely be for a Fullcaster which they need but more likely around the inquisitor area. I also wouldnt want to shunt out Dragonflyer because he seems mostly done. Another question, is occult Adventures.. on the table?