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No they lose charisma to all saves... for the Celestial Language... And then they get other stuff because they assume Later on it makes up for it. BTW dont get fooled the Mount already gets SR and DR Normally. Im saying that this is an example of what I mean. So if it seems restrictive, especially nowadays with the FAQ's its probably restrictive.. and If its good its probably gunna get nerf.. absolutely if it is something martial.
They are and note they do quite alot and depend on nothing else to do thier job. Would you nerf Bane? It does +2 to thit and Damage and +2d6 extra. The Elemental Damage applies to every attack and can UPGRADE into another one that works on crits.. Even creatures immune to crits the effect goes off. +1 enhancement applies to every hit and damage, multiplies on a crit and makes your weapon eventually BYPASS DR. Courageous had to be BOUGHT UP by those Enhancement bonuses to eventually be useful. Just because something is better for a class or fighting style doesnt make it more powerful than ANOTHER ability. It doesnt mean it needs to get nerfed either.
It is a separate source because you arent getting it from leveling up in Skald.. it is from your feats.. Just like if you took different classes the feat hinges on you having the class Rage power, thats it. and no its not 3-4 choices its EVERY OTHER LEVEL. So lets say you Skald at 3rd and got to 12th.. thats 5 rage powers you can have and since it wouldnt count as separate it wouldnt be limited.. Suddenly the party would have 9 rage powers.
Bane , Inspired, Fortuitous, Vicious and many others would like to speak with you. It was a stupid nerf that only effected martials.. thats why it went through. Just like Crane Style. People whined and thus it wa passed. It is another thing I would be glad to know most sensible GM's will ignore.
It would have to be a pretty powerful set of Fighter's likely with the best fighting styles (Archery, Two handed Etc) And They would need alot of loot or feats invested in somehow getting things like Magic attacks, Good Saves and SU abilities. Let alone not being just Human.. likely Things like Aasimar to eventually get Flight.
TO be fair none of those teams are the D-Team the D team needs to have a class that can do little else but fight and likely one class thats a 6th level caster. All three of the teams listed including mine are the B-Team. If you notice from the difference, the D-Team was 2 Half Casters, a Bard Caster and a straight Martial. That is significant different from mine or even Jeebel's group.. which features a Tier 1-2 Bard Caster, Ranged martial, and two more casters one divine one arcane all based around buffing/fighting.
I am currently in such a game it is
My Character A Freebooter Ranger/Sensei Kata Master
We are level 4 now..
We have gone against a plethora of things that would kill Even the A team.. And No The GM hasnt gone easy on us.
We've Fought 2 Stone Ropers and a Roper at level 3 as well as an Apex Predator Elder Minotaur, 2 Serpentfolk Fighters.. With Agile Whips! And other such things that would kill a player dead.
We basically have to use oils, scrolls and wands along with massive teamwork to live.
So you are saying Judgement.. a SU ability somehow gives no magical healing.. magically.. do you realize how hypocritical that sounds? I've heard of using circular logic but that is another level of such. Is Judgement magical? Yes/No? Is it healing you? Yes/No? Then it works. Otherwise by you definition Judgement of healing can't be stopped by AMF and the various other Fast healing spells extraordinarily change your body system.
Inquistor Fast healing IS magical.. it acts like the EX counterpart but is not so itself
Specific > General.
Just because something is good does not mean it is not intended. That is being disingenuous. Power Attack is specifically meant to be better with Two handed weapons which tend to do the most damage/have good options. does that mean because TWF or using a one handed weapon is less good mean that it suddenly shouldnt work?
You can kill your AC and get Fast Healing at level 1... I dont see tons of people dipping Verminous Hunter.. Why would you make something a character has to invest 3 feats and a high CON in to unavailable when people can instead flat out get rid of the threat/prevent the damage in multiple ways. All it really does is free up some coin and make you NOT the 'healer's b$#&$. Assuming you have time.
No he is right, Burn hurts. No matter what every point of burn is your character level x that amount in non-lethal damage and you cant heal it until the next day. The Con Cap is just the AMOUNT of Burn you can take throughout the entire day. Pro tip, get things like Toughness, Favored Class Bonus and Finding Heleen Trait to mitigate this somewhat.
The blast is a weapon when it is used.. as a weapon, Thus whip and Blade. It just so happens to do blast damage. That is where you are wrong. It was not meant for Monks its was meant for big weapons the issue is the best users are MONSTERS and CASTERS. It was never meant for Monks.. at all. As there is NO Way for a Monk to even get the last feat.
Your analysis of Damage to AOE is flawed as well. Energy Attacks hit touch there is no reflex and likely hit. Physical Attacks hit Full Ac there is again no reflex and can otherwise miss. Energy goes against Resistance and SR. Physical goes against DR. Even with physical getting full con and a +1 every interation the difference in damage between it and Energy is only around 8~ish at the level other casters are lobbing fireballs all the time. Meaning those with Energy choices will be significantly better while Earth and Aether will be screwed. Doing 1/4 or 1/2 damage that is ALSO weakened by DR is brutal.
,.... What are you talking about.. Vital strike multiplies weapon dice. Kinetic blast is nothing But weapon dice. I'm actually quite upset as this was a class that made such a feat actually WORTH it without having to be some Super powerful caster or Giant monster... Or Jabberwock. Even with all the craziness that was applied to the blast it still didnt compare to Archers or Standard full attacks. But it made your cannon an Actual cannon.. Just a shot range one.
I dunno if I agree with Vital Strike not working with Melee kineticist. The feat over all this time is basically useless (Or requires somewhere around SIX feat to not be) to most Martial characters and the ones who CAN do it rely on Magic (Druids Im looking at you), while this ONE class makes it worth it and doesnt have to jump through hoops to do so. What is the issue with that? Oh it allows the Melee to be stronger? Well then you can stay ranged blasting as far as an archer or heck just use a Conductive Bow.
I assume you mean with backstory too because I saw people with thier crunch fully.
LETS DO THIS.. Tho no summoner makes me sad.. cannot do the Wolf Shaman/Summoner Wolf Wolf character.
4d6 ⇒ (4, 1, 6, 6) = 17
1st (1) Reroll: 1d6 ⇒ 2
16, 15, 12, 15, 14, 17, 14
17, 16, 15, 15, 14, 14
Thats not the point, there is a difference between top tier and character who is oddly similar to Iconic character. Also Im not holding my breath on Unchained. I also wish to remind you that Kingmaker has the most deaths... generally from random encounters. SOME AP's don't need stronger characters, but SOME do. Try a Mummy's mask run with no Cleric or healer or lots of people with low will saves.