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Ok, I always said if I had some time, I would give back and GM a PFS scenario. So now I find myself with some time and it's time to make good on that.
Since this is my first scenario to run, I'd like to do The Confirmation. I'll be reaching out to the top 5 on the list to see if they'd like to join.
I've labeled mine. I'm open for anything I can play. I've only got a couple of level 1s available for play right now, unfortunately. Otherwise, I'd love to do something like City of Strangers of Devil we know for a mid or higher tier.
I'm also considering jumping into the GM pool with something basic like Confirmation or First Steps.
This was something I missed on my first pass of the PFS rules too. It's not that each PFS character can't replay a scenario. It's that (with the exception of replayable level 1 scenarios only), none of your characters can have credit for the same scenario. You as a player can only play each scenario for credit once.
So for your PFS character #1, if you play Silent Tide scenario, then that scenario is unavailable for play for any of your future PFS characters. So, it's a bit of a disincentive to have tons and tons of PFS characters, since you'll just be limited the pool of scenarios each one can play.
Lucendar, please let me know if you have any questions about Jalal. I haven't had the time to polish the crunch, but I certainly would if he's chosen.
Jalal is a warrior-type, spurred on by his failure to save his uncle and his own cowardice as a child. He's learning to use his ancestral connections to help him in battle. As a Lorekeeper, he'll be gaining mostly defensive or unique utility spells like Haste or Fly from the wizard list.
Dario would tell you he doesn't revere any god above any other and respects them all. Especially with how much research he's done, he's seen good and bad of many religions. However, he holds up Aroden as a model in his mind of the enlightened and cultured society that he hopes will eventually prevail.
Gotta throw in for a VoV game!
Professor Dario Westone is a slim Half-Elf with short hair, standing about 5’8” and 135 pounds. He usually dresses in brown breeches and a leather jacket though he tends to favor blues as well. He moves with a natural grace and his smile is easily disarming. As an academic, Dario usually isn't seen with weaponry, but on excavations and explorations he is known to regularly carry a sword and several daggers about him.
The Professor is a religious researcher and former associate Professor originally from the University of Egorian. He has since taken to wandering the land, cataloging the world's religions, both major and minor. He's come to Solku not only to observe the practices at Sarenrae's Lambent Cathedral, but also to track down some ancient and esoteric religious texts in the Archive of Eminent Tomes.
Dario's next several days will be split between observing and discussing religious practices with Sarenrae's priests and digging through the Archive for texts. He will be known to several members of both groups, though his research may go largely unnoticed by the higher ups.
Dario is an Half-Elf Archeologist Bard with a level in either Urban or Freebooter/Trapper Ranger to give him access to martial weapons and the Disable Device class skill. He'll be using Dervish Dance with a scimitar for combats. He's going to be your skill monkey, knowledge buff, secondary arcane caster, skirmisher, and possible face (he's got the skill points, but not the full blown Charisma). All in all, a jack-of-all-trades.
I think this could be fun. Vesna is an Oracle, but her remaining levels will be in Sorceror. Likely, Elemental/Boreal crossblooded. It doesn't get any more Winter Mage.
GM, there is one thing I would like permission to change though for some cool flavor, I think. Instead of her tongues curse making her speak Celestial, would you allow it to make her speak Skald only? Part of her Northern heritage taking over.
Vesna (Anastasia) Kania:
Human (Jadwiga) Oracle 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +2
Resist oracle's curses (tongues [celestial]), cold 2
Speed 20 ft.
Melee dagger +0 (1d4/19-20/×2) and
. . spear +0 (1d8/×3)
Special Attacks revelations (freezing spells [1 rd])
Oracle Spells Known (CL 1st; concentration +5):
1st (4/day)—protection from evil, bless, cure light wounds
0 (at will)—detect magic, create water, read magic, light
Str 11, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Elemental Focus, Toughness
Traits magical knack, northern ancestry
Skills Diplomacy +8, Knowledge (arcana) +2, Knowledge (nature) +5, Sense Motive +4, Spellcraft +5, Survival +4
Languages Celestial, Common, Skald
SQ mysteries (winter)
Other Gear Studded leather armor, Dagger, Spear, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, winter, Cold weather outfit, Flint and steel, Scroll case (empty), Torch (3), Waterproof bag (empty), Waterskin, 60 GP, 8 SP, 7 CP
Cold weather outfit +5 Fort save vs. cold weather.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Freezing Spells (1 rd) (Su) Creatures who fail to save against your cold spells are slowed.
Magical Knack (Sorceror) +2 CL for a specific class, to a max of your HD.
Tongues (Celestial) You can only understand and speak one language in combat.
Vesna’s early years were life on the road. She didn’t remember much of the early days except that whenever they moved, they moved South. South, her father told her, was safer. Her father, Nikolai Kania, was a sorceror, one who could manipulate water. Some people feared them, but mostly Nikolai tried to help people when he could, bringing water to crops and clean water for drinking. Sometimes they would stay in a town for months, her father trying to figure out a new spell, but then it time to move again. Vesna knew not to complain when they had to go, besides she would just make new friends. Friends were easy for Vesna. She owned rooms when she walked into them and it wasn’t a week in a new town where she didn’t have a following of others. Girls usually, but as she grew older the boys came too. With her pale blonde hair and powder white skin, she was cute at first, then grew to become stunningly beautiful. The only flaw in her skin was several lines of scars the left side of her neck, chin, and cheek. But those only made her exotic and fueled endless speculation.
Vesna knew exactly where those scars came from, though she never told others. Her father had never hidden her past from her. The scars were the last gift from her mother, a Jadwiga of Irrisen. Nikolai had fallen in love with Klaudia years before when living on the northern edge of Varisia. Klaudia would come and go, spending weeks in Nikolai’s arms before departing back to Irrisen. One day she came back swollen with child. She stayed then, trying to live a normal life with Nikolai. The baby was born and they named her...Anastasia. That was Vesna’s original name. She was beautiful even as a baby. Motherhood and a normal life wore on Klaudia, though. She could feel the pull of her grandmother back to Irrisen. Klaudia had always been cold, but caring for Anastasia made her bitter too. One night, Nikolai woke to find her clutching little Anastasia by the neck, claws digging into the baby’s flesh. She would end the baby and then be free to leave. Nikolai ripped the baby from her grasp, causing the claws to rake the girl’s neck and cheek. He threw Klaudia back with a spell and the Jadwiga fled in rage. Nikolai knew then it wasn’t safe for them to stay in the North. He fled to the south with his baby girl, and renamed her Vesna to spite her Winter Witch mother. Vesna means Spring.
When Vesna was 13, they had crossed into Taldor. Here, her father said, they would stop and build a life. Vesna wasn’t certain it was so much about safety as it was about Nikolai finding love again. Elizabeth was special though. She had visions. She saw things in their future and helped Nikolai ease his fears. Her stepmother was the steadying force they had never had for years. She also taught Vesna how to see and trust the good in people with a warm and loving heart. Before Elizabeth, Nikolai had watched his daughter become harder and colder. She had realized she could use her beauty and charm to get her way. People saw her only as an object of worship, and she began to treat them like it. Elizabeth showed her that goodness was worth respect, and weakness was to be protected by the powerful.
One day, Elizabeth woke up screaming. When they calmed her down, Vesna heard the words that made her heart stop. ”Your mother wants you back.” Nikolai wanted to move again, but Elizabeth assured him that would not stop it. Worse, if he or she interfered, they would all die. Vesna had to go alone. She was 18 now, and that age meant something to the Witches. But where? All the way back to Irrisen? And how was she to fight against the Witches’ power? That’s when it happened. Elizabeth touched Vesna’s arm and divine power raced through the girl. She woke with a distinct dream of butterflies. Heldren Butterflies. Moreover, she woke with a lock of auburn now in her blonde hair. If anything it only made her more striking. But Elizabeth’s words rung true. ”Now you’re my daughter too. Your mother’s blood is strong. You’re a child of the North. But you’re also your father’s daughter. Your blood sings with magic. You know the spells; you can tame it. Now you have my blessing as well. You can do this. Heldren will need you. You’ll find your future there.”
*waves to Scott*
Spellbreaker seems good. At 1st level I really only got to play with the Will Save rerolls, but combined with Torean's mega saves vs spells, it almost guarantees he won't fail. Not the case with your character, but anytime you get a second chance at Will saves is good. With an archer it might not be quite as important though since you shouldn't be the first target of a nasty mind-bender.
I do wish the Spell hunter inquisition was PFS legal though.
-Posted with Wayfinder
Sorry, that should read "or". Silly Hero Lab. Now, I will point out that when an opponent misses, he gets a unarmed Attack AOO from Snake Fang, which if it hits gives him a bonus unarmed attack.
Fixed the background mistakes. Thanks for the editing. Glad you enjoyed it. The question is whether a 6 Con fighter can last.
Talos The Exalted wrote:
Not sure if I'm right here, but wouldn't you get to re-roll that 6?
Technically yes, but this was before all the new rolling rules and I decided to keep it. It helped fuel his backstory, so it's all good. Besides, Aldori's are known for not getting hit rather than being tough. It's the AOEs which will be his bane.
Devram coughs into his handkerchief. Blood. Damn. Not again, not now. He wipes his mouth and tries to hide the evidence. He looks around at the group assembled at the table to see if anyone noticed. Unconsciously, he touches his chest where the scarring was. Would I be here if they knew how close I was to dying? What am I saying? The Consortium knows. And still they want me? He refocuses on the Chelaxian woman and her gold medallion. What is going on here?
As the others talk quietly and take some food, Devram is busy tracing the intricate carvings on the table with his fingers. This is good work. I doubt they would let me study it. Take it home even! He chuckles to himself. He looks up and catches the eye of a Tian woman. He nods to her and turns back to study the Chelaxian woman who has just begun to rise.
As she begins talking about the banks of fog in the ocean, Devram’s mind wanders again. The Aspis were farther reaching than he ever knew in his childhood. He tries to think back to that time when he left Restov. Little did he know the dangers of the world then, and just what could be taken from him. He snaps back at the mention of “demons on some island.” A trek into an unknown land? Facing possible ‘demons’? Gods, it’s the Mwangi Expanse all over again. He still couldn’t remember what happened. He had no idea who had cut the hole in his chest or why. It seemed like three or three and a half weeks of his life were just gone. He coughs into his handkerchief again. More blood. His health was taken from him last time.
As the woman finishes, Devram already knows where this is going. Lead an expedition. Go off into unknown danger. Bring back profit. Death. Sacrifice. A Tainted Soul. And yet, I’ll do it. I knew I would when I stepped in here. Because as much satisfaction as carving a table, even one like this, could bring, I always hope to be challenged to a duel. Because that Dueling Sword has sat in the trunk for almost five years. Because how much longer can I stand to make chairs, shelves, and stupid little figurines? His hand runs down the hilt of his sword.
”Fine. I’ll go.” He tilts his head as if just realizing something. ”But, of course, you didn’t ask, did you?” He looks around the table with a smirk and then leans back. ”How many people will be in the expedition?”
Another option could be 3d6 down the line, but roll an extra 1d6 twice to be added wherever you want. It's the 3d6 method with a small amount of flexibility.
Still, my results were interesting
Not a great casting stat, unless I get a +2 to the Cha. Maybe an Oracle? Ranged Paladin is an idea, though working for Aspis? Hmm, maybe a sickly Aldori Swordlord.
Let's see what I have to work with.
4d6 ⇒ (1, 6, 4, 5) = 16
4d6 ⇒ (6, 1, 1, 5) = 13
4d6 ⇒ (1, 1, 6, 3) = 11
4d6 ⇒ (3, 4, 2, 5) = 14
4d6 ⇒ (5, 2, 4, 2) = 13
Guess I should finish Portia then. I've decided to stay with flavor and make her a Dervish Dancer. She'll also be Human instead of Half-elf.
Female Human (Varisian) Bard (Dervish Dancer) 1
CG Medium Humanoid (human)
Init +3; Senses Perception +4
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2
Speed 30 ft.
Melee Scimitar +1 (1d6+1/18-20/x2+2 fire) and
. . Shortsword +3 (1d6+1/19-20/x2)
Special Attacks bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), battle dance: inspire courage +1
Bard (Dervish Dancer) Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Saving Finale (DC 13)
0 (at will) Read Magic, Detect Magic, Dancing Lights, Prestidigitation (DC 12)
Str 13, Dex 17, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Arcane Strike, Weapon Finesse
Traits Fencer, Flame of the Dawnflower
Skills Acrobatics +2, Bluff +6, Climb +0, Escape Artist +2, Fly +2, Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (religion) +4, Perception +4, Perform (dance) +6, Ride +2, Spellcraft +4, Stealth +2, Swim +0, Use Magic Device +6
Languages Common, Varisian
SQ battle dance (move action) (6 rounds/day), fleet
Other Gear Studded leather armor, Scimitar, Shortsword, Backpack (6 @ 10.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Flint and steel, Perfume/cologne, Scroll case (empty), Trail rations (3), Traveler's outfit, Waterskin, Whetstone, 86 GP, 3 SP, 8 CP
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Battle Dance (move action) (6 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Fencer +1 to hit with dagger or sword AoOs.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Points for Portia:
She certainly adds to the group's melee capability. She's a mobile skirmisher with backup spell support. Being a Bard gives her access to healing, though not like a cleric. She's going to charm the pants off most people, and look sexy doing it. Her skills won't be the greatest, but she still has tons of class skills. With her Fleet ability during Battle Dance, she's faster than anyone else and only getting faster.
Points against Portia:
Probably the biggest is that she's more of what you have and not what you need. She's not a traps/locks skill monkey, though she might be stealthy later. She's not a divine healer. Also, in that group, her Human-ness may be a drawback. She's going to be fumbling in the dark while the rest of the party is seeing well in darker situations.
Huh, I didn't even see the Dervish Dancer Bard archetype. I just assumed it was Dawnflower Dervish.
So now I have to consider what I want. Dervish Dancer archetype really fits the character, though it gives up the Inspire Courage for everyone. Arcane Duelist makes her more of a badass melee character.
Regardless of the choice, Portia will be getting the feat Dervish Dance feat at 3rd level. That will really complete her basic build and from there it's open. I would say Lingering Performance or Extra Performance at 5th is a strong candidate. Power Attack is probably in line somewhere too.
I will say that either choice gives up Versatile Performance and Bardic Knowledge, which means Portia will never be a strong skill monkey. Honestly, she wasn't meant to be. She was meant to be an Arcane Melee skirmisher. I even tried to build her as a Magus, but it was awkward. So she'll still have the Bard skill points, but not the big enhancers.
To make up for my indecision right now, I give you a picture of Portia.
Ok, here's the deal: The trait increases your caster level for using spell completion and spell trigger items. So here's the question, "If I were 1 level higher, how would that affect the item's usage?"
So pretend you're 3rd level Wizard.
Scroll I can use normally:
Scroll I can't use normally:
Wand (I can use all wands normally if the spell is anywhere on my spell list):
Staves (uses Caster's level if higher):
So there you go, it does nothing for scrolls you can cast normally and wands. Minor benefit for scrolls you can't cast normally and a major benefit for staves.
Now, there's 1 more thing this trait does. If you have no Caster Level, then you are considered a 1st level character for that class. That's huge.
Picture this: A 3rd level half-elf fighter is killing enemies. He gets to the enemy wizard, who just used a Wand of Lightning Bolt on his friends. He disarms the wizard who starts to run away. The fighter calmly picks up the wand and says, "Oh, yeah, I know this. My mom was a Witch." And he calmly blasts the Wizard with the wand. How? He is considered a 1st level Witch, which gives him Lightning Bolt on his spell list. Now his favored class is Witch, meaning he gave up all favored class bonuses until this point. But it then allows him to pull out his Wand of Cure Light Wounds and heal his whole party. Then use the Wand of Dispel Magic to free his Cleric from the Hold Person spell.
Kinda badass in the right moments.