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Sheriff Belor Hemolock

Enchanter Tim's page

Goblin Squad Member. Pathfinder Society Member. 166 posts (4,018 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters. 19 aliases.


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Lucendar, please let me know if you have any questions about Jalal. I haven't had the time to polish the crunch, but I certainly would if he's chosen.

Jalal is a warrior-type, spurred on by his failure to save his uncle and his own cowardice as a child. He's learning to use his ancestral connections to help him in battle. As a Lorekeeper, he'll be gaining mostly defensive or unique utility spells like Haste or Fly from the wizard list.


Putting forth Jalal Hammada, an Elven Lorekeeper Oracle of the Ancestors.

Crunch isn't quite finalized, but mostly there.


Love the idea of this game, but I think I'm overloaded as it is. I'll let others enjoy this.


Dotting for interest. I have an Inquisitor of Pharasma floating around from a previous submission to a Carrion Crown game that I think would have a suitable edge for this.


I've played Night March with one of my characters already, so I'm happy to let others have the chance.


Dotting. Signed up on the sheet. I have a few level 1s and one now level 3.


Understood. Mostly I liked the idea of reusing an alias.

I'm still interested even if there's no Cavalier or their archetypes. Not sure what I'd play though. Beastmaster doesn't have the right tone to me.


VoV:

Dario would tell you he doesn't revere any god above any other and respects them all. Especially with how much research he's done, he's seen good and bad of many religions. However, he holds up Aroden as a model in his mind of the enlightened and cultured society that he hopes will eventually prevail.


Gotta throw in for a VoV game!

Professor Dario Westone is a slim Half-Elf with short hair, standing about 5’8” and 135 pounds. He usually dresses in brown breeches and a leather jacket though he tends to favor blues as well. He moves with a natural grace and his smile is easily disarming. As an academic, Dario usually isn't seen with weaponry, but on excavations and explorations he is known to regularly carry a sword and several daggers about him.

The Professor is a religious researcher and former associate Professor originally from the University of Egorian. He has since taken to wandering the land, cataloging the world's religions, both major and minor. He's come to Solku not only to observe the practices at Sarenrae's Lambent Cathedral, but also to track down some ancient and esoteric religious texts in the Archive of Eminent Tomes.

Dario's next several days will be split between observing and discussing religious practices with Sarenrae's priests and digging through the Archive for texts. He will be known to several members of both groups, though his research may go largely unnoticed by the higher ups.

Dario is an Half-Elf Archeologist Bard with a level in either Urban or Freebooter/Trapper Ranger to give him access to martial weapons and the Disable Device class skill. He'll be using Dervish Dance with a scimitar for combats. He's going to be your skill monkey, knowledge buff, secondary arcane caster, skirmisher, and possible face (he's got the skill points, but not the full blown Charisma). All in all, a jack-of-all-trades.


I think this could be fun. Vesna is an Oracle, but her remaining levels will be in Sorceror. Likely, Elemental/Boreal crossblooded. It doesn't get any more Winter Mage.

GM, there is one thing I would like permission to change though for some cool flavor, I think. Instead of her tongues curse making her speak Celestial, would you allow it to make her speak Skald only? Part of her Northern heritage taking over.

Vesna (Anastasia) Kania:

Vesna Kania
Human (Jadwiga) Oracle 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d8+4)
Fort +2, Ref +2, Will +2
Resist oracle's curses (tongues [celestial]), cold 2
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d4/19-20/×2) and
. . spear +0 (1d8/×3)
Special Attacks revelations (freezing spells [1 rd])
Oracle Spells Known (CL 1st; concentration +5):
1st (4/day)—protection from evil, bless, cure light wounds
0 (at will)—detect magic, create water, read magic, light
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Elemental Focus, Toughness
Traits magical knack, northern ancestry
Skills Diplomacy +8, Knowledge (arcana) +2, Knowledge (nature) +5, Sense Motive +4, Spellcraft +5, Survival +4
Languages Celestial, Common, Skald
SQ mysteries (winter)
Other Gear Studded leather armor, Dagger, Spear, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, winter, Cold weather outfit, Flint and steel, Scroll case (empty), Torch (3), Waterproof bag (empty), Waterskin, 60 GP, 8 SP, 7 CP
--------------------
Special Abilities
--------------------
Cold weather outfit +5 Fort save vs. cold weather.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Freezing Spells (1 rd) (Su) Creatures who fail to save against your cold spells are slowed.
Magical Knack (Sorceror) +2 CL for a specific class, to a max of your HD.
Tongues (Celestial) You can only understand and speak one language in combat.

Background:

Vesna’s early years were life on the road. She didn’t remember much of the early days except that whenever they moved, they moved South. South, her father told her, was safer. Her father, Nikolai Kania, was a sorceror, one who could manipulate water. Some people feared them, but mostly Nikolai tried to help people when he could, bringing water to crops and clean water for drinking. Sometimes they would stay in a town for months, her father trying to figure out a new spell, but then it time to move again. Vesna knew not to complain when they had to go, besides she would just make new friends. Friends were easy for Vesna. She owned rooms when she walked into them and it wasn’t a week in a new town where she didn’t have a following of others. Girls usually, but as she grew older the boys came too. With her pale blonde hair and powder white skin, she was cute at first, then grew to become stunningly beautiful. The only flaw in her skin was several lines of scars the left side of her neck, chin, and cheek. But those only made her exotic and fueled endless speculation.

Vesna knew exactly where those scars came from, though she never told others. Her father had never hidden her past from her. The scars were the last gift from her mother, a Jadwiga of Irrisen. Nikolai had fallen in love with Klaudia years before when living on the northern edge of Varisia. Klaudia would come and go, spending weeks in Nikolai’s arms before departing back to Irrisen. One day she came back swollen with child. She stayed then, trying to live a normal life with Nikolai. The baby was born and they named her...Anastasia. That was Vesna’s original name. She was beautiful even as a baby. Motherhood and a normal life wore on Klaudia, though. She could feel the pull of her grandmother back to Irrisen. Klaudia had always been cold, but caring for Anastasia made her bitter too. One night, Nikolai woke to find her clutching little Anastasia by the neck, claws digging into the baby’s flesh. She would end the baby and then be free to leave. Nikolai ripped the baby from her grasp, causing the claws to rake the girl’s neck and cheek. He threw Klaudia back with a spell and the Jadwiga fled in rage. Nikolai knew then it wasn’t safe for them to stay in the North. He fled to the south with his baby girl, and renamed her Vesna to spite her Winter Witch mother. Vesna means Spring.

When Vesna was 13, they had crossed into Taldor. Here, her father said, they would stop and build a life. Vesna wasn’t certain it was so much about safety as it was about Nikolai finding love again. Elizabeth was special though. She had visions. She saw things in their future and helped Nikolai ease his fears. Her stepmother was the steadying force they had never had for years. She also taught Vesna how to see and trust the good in people with a warm and loving heart. Before Elizabeth, Nikolai had watched his daughter become harder and colder. She had realized she could use her beauty and charm to get her way. People saw her only as an object of worship, and she began to treat them like it. Elizabeth showed her that goodness was worth respect, and weakness was to be protected by the powerful.

One day, Elizabeth woke up screaming. When they calmed her down, Vesna heard the words that made her heart stop. ”Your mother wants you back.” Nikolai wanted to move again, but Elizabeth assured him that would not stop it. Worse, if he or she interfered, they would all die. Vesna had to go alone. She was 18 now, and that age meant something to the Witches. But where? All the way back to Irrisen? And how was she to fight against the Witches’ power? That’s when it happened. Elizabeth touched Vesna’s arm and divine power raced through the girl. She woke with a distinct dream of butterflies. Heldren Butterflies. Moreover, she woke with a lock of auburn now in her blonde hair. If anything it only made her more striking. But Elizabeth’s words rung true. ”Now you’re my daughter too. Your mother’s blood is strong. You’re a child of the North. But you’re also your father’s daughter. Your blood sings with magic. You know the spells; you can tame it. Now you have my blessing as well. You can do this. Heldren will need you. You’ll find your future there.”


I'm Torean in the other game, Beckett. As much as I'd love to play in both (3 if you count Frozen Fingers), I'm happy to give others a chance. Besides, I'd be bringing a level 1, so hopefully you can get a higher level to keep the tier higher.


Interested. Considering a Crossblooded Marid/Boreal sorceror with a level in Oracle of Winter. Bit of a 'Soul of Winter'.

Alternately, a Witchguard Ranger could be fun in this campaign.


Yeah I dont have anything that high either. I'll try to clear up the chronicle sheets but the Inquisitor 1 is ok to go.


Ok, I have evidently lost the Chronicle sheets for the character I was retraining as my Archaeologist Bard. So that XP may be lost and I need to either restart my Bard at 0XP or use a different character.


I wouldn't mind playing my Archaeologist Bard, but with a group like this having access to divine magic might mean the Inquisitor is a better call.

Thoughts?

Edit: What am I thinking? Bards have access to Cure spells too. Let me try to get my Archaeologist Bard ready.


I'd be interested. I only have some level 1's available, though I think I can totally remake my very first PFS character and he would be at level 2. Archaeologist Bard, Spellkiller Inquisitor, or Aldori Swordlord fighter.


I got one of those too. I like Inquisitors. (Btw, I was also in your Berosius game as Devram Coates. Aldori archetype I'm iffy on.) I have a feeling archer inquisitor is all about one thing: Bane arrow full attack

-Posted with Wayfinder


*waves to Scott*

Spellbreaker seems good. At 1st level I really only got to play with the Will Save rerolls, but combined with Torean's mega saves vs spells, it almost guarantees he won't fail. Not the case with your character, but anytime you get a second chance at Will saves is good. With an archer it might not be quite as important though since you shouldn't be the first target of a nasty mind-bender.

I do wish the Spell hunter inquisition was PFS legal though.

-Posted with Wayfinder


Ok, so I might end up with 2 or 3 chronicle sheets to apply to various (or a single) level 1-3 pfs character, then likewise several for the next tier and so on. Ok, I get it now.

I'll take a look at the PG and see if I'm inspired for a character.

-Posted with Wayfinder


I put the link in the old recruitment thread to come here.


I'll take Chuffy!


Everyone, go here


Sent via PM. I'm good with playing Chuffy or Poog.


Ah, ok. Well then I'm not married to the idea of a rogue. I'm willing to play any other small deranged maniac as needed.


Checking in. Are we building our own characters or using the pregens for this? I have a goblin knifemaster rogue I could use.


I realized I will need to setup a new alias for Valeros. GM, would you mind if I posted under this account for the game or would that break the flow? I would just rather not have a pregen alias that I can't remove later.

Also interesting how the pregen is made. It's about a 14 point buy.


I'd love to jump in on this one. I'll have to play a pregen though, so I can be Valeros. I found the PFS pregens, but it only has level 4. Are there level 5 pregens?


Really sorry to see the game end, but congratulations on the new job! I really enjoyed giving life to Jossem. Hopefully we will see you around here some, Corvus.


Congrats to those who made it! Some good submissions here.


I was wondering when we would see a Ranger or Druid. I just didn't have the stats for it.


Jelani:

Sorry, that should read "or". Silly Hero Lab. Now, I will point out that when an opponent misses, he gets a unarmed Attack AOO from Snake Fang, which if it hits gives him a bonus unarmed attack.

Fixed the background mistakes. Thanks for the editing. Glad you enjoyed it. The question is whether a 6 Con fighter can last.


Talos The Exalted wrote:
Not sure if I'm right here, but wouldn't you get to re-roll that 6?

Technically yes, but this was before all the new rolling rules and I decided to keep it. It helped fuel his backstory, so it's all good. Besides, Aldori's are known for not getting hit rather than being tough. It's the AOEs which will be his bane.


Devram Coates

Expedition Meeting:

Devram coughs into his handkerchief. Blood. Damn. Not again, not now. He wipes his mouth and tries to hide the evidence. He looks around at the group assembled at the table to see if anyone noticed. Unconsciously, he touches his chest where the scarring was. Would I be here if they knew how close I was to dying? What am I saying? The Consortium knows. And still they want me? He refocuses on the Chelaxian woman and her gold medallion. What is going on here?

As the others talk quietly and take some food, Devram is busy tracing the intricate carvings on the table with his fingers. This is good work. I doubt they would let me study it. Take it home even! He chuckles to himself. He looks up and catches the eye of a Tian woman. He nods to her and turns back to study the Chelaxian woman who has just begun to rise.

As she begins talking about the banks of fog in the ocean, Devram’s mind wanders again. The Aspis were farther reaching than he ever knew in his childhood. He tries to think back to that time when he left Restov. Little did he know the dangers of the world then, and just what could be taken from him. He snaps back at the mention of “demons on some island.” A trek into an unknown land? Facing possible ‘demons’? Gods, it’s the Mwangi Expanse all over again. He still couldn’t remember what happened. He had no idea who had cut the hole in his chest or why. It seemed like three or three and a half weeks of his life were just gone. He coughs into his handkerchief again. More blood. His health was taken from him last time.

As the woman finishes, Devram already knows where this is going. Lead an expedition. Go off into unknown danger. Bring back profit. Death. Sacrifice. A Tainted Soul. And yet, I’ll do it. I knew I would when I stepped in here. Because as much satisfaction as carving a table, even one like this, could bring, I always hope to be challenged to a duel. Because that Dueling Sword has sat in the trunk for almost five years. Because how much longer can I stand to make chairs, shelves, and stupid little figurines? His hand runs down the hilt of his sword.

”Fine. I’ll go.” He tilts his head as if just realizing something. ”But, of course, you didn’t ask, did you?” He looks around the table with a smirk and then leans back. ”How many people will be in the expedition?”


Another option could be 3d6 down the line, but roll an extra 1d6 twice to be added wherever you want. It's the 3d6 method with a small amount of flexibility.

Still, my results were interesting
Str: 13
Dex: 18
Con: 6
Int: 13
Wis 10
Cha 15

Not a great casting stat, unless I get a +2 to the Cha. Maybe an Oracle? Ranged Paladin is an idea, though working for Aspis? Hmm, maybe a sickly Aldori Swordlord.


Let's see what I have to work with.

4d6 ⇒ (1, 6, 4, 5) = 16
4d6 ⇒ (2, 5, 3, 2) = 12
4d6 ⇒ (1, 4, 5, 2) = 12
4d6 ⇒ (2, 2, 1, 6) = 11
4d6 ⇒ (2, 6, 2, 3) = 13
4d6 ⇒ (5, 4, 4, 3) = 16
PB: 28. Man, just over.

4d6 ⇒ (6, 1, 1, 5) = 13
4d6 ⇒ (6, 3, 1, 5) = 15
4d6 ⇒ (5, 4, 4, 3) = 16
4d6 ⇒ (5, 6, 1, 4) = 16
4d6 ⇒ (3, 5, 6, 3) = 17
4d6 ⇒ (2, 4, 6, 1) = 13
PB: Ridiculously good.

4d6 ⇒ (1, 1, 6, 3) = 11
4d6 ⇒ (5, 5, 4, 6) = 20
4d6 ⇒ (3, 6, 6, 1) = 16
4d6 ⇒ (3, 6, 2, 5) = 16
4d6 ⇒ (2, 2, 1, 6) = 11
4d6 ⇒ (3, 4, 1, 1) = 9
PB: Ha, what's it for a 20.

4d6 ⇒ (3, 4, 2, 5) = 14
4d6 ⇒ (5, 1, 3, 3) = 12
4d6 ⇒ (5, 5, 4, 5) = 19
4d6 ⇒ (6, 6, 4, 1) = 17
4d6 ⇒ (4, 3, 3, 5) = 15
4d6 ⇒ (6, 1, 1, 5) = 13
PB: Insane still

4d6 ⇒ (5, 2, 4, 2) = 13
4d6 ⇒ (4, 5, 6, 3) = 18
4d6 ⇒ (2, 2, 1, 1) = 6
4d6 ⇒ (4, 6, 2, 1) = 13
4d6 ⇒ (1, 3, 4, 2) = 10
4d6 ⇒ (1, 3, 6, 5) = 15
PB: 30-<value for a 6> I think that works out to less than 25. Let's see what I can come up with using these. That 6 Con might be both fun and incredibly hampering to play with.


Aspis!


You know I'm a sucker for your games, Jelani!

1. Aspis
2. Holomog
2. Qadria


Guess I should finish Portia then. I've decided to stay with flavor and make her a Dervish Dancer. She'll also be Human instead of Half-elf.

Portia Zayed:

Portia Zayed
Female Human (Varisian) Bard (Dervish Dancer) 1
CG Medium Humanoid (human)
Init +3; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Scimitar +1 (1d6+1/18-20/x2+2 fire) and
. . Shortsword +3 (1d6+1/19-20/x2)
Special Attacks bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), battle dance: inspire courage +1
Bard (Dervish Dancer) Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Saving Finale (DC 13)
0 (at will) Read Magic, Detect Magic, Dancing Lights, Prestidigitation (DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Arcane Strike, Weapon Finesse
Traits Fencer, Flame of the Dawnflower
Skills Acrobatics +2, Bluff +6, Climb +0, Escape Artist +2, Fly +2, Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (religion) +4, Perception +4, Perform (dance) +6, Ride +2, Spellcraft +4, Stealth +2, Swim +0, Use Magic Device +6
Languages Common, Varisian
SQ battle dance (move action) (6 rounds/day), fleet
Other Gear Studded leather armor, Scimitar, Shortsword, Backpack (6 @ 10.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Flint and steel, Perfume/cologne, Scroll case (empty), Trail rations (3), Traveler's outfit, Waterskin, Whetstone, 86 GP, 3 SP, 8 CP
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Battle Dance (move action) (6 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Fencer +1 to hit with dagger or sword AoOs.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.

Points for Portia:

She certainly adds to the group's melee capability. She's a mobile skirmisher with backup spell support. Being a Bard gives her access to healing, though not like a cleric. She's going to charm the pants off most people, and look sexy doing it. Her skills won't be the greatest, but she still has tons of class skills. With her Fleet ability during Battle Dance, she's faster than anyone else and only getting faster.

Points against Portia:

Probably the biggest is that she's more of what you have and not what you need. She's not a traps/locks skill monkey, though she might be stealthy later. She's not a divine healer. Also, in that group, her Human-ness may be a drawback. She's going to be fumbling in the dark while the rest of the party is seeing well in darker situations.


Huh, I didn't even see the Dervish Dancer Bard archetype. I just assumed it was Dawnflower Dervish.

So now I have to consider what I want. Dervish Dancer archetype really fits the character, though it gives up the Inspire Courage for everyone. Arcane Duelist makes her more of a badass melee character.

Regardless of the choice, Portia will be getting the feat Dervish Dance feat at 3rd level. That will really complete her basic build and from there it's open. I would say Lingering Performance or Extra Performance at 5th is a strong candidate. Power Attack is probably in line somewhere too.

I will say that either choice gives up Versatile Performance and Bardic Knowledge, which means Portia will never be a strong skill monkey. Honestly, she wasn't meant to be. She was meant to be an Arcane Melee skirmisher. I even tried to build her as a Magus, but it was awkward. So she'll still have the Bard skill points, but not the big enhancers.

To make up for my indecision right now, I give you a picture of Portia.


7 people marked this as a favorite.

Ok, here's the deal: The trait increases your caster level for using spell completion and spell trigger items. So here's the question, "If I were 1 level higher, how would that affect the item's usage?"

So pretend you're 3rd level Wizard.

Scroll I can use normally:
3rd level Wizard, scroll of Burning Hands (CL1): 1d4 Fire
If I'm a 4th level Wizard, scroll of Burning Hands (CL1): 1d4 Fire
So no change.

Scroll I can't use normally:
3rd level Wizard, Scroll of Fireball (CL5): Make a Caster Level check, DC 6, then 5d6 Fireball
4th level Wizard, Scroll of Fireball (CL5): Make a Caster Level check, DC 6, then 5d6 Fireball
So no change, but that Caster Level check is easier.

Wand (I can use all wands normally if the spell is anywhere on my spell list):
3rd level Wizard, Wand of Fly (CL5): Fly for 5 minutes
4th level Wizard, Wand of Fly (CL5): Fly for 5 minutes
No change.

Staves (uses Caster's level if higher):
3rd level Wizard, Staff of Burning Hands (CL1): 3d4 fire
4th level Wizard, Staff of Burning Hands (CL1): 4d4 fire
Just like you were a higher level. Major benefit.

So there you go, it does nothing for scrolls you can cast normally and wands. Minor benefit for scrolls you can't cast normally and a major benefit for staves.

Now, there's 1 more thing this trait does. If you have no Caster Level, then you are considered a 1st level character for that class. That's huge.

Picture this: A 3rd level half-elf fighter is killing enemies. He gets to the enemy wizard, who just used a Wand of Lightning Bolt on his friends. He disarms the wizard who starts to run away. The fighter calmly picks up the wand and says, "Oh, yeah, I know this. My mom was a Witch." And he calmly blasts the Wizard with the wand. How? He is considered a 1st level Witch, which gives him Lightning Bolt on his spell list. Now his favored class is Witch, meaning he gave up all favored class bonuses until this point. But it then allows him to pull out his Wand of Cure Light Wounds and heal his whole party. Then use the Wand of Dispel Magic to free his Cleric from the Hold Person spell.

Kinda badass in the right moments.


Ok, Portia's basic crunch is done. While Opportunistic Gambler trait sounds awesome for a Bard, her background fits more with Looking for Work. I can get a profile up for her if chosen.

Portia Zayed:

Portia Zayed
Female Half-Elf Bard (Arcane Duelist) 1
CG Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks bardic performance (standard action) (6 rounds/day, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 12), bardic performance: inspire courage +1
Bard (Arcane Duelist) Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Saving Finale (DC 13)
0 (at will) Read Magic, Detect Magic, Dancing Lights, Prestidigitation (DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 14
Feats Arcane Strike, Weapon Finesse
Traits Fencer, Flame of the Dawnflower
Skills Acrobatics +7, Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (religion) +4, Perception +6, Perform (dance) +6, Spellcraft +4; Racial Modifiers +2 Perception
Languages Common, Elven
SQ arcane training, bardic performance: rallying cry, elf blood
Other Gear 150 GP
--------------------
Special Abilities
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fencer +1 to hit with dagger or sword AoOs.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Player experience:

GM knows a bit about me already as I am in his ROTRL game. I have never played or GMed Second Darkness and really don't know much about the AP. I'm a player in several games and I enjoy both the tactical side of playing as well as the role-play. PbP offers me a chance to exercise my creative writing talents rather than the quick thinking of face-to-face role play. It also keeps me gaming as I am far away from RL friends.


Alright, I've settled on a character. She's an Arcane Duelist Bard. Crunch to come.

Portia Zayed:

Portia was born in Magnimar, the youngest child of a Varisian family closely tied to the Church of Sarenrae. At an early age, her father taught her how to handle the goddess’ sacred weapon, the scimitar. It was her mother, Alexandra, however, who taught her the passion of dance. Passed down from her mother and grandmother before her, Alexandra taught Portia and her older sister, Sarai, the intricate and alluring movements that were told to be able to bring fire to men’s blood. A shake of the hips, swaying arms, colorful veils, jingling coins - Portia loved it all. Sarai blended dance and swordplay to become a Dawnflower Dervish, and Portia was intent on following her sister into Sarenrae’s service too.

When Portia began her training at the temple, however, her life quickly took a turn. Like her sister, Portia showed a talent for arcane magic. She learned to blend magic and swordplay in her first year of training. Things were going so well for Portia. Towards the end of that year, she was even asked to showcase her dancing at a temple festival. As she danced, she saw a very handsome young man who was watching every spin, shake, twirl, and flip she did. During the rest of the festival she and Tiran danced several times, each one closer and closer until they were in each other arms, kissing. It was the best day of her life.

The next day was the worst day of her life. Tiran, she learned, was all but betrothed to Ismarelda, a older acolyte in the Church and a jealous, vindictive one at that. From then on Ismarelda made it her personal goal to see Portia humiliated and humbled at every turn. Tiran was no help himself as he quickly shunned Portia to keep on Ismarelda’s good side. She made Portia’s studies, practice, and even simple living a battle at every step. For the next year, Portia counted the days in evenings she did not cry herself to sleep rather than those she did. Finally, she decided she had enough of Ismarelda’s bullying. She confronted the girl, angrily boasting that she had continued to see Tirian behind Ismarelda’s back, even bedding him. She shouted that Ismarelda was no match for her charms and her dancing. It was a lie, but the look on the girl’s face was worth it. What she didn’t count on was Ismarelda pulling a dagger on her. Portia dodged and spun away from the attacks, thankful her dancing provided her an edge. She managed to reach one of the many scimitars in the temple and now the advantage was hers. Fueled by the anger and humiliation she has suffered, Portia drove at Ismarelda, whirling around for quick strikes. She even poured her magic into the strikes, cutting deep into her opponent’s skin. When it was over, the priests found Portia standing over Ismarelda’s bloody body. The girl was dead.

Things moved quickly after that. While everyone knew the grief Portia has endured, there was no way Ismarelda’s death could be condoned. She was removed from the temple and given a black mark in the church records. Crestfallen, angry, and only a little apologetic as to what had happened, Portia hitched a ride with the next merchant train out of the city. She left her home and family behind, trying to make her living dancing in inns up the coast. Recently, she’s heard of money to be made in Riddleport, and seems a good next stop away from Magnimar.


Alright dotting for interest. I have a few ideas rolling around.


Name: Dario Westone
Alignment, Race, Class: CG Half-Elf Archaeologist Bard 3/Urban Ranger 1
Description: Knowledge and skill monkey, skirmish and spell support
Campaign Trait: There's something about Kuthonites

Background:

Dr. Dario Westone is a former professor of Religious Studies at the University of Egorian in Cheliax. A native of Cheliax, he began his studies under the direction of Professor Abnius Hershire, a senior and very well-respected researcher at the university. Professor Hershire shared Dario’s interest in religious history. He also introduced Dario to what he called Field History, conducting research not just in books, but out in the world in ruins, tombs, and tracking down bits of history in out in the world. Dario took to this immediately and began a series of papers for the university documenting various practices of the major religions over time. This included the change in the worship of Asmodeus from before Aroden’s death to after. Unfortunately, the Church of Asmodeus did not look kindly on these publications and began to increase pressure on the young researcher. Dario, however, quickly found himself under Professor Hershire’s protection. The Professor used his influence and connections in Egorian to shield his young protege and allowed Dario to continue his work.

Two years ago, disaster struck. Professor Hershire was out on an expedition and became trapped in a ruin flooding with water. He never made it out. With his patron gone, the University cracked down harshly on Dario. Ultimately, he was forced into an “Indefinite Sabbatical” and all his classes and research removed from the University grounds. Dario left the University and Cheliax to continue his work elsewhere. He continues to catalog the world’s religions, hoping to create a complete text.


Interesting. If I can crank out a background, expect an Archaeologist Bard researching religions.


Or do what I do. Take a level in Urban Ranger early on. +1 BAB, +2 Ref and Fort Saves, Track, Favored Enemy, Same number of Skill Points, almost all the skills as Class Skills (including your Disable Device), Wild Empathy?, and Martial Weapon Prof and Medium Armor Prof.

All that for 1 level of delayed abilities and 1 level of spellcasting. You don't even lose out on a capstone because Archaeologists don't get Bardic Performance (Deadly Performance).

Now your only problem is that 2nd level of Urban Ranger is very tempting with the Combat Style feat.

You could do a level of rogue and get even better Trapfinding (stacks and min +1), sneak attack, and more skill points, but it doesn't seem quite as good.


Nicely done everyone! I'm glad to have been a part of this even if I wasn't picked. Saw some great stuff.


I'm going to change Torean's archetype from Witch Hunter to Spellbreaker. Initially, I had liked Witch Hunter more, but I feel Spellbreaker fits more with the final character. More of a resistance to magic, than an understanding of it. Change to mechanics, but not flavor. I'll re-link him

Also considering the Superstitious Drawback again for fitting the flavor of the character, but it's a huge drawback. Not even sure what I trait I would want to gain.


VoV:

-Where on Torean’s spectrum does divine magic from evil casters lie? – does he consider it worse than or better than arcane magic?

Evil is Evil. Torean recognizes divine magic can be corrupted too, and his training does apply to resisting divine magic as well. However, divine magic comes from the gods, so it's goodness or evilness is inherent. It's arcane magic that has no morality to it and that's where the danger lies. It's like letting a child play with a nuclear bomb. So, Torean sees evil divine magic as being more "natural" than arcane magic and he's more tolerant of it. I think he would struggle to say it's "better", however. This viewpoint will hopefully change as the game progresses.

-How would Torean feel about being assigned to a squad different from the other dwarves of Janderhoff?

Being the only Spellbane in the group, Torean would naturally understand if the war leaders felt his talents could be used elsewhere than with his fellow dwarves. Dwarves already have some resistance to magic, so he'll probably feel like he's being placed in a group who may be more vulnerable to it to protect them. He's used to following military command structure, so he will have no problem reporting to a new unit, especially if it was one with a specialized mission. You might get some xenophobic remarks (Add that Trope) from him, but especially if his new comrades show some military prowess, he'll respect them.


I agree. I'm happy just to be here to read these applications. Shows me what I need to aim for.

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