Valeros

Enard Darkblade's page

136 posts. Alias of Mothman.


Race

Human

Classes/Levels

Bladebound Magus 3

Gender

Male

About Enard Darkblade

Enard ‘Darkblade’ Slade
Male Human (Chelaxian) Bladebound Magus 3
Neutral

Strength 15 (+2)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 17 (+3)
Wisdom 10 (+0)
Charisma 9 (-1)

Total Hit Points 31
Current Hit Points 31

Speed 30 feet

Armor Class 18 = 10 +2 [dex] +5 [+1 chain shirt] +1 [buckler]
Touch AC 12
Flat-footed 16
Buffs active:
Buffed AC:

Initiative modifier +2

Fortitude save +4 = 3 [base] +1 [constitution]
Reflex save +3 = 1 [base] +2 [dexterity]
Will save +3 = 3 [base]

BAB +2
CMB +4
CMD 16

Heartstriker the Black Blade (+1 bastard sword) +6 (or +4 with spell combat) [1d10+3, crit 19-20/x2, slashing]
Dagger +4 [1d4 (+2), crit 19-20/x2, slashing or piercing]

Feats 3 feats
Combat Casting
Toughness
Weapon Focus (bastard sword)
Alertness (bonus from sword)

Weapon and Armour Proficiency
Light Armour
All Simple Weapons
Bastard Sword

Skills (18 ranks total)
Acrobatics (dex): 2 + 3 ranks – 1 ACP = +4
Climb (str): 2 + 3 + 1 ranks – 1 ACP = +5
Intimidate (cha): -1 +3 +3 ranks = +5
Knowledge – Arcana (int): 3 + 3 + 1 ranks = +7
Knowledge – Planes (int): 3 + 3 + 1 ranks = +7
Perception (wis): 3 ranks + 2 (alertness) = +5
Ride (dex) 2 + 3 + 1 rank – 1 ACP = +5
Sense Motive (ws) 2 (alertness) = +2
Spellcraft (int): 3 + 3 + 3 ranks = +9
Stealth (dex): 2 + 1 ranks – 1 ACP = +2
Swim (str): 2 + 3 + 1 ranks – 1 ACP = +5

Concentration 3 [caster level] + 3 [int bonus] + 2 [trait bonus] = +8 (+12 casting defensively or grappled)

Traits
Focused Mind (+2 concentration checks)
Fencer (+1 to attack rolls for AoOs with swords and daggers)

Languages Common,

Human Traits
• Bonus feat
• Skilled

Favoured class magus (bonus assigned to hit points levels 1-3)

Bladebound Magus Abilities
• Arcane Pool (1/3 magus level + int modifier: 4)
• Cantrips
• Spell Combat (-2 to all attacks, can cast spell in same round as attacking)
• Spellstrike (can deliver spell with range of touch through melee weapon attack)
• Black Blade

Black Blade Properties +1 enhancement bonus, Int 11, Wis 7, Cha 7, Ego 5, languages: Common
Grants wielder alertness, black blade strike (spend 1 point from blade’s pool for +1 on damage rolls for 1 minute), telepathy, unbreakable, arcane pool (1)

Magic CL: 3
Magus Spells / Day 0 level (DC 13): 4
First Level (DC 14): 4

Spellbook 27 pages used
0 Level spells acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hound, open/close, prestidigitation, ray of frost, read magic, spark
Level 1 spells burning hands, chill touch, colour spray, corrosive touch, enlarge person, grease, magic missile, ray of enfeeblement, shield, shocking grasp, true strike, vanish

Magus Spells prepared
Detect magic, disrupt undead, light, flare
Chill touch, corrosive touch, magic missile, shield

Equipment
Heartstriker the black blade
3 daggers
Silver dagger
+1 chain shirt
Masterwork buckler
Spellbook
Spell component pouch
Flask of Acid
Flask of Alchemist’s Fire
Flask of Holy Water
5 sunrods
Backpack
Bedroll
Candle x 3
Scroll case
Flint and steel
Ink vial
Ink pen
Small metal mirror
Sheet of paper x 10
Belt pouch
7 days trail rations
50 ft silk rope
Signet ring
Torch
Waterskin
Whetstone
Explorer’s Outfit
Spare clothes (artisan’s outfit)
Horse (light war)
Bit and bridle
7 days feed
Riding saddle
Saddlebags
Silversheen
Elixir of hiding
Potion of cure light wounds x 2 (CL1)
Potion of cure moderate wounds (CL3)
Scroll of shield (CL1)
Scroll of true strike (CL1)
Scroll of grease (CL1)
Scroll of magic missile (CL1)
Scroll of ray of enfeeblement (CL1)
Scroll of vanish (CL1)
Scroll of mage armour (CL1)

Money
20pp 22gp 2sp 9cp

XP
3,300
+400 (wolves)
+135 (bandits)
+500 (crocs)

(6000 for next level - fast progression)

Group treasure:

Spoiler:

Bandits:
4 suits of leather armor (medium)
4 longbows (medium)
4 short swords (medium – Flavia took 1)
16 days trail rations
60 arrows
23 gold pieces

Description
Height: 6 ft
Weight: 190 lbs
Age: 26
Eyes: Brown

Hair: Black
Skin: Pale
Region of Origin: Korvosa, Varisia
Religion: Athiest

Light combat trained warhorse ‘Swift’
Hp 15

Notes:

12th of Lamashan, 4711

Nadru Pieresiff, son of Vaden, 20 y.o., black hair, green eyes, 5’10”?, portly build, tattoo of family crest on right upper forearm.
Last seen by footman Falowyn Smeid midday 2nd Lamashan 4711 at Rich Fox Tavern and Inn near White Princes Fountain, Sirathu. Was going to hear sermon by Cerpera – Pharasmin prophet?? Oracle of the Water.
Wearing maroon cloak w. gold border, black pants, grey shirt, wide brimmed hat. Wears small silver holy symbol of Pharasma.
No ransom demands.
Rumours of other disappearances.
Local constable Enyden Sust. Unwilling to investigate?
Cerpera. Anti Korvosan sympathies.
Approx five days Korvosa -> Sirathu. Arrive evening 17th? Missing over two weeks. Anyone who wanted to harm him would have done so by now. Already dead?
Pharasmin cult? He may have joined, willingly or otherwise. Ritual sacrifice?
Rebels? As above.

Background:

Enard Slade is the only surviving son of a minor noble family of Korvosa. Blessed with a high level of intelligence, his father Renton enrolled him into the Acadamae, but although Enard grasped the theory of magic quickly, his first love was swordplay. His study of magic stayed very much focus on spells that could complement his combat ability or cause damage in their own right. His father encouraged his sword training, with the strange condition that he focus on heavier blades, rather than the rapiers popular amongst the young nobility of Korvosa.

When he was in his late teens, Enard’s mother Loria passed away, and his father quickly fell into a spiral of drinking, drug taking and gambling. Within a few years he too passed, leaving Enard to pay off his crippling debts. The creditors took all the gold and the family’s modest estate, and in the end Enard was forced to sell the family title to avoid retribution from the nobles and thieves that his father had borrowed money from. Whilst cleaning out the family home, Enard came across a black bladed bastard sword of unusual design, mouldering in the attic. Although it seemed unremarkable beyond its quality and embellishments, he felt strangely attached to it, and resolved to keep it, and take up the life of a sell sword and battle mage, the sword that he dubbed Heartstriker ever by his side.

Enard both despises the nobles who abandoned his family in their time of need, and desperately (but secretly) wants back into that life, hating himself for it at the same time. He fights and adventures for the thrill, somewhat addicted to the rush of danger, but also for the money, a chance to buy back some of what he has lost.

In recent months, the black bladed sword has begun to whisper to him, first in his dreams, now while he is awake, and a power appears to be growing within it ... and a determination for something that remains as yet uncommunicated.

GM Secrets:

Spoiler:


Magus PRD