|Emile La Fuente|
I have this love of strong, One Piece-esque bonds formed between characters. I also prefer that my adventuring party has a couple with one another even before they go adventuring.
When possible, I like characters, then, to have met already when I start a campaign. A lot of people don't like doing this, and I think it has to do with character development, but there are some characters that don't mesh well if they don't have an established relationship.
My discussion questions are thus:
Do you prefer for characters (yours or those which your players possess)to have prior relations with one another?
How close do your parties typically get? Does this closeness or lack thereof alter your gaming experience?
Have any of you actually had a game that functioned when the characters all hated one another's guts? (Mine only ended in bad blood between players irl, but I didn't tell them to hate eachother.)