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About Emerik AlbarasMale Medium Sunsoul Ifrit Hinayashi Feral Striker Brawler 7
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Traveller’s Any-Tool - Shikigami Style - +17 to hit - 6d6+10
Traveller’s Any-Tool - Brawler’s Flurry - +15/+15/+10 to hit - 2d6+10 damage
Traveller’s Any-Tool - Brawler’s Flurry - +15/+15/+10 to hit - 6d6+10 damage
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Bonus Feats
Traits
Racial Traits
Skills
Combat Gear Traveller’s Any-Tool x 2 (2d6 Bludgeoning, Piercing or Slashing, +2 Weapon), Living Steel Chain Shirt +2 (6AC - ACP2 - Max Dex 4)
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Appearance:
Tall, standing well over 6ft, and broad in the shoulders, Emerik would be kindly described and having ‘strong features’ rather being called good looking or even handsome. As a result he tends to wear a heavy beard, as it tends to grow fast anyway and it softens the harsher lines of his face. His hair tends to be on the longer side, too, and a dark shade of reddish-brown which he keeps tied back.
His skin is a dark burgundy which has been darkened by long hours working in the sun. His skin is a little lined thanks to that, and his hands heavily calloused from practice with weapons and the use of tools. Notable tattoos in fire ink run down the left side of his neck, and over his shoulder and upper back. Some may be hidden under his beard, too. Thanks to often working in the outdoors Emerik has retained the habit of wearing armour, often with a greatcoat over the top when the environment calls for it. His clothes, while often worn, are kept neat and well tended. He tends to avoid brighter colours in clothes as they draw the eye to him, and he isn’t a great fan of being the centre of attention anymore. Emerik’s voice is a deep base tenor which suits his heavier build, and he tends to smell of whatever soap he happens to have purchased. He likes to stay clean and neat when he can, but mess isn’t the end of the world. Personality:
Emerik is a kindhearted, generous man who truly wishes to help the community. Although not the most personable person ever and not naturally likable he’s gifted at talking, and whenever possible he talks his way out of his problems. Despite his skills in terms of violence he prefers to settle things with words. Of course, at least part of why he can settle things with words is because he has violence to fall back on.
He’s also a broken shell of a elan, haunted by his own weakness, his failure, his inability to do what he needed when he needed to, his love of violence and his past of destruction. His weak will leaves his feeling hollow, and anyone who talks to Emerik for a long period will realize that he has a deep melancholy, a deep desire to repent for his failures and to make things better. Whenever he does some a kindness a little voice reminds him that it doesn’t count as an act of generosity because, deep down, each good deed is for his own benefit, a ‘step to redemption’. His faith is strong - at least in Volcano and the handful of people he feels he is able to trust. His faith in himself is, at best, limited. He struggles to believe that he has the capacity to do more good than he has done harm. He sees his sins very clearly, and constantly hears the voice in his head from his past - how easy it would be to take what he wants again, to hurt those that offend him. It makes believing that changing what he is hard, that he might never be what he wants to become. That he can never truly make a difference, to the world or himself. But he desperately wants to.
10 Minute Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged! 1) Emerik is a former bandit who was converted to see how wrong he was, and nearly died in the process. He doesn’t feel anywhere close to having atoned for his sins. 2) Having done nothing but violence Emerik refuses to touch a weapon. This is not a significant limiting factor to how dangerous he is - if anything, he’s more dangerous with a chair than most people with a sword - but some see his refusal as odd. 3) Emerik’s tattoos are a source of pride and shame. The intention was to create his story in glowing ink for all to see, his greatest achievements and conquests. As a petty bandit these were...less than exceptional. The symbol for his bandit troop is hidden underneath his beard. He hopes, one day, to have a story worth telling in fire ink. 4) Finding peace in creation Emerik has spent the last several years making homes. While, on occasion, he has had to fight he finds making things much more satisfying. 5) Emerik is bisexual. Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. 1) Emerik has the simple goal of making the world better than he found it. Simple, but incredibly grand and difficult. This is especially awkward given the level of harm he’s already brought in to it. 2) My hope is to see Emerik move towards his goal...but with stumbles, temptations and maybe the odd slide backwards. This should probably involve run ins with his former allies at some point... Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. 1) Emerik is, not surprisingly, rather ashamed of his past and tends not to talk about it in detail. While he may mention his desire to atone, what he wants to atone for is not often mentioned. 2) Emerik’s real name is Diedi Vashta. He used some of his amassed wealth, the former owners of which no longer having a need nor a way to return it to their families, to move and change his name. He is aware his distinctive appearance means this might not last forever. 3) Several of his victim’s families are paying for Ashta, a Paladin of Volcano, to find and bring Emerik to justice for his crimes. Given the length of those crimes it will be...severe. Emerik believes that moving and changing his name Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. 1) Istas - A Oread that Emerik captured with the intention of ransoming for a magic item. The old monk shared his philosophy - at length - despite Emerik’s best efforts to stop him. Even after trading the man away the man’s words irritated the bandit, eventually leading to his change of heart. 2) Isan Wyrhta - A Slyph who was used to be Emerik’s lover and second in command. It was Isan that taught Emerik his woodworking skills, a hold over from life from before banditry. Now, Isan is...less than thrilled with Emerik’s change of career. Or at least that’s what Emerik assumes. 3) Ashta LaVenee - An Ifrit Paladin of Volcano. She swore to defeat and bring Emerik to justice shortly before he converted himself. Whether she is aware - or cares - that Emerik has changed is another matter. Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. 1) Emerik hums when working, whether that’s making a building or preparing a meal. He tends to hum different ones depending on what he’s doing. He is not good at it. 2) Eating spicy food makes Emerik hiccup, which is a strange quirk for an Ifrit. 3) Having lived with outlaws of various races Emerik has worked hard to understand most tongues. He has focused on making his own accent as neutral as he can to aid in this. |