Erutaki

Embry's page

29 posts. Alias of spinningdice.


About Embry

Embry
Neutral Good Female Human (Kellid) Broken Tusk Recruiter Cleric (Sister Cinder)

STR: 12 (+1)
DEX: 10 (+0)
CON: 14 (+2)
INT: 10 (+0)
WIS: 18 (+4)
CHA: 14 (+2)

HP: 18
AC: 17 (+2Armor +2 Shield +3Trained)

Fort: +7 (+2Con +5Expert)
Ref: +3 (+3Trained)
Will: +9 (+4Wis +5Expert)

Perception: +7 (+4Wis +3Trained)

Speed: 25ft

Attacks:
Scimitar: +4 (+1Str +3Trained)
1d6+1S damage
Sling: +3 (+3Trained)
1d6B damage

Skills:

Acrobatics +0
Arcana +0
Athletics +1 (+1Str)
Crafting +0
Deception +2 (+2Cha)
Diplomacy +5 (+2Cha +3Trained)
Intimidation +5 (+2Cha +3Trained)
Lore - Hillcross +3 (+3Trained)
Medicine +7 (+4Wis +3Trained)
Nature +7 (+4Wis +3Trained)
Occultism +0
Performance +2 (+2Cha)
Religion +7 (+4Wis +4 Trained)
Society +0
Stealth +0
Survival +7 (+4Wis +3Trained)
Thievery +0

Other Proficiencies:

Trained: Simple Weapons, Scimitar
Trained: Unarmoured, Light, Medium
Languages: Kellid, Taldane

Feats and Abilities:

Heritage:
Skilled Heritage: Trained in Nature (Expert at 5th)
Natural Ambition: Gain a Class Feat
Domain Initiate (Fire)
Background:
Group Impression: When you Make an Impression, can compare result to Will DC of two targets instead of one. Increases to 4 if expert, 10 if master and 25 if legendary.
Class:
Divine Spellcasting (see Spellcasting)
Divine Font (3): Prepare 1+Cha mod additional Heal spells each day at highest level slot.
Doctrine (Warpriest): Additional training (armor, Fortitude), Shield Block feat.
Shield Block: When would take damage, shield prevents taking damage up to its Hardness, myself and shield each take any remaining damage (possibly breaking shield).

Spellcasting:

Spell Attack: +7 (+4Wis +3Trained)
Spell DC: 17 (10 +4Wis +3Trained)
Prepared Casting

Focus (1)
Fire Ray

Cantrips
Forbidding Ward
Guidance
Light
Prestidigitation
Detect Magic

1st
Burning Hands
Heal
(Heal)
(Heal)
(Heal)

Gear:

2GP
3SP
8CP

Adventurer's Pack (Backpack, bedroll 10 pieces chalk, flint and steel, 50ft rope, 2weeks rations, soap, 5 torches, waterskin) - 1 Bulk

Religious Symbol (Wooden) - Light

Studded Leather (Leather)- +2 AC, Dex cap 3, -1 Check Penalty, Str 12, Bulk 1

Scimitar (sword) - 1d6 slashing, 1 Bulk
- Forceful: +1damage per die on second and subsequent attacks in a round
- Sweep: +1 circumstance to attack if attempted to attack a different target this turn using this weapon

Sling (propulsive)- 1d6 bludgeoning, Light, 50ft range, Reload 1.
(17 bullets)

Wooden Shield - +2 AC, 3 hardness, 12HP (6BT)

Healers Tools - necessary for Administer First Aid, Treat Disease, Treat Poison or Treat Wounds

Appearance:

Background: