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In PFS we assume that all characters are commissioned pathfinder field agents. Which back ground do you generally prefer for your characters: one where they trained in the Grand lodge to earn their commission or one where they were awarded a field commission? Did your character study and work for 3 years in a University/ boarding school type of setting the Grand lodge provides for its initiates? Are there other initiates your character knows from your training? Did your character spend time studying under Marcus Farabellus Master of Blades or Aram Zey Master of spells, or Kreighton Shaine Master of Scrolls (history etc)? What sort of test did your character have to go through for his Confirmation to become a full Pathfinder agent? Or did your character earn a field commission? What was he doing? Whose bacon did he save? I am curious which background do you prefer? Or does it simply depend on the character you are making?
What can we do to to get veterans in and playing with new players so you have a mix of players at a level 1-3 table? Do we need the Intro 1-3 scenarios? or something like them? what are some strategies we could use to lure veterans to sit with new players? How can we make them want to sit in with new players? The whole point of course of this would be to encourage veteran players to help to show a newbie the ropes. What are you Ideas?
Often in fantasy books such as the Wheel of Time series, and Fantasy TV series such as Legends of the Seeker, they have ways of either stealing or cutting someone off from their magic. In the Wheel of time they referred to Severing and Gentling. In Legends of the Seeker they had a magical Item (Artifact) called quilion which would absorb and store a wizard's magic. In the Pathfinder game is there a way to do this? Thanks
I am thinking of making a summoner for a game. My basic idea for the character is that he is from Mendev, and summons celestials to help him with his battles, beating back the demons of the world wound. I am not sure what race to pick, but I am leaning towards Aasimar. As for the Eidalon, I would like to spend his evolution points to eventually build a hound archon. What would you suggest? What feats would you suggest to help augment an eidolon? and as a second strategy to help bolster summoned celestial creatures? There seems to be stuff out there for infernal summonings: such as the traits Master of Pentacles an Diabolical Dabbler. Are there similar traits for the celestially aligned summoner? Thanks
How loud is a cleric when he is presenting his holy symbol and casting a bless spell? How loud is a wizard when he is casting a bull strength spell? How loud is a Bard when he is using his Inspire courage ability (assuming oratory or an instrument)? Can they be heard on the other side of a wooden door? Can they be heard down a hall? I am curious because people often ask if their characters can "buff" before kicking in the door. What do you all think? Thanks
I was just curious how viable an all cleric party with perhaps a 1 or 2 level dip would be? What gods and then Domains would you pick for say a 4 cleric party? I was thinking if they were all pathfinder agents they would have a reason to adventure together , exploring cooperating and reporting, a "god squad'. what combination do you think would work if this is a viable idea? Thanks
WHile reading through a previous thread Denis Baker, came up with Grippli of Golarion, as part of his discussion in a previous thread concerning Splatbooks to Hard covers. So is there any interest for a ¿Gripplis of Golarion?
When you hear "Monk" what associations do you have as a long time Pathfinder player? If you were someone new to Role Playing, what associations might you have with "Monk"? On a somewhat related note why was the Thief in 2nd ed, changed to Rogue in 3rd ed? Could the "Monk" benefit from a name change to say "Martial Artist?" What do you all think? Thanks
It seems to me that over the past couple of years, there has been an innovative new arcane spell making its way through Golarion Grimoirs. There is an Arcane Spell that gives a target creature Fast healing. In short an arcane spell that can be used by sorcerers and wizards that can heal. We all know this spell as Infernal Healing and Greater Infernal healing. All you have to do is to call upon the powers of hell (Asmodeus) in order to do this. I wonder if Nethys might not have taken note of this. I wonder if it might be possible to research a spell to call upon the divine power of Nethys to duplicate this effect of infernal healing and grant Fast Healing? I was just musing that Infernal Healing was just the sort of arcane innovation that Nethys might be interested in. Perhaps with the requirement of having a drop of say troll blood. I would hazard a guess that not all arcane casters would want to call upon the powers of hell for fast healing. Anyways what do you all think?
Did an interest in D&D now, Pathfidner, lead you to be interested in other subjects? History? Mythology? Literature? Statistics? Martial arts? Science? Military history? etc?
Is it possible to have the party archer stand on a tenser's floating disk, and have the party mage move the disk around the battle field ( thus moving the archer), while the archer takes a full round action and shoots with his bow? Thanks.
Does a Magus / Arcane Archer combo make a good switch hitter? What do you think? At what level should I pick up Arcane Archer? as soon as possible? After level 10? What do you think Thanks
Hello,
I realize answers will vary, and what is meaningful for one player will not be for another player. so in the context of Pathfinder online, what does the term "meaningful player interaction" mean? what might some examples be? thanks
I have a quick question With the Haunted curse the malicious spirits that follow your character, retrieving a stored item requires a standard action. In the Heward's handy haversack's entry it says that retrieving any specific item from the haversack is a move action, that does not provoke an attack of opportunity. So If an Oracle with the Haunted curse wishes to removed an item stored within his Heward's handy haversack, does he need to spend a Standard Action, or a Move action? Thanks
I have a question about the Orange prism Ion Stone. If I have a 13 level Mystic Theurge, who has 3 levels of cleric, 3 levels of Wizard, and 7 levels of Mystic Theurge. From what I understand this mystic theurge would be a 10 level caster for cleric and wizard. Would the Orange Prism Ion stone bost my characters caster up to 11 level? would that then enable him to cast 6th level spells? Thanks
I guess i first began this list last on November 15 2011. And I most recently updated it August 12 2012 So here is the latest installment of this list: 11/25/12 I thought I would start a new thread. Please keep posting your characters and I will keep posting this list every so often. I am classifying the characters by Faction first, then by character class. My own character for example, I have listed by faction, character classand level, and since he is a mulit- class character, what the break down of class levels are, and last but not least the character's name. Andoran Mystic-Theurge, 14 Lvl (3rd lvl Cleric of Pharasma/ 3rd level Wizard Necromancer / 8th lvl Mystic Theurge) Venture Captain Fatum Aedituus Veneficus, Servant of Pharasma If in the future you post your characters in a similar format, that would be very helpful, Thank you. Unfortunately, whatever formatting I do on my word file, seems to get lost when I post it on here. I will try to clean it up if I can. Level 12+ Pathfinder Society character list. Andoran Faction Andoran faction can field 47 level 12+ adventurers 1 alchemist, 1 Arcane Archer, 5 Barbarians, 7 clerics, 1 Dragon Disciple, 1 druids, 1 Eldritch Knight, 6 fighters, 1 Horizon Walker, 2 monks, 1 Mystic Theurge, 1 Oracle, 3 paladins, 1 Rage Prophet, 5 rangers, 3 rogues, 4 sorcerers, 2 wizard, and 1 witch Alchemist Eagle Knight Captain Ra Loi, Elf, Grenadier 12, Andoran Arcane Archer Falco Peale Ranger 6/wiz1/ Arcane Archer 7 Barbarian
Grog half orc ranger/ftr/barbarian Ridgar Redhammer- Andoran Eagle Knight Captain and Gray Corsair. Dwarven Barbarian 13 (Brutal Pugalist). Thokkjr Rageborn, Knight Captain of the Andoran Eagle Knights, Witch-Hunter 12 level barbarian Cleric Dame Venture-Captain Artemis Arwenstar of Almas, Andoran (Andoran Faction Level 13). Cleric of Cayden Cailean and Ranger extraordinaire Derichio Esterik, Andoran LN Level 12 cleric of Abadar lvl 13 Andoran Cleric of Saeranrae - Venture Captain Devin, the Mortician Knight Captain Morheim Shatteraxe Dwarven Cleric of Sarenrae 12 Andoran Dorbin Rockcrusher - Dwarven Cleric of Sarenrae Hi Lia "The Bringer of Light", level 12 human Cleric Dragon Disciple Level 13, Andoran, Sorcerer 6, Dragon Disciple 7 - Venture-Captain Sir Obseden Deshat, Knight Captain of Andoran Druid Jayn Wildman Level 12 Druid Eldritch Knight Elven Fighter 1/Transmuter 5/Eldritch Knight 6, Andoran, Archer Fighter Callarek - Human Archer (Fighter 10, Cleric of Desna 1, Ranger 1) Dred Grimheim - Half-Orc Fighter Harl Manz Fighter 10/Barbarian 2 Sir Thordin Stonehocker Dwarvin Fighter 12 level Vincent Willow Skye is a 1/2 elven warrior 12 level Horizon Walker Timothy McNiel’s Female Half-Elf, Ranger/Rogue/Horizon Walker Monk Palmer Rivervale, Druid/ Monk 12 level Rand Noor, 12th Level Monk Mystic Theurge Andoran Mystic-Theurge, 14 Lvl (3rd lvl Cleric of Pharasma/ 3rd level Wizard Necromancer / 8th lvl Mystic Theurge) Venture Captain Fatum Aedituus Veneficus, Servant of Pharasma Oracle Venture Captain Utan Wortmuddler, Gnome Oracle of Battle of Cayden Caylean. Paladin Sir Tibor Almos - Human Paladin of Iomedae Knight of Andoran Balinor, Human Paladin of Sarenrae Trig Teller Turni (Gnome Paladin 12 / Cavalier 1) Rage Prophet Bbauzh ap Aghauzh – Half-Orc Male, 12th Level (Oracle (battle) 4, Barbarian (Invulnerable Rager) 2, Rage Prophet 6) – Andoren (Knight Captain Eagle Knight, Tiller, and Gray Corsair – owns and captains a ship) Ranger Alden - Human? Ranger 12 – Andoran Knight-Captain Jet Jeffersen, dwarven scount in the service of Andoran and recently self-proclaimed Regent of the Storvall Stairs (lvl 12 Ranger). "Knight-Captain Reginald Roscoe Watkins - Halfling Ranger 12" Tecton Ranger 12 level Tobias Keldon - Human Ranger (Archer) of Andoran Rogue Lem Furryfeet (Andoran) - level 12 rogue Ridley the Rogue, Human Rogue 15 lvl Shelia, Rogue 12, Andoran Sorcerer Atrius Celestial Sorcerer Knight Captain Hobb Tosscobble, Male Halfling elemental (air)-blooded sorcerer 12, Andoran Eagle Knight Captain Dexter Underhill (Halfling Draconic(Gold) Sorcerer 12) Eagle Knight Captain Voska - Crossblooded Gold-Dragon and Fire Elemental Sorcerer 12 (Andoran) Wizard Aitrus D'ni, 12th level teleport-specialized wizard of Andoran Marius Scipio the Generic Wizard, Human Wizard 12 Witch Iari Witch 12 level Andoran Chelaxian Faction The Chelaxian faction can field 23 level 12+ characters. 1 Barbarian, 1 bard, 2 cleric, 1 Dragon Disciple, 1 Druid, 1 Eldritch Knight, 2 Fighter, 1 Inquisitor, 2 Paladins, 1 monk, 1 ranger, 3 rogues. 3 sorcerer 1 Summoner 1 witch, and 3 wizards Barbarian
Ak'a'bar - Human Sorcerer / Paladin / Dragon Desciple of Iomondae (Cheliax) level 12 Eldritch Knight
Vixi - Human Fighter 12 - Cheliax
Summoner
Grand Lodge
Lantern Lodge
Fighter
Paladin
Osirion Faction
Alchemist
Cleric
Folnor Lumjon Ninnab Ollfnab Hodgewyn the 4th, Level 12 Gnome Cloistered Cleric of Nethys, Osirion Faction. Owner and Operator of Hodgewyn's Contracts Correspondence & Calligraphy. Member of the Risen Guard. Renba Akh, Male Human Cleric of Nethys 12, Osirion Uverus cleric of Pharasma Level 12 – Osirion Druid
Fighter
Druid
Venture-Captain Brother Harsk the Constant (Osirion) - level 14 monk Venture-Captain Kasheed, Human Monk, Osirion
Teth-Amon (Osirion Monk 13; Winner of the Ruby Phoenix Tournament)
level 12 rogue for Osirion - Locke Valentine Sorcerer
Mort 12th level Male 1/2 Orc Abyssal Sorcerer
Transmutation Specialist
Wizard
Qadiran Faction
Alchemist
Bard Pasha Feradul Elenloth, Trade Prince and Priest of Calistria. Level 12 Elven Bard. Qadiran. Cleric
Pasha Jessamine, Cleric level 12
Venture-Captain Calathes "Cal" Galadion 'Ibn Shareef, Half-elf(Keleshite) Qadiran Rogue4/Bard6/Pathfinder Savant3. Follower of the Drunken Hero. Scrollmaster/Magic Device Extraordinaire. A talented/skillful Bard, soon to know a Masterpiece. Ranger
lvl 12 Qadirian Siege Engineer (Ranger 3, Fighter 3, Rogue 1, Shadowdancer 5) - Zapa Sorcerer
Anoj Bishop Female Human Wizard/Diviner (Qadira) level 12
Dragon Diciple
Inquisitor Captain Ausk Stormbrow, Level 12 Half-Orc Preacher(Inquisitor) of Besmara, Sczarni Faction Ranger
Shadow Lodge has 8 level 12+ agents: 2 Barbarian, 1 Cleric, 1 Dragon Diciple, 1 fighter, 2 ranger, 1 wizard
Roakar (lvl 12 Barbarian, shadowlodge, purveyor of fine exotic furs and leathers from across Golarion). Cleric
Ranger Ansel Adams, Male human Level 12 ranged Ranger. Serving Grand Master Torch Lore - Human ranger and Charm the dog
lvl 12 Shadow Lodge Farak, the Most Powerful Mage in All Absalom.As announced by his Herald: Presenting the extremely fashionable Farak, the Most Powerful Mage in All Absalom, Master of Shadows, Galtan Revolutionary, Citizen of Jalmeray, Kobold Killer, Savior of the Master of Blades, Dragonkiller, Snowmask Brother, Walker of the Weary Sky, Captor of the Spider, Devilslayer, Thrice Blessed Reader of the Infernal Incantation, Master Scrivener, Witchbane, Relentless Aspis Hunter, Demonslayer, Perfect Defender, Loremaster of the Lotus Annals, Dogged Adventurer, Cornered Fury, Divinely Enlightened, Stealer of the Spotlight, Pack Breaker, Enduring Defender of the Society, Genie Fighter, Formidable Defeater of Lissala, Hero of Magnimar. Silver Crusade
level 12 - Elan - dragon disciple 7 / sorcerer 5 - who destroys the wicked in righteous fire Fighter
Orcland, Half Orc Paladin of Iomedae 12, Silver Crusade Venture-Captain Kol'Tar the Righteous, Half-Orc Paladin 14 of Iomedae, Silver Crusader, Valiant Explorer of the Runecarved Key's Portal Ranger
Barbarian
Boris Dragonfist, human barbarian 12 (taldor) Bard
Damien Rilos Al’Gwyth Bard 11 Fighter 1
Baroness Terisille Hanril, Female Human Bard 12, Taldor Cavalier
Druid
Hector Narcisso, Proprietor of Cayden's Cup, Level 12. (Fighter/Rogue/Duelist) Taldor Fighter
Paladin Demetri, human paladin 12 (taldor)
Nebin - Human Paladin (Taldor) Level 12 Ranger
Lord Stanis, Baron of West Sehir in the Lower Tandak (AKA the Baron of Beatdown) Human Rogue(Swashbuckler/Scout)12 Faction-Taldor Shadow Dancer
Taldor Countess Violetta d'Armand du Plessis - Sorcerer (Fey) 12 Marquess Szallus Myzauri, Male Human fey-blooded Sorcerer 12, Taldor
Wizard
The list keeps growing I count roughly 173 named 12+ level characters.
How would i go about making a monk who is a scholar and illuminator of manuscripts. Im thinking along the lines of a benedictine like Brother Cadfael, or the monks in The Name of the rose with Sean Connery. I am interested in creating a character who focuses on knowledge skills, divine magic, domains, channel energy etc...not so much on the combat. any suggestions would be helpful, Thanks
My PFS Mystic Theurge just got to 14 level after I played in the Race for the Rune Carved Key yesterday at Game Theory in Raleigh. We had a great time. So, Now I'm picking 6th level spells for both cleric and Wizard. From my characters cleric side, he is a cleric of Pharasma with the Repose and Healing Domains. From his wizard side he is a Necromancer. His "forbidden" schools are conjuration and Transmutation. He will have 4 sixth levels spell slot Cleric 1 spell, Domain (Healing, Repose) 1 spell Wizard 1 spell, School (necromancy): 1 spell What do you recommend? Thanks
We are going to soon start the Shattered Star Adventure Path. I was thinking what can I play that I could never play in Pathfinder society. Then i realized you can't have any item creation feats. How would you recomend I build an Artificer wizard? Here is what I am thinking of so far: Allowed: the gm any paizo product but guns.
Spoiler:
Ability build: 25 points Tentative build Str: 9 (+1 pt)
race Human Feats:
Traits:
Skills 8 ranks per level
Diplomacy 1 rank
Use Magic Device: 1 rank Spell craft: 1 rank Knowledge
Craft
My idea for a character background: he is the son of Toth Bhreacher. The character joined the Pathinfer soiciety as an act of "rebellion". He also wants to make a name for himself outside of his father's shadow. Now that he has returned to Magnimar, and is part of the Hiedmarch lodge, he has brought back a piece offering of some copied jiska notes on golem making.
how do you recommend I build this character? What feats do you recommend? What skills? What sort of character advancement do you recommend? Thanks
How many hit points does an Eidalon get at first levle? Is it 10 + con modifier? 5+con modifier? 6+con modifier? I will be playing in PFS with this character Oh PS how about a druids animal companion? Thanks.
Personally, I happen to enjoy playing clerics/divine casters. In PFS I have a 13 level Mystic Theurge, a 9th level Cleric of Asmodeus, and a 6th level Cleric of Sarenrae. I think the cleric gets a pretty good deal with a medium base attack bonus, d8 hit points, use of medium armor, the ability to cast spells in armor, a full caster spell progression, except for alignment restrictions access to all spells on the class list, spontaneous casting of cure spells, channel energy, and 2 Domains with powers and extra spells. All in all I think a great deal. So I wonder why do you all think are people so hesitant to play a cleric? More often then not I see people play everything but a cleric. In my experience the cleric is the most often used “NPC” made up to help out an adventuring party. So why are there reservations, and why do people dislike playing the cleric class? What do you think? Thanks
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