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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,513 posts (2,603 including aliases). No reviews. No lists. No wishlists. 28 Pathfinder Society characters.



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Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was curious. I have played almost all of the PFS scenarios. Not counting year 6 scenarios, I have 5 scenarios I have yet to play and receive PC credit for.

I wonder are there many more people who have perhaps 5 scenarios left they can get credit for by playing.

Thanks
Elyas

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I have a quick question, how would the command undead feat for negative energy channelling interact with a haunt? How would the necromancy spell command undead work with a haunt? Thanks.

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

An Ifrit makes a good Sorcerer with the elemental fire bloodline

A Sylph makes a good Wizard.

An Oread seems to make a good Monk

So what are Undines good for?

Any advice would be helpful thanks.

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was just reading People of the river and I came upon the

:
Veneficus Witch archtype, which emphasizes poison.

To me this seems to be a misnomer. In Latin

:
Veneficus means Wizard, Not Poisoner.
.

Now if the arch type say expanded the witches arcane arcane abilities that would make sense.

I know I'm grumbling about nothing terribly important. Well there we are.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I'm just curious. Why do people need official rulings? The rules can't possibly cover every situation. When Rules don't cover a situation that may arise in a game, isn't it the GM's job to adjudicate as best he or she can?

So I'm just curious, why the desire for an "official ruling?"

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was thinking one of the class combinations you really cannot effectively do with our current pathfinder rule set is a combination Sorcerer/Oracle. If you do go into Mystic Theurge( Sorcerer 4 Oracle 4, Mystic Theurge, You won't be able to get into the class until 9th level. You won't have access to 3rd level spells until 11 level I think.

If you use the FAQ clarifications, you can substitute a spell like ability for a requirement. So for example, using an Aasimar variant blodline gives you access to a spell like ability of a 2md level spell which would be considered arcane. You might be able to have a 4th level oracle/1st level Sorcerer-Mystic Theurge. I think you would only suffer the loss of one level for your oracle spell casting progression, and your sorcerer spell casting progression would be 4 levels behind your total class level.

Now Paizo has produced a Hybrid class- the Fighter Mage (or Magus as it is called). Soon they will put out a great big book of 10 new Hybrid classes. The Arcanist amongst them.

Concerning class design It seems first you pick the Base attack Bonus and Hit die progression. Next you pick the Saving Throw progression. Next you pick the Spells Per day Schedule....Ranger with up to 4th level spells, the bard with 6th level spells, and the wizard with 9th level spells.

Next comes the meat and potatoes of the class: you have an expendable pool of points with which you empower some special abilities. There is usually a menu of abilities to choose from.

So I guess this a long way of asking How might we go about making a Sorcerer/ Oracle Hybrid?

What do you all think?

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I am thinking of challenging my player's characters in my home game as they are exploring a tomb with a "party" of undead adventurers. I am thinking for the fighter a skeletal champion+ 1 level of fighter. For the Rogue a goul +1 level of rogue, for the cleric a Huecuva+1 level of Neg channel cleric. I have no idea what to do with the sorcerer or wizard? What would be a good undead for that spell casting roll?

The party is 2nd level: paladin, cleric, rogue sorcerer. I plan to feed one of these undead to the party one at a time. All at once I think would be a party kill.

So what kind of low hit die intelligent are there?

Thanks

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

How would you feel, if you were GMing a PFS scenario, and 2/3rds through the scenario you discovered one of your players at the table was playing World of Warcraft, or some other MMO on their laptop while you were running your game?

How would you feel?

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Hello
I have a PFS LN negative energy channeling cleric of Asmodeus.

:

His domains are Fire and Trickery.

Base stats: Str 9 Dex 12 Con 12 Int 12 Wis 16 Cha 18

With magic Str 11, Dex 12 Con 12 Int 14 Wis 18 Cha 20

Saves: Fort +8 Ref: +4 Will +11
HP: 69

AC: 20 Tch 12 FF 19 ( +1 Mithril chain shirt, +1 Mithril heavy shield)

Weapons:

+1 light mace +9/+4 Dmg" 1d6+1
+1 light Crossbow +10 Dmg: 1d8+1

Skills: Bluff +16 Diplomacy +17 Knowledge Planes +16 Knowledge Religeon +13, Linguistics +13 Profession: Barrister +15 Sense Motive: +16 Spellcraft +10

Traits:
Master of Pentacles
Sacred Conduit

Feats:
Command Undead, Extra Channel, Improved Channel, Persistant spell, Quick Channel, Selective Channel.

Magical Gear: Barbed pentacle of Asmodeus, Belt of Giant Strength +2, Handy Haversack, Headband of Mental Superiority +2, Phylactery of Negative Channeling (not worn), Potion CLW, Scroll of TonguesX2, Wand of Comprenehd languages, Wand of cure light wounds, Wand of infernal healing.

He has played through the fingerprints of the fiend, and Fury of the fiend, as well as the Cult of Lassala story arc. Tonight I will be playing this character in Fate of the Fiend.

My Character is also sitting on 45,942 in cash.

What Feat should I take for my 11 level Feat?

Any suggestions on gear?

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Hello I am thinking of making an inquisitor for the up coming Mummy's Mask adventure path. I am also thinking of giving said character the trapfinding campaign trait. I would also like to give the character Darkvision, through his or her ( I haven't decided yet) race. I am thinking of making a bit of a skill monkey.

What race would you suggest?

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

How can I have a character with an eidalon, and animal companion and a familiar? thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I have a question.

I have one character, a mystic theurge, whom i have gotten to 14 level in PFS, and i have primarily relied on a Wand of Mage armor and Wand of Shield for his armor class needs.
(I also employ such spells as improved invisibility and Mirror image).

I got through all right with those wands.

However, I now have a low level, Arcanist, and I am again thinking of AC for my spell caster.

Should I invest in Bracers of Armor rings of protection amulets of Natural Armor....or should i just stick with a Wand of Mage Armor and Wand of Shield?

Should I worry about AC? Thanks what do you think?

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I am curious.

What character classes do people see the most in PFS in their area? Are Alchemists very common? Fighters? Sorcerers? Rogues?

What character classes do people see the least in PFS in their area? Are Clerics very rare? Gunslingers? etc.

I am wondering is there a difference between what people like to play in the North East? The South East? The North West or South West of the US?

How about other parts of the world? Europe? Asia? Australia?

I'm just curious

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

In my home games I use a very easy fix.

In my home games a wizard can copy spells provided they are on his spell list from an alchemsit's formula book. A wizard cal also draw spells out of a witches familiar as well and scribe them in his spell book. A wizard can also copy spells from a Magus's spell book, and when I add them to my games, a wizard can also copy spells from an arcanists spell book.

But I am curious, why did the designers decide that an alchemist can copy the magical formulae from a wizards spell book (or Grimoire) to his alchemical and magical formula book and decide that a wizard cannot copy the magical alchemical formulae from an alchemists formula book?

I cannot think of a single good reason for this.

what do you all think? are there any good reasons?

thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Does anyone speak Arabic?

My newest PFS character is an IFrit Arcanist.

His name, i got from a site that translated english to arabic using latin letters.

Apologies in advance for butchering Arabic.

Here is his name.

Ma'aas al Gin Bin Naar,

I believe it means Scimitar of the Gin (Genies) son of Flames.

Is it nonsense? is the name potentially offensive?

How do you pronounce the words in the name? Ma'aas or Naar for example?

Thank you

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I am curious to see how an arcanist fits into a traditional 4 man party. I am going to run my own newly minted PFS character through Intro 2: To Delve Dungeons Deep with 3 other Iconics: Harsk, Marisiel, and Kyra.

Here are the statistics of each character
Characters for play test
Harsk
Male dwarf ranger 1

:

LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------------------------------------------------------------- ----
DEFENSE
--------------------------------------------------------------------------- ---AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex); +4 dodge vs. giants hp 12 (1d10+2)
Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities
--------------------------------------------------------------------------- ------
OFFENSE
--------------------------------------------------------------------------- ------
Speed 20 ft.
Melee battleaxe +3 (1d8+2/×3)
Ranged heavy crossbow +4 (1d10/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc
humanoids, favored enemy (giants +2)
--------------------------------------------------------------------------- ------
STATISTICS
--------------------------------------------------------------------------- ---
Str 14, Dex 16, Con 15, Int 10, Wis 14, Cha 8
Base Atk +1;
CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Rapid Reload (heavy crossbow)
Skills Appraise +0 (+2 to assess nonmagical metals or gemstones),Handle Animal +3, Heal +6, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6 (+8 to notice unusual stonework), Stealth +6, Survival +6 (+7 to follow tracks); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework; Armor Check Penalty –1
Traits killer, resilient*
Languages Common, Dwarven
SQ track +1*, wild empathy +0
Other Gear studded leather, battleaxe, heavy crossbow with 30 bolts, antitoxin, backpack, signal whistle, teapot, trail rations (4), 7 gp * The effects of this ability are already calculated into Harsk’s statistics.
SPECIAL ABILITIES Favored Enemy Against giants, Harsk gets a +2 bonus on weapon
attack rolls and weapon damage rolls. He also gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival skill checks against giants, and can make Knowledge skill checks untrained when identifying giants.
Killer When Harsk confirms a critical hit, he deals an additional amount of damage equal to his weapon’s critical modifier (+3 with his battleaxe or +2 with his heavy crossbow). This additional damage is added to the final total and is not multiplied by the critical hit multiplier itself.

Merisiel
Female elf rogue 1
:

CN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
--------------------------------------------------------------------------- ----
DEFENSE
--------------------------------------------------------------------------- --- AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +1; +2 vs. enchantment
Immune sleep
--------------------------------------------------------------------------- ------
OFFENSE
--------------------------------------------------------------------------- -----Speed 30 ft.
Melee rapier +4 (1d6+2/18–20)
Ranged dagger +4 (1d4+2/19–20)
Special Attacks sneak attack +1d6
--------------------------------------------------------------------------- ------
STATISTICS
--------------------------------------------------------------------------- ----- Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 10
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse*
Skills Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7,Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight ofHand +8, Stealth +7; Armor Check Penalty –1
Traits forlorn*, reactionary*
Languages Common, Elven
SQ elven magic*, keen senses*, trapfinding* +1, weapon familiarity
Combat Gear acid, alchemist’s fire; Other gear: studded leather,
daggers (6), rapier, backpack, hooded lantern, oil (5), silk rope (50 ft.), thieves’ tools, 13 gp * The effects of this ability are already calculated into Merisiel’s statistics.

Kyra
Female human cleric of Sarenrae 1
:

NG Medium humanoid (human)
Init +0; Senses Perception +3
--------------------------------------------------------------------------- ------
DEFENSE
--------------------------------------------------------------------------- ----
AC 16, touch 10, flat-footed 16 (+4 armor+2 shield)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +5
OFFENSE
--------------------------------------------------------------------------- ----
Speed 30 ft.
Melee scimitar +2 (1d6+2/18–20)
Ranged sling +0 (1d4+2)
Special Attacks channel positive energy 5/day (DC 12, 1d6 +1
[vs. undead])
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—bless, cure light woundsD, shield of faith 0 (at will)—detect magic, light, stabilize D Domain spell;
Domains Healing, Sun
--------------------------------------------------------------------------- ------
STATISTICS
--------------------------------------------------------------------------- ---Str 14, Dex 10, Con 12, Int 11, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling, Toughness*
Skills Diplomacy +6, Heal +7, Knowledge (religion) +4;
Armor CheckPenalty –2
Traits deft dodger*, flame of the Dawnflower
Languages Common, Kelish
SQ aura (faint good), spontaneous casting
Combat Gear scroll of endure elements; Other Gear chain shirt, Steel shield, scimitar, sling with 10 bullets, backpack, wooden holy symbol,
waterskin, 6 gp
* The effects of this ability have already been calculated into Kyra’s statistics.

Ma'ass al Gin bin Naar
Male Ifrit Arcanist 1
:

English translation of name in Arabic: Scimitar of the Genies, born of Flames
CG Native Outsider
Init +1; Senses Perception +1 (Dark vision)
-------------------- DEFENSE --------------------
AC 11 (15 with mage armor) Touch 11 Flat Footed 10
hp 7
Fort +1, Ref +1, Will +3
-------------------- OFFENSE --------------------
Spd 30 ft.
Melee:
Weapon: Dagger (Jambiya) Melee -1 Ranged +1 (1d4-1)
Ranged of thrown dagger: 10’
Speical attacks:
Cantrips 4
Freezing ray, Detect Magic, Read Magic, Prestigitation
Spells per day 3 first level spells
Spells Prepared 3
Spells Burning Hands, Color Spray, Mage Armor
Spells in spellbook: Burning Hands, Color Spray, Identify, Mage Armor, Magic Missile, Snow Ball
-------------------- STATISTICS --------------------
Str 9, Dex 12, Con 12, Int 16, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 10
Feats: Spell Focus Evocation
Traits: Eastern Mysteries, Elemental Pupol: Fire
Skills: Craft: Sculptor +7, Knowledge Arcana: +7 Knowledge Engineering: +7, Knowledge Planes +7, Linguistics +7, Spellcraft +7
Languages: Taldane (common), Kelish, Ignan, Auran, Terran
Class Abilities:
Arcane reservoir: 2 points
Arcanist Exploit: Dimensional Slide 10’
Consume spells
-------------------- TRACKED RESOURCES --------------------
Spell Like ability: Burning hands 1/day

Gear: Wizard’s kit (back pack bed roll belt pouch flint & steel, ink, ink pen quill, iron pot, mes kit, soap, spell component pouch, torches 10, Trail rations 5 days Water skin) 21 lbs, 1 dagger, 1 Potion of Cure light wounds, Scroll 3 spells: Grease, Obscuring Mist, Color Spray.
Spell Book: All Cantrips Burning Hands, Color Spray, Identify, Mage Armor, Magic Missile, Snow Ball

3 gp left.


We shall see how things go. The next post will have The PC's first combat

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Arcanist Level 1 Playtest

On Tuesday night I was invited over to a friends house to play PFS and play test some of the new character classes. Todash and Sam Pollak were both in this group.

We played #2-15 Shades of Ice Part 1: Written in Blood.

Our party consisted of

An Elven Investigator

A Half Orc Skald

A Warpriest of Cayden Cayllen

A Swashbuckler

A Shaman

And an Ifrit Arcanist.

I had allot of fun playing (It was a replay for me) through the scenario.

On the whole I think our party worked pretty well. The warpriest did a good job being the “hard point” for tohers to try and pound on. The Investigatero took on the role of “stealth” and lock pick, The Shaman did a good job healing, and the Skald…Rigg the long tooth was the “life of the party”.

my character, Ma'ass al Gin bin Naar, an Ifrit Arcanist who hailed from Katheer in Qadira spent quite a bit of time complaining about the cold..and shivering. He almost passed out form the cold.

As for the Arcanist class, I found it fun to play.

Here Is my Character.

Ma'ass al Gin bin Naar

:

(Scimitar of the Genies, born of Flames) in Arabic, or at least what a translation site told me.
CR 1 Male Ifrit Arcanist CG Medium Humanoid (Human)
Init +1; Senses Perception +1 (Darkvision)
-------------------- DEFENSE --------------------
AC 11 (15 with mage armor) Touch 11 Flat Footed 10
hp 7
Fort +1, Ref +1, Will +3
-------------------- OFFENSE --------------------
Spd 30 ft.
Melee:
Weapon: Dagger (Jambiya) -1 Melle +1 Ranged (+0 Bab, -1 Str, +1 Dex)
Ranged:
Fire Bolt +1 (1d6+1) Range: 30

-------------------- STATISTICS --------------------
Str 9, Dex 12, Con 12, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 10
Feats: Spell Focus Evocation
Traits: Eastern Mysteries, Elemental Pupol: Fire
Skills: Appraise: +8 Craft: Sculptor +8, Knowledge Arcana: +8 Knowledge Engineering: +8, Knowledge Planes +8, Linguistics +8, Spellcraft +8
Languages: Taldane (common), Kelish, Ignan, Aquan, Auran, Terran
Class Abilities:
Blood Focus: 4 points
Efreeti Blood line
School Specialization: evocation
Boost spell 1 point +1 caster level +1 DC,
Fire bolt 1 point Ranged touch 1d6+1

Spells Burning Hands, Color Spray, Comprehend Languages, Identify, Mage Armor, Magic Missile, Snow Ball
Spells per day 3 first level spells
Spells Prepared 2
-------------------- TRACKED RESOURCES --------------------
Spell Like ability: Burning hands 1/day

Gear: Wizard’s kit, 1 dagger, 1 Potion of Cure light wounds, Scroll 3 spells: Grease, Obscuring Mist, Color Spray.
3 gp left.


I enjoyed playing my Arcanist.
:

The first day my character had Mage Armor and Burning hands prepared.

In the first battle of the scenario, my character was able to cast mage armor in the first round, and in the next round, to cast Burning hands to good effect, using eastern mysteries, and spending a point of blood focus to make the spell more difficult to save against, and to increase its caster level. My character also went through the color spray, and greese spell on his scroll In the third and 4th round of the battle.
The Skald went down in the fight, and we did our best to heal him, using potions we found, and the Shaman’s healing.
We decided to find an inn for the night. For the next day my character prepared color spray and burning hands.
We got a good lead to find our quarry from a down and out on her luck scholar.
In the next scene we got into a big ruckus which was lots of fun. Color spray came in handy.
In the last fight we faced off against a rival adventuring party, they were in a yard behind the Inn and we were on the second floor
The party worked well together and we were able to prevail
I felt my Arcanist did ok, using his color spray spell. The rest of the party finished off the enemy.


Summary:
All In all I enjoyed my Arcanist. I felt he fit in the “wiard/ Sorcerer” role in the party. I think the Arcanist did a good job providing Arcane support. With his Blood Focus he could also fall back on Fire bolts, from his Efreti blood line by spending points of his blood focus.

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I Hope every one is doing well after the Carnage On the Mountain convention last weekend.

I am putting this thread up to give us a place to talk about things and ask questions concerning

our Green Mountain Lodge.

I chose to use a thread on Paizo's message boards for two reasons:

1) it will be easy to find

2) this will mean there will only be two websites someone has to keep up with to find out what is going on in the Green Mountain lodge namely this thread on Paizo's message boards and the Green Mountain Lodge Warhorn site: https://warhorn.net/events/green-mountain-lodge-pfs.

I hope everyone enjoyed Carnage and thank you for coming.

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was just reading some of my old Dungeon Magazines. I will admit I miss the print version of Dungeon magazine.

I liked the adventures and articles they made for a good read and a good source if ideas, even if i wasn't going to use the whole of the adventure.

The Adventure paths now have largely filled that spot. And I enjoy reading them, and when I get the chance, i like playing in them too.

However I really enjoyed the diversity I saw in Dragon magazine.

I was wondering, would people like to see a product line, say like another set of books like the Pathfinder setting boks which has 4 or so small adventures in them?

Perhaps it could be called "Pathfinder Adventures" or something simple like that. Maybe the "hook" for said adventures could be the leads PCs would get at a pathfinder lodge?

I don't know I'm just kicking around ideas. This may be a bad idea......maybe it would cut into the adventure path territory too much.

What do you all think? would you like a "dungeon magazine" type product, similar to a pathfinder campaign setting book? one with 4 or 5 adventures in it?

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was just looking at my map of the Inner Sea Region. I noticed just north of Absalom there was something interesting called the spire of Nex.

What is it?

Is there a module published about the spire?

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I don't know if this is the best place to put this question but it was the best place i could think of.

I know allot of people here like H. P. Love Craft’s stories. Allot of people love the “Chuthulu Mythos”.

My exposure to the “Chuthulu Mythos” , apart from the D&D then Pathfinder game, has been fairly limited. I have played in a couple of Chuthulu rpg games with friends and I enjoyed myself. I realized I mostly enjoyed myself because I was playing with my friends.

I have been told that I live in “HP Lovecraft” territory……SE Vermont. More specifically Brattleboro VT. A friend has informed me that Lovecraft spent some time in the Brattleboro Retreat. I have also read “The Whisperer in Darkness” which takes place in Brattleboro and Townsend, and mentions the West River. These are places I have some familiarity with.

I am curious. What do people like about the “chuthulu’ mythos? Why should I be interested in it?

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Is there a Promotional Poster for Wrath of the Righteous?

I just think the cover of the World Wound Incursion with the Storm King beating down the silver Dragon is cool

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I know I will probably be stoned for asking this question.

Do you find Paladins and Jedi knights to be similar? particularly concerning their code of conduct?

What do you think?

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was thinking of naming this class Magus, but like the monk, that name has been taken and applied to something else.

What do you think? how does it compare to the core classes in the core rule book & oracle. Is it over powered under powered? where can it be improved? what do you think? thanks.

Name: Mage Prophet

Base Attack Bonus
Poor

Hit Die
D 6

Fort Save
Poor

Reflexes save
Poor

Will Save
Good

Skills: 4 + int modifier

Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly, Heal (Wis) (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).

The mage prophet mage have acess to additional skills based on chosen mystery

Special

Cure/ Inflicht spells. Based on the Mage Prophet’s alignment he gets either cure or inflict spells. If good aligned he gets cure spells, If evil aligned inflict spells. LN= cure N= choose CN= Inflict

Spells: Spells based of of Charisma

Cantrips

The mage prophet has access to cantrips

Orisions

The Mage Prophet has access to Orisions

Bloodline powers

The mage Prophet picks a bloodline.
He gains access to the bonus spells of that bloodline

Mystery
The Mage prophet picks a Mystery. He gains access to the bonus spells of that Mystery.

Bloodline powers or Revelations within a Mystery.

The Mage Prophet must pick to either take the powers and bonus feats of his selected blood line. He gains them as a sorcerer of equal level.

Or gain access to the revelations of the mystery he selected. He gains them at the same rate an oracle does. He also gets the bonus skills listed with the mystery as well.

Oracle Curse
The Mage Prophet picks an Oracle Curse

Eschew Materials

Spells per day: Same as Sorcerer/ oracle of equal level

Spells Known: Same as Sorcerer/ oracle of equal level

Spells known are divided equally between the sorcerer and oracle lists.

Level 1 the Mage Prophet chooses 2 spells from the Cantrip list and 2 spells from the Orision list. Also the Mage Prophet chooses 1 first level spell from the Sorcerer list, and 1 spell from the Cleric/ Oracle spell list.

Level 2
The character chooses 1 spell from either the Oracle Orision list or the Sorcerer cantrip list

Level 3

The character chooses 1 first level spell spell from either the Oracle Orison list or the Sorcerer cantrip list.

4the level
The caster chooses 0 and 1st level spells from either the Oracle or Sorcerer lists.
At 2nd level if the Mage prophet choose an Oracle Orision to add to his spells known, at this level he adds a Sorcerer cantrip and Vice Versa.
At 3rd level if the Mage prophet chose an Oracle first level spell, he chooses a first level sorcerer spell at this level.

The mage prophet gets to choose either a 2nd level oracle or sorcerer spell.

So on and so forth

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I have a couple of questions.

How large is the Pathfinder Society? How many support staff / Explorers?

My second question

I understand the Swords train the Fighters/ Rangers- martial types.

I understand the Scrolls teach history lore and most likely the bards

I understand the spells teach arcane magic to the wizards, etc.....

So who teaches pathfinders how to find and disable traps and how to be stealth well all of the rogueish talents and adventurer might need?

I am hoping for something other then the Scarzni, because in my home campaign, they are simply the mafia thugs that they are, not a PFS faction.

Thanks!

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Hello,

I have changed my Pathfinder Society contact email from [redacted] to VermontVC@gmail.com. I am not sure how to make this change on the Pathfinder Coordinator Contact list. if possible could you do it for me?

Thank you

Myles Crocker

Vermont Venture Captain.

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