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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,774 posts (2,864 including aliases). No reviews. No lists. No wishlists. 35 Pathfinder Society characters.


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Silver Crusade

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Thank you!

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

I have a dwarven fighter which I thinking of taking the phalanx soldier archtype. I like the ability to use a polearm and a tower shield. I would also like to be able to hit an adjacent foe.

Now I have spotted the polearm master archtype but I can't take both archtypes.

I would like to have my cake and eat it too.

Any suggestions?

thank you

Silver Crusade

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I am going to be running the Swallowtail festival this evening. At my table I will have 3 friends (mid 30s to 40s) playing a Monk, a Wizard, a Sorcerer, and my Fiancé, also mid 30s, who is playing a"white wizard" (half elven Life Oracle) with high charisma wisdom low dex str, and her son who is playing a gnome rogue (CRB) with high charisma, low str, and bluff, diplomacy, sense motive, perception, and disable device.....and I have thrown in a "GM PC" who is a dwarven fighter (axe and shield) to help round out the party.

Party

monk
sorcerer
wizard
oracle (life)
rogue
fighter

The last gaming session they made their characters together, and I ran them through the "relics" mini quest from the beginner box bash to get their feet wet adventuring.

Now this session I am planning for them to have to go around Sand Point to various merchants..and have to role play selling and negotiating the price with the black smith to sell weapons and armor, a curio shop to sell unholy symbol etc...I want to introduce them to Sand point so they might care a bit about the town they are defending.

I also plan to have the Swallowtail festival begin in the morning, and open with games....Ie Tug of war...3 legged races.....hopping about in sacks etc...

are there any "carnival" type things they might have in sand point ? rides ? games of chance?

What would you suggest?

Just at the end of lunch time I plan to have the goblins attack.

Now an ac 16 goblin can take a 1st level party forever to kill with bad dice rolls.

What are some fun antics the goblins could do to make the fight a little easier for the pcs.?

My Fiancé is familiar with Final Fantasy and vampire the masquerade, but this is her first time playing pathfinder

Her son, 10, plays lots of video games like fallout 4, ro blocks, mine craft, mortal combat, call of duty etc. This is his first time playing Pathfinder as well.

So I want to portray the goblins as funny, comical, kind of crazy, and vicious little creatures but I don't want to upset my fiancé's son. Am I being overly concerned?

What what would you suggest I have the goblins do?

Thank you

Silver Crusade

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I have a sylph wizard (air element spec) 10 level / Magaambyan Arcanist 1 in Pathfinder Society role playing guild.

I am quite happy with my character. For the Hayclon magic I picked Freedom of Movement as my character's spell. I feel the added druid spells like call lightning will go nicely with my character's cyclone ability.

When I started out with this character a couple of years ago the Magaambyan Initiate didn't exist.

If I "had to do it over again" and had to pick between a wizard 5 or Arcanist (Magaambyan initiate) 6 to get into the Magaambyan Arcanist prestige class, I think i would still pick wizard 5.

To me it seems that the Maagambyan initiate archtype gives most everything at first level. As it was posted up thread, I think it would be interesting to play and arcanist withe the archtype and skip the prestige class.

Silver Crusade

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For me this is sad news. I remember thumbing through Burnt offerings and the Skinsaw murders in my local game store and purchasing them. I didn't want to read the adventures because a friend was going to be running them. But I did read the installments of Eando Kline's journal and it made the setting come alive for me.

Silver Crusade

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Thank you I enjoyed the time line

Silver Crusade

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Thank you for the list. Mr Lorax :D I love that book!

Silver Crusade

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Thank you all for your posts,

That wayfinder #7 adventure looks interesting.

Thanks!

I was just asking. I'm starting a Rise of the rune lords game tomorrow evening, and I thought that I would do a quick summary of the "late unpleasantness" for those whose characters were born and raised in Sandpointe

Silver Crusade

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Who did the Chopper kill?
Thank you

Silver Crusade

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I looked up on the additional resources page and the spell slinger is not legal for PFS play.

Silver Crusade

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Thank you both for your answers. I have picked for my character the feat Extra Elemental assault

Theoretically could I

Round 1 Swift action activate elemental assault (+1d6 elemental damage of my choice)

Round 2 Swift action activate blood rage ability by spending a point of the eldritch pool

The elemental assault remains active

Round 3 Swift action activate elemental strike

The elemental assault remains active

Round 4 Swift action activate blood rage ability by spending a point of the eldritch pool

The Elemental assault remains active Ends at end of round

Round 5 Swift action activate elemental strike

Hmm. It looks like this combo wold best be used by a Suli who is a bloodrager.

Thank you both for answering

Silver Crusade

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I am making a new character for season 8 of Pathfinder Society organized play....It has a new name now role playing guild right?

Ok since the theme of this new year appears to have something to do with the elemental planes: " Year of the stolen storm", I have decided to get out my race boons. I have one for each elemental race so I can make a Suli.

I am thinking of making a Magus with the Eldritch Scion arch type. I think that will play to the strengths of the Suli.

The Eldritch Scion gets access to the powers of a Blood Rager blood line.

I have chosen Elemental bloodline.

So here is my question: can I get my character's racial ability elemental assault going at the same time as the elemental strike? Will they stack?

How does my character activate his elemental strike blood line ability? Does spending an eldritch point to access the blood line power, and activating the blood line power elemental strike happen in the same round?

Thank you.

Silver Crusade

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11 years old 1983 the "red box". That was when I started. I also remember playing the Marvel Superheroes game as well.

Silver Crusade *****

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Just out of curiosity, How does this affect the silver hex chronicles and the other quests where you are 1st level and are playing a pre gen?

Silver Crusade *****

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The Core Campaign PCs no longer have access to the Bestiary so they can use the stats in there for their summoned monsters?

Can't the GMs who GM PFS games exercise their common sense?

I seem to remember in the summon monster spell descriptions they list which monsters you can summon that are in the Bestiary.

Pete, This is Myles. To me this seems like a tempest in a tea pot.

Ah Drahiliana Moonrunner has said made the point more succinctly then I.

Silver Crusade

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Give the Vagabond Child trait a try. I think it gives you access to Disable Device.

However, to get trap finding is a bit more difficult. This allows you to disarm magical traps. I think you can get Trap finding by taking a level of rogue

Silver Crusade *****

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jon dehning wrote:
John Compton wrote:

Hey folks,

We have the new pregenerated characters ready to debut at Gen Con 2016. We'll see you and the alchemist, cavalier, inquisitor, magus, oracle, summoner, vigilante, and witch iconic characters there!

I thought this had appeared in this week's blog, but I appear to have left it out among all the other new releases.

See? I told you.

Damn, I'm good.

John thank you. I am looking forward to these pre-gens.

I have a binder with a printed color copy of every single pregen at 1st 4th and 7th level from the Core rulebook, the Advanced class book, and the Psychic adventures book. From the Ultimate Combat I have the Ninja and Samurai printed. I have these printed pre gens for my PFS players to use.

Oh I have the old pre gens from the Advanced Player's guide of the ALchemist, Cavalier, and the Oracle.

I will be happy to add these new other pre gens to my binder for PFS players to use.

Silver Crusade *****

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Hello I know every so often I bring this up.

Are there any plans to make pregen characters for the Alchemist, Cavalier, Inquisitor, Oracle, Summoner, Witch and Magus?

I'm just curious. Thank you

Silver Crusade

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The Irespan leads to Hollow Mountain.

Here are some interesting that would be fun to explore

1) Pit of Gormuz
2) Spire of Nex
3) Hollow Mountain, Sorshen's tomb under Korvosa,
4) going to Gallowspire and killing Tar Baphon
5) going to Tangle Briar and killing Tree Razer
6) Going to Geb and causing all sorts of mischief.
7) Skywatch Iobaria
8) Iblydos...There must be some mythical challenges there
9)hat ruined city at the crown of the world mentioned in Pathfinder #51
10) the Shory flying city that crashed into the Wall of Heaven
11) The Sleeper in the Hold of Belkzen
12) Sorshen's tomb under Korvosa,

Silver Crusade

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I have a Mystic Theurge in PFS. I started him out in 2009. He is 15 level now.

This was one of my first characters that I made with the Pathfinder rules.

He is a 3rd level Cleric of Pharasma/ 3rd level Necromancer/ 9 level MT.

I made some mistakes while making this character. One of the biggest ones was choosing conjuration and transmutation as oppositional schools. I was able to make up for that by casting cleric versions of the spells I was missing out on.

My character worked well as a "swiss army knife" My character had that invisibility purge....the gust of wind....dimensional anchor etc. I found the character worked particularly well when there was a full caster for arcane spells and Devine spells.
He would cover the bases the primary caster wasn't.

When he was the only arcane or divine caster in the party he did all right.

I enjoyed the spell combinations I could use. For example healing the party by using spectral hand, and channeling cure spells through it.

It was a real slog up to 8th level when my character got access to 3rd level spells. But at 11 level, when my character got access to 5th level spells, things got very interesting.

I enjoyed playing my character over the years. Was he the guy bringing down the bad guys in a single hit or spell? no. But he did a good job at buffing the party. people enjoy a haste/ prayer combination.

Anyways Can a Msytic Theurge work? Sure it can. Like any class, putting some thought into what you are going to focus on helps.

I hope this helps.

Silver Crusade *****

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I just finished playing through Wardens of the Reborn forge in campaign mode. It took my group playing at home, once a month, for an afternoon and evening, a year to get through the module.

We played in campaign mode. Our GM did a good job. We had fun. while we largely made our characters independently of each other for the module, there was some effort to fill in the traditional rolls.

We had 4 players. One player made a dwarven fighter. Another a half elf bard, a third a Aasimar life oracle, and My character was an elven arcanist with the technomancer prestige class. The GM allowed me to take the campaign trait from the Mummy's Mask campaign which gives you access to disable device and gives you trap finding because no one else could deal with traps, and I wasn't stepping on anyone's toes.

We had allot of fun. For our 4 characters, with a 20 point build and average hit points, we found the module to be a challenge.

The Life Oracle, who worshiped Cayden Calien could channel positive energy and grant all of us the effect of a Freedom of Movement spell. My character would then drop an Evard's Black Tentacles spell right in the middle of the party. It made fights interesting. Many fights were very close for us.

Anyways this is a long way of saying, I"m glad we played through this module in campaign mode. It allowed us to play the whole module and enjoy all of the benefits of a home campaign, while getting PFS credit for one of our characters.

Now we have rotated GMS and are playing Tears at Bitter Manor and we are playing it in campaign mode.

From my limited experience, I think playing the module in campaign mode would address the OPs desire to change things and make fights more challenging.

Good luck.

Silver Crusade

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Thank you all for your suggestions :D I will look into them

Silver Crusade

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I am starting a new Ganzi character for the Pathfinder Society Confirmation game tomorrow evening at Atomic Empire in Durham

I was thinking of making this Ganzi an oracle or maybe a sorcerer, but most likely oracle.

Is there an oracle mystery that deals with fate? One that deals with Probability?
Prognostication?

Thank you

Silver Crusade *****

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Nefreet, thank you for the good wishes

Kevin Willis thank you for the clarification on GM star replays. Well that is a bit of a relief. it will be comparatively much easier to get one of my PCs to 11.2,...(That's 35 XP right?) and then look for a module or an AP section to play.

I believe two of my characters are 1 xp shy of being 12 level. I don't remember how much XP the other two 11 level PCs have.

Silver Crusade *****

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Thank you for your answer.

With my first character the 15 level mystic theurge, I played through Eyes of the Ten, then Race for the Rune Carved Key and Siege of the Diamond Citadel as they came out, then Academy of Secrets.

With my second character, the Magus 12/ Arcane archer 4/ Ranger (trapper) 1, I played through EYOT with Star Replays, and played through Wardens of the Reborn Forge in campaign mode and the Race for the Rune Carved Key was a GM credit.

Hmm, I have 4 other 11 level characters, so If I want to get one to 20 level, I will have to start working on one of them and finish up an expanded narative boon to get all 5 of my GM replay stars recharged. I have 3 so far.

Thank you

Silver Crusade

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One thing I have noticed over time is that the Illusion school of magic can be severely hampered by a detect magic spell determining that there is Illusion magic present, and by a spell caster successfully identifying an illusion spell being cast with a spell craft roll. I think something similar can be said for Enchantment/charm spells.

I noticed on page 192 of the Ultimate Intrigue book the new Ruse category of spell descriptors.

I have also noticed the Meta Magic feat Stylized Spell on page 93.

Could either adding this descriptor and qualities that go with it, and this feat help effectively disguise an illusion or enchantment spell as some other spell? How abotu another spell in another school of magic.

For example, casting Major Image, a 3rd level illusion spell, and using the Ruse Descriptor, or the meta magic feat stylized spell, to disguise the casting and aura of illusion spell as a fire ball evocation spell or perhaps a charm person spell as another spell?

Thanks

Silver Crusade *****

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I have two seeker characters.

My Mystic Theurge (cleric of Pharasma 3/Necromancer 3/ MT 9) character Post Eyes of the Ten, has played through Race for the Rune Carved Key, then Siege of the Diamond Citadel, and then Academy of Secrets.
The character has 43 XP and is at 15.1.

My Second seeker character Is a Magus 12/ Arcane Archer 4 and Ranger (Trapper ) 1, a 17 level character.

Post Eyes of the Ten I have played him through Wardens of the Reborn forge and Race for the Rune Carved Key.

Can I get my Mystic Theurge or my Magus up to 20th level? I suspect the answer is no.

Thank you

Silver Crusade *****

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To answer your question

:
I don't think there are any indications who has ascended to fill the vacancies in the ranks of the Decemverate. The EYOT series kind of starts off the year of the shadow lodge arc.

Once you get through the EYOT your players are 13.2 level. The two specials that allow for 12+ level players are Race for the Rune Carved Key and Siege of the Diamond Citadel. There is also the three new scenarios #7-14, #7-16, #7-18, All for Immortality parts I , II, And III which are 12-15 level.

There also modules like Acadamey of Secrets, Tomb of the Iron Medusae and others. there may be some things I have forgotten.

I hope this is helpful

Silver Crusade

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Having just read the 4th level urshoil druid archtype, page 27, and the obscure poison spell, page 220, I think DuksisDarker is correct.

Obscure poison mentions it is more difficult to detect poison, not turn it invisible.
It makes sense to have this 1st level spell obscure poison especially because detect poison is a 0 level cantrip readily available to many spell casters.

Silver Crusade *****

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I am not sure if this has been mentioned up thread.

How about giving a GM extra GM credit equal to the stars they have earned?

So For example a 1 star GM can get credit for 1) playing a scenario 2) Playing a core Scenario, 3) GMing a scenario 4) GMing a core Scenario.....and they get one more bonus GM credit.

A five star GM would get five bonus GM credits they could earn by GMing.

Maybe its too unwieldy. Its just a thought.

Silver Crusade

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I guess it depends on your campaign.

one source of treasure is the left over hidden cashes found in the ruins of a previous civilization or ruined castle etc.

but that has probably been mentioned already

Silver Crusade *****

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Well as time goes by, things change. However in my opinion this does not invalidate earlier scenarios.

For example the Frozen Fingers of Midnight. It was written under 3.5 rules. It has the five original nation based factions which were converted to concept based factions. Is it an invalid scenario or story line? I have a great deal of fondness for this scenario and I have seen present day audience enjoying it as well.

The Shades of Ice series also tied into the Shadow Lodge story arc, is still a fun series to play through in my opinion.

The quest for perfection series of three scenarios set in Tien Xia are tied into the Ruby Phoenix tournament which happened a few years ago. But the scenarios are still fun to play and run.

I am pretty sure people would enjoy rivalry's end will still be fun to play.

I think people would still enjoy Port Godless and Traitors Lodge.

The Scions of the Sky Key series was lots of fun. I think people will enjoy playing it even thought it is tied into season six.

I haven't had the opportunity to play much of season seven, Year of the Serpent,
but I am sure there are those adventures people will continue to enjoy playing.

So I guess even though Eyes of the Ten is five or six years old now, it still in my opinion is a good story and I think people will still enjoy playing through it.

So I hope they don't retire it. I prefer to have more options not less.

Silver Crusade *****

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I hope this isn't the case. Its a fun story arc. I think it's much better when we keep things rather then retire them.

For Example I think we should have kept on First steps part 2 to delve dungeons deep and First steps pert 3 Visions of betrayal

but anyways I had allot of fun playing Eyes of the Ten and I hope to be able to GM it some day.

Silver Crusade

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As it was said up thread : the GM. To answer your question more specifically, Paladins are powered by what your GM wants them to be powered by in his game.

Jaeraa before me has laid it out quite nicely.

With the core rule book being setting neutral, It allows for customization. People might want their clerics and paladins to get their divine spells from the power of their own belief, or some abstract concept and have no supernatural agency ( god spirit nature etc) involved at all.

Personally I dislike that concept so in games I GM, all divine casters, including paladins get their divine magic from some sort of a divine/profane entity (god spirit etc)

Silver Crusade

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Thank you all for your help. That way finder seems like a pretty good idea.

Silver Crusade

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I noticed that alchemists don't have access to detect magic?

my PFS gnome alchemsit 9/rogue 2 (chirgeon) archtype, character has had to buy a wand of detect magic and he uses his use magical device skill to activate the wand......

Is there a better way? Is there a feat or something? How do can I get Detect Magic onto my alchemist's spell list?

Thanks

Silver Crusade

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Thank you.

Silver Crusade

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Is there a magic device that allows a character to gain trapfinding?

thanks

Silver Crusade

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I guess it all depends on your GM and group.

In the Carrion Crown game I am playing in we have a 20 point build and average hit points.

Our Aasomar paladin of Iomedae has a 14 Str and uses a longsword and shield .. My character, an Aasimar a cleric of Iomedae has a 14 Str, 12 dex, 14 con, 14 int, 14 wis, and 14 cha The paladin and my character are brothers

Our fighter who is using two weapon fighting has a 14 St and 15 dex.

We also have an Alchemist, a ranger, and a wizard. I don't believe they have their stats up in the 18s or 20s.

We are getting along just fine. I know it helps to have a 20 point build over a 15 point build. Also it helps to have 6 pcs instead of 4.

But our party for the moment is doing just fine. We are just about to finish Trial of the Beast.

I enjoy having a character that is a bit more rounded and flexible rather then hyper specialized.

but I'm sure everyone has an opinion.

Silver Crusade *****

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I remember stopping by X-9 games in 2013 a few times to test the waters for PFS.
If I remember you are right near the movie theatre? I used to be the VC for Vermont. I have since moved from southern Vermont, Brattleboro, to North Carolina. So I won't be able to hep you very much.

However you may know David Montgomery

He is the Venture Captain for Western MA. He may be able to offer some support.

Good luck with your games,

Elyas

Silver Crusade *****

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For a long time Paizo has said that they will focus on Golarion and develop Golarion. From what I understand they wanted to avoid what sunk TSR's boat, namely the splintering of their customer base by having lots of campaign settings.

Will Star finder splinter Paizo's customer base between a fantasy setting and a science fantasy setting? Would an organized play Star finder program draw people off of Pathfinder society?

I Know people will most likely play both.

Will the Star Finder adventure path cut into the customer base for the Pathfinder Adventure path?

Anyways those are some questions I have.

Silver Crusade

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It may be worth noting what Gary Gygax had to say about paladins

Silver Crusade

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I know this may be a stupid question....

All of my PCs have darkvision.

For Fort Estazano the PCs approached under the cover of darkness and I allowed the PCs to get right up to the fort, and I had them make stealth checks or be heard.

I expect they will want to do something similar when assaulting the court of spears. How would you change things If the PCs are coming in under the cover of darkness?

Thanks

Silver Crusade

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Thank you for your thoughts.

Dragon Chess Player, thank you the Shaman sound like a good place to start.

Drahliana Moonrunner, while I could make a sorcerer oracle mystic-theurge class, I run into a big problem namely spell level access.

A mystic Theurge requires the ability to cast 2nd level spells both arcane and divine.

A sorcerer gains access to 2nd level spells at 4th level. An oracle gains access to 2nd level spells at 4th level. So assuming we take the first 4 levels in oracle, we would have access to 2nd level divine spells at 4th level. Levels 5-8 would be spent gaining 4 levels of sorcerer to gain access to 2nd level spells. So at 8th level when a single classed spontaneous caster like a oracle or sorcerer is gaining access to 4th level spells, our character has access to 2nd level divine and arcane spells. And by 10 level with single class spontaneous spell caster would have access to 5th level spells. After couple of levels of mystic theurge at 10 level the character will have access to 3rd level spells.

So I think the idea of a character who has magical power in his blood, and is touched by the gods is an interesting one.

And with a Hybrid class oracle/sorcerer, you could do what you cant do effectively with the multi class system.

Now a Wizard/cleric Mystic theurge is "three" levels behind in accessing spells. For example at 8th level (3 wiz/3 cleric/ 2 MT) a MT gets access to 5th level spells.

Perhaps that could be a bench mark for spell access for arcane/divine spells for a Hybrid Arcane/divine spell casting class.

Oxlepy thank you I like your suggestions I'll have to look up what the spell access for the cross blooded sorcerer. and take a closer look at your build.

Silver Crusade

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Thank you both for your thoughts.

What I put up there was a rough draft, with the intent of snipping stuff of.

I"m not intending to give them everything, but I find sometimes it is easier to pair down then to inflate. and add more .

Looking at the Mystic Theurge, in addition to their spells per day, the only other features they get are combined spells and at 10 level they have a capstone ability where they can cast two spells a round.

Lets get out the shears and cut some of my previous stuff off.

how does this work?

d8 hit points. medium base attack bonus, good fortitude, Poor Dex, and good will saves

2 skill points a level.

Spell per day casting progression as per bard.

Spells known progression as per bard.
automatic acces to cure/inflict spells

character must pick oracle curse.

so while the character has access to both sorcerer and oracle spell lists, they are only a 6th level caster.

You'd be better off building an actual class from the ground up. Its own spell list, some unholy hybrid of Bloodlines and Mysteries (an Arcana-like ability at first level, along with some choosable Revelation equivalents) and perhaps some kind of Blood Magic ability as well. Taking HP or Ability damage to boost spells, maybe?

excellent suggestions I will need to see what I can come up with

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

How would you go about making such a hybrid?

This is what I have in mind

poor base attack bonus, d6 hit points, Saves Fortitude good, Reflex bad, Will save good.

Skills 4 level

Spell casting access full 9th level access to both sorcerer and oracle spell lists.

Spell per day casting progression as per sorcerer.

Spells known progression as per sorcerer. When character adds a new spell to his spells known he can pick from either the sorcerer or oracle list.

automatic acces to cure/inflict spells

Character picks a blood line and has full access to spells bloodline abilities etc.

Character picks a Mystery and has full access to spells revelations etc.

Character has to pick an oracle curse

Character has arcane pool as per arcanist

Character has arcane exploits like the Arcanist and gains them at the same rate.

Arcane exploits are picked from hybrid classes own list of exploits.

Well this is a rough draft and needs to be paired down.

What do you think? What needs to be cut added or changed?

thank you

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

Thanks

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

I was wondering if the Vigilante class can be made into a trapfinder and disarmer who also casts spells from 1st level?

Thanks

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

As others have said, there have always been more GMs then players.

A couple of years ago, I was playing lots of pathfinder. I was playing lots of PFS.

Here in the triangle area ( Raleigh, Durham, Chapel Hill) of North Carolina. there was lots of PFS games. I believe you could play a PFS game almost every day of the week. Between a home game, and PFS games I was playing an GMimg 5 evenings a week. I was probably GMing PFS 3 nights a week.

At that time, Pathfinder was my only social outlet. I am on oxygen all the time which limits what I can do, and I could go to a pathfinder game with my oxygen tanks or machine and have a nice evening with my friends.

But life moves on. I am getting married moving in with my fiancé with her son. A year ago at my fiancé's urging I adopted a beagle from a shelter. So there is more going on in my life, and at the moment, I'm just involved in a pathfinder home game that meets every other week and one that meets once a month.

When things quiet down a bit ( I suspect they wont) I'll start playing and GMing some PFS again.

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

Thanks for all of your thoughts,

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