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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,694 posts (2,784 including aliases). No reviews. No lists. No wishlists. 33 Pathfinder Society characters.


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Silver Crusade

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Perhaps using your stealth skill? Maybe some use of the Disguise skill?. I'm sure as you have researched See Invisibility and True seeing let the caster see right through an invisibility spell. I don't think a true seeing sees through a mundane disguise.

I'm sorry I don't have a more helpful answer.

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Congratulations! you guys do good work.

Myles

Silver Crusade

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thank you all for your answers. Im going to check out the unchained monk aestetic style. thank you imbiticus. Christopher Dudley, yep I saw that episode, then thought of Crouching Tiger and Hidden Dragon.

Silver Crusade

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Hi I am interested in making a Martial Arts character who specializes in the use of the shuang gou to disarm, trap, trip, possibly sunder weapons. I would also like this character to do plenty of unarmed strikes.....

Any suggestions would be great! Thank you

Silver Crusade

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I have played a LN cleric of Asmodeus up to 11 level in PFS.

:
He didn't have one rank in the heal skill. He had plenty of ranks with profession: Barrister. I built up his Charisma so he could selectively channel his negative energy without harming the party. For domains he had Fire and Trickery. The trickery domain gave him access to the bluff skill. He already had access to diplomacy and sense motive as class skills. With a high wisdom and charisma score he served as an excellent "face" for the party always willing to draw up a contract. Of course his speciality was "extra planar" contracts whose payments were in currencies other then the almighty gold piece.

One thing he would do before each mission for the Pathfinder Society was draw up a contract with each party member specifying that they would do their best to keep him from bodily harm and in turn he would do his best to heal them. When asked for healing he would offer his wand of infernal healing. He would point out that while there was a misguided expectation for a cleric to heal the rest of the party, however in the contract that was just signed, there never was any specificity on what kind of healing he had to offer.

He would offer specific spell slots for "sale". For example he would offer to contractually have a restoration memorized for a specific character..... in return for an unspecified favor to be fulfilled in the future. Not a single character went for this generous contractual offer.

I know PFS isn't the Hells Vengence adventure path, but I thought this might be useful for the OP about some ideas of running a cleric in an evil party.

Silver Crusade

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Well Brother Fen, this does not directly answer your question.....I remember in one PFS scenario I was playing in, our party was given our marching orders by our venture captain and then sent on our way. When we asked our Venture captain if he would be providing camels and provisions for the mission, and the scroll with the spells we would need to bypass a magical vault, his reply was no, your pathfinders, you will figure it out.

A bit miffed, the rogue in the party pulled a slight of hand to get a few sheets of letter head off of the desk of our venture captain for this mission. With a copy of his seal and handwriting, we were able to forge several letters of credit. We went around town and "bought" or camels, provisions, and that scroll, on our Venture Captain's "dime"....And as per orders we headed out into the desert. A few weeks later we returned with the artifact our Captain wanted. While a bit miffed at what we had done, we got the job done and turned over the artifact and the camels.

But yeah as others have said up thread, the players usually just receive a summons or a scroll.

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congratulations!

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I believe, when the rules are not clear, we the GMs have to make a judgment call.

I think Walter Sheppard has a reasonable solution.

Silver Crusade

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Emergency Force Sphere

:
Sorcerer/Wizard 4
School: Evocation (Force)
Casting time:1 Immediate action
Spell Components Verbal
Effect: 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no

As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.

Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.

Source: Advanced Player's Guide 2010

This spell has saved my various wizards/sorcerers/Arcanists/ bacon many times...Oh I liked it so much I got it for my magus as well by spending a Magus Arcana to get Spell Blending-and I picked Emergency force sphere.

Source: Pathfinder Chronicles: Cheliax Empire of Devils 2009

Stone Call

:
School conjuration (creation) [earth]; Level bloodrager 2, druid 2, magus 2, ranger 2, sorcerer/wizard 2; Elemental School earth 2

CASTING
Casting Time 1 standard action
Components V, S, DF

EFFECT
Range medium (100 ft. + 10 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance no

A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. This damage only occurs once, when the spell is cast.

For the remaining duration of the spell, this debris covers the ground, making the entire area difficult terrain. At the end of the duration, the rocks disappear, leaving no aftereffects (other than the damage dealt).

another favorite spell with a nice bit of damage and an effect that impedes movement. Enjoy!

Silver Crusade *****

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Congratulations!

Silver Crusade

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Back in 09 I was playing my first Pathfinder Society games at a convention called Carnage on the Mountain in Lake Moray Vermont. I had made a cleric of Pharasma, and when I got to 2nd level I decided to take a level of necromancer.

We were fighting a

:
gargoyle
in the scenario Stay of Execution.

Round 1 My character cast bless
Round 2 My characte cast True Strike
Round 3 I was psyched, with a +21 to hit, my character cast Ray of Enfeeblement!
I rolled a d 20 and got a 1......there was silence at the table.....

Yeah I like the true strike spell even thought my die betrayed me then.

Silver Crusade

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I think John Compton has said it better then I possibly could have said it.

The Most Important Rule
The rules in this book are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.
Page 9 Core Rule Book

I don't think PFS rules would be a good fit as the base assumption of the game. In a home game we need the freedom to play the game and modify it to what we need and want.

Silver Crusade *****

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I have to trade:

Race boons

:

Oread (earth)

Undine ( Water)

Aasimar

Player Boons

:

Season 5 #10 Mounted Tradition

Season 5 # 15 Seen it once

Season 6 #1 Adopted Weapon Training

Season 6 #2 Ancestral Ally

Season 6 #5 Expedition Manager

Season 6 #7 Factor

Season 6 #10 Niche Specialist

Season 6 #13 Personal Fixer


I would like :

I Season 6 #9 Magaambyan Dilettante

Gen Con Race boon

Please PM me if interested. Thanks.

Silver Crusade *****

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I have just been skimming this thread.

I know some scenarios are better then others. Some you need to look out for. I remember things going wrong with the Elven Entanglement, but we were able to pull our buts out of the fire.

I think it would be a very bad idea to retire scenarios. A very bad idea.

I remember when the season 0 scenarios were retired. People immediately clamored to play these scenarios before they were yanked from circulation, because they recognized the pool of scenarios would become more limited. I remember this did cause a bit of a bottle neck until more scenarios were published.

Yeah bad scenaio "killer" scenario or no.....i think retiring a scenario is a bad idea.

Silver Crusade *****

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I would really like to see and adventure set in the City of Brass.

On the topic of boons.....I remember there were some boons that were written something like " once you have this boon any of your other characters have access to X." I think this is a great way to do boons because if you have played a character that has no use for the boon, but have another it would be perfect for, well, then your other character can use it.

This was very useful with a boon that granted access to spells not normally allowed. My rogue played through one of these scenarios, and my wizard benefited from it.

Perhaps some text like " this bounty can be passed to one of your other characters to claim" which would allow for your character to "level out" and still be able to collect the bounty.

Just an idea

Silver Crusade *****

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I agree with Dragodorn. I would like to see First steps part 2 and 3 un retired. I liked how they showed a city adventure, a dungeon crawl, and a wilderness adventure.

Silver Crusade

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I think the most "steam punk" area of Golarion is the Grand Duchy of Alkenstar.

They have guns and airships. I would pick up Wardens of the Reborn Forge. It has a gazateer about Alkenstar.

I hope this helps

Silver Crusade

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While I may joke in character about adventurers having Post Traumatic Statue Disorder, (the need for an adventurer to smash and destroy any statuary or Topiary they come across because they are afraid it will animate and attack them), I simply mean this as a bit of humor and I hope I have not offended anyone.

I find ironically the more rules and definitions you write to "handle" a situation, the less you can find you can do with your character and as a GM your game.

For example:

I have an Indianna Jones character who for a while was using his whip and the "improved Disarm" trait to both disarm people, and disarm a cleric holding forth his holy symbol.

I was eventually told no I needed Improved steal......ok I got the feat.

Perhaps that was a poor example.

Anyways, I think some things are best left undefined. Not everything needs rules to "clarify" everything.

I for one would not really want to see a detailed wall of text telling me how to handle mental illnesses. As others have said up thread this is a game.

Silver Crusade

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It may be worth giving David Gross's book Queen of Thorns book a try. It takes place in Kyonin.

Silver Crusade *****

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Allerum I'm sure you are going to get lots of advice about how to squeeze the most out of your character build.

Have fun. Play your dwarf. Don't worry.

I played lots of PFS. I can count the number of psf scenarios I have not played on one hand, well maybe two now because I have not been playing much over the last few months.

I have done my fair share of GMing. I think I have 33 characters ranging from level 16 all the way down to level 1.

My 16 level character is a Mystic Theruge ( Cleric of Pharasma 3 /Necromancer 3/ Mystic Theurge 9). I started him in 09 when the only book out was the Core Rulebook. My character has Extra Channel. He has Selective Channel. He also has the Turn Undead feat, and the Rebuke Undead class feature from his necromancer class.
My character's channel energy is cut off at 2d6 and his Necromancer rebuke undead is also cut off at 3 hd, I have not retrained him.

Oh he has a 10 con. He has died twice in his carrier. I have had fun playing this character and I think that he has been able to be helpful to his team mates at the table.

I guess at the end of the day all I am saying is have fun. Enjoy yourself! I am not saying don't optimize at all, of course with a ranged character you'll want point blank shot and precise shot....but have fun! Don't worry too much.

Silver Crusade

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Kalindlara

Thank you.

Silver Crusade

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just out of curiosity where is the wily linguist mentioned in Distant Shores and illustraited? thank you

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As Nefreet mentioned earlier, we (members of the pathfinder society community) would be happy to do our best to answer your questions.

"if you are not a developer I'm done replying with you".

Well you got me there....I'm not a developer. I'm just a "has been". I have been a Venture captain and VL before that for 3 years.

I can tell you thing's are not arbitrarily banned. Often, but not always, the campaign leadership will bounce ideas off of the Venture Officer community and then the PFS community as a whole before making a decision.

As Nefreet mentioned earlier, we are happy to help if you are polite about it.

Silver Crusade

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I would be thinking in terms of a PC for a Hells Rebels game perhaps a Crimson Throne game, or maybe a council of thieves game.

I guess I'm not overly worried about magic or no magic....I just enjoy the personality of the character and i think it would make a good inspiration for the personality Pathfinder character.

again thank you

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Steven Schopmeyer,
Thank you for this useful list. I have a Mystic Theurge, (Cleric 3rd/Wizard 3rd/ Mystic Theruge 9) at 44 XP. After finishing EYOT in 2012, I played Race for the Rune Carved Key in 2012, then in 2013 I had a chance to play Siege of the Diamond Citadel. Last year in 2014 we had a group that played through Academy of Secrets.

Can my character get to level 20 or will he be stuck at level 19.2?

Thank you

Silver Crusade

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"I want it all back!"

"Ahh Mr. Morden I see you are well. All better?" " Speaking of your Associates.....don't move"

I loved that scene in the Centauri throne room.

Thank you. I just think Londo Molari or perhaps a younger version of him would be a good inspiration for a character for a character in the Hells Rebels campaign where you are for the most part in one set location and you have time to build "roots" in the community where your "contacts" are more then a random NPC here and there.

Maybe Londo Molari would be more appropriate for Council of Thieves.....

Anyways I always enjoyed this character and how his story unfolded in the B5 story arch.

Thank you again

Silver Crusade

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Thank you all for your thoughts :D

Pennywit those are soem good ideas!

I just hear "Mr. Garabaldi! A moment of your time?"

again thank you for your good ideas

Silver Crusade

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I was thinking Londo Molari from Babylon 5 might make a fun character for Hells Rebels, or maybe for Hells Vengence as well.

How would you go about translating this character for a pathfinder home game?

Thanks

Silver Crusade

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blood rager?

Silver Crusade

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Thank you all for your thoughts.

Using the beginner box is an excellent suggestion. Thank you.

I guess for Elf class I was thinking of simply using the Elf taking levels in the Magus class without any archtypes.

Now that you mention it Grey Wolf Lord, the Dwarf class simply being a dwarf with his racial abilities and levels in the fighter class.....that makes allot of sense.

It also isn't terribly interesting. With a human fighter, Wizard, Cleric and Rogue, the "elven" Magus is something different.

The halfling class simply being fighters as well that can "stealth"......ah well I don't find that terribly interesting either.

And If I don't find it interesting, I doubt any of my players will.

I think going from all of the choice in the Pathfinder game to.... 4 classes a human can take, an elf that can only take a Magus class, and a Dwarf that can only take levels in the Fighter class....similarily a stealthy halfling with levels in the fighter class.....I don't thing my players will like that...Im cutting too much away.

But if I use the Beginner Box well...I'm not cutting much away from that rules set.

I like that idea. I'm sure I can find some conversions of something like the magus to the Beginner box rules.

Why try to re create the wheel when most of the work has already been done.

Ciaran Barnes I'm not actually trying to run "Keep on the Border Lands"......I guess I just plan to start the party in a Keep on the border of civilization. I haven't decided if they are going to start their adventures in kobolt warrens, goblin caves, a lizard man swamp....or what. I just plan for the Keep to be a safe place for the party to return to to rest and re-cooperate while working through their first few levels.

Again thank you for your thoughts

Silver Crusade

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Hi I'm thinking of running a pathfinder "keep on the borderlands" game for some of my friends. I was also thinking of restricting the available classes to Fighter, Cleric, Mage, Thief, oops Wizard Rogue.

I was wondering how to represent the demi-human classes elf, dwarf, and halfling?

How would you translate them to Pathfinder rules?

Thank you

Silver Crusade

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I would prefer not to see another AP set in Sand point....a module .....a PFS scenario.....sure.

Now don't get me wrong. I like sand point.

However I seem to remember having an interesting discussion with Mr. Jacobs on the message boards a few years ago concerning Sarenrae and slavery in Qadira

link

Mr. Jacob's thoughtful answers sounded like they could be the ground work for an interesting adventure path set in the Padishah Empire.

I would much prefer to see new stuff. I am sure there are lots of neat suff waiting in the wings to be published. The Far Shores Pathfinder campaign setting looks neat. It makes me want to learn more about the regions these cities are in.

Elyas

Silver Crusade

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I guess this depends on weather you think the ends justify the means. Killing these acolytes was easier and more convenient. If you don’t think the ends justify the means…well killing a helpless foe while they can't defend themselves…..not only is it unchilvarous it is murder. Adventurers haven't earned the nic-name of "murder-hobo" for nothing!

But at the end of the day, it’s the GM who decides what parameters and acts constitute a a good act, and evil act, a chaotic act, and a lawful act in his game.

Silver Crusade

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Lawrence,

Well while I have enjoyed that character, unlike Indianna Jones who can do everything, I did have to make some choices. I had to choose where he would be effective...

:

and I chose knowledge and spells. so on a 20 point build, I put his high scores in intelligence and Charisma. He didn't have a very high Str score, I think a 12. I think I chose traits like vagabond child to give him access to disable device, and prehensile whip so he could use his whip to climb with. I chose to give this character an 18 in intelligence. I wanted the bonus to knowledge checks and the extra skills. I also chose the feats Noble Scion (of lore) and Dilettante. So at 8th level my skills looked like this

+2 ranks
+3 Class Skill
+5 Int Mod
+4 Bardic Knowledge
+2 Dilettante
+1 Noble Scion: Lore

17 ranks in a knowledge skill.

I spent his other skill ranks in Disable Device, Perception, Acrobatics, Linguistics etc....

The rest of his feats were spent in combat expertise improved disarm, improved steal....and My character just picked up Amateur Investigator.


I have pretty much "retired" this PFS character because he wasn't very effective combat wise and I am not sure how he would fare in the 7-11 level scenarios. With this character I finished three linked scenarios which involved delving into Dwarven Ruins and making a significant archeological discovery. With a boon that says
:
his characters discoveries are published in the Pathfinder Chronicles
, I feel I can retire him at 8th level.

I apologize for rambling on,

Elyas

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Lawrence,
I agree I can see how it would require a feat or two to pull off some of those stunts. One trait (prehensile whip) and four feats.... (Combat expertise, Improved Disarm, Improved trip, Improved steal) well I guess I would most likely need to add weapon focus whip, and whip mastery.......thats allot of feats.

I was just trying to point out that over the years from one edition to another, I have taken a character concept, Indiana Jones, and expressed the character concept differently with the rules over three editions, and I have noticed your freedom to imagine what your character is doing, I think has been hampered by a proliferation of rules. I think this was what you were also expressing. All things considered I am quite happy with pathfinder.

Elyas

Silver Crusade

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I thoroughly enjoy the Pathfinder game. I enjoy pawing through my newest book Races of the Inner Sea and soaking up all of the fluff, as well as the crunch.

But I agree, ironically the more options (rules) you create the less your character can do.

I have a character modeled after Indiana Jones. I have had this character in one incarnation or another for a very long time. My screen name is the name of this character and my avatar image is a illustration of Eando Kline to help describe Elyas Ravenwood. I had at one point in time thought this was the name of Indiana Jones's mentor. At least I got the last name right.

I think I first made this character 20 years ago in second edition game as a ½ elf multi class ranger / Bard with the kits Explorer / Lore master. I re created this character for a 3.5 Age of Worms game where he was a human multi class Bard /Rogue.
Most recently I made this character for Pathfinder Society. I made a human male Bard with the Archeologist archetype. All things considered, I am happiest with this iteration of the character.

Back in 2nd edition, I do not think there weren’t any rules governing my characters use of a whip to trip, disarm, and use as a climbing tool. The GM had me do an attack roll and a Dex check to resolve all of these things.

When I made the character for 3.5 there were the feats Improved trip and Improved disarm.

Now for the PFS game there is the trait prehensile whip for climbing with a whip, there was Improved Trip, Improved Disarm and Improved Steal. In one PFS game, I was informed that my character could not use his whip to snag an evil cleric's holy symbol which the cleric was presenting forth in out stretched hand with out the improved steal feat.... so I picked it up at the next available level.

So Ironically I feel with the expansion of the rules, and definition of actions, there is less room for “free form” playing where the GM adjudicates things with a house rule.

Silver Crusade

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githyanki also had psionics

Silver Crusade

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While I am curious for more details, I am glad they are leaving things un defined.

That leaves room for us GMs to personalize our Pathfinder Society.

For example in my home games I shift the Society's alignment to NG instead of N. I'm thinking about Indianna Jones.

In official cannon the Pathfinder Chronicles are just passed around Pathfinder Society lodges. So in my home games the pathfinder chronicles are something for general publication...kind of like a National Geographic book. Also I think there should be some place to display all of the cultural relics and artifacts recovered from Pathfinder Society Expeditions. So, attached to the grand lodge are a bunch of museums kind of like the Smithsonian Museums on the Mall, that are free for Absalomians to come and visit. I grew up in DC.

Anyways while things stay a bit un defined, that leaves us room to fill in the gaps as we like to.

Silver Crusade

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Kline if memory serves has 5 levels of bard six levels of rogue and a level in sorcerer.

Hmm I don't know how many people were in his party.

Silver Crusade

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Paulicus and Malag thank you both for your posts.

You have given me plenty of good ideas about how to use an illusionist.

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Congratulations and welcome Tonya!

Silver Crusade

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Malag wrote:
ElyasRavenwood wrote:

I guess I was going to ask what happens if someone sticks their hands in an illusionary fire created by a major image spell.....Say for example from a wall of fire created by a major image spell.

Now I seem to remember a long time ago...say in 2nd edition, I seem to remember that illusions "damaged" you if you believed they existed. and you collapsed when you reached 0 hp. But you were only unconscious.

Could you say use a summoning spell to summon a lion, then use a major image spell to duplicate the lion so your opponents think they are facing two summoned lions?

Thank you.

If you stick a hand into illusionary fire, you will probably (I say probably because it's up to GM) try to reflexively pull it back due to heat, but not suffer any damage in the process. At least, that's how I would rule it, but if character persists and continues to push his hand, he eventually disbelieves it.

The mix of fake and real lion is what illusions are about! That's the best use of spell if used in combat conditions. Even if the enemy caster identifies spell, he might have difficulty in recognizing which is which if visual conditions are impaired for example.

The most lovely illusion that I personally had, was illusion of Mr.Frederick who was my bodyguard (I concentrated on Minor Image permanently for several hours). NPCs still had to hit his AC 10 and disbelieve him, and considering that the spell was cast before actual combat, they had no way of knowing that he was fake.

Malak thank you for taking the time to answer my post. And thank you all for taking the time to post your thoughts.

I do have a couple of more illusion questions.

Lets see..If my gnome sorcerer (specializing in illusions) casts invisibility on himself, then the next round casts a summon monster spell, lets say its a lion, does the summon spell break his invisibility and he becomes visible?

How about if he next casts a Major image spell (with the silent spell feat) and causes an illusionary lion to appear....so they are two lions now......Will casting the major image spell break his invisibility spell? How about if he uses an illusion spell to create a "wall" to seal off a doorway or passage way, would that break his invisibility? How about an illusion to "cover" a pit would that break the invisibility spell?

Thank you

Silver Crusade

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I guess I was going to ask what happens if someone sticks their hands in an illusionary fire created by a major image spell.....Say for example from a wall of fire created by a major image spell.

Now I seem to remember a long time ago...say in 2nd edition, I seem to remember that illusions "damaged" you if you believed they existed. and you collapsed when you reached 0 hp. But you were only unconscious.

Could you say use a summoning spell to summon a lion, then use a major image spell to duplicate the lion so your opponents think they are facing two summoned lions?

Thank you.

Silver Crusade

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Thank you all for your posts. I have a couple more questions about illusions I'll post them tomorrow.

On the subject of hiding Illusion spells from identification by the spell craft skill,

There is the Rakshasha blood line. I don't remember the exact text. I think it's something like "add half level to the DC of IDentifying a spell by spell craft. If the observer fails by 5 or more, you can make the spell to appear as if you have cast whatever spell you want.

Anyways, Im just thinking of making a gnome illusionist...I'm thinking sorcerer. What would be a good blood line?

Would an arcanist or wizard make a better illusionist?

Thank you

Silver Crusade

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I have seen counter spelling a couple of times.

One time it was from a PC wizard. There was a sorcerer in the party as well. The sorcerer would go on the offensive. The wizard readied an action to counter spell......and counter spelled an Evard's Black Tentacle spell. Yep it was worth it.

I then took the tactic and used it once to counter an Evard's black tentacle myself as well.

Sometimes you simply don't want a spell to happen.

Silver Crusade

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I have a few Illusion questions.

What happens if a spell caster first casts fire ball at a group of adventurers and then in the next round casts Major Illusion ( I believe it has thermal components) and creates an illusion of a fire ball which "detonates" in the middle of a group of adventurers?

What happens to those who fail their will save?

Someone only gets a will save if they interact with an illusion spell correct?

Is there any way for the illusionist to make it appear as if he is casting a fire ball ( getting out the sulphur and bat guano) instead of Major Image where he gets out a bit of fleece ( to pull the wool over someone's eyes) so someone with the spell craft skill isn't immediately tipped off that an illusion is coming their way?

Thank you

Silver Crusade *****

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I played through this scenario with my Cleric of Pharasma 3/ Necromancer 3.

We had allot of fun. My character was using the "turn Undead" feat to make them run away.....and the "Command Undead" feat to gain control of the stragglers that remained.

I kept mispronouncing the name of Zyphus as Zyphilis :)

good times.

Silver Crusade *****

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I doubt he Advanced Player Guide + Magus pregens will come out anytime soon if ever. I don't think the Advanced Player Guide + Magus pregens are high enough priority to make. There isn't any dead line by which they have to be made. The Occult Pre gens came out to support the sale of the Occult Adventures book. Last year the ACG pre gens came out to support the Advanced Class guide. The Advanced Players guide and Ultimate Magic have been out for several years.

This of course is understandable with the work loads the Paizo staff has. However I'm still hopeful they will be put out some time.

Silver Crusade *****

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I have enjoyed reading this thread so far. Thank you. I will continue to read this thread.

Silver Crusade *****

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For your Tier 1 Boon, perhaps contacting Jon Compton may be the best thing to do. There may be a an online record of what you have GMed at Gen Con.

I am sorry for your loss.

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