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ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,493 posts (2,583 including aliases). No reviews. No lists. No wishlists. 28 Pathfinder Society characters.


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Silver Crusade

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I'm happy with pathfinder. I like the system. Can it be improved? sure. Are there things I don't like here or there? sure. But on the whole I am happy with the game.

Silver Crusade

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Now this is just my opinion. I do not allow evil alignments. This leaves my players with LN, N, NG, LG, CG, and reticently CN.

I have found that players playing evil alignments eventually lead into inter party conflict, which leads to player vs player combat. Now it may not be the same for all groups. There may be players and groups that can handle evil players. In my 25+years of playing and GMing, I have yet to find such players. So I save myself the headache an evil player character will cause and head that problem off at the pass by dis allowing evil alignments in the game.

Now I have run evil campaigns in the past. Everyone had an evil alignment. We did have lots of fun. My "reason" for all the players characters for being together, was that they were all cousins, and their grandfather was Lord of their feudal fief. Their grandfather, a baron, ruled in the duke's name. They were adventurers who had to do things for the betterment of the "family". I ran the noble house like a mob family. They all had an uncle who minded them and gave them "jobs" to do for the family.

As someone posted up thread, one interesting difference between good party and an evil party, was that because all of the "jobs" done for the "family" were off the books, these PCs were very much on their own, and there wasn't any back up for them.

So in general no I don't allow evil player characters, unless the entire game is evil.

Silver Crusade

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No, I would not like to see a new edition.

I don't mind every so often buying a new core rule book every few years because the book has fallen apart, and some "errata" or rule evolution has been included.

So No, I don't want to see a new edition yet.

I hope the writers keep focusing on the Stories. I love reading the adventure paths, the setting books etc.

This evening I had an enjoyable dinner, reading entries in the Inner Sea gods. I'm thinking of playing a cleric of Iomedae for a carrion crown game, so I was reading up on her entry. Very well written. Thank you.

So. No I don't want to see a new edition yet.

Silver Crusade *****

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Congratulations everyone!

Silver Crusade *****

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You Know BigNorseWolf you make an excellent suggestion. I need to get in touch with my inner paleolithic neanderthal! Maybe I should try the diet as well, I mean the paleolithic one. :D

Silver Crusade *****

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I for one am not excited to see any laser guns in PFS. In my opinion that stuff should stay in Numeria and be isolated to the Iron Gods adventure path. But that is just my opinion. The less robots the better.

On the other hand, I am curious about the Technology guide, and I am interested in at least perusing the Iron Gods adventure path. I most likely won't run it, the majority of my friends don't like the "feel" of it, but who knows I may be surprised. I'll take a look at it. While I don't want any gravity bombs or lasers in my fantasy games, If I say wanted to run a "john Carter of Mars" type game on Akiton, the Technology guide would allow me to do so. So I'm glad it's being published. But I would prefer its contents not be in PFS.

I have played most PFS scenarios, GMed allot too...in addition to being a VO for a few years. ( I have just stepped down because I moved). So if I continue to see lots of technology which I would prefer not to see, like laser guns grenades etc, It may be time for me to play and GM PFS little less, and play a little more in home games. Heck with 5th edition of Dungeons and Dragons out, this might give me a nudge to check that game out and give it a try.

PFS has to cater to a wide audience, I realize that. And if I find there is too much Numerian Tech infesting PFS, perhaps it is time to take a year off. Perhaps not. I'm going to wait and see. I'm not going to throw my hands up think the world is ending and go off in a huff. I'm going to take my time see what the scenarios that are being put out are like, and If there is isn't enough tech stuff to really irritate me and I like the story....I'll stick around. If I find there is too much tech stuff....well I will wish people well, and let others enjoy their lasers.

Silver Crusade *****

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congratulations Lucas!

Silver Crusade

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There are two ways I know of to deal with Haunts.

The first is positive energy.

The second is a Haunt Syphon which uses positive energy. That's it.

I'm looking for other ways to deal with haunts.

What would a disrupt undead cantrip do to a haunt?...Its 1d6 of positive energy damage.

I guess i am just looking for more then one way to deal with haunts......

:

I am asking because a friend of mine is thinking of running a carrion crown campaign starting

with the Haunting of Harrow stone. The GM knows that we have played through Haunting

before. I guess what we really want is to get through the rest of the campaign. In the last

campaign I played through with a Dhampire oracle with the life mystery and the haunted curse.

The character worked out well for haunting of harrowstone. While yes, I could again play a

positive energy channeler, a cleric, a shaman......to make sure our party has a means to deal

with these haunts.....but I would like to try a different approach.

This will be a home campaign that doesn't have to follow Raw....any suggestions?

I'm looking for some ideas to present to the GM before the campaign starts.

Landon thank you, the Geist may present a president for working out a way to actually control

a haunt with negative energy. This might be something I could present to the GM.

Thanks.

Silver Crusade

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Well, perhaps a couple of times, while the PCs are low level, and they are running away from a pit fiend, they could pass by a planetar running towards the pit fiend to smite it.

Silver Crusade

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I have a quick question, how would the command undead feat for negative energy channelling interact with a haunt? How would the necromancy spell command undead work with a haunt? Thanks.

Silver Crusade *****

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congratulations!

Silver Crusade

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An Ifrit makes a good Sorcerer with the elemental fire bloodline

A Sylph makes a good Wizard.

An Oread seems to make a good Monk

So what are Undines good for?

Any advice would be helpful thanks.

Silver Crusade *****

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DesolateHarmony wrote:
I just ran a scenario with two Erinyes devils. Almost a TPK from the ranged power they had.

Yep I ran that in the past too. I killed the party wizard.

When I played it, we were quite literally "pinned down", and were only saved by the flying Paladin/oracle (lore)/ Summoner (Synthasist) who wore his eidalon. It had wings, talloned hands beak and clawed feet, and a head shaped like a wedge of cheese. This flying cheese headed monstrosity of a PC smote evil and tore through these devil Eyrinyes.

Silver Crusade *****

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Rennesaur Orrik, My friend are you "channeling" the words of G'kar in the Babylon 5 council chamber?

Silver Crusade

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Pathfinder is based on Classes. It is one of its defining features.

While I have never played Gurps 3rd edition. I'm sure Hama's suggestion is a good one.

I would also suggest taking a look at Mutants and Masterminds.

They have a point system where you purchace things like base attack bonus, saving throws, hit dice, and powers skills etc.

That might be worth taking a look at.

Silver Crusade *****

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About a month ago I GMed a game at a convention in North Carolina. The scenario was a "social " scenario.

Casually I asked the four players at my table what their charisma scores were. I got a 8, 7, 7 and a 10.

Yeah. The Players could role play, but their characters just couldn't meet the Diplomacy skill DCs. They ended up winning people over by doing little jobs for them.

They met the bare minimum to complete the scenario.

Silver Crusade

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Perhaps a good place to start, without re inventing the wheel, is to see how your players get by with out a healer....and no access to healing magic such as the cure spells, remove disease, lesser restoration, Restoration, Regeneration, Heal, Breath of life...Raise dead etc.

See what happens with the crippling effects of disease and poisons, as they do ability damage.

Perhaps one way you could introduce the "arrow through the knee" Is to have Ability Drain.

Yeah the wizard may have survived the disease, but his constitution was chewed up. It dropped from a lofty 12, to a lowly 8. Now he has to catch his breath all the time....and he cant take nearly the punishment he used to be able to....(lower hit points). Oh have we forgotten, He now is more likely to get sick ( lowered saves because of lower con).

How about a critical hit doing ability damage......yeah his blade got buy my guard and he hamstrung me......now I need to get by with a crutch. ( lowered movement, and a dexterity lowered from a 14 to a 7)

I don't know, that might be a good place to start.

I hope this helps.

Silver Crusade

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I was just reading People of the river and I came upon the

:
Veneficus Witch archtype, which emphasizes poison.

To me this seems to be a misnomer. In Latin

:
Veneficus means Wizard, Not Poisoner.
.

Now if the arch type say expanded the witches arcane arcane abilities that would make sense.

I know I'm grumbling about nothing terribly important. Well there we are.

Silver Crusade

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Well, I do have an Inquisitor, about 11 level in PFS. My character has the stealth skill with maxed ranks, and access to the Improved Invisibility spell. He has stealthed armor as well.

When I send the character out scouting, I am sure to mention to the GM, that my character is trying to stick to cover and the shadows, even though he as an invisibility spell.

In one adventure my character got to a point where he had to cross a room that didn't have any cover or concealment. As I crossed my character was spotted. The Spotter had See Invisibility. My character's cover was completely blown. Combat ensued.

So I am not aware of a method to get around See Invisible.

I wish i could be more helpful.

Silver Crusade *****

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Kieth,
Thank you for starting up PFS at Off the Wall Games. If you have any questions please Email me,
Good luck

Myles Crocker

Silver Crusade *****

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I'm torn between the summoner and the gunslinger.

I suppose If I was going to pick, I'd pick the gunslinger.

Silver Crusade

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I would like to see something that combines Oracle and Sorcerer.

Silver Crusade

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claudekennilol wrote:
I see a lot of posts implying that rogues aren't worth playing, why is that?

Allot of people will tell you rogues are sub Par. From my granted limited perspective to me It doesn't matter if a class is "above par" or "below par".

As a GM, I do my best to tailor the game to my players. So there isn't really any "above par" or "below par" in my games. If someone wants to play a rogue, I will for example, make sure there are traps to disarm and also magical traps to disarm. I try to make sure every character has a chance to shine.

This is a repost from a thread where someone was asking if it was worth playing a rogue:

I am currently running a home pathfinder game on "google hangout" with some of my old buddies. I'm in North Carolina, and my old friends are in New York City. We played 2nd edition together and some 3rd and 3.5 D&D as well. They haven't had a chance to play for a while, and they are just getting introduced to Pathfinder.

I am running a game with Core Rule Book only. For ability scores, Roll 4d6 assigned as desired re roll 1s. My players have picked:

an Elven Cleric of Iori

a Human (Ulfen) Paladin

a Human Rogue.... (The paladin and rogue are 1/2 brothers)

and a gnome sorcerer.

From a GM's perspective I am quite happy with my player's choices. All the bases are covered.
In this party everyone has a part to play. The party is now 2nd level

In the current adventure, a dungeon crawl through an egyptian themed pyramid, the rogue has been very helpful. He had to deal with 4 traps, either by disabling them, or setting them off on himself. I made sure one of the traps was a big rolling stone ball ! as a nod to Indiana Jones.

Later in the adventure, the party had to face a giant scorpion. Everyone contributed to the fight. The paladin and the rouge flanked. The sorcerer used his ranged magic spells, and the cleric blessed, channeled positive energy, and moved about and healed as necessary. The paladin was torn apart by the scorpion's claws stung, poisoned, and dropped into unconsciousness. After stabilizing the paladin. the cleric stepped in to flank with the rouge. The rogue's sneak attack was what dropped the scorpion. Everyone contributed to the fight.

As a GM, I want to make sure each of the player's character's has a chance to shine and contribute to the success of the party.

I put traps in the dungeon for the rogue to disarm. I thought a scorpion would be a nice desert themed monster to fight. Also the scorpion could damaged by a sneak attack.

I know people say rogues are not useful because everything else can do its job better.

In the game I am running the rogue will be useful. I can tell you this rouge will be dealing with the "grey market" to help sell antiquities for the party. He disables traps, helps with fights and he scouts ahead to report for trouble.

I can also tell you my player is enjoying the game and he is happy with his rogue. Does my party have "optimized" characters? Well the cleric has selective channeling....the rogue trap finding.....etc. It doesn't matter if my players characters are optimized. I tailor the game to my players and their characters.

So I would encourage you to have fun. This is a game. You win by working together with the other players and their characters. So have fun. Try the rogue.....try the bard.....try the barbarian....try whatever you would like to try and have fun.

Good luck with your rogue!

Silver Crusade

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BlackOuroboros wrote:

So I was driving on my way home from work today, and I was thinking about a campaign I want to run and I began to wonder why arcane magic wasn't completely ubiquitous in Golarion yet. What I mean by that is that arcane magic has been studied in the world for something like 10,000 years, so why isn't a magic a bigger force in everybody’s life? I can understand why divine casters are rare, after all you have to appease a god, but arcane magic merely requires training and a desire to learn. Furthermore, it seems like even low-level arcane magic would solve a lot of civic problems and high level magic would solve the rest.

Ray of Frost provides means for both food preservation (refrigeration) and climate control (air conditioning). Continual flame provides a cheap means of keeping an area lit at all times. Access to a magical item that casts fabricate at will (costs around 90,000 gp) and a competent craftsman will make a factory that would make modern production lines weep with envy. A little work with create demiplain and permanent gates will create transport hubs will make goods and people a breeze to transport. Disintegrate makes garbage and sewage concerns non-existent. Unseen servant could handle a majority of labor jobs that don't require a large amount of strength (such as harvesting and plowing fields); golems and elementals can solve the rest.

Long story short, arcane magic’s ability to flip physics the bird and solve so many problems means that, by all rights, Golarion should make the modern world look like a bunch of ants scratching in the dirt. Is there an in-game reason why it seems to be permanently stuck in the Renaissance? I mean, I understand that it’s a fantasy game and that’s what we want to play; but I was wondering if there was something in the lore that explains it.

You may want to look at the Eberon Setting. I think one of its premises was "what happens if magic is very prevalent and functions as technology". The Eberon setting books might answer some of your questions.

Silver Crusade *****

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Hello my name is Myles. I have a problem. I um keep making characters. I have 27 registered characters. The last character i made was three weeks ago... I still want to make more characters.....

Habenero,
I guess I don't worry about it. 2 new scenarios are published every month. There will always be more credit.

I guess what I do is a focus on one character for a while...then I either get board of that character or i have a new character idea.....so I go make another.

Sometimes I have left a character alone for 2 years. Then I remember this character, dust him off and have fun playing him or her.

I guess in short the only way I deal with it is to make more characters

I have 2 characters at 14 level
I have 3 characters at 11 level
I have 2 characters at 9th level
I have 2 characters at 8th level
I have 2 characters at 6th level
I have 1 character at 7th level
I have 2 characters at 6th level
I have 1 character at 5th level
I have 1 character at 4th level
I have 5 characters at 3rd level
I have 4 characters at 2nd level
I have 3 characters at 1st level

I will continue to make more characters. I am at a point where I don't have sufficient XP from stuff I have not played to level up all of my characters but I'm not too worried. There will always be more scenarios put out.....lets say 25 scenarios per year. So that's 25 playing credits and 25 GMing credits.

I hope this helps.

Elyas

Silver Crusade

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I suppose I am not going to say anything that has been said up thread.

I can sympathize with the OP. I am not thrilled about guns, lasers, space ships....etc.

Bah Humbug!

But as it was mentioned up thread we have a kitchen sink setting. We can take what we like, and leave the rest.

When I run a home game, I usually just say that the idiot people in Alkenstar blew themselves up, thus no guns, and in Numeria, while I don't mind it being the source of Star metal, If PCs make noises about wanting to go there, I would most likely ask them not to, and if they insist, I would have one of the technic league dig too deep, fine the reactor core of the ship, and inadvertently blow it up.

So all in all, while I am not thrilled about Iron Gods, I am curious to see what the writers have done and I will take a look at it.

Who knows I may even like the adventure path!

And If I like the Adventure Path, then I won't mind the PCs going to Numeria.

Silver Crusade

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Dragonflayer,

I have a 14 level mystic Theurge character in PFS. I have had allot of fun with this character.

The level break down is Cleric (Pharasma) 3rd level / Wizard (Necromancer) 3rd level / 8 Mystic Theurge

The character isn't optimized. This character was one of my first pathfinder characters and grew organically.

At 8th level he got access to 3rd level spells, 10 level 4th level spells, 12 level 5th level spells and 14 level 6th level spells.

You are most likely going to get lots of advice on how to build the character rules wise.

All I can say is have fun, and don't be afraid to try something.

Good luck,

Elyas

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Gbonehead,

I quite agree with your bullet points, However as it has been said up thread, such behavior isn't limited to VOs.

Like Mr. Miller up thread, I often wear a goblin shirt or something like that; Although with me, it isn't really a conscious choice, I just like the goblin shirts more then the "Red" shirts, um VC shirts.

I'm glad you are getting a chance to play.

Silver Crusade

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Everyone will have an opinion about what they prefer die rolling for statistics or a point buy.

Through playing lots of PFS i have gotten used to a 20 point buy.

However for my home games I still prefer rolling 4d6, re rolling 1s, and assigning as desired.

Each way of character generation has its merits.

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Thanks for going the 1 xp to grandfather the Tiefling and Aasimar instead of the 3xp.

For the most part PFS groups in my area meet one or twice a month. This will enable them to nail down a tiefling or aasimar before they get cycled out.

Silver Crusade

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James Jacobs wrote:
MMCJawa wrote:
yeah...going on the Book of the Damned, Sarenrae is really old, almost as old as Asmodeus, and was probably one of the first angels.
If not older than him!!!

Sarenrae being older then Asmodeus?...now that is an interesting thought! thank you

Silver Crusade

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John-Andre wrote:

I was recently asked to run a Pathfinder game. I acquiesced, but since I only have access to the Core Rulebook, I decided that I was only going to allow races, classes, feats, gear, spells and such, from that book. I also had two players who were supposedly "new" to Pathfinder, so I felt keeping the rules limited to the Core Rulebook was a good idea.

My players have rioted. They want to play using weird races. Weird classes. Weird stuff from books I do not have. Using rules I do not have access to.

Well, I put my foot down. I said either they can play with the Core Rulebook only, or they could find themselves another GM. And sure enough, they found themselves another GM.

Now, as I've said on this forum, I'm poor. I'm sorry, but I just cannot afford $60 game books for a game I only play once in a blue moon. I have enough problems budgeting for books for games I run regularly, like Shadowrun and now 5th Edition D&D. I know the PDFs are cheaper, but I have to go to other peoples' houses and apartments to run, and I can't take my computer with me when I go. So I can't rely on the SRD either.

I did tell these players that if they were willing to buy me the books, I'd allow them to use rules from those books. But until I had the books in my possession, I could not allow use of those books in the game. (Okay, it was kind of a jerk thing to ask, but insisting that I let players use rules I'm not familiar with is also kind of a jerk thing to ask, in my opinion.)

Was I right? Is it ethical to only allow the players to use rules the GM has access to? Or should I just decline all further requests to run Pathfinder because I can't buy the hardcopy books?

John Andre In my opinion you are well within your rights as the GM to limit the game to the core rule book. I'm sure as it has been said up thread, as the GM you get to set the parameters of the game. You are going to be doing the bulk of the work to run a game so you get to set the parameters. I guess it would be easy for me to say, if your players don't like it they can find another game. Hopefully letting them know that the core rule book is the only book you have, and the only book you feel comfortable playing with will be enough to mollify your players . I admit I haven't read the thread thoroughly and I hope I'm not repeating something you have heard repeated time and again. Best of luck with your players. Again I think you have done the right thing, and as the GM you are within your rights to set the parameters of the game

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Here is Ollysta Zadrian introductory speech in First steps part one:

:

“Thank the light of Sarenrae you have arrived! I knew Ambrus would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity. Since our quest began, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound cruel, but there are plenty of dishonest people out in the world eager for easy gold.
“Do you know of the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society.
I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate district?”

“After discovering so many factions splintered the Society….. I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society.”

I’m pretty sure these scenarios were put out at Gen Con 2011, They were put out at the beginning of Season 3 The Year of the Pheonix. This was just after Season 2 The Year of the Shadow Lodge.

During the Year of the Shadow Lodge the society was split into a number of factions….Shadow Lodge VS Grand Lodge and they were in direct conflict with each other. The story is a little more complicated then that.

“so many factions splintered the Society” and “our recent darkness” is referring to the Shadow Lodge vs Grand Lodge conflict which was just settled when these scenarios came out.

Kinevon I hope this helps.

Silver Crusade

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I just wanted to thank everyone for sharing their thoughts and opinions.

In my opinion I think people often forget this important little passage in the beginning of the Core Rule Book. Its one of my favorite passages. While not directly addressing official rulings,
It does give us the players, wether GM or player, a tremendous amount of freedom when running a home game.

The Most Important Rule
The rules in this book are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters
have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.

Page 9 of the Core Rule Book

I guess from my experience a major component of a Pathfinder home game is trust. Do you the GM trust your players to “play nice” in the game world you are running? As a player do you trust your GM to do his best to run a fun game, a challenging game? I think that if you do have trust amongst the GM and players, you don’t necessarily need lots of official rulings. The GM can adjudicate situations and you can keep on playing rather then stopping the game and looking things up on an electronic device or in a book.

My style of GMing is where we consider the rules are there to facilitate the story, and if the rules get in the way of the story, well they can be bent a little.

I am not saying that there is a right or wrong way to play the game, this is just my preference.

When I GM Pathfinder Society Organized Play, I understand the need to stick to the Rules as Written as much as possible. Theoretically this will give people a relatively uniform experience. I think there will always be table variation because we are all human. Also when you go to a new place, you can have a reasonable expectation as to what the rules are, and won’t be tripped up by “house rules”.

Again, thank you for your thoughts and opinions. Please keep them coming. I am enjoying reading the thread.

Silver Crusade

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Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I'm just curious. Why do people need official rulings? The rules can't possibly cover every situation. When Rules don't cover a situation that may arise in a game, isn't it the GM's job to adjudicate as best he or she can?

So I'm just curious, why the desire for an "official ruling?"

Thanks

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

There are three scenarios where you get a good over view of the three basic kind of adventures: City adventure, Dungeon Crawl, and Wilderness travel.

They are:

First steps Part 1: In Service to Lore

First steps Part 2: To delve Dungeons Deep (retired)

First Steps Part 3: A vision of Betrayal (retired)

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I have used psionics in the past as a GM and a player. I like the system allot. I havn't had the chance to use Dream Scarred Press's stuff but I would like to do so.

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Andoran 3

Cheliax 2

Grand Lodge 4
(1 formerly Shadow Lodge)

Osirion 3

Qadira 2

Scarzni 1

Silver Crusade 8
(1 Formerly Lantern Lodge)

Taldor 2

I may have forgotten a character, but I think those are my totals.

Silver Crusade

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Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Here is a similar thread I started a while ago. James Jacobs posted an interesting response.

link.

I for one happen to like the idea that there is a fractured faith, that there is a hard militant side to the faith, intent much more on burning those who are "deemed" iredeamable, and those who are interested in redemption.

To me it makes sense that politics power and religion would would drive a "spread of the faith" by the sword across northern Garrund, and into Taldor.

To me it makes sense that the faith of Sarenrae is not well loved in Taldor. They have had to deal with an aggressive powerful southern nieghbor, namely Qadira after all.

Just because a nation of people Taldorans, don't like a particular church, or branch of a faith, say the cult of the dawn flower, does not mean they dislike Sarenrae, but they may be wary of her faithful all the same.

People are after all able to separate a godess from her misguided "faithful followers".

Why wouldn't she come down hard on these misguided and deluded faithful? Well for one thing

Sarenrae is Neutral Good and she most likely wants to redeem her misguided followers.

I guess all in all, it is the imperfections that has made Sarenrae's "faith" interesting to me.

So while things may be "retconned" in my own home games I will keep them as I like them....Taldor being suspicious of sarenraeite worshipers and banning open worship as being seditious. And I will also like the idea of past wars to spread the faith. From those wars we got Rahadoum. Rahadoum is another interesting place.

Anyways I am beginning to rant. I apologize.

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Hello,
an update:

I have traded my Expedition Manager boon and my Xenophobia boon.

I am still Offering:

Seen it Once

I would Like

Research Specialist.

Please PM me if you are interested.

Thank you

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Hello,
I am looking to trade some Boons.

I am offering:

Xenophobia

Expedition Manager

Seen It once

I Would Like:

Personal Physician

Research Specialist

Please PM me if you are interested,

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

As with most things a balance must be struck between what the players want and what the GM wants.

Ideally a GM tailors all of the encounters with each PC in mind, and does his best to give each PC a moment to shine.

Running a home brew game is allot of fun. Especially if you the GM are putting together a story and imagining a dungeon. Its fun to Draw a map. Its fun to fill a dungeon with monsters. I enjoy putting together NPC Villains Monsters. And oh yes I almost forgot rolling on tables and generating random treasure or placing it.

However as someone said up thread, sometimes a GM doesn't have time to tailor his encounters to his players. Sometimes all a GM might have time to do is read and study the next chapter of the Adventure Path he is running, or next chapter of the module he is running.

But like may things, its a give and take between the GM and other players.

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Yes thank you for your thoughts and suggestions. If I have any more ideas about putting together a hybrid of a sorcerer and oracle, I'll put the ideas up here.

and Imbaticus, I don't feel a "witch" archtype will cover what I am thinking of. I like the blood lines and mysteries, revalatiosn and oracle curses. I wouldn't want to discard them.

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was thinking one of the class combinations you really cannot effectively do with our current pathfinder rule set is a combination Sorcerer/Oracle. If you do go into Mystic Theurge( Sorcerer 4 Oracle 4, Mystic Theurge, You won't be able to get into the class until 9th level. You won't have access to 3rd level spells until 11 level I think.

If you use the FAQ clarifications, you can substitute a spell like ability for a requirement. So for example, using an Aasimar variant blodline gives you access to a spell like ability of a 2md level spell which would be considered arcane. You might be able to have a 4th level oracle/1st level Sorcerer-Mystic Theurge. I think you would only suffer the loss of one level for your oracle spell casting progression, and your sorcerer spell casting progression would be 4 levels behind your total class level.

Now Paizo has produced a Hybrid class- the Fighter Mage (or Magus as it is called). Soon they will put out a great big book of 10 new Hybrid classes. The Arcanist amongst them.

Concerning class design It seems first you pick the Base attack Bonus and Hit die progression. Next you pick the Saving Throw progression. Next you pick the Spells Per day Schedule....Ranger with up to 4th level spells, the bard with 6th level spells, and the wizard with 9th level spells.

Next comes the meat and potatoes of the class: you have an expendable pool of points with which you empower some special abilities. There is usually a menu of abilities to choose from.

So I guess this a long way of asking How might we go about making a Sorcerer/ Oracle Hybrid?

What do you all think?

Silver Crusade

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bookwormbabe29 wrote:

Hey there!

As stated, I'm not sure if I'm doing this right, so my apologies in advance if I botch this up.

Anywho, despite having been gaming for 20 years now, I am just joining my first ever Pathfinder game. I've never played 3.5, or 3. anything really as my old group avoided D&D mostly. After hearing so much about this kind of system, I was super excited to make my first character and experience it all for myself. We have core/base classes and races only, with a preference for Core if possible. Being new I was fine with that, and decided on a Half-Elf Rogue. It's a level one game, and we have a Fighter, a Ranger, and a Cleric as my team.

I had two weeks to prepare for this, and I've spent most of that time trying to learn the various rules of the game, while spending some learning Rogue builds. From reading stuff from here and various guides online, I knew Rogue wasn't going to do as much damage per round as a Barbarian or anything, but I figured I'd be useful for a stealth role, find traps, deal some back stab damage. That would be niche, and I'll do it well. I tried some builds, and found a dex build with a feat called Dervish dance I thought could work for the most part.

The hiccup I'm run into is the half-elf 'multi talented' ability. I didn't want this ability to go to waste, and I've been looking into the other classes. And this has just been a depressing job, as it seems every class does my job better than I do. No matter how I build my rogue, it feels another class is better at my core skills than I am, like I'd be a better Rogue if I weren't actually a rogue.

The game starts up this week now, and I'm no closer to make a decent rogue than I was a week before. The 'best' build I had was a Rogue 1/Bard 1(Dervish of dawn)/ Rogue 3/ Shadow Dancer 2 mess of a build with a BAB so low I doubt I'd hurt anything. I love stealth/shadow stuff, and Arcane casting is a bonus so I thought to combine them all, and I'm so burnt out it looked good or a while. I've looked at so many builds on so many...

I can see from this thread you are getting lots of advice.

I am currently running a home pathfinder game on "google hangout" with some of my old buddies. I'm in North Carolina, and my old friends are in New York City. We played 2nd edition together and some 3rd and 3.5 D&D as well. They haven't had a chance to play for a while, and they are just getting introduced to Pathfinder.

I am running a game with Core Rule Book only. For ability scores, Roll 4d6 assigned as desired re roll 1s. My players have picked:

an Elven Cleric of Iori

a Human (Ulfen) Paladin

a Human Rogue.... (The paladin and rogue are 1/2 brothers)

and a gnome sorcerer.

From a GM's perspective I am quite happy with my player's choices. All the bases are covered.
In this party everyone has a part to play. The party is now 2nd level

In the current adventure, a dungeon crawl through an egyptian themed pyramid, the rogue has been very helpful. He had to deal with 4 traps, either by disabling them, or setting them off on himself. I made sure one of the traps was a big rolling stone ball ! as a nod to Indiana Jones.

Later in the adventure, the party had to face a giant scorpion. Everyone contributed to the fight. The paladin and the rouge flanked. The sorcerer used his ranged magic spells, and the cleric blessed, channeled positive energy, and moved about and healed as necessary. The paladin was torn apart by the scorpion's claws stung, poisoned, and dropped into unconsciousness. After stabilizing the paladin. the cleric stepped in to flank with the rouge. The rogue's sneak attack was what dropped the scorpion. Everyone contributed to the fight.

As a GM, I want to make sure each of the player's character's has a chance to shine and contribute to the success of the party.

I put traps in the dungeon for the rogue to disarm. I thought a scorpion would be a nice desert themed monster to fight. Also the scorpion could damaged by a sneak attack.

I know people say rogues are not useful because everything else can do its job better.

In the game I am running the rogue will be useful. I can tell you this rouge will be dealing with the "grey market" to help sell antiquities for the party. He disables traps, helps with fights and he scouts ahead to report for trouble.

I can also tell you my player is enjoying the game and he is happy with his rogue. Does my party have "optimized" characters? Well the cleric has selective channeling....the rogue trap finding.....etc. It doesn't matter if my players characters are optimized. I tailor the game to my players and their characters.

So I would encourage you to have fun. This is a game. You win by working together with the other players and their characters. So have fun. Try the rogue.....try the bard.....try the barbarian....try whatever you would like to try and have fun.

Good luck with your rogue!

Silver Crusade Goblinworks Executive Founder

From discussing the PFO game with friends who play the Pathfinder Role Playing game, they are quite leery of the influence of Eve. Also the PVP elements are also discouraging people as well.

Now this is purely "hearsay" what I have heard from talking with friends and other players playing in Pathfinder Organized play.

I think if there is a cooperative element of PFO that should be emphasized. That might better draw players from Pathfinder, cooperative game in and allay some of their fears.

But then again this is just my opinion.

Silver Crusade Goblinworks Executive Founder

Zodd Zerker,
Thank you that sounds like an excellent idea, letting an unconscious PC who is at negative HP go last in a round. I think I may just steal this idea from you and incorporate it into my games.

Again thanks,
Elyas

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

What level are the players expected to be at level 1 of the Emerald Spire?

How about level 2 of the Emerald Spire?

What level are the PCs expected to be when they reach each level? IS this information listed in the "super Module"

Thanks

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

Invest skill ranks in UMD and buy a wand of Inflict light wounds.

Silver Crusade *****

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I think the flying photon has hit the nail on the head. There are lots of CE characters who have simply penciled in CN.

Venture Captain Thurl is most likely evil.

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