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ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,525 posts (2,615 including aliases). No reviews. No lists. No wishlists. 29 Pathfinder Society characters.


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Silver Crusade

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Ah I see everyone is talking about Tenser's Transformation. Come to think of it, I don't think I have ever seen this spell being used, in first, second, or third edition let alone pathfinder. If things have gotten bad enough where party members are down, and the wizard is about to be ripped limb from limb, the wizard usually has cast a teleport spell getting his party out of harm's way.

Silver Crusade

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I am playing in two Adventure Paths. Every other Saturday afternoon I am playing in a Carrion Crown game. We are in Harrow stone at the moment.
Our party consists of

CG Changeling F Alchemist 1 From Raven Grow
CG Dwarven F Fighter 1 from the Five Kings Mountains
N human M Battle Scion 1 ( from the New Paths compendium a little like the Hex Blade)
N Human M Cleric of Pharasma from Osirion
NG Sylph M Wizard From Katapesh

:

A couple of games ago, (now a month) two of the players couldn't make it ( Fighter and Alchemist). Three of us (Battle Scion, Wizard and Cleric of Pharasma) decided to explore Harrow Stone anyways.
There was a TPK.
:
So we three players had to make new characters to replace our fallen battle scion cleric and wizard. We made a Elven M Spell less Ranger 1, an Aasimar Paladin of Iomedae 1, and an Aasimar Cleric of Iomedae 1. The GM ran our characters through a small side adventure. The next weekend, the weekend before last, the three new characters met the two old characters. The three new characters, the paladin and cleric of Iomedae from Vigil in Last Wall, with a local ranger, were resting at the rangers home for the night when they heard, a yelp, a thump, a dripping noise, and then receding foot steps. Our characters went out into the foggy night. We caught up to a towns men with a small sack with wet red stains on it, and a large razor dripping with blood. The Paladin asked him to put his blade down, and to come with us. The towns men attacked. A fight ensued. We asked the towns man to yield several times, and told him he wouldn't be harmed, but he continued to fight. In the fight our characters killed the townsman with our longswords. we found a dead dog, with it's throat slit in the sack.

Right about then the , CG Dwarven F Fighter (now 2nd level) came upon our characters, with a dead towns man at their feet and bloody longswords in their hands. The Paladin told the Dwarven fighter to disarm. The Dwarf wouldn't. Luckily the Alchemist arrived, and she recognized the Spell less Ranger with us. So they talked, and tensions were drawn down.

our characters then went up to Harrow stone to explore.


Our party now consisted of

CG Changeling F Alchemist 2 From Raven Grow
CG Dwarven F Fighter 2 from the Five Kings Mountains

NG Elven M spell less ranger 1 from Ravengrow

NG Aasimar M cleric of Iomedae 2 From Vigil, Lastwall
LG Aasimar M Paladin of Iomedae 1from Vigil, Last wall.

This will be interesting.

The other is a Mummy's Mask game which meets every wed night. we are in the first book.
Our party consists of

CG Kitsune F rogue 2
N Elf M arcanist 2
CG Human F Shaman 2
Cg Azlanti F Cleric of Abadar 2 ( GM cleric)

We have gotten through the first dungeon and are exploring the second.
The kitsune rogue and Elf arcanist are always pranking each other. The Elf playes the strait man to the Kitsune's antics. It is fun.

Silver Crusade

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I am quite happy with my Ifriti arcanist with a sorcerer elemental flame blood line.

No nobody likes his flame magic.......and he hates the cold.

You may like a Suli character, they have resistance 5 to all 4 energy types. Since the beginning town is very near the border of Taldor and Qadira, it would be easy to explain those elemental races.

good luck

Silver Crusade

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I know this doesn't fit the 2nd edition bill, but I really Liked
Rahasia . It was the first module, where we realized we couldn't just simply kill all of our opponents, namely the monsters......some of them we actually had to subdue

:
elves
. There were some fun puzzles in it too.

Another one I like was The Lost City. You might enjoy this one as well.

Good luck with your games. If I may ask is the book store you are you referring to Quarterstaff Games in Burlington?

Silver Crusade

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The Azata companion looks useful.

I"m focusing on damaging the undead because I expect we will be running into plenty of Undead in the Carrion Crown adventure path.

Our party consists of

Elf Ranger (spell less)
Dwarf Fighter ( wields two axes)
Changeling Alchemist
Aasimar Paladin (Iomedae)
Aasimar Cleric (Iomedae)

Good luck.

The Imbue with spell ability looks cool as well.

Silver Crusade

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Interesting character build.

While I have heard of Trunk Monkeys, I have never heard of a cleric's monkey familiar. I have put the OP character and my character side by side to compare our choices.

:

Here is the OP’s build
level 1, human, glory & whatever domains. 
25 point by : 14,14,14,10,14,14 (2 more to wisdom) . all lvl poisnts to wisdom . 
trait for use magic device and fate's favor. 
level 1 : 
skill focus (human alternate) knowledge of choice 
scribe scrolls 
this is a somewhat weak level, the str aint much, the wis aint much, and the long spear aint doing much (1d8+3). one need to bare and look ahead.

Here is my current cleric character in a Carrion Crown game

Level 1, Aasimar, Cleric of Iomedae Domains: Sun & Glory. 20 point buy: Str: 14, Dex: 11, Con: 14, Int: 14, Wis: 14, Cha: 14. ( Racial adjustment: +2 Wis +2 Cha) Favored Class bonus: +1/2 bonus to damage channeling against undead. All leveling points will go to wisdom, perhaps one to dexterity. Traits: Sacred Conduit and Seeker (gives perception as class skill) Feat: Selective Channeling. Skills Diplomacy +8 Heal +8 (with healer’s kit) Knowledge Religeon: +6 Perception: +9
 Damage: 1d8+2 with Long sword or morning star (gives me blunt piercing and slashing damage)

OP build

level 3: 
power attack.

My character:

Level 3
Feat choice: Improved Channel: +2 to DC of Channel EnergyNow Channel DC +1 level, +2 Cha, +2 cleric Domain, +1 Trait, +2 Feat=18
Channel Damage: 2d6+3 (Sun Domain) +1 (Favored class bonus)

OP Cleric

level 5: eldritch heritage - arcane familiar - monkey. 
now you have free reach spell on all your healing (valent archetype). 
monkey has hands, so he can open scrolls and use them . 
if you need to fight : 
monkey cast bull's on you = +4 str. 
you cast prayer = +2 to you,+1 to all -1 to enemy. (or divine favor...) and run in. 
a friend fall ? you 5' back, cast heal, and the monkey run to deliver.

My Character

Level 5:
Feat: Extra Channel.
Channel DC +2 level, +2 Cha, +2 cleric Domain, +1 Trait, +2 Feat=19
Channel Damage: 3d6+5 (Sun Domain) +2 (Favored class bonus)

OP Cleric

level 7: improve familiar 
now your friend have invisibility, fly, UMD, high abilities and all he need to really be a tool.

My Cleric

Level 7
Feat: Quick Channel
Channel DC +3 level, +2 Cha, +2 cleric Domain,+1 Trait, +2 Feat= 20
Channel Damage: 4d6+7 (Sun Domain) +3 (Favored class bonus)


While we are building our characters differently, I think it is interesting to compare them. I would have never thought to get a familiar for a cleric. Interesting.
Good luck with your character.

Silver Crusade *****

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congratulations Lucas!

Silver Crusade

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Aruum, this would ultimately be up to your GM.

I think it is a cool idea. I have been toying around with the idea of having an elf character Mechanically an elf, with a back ground of being a Drow, and in a moment of "kindness and mercy" he spontaneously changed from a Drow to an elf, and now has to find his way on the surface in an elven society he is unfamiliar with.

So If someone wanted to play an elf, who had transformed from being a Drow.....(not a good drow with a pair of scimitars) I might just want to run with that idea.

I Like the idea of redemption.

I have seen this once before in Raymond Fiest's books on Medkima. There was an example of a dark elf turning into a light elf.

Silver Crusade *****

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Andreas, that seems to be a reasonable number

Silver Crusade *****

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I'm going to hazard a guess that the pathfinder society is what ever size the plot dictates.

I doubt there will ever be any hard and fast numbers about the numbers of agents support staff and venture officers that there are. This leaves things open to what we would like to do in our own campaigns.

I'm going to guess that the membership in the pathfinder society has grown in the past few years .

4708-4709 "Year zero of Org play" No Meta Plot

4709-4710 "year one of Org play" No Meta Plot

4710-4711 Year of the Shadow Lodge

civil war in the Pathfinder society....Pathfinder Society VS Shadow Lodge. There must have been lots of deaths for the society. Perhaps a bit of a decline in organization size

4711-4712 Year of the Ruby Phoenix

Pathfinder Society wins the Ruby Phoenix Tournament in Goka. The Pathfinder society gains much fame from this and they get many more recruits....member ship grows, replacing the losses from the Shadow lodge war, and expanding the number of agents.

4712-4713 Year of the Rising Rune

The Pathfinder Society stops

:
a Rune Lord from re awakening
. Perhaps the society continues to attract new recruits as this leaks out and the society continues to grow.

4713-1714 Year of the Demon

Pathfinder Society helps defend the Diamond City against a Demon invasion, helps with the 5th Crusade against the Demons, and Gets to a lost Dwavren Sky Citadel. While many Pathfinders die this year, their numbers are replaced by the novices who complete their training three years after entered during the year of the Ruby Pheonix. The Society Expands

4714-4715 Year of the Sky Key

The Society continues to expand? we shall see as the year goes on.

I guess my sense is that the society has grown in size as it has taken on ever bigger challenges.

Silver Crusade *****

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I am curious what are peoples impressions?

How big is the Pathfinder society in game?

How many field agents are there?

How many Venture Captains?

How many support staff?

So how large do people thing the pathfinder society is in game?

Thanks

Silver Crusade *****

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Dhenn you may want to check this thread out.

Silver Crusade *****

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I think Silbeg hit the nail on the head. from what I understand there isn't much Eyes of the 10 tables that have been reported.

I used my stars to replay through Eyes of the ten last spring...and that hans't been entirely reported.

So without much reporting, they can't justify allocating more resources. I believe however there are high level Adventure Path issues with sections sanctioned for play, and there are some modules as well.

From what I understand there is a fair amount of high level PFS here in the Raleigh Durham Area.

Silver Crusade

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Neurophage wrote:
ElyasRavenwood wrote:

What is a JRPG? I get the Role Playing Game part but J ?

Thanks

JRPG = Japanese RPG. Examples include Final Fantasy, Dragon Quest, Seiken Densetsu, Tales of Phantasia/Symphonia/Abyss/Vesperia, Breath of Fire, the Atelier series, Grandia, Arc the Lad, Xenogears, Lunar, Shin Megami Tensei, Golden Sun, Skies of Arcadia, Suikoden, Ar Tonelico, Riviera, Paper Mario, etc.

Edit: Even more examples.

Nerophage. Thank you. I see you are talking allot about computer role playing games it seems. I have only a passing familiarity to the final fantasy series, and thats just well because i know it exists. Again thank you.

Silver Crusade

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A while ago, I did an "evil" campaign, where all of the players were cousins in a Noble house. Their grand father was the "lord" and the PCs all did "missions" for the family to advance their family's power. I ran the noble house like a mafia family.

It worked surprisingly well until I made the mistake of running the PCs through the old module called Rahasia, where the PCs are assumed to be good.

One good thing to note, as "evil" PCs they are on their own. They most likely won't have anyone they can fall back upon.

An evil organization, or clergy will only be willing to help for a steep price...

Anyways good luck.

Silver Crusade

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I would say yes for one simple reason.

If there is only one way to try and deal with a problem / trap.....in my opinion that is the fault of a lazy writer/game designer.

in my opinion as GM's we should be open to creative solutions....so if by read as written text the only way to deal with a haunt is through channeling positive energy......well If my players come up with a creative solution.....I'll allow it.

So yes, I would allow Disrupt Undead to work on a haunt.

Bleh its 4:30 AM..what am I doing on these message boards?

Silver Crusade

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Thanks for showing this cool art work. I'm playing in a Mummy's Mask campaign right now and having loads of fun.

So I'm not saying "We're totally in Iron Gods mode now! Show me robots, darn it!".

My character is still poking Sarcophagi with a ten foot pole hoping not to get devoured by a scarab beetle swarm!

Some of us are in "Mummy Mode" not "Robot Mode". So thank you for this art work. I'll point it out to my GM tomorrow night. Maybe that will save my character from a pit trap or a "lurker above!"

Silver Crusade

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I played an Inquisitor in PFS up to 11 level. My idea behind the character was that he was a servant of Iomedae. a sherif a marshal....he was someone who investigated and tracked down malefactors, were wolves, demons, devils etc....but his main tools were investigative tools.

Unfortunately, PFS left a little less time to role play over all, and I think this character would have been an excellent character for a home game.

I hope this helps.

Silver Crusade *****

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Thank you all for your posts.

Wow Natertot, thats well all of them! I'm impressed.

Joe It looks like you are a couple steps ahead of me.

Again thank you for your posts.

Silver Crusade *****

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I was curious. I have played almost all of the PFS scenarios. Not counting year 6 scenarios, I have 5 scenarios I have yet to play and receive PC credit for.

I wonder are there many more people who have perhaps 5 scenarios left they can get credit for by playing.

Thanks
Elyas

Silver Crusade *****

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Natertot wrote:
Explore Report Cooperate.

Hey Natertot, How are you?

I had an interesting situation a couple of years ago.... we were facing some enemies who were charging us along a large curving passage way carved out of a cliff wall behind a water fall.
My Magus cast Sleet Storm. This made things very slippery and impossible to see. My character took his GOZ mask and gave it to our rogue archer, and suggested she put it on. Once she had the GOZ mask on, she could see where all the enemies were, slipping falling, and crawling towards us, So she began shooting at them. The GM denied them their Dex bonus because they couldn't see where the arrows were coming from through the sleet storm.....did I mention our archer character was a rogue? She made short work of our approaching enemies.

So the Darkness / Obscuring mist thing can work.

Silver Crusade

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This has been an interesting discussion so far.

To me the expensive cost of magic items makes sense.

By trade I am a photographer. You can spend lots of money on photographic gear.

When ever you begin looking at "professional" grade gear, the price seems to triple.

While in Art College in the late 90s, my aunt gave me one of her old cameras, It was a medium

format film camera, that had barely been touched for some 30 years. My aunt explained she

used it once or twice and put it in a shoe box in the back of her closet. It was a Hassleblaad.

She told me she used to do her own film processing and printing, and had a dark room, but had

to give it up because of marriage and children. I remember one of my photography professor's

eyes lit up when I brought the camera in and asked how to use it. He told me that it was worth

well over a 1,000 dollars. I treasure the camera (because my aunt gave it to me) keep it in good

shape. I have used it to take lots of landscapes over the years . I never was able to afford to buy many accessories for the camera ( additional lenses, Film back Cassets, etc) they were all very expensive.

I remember while looking at camera gear in a store called B&H in NYC, asking how much a digital back would cost for this camera....$35,000.00 ! This was in the early 2,000's.

One of my professors explained that photography gear was very expensive because of supply and demand. The professional photography market for gear was maybe 1/10 the size of the consumer market. The gear was complicated and expensive to make, and there wasn't the large market there to bring down prices by competition.

So....I kind of look at magical items as like expensive photo gear. Not allot of people will be needing to buy the stuff....and even less people are willing to shell out the gold it takes to hand craft the magic items.

anyways, that's how i look at the whole expensive magic item gear.

Silver Crusade

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What is a JRPG? I get the Role Playing Game part but J ?
Thanks

Silver Crusade *****

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I don't mind the re roll. Actually I like it.

You are completely right when a re roll can be game changing

:

While playing Eyes of the ten, Just before facing the end boss, my character fell victim to a petrification spell. He was turned into a statue. Luckily there was an NPC with a stone to flesh memorized. I needed to make my system shock roll, I mean fortitude save, and my character rolled a 3. Desperate, I remembered my shirt re roll and used it. Desna must of laughed because I got a 1. yeah.....it changed the game all right. I was hoping and the other players were hoping for my character to get back in the action for the final fight, but no....that didn't happen.

So even though they often don't do me much good, I would much rather them be there.

Silver Crusade *****

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I believe upon completion of your training a Pathfinder takes an oath to explore report and cooperate. The best place to find such specifics would be the Seeker of Secrets.

I hope this helps

Silver Crusade

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I have been skimming over this thread about class spell lists. I happen to think spell lists are a good idea. It gives classes a distinct theme or feel.

As for character concepts, with some 31 classes (11 core rule book, 6 APG, 3 UC, 1 UM, 10 ACG), God knows how many arch types ( when I last looked in my Hero Lab, there were well over 1,000), Lots of prestige classes.....Oh and I almost forgot: Multi classing.....And there are 3rd party materiel out there like the priest from tome of secrets......the ultimate psionics book.....there are lots of materiel from which you can make a character, GM permitting of course.

As for the OP's inability to use Gravity Bow because it isn't in the bard's spell list, Im sure there are lots of good suggestions up there, from a ring of spell knowledge, (or whatever it is called) to well multi classing. 1 level of sorcerer would give him gravity bow.

Anyways, I just wanted to quote my favorite section of the core rule book.

The Most Important Rule
The rules in this book are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Mastershave a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.
Page 9 Core Rule Book.

So in a home game if a GM lets the OP have gravity bow because he wants it for his bard great! We are expected to make our own modifications to the rules and make it our own.

I hope this helps

Silver Crusade

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How would one do a Hybrid class of Oracle/Sorcerer?

Silver Crusade *****

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Will there be pre gens for the classes in the APG? Will there be pre gens for the Alchemist, Cavalier, Inquisitor, oracle, Summoner, and Witch?.

Silver Crusade *****

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I enjoyed the "year of the Shadow lodge "
I thought the "year of the Ruby Phoenix" was interesting.
I really liked the "year of the Risen Rune"
I was excited about "year of the Demon".

I remember getting my PFSOP guide printed and bound as soon as I could after I had down loaded it.

I have to admit I am less then thrilled about the " Numerian Tech" theme this year. Well Lets just say I flat out don't like it.

It's been almost two weeks. I have not printed the new PFS guide to organized play.

So I guess, after four seasons I felt positively about the theme of the year, It's ok to have one I don't like.

I'll play and do some GMing here and there, but the more "tech" I see, the less I will be inclined to play. I have played almost everything and I have GMed allot.....So, If I step back for this year and do a bit less. That won't be a bad thing.

Im going to take a wait and see approach. The less Tech there is the happier I will be.

Now don't get me wrong, While not thrilled about this Iron Gods adventure path. I'm keeping my subscription, I'll read it. Who knows, I may be pleasantly surprised.

But, I would prefer the tech theme, and technology to be isolated to this adventure path, I don't want it to bleed into PFS.

I suppose I sound like I'm saying I don't like Green Eggs and Ham, Sam I am, I would not like it here nor there, I would not like it anywhere!

Silver Crusade

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I would love to see an oracle/sorcerer combination. The current rules don't support such a combination.

Silver Crusade

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I have a 3rd level cleric Pharasma/3rd level wizard (necromancer) /8th level Mystic Theurge in PFS.

I have a 12 level Magus/2nd level Arcane Archer in PFS

I have a 1 paladin / 1 sorcerer / 1 Eldritch Knight (Aasimar) in PFS.

I also have a Tiefling Rogue 1 that I'm planning to do an Arcane Trickster with

I also have a Aasimar Oracle 1 (Life) / Sorcerer (Celestial Bloodline) that I'm planning to build towards Mystic Theurge.

I am sure there are more opinions about optimization then you can shake a stick at, but I have enjoyed my high level Mystic Theurge, and Magus/Arcane Archer. We shall see how the other classes go.

Silver Crusade *****

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Congratulations!

Silver Crusade

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I'm happy with pathfinder. I like the system. Can it be improved? sure. Are there things I don't like here or there? sure. But on the whole I am happy with the game.

Silver Crusade

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Now this is just my opinion. I do not allow evil alignments. This leaves my players with LN, N, NG, LG, CG, and reticently CN.

I have found that players playing evil alignments eventually lead into inter party conflict, which leads to player vs player combat. Now it may not be the same for all groups. There may be players and groups that can handle evil players. In my 25+years of playing and GMing, I have yet to find such players. So I save myself the headache an evil player character will cause and head that problem off at the pass by dis allowing evil alignments in the game.

Now I have run evil campaigns in the past. Everyone had an evil alignment. We did have lots of fun. My "reason" for all the players characters for being together, was that they were all cousins, and their grandfather was Lord of their feudal fief. Their grandfather, a baron, ruled in the duke's name. They were adventurers who had to do things for the betterment of the "family". I ran the noble house like a mob family. They all had an uncle who minded them and gave them "jobs" to do for the family.

As someone posted up thread, one interesting difference between good party and an evil party, was that because all of the "jobs" done for the "family" were off the books, these PCs were very much on their own, and there wasn't any back up for them.

So in general no I don't allow evil player characters, unless the entire game is evil.

Silver Crusade

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No, I would not like to see a new edition.

I don't mind every so often buying a new core rule book every few years because the book has fallen apart, and some "errata" or rule evolution has been included.

So No, I don't want to see a new edition yet.

I hope the writers keep focusing on the Stories. I love reading the adventure paths, the setting books etc.

This evening I had an enjoyable dinner, reading entries in the Inner Sea gods. I'm thinking of playing a cleric of Iomedae for a carrion crown game, so I was reading up on her entry. Very well written. Thank you.

So. No I don't want to see a new edition yet.

Silver Crusade *****

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Congratulations everyone!

Silver Crusade *****

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You Know BigNorseWolf you make an excellent suggestion. I need to get in touch with my inner paleolithic neanderthal! Maybe I should try the diet as well, I mean the paleolithic one. :D

Silver Crusade *****

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I for one am not excited to see any laser guns in PFS. In my opinion that stuff should stay in Numeria and be isolated to the Iron Gods adventure path. But that is just my opinion. The less robots the better.

On the other hand, I am curious about the Technology guide, and I am interested in at least perusing the Iron Gods adventure path. I most likely won't run it, the majority of my friends don't like the "feel" of it, but who knows I may be surprised. I'll take a look at it. While I don't want any gravity bombs or lasers in my fantasy games, If I say wanted to run a "john Carter of Mars" type game on Akiton, the Technology guide would allow me to do so. So I'm glad it's being published. But I would prefer its contents not be in PFS.

I have played most PFS scenarios, GMed allot too...in addition to being a VO for a few years. ( I have just stepped down because I moved). So if I continue to see lots of technology which I would prefer not to see, like laser guns grenades etc, It may be time for me to play and GM PFS little less, and play a little more in home games. Heck with 5th edition of Dungeons and Dragons out, this might give me a nudge to check that game out and give it a try.

PFS has to cater to a wide audience, I realize that. And if I find there is too much Numerian Tech infesting PFS, perhaps it is time to take a year off. Perhaps not. I'm going to wait and see. I'm not going to throw my hands up think the world is ending and go off in a huff. I'm going to take my time see what the scenarios that are being put out are like, and If there is isn't enough tech stuff to really irritate me and I like the story....I'll stick around. If I find there is too much tech stuff....well I will wish people well, and let others enjoy their lasers.

Silver Crusade *****

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congratulations Lucas!

Silver Crusade

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There are two ways I know of to deal with Haunts.

The first is positive energy.

The second is a Haunt Syphon which uses positive energy. That's it.

I'm looking for other ways to deal with haunts.

What would a disrupt undead cantrip do to a haunt?...Its 1d6 of positive energy damage.

I guess i am just looking for more then one way to deal with haunts......

:

I am asking because a friend of mine is thinking of running a carrion crown campaign starting

with the Haunting of Harrow stone. The GM knows that we have played through Haunting

before. I guess what we really want is to get through the rest of the campaign. In the last

campaign I played through with a Dhampire oracle with the life mystery and the haunted curse.

The character worked out well for haunting of harrowstone. While yes, I could again play a

positive energy channeler, a cleric, a shaman......to make sure our party has a means to deal

with these haunts.....but I would like to try a different approach.

This will be a home campaign that doesn't have to follow Raw....any suggestions?

I'm looking for some ideas to present to the GM before the campaign starts.

Landon thank you, the Geist may present a president for working out a way to actually control

a haunt with negative energy. This might be something I could present to the GM.

Thanks.

Silver Crusade

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Well, perhaps a couple of times, while the PCs are low level, and they are running away from a pit fiend, they could pass by a planetar running towards the pit fiend to smite it.

Silver Crusade

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I have a quick question, how would the command undead feat for negative energy channelling interact with a haunt? How would the necromancy spell command undead work with a haunt? Thanks.

Silver Crusade *****

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congratulations!

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

An Ifrit makes a good Sorcerer with the elemental fire bloodline

A Sylph makes a good Wizard.

An Oread seems to make a good Monk

So what are Undines good for?

Any advice would be helpful thanks.

Silver Crusade *****

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DesolateHarmony wrote:
I just ran a scenario with two Erinyes devils. Almost a TPK from the ranged power they had.

Yep I ran that in the past too. I killed the party wizard.

When I played it, we were quite literally "pinned down", and were only saved by the flying Paladin/oracle (lore)/ Summoner (Synthasist) who wore his eidalon. It had wings, talloned hands beak and clawed feet, and a head shaped like a wedge of cheese. This flying cheese headed monstrosity of a PC smote evil and tore through these devil Eyrinyes.

Silver Crusade *****

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Rennesaur Orrik, My friend are you "channeling" the words of G'kar in the Babylon 5 council chamber?

Silver Crusade

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Pathfinder is based on Classes. It is one of its defining features.

While I have never played Gurps 3rd edition. I'm sure Hama's suggestion is a good one.

I would also suggest taking a look at Mutants and Masterminds.

They have a point system where you purchace things like base attack bonus, saving throws, hit dice, and powers skills etc.

That might be worth taking a look at.

Silver Crusade *****

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About a month ago I GMed a game at a convention in North Carolina. The scenario was a "social " scenario.

Casually I asked the four players at my table what their charisma scores were. I got a 8, 7, 7 and a 10.

Yeah. The Players could role play, but their characters just couldn't meet the Diplomacy skill DCs. They ended up winning people over by doing little jobs for them.

They met the bare minimum to complete the scenario.

Silver Crusade

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Perhaps a good place to start, without re inventing the wheel, is to see how your players get by with out a healer....and no access to healing magic such as the cure spells, remove disease, lesser restoration, Restoration, Regeneration, Heal, Breath of life...Raise dead etc.

See what happens with the crippling effects of disease and poisons, as they do ability damage.

Perhaps one way you could introduce the "arrow through the knee" Is to have Ability Drain.

Yeah the wizard may have survived the disease, but his constitution was chewed up. It dropped from a lofty 12, to a lowly 8. Now he has to catch his breath all the time....and he cant take nearly the punishment he used to be able to....(lower hit points). Oh have we forgotten, He now is more likely to get sick ( lowered saves because of lower con).

How about a critical hit doing ability damage......yeah his blade got buy my guard and he hamstrung me......now I need to get by with a crutch. ( lowered movement, and a dexterity lowered from a 14 to a 7)

I don't know, that might be a good place to start.

I hope this helps.

Silver Crusade

Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber

I was just reading People of the river and I came upon the

:
Veneficus Witch archtype, which emphasizes poison.

To me this seems to be a misnomer. In Latin

:
Veneficus means Wizard, Not Poisoner.
.

Now if the arch type say expanded the witches arcane arcane abilities that would make sense.

I know I'm grumbling about nothing terribly important. Well there we are.

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