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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,803 posts (2,893 including aliases). No reviews. No lists. No wishlists. 35 Pathfinder Society characters.


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Silver Crusade

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Chrion Im going to guess the difficulty with equating a mill deck is that there are no cards in Pathfinder/D&D.

Perhaps some sort of magic that drains hit points? Well on second thought no....I think the idea of a mill deck is to essentially dissipate your opponents magic and options

Or how about some form of magic that causes a prepared caster to loose his prepared spells, or spontaneous casters to expend their spell slots without casting spells.

I don't know thats my best stab at a "mill " wizard.

Silver Crusade

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I'm bumping this thread. I hope to find out what people's opinions are. Thank you

Silver Crusade

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John, Genuine thank you both for your advice

Silver Crusade

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What is the best spell for a 1st level Magus (Eldritch Scion) to have to deal with the Undead?

My character is a Suli. I have already picked Disrupt Undead.

Thank you

Silver Crusade

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Thank you all for your replies.

Silver Crusade

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This is a bit of a hypothetical situation

What would happen If Wizard A, a Sylph Air Elementalist wizard cast Wind Blades on his opponent wizard B who is hovering with a fly spell some 40' above him. Then in the next round Wizard A activates his Cyclone ability, and he makes sure his flying opponent is caught in the cyclone.

So what happens next?

Thank you

Silver Crusade

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If a sorcerer with the Eschew Materials feat, and the Silent Spell feat, begins casting a spell using the silent spell feat, while under the effects of an Illusion of Calm spell, will a casual observer have any cues that the sorcerer is casting a spell?

If someone wanted to spell craft the spell being cast could they?

thanks!

Silver Crusade

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Is spell craft language dependent?

Are the verbal components of spells spoken in a language, or is there a "magical language?"

For example A Taldan wizard who speaks Taldan but not Qadiran and a Qadiran wizard who speaks Keleshite (Language of Qadira) but not Taldan.....take a dislike to each other and both cast magic missile spells at each other.

Now both wizards can use their spell craft skills to identify the spell the other wizard is casting.

Is there a "magical language" that spells are spoken in that allow both casters who do not share a common language to identify what each other is casting?

How about another situation:

Some explorers manage to stumble on a serpent fold vault deep underground. they open the "stasis chamber" that the serpent folk has been hibernating in.

In a fit of anger the serpent folk casts Spell Steal. Spell steal is a 5th level arcane racial spell from the Monster Codex. Presumably this was a spell that the Serpent folk didn't share with others, and required a serpent folk caster of at least 9th level to cast this spell. This would make the character most likely 13 hid. This particular serpent folk has been stuck in a stasis pod for most likely over 10,000 years.

Would Spell craft be able to identify spell steal as it is being cast?

Would Spell craft be able to identify a spell that a sorcerer has developed himself and he has not shared with everyone else?

thank you

Silver Crusade

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Rovagug is a Qlippoth deity? Just out of curiosity where is this information? Thanks

Silver Crusade

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I'm just curious. I remember "back in the day". when my 1st edition wizard had to gather sand, live spiders, peas, lard, bat guano, etc for his spell component pouch.

I know for the spell component pouch in the core rule book, it is assumed to have all of those ingredients that a wizard would need for the materiel components for his spells except for the expensive ones.

SO just out of curiosity How often do you think a wizard or witch or magus, etc would have to buy a new spell component pouch?

I am just assuming that each spell when cast uses spell components from a spell component pouch...a pinch of sand....a pea etc..... and the supply of these components are eventually exhausted.

So when will the spell caster have to replace his supply of spell components and buy a new pouch?

After say playing through a module like Crypt of the Ever Flame? After playing through Burnt offerings?

Never?

Do people assume a wizard simply replaces the spell components he uses for a negligible cost?

Thanks

Silver Crusade *****

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I remember when the original five factions: Andoran, Cheliax, Osirion, Qadira and Taldor. were all involved in a "shadow war" to gain influence in Absalom.

I believe after 3 years, Andoran being the most popular with the most faction members won the pile of prestige points. I think Osirion came in next, Taldor and Qadira were tied, and Cheliax came in last.

I think this set the stage for

:
The Andoran faction head being promoted from captain to major, the saphire sage wining favor with the ruby prince, the Qadiran faction leader killing the Taldan faction leader. and the Chelaxian faction leader running into hot water and being dissapeared

I guess since the shadow war ended, and we no longer have faction missions, I was just wondering what the information could be used to track.

Thanks

Silver Crusade *****

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I am curious what sort of information can be gleaned by recording and reporting to Paizo the prestige points a character earns and the faction that they belong to?

Thank you

Silver Crusade

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John Thank you for taking the time to answer this post.

I was simply curious. Having done a little "exploring" earlier in my life, I was curious how much a Pathfinder Society expedition might cost in gold pieces.

Perhaps the other reason that I was wondering what the cost of an expedition would be is because I have been reading some of David Gross's fiction. I have just finished "a lesson in Taxonomy", an enjoyable read, "the fencing master" also an enjoyable story. I am about to start reading "Husks" and I am about to read Lord of Runes. Previously I have read Hells Pawns in the Council of Thieves adventure path, and Prince of Wolves, Master of Demons, Queen of Thorns, and King of Chaos.
I am looking forward to Lord of Runes.

Big Norse Wolf

:
I remember the senior scientist told me that the three month expedition to the remote part of Brazil we went to cost $40,000. I don't know how the costs broke down.

Silver Crusade *****

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There is also #2-26 Mantis Prey. This scenario has Grandmaster torch in it as well.

:
this scenario is pretty much the conclusion to the shadow lodge story arc. In here you learn about Grandmaster Torch's history and his involvement with the Shadow Lodge as a splinter organization off of the Pathfinder Society. You learn how things are patched up and how hostilities are ended and the "shadow lodge" is brought back into the fold.

I think

:
Grandmaster torch was originally written as a "shady" information broker that the PCs had to deal with from time to time. Pete Winz gives an excellent summary of Grand Master Torches activities. Then a choice was made by the Pathfinder Society organized play staff to change Grand Master Torch, and he went from being "shady information broker" to "union leader". I think a little later, perhaps a year or so, the Pathfinder Society organized play staff decided that Grand Master Torch as a "union leader" was a bad idea and decided to change Grand Master Torch back into the shady information broker he originally was.
. This is just supposition on my part

Silver Crusade

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I am just curious...

How expensive would it be to finance an expedition of exploration? Lets say as an example the Segang expedition?

What do you all think?

As a real life example:

:
15 years ago I was the photographer on a Smithsonian expedition to Brazil to study and record a Native American Indian Tribe for 3 months. There was the senior anthropologist, a curator at the National Museum of Natural History, and three other anthropologists, 1 American and 2 Brazilian, and myself, the photographer. I was told that the expedition cost $40,000

Silver Crusade

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Fromper wrote:

No, because Evard is a trademarked name of a character that doesn't exist in Pathfinder.

As others have said, Windy Escape's mechanical benefit is just DR, which doesn't affect grappling.

Fromper I am guessing Roy Greenhilt, your avatar image, most likely witnessed this member of the Linear guild Zz'dtri get dragged off the comic strip by copyright lawyers. so I can understand why the copyright lawyers might show up. I found that to be a very amusing moment in the comic strip.

Fromper and Diego Rossi I understand that Paizo can't use Wotc's IP, like the name "Evard" in their published materiel. I also understand that they cant use Mordenkainen, Otto, Tasha, Bigby, nor Melf....I understand they cant use carrion crawlers beholders and mind flayers in their published materiel.

But I am not a publisher, I am just a private person. In my home pathfinder games, I use beholders and mind flayers....and with the Rise of the Rune Lords game I am running, I am planning an encounter where the PCs in my game will have to face a carrion crawler. I guess I use those Greyhawk mage names out of habit. I also like "Tenser's floating disc" more then "Floating disc". I feel it ads more flavor.

Diego Rossi, I understand how my use of Evard in the black tentacle spell would give the impression that I don't understand the differences between editions.

Silver Crusade

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My apologies Mr Radle, yes I meant chronological!

Andre Roy, thank you for the link

Silver Crusade

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I have read Prince of Wolves, Master of Demons, Queen of Thorns, King of Chaos, and I am beginnig Lord of Runes.

I have also read the short fiction introducing the characters that showed up in the Pathfinder Adventure path. I think it was Council of Theves, but I am not sure.

What is the Chrologial order of Varian Jeggare & Radovan's adventures? Thank you

Silver Crusade

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Again thank you all for your thoughts.

I can see that it would be a GM call as to weather you can avoid a tentacle from the Evard's black tentacle spell wrapping around your character and giving it a squeeze.

As a player of course I would want for the windy escape to provide my wizard character a chance to either protect or remove himself from that grabby situation. An Evard's black tentacle spell could easily shut down my character almost completely.

As a GM I can understand that the black tentacles since they are conjured magical grabby things could possibly grab the temporarily misty and insubstantial spell caster. From what I understand the spell give you protection from physical non magical attacks but you are still vulnerable to magical attacks.

So to me it seems to be a GM call.

As Kaliel Windstorm points out, you can’t really separate the descriptive text from the text on the game mechanics. I think his interpretation is reasoned out and well thought out

“I remember early in this character's carrier he was grabbed by a reef claw. Apparently the claw was poisoned. I informed the GM that my character would like to use windy escape in response to the reef claw's attack. I passed the GM the Advanced Race guide. After reading the spell, he said, ok you turn insubstantial and the claw closes and passes harmlessly through you....and you don't need to worry about the poison because you are temporarily immune.”

I was playing a PFS game at a convention. The GM had a firm grasp on the rules.

So it seems to me, that with the windy escape spell a non-magical physical attack can pass through you harmlessly (provided it does less then 10 points of damage) and this would include the grab attack from a reef claw, and in my opinion somebody’s grapple attempt.

Evard’s black tentacles seems like a corner case that could be argued either way and would be the GM’s call. However if I were the player in question who’s wizard was being grabbed and grappled, I would hope the spell would provide the wizard with an escape.

Again thank you all for your thoughts and comments.

Silver Crusade

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Thank you all for your thoughts and comments.

Nobody's home my character with the windy escape spell is an 11 level sylph wizard in PFS. I didn't just cherry pick it windy escape.

I remember early in this character's carrier he was grabbed by a reef claw. Apparently the claw was poisoned. I informed the GM that my character would like to use windy escape in response to the reef claw's attack. I passed the GM the Advanced Race guide. After reading the spell, he said, ok you turn insubstantial and the claw closes and passes harmlessly through you....and you don't need to worry about the poison because you are temporarily immune.

Thank you again for your thoughts and comments

Silver Crusade

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Can the Windy Escape spell be used to get out of a grapple from an Evard's Black Tentacle spell?

Thank you

Silver Crusade

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Dastis wrote:
ElyasRavenwood wrote:

I have a 15 level mystic theurge in PFS. The character is a necromancer 3/ cleric of pharasma 3 / MysticTheurge 9.

Over his carrier, I found it was best to focus on buffing. With the Haste spell for example, I don't have to worry about the DCs to resist my character's spells, what is the strong save of the opponent, if the opponent has SR......I just lay down the haste spell and watch the barbarians and fighters chop things up.

So on the whole I think it is better to buff your party.

While I do agree with you Im pretty sure your a little biased as theurges lag behind full casters in terms of save dc and CL.

I find buffs to be better(in general) because
1. They always work. Haste can be used in any fight while many monsters are immune to many debuff stats effects. While this can be worked around it requires investment
2. Saves + Spell Res. Essentially you have 2 chances for buffs to fail against many opponents while buffs still always work
3. A debuff lasts only as long as the enemy does while buffs remain in effect until your allies drop. In general I hope my enemies drop before my allies do

That said there are specific debuffs that are pretty great(icy prison, create pit, glitterdust, etc) that are definately worth taking

True enough, as a Mystic Theurge I found buffs utility spells and summoning worked out best for that character. I also have an 11 level air elementalist wizard in PFS. I have found for this character, its best to have a variety of spells on hand to deal with a variety of problems. I have found Arcane bond" object which allows my character to cast once a day any spell in his spell book to be priceless and has gotten us out of more then one jam.

Silver Crusade

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I have a 15 level mystic theurge in PFS. The character is a necromancer 3/ cleric of pharasma 3 / MysticTheurge 9.

Over his carrier, I found it was best to focus on buffing. With the Haste spell for example, I don't have to worry about the DCs to resist my character's spells, what is the strong save of the opponent, if the opponent has SR......I just lay down the haste spell and watch the barbarians and fighters chop things up.

So on the whole I think it is better to buff your party.

Silver Crusade *****

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Here in the Raleigh, Durham, Chapel Hill "Triangle" area of North Carolina Core seems popular enough. One of the stores in the area offers Core games one night a week.

While Core+APG I think is a nice idea, it would be the "nose" of the proverbial camel trying to get into the tent.

This past sunday 9/4/16, at Atomic Empire in Durham, There were two tables of the confirmation being offered. One was Core the other was "normal". the Normal table didn't make it but the core one did.

This was the first time our GM was GMing. I think she would have felt much more out of her depth if she had to deal with the entirety of the range of possibilities in PFS.
As it was, I think a Core confirmation game was a good first adventure for her to run.

We also had fun. I was the one player who had signed up but didn't get to play on the regular non core confirmation table. I had a new character I wanted to start out.
But I still had fun anyways. I just used a core character of mine.

Silver Crusade *****

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MorBere wrote:

Having played Pathfinder for a few years now with a handful of characters built, it occurred to me, my characters are al just hired mercs!

Am I the only one who feels this way?

Pathfinder society has us running around the fantasy world, paid on commission for the work we do. Take it... the adventures rarely ever start "Ok everyone, your in a tavern and a mysterious woman comes to your table! What do you do?", instead we have venture- captains sending us on errands. Don't get me wrong, I like playing Pathfinder, but how many times has anyone finished a scenario or module feeling victorious! You survived, you get paid and then what? Next scenario?

I always felt... if I can't play an evil character, then I play good. Hero vs. villain...right? I don't feel like society makes us the hero though, more like a hired mercenary.

I just finished Game Mastering Rise of the Runelords "Burnt Offerings" and for the first time in years I got to look across the table at the players and call them heroes of Sandpoint! They all loved it! After all, isn't this why we play good characters? To start our characters at level one with an idea of how we want to shape them... fighting abilities, skill use and our own imagination.

Too many times do I sit as a player and watch a group of players play these op character builds, where all they can do is spit out damage rolls but couldn't diplomacy themselves out of a card board box. Roll play is dead, players power through these scenarios with ease, giving the GM no power to tweek stats or abilities, according to society rules. It gets boring when the same players run killer hobo style, finding ways to break their characters. Where is the fun in this? Where does the line get drawn on a table of six who no longer worry about having a healer or rogue, they all just run melee fighting classes. I don't know if its different in other parts, maybe it's just the society players here. Optimizing is great, but if all your different character builds are the same way...

I have played PFS for a long time.

:
and I have been playing D&D much longer. I think I started around the ages of 11 or 12 with the I started playing PFS in November of 09 at a small convention called Carnage on the Mountain up in Vermont. Over the next six years I was very involved with Pathfinder Society. I was the VO (first VL then VC) for Vermont for 3 years. I GMed allot, and played allot. While living in the Raleigh NC area for almost a year and a half, I was GMing and playing PFS games 5 days a week. I played through almost all of the published scenarios. Luckily through PFS I had made some good friends and we began playing together in home games. So because of life circumstances....(moving from VT to NC) getting engaged etc....
now I play much less PFS. I might get a PFS game in every other month, but I am in a couple of home games.

I certainly understand the desire to play the heroes. I remember many times where a game started in a tavern with a mysterious stranger with a map a problem that needed to be solved.

I understand that after a while playing PFS, you can feel your characters are simply mercs for hire, and most of the other players at the table just want to min max etc.

Maybe there is a way you can have your cake and eat it too.

I also have just started running Rise of the Rune Lords part 1 :Burnt Offerings at home. My players have just gotten to the point where they are the heroes of Sandpoint. I think they had fun.

I am running my Rise of the Rune Lords game in "Campaign mode". This means basically that I am running this game as a home game in my home. Once the players finish the first chapter "burnt offerings", I will pass my players out signed chronicle sheets so they can apply the credit to what ever character that they would like to. This way we have the fun of a home game, and my players can also get PFS credit for playing if they would like to.

I hope this helps and I hope that you are able to find a game that you enjoy.

Silver Crusade

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Oh that's right..I remember that albino drow mage in the Maztica series.
that was a fun book series. I still have the Maztica boxed set and the few modules published for that setting.

I really liked the eagle knights and jaguar knights.

Silver Crusade

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Melkiador a Skald? that is an interesting suggestion. I'm going to start up my hero lab and fiddle around with a Skald.

Badbird Oracle/Sohei Monk? an interesting suggestion.

I think I need to focus my character and pick a couple of things I want him to do well.

its so easy to want to do everything...combatDiplomacy...knowledge.....spells....trapfinding.....wait I have a whole party right there :D

Bret1 yeah the eldritch scion looks good on the surface....I just don't like the blood line thing. It doesn't feel like it fits.

well I have plenty to investigate a bard a skald this oracle sohei :D

thank you

Silver Crusade

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Thank you everyone for your help.

I have all 4 elemental race boons ( Sylph, Ifrit, Undine and Oread) so I can make a Suli character in PFS.

In a home Reign of Winter game I have a Suli Bloodrager with the draconic bloodline that I am planning to get into the Dragon Disciple. I am having allot of fun with that character. I don't feel like duplicating that character in PFS at the moment.

I already have a 5th level and a 9th level paladin in PFS so I don't really want to make a 3rd paladin.

Earlier I tried working with my herolab to make a magus (eldritch scion) but I just didn't like the bloodlines class feature with the EC.

I kept trying to make the character both a social one (with diplomacy and sense motive) and one who had some knowledge skills. So that led me to a bard.

I remember reading how Sulis are often mediators in Thuvia. So I thought maybe a bard?

what do you all think?
Thanks

Silver Crusade

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The new PFS season is called year of the stolen storm. I think it will involve the elemental planes.

I thought it would be a good idea to make a Suli character to play through this season.

What are suli's good at in terms of classes etc?

Do they make a good "face" character?

Thanks!

Silver Crusade

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Thank you!

Silver Crusade

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I have a dwarven fighter which I thinking of taking the phalanx soldier archtype. I like the ability to use a polearm and a tower shield. I would also like to be able to hit an adjacent foe.

Now I have spotted the polearm master archtype but I can't take both archtypes.

I would like to have my cake and eat it too.

Any suggestions?

thank you

Silver Crusade

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I am going to be running the Swallowtail festival this evening. At my table I will have 3 friends (mid 30s to 40s) playing a Monk, a Wizard, a Sorcerer, and my Fiancé, also mid 30s, who is playing a"white wizard" (half elven Life Oracle) with high charisma wisdom low dex str, and her son who is playing a gnome rogue (CRB) with high charisma, low str, and bluff, diplomacy, sense motive, perception, and disable device.....and I have thrown in a "GM PC" who is a dwarven fighter (axe and shield) to help round out the party.

Party

monk
sorcerer
wizard
oracle (life)
rogue
fighter

The last gaming session they made their characters together, and I ran them through the "relics" mini quest from the beginner box bash to get their feet wet adventuring.

Now this session I am planning for them to have to go around Sand Point to various merchants..and have to role play selling and negotiating the price with the black smith to sell weapons and armor, a curio shop to sell unholy symbol etc...I want to introduce them to Sand point so they might care a bit about the town they are defending.

I also plan to have the Swallowtail festival begin in the morning, and open with games....Ie Tug of war...3 legged races.....hopping about in sacks etc...

are there any "carnival" type things they might have in sand point ? rides ? games of chance?

What would you suggest?

Just at the end of lunch time I plan to have the goblins attack.

Now an ac 16 goblin can take a 1st level party forever to kill with bad dice rolls.

What are some fun antics the goblins could do to make the fight a little easier for the pcs.?

My Fiancé is familiar with Final Fantasy and vampire the masquerade, but this is her first time playing pathfinder

Her son, 10, plays lots of video games like fallout 4, ro blocks, mine craft, mortal combat, call of duty etc. This is his first time playing Pathfinder as well.

So I want to portray the goblins as funny, comical, kind of crazy, and vicious little creatures but I don't want to upset my fiancé's son. Am I being overly concerned?

What what would you suggest I have the goblins do?

Thank you

Silver Crusade

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I have a sylph wizard (air element spec) 10 level / Magaambyan Arcanist 1 in Pathfinder Society role playing guild.

I am quite happy with my character. For the Hayclon magic I picked Freedom of Movement as my character's spell. I feel the added druid spells like call lightning will go nicely with my character's cyclone ability.

When I started out with this character a couple of years ago the Magaambyan Initiate didn't exist.

If I "had to do it over again" and had to pick between a wizard 5 or Arcanist (Magaambyan initiate) 6 to get into the Magaambyan Arcanist prestige class, I think i would still pick wizard 5.

To me it seems that the Maagambyan initiate archtype gives most everything at first level. As it was posted up thread, I think it would be interesting to play and arcanist withe the archtype and skip the prestige class.

Silver Crusade

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For me this is sad news. I remember thumbing through Burnt offerings and the Skinsaw murders in my local game store and purchasing them. I didn't want to read the adventures because a friend was going to be running them. But I did read the installments of Eando Kline's journal and it made the setting come alive for me.

Silver Crusade

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Thank you I enjoyed the time line

Silver Crusade

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Thank you for the list. Mr Lorax :D I love that book!

Silver Crusade

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Thank you all for your posts,

That wayfinder #7 adventure looks interesting.

Thanks!

I was just asking. I'm starting a Rise of the rune lords game tomorrow evening, and I thought that I would do a quick summary of the "late unpleasantness" for those whose characters were born and raised in Sandpointe

Silver Crusade

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Who did the Chopper kill?
Thank you

Silver Crusade

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I looked up on the additional resources page and the spell slinger is not legal for PFS play.

Silver Crusade

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Thank you both for your answers. I have picked for my character the feat Extra Elemental assault

Theoretically could I

Round 1 Swift action activate elemental assault (+1d6 elemental damage of my choice)

Round 2 Swift action activate blood rage ability by spending a point of the eldritch pool

The elemental assault remains active

Round 3 Swift action activate elemental strike

The elemental assault remains active

Round 4 Swift action activate blood rage ability by spending a point of the eldritch pool

The Elemental assault remains active Ends at end of round

Round 5 Swift action activate elemental strike

Hmm. It looks like this combo wold best be used by a Suli who is a bloodrager.

Thank you both for answering

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

I am making a new character for season 8 of Pathfinder Society organized play....It has a new name now role playing guild right?

Ok since the theme of this new year appears to have something to do with the elemental planes: " Year of the stolen storm", I have decided to get out my race boons. I have one for each elemental race so I can make a Suli.

I am thinking of making a Magus with the Eldritch Scion arch type. I think that will play to the strengths of the Suli.

The Eldritch Scion gets access to the powers of a Blood Rager blood line.

I have chosen Elemental bloodline.

So here is my question: can I get my character's racial ability elemental assault going at the same time as the elemental strike? Will they stack?

How does my character activate his elemental strike blood line ability? Does spending an eldritch point to access the blood line power, and activating the blood line power elemental strike happen in the same round?

Thank you.

Silver Crusade

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11 years old 1983 the "red box". That was when I started. I also remember playing the Marvel Superheroes game as well.

Silver Crusade *****

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Just out of curiosity, How does this affect the silver hex chronicles and the other quests where you are 1st level and are playing a pre gen?

Silver Crusade *****

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The Core Campaign PCs no longer have access to the Bestiary so they can use the stats in there for their summoned monsters?

Can't the GMs who GM PFS games exercise their common sense?

I seem to remember in the summon monster spell descriptions they list which monsters you can summon that are in the Bestiary.

Pete, This is Myles. To me this seems like a tempest in a tea pot.

Ah Drahiliana Moonrunner has said made the point more succinctly then I.

Silver Crusade

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Give the Vagabond Child trait a try. I think it gives you access to Disable Device.

However, to get trap finding is a bit more difficult. This allows you to disarm magical traps. I think you can get Trap finding by taking a level of rogue

Silver Crusade *****

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jon dehning wrote:
John Compton wrote:

Hey folks,

We have the new pregenerated characters ready to debut at Gen Con 2016. We'll see you and the alchemist, cavalier, inquisitor, magus, oracle, summoner, vigilante, and witch iconic characters there!

I thought this had appeared in this week's blog, but I appear to have left it out among all the other new releases.

See? I told you.

Damn, I'm good.

John thank you. I am looking forward to these pre-gens.

I have a binder with a printed color copy of every single pregen at 1st 4th and 7th level from the Core rulebook, the Advanced class book, and the Psychic adventures book. From the Ultimate Combat I have the Ninja and Samurai printed. I have these printed pre gens for my PFS players to use.

Oh I have the old pre gens from the Advanced Player's guide of the ALchemist, Cavalier, and the Oracle.

I will be happy to add these new other pre gens to my binder for PFS players to use.

Silver Crusade *****

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Hello I know every so often I bring this up.

Are there any plans to make pregen characters for the Alchemist, Cavalier, Inquisitor, Oracle, Summoner, Witch and Magus?

I'm just curious. Thank you

Silver Crusade

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The Irespan leads to Hollow Mountain.

Here are some interesting that would be fun to explore

1) Pit of Gormuz
2) Spire of Nex
3) Hollow Mountain, Sorshen's tomb under Korvosa,
4) going to Gallowspire and killing Tar Baphon
5) going to Tangle Briar and killing Tree Razer
6) Going to Geb and causing all sorts of mischief.
7) Skywatch Iobaria
8) Iblydos...There must be some mythical challenges there
9)hat ruined city at the crown of the world mentioned in Pathfinder #51
10) the Shory flying city that crashed into the Wall of Heaven
11) The Sleeper in the Hold of Belkzen
12) Sorshen's tomb under Korvosa,

Silver Crusade

Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, PFS RPG, Roleplaying Game, Tales Subscriber

I have a Mystic Theurge in PFS. I started him out in 2009. He is 15 level now.

This was one of my first characters that I made with the Pathfinder rules.

He is a 3rd level Cleric of Pharasma/ 3rd level Necromancer/ 9 level MT.

I made some mistakes while making this character. One of the biggest ones was choosing conjuration and transmutation as oppositional schools. I was able to make up for that by casting cleric versions of the spells I was missing out on.

My character worked well as a "swiss army knife" My character had that invisibility purge....the gust of wind....dimensional anchor etc. I found the character worked particularly well when there was a full caster for arcane spells and Devine spells.
He would cover the bases the primary caster wasn't.

When he was the only arcane or divine caster in the party he did all right.

I enjoyed the spell combinations I could use. For example healing the party by using spectral hand, and channeling cure spells through it.

It was a real slog up to 8th level when my character got access to 3rd level spells. But at 11 level, when my character got access to 5th level spells, things got very interesting.

I enjoyed playing my character over the years. Was he the guy bringing down the bad guys in a single hit or spell? no. But he did a good job at buffing the party. people enjoy a haste/ prayer combination.

Anyways Can a Msytic Theurge work? Sure it can. Like any class, putting some thought into what you are going to focus on helps.

I hope this helps.

Silver Crusade *****

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I just finished playing through Wardens of the Reborn forge in campaign mode. It took my group playing at home, once a month, for an afternoon and evening, a year to get through the module.

We played in campaign mode. Our GM did a good job. We had fun. while we largely made our characters independently of each other for the module, there was some effort to fill in the traditional rolls.

We had 4 players. One player made a dwarven fighter. Another a half elf bard, a third a Aasimar life oracle, and My character was an elven arcanist with the technomancer prestige class. The GM allowed me to take the campaign trait from the Mummy's Mask campaign which gives you access to disable device and gives you trap finding because no one else could deal with traps, and I wasn't stepping on anyone's toes.

We had allot of fun. For our 4 characters, with a 20 point build and average hit points, we found the module to be a challenge.

The Life Oracle, who worshiped Cayden Calien could channel positive energy and grant all of us the effect of a Freedom of Movement spell. My character would then drop an Evard's Black Tentacles spell right in the middle of the party. It made fights interesting. Many fights were very close for us.

Anyways this is a long way of saying, I"m glad we played through this module in campaign mode. It allowed us to play the whole module and enjoy all of the benefits of a home campaign, while getting PFS credit for one of our characters.

Now we have rotated GMS and are playing Tears at Bitter Manor and we are playing it in campaign mode.

From my limited experience, I think playing the module in campaign mode would address the OPs desire to change things and make fights more challenging.

Good luck.

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