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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,733 posts (2,823 including aliases). No reviews. No lists. No wishlists. 33 Pathfinder Society characters.


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Silver Crusade

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It may be worth noting what Gary Gygax had to say about paladins

Silver Crusade

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I know this may be a stupid question....

All of my PCs have darkvision.

For Fort Estazano the PCs approached under the cover of darkness and I allowed the PCs to get right up to the fort, and I had them make stealth checks or be heard.

I expect they will want to do something similar when assaulting the court of spears. How would you change things If the PCs are coming in under the cover of darkness?

Thanks

Silver Crusade

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Thank you for your thoughts.

Dragon Chess Player, thank you the Shaman sound like a good place to start.

Drahliana Moonrunner, while I could make a sorcerer oracle mystic-theurge class, I run into a big problem namely spell level access.

A mystic Theurge requires the ability to cast 2nd level spells both arcane and divine.

A sorcerer gains access to 2nd level spells at 4th level. An oracle gains access to 2nd level spells at 4th level. So assuming we take the first 4 levels in oracle, we would have access to 2nd level divine spells at 4th level. Levels 5-8 would be spent gaining 4 levels of sorcerer to gain access to 2nd level spells. So at 8th level when a single classed spontaneous caster like a oracle or sorcerer is gaining access to 4th level spells, our character has access to 2nd level divine and arcane spells. And by 10 level with single class spontaneous spell caster would have access to 5th level spells. After couple of levels of mystic theurge at 10 level the character will have access to 3rd level spells.

So I think the idea of a character who has magical power in his blood, and is touched by the gods is an interesting one.

And with a Hybrid class oracle/sorcerer, you could do what you cant do effectively with the multi class system.

Now a Wizard/cleric Mystic theurge is "three" levels behind in accessing spells. For example at 8th level (3 wiz/3 cleric/ 2 MT) a MT gets access to 5th level spells.

Perhaps that could be a bench mark for spell access for arcane/divine spells for a Hybrid Arcane/divine spell casting class.

Oxlepy thank you I like your suggestions I'll have to look up what the spell access for the cross blooded sorcerer. and take a closer look at your build.

Silver Crusade

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Thank you both for your thoughts.

What I put up there was a rough draft, with the intent of snipping stuff of.

I"m not intending to give them everything, but I find sometimes it is easier to pair down then to inflate. and add more .

Looking at the Mystic Theurge, in addition to their spells per day, the only other features they get are combined spells and at 10 level they have a capstone ability where they can cast two spells a round.

Lets get out the shears and cut some of my previous stuff off.

how does this work?

d8 hit points. medium base attack bonus, good fortitude, Poor Dex, and good will saves

2 skill points a level.

Spell per day casting progression as per bard.

Spells known progression as per bard.
automatic acces to cure/inflict spells

character must pick oracle curse.

so while the character has access to both sorcerer and oracle spell lists, they are only a 6th level caster.

You'd be better off building an actual class from the ground up. Its own spell list, some unholy hybrid of Bloodlines and Mysteries (an Arcana-like ability at first level, along with some choosable Revelation equivalents) and perhaps some kind of Blood Magic ability as well. Taking HP or Ability damage to boost spells, maybe?

excellent suggestions I will need to see what I can come up with

Silver Crusade

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How would you go about making such a hybrid?

This is what I have in mind

poor base attack bonus, d6 hit points, Saves Fortitude good, Reflex bad, Will save good.

Skills 4 level

Spell casting access full 9th level access to both sorcerer and oracle spell lists.

Spell per day casting progression as per sorcerer.

Spells known progression as per sorcerer. When character adds a new spell to his spells known he can pick from either the sorcerer or oracle list.

automatic acces to cure/inflict spells

Character picks a blood line and has full access to spells bloodline abilities etc.

Character picks a Mystery and has full access to spells revelations etc.

Character has to pick an oracle curse

Character has arcane pool as per arcanist

Character has arcane exploits like the Arcanist and gains them at the same rate.

Arcane exploits are picked from hybrid classes own list of exploits.

Well this is a rough draft and needs to be paired down.

What do you think? What needs to be cut added or changed?

thank you

Silver Crusade

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Thanks

Silver Crusade

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I was wondering if the Vigilante class can be made into a trapfinder and disarmer who also casts spells from 1st level?

Thanks

Silver Crusade

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As others have said, there have always been more GMs then players.

A couple of years ago, I was playing lots of pathfinder. I was playing lots of PFS.

Here in the triangle area ( Raleigh, Durham, Chapel Hill) of North Carolina. there was lots of PFS games. I believe you could play a PFS game almost every day of the week. Between a home game, and PFS games I was playing an GMimg 5 evenings a week. I was probably GMing PFS 3 nights a week.

At that time, Pathfinder was my only social outlet. I am on oxygen all the time which limits what I can do, and I could go to a pathfinder game with my oxygen tanks or machine and have a nice evening with my friends.

But life moves on. I am getting married moving in with my fiancé with her son. A year ago at my fiancé's urging I adopted a beagle from a shelter. So there is more going on in my life, and at the moment, I'm just involved in a pathfinder home game that meets every other week and one that meets once a month.

When things quiet down a bit ( I suspect they wont) I'll start playing and GMing some PFS again.

Silver Crusade

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Thanks for all of your thoughts,

Silver Crusade

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Would you be able to distinguish the obscuring mist from a vampire's gaseous form?
Would a vampire effectively be invisible?

thanks

Silver Crusade

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Thank you. I guessed that they would have the same effect as their resistance to level drains namely they are not effected by it until it surpasses their strength score. In other words a Dhapire thief with a strength score of 12 will be fine until he takes 12 points of ability damage.

again thanks for your answers

Silver Crusade

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What happens when a dhampire is hit by a shadow or an allyp or something like that. Does a Dhampire suffer from ability damage or drain caused by exposure to negative energy? thanks

Silver Crusade *****

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Thank you all for your answers.

So by the time Gen-Con rolls around for the beginning of season 8, the specials for the end of season 6 and beginning of season 7, the Siege of Serpents, and the Sky Key Solution, will become available for purchase.

Thank you

Silver Crusade

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Furansisuco wrote:
fearcypher wrote:
Beriliand wrote:
Manly-man teapot wrote:
Beriliand wrote:
My GM is about to begin Council of Thieves campain and he only allows to play with classes from the core rulebook.
Core Rulebook classes only is the dumbest rule. Wizard, Sorcerer, (core) Rogue and (core) Monk are ok, but Alchemist, Cavalier and Oracle are not?
He says those classes don't appear on the campain setting so he doesn't want us to play them. He also doesn't allow archetypes.
In what setting are there Monks and Paladins but not Cavaliers? Clerics but not Warpriests?Duelists but not swashbucklers? Why would you ever allow an Eldritch Knight but not a Magus. The magus is Paizo's solution to the PrC nerf. Those classes fill mechanical niches and the flavour is the same as the core classes just with a slightly different theme towards a specific goal. I understand a GM keeping power creep low but he should just come out and say it.

I'm the Beriliand's GM. Beri has not told you the reason why I have banned classes.

We are Spanish, and for play campain, i allow only those books that are translated, not to have a low power. Is that a crime?

I think your reasons for restricting your game to core rule book only are very valid reasons. A while ago i was running a pathfinder game on my computer on something called google hang out. Its like Skype. I had three players. One player had lots of experience in pathfinder. My two other players were just being introduced to pathfinder. I restricted the game to core rule book only. This way everyone was playing with the same rules, had the same choices to choose from, and my new players were not overwhelmed by choices. I would like to think we all had fun.

Silver Crusade *****

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I am just curious will the specials ever become available for purchase?

Ie Year of the Shadow Lodge, Blood Under Absalom, Race for the Rune Carved Key, Siege of the Diamond City, Legacy of the Stone Lords, the Siege of Serpents, and the Sky Key Solution?

Thanks

Silver Crusade *****

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After reading through most of this thread, I will admit my opinion has been changed. I think the rules that are in play as is are there for a very good reason. I can understand how "paying back for consumables' can basically turn what is a generous act to a monetary exchange, a fee for service.

Anyways, I think things should remain the same.

Silver Crusade *****

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I am sure this has been pointed out earlier.

I don't think the PFS scenarios need a hard mode, nor a soft mode. Now perhaps I am wrong, but there are already levels of difficulty build into each scenario.

With in a scenario Depending on your level, a 1-2 level could be an easy mode, or a 4-5 could be a hard mode. Further more there is a "four player adjustment" which is another tool to use for shifting the difficulty of a scenario.

Do we need more options? I for one am happy with what we already have.

I think also to expand difficulty levels would make it harder for authors, eat up page space, and I think make scenarios a little more difficult to run for GMs.

Also, I believe the "playing up" option was removed because often pressure was put on players to do so whom may not have wanted to play up.

Thanks
Elyas

Silver Crusade *****

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Illiest my friend I hope you are doing well.

I for one hope that Emergency Force Shield is not removed. Yes my arcane spell casters make use of it. I felt it was such a useful spell that my Magus used an Arcana Spell blending, I believe, to gain access to this spell.

Illiest my freind, now I have a question:

:
I remember back when you were GMing me some two 1/2 years ago and our mutual friend "Mr. Mustache" and a few other good friends through Eyes of the Ten.

There was a moment where, If memory serves an opponent cast a fire ball at Mr Mustache's mystic theurge. Mr Mustache's mystic theurge cast Emergency Force Field to protect himself from the blast. I believe Mr Mustache's mystic theurge had made the spellcraft check to ID the spell but I will admit my memory is fuzzy after 2/12 years.

I remember you ruled that since the opponent had completed his spell, EMF would go off after the blast. While Mr Mustache disagreed with your ruling, he didn't argue it and the game continued.

I will admit I agreed with Mr. Mustache, but I kept quiet because, I guess like our friend, I felt you were the GM for the game and that was your ruling.

your friend Myles

. can Emergency Force Field be used to protect your character from an enemies fireball as he is casting it? what about just as he completes the spell? Thanks

Silver Crusade

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Looking in the player's guide to Hells Vengeance, I think they mention that Necromancy, while distasteful, is not illegal in Chelliax. And as Captain Yesterday said you'll need to keep them in check. Oh and I think they would want them to be leashed too :D

Silver Crusade

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Oh wow Lego + Pathfinder? Two things I love? yeah!

Silver Crusade *****

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Well this is what I have done, while GMing and while playing, and I did this while being a VC as well.

I would let the PC "use" his breath of life scroll to save another PC from death. Then at the end of the scenario I would ask the player of PC who was saved from death, to deduct the cost of a breath of life scroll from his/her gold as if they had "bought" one. I would then ask the first Player who kindly stepped up to use his breath of life scroll to keep his scroll as 'unused". In essence we would "ret con" that the player whose character who would have died, had brought a scroll of breath of life after all.

People were happy with this arrangement. I the GM was happy someone had a breath of life scroll on hand....and the players were both happy, one kept his scroll, the other's character didn't die, and we felt it was a fair way to handle this situation.

I compared it to splitting the cost of a raise dead spell at the end of the adventure, except we were doing it in the middle of the scenario.

Silver Crusade *****

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From what I understand, and I may be wrong, If your character is 1st level as David H mentioned you can rebuild the character as you wish, with the gear purchased through prestige being non refundable. Also if your character has 3 xp, making him 2nd level but you have not played the character in a Pathfinder Society scenario yet, you may rebuild the character. Until I actually play that character in a PFS scenario as a level 2 character I can rebuild him.

I know this may be confusing. Good luck with everything and welcome back

Silver Crusade

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Drahliana Moonrunner wrote:
ElyasRavenwood wrote:


I also seem to remember in the Shanara series there is some indication of leveling....I think if i remember one of the characters begins with some talent in magic, and grows into his power and becomes a druid.

Arguably however there are vast differences between what Shannara calls a Druid and that modeled by D20 or Pathfinder, or even AD+D for that matter.

True enough there are lots of differences between a "Vancian" wizard in PF and the druid of the Shannara books.

For example Druid Fire in a PF game would need most likely a " uses per day" that increases as the Shannara druid levels. I think there was a Dragon Magazine #286 that has a prestige class for a druid.

And in the books, the druid gets to use his druid fire as often as the plot needs him to.

It is difficult to translate a character directly from a book to the Pathfinder game.

Silver Crusade

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While not perfect, I remember from reading a good chunk of Robert Jordan's Wheel of Time novels, the characters seemed to "level" over time with Rand facing Trollocs and I think a Myrdrall.....to the forsaken. Egwene...is that her name, goes to Tar Valon and learns magic and progresses from acolyte to accepted to eventually Aes sedai and along the way learns more and more magic.

I also seem to remember in the Shanara series there is some indication of leveling....I think if i remember one of the characters begins with some talent in magic, and grows into his power and becomes a druid.

But yes it is often hard to translate a literary character to a game system. There of course is no way to measure a character's personal growth in a game system where that may be one of the major plot points in a story.

Silver Crusade

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Its 4:00 Am where I am now. Perhaps I shouldn't launch into a discussion on scry and fry. A couple of weeks ago while playing Wardens of the Reborn forge in "campaign mode' ( PFS term) my character, and arcanist, was using the spell Arcane Eye..to scout out a location. One of my friends suggested that maybe we could teleport to where the eye was, and thus bypass the defenses of the location we were scouting with my arcanist's arcane eye spell.
I asked the GM and he said sure he had no problem with it. He told me how many minutes I would need to study the area with my arcane eye, then after making a d100 roll my arcanist teleported the party there. We now have the benefit of surprise.

Our GM is fine with these "tactics" our characters have access to 6th level spells, so if we choose our spells wisely, we can do all sorts of unexpected things.

One fun synergy we have, is that the party divine healer caster has a freedom of movement effect attached to her character's channel positive energy. This dove tail's nicely with my character's fondness of Evard's Black Tentacles spell.

We are having fun. The GM is having fun.

I wonder, oh well, The train of thought left my station. I forgot the point i was going to try and make......its 4:00 am...if it's important I can come back and type it out in the morning.

Silver Crusade *****

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I had a LN cleric of Asmodeus who played through the season 4 scenarios. In one scenario, I believe Refuge in time,

:
where my character got an ion stone which granted him a feat but shifted his alignment one step towards evil
. By the end of the scenario my character's alignment was LE. The GM commented I would need the expensive version of an atonement spell to get back in the good graces of my character's god. We were friends and he knew I tended to play good aligned clerics and paladins. I replied "normally yes you would be correct, however I have a LN cleric of Asmodeus whose alignment has shifted from LN to LE....I think Asmodeus would be happy about this. He chuckled and said that i would only need the inexpensive atonement not because my character's deity was upset with my character, but because he would need a LN alignment to continue playing.

I enjoyed playing a character who would seek out these evil boons and make use of them.

I enjoyed the evil boons. I also think it is very important to have a significant drawback for taking these evil boons...not a Oh no my wizard has lost two points of Str....but oh that sucks...my wizard lost points to his wisdom score...and it's going to get worse whenever I use this evil thing or better yet a penalty to his main spell casting trait.

Silver Crusade

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Thank you for your posts

Silver Crusade

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I have a quick question for those of you who have experience with the practice of law (para legals, Barristers, Solicitors and Attorneys) out there

Presumably property, wealth, businesses, titles (as in landed gentry), positions, magic items, grimoires, etc....gets inherited from parents to children all the time when a death occurs.

What happens to the process of inheritance when a raise dead or resurrection (not animate dead) spell is cast by a cleric and the deceased parent is brought back to life?

Would there be specific language in a will to handle such a possibility?

How about when a criminal is sentenced to death? If someone is executed by the state.....and are later raised from the dead?

Lets say a team of pathfinders, while doing an errand for a Venture Captain like Drendle Dreng, are confronted by the city guard of Absalom and a fight ensues.. a couple of constables are killed. The team of pathfinders is arrested tried and hanged.
But they have "insurance" policies with their churches (Sarenrae, Caden Caylien, Shelyn, Callistra) to have a raise dead spell cast on their corpses should they die.

Have the pathfinder agents suffered the punishment for their crimes and are free to go?

I realize that these are situational questions and the answer will vary on where you are on Golarion. However what do you think? I'm curious.

Silver Crusade

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Gelatenous Cubes tend to sweep an area clear of organic matter

Silver Crusade

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wow

Silver Crusade

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DomeinusMegadeus,

Thank you for crunching the numbers. I figure my gnome character would run his apothecary/chirugeon business as much because he enjoys it, and always finds new novelty in putting people back together.

I figure he could earn quite a bit as a personal physician to an important muckety muck...oh crap I've been poisoned....No worries here is a Neutralize poison extract....and a restoration extract......oh my thats going to leave a mark....let me get that crossbow bolt out of your heart, and don't leave me yet, I got a breath of life extract for you.....

Or more likely....Hm where did I leave that sponge? Oh my my patient has expired....Well here is a breath of life extract.....get up your not dead yet......

I figure the endless complexity of running a business, haggling for prices, brewing alchemical concoctions, and healing people could be what he finds interesting and holds the bleaching at bay.

Again thank you

Silver Crusade

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I enjoyed listening to the summary and background in Portuguese while reading the subtitles. I think this summary does a good job setting the tone and evoking the atmosphere for the adventure paths.

Thank you

Silver Crusade *****

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Nathan Myers my friend, congratulations! Congratulations to everyone else,
Myles Crocker

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Tonya,
I am glad to know they are on the radar and thank you for taking the time to answer my question,

Myles Crocker

Silver Crusade *****

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Thank you all for your thoughts.

I have gotten most of my character's extra spells from other players. With the discovery that allows you to copy spells from an alchemist book my character has been able to take advantage of the alchemist players I have come across and actually copy spells from their books to my characters spell book. I have been lucky enough to play with some other players who had wizard characters , and our wizards diligently traded spells.

again thank you all for your thoughts

Silver Crusade *****

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Nefreet thank you. and Formse thank you

Silver Crusade *****

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I know I ask this question every few months or so.

I have the pre-gens for the alchemist oracle and cavalier, but, these were made years ago on a 15 point build.....

Pre Gens were quickly made for the Ultimate Combat and the Advanced Class Guide, and the Occult Adventures books when they were published. And now that the Advanced Players Guide has been out for five years or so and the Ultimate Magic has been out for a few years as well, there isn't any marketing pressure to make pre gens for the iconic characters in both books.

So I am wondering are there any plans to make pre gens for the Magus and the Advanced Player's Guide Iconic characters?. They seem to be perpetually stuck on the "middle burner". Thank you.

Silver Crusade *****

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I have a wizard which I have enjoyed playing in PFS. My character's primary goal is to collect as many arcane spells as he can get his hands on. ( I know most wizards have that goal). My character saved up every copper and when he had sufficient prestige he purchased a blessed book for himself. He has also taken the discovery which allows him to copy Alchemist spells into his spell book. ( why some one decided that a wizard can't copy an alchemist's formulae book I will never understand. Both books have magical formulae in them after all) But enough of my ranting.

After discovering Blood Transcription, I was excited that there was a way to get spells from other spell casters....the method was a little unsettling, but waste not want not.....
Then I found that this spell is forbidden in PFS. I can understand why.

This isn't a problem in a home game because you can make adjustments here and there to the game as your GM allows.

Are there other methods to gain spells from sorcerers witches etc?

Thank you

Silver Crusade

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In PFS I have a gnome 2nd level rogue/9th level Alchemist (Chirgeon). If he gets to 12 level, as a 10 level alchemist chirgeon he will be able to get access to the Breath of Life spell...Then he plans to retire in Rahadoum and open an apothecary....and make lots of money. :D

I wonder how much he can charge for his healing services? I wonder what the Rahadoum market would bear?

Silver Crusade

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Perhaps using your stealth skill? Maybe some use of the Disguise skill?. I'm sure as you have researched See Invisibility and True seeing let the caster see right through an invisibility spell. I don't think a true seeing sees through a mundane disguise.

I'm sorry I don't have a more helpful answer.

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Congratulations! you guys do good work.

Myles

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thank you all for your answers. Im going to check out the unchained monk aestetic style. thank you imbiticus. Christopher Dudley, yep I saw that episode, then thought of Crouching Tiger and Hidden Dragon.

Silver Crusade

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Hi I am interested in making a Martial Arts character who specializes in the use of the shuang gou to disarm, trap, trip, possibly sunder weapons. I would also like this character to do plenty of unarmed strikes.....

Any suggestions would be great! Thank you

Silver Crusade

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I have played a LN cleric of Asmodeus up to 11 level in PFS.

:
He didn't have one rank in the heal skill. He had plenty of ranks with profession: Barrister. I built up his Charisma so he could selectively channel his negative energy without harming the party. For domains he had Fire and Trickery. The trickery domain gave him access to the bluff skill. He already had access to diplomacy and sense motive as class skills. With a high wisdom and charisma score he served as an excellent "face" for the party always willing to draw up a contract. Of course his speciality was "extra planar" contracts whose payments were in currencies other then the almighty gold piece.

One thing he would do before each mission for the Pathfinder Society was draw up a contract with each party member specifying that they would do their best to keep him from bodily harm and in turn he would do his best to heal them. When asked for healing he would offer his wand of infernal healing. He would point out that while there was a misguided expectation for a cleric to heal the rest of the party, however in the contract that was just signed, there never was any specificity on what kind of healing he had to offer.

He would offer specific spell slots for "sale". For example he would offer to contractually have a restoration memorized for a specific character..... in return for an unspecified favor to be fulfilled in the future. Not a single character went for this generous contractual offer.

I know PFS isn't the Hells Vengence adventure path, but I thought this might be useful for the OP about some ideas of running a cleric in an evil party.

Silver Crusade

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Well Brother Fen, this does not directly answer your question.....I remember in one PFS scenario I was playing in, our party was given our marching orders by our venture captain and then sent on our way. When we asked our Venture captain if he would be providing camels and provisions for the mission, and the scroll with the spells we would need to bypass a magical vault, his reply was no, your pathfinders, you will figure it out.

A bit miffed, the rogue in the party pulled a slight of hand to get a few sheets of letter head off of the desk of our venture captain for this mission. With a copy of his seal and handwriting, we were able to forge several letters of credit. We went around town and "bought" or camels, provisions, and that scroll, on our Venture Captain's "dime"....And as per orders we headed out into the desert. A few weeks later we returned with the artifact our Captain wanted. While a bit miffed at what we had done, we got the job done and turned over the artifact and the camels.

But yeah as others have said up thread, the players usually just receive a summons or a scroll.

Silver Crusade *****

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congratulations!

Silver Crusade *****

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I believe, when the rules are not clear, we the GMs have to make a judgment call.

I think Walter Sheppard has a reasonable solution.

Silver Crusade

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Emergency Force Sphere

:
Sorcerer/Wizard 4
School: Evocation (Force)
Casting time:1 Immediate action
Spell Components Verbal
Effect: 5-ft.-radius hemisphere of force centered on you
Duration 1 round/level (D)
Saving Throw None; Spell Resistance no

As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level. The bottom edge of the dome forms a relatively watertight space if you are standing on a reasonably flat surface. The dome shape means that falling debris (such as rocks from a collapsing ceiling) tend to tumble to the side and pile up around the base of the dome. If you make a DC 20 Craft (stonemasonry), Knowledge (engineering), or Profession (architect or engineer) check, the debris is stable enough that it retains its dome-like configuration when the spell ends, otherwise it collapses.

Normally this spell is used to buy time for dealing with avalanches, floods, and rock-slides, though it is also handy in dealing with ambushes.

Source: Advanced Player's Guide 2010

This spell has saved my various wizards/sorcerers/Arcanists/ bacon many times...Oh I liked it so much I got it for my magus as well by spending a Magus Arcana to get Spell Blending-and I picked Emergency force sphere.

Source: Pathfinder Chronicles: Cheliax Empire of Devils 2009

Stone Call

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School conjuration (creation) [earth]; Level bloodrager 2, druid 2, magus 2, ranger 2, sorcerer/wizard 2; Elemental School earth 2

CASTING
Casting Time 1 standard action
Components V, S, DF

EFFECT
Range medium (100 ft. + 10 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance no

A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. This damage only occurs once, when the spell is cast.

For the remaining duration of the spell, this debris covers the ground, making the entire area difficult terrain. At the end of the duration, the rocks disappear, leaving no aftereffects (other than the damage dealt).

another favorite spell with a nice bit of damage and an effect that impedes movement. Enjoy!

Silver Crusade *****

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Congratulations!

Silver Crusade

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Back in 09 I was playing my first Pathfinder Society games at a convention called Carnage on the Mountain in Lake Moray Vermont. I had made a cleric of Pharasma, and when I got to 2nd level I decided to take a level of necromancer.

We were fighting a

:
gargoyle
in the scenario Stay of Execution.

Round 1 My character cast bless
Round 2 My characte cast True Strike
Round 3 I was psyched, with a +21 to hit, my character cast Ray of Enfeeblement!
I rolled a d 20 and got a 1......there was silence at the table.....

Yeah I like the true strike spell even thought my die betrayed me then.

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