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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,769 posts (2,859 including aliases). No reviews. No lists. No wishlists. 35 Pathfinder Society characters.


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Silver Crusade

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It may be worth noting what Gary Gygax had to say about paladins

Silver Crusade *****

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Well this is what I have done, while GMing and while playing, and I did this while being a VC as well.

I would let the PC "use" his breath of life scroll to save another PC from death. Then at the end of the scenario I would ask the player of PC who was saved from death, to deduct the cost of a breath of life scroll from his/her gold as if they had "bought" one. I would then ask the first Player who kindly stepped up to use his breath of life scroll to keep his scroll as 'unused". In essence we would "ret con" that the player whose character who would have died, had brought a scroll of breath of life after all.

People were happy with this arrangement. I the GM was happy someone had a breath of life scroll on hand....and the players were both happy, one kept his scroll, the other's character didn't die, and we felt it was a fair way to handle this situation.

I compared it to splitting the cost of a raise dead spell at the end of the adventure, except we were doing it in the middle of the scenario.

Silver Crusade

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Drahliana Moonrunner wrote:
ElyasRavenwood wrote:


I also seem to remember in the Shanara series there is some indication of leveling....I think if i remember one of the characters begins with some talent in magic, and grows into his power and becomes a druid.

Arguably however there are vast differences between what Shannara calls a Druid and that modeled by D20 or Pathfinder, or even AD+D for that matter.

True enough there are lots of differences between a "Vancian" wizard in PF and the druid of the Shannara books.

For example Druid Fire in a PF game would need most likely a " uses per day" that increases as the Shannara druid levels. I think there was a Dragon Magazine #286 that has a prestige class for a druid.

And in the books, the druid gets to use his druid fire as often as the plot needs him to.

It is difficult to translate a character directly from a book to the Pathfinder game.

Silver Crusade

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While not perfect, I remember from reading a good chunk of Robert Jordan's Wheel of Time novels, the characters seemed to "level" over time with Rand facing Trollocs and I think a Myrdrall.....to the forsaken. Egwene...is that her name, goes to Tar Valon and learns magic and progresses from acolyte to accepted to eventually Aes sedai and along the way learns more and more magic.

I also seem to remember in the Shanara series there is some indication of leveling....I think if i remember one of the characters begins with some talent in magic, and grows into his power and becomes a druid.

But yes it is often hard to translate a literary character to a game system. There of course is no way to measure a character's personal growth in a game system where that may be one of the major plot points in a story.

Silver Crusade

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Gelatenous Cubes tend to sweep an area clear of organic matter

Silver Crusade

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DomeinusMegadeus,

Thank you for crunching the numbers. I figure my gnome character would run his apothecary/chirugeon business as much because he enjoys it, and always finds new novelty in putting people back together.

I figure he could earn quite a bit as a personal physician to an important muckety muck...oh crap I've been poisoned....No worries here is a Neutralize poison extract....and a restoration extract......oh my thats going to leave a mark....let me get that crossbow bolt out of your heart, and don't leave me yet, I got a breath of life extract for you.....

Or more likely....Hm where did I leave that sponge? Oh my my patient has expired....Well here is a breath of life extract.....get up your not dead yet......

I figure the endless complexity of running a business, haggling for prices, brewing alchemical concoctions, and healing people could be what he finds interesting and holds the bleaching at bay.

Again thank you

Silver Crusade

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I enjoyed listening to the summary and background in Portuguese while reading the subtitles. I think this summary does a good job setting the tone and evoking the atmosphere for the adventure paths.

Thank you

Silver Crusade *****

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I know I ask this question every few months or so.

I have the pre-gens for the alchemist oracle and cavalier, but, these were made years ago on a 15 point build.....

Pre Gens were quickly made for the Ultimate Combat and the Advanced Class Guide, and the Occult Adventures books when they were published. And now that the Advanced Players Guide has been out for five years or so and the Ultimate Magic has been out for a few years as well, there isn't any marketing pressure to make pre gens for the iconic characters in both books.

So I am wondering are there any plans to make pre gens for the Magus and the Advanced Player's Guide Iconic characters?. They seem to be perpetually stuck on the "middle burner". Thank you.

Silver Crusade

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In PFS I have a gnome 2nd level rogue/9th level Alchemist (Chirgeon). If he gets to 12 level, as a 10 level alchemist chirgeon he will be able to get access to the Breath of Life spell...Then he plans to retire in Rahadoum and open an apothecary....and make lots of money. :D

I wonder how much he can charge for his healing services? I wonder what the Rahadoum market would bear?

Silver Crusade *****

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Congratulations! you guys do good work.

Myles

Silver Crusade

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thank you all for your answers. Im going to check out the unchained monk aestetic style. thank you imbiticus. Christopher Dudley, yep I saw that episode, then thought of Crouching Tiger and Hidden Dragon.

Silver Crusade

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I have played a LN cleric of Asmodeus up to 11 level in PFS.

:
He didn't have one rank in the heal skill. He had plenty of ranks with profession: Barrister. I built up his Charisma so he could selectively channel his negative energy without harming the party. For domains he had Fire and Trickery. The trickery domain gave him access to the bluff skill. He already had access to diplomacy and sense motive as class skills. With a high wisdom and charisma score he served as an excellent "face" for the party always willing to draw up a contract. Of course his speciality was "extra planar" contracts whose payments were in currencies other then the almighty gold piece.

One thing he would do before each mission for the Pathfinder Society was draw up a contract with each party member specifying that they would do their best to keep him from bodily harm and in turn he would do his best to heal them. When asked for healing he would offer his wand of infernal healing. He would point out that while there was a misguided expectation for a cleric to heal the rest of the party, however in the contract that was just signed, there never was any specificity on what kind of healing he had to offer.

He would offer specific spell slots for "sale". For example he would offer to contractually have a restoration memorized for a specific character..... in return for an unspecified favor to be fulfilled in the future. Not a single character went for this generous contractual offer.

I know PFS isn't the Hells Vengence adventure path, but I thought this might be useful for the OP about some ideas of running a cleric in an evil party.

Silver Crusade

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I think John Compton has said it better then I possibly could have said it.

The Most Important Rule
The rules in this book are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.
Page 9 Core Rule Book

I don't think PFS rules would be a good fit as the base assumption of the game. In a home game we need the freedom to play the game and modify it to what we need and want.

Silver Crusade *****

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I have just been skimming this thread.

I know some scenarios are better then others. Some you need to look out for. I remember things going wrong with the Elven Entanglement, but we were able to pull our buts out of the fire.

I think it would be a very bad idea to retire scenarios. A very bad idea.

I remember when the season 0 scenarios were retired. People immediately clamored to play these scenarios before they were yanked from circulation, because they recognized the pool of scenarios would become more limited. I remember this did cause a bit of a bottle neck until more scenarios were published.

Yeah bad scenaio "killer" scenario or no.....i think retiring a scenario is a bad idea.

Silver Crusade *****

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I agree with Dragodorn. I would like to see First steps part 2 and 3 un retired. I liked how they showed a city adventure, a dungeon crawl, and a wilderness adventure.

Silver Crusade

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Kalindlara

Thank you.

Silver Crusade *****

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As Nefreet mentioned earlier, we (members of the pathfinder society community) would be happy to do our best to answer your questions.

"if you are not a developer I'm done replying with you".

Well you got me there....I'm not a developer. I'm just a "has been". I have been a Venture captain and VL before that for 3 years.

I can tell you thing's are not arbitrarily banned. Often, but not always, the campaign leadership will bounce ideas off of the Venture Officer community and then the PFS community as a whole before making a decision.

As Nefreet mentioned earlier, we are happy to help if you are polite about it.

Silver Crusade

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"I want it all back!"

"Ahh Mr. Morden I see you are well. All better?" " Speaking of your Associates.....don't move"

I loved that scene in the Centauri throne room.

Thank you. I just think Londo Molari or perhaps a younger version of him would be a good inspiration for a character for a character in the Hells Rebels campaign where you are for the most part in one set location and you have time to build "roots" in the community where your "contacts" are more then a random NPC here and there.

Maybe Londo Molari would be more appropriate for Council of Thieves.....

Anyways I always enjoyed this character and how his story unfolded in the B5 story arch.

Thank you again

Silver Crusade

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I was thinking Londo Molari from Babylon 5 might make a fun character for Hells Rebels, or maybe for Hells Vengence as well.

How would you go about translating this character for a pathfinder home game?

Thanks

Silver Crusade

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Lawrence,

Well while I have enjoyed that character, unlike Indianna Jones who can do everything, I did have to make some choices. I had to choose where he would be effective...

:

and I chose knowledge and spells. so on a 20 point build, I put his high scores in intelligence and Charisma. He didn't have a very high Str score, I think a 12. I think I chose traits like vagabond child to give him access to disable device, and prehensile whip so he could use his whip to climb with. I chose to give this character an 18 in intelligence. I wanted the bonus to knowledge checks and the extra skills. I also chose the feats Noble Scion (of lore) and Dilettante. So at 8th level my skills looked like this

+2 ranks
+3 Class Skill
+5 Int Mod
+4 Bardic Knowledge
+2 Dilettante
+1 Noble Scion: Lore

17 ranks in a knowledge skill.

I spent his other skill ranks in Disable Device, Perception, Acrobatics, Linguistics etc....

The rest of his feats were spent in combat expertise improved disarm, improved steal....and My character just picked up Amateur Investigator.


I have pretty much "retired" this PFS character because he wasn't very effective combat wise and I am not sure how he would fare in the 7-11 level scenarios. With this character I finished three linked scenarios which involved delving into Dwarven Ruins and making a significant archeological discovery. With a boon that says
:
his characters discoveries are published in the Pathfinder Chronicles
, I feel I can retire him at 8th level.

I apologize for rambling on,

Elyas

Silver Crusade

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Lawrence,
I agree I can see how it would require a feat or two to pull off some of those stunts. One trait (prehensile whip) and four feats.... (Combat expertise, Improved Disarm, Improved trip, Improved steal) well I guess I would most likely need to add weapon focus whip, and whip mastery.......thats allot of feats.

I was just trying to point out that over the years from one edition to another, I have taken a character concept, Indiana Jones, and expressed the character concept differently with the rules over three editions, and I have noticed your freedom to imagine what your character is doing, I think has been hampered by a proliferation of rules. I think this was what you were also expressing. All things considered I am quite happy with pathfinder.

Elyas

Silver Crusade

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I thoroughly enjoy the Pathfinder game. I enjoy pawing through my newest book Races of the Inner Sea and soaking up all of the fluff, as well as the crunch.

But I agree, ironically the more options (rules) you create the less your character can do.

I have a character modeled after Indiana Jones. I have had this character in one incarnation or another for a very long time. My screen name is the name of this character and my avatar image is a illustration of Eando Kline to help describe Elyas Ravenwood. I had at one point in time thought this was the name of Indiana Jones's mentor. At least I got the last name right.

I think I first made this character 20 years ago in second edition game as a ½ elf multi class ranger / Bard with the kits Explorer / Lore master. I re created this character for a 3.5 Age of Worms game where he was a human multi class Bard /Rogue.
Most recently I made this character for Pathfinder Society. I made a human male Bard with the Archeologist archetype. All things considered, I am happiest with this iteration of the character.

Back in 2nd edition, I do not think there weren’t any rules governing my characters use of a whip to trip, disarm, and use as a climbing tool. The GM had me do an attack roll and a Dex check to resolve all of these things.

When I made the character for 3.5 there were the feats Improved trip and Improved disarm.

Now for the PFS game there is the trait prehensile whip for climbing with a whip, there was Improved Trip, Improved Disarm and Improved Steal. In one PFS game, I was informed that my character could not use his whip to snag an evil cleric's holy symbol which the cleric was presenting forth in out stretched hand with out the improved steal feat.... so I picked it up at the next available level.

So Ironically I feel with the expansion of the rules, and definition of actions, there is less room for “free form” playing where the GM adjudicates things with a house rule.

Silver Crusade

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While I am curious for more details, I am glad they are leaving things un defined.

That leaves room for us GMs to personalize our Pathfinder Society.

For example in my home games I shift the Society's alignment to NG instead of N. I'm thinking about Indianna Jones.

In official cannon the Pathfinder Chronicles are just passed around Pathfinder Society lodges. So in my home games the pathfinder chronicles are something for general publication...kind of like a National Geographic book. Also I think there should be some place to display all of the cultural relics and artifacts recovered from Pathfinder Society Expeditions. So, attached to the grand lodge are a bunch of museums kind of like the Smithsonian Museums on the Mall, that are free for Absalomians to come and visit. I grew up in DC.

Anyways while things stay a bit un defined, that leaves us room to fill in the gaps as we like to.

Silver Crusade *****

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I have enjoyed reading this thread so far. Thank you. I will continue to read this thread.

Silver Crusade *****

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For your Tier 1 Boon, perhaps contacting Jon Compton may be the best thing to do. There may be a an online record of what you have GMed at Gen Con.

I am sorry for your loss.

Silver Crusade

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To the OP.....I think the question of wether the player character has "gone too far" relates far more to what the players at the table are comfortable with then historical example.

For example, I as a player, or GM, would be extremely uncomfortable if a character was going to physically torture a NPC for information, or to extract a confession.

As a GM, I would simply require an intimidate check. As a player I would mention how uncomfortable it would make me feel personally and ask that we gloss over any details.

So I think it depends on you and your players at the table as to what is too far.

In PFS I have an 11 level inquisitor of Iomedae. While it would be quite easy to run this character like a "white cloak" from the Robert Jordan Wheel of time series, I chose to model this PFS character after a character in Ellis Peter's series of books "The Brother Cadfael Mysteries". I modeled the character after Under Sherif Hugh Berenger of Shrewsbury.I even named the character Hugh Berenger. I thought the inquisitor character class would have the skill set required for a sherif, being able to gather information, to track people, and intimidate people out of a fight. Unfortunately, my character didn't have any opportunities to try out this character concept in PFS. It may be better saved for a home campaign.

Anyways this is an interesting discussion about the inquisitor.

Oh I was also thinking about using magic to "extract" information. Its probably much cleaner and easier. As an example of "psychic magic" messing someone up, I think an excellent example of this comes from the show Babylon 5. What

:
Alfred Bester the Psi Cop
did to the character Michael Gerebaldi, drove him to begin drinking again.

Silver Crusade

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While I lived in an apartment where pets were not allowed, I would enjoy petting my friends dogs when I visited. I also gave them treats that their owners gave me. The dogs quickly learned where to get their ears scratched and treats. The dog would often spend the game curled up near my feet which I enjoyed.

I would often ask my GM if my character could buy a dog, usually just like their dog, and he was fine with it.

So in the game, after the adventure, in the in, or camp, my character would feed his dog, pet his dog, and it would sleep next to his bed roll, or on his bed in the inn room he rented. There wasn't any really "game effect" other then the Gm would have the dog get into the garbage, come out of the woods with a small critter, or sit and beg from our adventuring company's potential employer, while we were dining together.

When we went into a dungeon, my character would tie the dog off with the horses.

I suppose the only "game effect" was that the GM would allow the dog to make a perception roll while my character was asleep, and have it bark at something. Sometimes it was a monster, or a wolf sneeking up on our camp.....other times it was a small furry critter the dog wanted to chase....we had fun.

Now that I have my own little beagle, I have asked my GM if my character could have a dog just like my dog.

The GMs never even asked me to spend a rank on animal training.

I don't know if this will apply to your fox but i hope it helps.

Oh speaking of foxes you might find this article interesting: domesticated Soviet foxes

Silver Crusade

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I'm playing in a Mummy's Mask campaign. I have an elven Arcanist. We also have an halfling thief erm rogue, a cleric, a ranger and a spiritualist. The spiritualist has yet to shift from the play test to the occult rules. We are having fun.

Silver Crusade *****

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Congratulations everyone! and Congratulations Teresa!,
Myles Crocker

Silver Crusade

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I liked the longer age spans for the Dhampires and Aasimars and Tieflings. In a home Carrion Crown game I am in, I have an Aasimar cleric of Iomedae. My friend is playing an Aasimar Paladin of Iomedae. These characters are brothers. We are having fun. if my GM brings it up, I will ask him to keep things the same. What does it matter that the ages have been errataed? In the link that Black Blood Troll kindly provided where James Jacobs said that they intended for Assimars etc to age as humans.

In that post James Jacobs also suggested that it would be a red flag if you sit at a PFS table with a GM that does not allow your aasimar character to have a human starting age (when they had longer starting ages in the ARG)

I will admit, If a, PFS GM is so nit picky, that he wants me to change the age of my Aasimar character to match that of the current Errata, that would be a red flag for me to find another table to play at. That being said, I would understand the Favored Class Bonus's being changed to the current errata. One has an effect on game mechanics, I don't think the other does. PFS i believe ignores age penalties and benefits.

Silver Crusade

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Thank you all for your posts. This seems like a lively discussion. Again I haven't had time to read everyone's posts.

Ceberus 7, I suppose your dragon avatar image caught my eye.

Reading your post, you make some excellent points. Come to think of it, I think that is all the barbarian was doing, was hitting things hard.

Through traites, i have given my wizard Diplomacy as a class skill...and we were using that skill. not great, but at least a positive modifier.

Anyways thank you all for your posts, hopefully I will have time to read them soon.

Silver Crusade

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I have a 8th level sylph wizard with the air speciality. I am thoroughly enjoying the character. My theme for the character not surprisingly is wind, electrical damage, storms etc.....So I am having lots of fun with Aggressive Thunder Cloud, Lightning Bolt, Ball Lightning etc.....

Thursday night I went to a Pathfinder Society game at, Game Theory in Raleigh NC, I had signed up to play Darkest Vengeance. I arrived little early. I noticed there was another player with a wizard! We spent some time comparing spell lists and picking spells we wanted to share before the game. We also compared what we were planning to have our wizards prepare for the game.

We both decided to prepare a couple of Haste spells, so we would have 4 haste spells available for the adventure.

In our party we also had a player, a good friend, with a hyped up "gnoll" barbarian with a Falchion, a real heavy hitter. The character is actually some sort of tiefling that looks like a gnoll. My friend just likes gnolls and Lamasthu.

Anyways back to the spell selection....While looking at what I could do with a lightning bolt, I realized, with reflex saves, Evasion...etc....my 8d6 lighting bolt, was going to cause much less damage then the barbarian.....Haste+ Barbarian was my most effective combination for dealing damage.

Anyways, to me it seems the martial characters, Barbarian, fighter etc do far more damage a round consistently then the evocation magic my wizard wields. So why do martial's feel they don't have "nice things"?.

Thoughts?

Silver Crusade

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I have done this on occasion.

I get a new AP, make 4 characters and begin running them through the first book.

I guess I have GMed and ran 4 pcs for a few reasons: sometimes it can be fun, I also am curious to see how various combinations of character classes will work together as a team, I also do it as an exercise to gain a better understanding of the game and how the rules work. I end of spending allot of time looking up rules etc...it gives me a firmer grasp of things.

But If given the choice i would prefer to play at a game with Gm and real players.

Silver Crusade

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Lots of people have differing opinions about wether Dex damage multiplies 1x5 times the same way Str does in the case of the unchained rogue's class ability.

As a GM, at my table in a home game I will say no It does not. I am not going to bother to quote a ruling. As a PFS GM I will also say no it will not. Unless it specifically is spelled out in a FAQ I will say no.

My reasonings are as follows, 1) the Str. score determines the amount of weight you carry and the amount of damage you do with a melee or thrown weapon (like a hand axe).

Comparably your Dexterity, with the unchained rogues class ability, determines your melee to hit and damage modifier, your to hit modifier with a ranged weapon.......and a modifier to your AC and a modifier to initiative.

I think that is more then enough for the Dex score to deal with, so no 1.5 modifier while wielded 2 handed.

There we are, that is my opinion and how I would rule at a home table or PFS table.

This is an interesting thread to read. I will enjoy reading what people have to post.

Silver Crusade

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As Haladir mentioned the Shadows from Babylon 5, that reminded me of another villain I liked: Alfred Bester the psi cop.

Silver Crusade

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Iago in Othello.

Silver Crusade

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From my limited understanding, the Expanded Preparation feat allows an arcanist to prepare an additional spell.

So for example, If the arcanist can only prepare one spell a day, then this feat allows the Arcanist to prepare two spells.

At least in the game I am playing an arcanist in, that is how we are reading the feat.

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I know there are allot of opinions about letting evil characters into PFS.

In all my years of GMing (is it decades now?) and playing, I have only seen one campaign work where the characters were evil.

They were all brothers sisters cousins of the same noble house, where their grandfather held the title and was the lord of the house. I ran the family like it was a mafia organization. It worked....the players cooperated when they had to, and under cut each other as well, What can I say, they behaved like Lannisters.

Every single other time the player with an "evil" character screwed the party over, and this led to a PVP fight, which ultimately led to somebody leaving the gaming group.

So, in my opinion, allowing PCs to play an evil alignment in PFS is a bad idea. period. I think some others said it much better then I.

NO!

And I'm pretty sure, if evil alignments are allowed, I'll just play home games, and drop PFS like a hot potato.

Silver Crusade

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Master Blaster!

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I would prefer to keep first steps part 1 around. I think it is better to have more scenarios rather then less scenarios.

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Wow that is pretty cool Lucas thanks! um no pun was intended.

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I may as well toss my two cents in.

The pattern for most threads seem to be, with the first 50 posts or so, people discuss things, then beyond that often threads devolve into a " This is what I think, I am right you are wrong".

Well more on topic. PFS VS home games.

I doubt I am going to add anything that hasn't been said up thread.

PFS

Pros:

Meet new people.

Learn new things.

Cons:

Tends to have lots of rules lawyers and min maxers,

The rate at which materiel is "leagalized" is daunting. Its a challenge to try and keep on top of everything.

I know this is an over simplification.

Home Games

Pros:

Game is at home.

Pros:

You are playing with your friends,

As a GM in a home game you have much more control over your game.

Con:

you may not like everyone you play with. often you are stuck with them.

Same people.....same people....same people.

I play both PFS and home games. I like them both. In my home game which i GM i got to terrorize my players with a carrion crawler. I can't do that in a PFS game.

With a PFS game, I just need to sign up for a game on war horn, grab my character and go. Here in the Raleigh/ Durham area PFS games are offered every day of the week except Saturdays. In terms of GMing, I prepare my scenario, and I will often have new players at the table whom I haven't met before.

Well there we are.

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I see no reason why a cleric of an evil god couldn't cast protection from evil. A cleric of an evil god would have as much to worry about from another evil cleric of another evil faith as they would from the clergy of a good faith.

Come to think of it, a cleric of a NE faith would have to also worry about members of his own faith as well.

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One of my pet peeves is when a player with a lap top is playing games on it, games like World of Warcraft during the game I am running, or I am playing in.
That sort of behavior is just rude.

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Asmodeus? yes perhaps the casting of infernal healing could require a contract. The contract could cost you a sliver of your soul in exchange for a little more life, a little more healing.
Perhaps with every time you receive infernal healing, the target of the spell gains a 1% cumulative chance that a raise dead won't work on him, and his soul will be transferred to the care of Asmodeus......

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I see your name is that Lo cutous of Borg?

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If you are the GM and the only player all rolled up into 1, perhaps you might enjoy making an adventuring party of say 4 adventurers.....the fighter, Mage (Wizard), Cleric, Thief (Rogue).

I have done this exercise a couple of times where I ran 4 characters through a module, and it helped me familiarize myself with the rules in the core rule book. I was often looking them up.

So yes you can. I have only done it by making a team of 4 adventurers and running them through a module.

I hope this helps

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congratulations Lucas!

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I'm going to hazard a guess that the pathfinder society is what ever size the plot dictates.

I doubt there will ever be any hard and fast numbers about the numbers of agents support staff and venture officers that there are. This leaves things open to what we would like to do in our own campaigns.

I'm going to guess that the membership in the pathfinder society has grown in the past few years .

4708-4709 "Year zero of Org play" No Meta Plot

4709-4710 "year one of Org play" No Meta Plot

4710-4711 Year of the Shadow Lodge

civil war in the Pathfinder society....Pathfinder Society VS Shadow Lodge. There must have been lots of deaths for the society. Perhaps a bit of a decline in organization size

4711-4712 Year of the Ruby Phoenix

Pathfinder Society wins the Ruby Phoenix Tournament in Goka. The Pathfinder society gains much fame from this and they get many more recruits....member ship grows, replacing the losses from the Shadow lodge war, and expanding the number of agents.

4712-4713 Year of the Rising Rune

The Pathfinder Society stops

:
a Rune Lord from re awakening
. Perhaps the society continues to attract new recruits as this leaks out and the society continues to grow.

4713-1714 Year of the Demon

Pathfinder Society helps defend the Diamond City against a Demon invasion, helps with the 5th Crusade against the Demons, and Gets to a lost Dwavren Sky Citadel. While many Pathfinders die this year, their numbers are replaced by the novices who complete their training three years after entered during the year of the Ruby Pheonix. The Society Expands

4714-4715 Year of the Sky Key

The Society continues to expand? we shall see as the year goes on.

I guess my sense is that the society has grown in size as it has taken on ever bigger challenges.

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Natertot wrote:
Explore Report Cooperate.

Hey Natertot, How are you?

I had an interesting situation a couple of years ago.... we were facing some enemies who were charging us along a large curving passage way carved out of a cliff wall behind a water fall.
My Magus cast Sleet Storm. This made things very slippery and impossible to see. My character took his GOZ mask and gave it to our rogue archer, and suggested she put it on. Once she had the GOZ mask on, she could see where all the enemies were, slipping falling, and crawling towards us, So she began shooting at them. The GM denied them their Dex bonus because they couldn't see where the arrows were coming from through the sleet storm.....did I mention our archer character was a rogue? She made short work of our approaching enemies.

So the Darkness / Obscuring mist thing can work.

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