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Othlo

ElyasRavenwood's page

Goblinworks Executive Founder. Pathfinder Roleplaying Game Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Cards, Maps Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Vermont—Brattleboro. 2,384 posts (2,474 including aliases). No reviews. No lists. No wishlists. 22 Pathfinder Society characters.


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Silver Crusade

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Well if you steal a paladin's horse, as someone pointed out up thread, you will end up with an angry war horse, an irritated paladin.......oh paladins often come with adventuring buddies.....an irate adventuring party.......Well all i have to say is good luck....you will need it.

Silver Crusade

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Samy wrote:
James Jacobs wrote:
Folks who want a return to more classic concepts will be delighted in the NEXT Adventure Path if they stick around. I'm looking forward to it, for sure!

As am I. I mean, I'm a fantasy guy 90%, and I think PF should definitely stick to "classic" fantasy as its bread and butter. But come on, 100, 200, 1000 issues of adventure path just gets *boring* if it's all the same genre. It's not a crime against humanity if among 15 complete adventure paths one goes Barrier Peaks. There's still 14 other APs -- plus all the classic fantasy ones to come, which will no doubt remain the majority.

It's okay to step outside to the balcony for a while when the party DJ plays a rap song you hate. But it's not the end of the world and he'll get back to playing all those infernally catchy pop songs right after.

I happen to agree with Samy. I happen to like my fantasy without Technology.

I do remember thinking expedition to the barrier peaks was very cool. I think there were a couple of other ones...temple of the frog or something like that.

So I don't mind too much if an adventure path explores something a little different. I'll buy the source books. I'll keep my subscriptions up, and I'll read Iron Gods to see what is there.

I don't plan to introduce this sort of technology into my home games, but I am curious to see what Mr. Jacobs has written.

While, I don't like guns in my fantasy games, I'm glad Paizo has put rules for guns in Ultimate combat. I may want to run a pirate game....or I may want to run a game inspired by Edgar Rice Burroughs John Carter of Mars books. I'll need guns for games like that.

So on a similar note, while I don't think i'll want plasma grenades, energy shields, blasters in my fantasy games, I'm glad Paizo is publishing rules for this stuff. I may want to crack open my Distant Worlds source book and try running a game set on one of those other planets....then I might need to know about plasma grenades and blasters.

So in summary, while I don't feel this technology stuff is for my home fantasy campaigns, I am curious to see what paizo puts together.

just my two cents

Silver Crusade Goblinworks Executive Founder

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I have largely lost interest in MMORPGs. I still play Wow every now and again, but I have largely lost interest in the game.

I have largely lost interest because of the never ending gear grind: always working for better gear. I guess what did it for me was the change from one expansion to another. I guess it is now about 4 years ago I was playing Wow almost 8 hours a day. This was during the Wrath of the Litch King expansion. I diligently worked for six months, going on weekly raids, and accumulated my "frost badges' to get some spiffy purple armor for my paladin. Then a couple of weeks later the Cataclysm expansion came out, and the "Green" gear i was picking up was better then my hard earned purple gear. I was not happy. I guess that is just how things go.
I also got tired of quests only having one solution to solve them....
I also became disinterested in MMOs because of expectation that I found amongst players that you research and know how to do a quest instance etc before you do it....you are expected to have it memorized. There isn't any room for trial and error.

I have a couple of buddies that I go do questing with, every now and again and I guess the fun I have, largely comes from "hanging out' with them. A couple of weeks ago, we went through an area in "panda land", and they helped me quest. One of my friends had warrior of some sort, I had my Frost mage named Otiluke, and my other friend had a dwarven priest. We raced from one location to another. One of my friends had been through this area 27 times, so we raced from exclamation point to exclamation point. Often I would miss some key bit, like missing one last thing to kill, or not talking to someone, and my friends patently took me back to the thing i missed which I was greatefull for. However, I don't feel I was absorbing the story. Perhaps that was my fault, and I should have taken the time to read....but I didn't want to inconvenience my friend. anyways....we did have a good time.

I will give Wow credit for writing an interesting story that I enjoy taking part in while I quest. I think they do a good job at that.

I Contrast my experience playing with my buddies online, with the Pathfinder Society Organized Play game I just played last night. We were playing the Eyes of the Ten Series, the Level 12 retirement arc. I have known the GM for a couple of years, and he is an excellent GM. All of the players at the table, likewise I have known for a couple of years, and we have played together as well. I consider them all friends. We had a great time last night. The game was challenging, the story interesting, and we had to pull together as a team, and use lots of creativity to survive. We had lots of fun and afterwards talked about the game after the game store was shut.

I felt I had a much richer and more enjoyable experience playing that Pathfinder game with friends in person then i did with my other friends online on Wow.

I am not sure what the solution for MMO games is or if it is even possible to replicate the experience of a table top game, but it does seem they arn't quite as popular as they used to be.

So I am willing to give Pathfinder Online a chance, but I do have serious reservations about the game. I am looking for an experience similar to my pathfinder table top games, where we as players work together as a team towards various goals.

I never had any interest in the PVP side of WoW. I never will. I had enjoyed the questing PVE side of the game. I guess my biggest worry is that with the non consentual PVP core of Pathfider online, you will replicate the Machiavellian atmosphere EVE online is famous for.

Anyways, I am willing to give Pathfinder Online a try to see how I like it.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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While I think it is a good idea to have a "hard mode" on some adventures to satisfy those players who have, now what do people call it? a high degree of "system mastery" ? And I'm glad there are such scenarios as Bone Keep parts 1 2 etc, for the tactically minded PFS player, I think it is also important to keep writing scenarios that cater to the role playing PFS player, such as the Disappeared, the Blackross Matrimony, Hell knight feast, and I think I would put Library of the Lion in that category.

Ideally I really like having elements of both tactics and role playing in a scenario. I think Day of the Demon did a good job at that.

I also think it is important to keep in mind that Pathfinder Society is also for many people an introduction to the Pathfinder Role playing game. I guess sometimes I worry about beginning or casual players being left behind as the difficulty of scenarios are increased. I think it is important for someone to be able to pick up the core rule book and make an effective character that they enjoy playing.

Well perhaps the leveling system already takes care of that.

Silver Crusade

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Thinking about favorite GMs makes me think of one of my favorite and first GMs. He was our history teacher. His name was Mr. Army. Our teachers didn't have first names. This was in the late 80s Boarding school. We had to wear blazers and ties, and stand up when the teacher came into the classroom. I suppose it was little like Hogwarts without the broom sticks and moving stair cases.

One Saturday afternoon we the Dungeons and Dragons group were al at Mr Army's house seated around a table. There were old maps in frames up on the wall and fire crackling merrily in the stone fire place. Some of his kid’s toys were stuffed behind an easy chair. I remember the front end of a Star Wars At At peaking around from behind the chair.

There was also a pair of brightly colored plastic baseball bats. My friend and I grabbed them, and be began “deuling” with the baseball bats, gleefully quoting “hello, My name is Inigo Montoya, You killed my father Prepare to die”. After a minute of two of laugher, Mr army smiled, and said, “The whole party has been plunged into darkness as the fighter and the mage decided to deul with the party torches…..Then Mr. Army asked us to hold up the base ball bats, because those were the “party torches” if we let them down, everyones light would go out.

Mean while, our characters had come to a chasm in the under ground cavern complex they were exploring.

I thought I could have my character, the party mage, cast a spider climb spell, take the rope and climb up the wall, along the ceiling of the under ground chamber, and come down the other wall, on the other side of the Chasm.

So I told Mr. Army “ I have my mage cast Spider Climb” and I begin climbing up the wall, carrying one end of the rope”

Mr Army replied “ all right, you go over to the wall and nothing happens, you are not sticking to the wall. “

Puzzled, I asked Mr. Army “ what happened, my Mage cast the spell didn’t he?”

And Mr. Army replied “ read the last part of your spell description”

I looked at it and exclaimed, “ my character has to eat a live spider?” Mr. Army nodded affirmative. Every one at the table exclaimed “eeeewwww”

My character ate his spider, holding his nose, and we got across the chasm.

I will never forget that moment, and after that, I always remembered to read my spell description, and to take notes on 3x5 cards.

When I later was worried about writing a term paper, Mr. Army assured me “ don’t worry you have already done research…remember looking up those spells for your character and taking notes on 3x5 cards….?”

Mr. Army also ran the Diplomacy club....which I was in. then things really got messy, playing Diplomacy, but that is another story for another thread.

There have been lots of GMs over the years. I have GMed lots over the years. As Mr Bell has said, I have learned something from all the GMs I have played under.

However, I'm not my Favorite GM. My Boarding School History teacher was one of my favorite and most influential GMs. He was also by the way a good teacher, and he brought that into the games he ran.

In PFS there have been lots of excellent GMs. Nathan Meyers, Art Lobell, Sean Hans, David Montgomery, Don Walker, Dan Donnelly, Steve Miller, Jesse Riggs, many more. Its always nice to learn something new.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I will have a 9 year old point out all of the holes in my egomaniacal plans, and plug them.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I have a 2nd level Nagaji fighter that has a 20 Str and wields a Tetsubo....the big iron studded club. No one remembered that this character did lots of damage with his big stick thumping troglodites. The other players at the table remembered that he ate 1/2 of the coy in Amara Li's coy pond at a party before being told they were not part of the buffet...........or that he carried a small cage full of little fluffy song birds...snack food....or that he slept through half of a combat snoring loudly and had to be kicked repeatedly until he woke up to fight in the third round of combat.

Gnoams your getting lots of advice......I would suggest have fun! This is a game after all.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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you hear silence at the table when you ask " so can anyone use my character's cure light wounds wand?"

Silver Crusade

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That would be interesting running a campaign with the demons over running things, and trying to survive.

Silver Crusade

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To answer the OP's question, some of us simply like the variety of having divine magic/arcane magic and psionics.

As Dabbler pointed out, making sure there is transparency between psionics and magic, avoids an awful lot of headaches. Spell Resistance= Power Reistance etc.

I house rule and go a little further Spell craft= Psi Craft, and Knowledge Arcane = Knowledge Psionics.

So if someone has Knowledge Arcana, they can use that knowledge to identify a psionic effect.

If someone has Spell Craft they can identify psionic powers being manifested and vice versa.

I found this saves an awful lot of trouble. But each to his own.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I for one hope it doesn't get retired. What harm would there be if there were two "seeker" arcs?

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I tell them not to worry, ask questions give things a try.....

I tell them that I learned the game by playing it....

Have fun....laugh.......Its only a game.....

Silver Crusade

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When you have a Fighter Thief Mage and Cleric....or as they are now called Fighter, Rogue, Wizard, Cleric in your party you have the "basics" covered.

The fighter can directly engage a monster, both dealing out steady significant damage, and he is able to endure a monster's physical attacks; with armor deflecting many of the blows, and with those blows that land, the fighter's hit points enable him to stay in the fight.

The Rogue's skill set can provide scouting, disarming traps, social negotiation, etc, and he can position himself so he can back stab, or "sneak attack" as it is now called to cause extra damage and further wear down the monster.

The Wizard can use his magic to deal deal direct damage via spells like magic missle etc, provide utility like the fly spell, provide now what is it called now? Battlefield control ? to take specific enemies out of the fight by putting them to sleep/ dropping them in a pit/ Walling them off with a wall of fire spell etc and provide party "buffing" with spells like cats grace bull strength etc..

The cleric can with his divine magic can provide "buffing" for the party with bull strength bless prayer etc. The cleric also provides excellent healing via the cure spells, and the cleric also can cast such spells as cure disease, cure blindness, restoration, regeneration, raise dead etc, to help the party out when bad things happen to their characters. They also have Channel positive energy which allows for healing in a 30' burst, and can damage undead and evil outsiders with the right feats. The cleric, with their D8 hit points, +1/3 Base Attack bonus, Medium Armor, Favored Weapon, the ability to cast spells in armor and "Buffing" spells can wade into combat along side of the fighter and at times surpass the fighter.

I know this is an over simplification of things, and not a direct answer to your question, but it helps to see how Arcane and Devine magic is used by their wielders in a party to see what they are traditionally used for.

One final note, with these four basic "food groups" covered your party should be able to handle just about everything the GM throws at you. You won't need to compensate. for the lack of a skill set.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I don't know if there is one.

The Pathfinder Society Primer is an excellent source of information about the Pathfinder Society.

Here is a quick summation of what has happened in the society thus far.

We are in our sixth season of PFS

The season are Season 0, Season 1, Season 2, Season 3, Season 4, and now Season 5.

Season 0 was written under 3.5 D&D rules.

There was no "meta plot " that I am aware of for Seasons 0 and 1 although there were a couple of linked adventures

Throughout seasons 0, 1 and 2 there was the "Faction war".
here is a paragraph of text describing the faction war on page 8 of Version 2.2 of the Guide to PFS organized play 4/6/10.

"At present, five shadowy, nation-based factions struggle for secret and subtle dominance of Absalom—Andoran, Cheliax, Osirion, Qadira, and Taldor. These ancient and powerful nations have long been major players in Absalom’s affairs, each waxing and waning with the sands of time. Now, in the year 4710, they find themselves on equal footing in the City at the Center of the World, each poised to seize control of the city through political and economic maneuvering. They have their own unique reasons for wanting to control Absalom, but they all have one goal in common: they hope to one day turn this secret war into open and total control of the Inner Sea’s most strategically located mercantile metropolis."

Your character was part of one of those five national factions, and you would go on Faction missions to accumulate what was then called Prestige, (now Fame) and Prestige points. Which ever faction accumulated the most prestige points by year end (GENCON) won. After 3 seasons,(Season 0,1,and 2) the Andoran Faction won. The The Andran faction got a new symbol for their troubles, and their faction leader was promoted from captain to major. The Qadiran faction leader killed the Taldoran faction leader, I believe both were replaced, and the Cheliaxian faction leader, whose faction came in last was told she was in hot water. Do better or else.

In Season 2 the meta plot was called "year of the Shadow Lodge".

:
This was a civil war in the pathfinder society. A group of pathfinders, calling themselves the "shadow Lodge" were dissatisfied with the governing policies of the Decemverate, the council of ten who run the Pathfinder society, The policy they were most dissatisfied with was the the Decemverates desire to have powerful magic, artifacts etc turned over to the society by their field agents, then studied and if deemed dangerous locked in the vaults. The members of the Shadow lodge felt the Decemverate felt everything was dangerous and thus had everything locked into the vaults. They wanted to use the magic and artifacts for themselves, and thus increase their own power.

As you play through the shadow lodge arc scenarios every "shadow lodge" agent you come across and confront are evilly aligned ( there may be one or two neutrally aligned ones, but I cant remember them).

It is only until "Mantis Prey" the last scenario in the shadow lodge arc, you find out that Grand Master Torch started the "shadow Lodge" because he was dissatisfied with the way the Decemverate was treating their field agents, abandoning them and leaving them to horrible fates. You learn that Grand Master Torch was on a mission that went bad in Osirion many years ago, and was cursed and left for dead. He wanted to form a group of like minded pathfinders who would look after each other and keep the Decemverate in check.

Unfortunately someone named the "spider" gained control of a large portion the rogue shadow lodge pathfinders and led them into open revolt against the Pathfinder society.

Once the Decemverate find out it is Grand Master Torch behind the shadow lodge, they bring him into the fold, granting amnesty to his Shadow lodge followers, and promise that they will treat the rank and file better. you also take down the spider.

In season 3, it is called "Year of the Ruby Phenix".
Five new player factions are introduced: The Grand Lodge, The Shadow Lodge, The Lantern Lodge, The Silver Crusade, and lastly the Sczarni. (mafia)

:
In the first half of the season you are sent on missions to gather artifacts to help with the Ruby Phenix tournament.

The Ruby Phenix Tournament is a legendary martial arts tournament held once every 11 years in the fabled city of Goka, (Goka is basically the Absolom of the Dragon empires, the "Orient" of Golarion). In the middle of the season it is assumed the Pathfinder society sends a team of agents to compete in the Ruby Phenix tournament, ( the module of the same name) and win.
The Decemverat picks a the Hao Jin Tapestry as their prize for winning it.

The within the Hao Jin Tapestry is a demiplane, where a very powerful mage had secreted away all sorts of temples, pyramids from all sorts of time sand places.

Through the latter half of Season 3, the Pathfinders explore their new demi plane. They discover an infestation of Aspis Consortium agents. The Pathfinder society then fights to drive these invaders out of their demi plane.

In doing so, at the end of season 3 they discover the existence of the Cult of Llassalla.


Season 4 takes place in Varisia. it is called "Year of the Waking Rune"
:

In this season the pathfinders are up rooting the Cult of Lassalla. They are uncovering the cults plans. They plan to awaken the Rune Lord of SLoth: Krune. At the end of the season they defeat Krune.

At the end of the season the Amara Li ,the leader of the Lantern Lodge, decides to return to the Dragon Empires to focus on the growth of the Lantern lodge in their home territory. The Lantern lodge is no longer a legal faction for PCs to belong to. they get a free faction change.

Also at the end of the season Grand Master Torch reveals his true colors. After cornering a resurgent "Spider", he gets ahold of a list of the possible identities of the Decemverate, and kills her and vanishes. it would appear that Grand Master's Torch rejoining the society was only a ploy to gain this information. He leaves, and the Shadow lodge is dissolved. The Shadow Lodge is now no longer a legal faction for PCs to belong to. They get a free faction change.

The Pathfinders at the end of the season also discovered the location of a Dwarven Sky Citadell. It lay in the World Wound.


Season 5 is called "Year of the Demon"

:
we are in the first third of the season. The Pathfinder Society is working on mounting an expedition to the newly discovered dwarven sky citadel in the world wound.

The World wound is a rift into the Abyss which is infested by Demons. Neighboring Mendev is a nation of crusaders dedicated to Iomedae. They have erected a series of artifacts called Ward Stones, which keep the Demons penned in the World Wound, unable to teleport out.

At the start of season 5, Pathfinder special #5-0" Siege of the Diamond City" , which coincides with the beginning of the Adventure Path: Wrath of the Righteous",

The Ward Stones Fail. The Demons boil forth. Currently the Pathfinder Society is helping The Queen of Mendev, and the Mendev Crusaders, defend Mendev. They are also working on mounting their expedition into the World wound to get to this Sky Citadel. I believe the Dwarves of the Five King Mountians have agreed to help the pathfinder society but I am not sure.

That is all I know so far.

Oh I almost forgot Faction Missions have been set aside. Now you have a secondary mission which you have to figure out.

Silver Crusade

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The Quite-big-but-not-BIG Bad wrote:

Good point!

Side note: while I do like Golarion, there have been a few things that I rather dislike (androids and star trek-ish civilizations on other planets, really?) and a lot of the background is becoming rather... unwieldy for newcomers. I'm really curious if Paizo is gonna publish more settings. I loved Eberron and, while a bit before my time, I loved what I heard about Planescape, Spelljammer and Dark Sun.

One thing to keep in mind my kobold head wearing goblin friend is that Golarion used a "kitchen sink" design philosophy.

Varisia, their first area, is pretty close to a traditional fantasy setting. Around it you have variations...or options if you like. To the north is the Land of the Linorm kings= vikings. Next to that is the land of Irrisien, eternal winter white witches (Chronicles of Narnia, Russian mythology) Land of the Mammoth lords (pleistocene megafauna.....cimerian barbarians?)
Next to that you have the World Wound (Demons Demons Demons). Mendev ( crusaders against the demons). Numaria (Expedition to the Barrier Peaks, Thundar the barbarian Tech space robots etc) Ustalov ( gothic horror ravenloft)

Think of all of these areas as optional....if you don't like Numeria in you home campaign you dont have to use it.

I don't like guns....which means I don't like Alkenstar. When ever I run a home campaign, i tell the players that a volcano....or some fool gunsmith, blew Alkenstar up.....no guns.

The campaign world is designed for you to put in parts you want and leave out parts you don't want. But they have lots of stuff thrown in there so everyone can have something they want to play with.

I hope this helps

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Eric, I am sure you know, there are lots of ways to play Pathfinder, (and Pathfinder Society Organized Play) and there are lots of ways to make a myriad of characters.

I have a 14 level Mystic Theurge in PFS. This character has now been kicking around for 4 years .
Being one of my first PFS characters I made some mistakes making the character. He has the extra channel and selective channel feats, excellent for a first level cleric, but perhaps not so useful for a mystic theurge. My character's wizard levels are in necromancy, and I mistakenly chose conjuration and transmutation as opposition schools....another mistake. At the time I was tickled that I had a character (3rd level cleric/ 1st level Necromancer) whom, with the Turn Undead feat, and the Necromancer Command Undead ability, could both turn and command the undead. After a while I realized that this wasn't going to work in the long run, so I then went into the Mystic Theurge class. So as you can see I didn't map this character out 3 levels ahead.

I just played him a couple of weekends ago at a convention called Council of Five Nations (in Schectady NY, Near Albany) at the "seeker" table. He wasn't the big damage dealer, that job fell to the paladin and monks and evoker at the table, but I think my character did his job in supporting the other characters with buff spells, and some evocation spells, and lots of utility spells.

I guess Eric, all I am saying is that there is plenty of room in PFS for a character who has been mapped out for 18 levels, and one who has been more "organically" grown without allot of planning.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Guns are a very divisive issue in much of a similar way psionics is a divisive issue.

I think there are lots of players and GMs alike who would be perfectly happy to see guns removed from PFS play. So I think there would be by extension be a bit of a backlash if the campaign cordinators began making more "gun" archtypes and guns more available beyond the occasional boon sheet.

But again this is just my opinion.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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This is an interesting question.

I may as well post my Seeker character. I made this character now 4 years ago at the 2009 Carnage on the Mountain convention in Vermont.

VC Fatum Aedituus Venificus ( N Cleric of Pharasma 3rd / Necromancer 3rd / Mystic Theurge 8)

1) Serve Pharasma
2) Pursuit of knowledge / philosophy / enlightenment
2) Accumulation of arcane spells / arcane knowledge/ research
3) Supporting his friends and fellow pathfinders on his missions
4) Serving the Pathfinder Society
5) eventually establishing his own lodge/ secure academic teaching &research position
6) Andoran- At the time there were only five factions. they were contesting for control of Absalalom. As a Player, I didn't want to see Cheliax win, so I thought having this character in the Andoran faction would help prevent this. In hindsight I think this character would have been better in the Osirion faction. So my character is loyal to the Andoran faction, but he isn't a zelot.

If asked to do something against the tenets of his Pharasman faith by either the Decemverate, another VC, or Major Colson of the Andoran Faction, he would refuse the request. If pressed he would resign, pointing out that he has worked loyally for the society (and the Andoran Faction ) for years, and if they want to retain his loyalty and service, they should ask him to do things he can do. After all, He could easily serve the church of Pharasma.

Silver Crusade

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Mind shadows put out by Green Ronin has psionics in it. Its "Indian" themed. The Secrets of Sarlona, part of the Eberon Setting had psionics

Silver Crusade

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I hope this helps Kaer Maga

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I have often described the Pathfinder society as a "fantasy / medieval " version of the National Geographic Society. Indiana Jones= pathfinder agent.........Belloc= Aspis consortium agent.

Silver Crusade

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rgrove0172 wrote:
Im a new Pathfinder DM but a 30+ year gamer. Im loving the InnerSea and am building my campaign within it. Ill admit however that the inclusion of firearms is a big turn off. Sure, easy enough to just drop them but Im wondering how much of a problem this is for you guys? Are there that many gamers who want to include gunpowder in their fantasy setting out there to warrant its inclusion? I would have thought it a pretty rare notion.

This may have been mentioned up thread. Golarion has a bit of a "kitchen sink" design philosophy. The core regions of Varisia and the Inner sea are fairly standard fantasy.

When you get to the edges of the map you begin to see some variation. Land of the Linorm Kings= Vikings. Irisien= Land of the white witch, Realm of the Mammoth Lords= Pleistocene mega fauna and barbarians, World Wound= Demon infested waste land, Mendev= Crusader nation holding the line against Demons. Ustalav= dark gothic horror, Nex= magic realm, Geb=undead nation. Mana Wastes= twisted warped waste land with malfuncitoning magic, ALkenstar: guns, Mwangi expance= Jungles and dinorsaurs and flying winged demon apes... so on and so forth.

If you do not want nor like guns in your pathfinder games, you have no need for them. It is an easy matter to remove alkenstar from the map......whenever I run a home campaign I do...Either i blame it on a volcanic eruption, or I blame it on the Alkenstari alchemists who managed to blow themselves, their foundry, and the entire city state up. The end desired result is no guns.
I have no guns in my home pathfinder campaigns.

We get along just fine without them.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Reading the Queen of Thorns gives you a nice tour of the elven homeland. I enjoyed the book.

Silver Crusade Goblinworks Executive Founder

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I wold also like to see another baldur's gate style game where you make your own character....i would actually like to see a version where you make your own party of 4-6 characters.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Well I don't know how to petition Paizo beyond posting on these boards.

When I GM in a home game, I politely ask my players not to use them. I offer a set of my own dice for them to use if they have forgotten to bring some dice.

When I GM a PFS game, I also politely ask my players not to use them. Also I offer a set of my own dice for them to use if they have forgotten to bring some dice. I have yet to see people be terribly upset at my request, some people may be surprised, but not terribly upset.

I explain, the reason I ban dice rolling apps at my table is because, we use computers so much in our lives, and we use them in the game for reference purposes, that this game is a chance for us to "un plug" and have some fun interpersonal experiences without the aid of computers. Rolling dice is part of that experience. When you roll your dice in the middle of the table, everyone else gets to take part in your successes, and your failures. It draws you in. while using a Dice App only serves to separate you from the table. There isn't any excitement when you roll on a dice app in my opinion.

Anyways that's what I do. I ban them period.

I hope this helps.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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I remember in one scenario, a Venture Captain asked our characters to retrieve a lost artifact for him. We did some research and found out the artifact he wanted was in a lost city sealed in a magical vault which required specific spells to unlock. I think one was gust of wind, there were several not normally memorized. We also figured out no body had those spell in our spell books. When we asked the venture captain if he would spring for a scroll so we could get his artifact ....I believe he said something to the effect....you are adventurers go adventure.

So he didn't spring for the scroll with the spells we needed voluntarily. Our rogue stole a piece of his stationary (successful sleight of hand). We had his written orders with his seal on it.....
So our rogue forged a few letters of credit for us. It read something like "these are my representatives, and please send me the bill for their purchases" . We got our camels our supplies, our water skins, and our scrolls and we headed off into the desert.

Over the course of the scenario, we did battle some monsters, were almost killed by them, and eventually did get the vault open. WIth the artifact, in our grubby little hands we rode back out to civilization.

Our venture captain, while irritated by what we had done, was a amused by our "moxie" and pleased we successfully retrieved the artifact from him. He did take our camels away and stable them in his lodge. They were after all his.

I hope this helps

Silver Crusade

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Here is the Wiki article on Sarenrae. This article includes notes on the clergy.

link

A couple of years ago I posted a question on the ask James Jacobs thread

"how could the church and faith of slavery co exist with slavery? especially in Qadira?

Here is the answer i got from James Jacobs link

April 16 2011 4:16pm
"Sarenrae herself, and her church, does not tolerate slavery, but nor do they preach "Kill the slavers!" They would certainly look for non-violent ways to seek a slave's freedom—purchasing the slave and setting the slave free is probably the preferred method.

Now that said, there's a wide range of individual variations among the specific worshipers of Sarenrae—as with ANY religion. There are some worshipers of Sarenrae who would, perhaps, seek to simply comfort slaves if possible, espcially if they see the alternative (living on your own with no support structure in a dangerous city) is more painfula nd dangerous than slavery itself. There's ABSOLUTELY some worshipers of Sarenrae who crusade against slavery and slavers themselves and DO use violence against the slavers.

Now, as for Qadira? It's important to keep two things in mind about Sarenrae's faith being the most widespread faith in Qadira:

1) It's not in charge. The government of Qadira is richer and more powerful than the church of Sarenrae in Qadira, and as a result, the government is the one that gets to say if slaves are legal or not. The church has to either go along with that or rebel, and in Qadira's case, the church has opted to go along with it.

2) The church of Sarenrae in Qadira is NOT the most faithful of all of Sarenrae's churches. In fact, it's one of the most corrupt of her churches, because they've more or less lost sight of the "redeem your enemies" and "peace is better than war." Over the course of many generations, the church of Sarenrae in Qadira has become militarized, basically, and they're a lot more pro-war than they should be—but not SO pro-war that the chruch is in immediate danger of losing all their clerical powers. This church's tolerance of slaves in Qadira is but one of many examples of how the church is straying from Sarenrae's path. It's also why there's a schism building among the church, as a growing number of worshipers are coming to realize that things have somehow gone sour in the faith here. But an outright rebellion would tear the church apart, cause massive unrest in the faith AND in the nation, and could even start a Qadiran civil war—which is exactly the type of thing the true worshiper of Sarenrae DOESN'T want. So the actual honest worshipers of Sarenrae in Qadira are sort of caught in a terrible spot—either stand up for the actual teachings of their goddess and risk tearing their church apart, or stay quiet and risk letting the church stray that one final bit that finally forces Sarenrae to take action against the church.

All of this is set up to give a really interesting political angle to the church, honestly—it'd be super easy to just paint Sarenrae's church as a "can do no wrong" set of do-gooders, but this is, in my opinion, a far more interesting and realistic portrayal of the corruption of power. And it's got built into it the seeds of a really interesting-sounding campaign!"

I hope this helps

Silver Crusade

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I have had to deal with the “Shop keeper’s Daughter” twice. First as a player, I was playing an Elvin druid. Shayless Vinder convinced my character, Orion Ariketh, to go down to the basement with her and deal with some giant rats.

Once Shayless decided to reveal her intentions and herself to Orion, my character, I chuckled, and commented to the GM ‘ wow this is just like High school, we have all been there, at least I have.” the GM chuckled.

When I would visit my high school girlfriend’s home her mother had me stay in the basement where they had a spare room. The basement gave my girlfriend and I a little privacy…except my girlfriends mother must have had a virgin alert or something like that, because she always would come down the stairs and just the wrong moment for my girlfriend and I.

Upon hearing a creak on the stairs, (my character made his perception check), he summoned a big dire rat which he sent up the stairs. We heard a startled squeak and some thackings on the stair. I went up to “help out” with Shayless appearing, tousled, a round later. Mr. Vinder scowled looked at us and demanded….”what are you to doing down in the basement?”

Our characters both blurted out “hunting rats”. Mr. Vinder Grunted

As my character squeezed by Mr. Vinder on his way up the stairs and out of the basement, Mr. Vinder poked my character in the chest with a “ I don’t know what you are up to long ears, but don’t let me catch you sniffing around my daughter!”

A few years later I was running Rise of the Rune Lords at my local gaming store, and yes we had a 15-year-old player. He was super psyched when Sheyless took his character down stairs to help kill some rats. He was even more psyched when Sheyless began disrobing, I asked him if his character was doing anything, with a big “OH YES, I’m taking all my clothes off”. Then his character heard a creak on the stairs, and with a crestfallen look on his faced “OH NO that’s her Dad?” to which I said “ Oh yes”

And then he said, “Oh man this is just like real life Her Dad is going to beat my character”

We all laughed.

And much to the player’s delight Shelyss began sneaking into his character's room at the Rusty Dragon Inn.

Silver Crusade

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Kalraan here is a link to the pathfinder wiki on Pharasma

Perhaps this will help.

I think you are right Pharasmites arn't into human sacrifice....that sounds like what he did.

At the risk of "arm chair " quarterbacking, I think the time to intervene would have been when the player was about to have his character slit the prisioner's throat. As a GM, i would ask if a player really wants to have his character do "that". I would give him a verbal warning, If you do that your character's alignment could shift to evil. Doing this could get you in trouble with pharasma.

If he persists then it is on his head.

So In summary, I don't think you were wrong about Pharasma. I do think things could have been handled a little differently perhaps with a verbal GM warning "are you sure you want to do that" or something like that.

I hope this helps,

Elyas

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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James Jacobs wrote a forward for the Second Darkness Adventure path. This may explain why there are no Drow PCs

:
“Rhymes with Bow
There’s more going on in Second Darkness than falling stars, and when we at Paizo were initially casting about for ideas for the plot for our third Adventure Path, the skies above were the furthest things from our minds. We were looking downward, into the depths of our still-developing world’s crust, to the endless maze of caves and tunnels below. Other game worlds have their own names for this mysterious and dangerous realm, but in Golarion, it’s known as the Darklands. Why would we seek out villains down there? To anyone who’s played RPGs for any real length of time, the answer’s pretty obvious.

Because that’s where the drow live.

There are certain monsters that can be considered “mainstream” these days—creatures that even non- gamers seem immediately to recognize on sight. Dragons fall into that category for sure, as do vampires and goblins and trolls and zombies. Relatively few monsters who were “born” in the game have made this jump. Ask the average man on the street if he prefers ankhegs over bulettes, and you’re likely just to get a weird look.The drow are different, though. Sure, they have roots in Scottish folklore, but their incarnation as evil underground- dwelling elves was first popularized by Gary Gygax back in the early days of the game, in the classic adventure G3: Hall of the Fire Giant King. The series of adventures that followed (eventually compiled as Queen of the Spiders) became classic adventures, and then with R. A. Salvatore’s first novel, The Crystal Shard, this popularity exploded, primarily due to one highly popular dual-scimitar-wielding hero. Back when Paizo was publishing Dragon and Dungeon, we saw that whenever we put a drow on the cover, that issue became one of the best selling issues of the year (which was why I chose a drow for the first Dungeon cover I ordered art for).
Of course, with such sudden popularity came the to-be- expected backlash, and today you can hardly mention drow in the presence of gamers without sparking an argument. Some players love playing drow characters, while other players won’t play in a game that allows drow PCs. Some GMs love the concept of “renegade” drow who have turned against their sinful ways to become champions of good, while others gag and gnash teeth over the very concept. Even the name riles up gamers—there are at least two ways to pronounce the word, and I wouldn’t put it past someone to come up with a third and a fourth. No matter how vocal people get about drow, the fact remains that everyone knows about them and everyone talks about them.
So they seemed like a perfect choice for the villains of Pathfinder’s third Adventure Path. For those of you worried that the next several volumes are going to descend into angst-ridden misunderstood dark-elf heroes, let me repeat myself.

The drow are villains.

During the course of Second Darkness, you’ll meet more drow NPCs than any other race, and I can pretty much guarantee you that they’re all going to be bad guys. The drow of Golarion are not to be trusted. They worship demons. They’re slavers and sadists. They perform hideous experiments on innocent victims. The drow are back to being evil, in other words.
As a result, you should encourage your players NOT to play drow characters in this campaign. I fully understand the attraction of playing a drow. Hell, two of my own favorite characters that I’ve played are drow (one of them even ended up in the Shackled City Adventure Path!). Playing a misunderstood hero who’s forced to live with the fact that her heritage brands her a villain can be quite fun and rewarding—but Second Darkness isn’t the place for drow PCs. If a player wants to play a misunderstood hero here, try to talk them into playing a half-orc. Or a goblin. Or a half-fiend. Or even one of the other evil Darklands- dwelling races, like a duergar or a troglodyte.
Drow can be PCs in all the Adventure Paths after this one. For now, though, give them a chance to be the bad guys again.”


James Jacobs, Page 5 A Shadow in the Sky, A Second Darkness Adventure Path.

Perhaps this may explain the no Drow rule.

I hope this helps.

Silver Crusade

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Lanethar,

I would love to have a party like yours.

instead of asking what would the NPCs do, ask yourself what kind of game to you want to run?

I would suggest if you want to run a game where the players are the white hat heroes, and for that matter, If your players want to play a game where they are the white hat heroes, then, I wouldn't punish them for their mercy.

I think what you do now will set the tone for the rest of the adventure path.

All of that saying, perhaps one recurring villains might not be a bad idea.

Good luck with everything

Elyas

Silver Crusade

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Anzyr wrote:
ElyasRavenwood wrote:

It seems one thing people keep forgetting, is that the game is designed, for, for arguement's sake, 4 specialists to work together. Each brings something to the table.

In the beginning of an adventuring team's carrier, the fighter does allot to protect the rest of the party. The rogue helps with backstabbing (Sneak Attacks), traps, scouting, and other social skills, The cleric helps bolster the party, heal the fighter, and back him up as well, the Wizard, uses his magic to "even the odds' for the party with sleep spells, color spray, greese, burning hands etc.

And later in their carriers, its the Wizard and the Cleric's turn to help protect the party with their magic. But the fighter and rogue are still necessary to give them space to cast spells.

So everyone has a place.

Just my two cents.

Fighter has virtually no ability to act as a tank and thus "protect" other party members. Rogues deal very low amount of damage and PF has reduced the number of ways to trigger sneak attack. Summoned minions can scout and serve as trap detectors with Charm person or a CHA caster covering social skills. The Cleric has much better things to do than Heal the fighter (seriously buy a wand and let him do it out of combat).

You would be much better off in your example replacing the Fighter and Rogue with a Summoner and a Inquisitor.

Anzyr I chose Fighter Rogue Cleric Wizard mainly because they are the basic bread and butter characters that the game started with, and are still useful.

The fighter has plenty of ability to protect the party. In a combat he/she usually unsheathes their weapon and engages the monster and begins carving off a flank steak. The fighter doesn't need a round or two to prepare. They are ready to go deal damage and engage the monsters. With their high AC the monster presumably won't hit the fighter with all of his attacks, and the fighter with plenty of hit points can take some hits.

The fighter isn't a tank. That isn't the fighters purpose. There is no Aggression in Pathfinder. The Monsters are all controlled by the GM not an algorithm in an MMO ( Unless the players's characters are themselves orphanage burning virgin sacrificing, monsters who enjoy their rapine and plunder)

The rogue, has several roles to play....trap removal, scouting possibly bluffing etc....and yes there is the Back stab, or now the sneak attack. That sneak attack is there to help the fighter bring down said monster more quickly.

Yes I have seen another player, while playing a Summoner, use its SLA Summon Monster V to summon a hound archon. that hound archon scouted an entire complex with his darkvision and teleport at will. ....however, the summoner was using an expendable resources to do so.

I happen to have an 11 level Inquisitor of Iomedae in Pathfinder Society Organized Play. He has been allot of fun to play. being both able to scout, and be an effective archer, with some spell support.....but he couldn't ever disable a trap. He isn't a rogue replacement.

I play clerics allot. In PFS I have a 14 level Mystic Theurge of Pharasma, a 10 level cleric of Asmodeus, an 7/1 Cleric/chavalier (with Axebeak) of Sarenrae, a 4th level Dhampire oracle of Life of Pharasma,

I often end up playing the cleric in the home games too. I know people often have said "heal after combat" but I can tell you from lots of experience playing a cleric, that a well timed Channel Positive energy, or Cure moderate wounds, or Cure serious wounds makes all the difference between the "Fighter" staying up to land a few more blows, or the entire party beginning to unravel.

From my experience the fighter and rogue are fun to play and I have found them to be valuable contributing members of an adventuring party.

There are many ways to play this game. There isn't a wrong one. I suppose my experience playing Pathfinder has been a little different from yours.

Silver Crusade

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It seems one thing people keep forgetting, is that the game is designed, for, for arguement's sake, 4 specialists to work together. Each brings something to the table.

In the beginning of an adventuring team's carrier, the fighter does allot to protect the rest of the party. The rogue helps with backstabbing (Sneak Attacks), traps, scouting, and other social skills, The cleric helps bolster the party, heal the fighter, and back him up as well, the Wizard, uses his magic to "even the odds' for the party with sleep spells, color spray, greese, burning hands etc.

And later in their carriers, its the Wizard and the Cleric's turn to help protect the party with their magic. But the fighter and rogue are still necessary to give them space to cast spells.

So everyone has a place.

Just my two cents.

Silver Crusade

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Oliver McShade wrote:

Who every wants to live throw tonight encounter, be sure to bring enough food and soda-pop for everyone.

A well feed DM, is a Happy DM.
A happy DM, creates happy encounters
Happy encounter, result in happy PC
Happy PC, bring foods and drinks.

The great Circle of Life.

Oliver I think you have summed things up far better then I could have. As a GM do I accept bribes? well if offered, I'm not going to turn down a home made chocolate chip cookie....yum......and everyone is happy when the GM is happy.

When it is my turn to bring the snacks food etc. I try to get things I know people like....I know one friend who likes Diet A&W Root beer......I have never touched the stuff........but he likes it.

I may jokingly comment " you know who got you your cheese crackers cookies and fruit for the game.....Should i bring broccoli and Celery without any Dips next time?".......but it is all in jest.

This is a social game we are playing, and quoting the princess bride and the holy grail, joking and talking about the latest Star Treck movie.. and food is apart of the game.....as is slipping the GM a cookie (or carrots if he is on a diet) every now and again to keep him happy (well maybe not the carrots) is also part of the game.

But yes I think Oliver put it better then I.

Silver Crusade

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This book looks like it will be interesting. I have popped one into my "shopping Cart". I am looking forward to this book. I always find I learn something when I read a "how to" book like this. One thing i do hope they put in the book, is a basic equipment by class/ level. This could make it very easy to A) equip a character if you are starting above 1st level, and B) equip a NPC.

Anyways, It looks like it will be a good book,

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Yesterday afternoon I went down to Modern Myths in Norhthampton MA to see how the gaming group was going there. After saying hello to everyone and sitting down at the table I got my character binder out. The GM told me what scenario we were playing and I began digging through my character binder. I discovered that I had already played the scenario being run. I let the GM know. She was fine with my re playing.

I stayed in the back of the party. I let the other players whom hadn't played the scenario do all of the investigative work and make all of the deductions. I let them make all of the choices.

When asked I filled in here and there, information about Magnimar, the Irrespan, the Varisians, the Shaonti etc.

In combat I played a support roll and let the other players have the spotlight.

I think Don Walker may have suggested this somewhere.....I chose not to use any of my expendables, namely Wands potions etc. I just used the spells my character had known.

In the end, i think we all had a good time. I didn't get a chronicle sheet.

So yes I agree there is the potential for abuse, but if the GM feels that you are spoiling things for other players, The GM is supposed to eject the player. "Don't be a Jerk" comes to mind.

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Congratulations Art.

I will never forget the time you were running me and a friend through Black Waters a few years ago at Carnage on the Mountain.

Spoiler:
the face you made of the "corpse" of the girl we foud in the coffin, was so convincing that my friend had his character use his axe to cut the finger off of the girls "corpse" to get the ring. Much to our horror she was sill alive.....good times....
I think one of the "explaintions" we came up with was.....rats....big rats.....

Again Congratulations,

Myles

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Thank you all for your well wishes. I have to turn in so I can get up to drive from Brattleboro to Burlington. It should be a beautiful drive. Then I get to run some players through Day of the Demon!

Myles

Cheliax

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Mr Chaos Space Marine Lawyer
Greetings. I am a representative of the Infernal Law firm Dewey, Cheatem & Howe. Unfortunately there is no record of you passing the bar on Galorian or in the Universe Paizo has created. This unfortuately means you cannot legally practice law or by extension serve notice to people on Golarion or in Paizo's sphere of influence. We will happy to be of service. If you do not have the necessary gold for our fees, we are willing to accept a more eternal currency for our fees. All we will need are contracts sanguinely signed.

Cordially,

Iago Isilder

Legate and Cleric of Asmodeus, Partner Dewey, Cheatem & Howe

Silver Crusade ***** Venture-Captain, Vermont—Brattleboro aka ElyasRavenwood

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Fromper wrote:
Myles Crocker wrote:


I think it is an abuse of the rebuild system to deliberately avoid the challenge of playing through level one with a sorcerer or something like that. Yeah that's cheesy.

So would you consider it an abuse for someone to use GM credits to skip level 1 altogether?

Personally, I don't like level 1. The risk of a one shot death is high, even in easy fights, and many character concepts don't kick in until you get specific abilities at higher levels (usually 2-4 for most of my characters, though in one case, it'll be when I get into a prestige class at 6).

So I do what I can to skip it. In part, that means GMing First Steps over and over when we have newbies at our local group, so I can use those credits to skip 1st level with my next PC.

Fromper, no I don't think using GM credit for the first three XPs of a character to be an abuse of GM credits. You have earned the GM credits by GMing games. Then you can use the credits as you want to. That's what they are there for.

While I may prefer to work my way through 1st level, for the feeling of accomplishment when my character get to 2nd level. I also think I value my character more, having gone through the risk of loosing it. But that is my preference.

I just object to people using the rebuild system for something other then it was intended for...namely skirting the risks of 1st level.

Silver Crusade

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I am not a statistician. So I cannot really comment on averages standard deviations and the like.

I found this passage of text in the Inner Sea World guide that might address the OPs question.

“Power Levels: Throughout this book, particularly in
Chapter 2, key NPCs are mentioned by name. Experience levels and classes are not presented for these NPCs, in order to maintain a level of versatility and freedom allowing adventure writers, hobbyists and professionals alike, to adjust these NPCs as they wish. Nonetheless, there exist guidelines for how powerful most rulers and heroes and city guards are in the Inner Sea region. The vast majority of humanity are “standard,” ranging in level from 1st to 5th—most with NPC classes like commoner, expert, or warrior (it’s uncommon for a character with only NPC class levels to be above 5th level). A significant number of a nation’s movers and shakers, along with other leaders, heroes, and notables, are “exceptional,” ranging in level from 6th to 10th. “Powerful” characters, ranging in level from 11th to 15th, are quite rare—typically only a handful of such powerful characters should exist in most nations, and they should be leaders or specially trained troops most often designed to serve as allies or enemies for use in an adventure. Finally, “legendary” characters of 16th or higher level should be exceptionally rare, and when they appear should only do so as part of a specific campaign—all legendary characters should be supported with significant histories and flavor.” Page 253 Inner Sea World Guide

I hope this helps

Silver Crusade

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To answer the OPs question. Yes I am happy with Pathfinder. There are of course small things i like to change here and there, like I have kept the use rope skill in my home games.....but that is what the designers expect, for us players to make the game our own.

So in summary, yes I am happy with Pathfinder. I think Paizo does an excellent job. They go to great lengths to make us feel part of a community, they listen to our opinions, and I think do their best to write stories and gaming books we can all enjoy.

Silver Crusade

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I also like playing clerics. They are such a versatile class.

Here is a character i have had allot of fun with while playing in PFS.

Lawful Neutral cleric of Asmodeus

Spoiler:

9th level

Name: Iago Isildur

Partner in the Infernal Law firm Duwee Cheatum & How

Ability scores
Str 9 11
Dex 12
Con 12
Int 12 14
Wis 14 18
Cha 18 20

Domains
Fire
Fire bolt

Trickery
Copy cat

Channel Negative energy 6d6, 10 times a day DC 22 will save.

Traits

Sacred Conduit
Master of Pentacles

Feats

selective channel, extra channel, command undead, improved channel, quick channel, persistant spell.

Skills
Bluff +16, Diplomacy +16, Knowledge Planes +14, Knowledge religeon +12, Profession: Barrister: +14, Sense Motive +15

Spells typically memorized
5th level
Flame strike, Fireball persistant
4th level
Restoration, Confusion, Hold person (persistant) Terrible remorse
3td level
Prayer, Invisibility purge, dispel magic, Fire ball, Daylight
2nd
restoration lesser, summon monster 2, Invisibility, Hold person, Cure Moderate wounds x2
1st level
Bless x3, burning hands, cure light wounds x2

my character insists on drawing up a contract with each other character in the party. They agree to do their best to keep harm from befalling the cleric, and he will do what he can to heal them. noting in sub section paragraph C....Healing will be preformed by the Infernal Healing spell from a wand.....

One of my more amusing moments with this character was when the party wanted to kill some prisioners who were thieves. The paladin protested that they should be brought to the proper authorities and turned over to them. Much to his suprise, My character agreed with him. After the thieves were turned over, my character patted the paladin on the shoulder " see it wasn't that bad...we can agree on some things......and even work together".


I make sure up front at a new PFS table, that people know that, my character is a cleric of asmodeus, a negative energy channeler, and not a healer.

I have also had fun playing clerics of Sarenrae, and Pharasma. Each has their own flavor.

I hope this helps

Silver Crusade

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It might be fun to see a module, especially now that they are going to be longer, based on the Judge Dee murder mystery novels.

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