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Cold Napalm wrote:
Except that the new / non-optimizers typically DON'T go looking to play up at every opportunity, while the uber-players do. This adds a wealth disparity on top of the difference due to build and tactics. So WBL isn't an issue with most everyone except the ones who already have a distinct advantage. They're simply trying to eliminate the ability to obtain additional wealth (= power) by building characters that can play up consistently without much fear of consequences. As it is now, the rich get richer, the poor get sacrificed in the name of playing up, or hide in the background.
thaX wrote: You can make an envelope with a wax seal to hand with it if you like. I have thought about doing this myself. I have an old pre-stamped envelope issued by the USPS with a sailing ship printed next to the rate that I hand to the player along with the note. I tuck the flap inside the envelope hoping they'll open it to see if anything is inside, which someone invariably does. Peeking inside they find a piece of paper with odd looking symbols. Of course they take it out to see it better. Turn it over. You know what comes next, right? Hmm, wonder what it means?:
Explosive Runes! Gets 'em every time.
David Montgomery wrote: That text is applicable to both tiers. Looks like your GM didn't read the text after the fight (which is easy to do, trust me) being the BBEG and all. Since his escape pretty much instant, there's little way to get around it. Exactly why I thought something was wonky at the time - just because he had a random amount of damage on his turn he disappeared & we lost 20% of the gold from the entire scenario? Didn't seem right. Off to ask for a refund...
Jiggy, I'm still fairly new to GMing & haven't played any alignment dependent classes so only knew about the paladin - didn't leave them out on purpose. It actually underscores my main point, evil acts stand out as not allowed for anyone so ALL evil acts will get our attention. Other alignment infractions are dependent on how well we know the classes and who's playing what (even more complicated with multi-class & players who introduce their characters with fluff but no mention of actual class). And for me watching for lawful / non-lawful is much less ingrained and harder to define. Thanks for the enlightenment though.
David Montgomery wrote:
Hang on, I played that one & lost over 1k gold because of the escape, without any opportunity to discover anything else. Basically guy escaped game over you lose gold. Also crossed off several items from chronicle I'm assuming the BBEG was wearing when he left. Was this for both tiers? I remember this distinctly because I was urged to play up so we did high tier and then lost a lot of the gold anyway. Higher risk but no reward.
When I GM (or play for that matter) I usually have no idea what characters' alignments are, excepting that paladins must be good and no one can be evil. So only evil acts will ping on the "outside of alignment" radar since that's the only thing I'm sure is an issue. It's not that we're watching it more closely, it's just that evil is the only one that's going to stand out as definitely outside of someone's alignment.
Congratulations Kristie! It was an honor to witness this first hand. A well-deserved reward for all the blood, sweat & tears. Which you expertly extract from your minions. And thank you personally for all your help & support in getting PFS started here in Sarasota. Elvis must now memorialize your accomplishment as only a bard of his particular talents could, with a joke.
There can also be an issue if it's scheduled somewhere with limited space or tables for PFS. So even if you had enough GMs to cover another table there's nowhere for them to physically sit. And if it's last minute walk-ins that cause the overflow it's almost impossible to find them another location quickly. If it happens too often as an organizer I'd look at other locations (or a contingency for a nearby overflow location such as a restaurant or gamer who lives close). Or buy a large van or better yet a box truck and convert it into a mobile PFS room. We're lucky to have a large area at our local FLGS that's dedicated to game play - board, rpg, card, 40k, etc. But we also have conflicts to work around - it's too full Friday evenings & most of Saturday with other events, so we schedule our game Sunday when we know there's plenty of space available.
No free grapple, but he's now holding your bow, which would be a combat maneuver to disarm him on your turn. The swift action is to recover it, not to disarm him. I would not call trying to take back the bow from someone who is holding it a recovery as it is now opposed rather than lying on the ground.
Considering everyone who keeps their same character through level 1 has more than likely spent gold on consumables, I don't see it as unreasonable to assume that whatever your character had been you'd still be out some gold - remember you still get to keep the experience and consumables are an inevitable cost of adventuring. Nobody else finishes first level with full gold.
Saint Caleth wrote:
Actually by RAW all a weapon cord does is keep it from moving more than 2 feet away from you (cord is 2' long) and let you pick it up as a swift action ON YOUR TURN. A weapon cord does NOT allow you to pick it up as soon as it drops (that would be an immediate action), you have to wait until your turn. So a disarm maneuver by an unarmed enemy can certainly allow him to pick up your weapon after a successful disarm as he can do it automatically as part of the action: Disarm
I started my first group as GM last year and highly recommend point buy (I used 20). Of course, I'm always the one guy that rolls horribly low stats just within what the GM views as acceptable. If you do roll for stats, have them do it in front of you and have contingencies for abnormally low (and high) total stats.
Earl Gendron wrote:
How do the bad guys fail to act in the surprise round? They initiate the surprise round, only the PC's who failed the preception AND sense motive checks earlier are surprised & can't act then.
Consider letting her have or find an animal to help in combat, such as a wolf or panther, while you run a tag-along NPC. I did that when I ran Black Fang for a friend's 12 year old daughter & it worked great. Her rogue rescued the panther on her way back from the Hero's Handbook adventure & she met my bard in town. It let her focus on one character but she loved the RP with the animal as well & it helped immensely in combat, with my bard providing healing and buffs. Also there's a bunch of free downloads on the Beginner Box page (link at top left) as well as some suggestions in other threads here.
Estragon al'Godot wrote:
Link is at the top of the 1st post - click on Megacon Warhorn. It's kinda hard to see as it's at the very top of the post. Plus you rolled low on your perception check. And you didn't put any ranks in it. And your dump stat is Wisdom. And it's snowing. etc...
I'll be returning to the scene of my infection - Megacon 2012 was where I played my first ever Pathfinder Society game after Dom encouraged me to try it out. Pregen Ezren in First Steps Part 1. Now I'm a one-star GM & organize our local monthly PFS event. This'll be Elvis' first appearance though... (Sorry Kristie, he insists on coming along). Speaking of Elvis: Q: "How many chickens does it take to run Pathfinder Society?" A:
"Just one: Brawk!"
Just picked up one of these on sale locally & love that they can take markers (though I can't imagine "improving" anything on them). Alas, the final tile was damaged, apparently in production as the packaging was intact and the back cover was fine. Cthulhu's shrine has several visible scratches in the coating, probably from his victims, but still... Anyone else had this problem? I'd take it back for exchange but this was the last one, and since it was buy 1 get 1 half off I'd lose the savings if I returned it. Any suggestions?
Yeah, I'm seriously bummed about the magic arrow quantity - why 50 for magic when regular ones are lots of 20? Just seems an arbitrary amount that only serves to make them prohibitively costly to purchase, & we're left hoping to find smaller quantities on a chronicle. At least in lots of 20 I may actually purchase them, but as it stands PFS might as well just make them unavailable except on chronicles. Makes absolutely no sense to me why the massive difference in quantities - IRL more expensive items are almost always sold in smaller lots. Does anyone know why it's listed this way?
Joana wrote: ...other customers have gotten them "at random" or possibly due to an incredibly complex algorithm over the years. :) Yay! I'm a random Paizo customer! Or the answer to an incredibly complex algorithm. Received mine this week, first holiday card of the year. Thanks to all the awesome folks at Paizo.
Are we even sure the player had a boon to be able to play the goblin PC? Did he actually get it through playing at GenCon? I'm not surprised at the new to PFS players - I see this a lot with online gamers not taking npc interactions seriously to the point of picking fights with them, figuring they either kill them & get more XP/power/loot or die & make a new character. Or just for the lulz. They need to be shown that there are consequences, though at this stage it's better to educate them than to punish them. Maybe have the npc roll their eyes, look at an associate & say something like "ah, freshmen" or "is this the best they could send?" or "how'd these clowns make it through basic training?" in an exasperated tone. Out of character I'd give them a warning that they may be jeopardizing their right to play the rest of the scenario.
Paul Barczik wrote: Thanks. Speaking of party composition... I've yet to be to a con event; how's that handled? I would imagine with random players, it could be possible to get a table of mostly squishy mage-types. Or is there a method of sorting? One of my more memorable games was playing tier 6-7 of In Wrath's Shadow as a group of 5 "squishies". Party consisted of a sorceress, witch, wizard, pregen cleric, and my bard. Combats were interesting since we didn't have to account for the usual melee characters with high init that immediately limit our use of AoE and my bards LoS as an archer (who also served as trapfinder, door-opener, and damage dealer - as a halfling doing d4+2 per arrow). Very cool to see lock-downs, buffs, debuffs, and AoE spells in all their glory.
Probably because with great risk comes great responsibility. If there's no downside to whether my character lives or dies, I may take more risks, thereby putting the other characters at greater risk of dying. Some might even sign up for already played scenarios just for the lulz, messing with npc's etc. Forces you to play by the rules & play smart. Ninja'd because I rewrite everything. But I'm a bard so my version counts.
Well, possibly because of this blurb in FS Part 1 page 4: The three-part First Steps series is intended to introduce
And this on page 20: Faction Missions
And no doubt similar ones in parts 2 & 3.
Same thing happened to me when I first registered the number given to me at a con - my event showed up along with 2 from a prior con which I never attended. Apparently someone had given the same numbers out at 2 different events. Jonathan's advice should work, if not Mike Brock can fix it (he corrected mine after months of no results from other avenues).
The stat block also conflicts with the Special Abilities section below it, which agrees with your +5: --------------------------
Alexander_Damocles wrote:
Less an argument than a mind-set. Online gaming background so kill it to level up is default mode. Just trying to bring the role-play back to role playing games - like you're doing with Vati.
I use Hero Lab myself & though it helps me immensely with character creation and leveling it can be costly. The base program comes with one rules set, for Pathfinder you get the Core Rulebook & a few other freebies. Anything from other books you need to buy the add-on for that book. I imagine your GM has more than just the Core rules in his Hero Lab & was pulling things from other books, which is why you can't duplicate what he did with your base subscription.
I think many times its a matter of the player preferring combat to role playing & using the low Int as an excuse to make sure every encounter becomes a hack & slash so they can do what their character is built for. And it only takes one player to escalate an attempt to RP a solution into a combat by simply attacking, while foregoing or ending a combat by RPing takes the cooperation of most if not all of the party for the same reason. I just had a discussion with a player who has a ranged fighter in our Sunday game & a melee 2-handed greatsword wielder in my Tuesday game, both of which he plays as "it's an NPC, shoot / power attack". His reasoning was that since he has few skill points & therefore no ranks in knowledges & diplomacy attacking is the only way he can contribute - an angle I hadn't really considered. I told him he could still contribute in social encounters by role playing to make up for a lack of ranks & get bonus to his rolls that way.
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