Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Lem

Elvis Aron Manypockets's page

128 posts. Alias of beamersrq.


RSS

1 to 50 of 128 << first < prev | 1 | 2 | 3 | next > last >>
Silver Crusade

Vic Wertz wrote:
First World Bard wrote:
Elvis Aron Manypockets wrote:
As for sleeving cards, it sounds like you'd only need to concern yourself with your own cards. Base set is for setting up the scenarios / locations, while you use your deck to play your character. When you acquire a card from a location you pull the equivalent from your OWN set to add to your hand/deck. Since you're never actually mixing anyone's cards together, there can be a variety of sleeved/unsleeved sets without having to figure out how to separate them afterward. If that's the case I'll be using distinctive sleeves for mine so I can quickly tell the difference.
It may be that during the game, you will take the boon you acquired from the deck into your hand, and use during the scenario. If so, after the scenario you'd put all the boons back in the box and "unlock" boons from your deck That's how I'd expect it to work, at any rate.
Right.

So I bring extra sleeves of what I use and transfer the set card to my sleeve when I acquire it. Once I rebuild my hand at the end I can remove it from my sleeve and return it to the base set (with or without original sleeve), replacing it with the unlocked one from my deck. Same with exchanging cards.

Silver Crusade

As for sleeving cards, it sounds like you'd only need to concern yourself with your own cards. Base set is for setting up the scenarios / locations, while you use your deck to play your character. When you acquire a card from a location you pull the equivalent from your OWN set to add to your hand/deck. Since you're never actually mixing anyone's cards together, there can be a variety of sleeved/unsleeved sets without having to figure out how to separate them afterward. If that's the case I'll be using distinctive sleeves for mine so I can quickly tell the difference.

Silver Crusade

cartmanbeck wrote:
Here's a question for you guys that I'm curious about... will there be some way of personalizing the cards in your character deck so that they don't get mixed with anyone else's? I'm sure you could initial the edge of the cards or something like that, but it would be nice if there was a little box on each card specifically for putting your own initials or symbol so that they won't get mixed with other players' organized play decks.

If it's anything like the current setup, the only times I can recall that your cards usually leave your possession are if they're banished to the box which you could just banish to your own personal deck box, or if you give someone else a card.

You could use your own distinctive protective sleeves with extras for acquired cards so you can't tell those apart while they're in your deck.

Silver Crusade

I'll be doing a demo play-through of the PF ACG on Tabletop Day at our local FLGS - The Dark Side in Sarasota Florida.

There's a group of 5 of us that meet Thursday nights at the store to play and we've had a lot of people stop at our table to ask about the game. Or it may be because 3/5 of our players are female...

Silver Crusade **

Nefreet wrote:
You can also cast Masterwork Transformation on your Heirloom Weapon.

Or have it cast on it & it's one of the few spells that carry over to other scenarios. So I assume you could then enchant it as usual since it's now masterwork. Nice.

So:
1. Heirloom Weapon trait to get proficiency
2. Find someone who can cast MWT on it (or buy a scroll & have them do it for you)
3. Enchant as you are able to afford it

Silver Crusade **

The equipment trait Heirloom weapon from Adventurer's Armory would get you proficiency with one (and only that one) non-mw simple or martial weapon. You can't enhance it but it would get you through a few levels.

Check out traits - I used one to give my hafling bard longbow proficiency, since small archer with shortbow = 1d4 base damage.

Silver Crusade **

I also get the error, but I imagine we'll need to wait until later in the day since they're on West Coast time so aren't even at work yet.

Silver Crusade

Actually you could also add a blessing to your own check making it 5dx

Silver Crusade

I'm notorious for low dice rolls, to the point that 2 of our female players refuse to use dice I've touched. Last night at the FLGS one of the two forgot to bring her recently purchased set of dice. Instead of using my extras she bought another set, then proceeded to roll three 1's and a 2 on her combat check of d12+2d6+d4.

Silver Crusade **

If your ranger is an archer Elves of Golarion has some nice alchemical arrows, most of which are legal for PFS even though it's a 3.5 book.

Silver Crusade

I'd like to see the insert in 2 parts so we can remove a tray with just the in-play cards (banes & boons) and leave the storage portion for adventure pack boxes etc in the box which could be set aside. This would leave more room at crowded tables as it would take up 1/2 the space & be easier to pass around for drawing cards. I've considered trying to cut mine up but don't want to ruin it.

Silver Crusade

The only one I'm having trouble with is Gamemastery Guide - Ultimate Combat & several other updates work fine for me.

Silver Crusade

PDF doesn't download for me, both single file & lite versions. It goes to "personalizing" but clicking after waiting 10 seconds doesn't download & stays as "personalizing". I was able to download both versions of Ultimate Combat without any problems, plus a few other pdf's.

Silver Crusade

For the bad guys there's Rise of the Runelords miniatures, or the less expensive set of non-random pawns.

Your post got me to looking through my stuff for table dressing for our 2nd attempt at Black Fang tomorrow night. I'll be laying out this flip-mat: Dragons Lair with my Black Dragon Promo mini lying in wait for us in his lair.

Silver Crusade

csouth154 wrote:
... before having to pee."

I believe it's called resetting your bladder.

Silver Crusade **

Hmm, Curaigh's question is a valid one. The boon says "You may spend 4 PP to acquire another promising map and reuse this boon; if you choose not to do so upon checking the final box on the Chronicle sheet, cross the entire boon of [sic] the Chronicle sheet. You may only use one Treasure Map at a time."

Nowhere does it impose a limit of x reuses, only that when you choose not to spend the PP to get a new one you then cross the boon off the sheet. And limiting it to one use at a time seems to indicate multiple reuses.

So can you keep spending 4 PP to obtain a new map as many times as you want?

Silver Crusade

Sehyo, if you don't defeat the random monster you encounter when moving, do you take damage as usual, or just can't move/explore?

Silver Crusade

Nice timing for mine which arrived today, so I've got another package to open for Christmas day.

Silver Crusade

Wyphy wrote:

These should be very handy for when I get my copy soon.

The only thing that seems to be missing would be the recommended starter deck for each character. Ya know, since the rulebook has a couple of errors there.

I would say highlight/bold/italics/underline the cards (with a number for dupes)but since there are already letters and or numbers for the set a card came from it'd probably be least confusing to have the deck explicitly listed somewhere; probably between the card list and backstory, or in the "notes" section would keep the sheets cleanest and closest to the current layout.

I dunno, maybe you all thought of it and dismissed it since it's only needed once per adventure path, and only if you actually want to start with the suggested deck, but I think it'd just be really useful.

Or maybe put an asterisk after the set code (B)* with a footnote that * means it's part of the recommended starting deck.

I'd also like to see a generic character sheet. First, so I don't have to bring multiple copies of all eleven to game days for new players since I won't know who they're going to play, and second for all the home-brew classes to use.

Deck list & scenarios completed would be the same, but skills/powers/card lists would need some work. For skills/hand size/cards list I'd have a blank spaces for base # (die, quantity) and another for bonus, or just one blank space for the current figure (d8+2 etc).

Powers would need more work as each is different.

Silver Crusade

Ravingdork wrote:

...when one of my friends announces a new game, I quickly determine what levels it is expected to run through.

If it is a low level game that is unlikely to see high levels, I will generally play a martial character, since they tend to perform better than sorcerers and wizards at such levels and are unlikely to leave me with nothing to contribute with but a crossbow after the first encounter (which just isn't fun for me). However, if it starts in the mid- to high-levels, then I will most likely play a spellcaster, as they are far more versatile and allow me to really let loose with my creative, world-altering thinking.

If the game starts at low levels, then plays through high levels, then I will begin play with a martial choice, with the expectation that he likely won't survive through to high levels and will then be replaced with a spellcaster

So here's your stated method of selecting a character class:

-Determine expected play levels
-If low, play martial as they are better at low levels
-If high, play caster as they are better at high levels
-If starting low but moves to high play martial as they are better at low levels
-Once martial dies (or if allowed to retire) switch to caster as they are better at high levels

In every case you are choosing to play the best class type for those levels, even wanting to switch once casters become better than martials, chafing at having to wait for him to die. You want to cherry pick the best class type for whatever level you're at and leave the rest of the group to fill the other roles, or be crowded if they're playing something similar. Don't you think this sounds a bit selfish?

Silver Crusade **

3 people marked this as a favorite.
Nefreet wrote:
Glad someone explained what "mcl" was.

1,150

Silver Crusade

Another question on 2890879 now that you've added the mats - shipping is over $50 - is this correct? It seems quite high to me even with the $10 discount.

Silver Crusade

Yep, you moved me - thanks!

Silver Crusade

I was unable to add the new card game mats order #2903699 to my existing & still pending order 2890879, it just kept timing out. Is there any way you can move them from my sidecart where they're waiting for my next subscription shipment & add them to my pending order?

Also since my birthday has now come & gone without this shipping I wanted to make sure there's no problem with the order - it's been pending since the 13th.

Thanks,
Scott

Silver Crusade **

1 person marked this as a favorite.

It's about prioritizing - at a con there's so much that needs done & having someone working at a job that can easily be done after the event ties up volunteer-hours that could be used elsewhere - or takes someone away from enjoying what they're there for: enjoying the con.

As a frequent con volunteer & local game day organizer there are only a set number of hours during an event & I'm not going to allocate any of them to doing something that can wait until it's over. I pay money to attend cons & still rarely get to see much except for the PFS room.

I'm not saying you're wrong if you want to do this & have the resources - I'm sure the players appreciate it. Just make sure you're using the volunteers wisely - maybe have them available for beginner questions or character creation, bring water to the GM's, wander around the rest of the con handing out flyers, etc.

Silver Crusade **

hotsauceman wrote:
I built my gunslinger around combat and diplomacy. In my first game We only saw one combat, everyone skirted around the others. Then when we finally got to where I can use my Face Skills Y'know what happens? The Wizard brings out a wand of hypnosis, rendering me a mute point. I was not having fun. I didnt get to participate at all. Does that mean they where being disruptive?

Hopefully someone remembered that hypnotism takes one round to cast, using it from a wand doesn't change this. So the wizard starts waving a wand in front of them they get their turn (as does everyone else) to react.

Silver Crusade **

Pirate Rob wrote:
I'm beginning to feel like Iowa hasn't been the best state to go be a Pirate in.

Well, obviously not, since there's no ARRRR in Iowa like we have in Florida...

Silver Crusade **

Paz wrote:
ThorGN wrote:
The Grand Lodge boon does not grant anything now. Does this mean there is a scenario they will need to complete as well to get something for this boon? Or does it come due at the end of the season or something?
I assume it's like the 'Debt of the Kirin' boon on one of the scenarios from a couple of years ago: no use now, but possibly important in a future scenario.

I just played this tonight & was wondering the same thing, since the other two boons were immediate and concrete, while GL just seemed like "good job, we'll get back to you later", which assumes you're still around, and alive, and actually remember playing in this as GL, and happen to play some future random scenario with this particular character unless he's already leveled out. If you're going to recommend scenarios for certain factions with a carrot, please give us the actual carrot and not a nebulous future carrot to be named later.

It was bad enough suffering through season 4's "evil acts" giving the most powerful boons I've seen, with the response of "they'll get their comeuppance" which I have yet to see. From what I heard the repercussions were a minor debuff in one scenario. Meanwhile they're rewarded instead of those of us who choose not to engage in these things.

Silver Crusade **

Congratulations Kristie! Glad to have had the opportunity to be at your table a few times.

Silver Crusade **

Your profile shows only 2 PFS characters listed: Keyna and Hatsune. If this isn't one of them YOU have to create the character in your account. Once you do anything reported by the GM should show up under that character.

My understanding is that once chronicles have been handed out there is no going back, unless it's to correct an error (usually one resulting in character death). To take them back and play out a what-if wouldn't be legal, nor would writing Void on them. Definitely get in touch with the GM/VL/VC to sort this out.

Silver Crusade **

Oops, totally got my dates wrong. My only excuse is that I posted that 2 hours after coming out of anesthesia from a test today.

Our next PFS game day is this Monday Sept 23, muster at 6:30 start by 7pm. Info is here: http://floridapfs.org/forums/index.php?topic=1158.0

Most of our players are fairly new so if you've played both scenarios let me know & I'll see if we can accommodate. I'm beamersrq on our forum, or email beamersrq at comcast.net

-Scott

Silver Crusade **

1 person marked this as a favorite.

There was an attempt earlier this year to start PFS up in Ft Myers - I ran a table at the first event for both participating stores. Had 2 tables both times & lots of interest. Unfortunately the organizer & newly named VC relocated out of state for work about 2 months in, and no one else has picked it up to my knowledge.

We do run games here in Sarasota, about an hour or so north of Ft Myers, but next week is our off week for Monday games & our Sunday game is always the first Sunday of the month. Also, next weekend is Hurricon (27th-29th) in Orlando, lots of PFS there.

That said, I could try to swing a group for tomorrow, or Mon/Tues/Wed evening anyway if you're willing to make the trip up here. We play at The Dark Side, come join us ;-), I'd love to meet a Superstar! Also check out floridapfs.org forums which lists most PFS games in the state.

-Scott

Silver Crusade **

2 people marked this as a favorite.

A strange game. The only winning move is not to play. How about a nice game of chess?

Silver Crusade

Diego Rossi wrote:
Elvis Aron Manypockets wrote:

For Fine or Diminutive, lets use flaming as an example:

Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit.

A successful hit would be meeting or exceeding the swarm's AC. Then you apply the damage - immune to weapon damage, but what about the extra fire damage? It seems to be magical damage rather than weapon damage, but the fire damage also seems to be an effect that targets one creature since it's from an attack roll.

And Flaming Burst can't apply because swarms are immune to critical hits.

Flaming burst (and all other abilities that trigger on a critical hit) are triggered even if the target is immune to critical hits.

PRD wrote:


Magic Weapons and Critical Hits: Some weapon special abilities and some specific weapons have an extra effect on a critical hit.
...

Hmm I did not know that. Though it still only affects one creature regardless of the name "burst" & flavor text "explodes" - there is no additional area effect or splash damage.

I envision it as sure, you can attack a swarm of tiny critters with weapons but you're only killing one at a time so the effect on the swarm as a whole is negligible. Using a magic weapon still deals all the damage to that one critter, as does a critter crit. It's like trying to clear the beach one grain of sand at a time.

Silver Crusade

1 person marked this as a favorite.

For Fine or Diminutive, lets use flaming as an example:

Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit.

A successful hit would be meeting or exceeding the swarm's AC. Then you apply the damage - immune to weapon damage, but what about the extra fire damage? It seems to be magical damage rather than weapon damage, but the fire damage also seems to be an effect that targets one creature since it's from an attack roll.

And Flaming Burst can't apply because swarms are immune to critical hits.

Silver Crusade **

I've just added my first attempt at contributing to this fantastic project. Created a Dramatis Personae for 1-37 The Beggar's Pearl - basically a list of NPCs by Tier to aid in selecting minis/pawns needed for the scenario, as well as when they appear. So far I've listed name & gender if applicable, creature type (including class), page in bestiary or scenario, creature size, weapons, and quantity per tier (a huge help for me as I sometimes miss the quantity in the scenario block). Feedback is appreciated.

Silver Crusade **

Part of the issue is that magic users especially tend to save our best stuff for the boss fight assumed to be at the end of the scenario. So we plod along for 3 hours game-time spamming acid splash or slinging stones, then it's BBEG time, player one nukes it, game over. It's anticlimactic because only one person got to do their super-awesome thing while everyone else saving up for this moment has their balloon deflated. Spotlight moment gone. Hours of character building, feats, gear, magic items, all unused.

One of the things GM's are encouraged to do in RPG's is to give everyone a chance to shine, a moment in the spotlight. This is harder to implement in PFS than home campaigns with the inability to adjust encounters (not complaining about this as I agree with the rule).

Silver Crusade **

Zach W. wrote:
It is definitely intentional, but when we are in games with this Oracle, its basically just watching him run around and take control of everything. We dont really get to do much. Its not so much cheesy in the overpowered sense as it is cheesy in the fact that everyone simply runs around as his groupies. After the third module of him just sleeping the boss, it had gotten very boring.

I've experienced the same thing with a witch using slumber. And that can be used on every single enemy in every single encounter. Minions go down in one round, BBEG gets softened up with the evil eye first, then sleep & cdg by a martial the next round. 4 hour scenario turns into less than 2 hours of game time with little roll or role play for others.

Silver Crusade **

The one that's giving me problems is the Weekly Blog link (http://paizo.com/paizo/blog/tags/pathfinderSociety) on the PFS home page - loads briefly then blanks out my screen. The only way I can get to the secondary link is to manually stop the page loading before it goes blank, then it works fine. Google Chrome on a WIN7 machine.

Silver Crusade **

Here's what I got from it so far:

5-01 Grand Lodge, Osirion, Qadira
5-02 Cheliax, Sczarni, Silver Crusade
5-03 Andoran, Taldor
5-04 Andoran, Taldor
5-06 Sczarni
5-07 Cheliax, Osirion, Qadira

Silver Crusade **

PFS blog post for Year of the Demon

Can't seem to get the link to work, possibly because when the page loads it then goes blank unless I manually stop it from completely loading.

Silver Crusade

That's why I like pdf's - control F, type in darkleaf, profit!

Would have take longer without knowing which book it was in. Though then I just search the PRD.

Silver Crusade

Page 27 of the ARG, under Elven special materials.

Silver Crusade **

I had the same issue as Jeffrey. Since starting PFS locally a year ago, I've spent hundreds on scenarios and modules. At first I figured I couldn't ask players to chip in since it was promoted as free to play. Plus I initially had help from our "area" (50+ miles away) VC & VLs who weren't charging & figured that was SOP - at the time I didn't know they got the scenarios for free, which I only discovered when I asked them about ideas to offset the costs. At this point it would be awkward trying to charge a fee at my table when others are running for free.

I would like to see the brainstorming continue on finding a way to allow copies or PRD use for those with physical books &/or supporting stores with PDF purchases. Perhaps a referral type system when buying pdf's that could result in stores receiving credits or other benefits.

Silver Crusade

PFS 3 star GM killed my Cleric PC in a scenario in part because he thought DR5/Slashing applied to my spells, since they don't do slashing damage. So after wasting several spells without doing damage I switched to casting Guidance every round since my weapons couldn't bypass it either. By the time I found out, we were already hosed.

Silver Crusade **

One thing that seems to help me get into a character is giving him a voice, whether in or out of combat. It really helps me to think like the character rather than focus on mechanics. I'll admit I felt self-conscious at first, but once I started GMing & trying to use different voices for the NPCs it was much easier to do it with my PC as well.

Basically, find things that make your character unique, whether a voice, weakness, fear, loves, hobbies, etc. and run with it. Add things as you go through scenarios & his experiences grow. You don't have to overdo it (this coming from a halfling bard who tells bad jokes in combat to inspire courage. Every round. From a list.).

Silver Crusade **

Maybe a little common sense would work, as in the CRB specifically states a druid's AC can take the feat and specific trumps general. I don't see how anyone can interpret that in any other way without convoluted logic.

Silver Crusade **

I can't even add it to a Druid's animal companion in HL without the warning, even though Improved Natural Armor is listed in the Core Rule book (page 53 Animal Feats) as one of the legal feats for his AC to take. And all of CRB IS legal for play (with a very few exceptions) so no additional ruling should even be necessary for a Druid's AC to take it.

Silver Crusade **

Known bug - ignore the warning & send the developers a comment.

Silver Crusade **

Forget about which classes your BAB comes from (except in determining your base BAB) for figuring when you gain an extra attack - once it hits a TOTAL of +6 you get an extra attack at +1. You don't need to track BAB separately as it stacks from each source.

So just look at the BASE BAB (the 1st number on the chart) for each class at that classes level you're at & add them up. Once that hits +6 you get one extra attack at base BAB -5. If it's at +11 you get two extra attacks, one at BAB -5 and one at BAB -10.

1 to 50 of 128 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.