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You can also cast Masterwork Transformation on your Heirloom Weapon.
Or have it cast on it & it's one of the few spells that carry over to other scenarios. So I assume you could then enchant it as usual since it's now masterwork. Nice.
The equipment trait Heirloom weapon from Adventurer's Armory would get you proficiency with one (and only that one) non-mw simple or martial weapon. You can't enhance it but it would get you through a few levels.
Check out traits - I used one to give my hafling bard longbow proficiency, since small archer with shortbow = 1d4 base damage.
I'm notorious for low dice rolls, to the point that 2 of our female players refuse to use dice I've touched. Last night at the FLGS one of the two forgot to bring her recently purchased set of dice. Instead of using my extras she bought another set, then proceeded to roll three 1's and a 2 on her combat check of d12+2d6+d4.
I'd like to see the insert in 2 parts so we can remove a tray with just the in-play cards (banes & boons) and leave the storage portion for adventure pack boxes etc in the box which could be set aside. This would leave more room at crowded tables as it would take up 1/2 the space & be easier to pass around for drawing cards. I've considered trying to cut mine up but don't want to ruin it.
For the bad guys there's Rise of the Runelords miniatures, or the less expensive set of non-random pawns.
Your post got me to looking through my stuff for table dressing for our 2nd attempt at Black Fang tomorrow night. I'll be laying out this flip-mat: Dragons Lair with my Black Dragon Promo mini lying in wait for us in his lair.
Hmm, Curaigh's question is a valid one. The boon says "You may spend 4 PP to acquire another promising map and reuse this boon; if you choose not to do so upon checking the final box on the Chronicle sheet, cross the entire boon of [sic] the Chronicle sheet. You may only use one Treasure Map at a time."
Nowhere does it impose a limit of x reuses, only that when you choose not to spend the PP to get a new one you then cross the boon off the sheet. And limiting it to one use at a time seems to indicate multiple reuses.
So can you keep spending 4 PP to obtain a new map as many times as you want?
Or maybe put an asterisk after the set code (B)* with a footnote that * means it's part of the recommended starting deck.
I'd also like to see a generic character sheet. First, so I don't have to bring multiple copies of all eleven to game days for new players since I won't know who they're going to play, and second for all the home-brew classes to use.
Deck list & scenarios completed would be the same, but skills/powers/card lists would need some work. For skills/hand size/cards list I'd have a blank spaces for base # (die, quantity) and another for bonus, or just one blank space for the current figure (d8+2 etc).
Powers would need more work as each is different.
So here's your stated method of selecting a character class:-Determine expected play levels
-If low, play martial as they are better at low levels
-If high, play caster as they are better at high levels
-If starting low but moves to high play martial as they are better at low levels
-Once martial dies (or if allowed to retire) switch to caster as they are better at high levels
In every case you are choosing to play the best class type for those levels, even wanting to switch once casters become better than martials, chafing at having to wait for him to die. You want to cherry pick the best class type for whatever level you're at and leave the rest of the group to fill the other roles, or be crowded if they're playing something similar. Don't you think this sounds a bit selfish?
I was unable to add the new card game mats order #2903699 to my existing & still pending order 2890879, it just kept timing out. Is there any way you can move them from my sidecart where they're waiting for my next subscription shipment & add them to my pending order?
Also since my birthday has now come & gone without this shipping I wanted to make sure there's no problem with the order - it's been pending since the 13th.
It's about prioritizing - at a con there's so much that needs done & having someone working at a job that can easily be done after the event ties up volunteer-hours that could be used elsewhere - or takes someone away from enjoying what they're there for: enjoying the con.
As a frequent con volunteer & local game day organizer there are only a set number of hours during an event & I'm not going to allocate any of them to doing something that can wait until it's over. I pay money to attend cons & still rarely get to see much except for the PFS room.
I'm not saying you're wrong if you want to do this & have the resources - I'm sure the players appreciate it. Just make sure you're using the volunteers wisely - maybe have them available for beginner questions or character creation, bring water to the GM's, wander around the rest of the con handing out flyers, etc.
I built my gunslinger around combat and diplomacy. In my first game We only saw one combat, everyone skirted around the others. Then when we finally got to where I can use my Face Skills Y'know what happens? The Wizard brings out a wand of hypnosis, rendering me a mute point. I was not having fun. I didnt get to participate at all. Does that mean they where being disruptive?
Hopefully someone remembered that hypnotism takes one round to cast, using it from a wand doesn't change this. So the wizard starts waving a wand in front of them they get their turn (as does everyone else) to react.
I just played this tonight & was wondering the same thing, since the other two boons were immediate and concrete, while GL just seemed like "good job, we'll get back to you later", which assumes you're still around, and alive, and actually remember playing in this as GL, and happen to play some future random scenario with this particular character unless he's already leveled out. If you're going to recommend scenarios for certain factions with a carrot, please give us the actual carrot and not a nebulous future carrot to be named later.
It was bad enough suffering through season 4's "evil acts" giving the most powerful boons I've seen, with the response of "they'll get their comeuppance" which I have yet to see. From what I heard the repercussions were a minor debuff in one scenario. Meanwhile they're rewarded instead of those of us who choose not to engage in these things.
Your profile shows only 2 PFS characters listed: Keyna and Hatsune. If this isn't one of them YOU have to create the character in your account. Once you do anything reported by the GM should show up under that character.
My understanding is that once chronicles have been handed out there is no going back, unless it's to correct an error (usually one resulting in character death). To take them back and play out a what-if wouldn't be legal, nor would writing Void on them. Definitely get in touch with the GM/VL/VC to sort this out.
Oops, totally got my dates wrong. My only excuse is that I posted that 2 hours after coming out of anesthesia from a test today.
Our next PFS game day is this Monday Sept 23, muster at 6:30 start by 7pm. Info is here: http://floridapfs.org/forums/index.php?topic=1158.0
Most of our players are fairly new so if you've played both scenarios let me know & I'll see if we can accommodate. I'm beamersrq on our forum, or email beamersrq at comcast.net
There was an attempt earlier this year to start PFS up in Ft Myers - I ran a table at the first event for both participating stores. Had 2 tables both times & lots of interest. Unfortunately the organizer & newly named VC relocated out of state for work about 2 months in, and no one else has picked it up to my knowledge.
We do run games here in Sarasota, about an hour or so north of Ft Myers, but next week is our off week for Monday games & our Sunday game is always the first Sunday of the month. Also, next weekend is Hurricon (27th-29th) in Orlando, lots of PFS there.
That said, I could try to swing a group for tomorrow, or Mon/Tues/Wed evening anyway if you're willing to make the trip up here. We play at The Dark Side, come join us ;-), I'd love to meet a Superstar! Also check out floridapfs.org forums which lists most PFS games in the state.
Diego Rossi wrote:
Hmm I did not know that. Though it still only affects one creature regardless of the name "burst" & flavor text "explodes" - there is no additional area effect or splash damage.
I envision it as sure, you can attack a swarm of tiny critters with weapons but you're only killing one at a time so the effect on the swarm as a whole is negligible. Using a magic weapon still deals all the damage to that one critter, as does a critter crit. It's like trying to clear the beach one grain of sand at a time.
For Fine or Diminutive, lets use flaming as an example:
Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit.
A successful hit would be meeting or exceeding the swarm's AC. Then you apply the damage - immune to weapon damage, but what about the extra fire damage? It seems to be magical damage rather than weapon damage, but the fire damage also seems to be an effect that targets one creature since it's from an attack roll.
And Flaming Burst can't apply because swarms are immune to critical hits.
I've just added my first attempt at contributing to this fantastic project. Created a Dramatis Personae for 1-37 The Beggar's Pearl - basically a list of NPCs by Tier to aid in selecting minis/pawns needed for the scenario, as well as when they appear. So far I've listed name & gender if applicable, creature type (including class), page in bestiary or scenario, creature size, weapons, and quantity per tier (a huge help for me as I sometimes miss the quantity in the scenario block). Feedback is appreciated.
Part of the issue is that magic users especially tend to save our best stuff for the boss fight assumed to be at the end of the scenario. So we plod along for 3 hours game-time spamming acid splash or slinging stones, then it's BBEG time, player one nukes it, game over. It's anticlimactic because only one person got to do their super-awesome thing while everyone else saving up for this moment has their balloon deflated. Spotlight moment gone. Hours of character building, feats, gear, magic items, all unused.
One of the things GM's are encouraged to do in RPG's is to give everyone a chance to shine, a moment in the spotlight. This is harder to implement in PFS than home campaigns with the inability to adjust encounters (not complaining about this as I agree with the rule).
Zach W. wrote:
It is definitely intentional, but when we are in games with this Oracle, its basically just watching him run around and take control of everything. We dont really get to do much. Its not so much cheesy in the overpowered sense as it is cheesy in the fact that everyone simply runs around as his groupies. After the third module of him just sleeping the boss, it had gotten very boring.
I've experienced the same thing with a witch using slumber. And that can be used on every single enemy in every single encounter. Minions go down in one round, BBEG gets softened up with the evil eye first, then sleep & cdg by a martial the next round. 4 hour scenario turns into less than 2 hours of game time with little roll or role play for others.
The one that's giving me problems is the Weekly Blog link (http://paizo.com/paizo/blog/tags/pathfinderSociety) on the PFS home page - loads briefly then blanks out my screen. The only way I can get to the secondary link is to manually stop the page loading before it goes blank, then it works fine. Google Chrome on a WIN7 machine.
I had the same issue as Jeffrey. Since starting PFS locally a year ago, I've spent hundreds on scenarios and modules. At first I figured I couldn't ask players to chip in since it was promoted as free to play. Plus I initially had help from our "area" (50+ miles away) VC & VLs who weren't charging & figured that was SOP - at the time I didn't know they got the scenarios for free, which I only discovered when I asked them about ideas to offset the costs. At this point it would be awkward trying to charge a fee at my table when others are running for free.
I would like to see the brainstorming continue on finding a way to allow copies or PRD use for those with physical books &/or supporting stores with PDF purchases. Perhaps a referral type system when buying pdf's that could result in stores receiving credits or other benefits.
PFS 3 star GM killed my Cleric PC in a scenario in part because he thought DR5/Slashing applied to my spells, since they don't do slashing damage. So after wasting several spells without doing damage I switched to casting Guidance every round since my weapons couldn't bypass it either. By the time I found out, we were already hosed.
One thing that seems to help me get into a character is giving him a voice, whether in or out of combat. It really helps me to think like the character rather than focus on mechanics. I'll admit I felt self-conscious at first, but once I started GMing & trying to use different voices for the NPCs it was much easier to do it with my PC as well.
Basically, find things that make your character unique, whether a voice, weakness, fear, loves, hobbies, etc. and run with it. Add things as you go through scenarios & his experiences grow. You don't have to overdo it (this coming from a halfling bard who tells bad jokes in combat to inspire courage. Every round. From a list.).
I can't even add it to a Druid's animal companion in HL without the warning, even though Improved Natural Armor is listed in the Core Rule book (page 53 Animal Feats) as one of the legal feats for his AC to take. And all of CRB IS legal for play (with a very few exceptions) so no additional ruling should even be necessary for a Druid's AC to take it.
Forget about which classes your BAB comes from (except in determining your base BAB) for figuring when you gain an extra attack - once it hits a TOTAL of +6 you get an extra attack at +1. You don't need to track BAB separately as it stacks from each source.
So just look at the BASE BAB (the 1st number on the chart) for each class at that classes level you're at & add them up. Once that hits +6 you get one extra attack at base BAB -5. If it's at +11 you get two extra attacks, one at BAB -5 and one at BAB -10.
One issue with allowing it to carry over is the possibility of metagaming to hook up with someone in the next game that can not only cast the spell to remove a condition but coincidentally has it prepared on the first day they meet. So you go from spending your gold to remove a condition to basically no consequences for contracting it other than another PC's spell slot.
It would give those who regularly play together an edge as they're more likely to cooperate, otherwise you're putting an unreasonable burden on someone you just met:
Drainee: So, anybody playing a cleric?