|Elvis Aron Manypockets|
Weirdo wrote:1) Limit the character's ability to purchase expensive elixirs. The Elixir of Shadewalking costs 3,500gp. A village won't have that kind of item, and towns would only contain a handful of magic items of that power. The highest-value items in a settlement are unlikely to be elixirs because most people spend most of their wealth on durable items - you won't find a $10,000 bottle of wine in a town where most people don't own $10,000 cars.
Bought it from a wondrous item crafting player.
How is another player able to cast the prerequisite 6th level spell Shadow Walk, minimum CL 11, in order to craft the elixir to sell to you? Is this where the exploit of raising the spellcraft check by 5 for not meeting a prerequisite comes in, so he doesn't need to know the spell or even be able to cast it but can still somehow fake it enough to create the elixir anyway?