|Elvis Aron Manypockets|
Lormyr wrote:I personally do not like puzzles (in gaming or otherwise). They are not enjoyable for me, nor am I good at them, so it tends to become a matter of frustration for me quickly if I am forced to solve them on my own.Yeah, it's also very frustrating that there seems to be an assumption that players or role-playing games like riddles and/or puzzles, or want them mixed together. It would be much better if there was an alternate way to solve them, by having your characters do checks of various kinds.
As one who enjoys puzzles & riddles, it would be equally frustrating for me if when presented with one we were simply asked to roll some dice to see if we succeed, without being given a chance to actually solve it.
Most scenarios will contain elements we don't personally enjoy but others do. If no one at the table wants to solve it or they are struggling then rolling is certainly appropriate, just don't default to that without giving the players an opportunity - after all, it's what the characters would actually be doing.
One of my favorite moments was when our group had found something to decode. As I (and my bard in-game) worked on the puzzle we were attacked, with one of them randomly hitting me. Without looking up I said "Hey, can't you see I'm working here?" and continued to focus on the code, while another PC charged in and took out my attacker.