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Only 1 missing. Almost there. Could be the Beginner box like others suggested, or maybe We Be Goblins (which I believe now only gives 1 credit). Good progress, I know how tricky it is to find a new feature (=bug) in code not written by yourself
It's not We Be Goblins - I've GM'd multiples of both of them and my total is correct, including 2 credits for Free RPG Day modules. Could be BB Bash as I haven't done that one.
Try using the "player #" as the confirmation number - it sounds like it's the right format, and there is no separate player # - your character # is your player # plus -1, -2 etc (123456-1, 123456-2).
...and RDN's ID says it all (though it's not raining here)
Our group of 6 (originally 5 for most of the game until a wayward boyfriend joined us for the summer) has just reached this point, with no deaths. Here's the stats:
Character Name: Amiri
Character Name: Harsk
Character Name: Kyra
Character Name: Seelah
Character Name: Seoni
Character Name: Valeros
Smite Makes Right wrote:
Since it's the store that's requesting it they need to make the space & time available so it will work, just let them know that PFS scenarios require a 4 or preferably 5 hour time slot. Splitting days should not be an option.
For those of us who pledged the extra for the print add-on pack as part of the initial KS but now are not able to select it, are we supposed to just finalize our pledge as-is, leaving a $100 overpayment? I sent an email to support as requested but only got a canned reply about GW looking over other options for us, with no instructions as to how to proceed with the pledge manager. I've already asked this on the KS site with no response, now I'm trying here - PLEASE let me know what to do.
Hey, what do you expect when the encounter is really your mission briefing with Drangle Dreng.
Uh, flavor? Tasty tasty flavor.
Versatile performance also allows you to use your perform skill in place of other skills so make sure you plan ahead for what they will cover. You get your first at 2nd level then every 4 levels after (6, 10, etc). So maxing your ranks in one perform skill also gives you max ranks in 2 other skills per versatile performance (assuming they don't overlap).
For example if you choose Oratory at 2nd level you would use your perform check in place of Diplomacy and Sense Motive, for Dance it would be Acrobatics and Fly, etc. So maxing out perform ranks in Oratory means you don't have to put any into Diplomacy & Sense Motive as they will increase as your perform skill does.
I always start with 2 different performances, one "visual" and one "auditory" based on the distraction/countersong listings. This is more so that I can use inspire courage in varying circumstances (darkness, silence, etc).
FYI the Iconics are from the NPC Codex box. We actually use miniatures for our group, some from the Beginner's Box Heroes set Kyra-Ezren-Merisiel-Valeros and others from Reaper Miniatures Kickstarter (currently unpainted). Makes it easier to see who's at a location.
I've subscribed to the PFRPG (order 3096314) but wasn't given the option of combining it with the upcoming shipment of my current monthly subscription (order 3114137), though I was able to combine shipping on my regular order placed today (# 3117440). Is there any way to combine 3096314 to ship with the other 2? I tried last month as well but it seems to want to ship the subscription immediately without allowing me to have it wait for my next regular monthly shipment. Don't need it right away and wanted to save $ on shipping.
Chad Brown wrote:
Or maybe simplify this a bit and just track the number of each type of card removed from the game, like 2 Basic Spells, 1 Elite Spell, 10 Basic Weapons, 0 Elite Weapons, etc. Then when a Basic (or later Elite) card is encountered it gets replaced from the box, continuing this process until you use up the number of removed cards for that type, exempting cards that you chose not to remove permanently.
Got this covered in one - I have a kitsune bard and am already stark raving mad. Last game I played him in we had another kitsune (sorcerer) for 2x the memelols.
Vic Wertz wrote:
So I bring extra sleeves of what I use and transfer the set card to my sleeve when I acquire it. Once I rebuild my hand at the end I can remove it from my sleeve and return it to the base set (with or without original sleeve), replacing it with the unlocked one from my deck. Same with exchanging cards.
As for sleeving cards, it sounds like you'd only need to concern yourself with your own cards. Base set is for setting up the scenarios / locations, while you use your deck to play your character. When you acquire a card from a location you pull the equivalent from your OWN set to add to your hand/deck. Since you're never actually mixing anyone's cards together, there can be a variety of sleeved/unsleeved sets without having to figure out how to separate them afterward. If that's the case I'll be using distinctive sleeves for mine so I can quickly tell the difference.
Here's a question for you guys that I'm curious about... will there be some way of personalizing the cards in your character deck so that they don't get mixed with anyone else's? I'm sure you could initial the edge of the cards or something like that, but it would be nice if there was a little box on each card specifically for putting your own initials or symbol so that they won't get mixed with other players' organized play decks.
If it's anything like the current setup, the only times I can recall that your cards usually leave your possession are if they're banished to the box which you could just banish to your own personal deck box, or if you give someone else a card.
You could use your own distinctive protective sleeves with extras for acquired cards so you can't tell those apart while they're in your deck.
I'll be doing a demo play-through of the PF ACG on Tabletop Day at our local FLGS - The Dark Side in Sarasota Florida.
There's a group of 5 of us that meet Thursday nights at the store to play and we've had a lot of people stop at our table to ask about the game. Or it may be because 3/5 of our players are female...
You can also cast Masterwork Transformation on your Heirloom Weapon.
Or have it cast on it & it's one of the few spells that carry over to other scenarios. So I assume you could then enchant it as usual since it's now masterwork. Nice.
The equipment trait Heirloom weapon from Adventurer's Armory would get you proficiency with one (and only that one) non-mw simple or martial weapon. You can't enhance it but it would get you through a few levels.
Check out traits - I used one to give my hafling bard longbow proficiency, since small archer with shortbow = 1d4 base damage.
I'm notorious for low dice rolls, to the point that 2 of our female players refuse to use dice I've touched. Last night at the FLGS one of the two forgot to bring her recently purchased set of dice. Instead of using my extras she bought another set, then proceeded to roll three 1's and a 2 on her combat check of d12+2d6+d4.
I'd like to see the insert in 2 parts so we can remove a tray with just the in-play cards (banes & boons) and leave the storage portion for adventure pack boxes etc in the box which could be set aside. This would leave more room at crowded tables as it would take up 1/2 the space & be easier to pass around for drawing cards. I've considered trying to cut mine up but don't want to ruin it.
For the bad guys there's Rise of the Runelords miniatures, or the less expensive set of non-random pawns.
Your post got me to looking through my stuff for table dressing for our 2nd attempt at Black Fang tomorrow night. I'll be laying out this flip-mat: Dragons Lair with my Black Dragon Promo mini lying in wait for us in his lair.
Hmm, Curaigh's question is a valid one. The boon says "You may spend 4 PP to acquire another promising map and reuse this boon; if you choose not to do so upon checking the final box on the Chronicle sheet, cross the entire boon of [sic] the Chronicle sheet. You may only use one Treasure Map at a time."
Nowhere does it impose a limit of x reuses, only that when you choose not to spend the PP to get a new one you then cross the boon off the sheet. And limiting it to one use at a time seems to indicate multiple reuses.
So can you keep spending 4 PP to obtain a new map as many times as you want?
Or maybe put an asterisk after the set code (B)* with a footnote that * means it's part of the recommended starting deck.
I'd also like to see a generic character sheet. First, so I don't have to bring multiple copies of all eleven to game days for new players since I won't know who they're going to play, and second for all the home-brew classes to use.
Deck list & scenarios completed would be the same, but skills/powers/card lists would need some work. For skills/hand size/cards list I'd have a blank spaces for base # (die, quantity) and another for bonus, or just one blank space for the current figure (d8+2 etc).
Powers would need more work as each is different.
So here's your stated method of selecting a character class:-Determine expected play levels
-If low, play martial as they are better at low levels
-If high, play caster as they are better at high levels
-If starting low but moves to high play martial as they are better at low levels
-Once martial dies (or if allowed to retire) switch to caster as they are better at high levels
In every case you are choosing to play the best class type for those levels, even wanting to switch once casters become better than martials, chafing at having to wait for him to die. You want to cherry pick the best class type for whatever level you're at and leave the rest of the group to fill the other roles, or be crowded if they're playing something similar. Don't you think this sounds a bit selfish?
I was unable to add the new card game mats order #2903699 to my existing & still pending order 2890879, it just kept timing out. Is there any way you can move them from my sidecart where they're waiting for my next subscription shipment & add them to my pending order?
Also since my birthday has now come & gone without this shipping I wanted to make sure there's no problem with the order - it's been pending since the 13th.
It's about prioritizing - at a con there's so much that needs done & having someone working at a job that can easily be done after the event ties up volunteer-hours that could be used elsewhere - or takes someone away from enjoying what they're there for: enjoying the con.
As a frequent con volunteer & local game day organizer there are only a set number of hours during an event & I'm not going to allocate any of them to doing something that can wait until it's over. I pay money to attend cons & still rarely get to see much except for the PFS room.
I'm not saying you're wrong if you want to do this & have the resources - I'm sure the players appreciate it. Just make sure you're using the volunteers wisely - maybe have them available for beginner questions or character creation, bring water to the GM's, wander around the rest of the con handing out flyers, etc.