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Spell Sovereign

Elsir Thran's page

128 posts. Alias of Celeador.


Full Name

Elsir Thran

Race

(Male Half Diviner (Foresight) 3 AC 13 / HP 19 / F +3 R +5 W +5 / Init. +15 / Perc. +12)

Size

Medium

Age

152 years old

Alignment

Neutral Good

Deity

Nethys, Abadar

Location

Absalom

Languages

Celestial, Common, Draconic, Elven, Gnome, Sylvan

Occupation

Artifact Curator for the Grand Lodge of Absalom

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 10

About Elsir Thran

Elsir Thran CR2
Male Elf Diviner (Foresight) 3
Male Medium Humanoid (Elf)
Init+ 15; Perception +12; Low-Light Vision

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DEFENSE
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AC 13, Touch 13, Flat-Footed 10
hp 19 (3d6)
Fort +3, Reflex +5, Will +5 (+2 vs enchantment spells and effects)
Immune to Sleep Effects, Forewarned (always act in the surprise round)

----------------
OFFENSE
----------------
Spd 30 ft.
Melee Dagger +0 (1d4-1/19-20/x2)
Ranged Longbow +4 (1d8/20/x3)

----------------
STATISTICS
----------------
Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 10
Base Atk +1; CMB +0; CMD 13
Feats: Wizard Weapon Proficiency, Improved Initative, Craft Wonderous Item, Scribe Scroll, Alertness.
Traits: Reactionary, Eyes and Ears of the City.
Carrying Capacity; Light 26lbs, Medium 27-53lbs, Heavy 54-80lbs.
Total Weight: 23lbs (Light)

----------------
SKILLS
----------------
Knowledge (arcana) +10, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (nature) +10, Knowledge (planes) +8, Knowledge (religion) +7, Perception +12, Spellcraft +10

Languages: Celestial, Common, Draconic, Elven, Gnome, Sylvan

----------------
SPECIAL ABILITES
----------------
Favored Class: Wizard, +3 Hit Points
Elven Immunities: Immune to magic sleep effects and get a +2 racial saving thow bonus vs enchantment spells and effects
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance, and +2 racial bonus on Spellcraft skill checks to identify magic items.
Elven Keen Senses: +2 racial bonus on Perception checks and have a chance to detect secret doors without actively looking.
Improved Initiative: +4 bonus on initative checks.
Craft Wonderous Item: You can create wonderous items.
Scribe Scroll: Create magic scrolls.
Alertness: +2 bonus on Perception and Sense Motive checks.
Eyes and Ears of the City:+1 trait bonus on Perception checks, and Perception is always a class skill.
Reactionary: +2 trait bonus on Initiative checks.
Wizard Familiar: Greensting scorpion; Master gains a +4 bonus on Initiative checks.
Wizard Cantrips: Can cast any prepared wizard cantrips at will. (Opposed school cantrip uses up 2 slots.)
Wizard Spell ability: See Core 78
Arcane School: You have chosen to specialize in the Divination (Foresight) school of magic and you gain school powers. Opposed Schools are Enchantment and Necromancy.
Forewarned: Always act in the surprise round, receive a bonus on initiative checks equal to 1/2 your wizard level (+2). At 20th level anytime you roll initiative, assum the roll resulted in a natural 20.
Prescience: At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. You can use this ability 7/day
Bonus Specialty Spells: You gain an additional spell slot of each level you can cast from.
Wizard proficiency: Gain proficiency with clubs, daggers, heavy crossbows, light crossbows and quarterstaves.
Weapon Familiarity: Elves are proficient with longbows, longswords, rapiers, and shortbows, and treat any weapon with the word "elven" in its name as a martial weapon.

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Spells
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Cantrips:
Read Magic
Detect Magic
Prestidigitation
Light

1st Level Spells, 4/day DC 15
Grease
Obscuring Mist
Mage Armor
Silent Image

2nd Level Spells, 3/day DC 16
Web
Create Pit
Invisibility

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COMBAT GEAR
----------------
Dagger, Crossbow 3lbs, 60 Bolts (In Handy Haversack)

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OTHER GEAR
----------------
Spell Book, 3lbs - Free
Spell Component Pouch, 2lbs - Free
Explorer’s Outfit, 10lbs - Free
Handy Haversack (Crafted), 5lbs - 1000 gold
Cloak of Resistance +1 (Crafted), 1lb - 500 gold
Pearl of Power (1st) x2 (Crafted) - 1000 gold
Brooch of Shielding (Treasure) (Full Charges)
Wayfinder (Crafted) - 250 gold
Scroll of Glitterdust (Scribed) - 150 gold
Scroll of Create Pit (Scribed) - 150 gold
Scroll of Mirror Image (Scribed) - 150 gold
Scroll of Burning Gaze (Scribed) - 150 gold
Scroll of Burning Hands (Scribed) - 25 gold
Scroll of Identify (Scribed) - 25 gold
Scroll of Hold Portal (Scribed) - 25 gold
Scroll of Comprehend Languages (Scribed) - 25 gold
Scroll of Burning Hands (Crafted) x1 - 12.5 gold
Scroll of Feather Fall (Crafted) x1 - 12.5 gold
Scroll of Comprehend Languages (crafted) x1 - 12.5 gold
Scroll of Hold Portal (Crafted) x1 - 12.5 gold
Scroll of Protection from Evil x1 (Crafted) - 12.5 gold
Scroll of Enlarge Person x2 (Crafted) - 25 gold
Scroll of Obscuring Mist x1 (Crafted) - 12.5 gold
Potion of Cure Light Wounds x3 - 150 gold
Flask of Holy Water x 1 - 25 gold

Gold On Hand: 12.5 Gold

Spell Book:
Contains: All Cantrips, 1st Level;Burning Hands, Comprehend Languages, Hold Portal, Protection From Evil, Mage Armor, Color Spray, Silent Image, Enlarge Person, Grease, Obscuring Mist, Feather Fall, Unseen Servant, Identify 2nd Level; Web, Invisibility, Glitterdust, Create Pit, Burning Gaze

Handy Haversack:

Contains:
Left pocket: all scrolls, Wayfinder
Right pocket: all potions, 2 Holy Water
Central pocket: Spellbook, wizard’s (blank) 3lbs, Magnifying glass, Spell component pouch 2lbs, Rope, silk (50 ft.) 5lbs, Rations, trail (7 days) 7lbs, Tent 10lbs, Mirror, small steel 1/2lbs. Lantern, bullseye, 3 lbs. Bedroll, 5 lbs, Cold-weather outfit, 7 lbs, 60 Arrows, 9lbs = Total Weight: 51 1/2 lbs.

Endings and Beginnings:

The room was musty and filled with curio's. And Elsir was saying goodbye to his oldest friend.

Across the desk from the brown haired elf with the sad eyes, the aged man continued in a quiet voice. "You understand this is a long term assignment, right Elsir? The lodge cannot guarantee your safety while in the field."

"No, I'm sure Randall, I have made up my mind. It's time for me to leave Absalom. It's just... well, I just need to leave. There's nothing else holding me here anymore. The melancholy elf replied with a sigh.

The old man nodded before continuing "Look Elsir, if I'm honest, the Mwangi Expanse isn't the safest place for a first time field agent. Are you absolutely positive you want to go? There are other options. Go take a sabbatical, or visit your family in Kyronin. I know what you're going though, and we all loved Lisabeth, really I understand, but this is rash! You’re a cataloger and examiner, not a explorer. It's dangerous... you could die!"

"Randall, give me the papers. I have made up my mind. Besides" Elsir continued in a whisper. "Everyone dies." With another long sigh Randall pushed the writ of exploration across the desk to Elsir. With a short pause, Elsir picked up the offered quill and inkpot. Signing his name with a muted flourish he handed the papers back to Randall.

"Well, that’s that I suppose." Taking out a stamp and sealing wax, Randall affixed his stamp of office to the writ and reaching for his cane, propped himself to his feet. "Congratulations Pathfinder Thran. We all look forward to your future reports. And Elsir... be safe out there." Reaching across the desk Randall shook Elsir's hand. "Oh and Elsir take this. It served me well for years. Hopefully it will lead you back to us one day."

That’s the problem with being a Diviner Though Elsir Sometimes you get a glimpse of the future and sometimes the future doesn't end happily. "Thanks for the wayfinder Randall. I'll try to bring it back." Looking around the office for the last time, Elsir picked up his cloak and turned back to Randall as he settled it around his narrow shoulders. "Thanks again for everything. Do me a favor?

"Anything" The old man quickly replied.

Pausing for a moment as if to put his thoughts in order Elsir continued slowly, as if forcing the words out from a buried place with in him. "Stop by and talk to Lisabeth occasionally. Lay some flowers at her grave. I think she would like that."

"Sure, I can do that. Be safe Elsir." Replied the old man as he sat back down at his desk and watched his friend leave.

I'll try, but I don't see that in the cards. And with that, Elsir walked away.


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