I think I've mentioned these on the board before, but I highly recommend square plastic recessed bases. They're available from thewarstore.com (this product) in the US. They're actually Freebooter bases, so if you're in Europe you're probably better off getting them directly from them (includes a nice picture), what with shipping costs and everything.
Most Bones minis will fit right in there, and then you can add gel pumice or putty or whatnot to fill in the gaps before putting flocking on. I've done it with a number of DHL minis (metal ones), and I was extremely pleased with the results. I'm planning on doing it with quite a few of my Bones as it will make them a good bit more stable.
One question that I've recently been wondering about (regarding these sheets) is whether there's a script to resize things to fit on US letter size paper instead of A4. Obviously, I can just shrink it down a bit to fit on Letter paper when printing, but this leaves wide margins at the sides of the page. I haven't really messed around with scripts for Illustrator, and it may be that there's a simple way to resize things in a simple-ish way, but I don't know about it :)
I definitely like Aberrant a great deal. Part of the reason for that, however, is that it's not really a Supers game; it's about how the world would work if there were people with super powers, which is completely different. I like the mechanics for it, and I love the setting, but I wouldn't really call it a superhero rpg.
I was hoping that there'd be some changes based on (what I understand to be) 20 years of experimentation and tweaking. And I'm disappointed they kept "Stuff". It seems like such a complete cop-out of an attempt to balance things that actually manages to do precisely the opposite.
My reason for thinking that Strength is a dump stat (as I'm quite certain Wujick felt it was) is that the example used for why "it's the most important stat" is that everyone is afraid of Gerard. Which is simply laughable. Everyone considers Gerard to be slow, steady, loyal, and none too bright. People are afraid of him if they are within arm's reach of him. But I can't say I've ever thought of Benedict as being afraid of Gerard or heard anyone suggest this was true. Brand feared Benedict, but I don't recall him expressing any concern about Gerard at any point.
And then there's the way in which Elders' stats are assigned in the ADRPG book. Flora has a higher strength than Eric (in every example of each of them). Llewella is generally stronger than almost any of the brothers, for that matter.
My problem with the auction is really that it is only useful if PCs are only matched against each other. If they're not, and might be compared to other people, then how are they included in the rankings? Is every single Elder just operating on a different power level from PCs (whether above or below)?
Perhaps I've simply never played in any 'traditional' Amber gams, but I've never had an auction, nor have I ever felt that one would be appropriate. Perhaps if I were playing in a Throne War style game in which people were only ever competing against each other. But I would find a game like that to be uninteresting, to be honest.
I guess I'm sort of wondering what the point of this re-release is, if there doesn't seem to have been any actual tinkering with the mechanics. Perhaps the PDF is not a good guide, and perhaps the new Setting will reveal exciting new things. But I'm currently skeptical (as is doubtless obvious).
I already donated. I'm curious to see to what extent it's addressed all my grievances regarding ADRPG :)
Edit: I see that there are still Attribute Auctions... grumble mutter grumble.
(Yes, I do realize that I seem like I'm complaining).
I think it's interesting that Golarion has many of the trappings of feudal (and renaissance) culture, like guilds, landed gentry, royal courts, knights, etc, while many other aspects of the societies are much more along the lines of 19th century states. As I recall, the Korvosa sourcebook even mentions that the local bank tries to regulate the economy through monetary policy, which is 20th century economic and financial technology at the earliest. But then, I guess that the designers of Golarion aren't really as interested in the social, economic, or ecological consequences of various technologies, magical and divine forces, etc, as some of us might be :)
Essentially, if you want there to be court intrigue and machinations going on in your game, you can do that anywhere you like (with the possible exception of Galt and Andoran, which are rather unusual cases). If you want there to be feudal structures in Taldor, Cheliax, or anywhere else, you can just go ahead and make it so.
Jeremy Clements wrote:
I'm a player in a RotRL campaign and I'm extremely fond of that particular Ranseur (assuming you're referring to the one in the statue under Sandpoint). It's my Barbarian's favorite weapon, I'd say; it's had some upgrades (magical, now furious) which seem in line with the style :)
DM Torillan wrote:
I've been taking a gander at Barebones Fantasy RPG by DwD Studios recently, and am quite impressed. Lots of room for customization.
This looks very interesting. I normally try to avoid getting enmeshed in foreign entanglements... I mean new game systems. However, this looks worth picking up. The setting seems appropriately straightforward and classic, but I'd really like to hear some reviews of people actually playing the game, rather than just reading the book :)
BRP has an appealingly simple set of mechanics, but it's definitely got some issues. The simple percentage chance of success concept doesn't easily lend itself to tasks of varying difficulty, for instance. But in practical terms, I do like it for its ability to easily tell you, in a quantifiable way, what a particular character's strengths and weaknesses are. As such, I really liked using it for one-shot games (for conventions).
Skill-based systems are, broadly speaking, less about (rapid) character advancement. I don't know whether Skyrim is the same way, but in BRP, GURPS, HERO, and the like, you tend to start with a fairly decent set of skills which then improve only very slowly.
Here's an odd question that recently came up in my RotRL game. We were fighting a flesh golem, and my Barbarian was raging and decided to have his Elemental Rage power cause fire damage.
Now Elemental Rage is a Supernatural ability, so does that mean that the fire damage would have slowed the golem? And if I had used electrical elemental damage with my Rage, it would have healed him? It's not a Spell-like ability or spell, but does the supernatural mean that it's magical?Or is the 1d6 non-magical elemental damage?
I used to play RM a lot back in the day, having got into it from MERP.
Kind of surprised no-one has mentioned Trinity as an excellent Sci-fi setting. The whole Trinity-verse setting (including Aberrant and Adventure) is really outstanding, and the mechanics are quite good as well; essentially it's a streamlined and simplified version of the old World of Darkness system (and may be what was used for NWoD, but I haven't looked into any of that).
Anyway, it's an excellent setting and outstanding game system.
Certain materials will also reduce the armor check penalty further. I'm thinking particularly of Mithral, of course. Which is one reason why Mithral is practically a must-have for serious armor. Reducing armor check penalties by 3 and increasing the max dex by 2 is just so much better than... basically anything else. Just look at a mithral chain shirt as compared with any other light armor (of similar cost): it's better in every conceivable category. Aside from rare instances where metal armor can cause problems (a real but fairly rare occurrence), why would anyone ever wear +1 leather armor if a mithral chain shirt were available?
And this is of course one of my main problems with it as a material: there's no reason for anyone to ever wear anything else, given the choice. The increased cost is certainly not any meaningful deterrent, and explanations that "it's rare and hard to come by" don't cut it. If it's rare, then its cost should be higher.
This is actually an excellent point. I have long been wanting to work on my speed painting, or even just my general speed of painting. I feel that I am very slow at the moment, and if I'm ever going to paint a couple of hundred minis, I'm going to need to learn to go a bit faster.
One thing I'm wondering about is whether the Bones minis are safe to clean using Simple Green cleaner. That stuff works wonders on metal mins: dump the minis in a jar with some concentrated Simple Green mixed with water, let it sit for a few days and voila, clean mini.
Good brushes make all the difference in the world. Nice brushes are SO much better than cheap ones. I've tried some of Reaper's high quality ones, and they're definitely a step up from many things, but still substantially below the level of the real quality: Winsor & Newton Series 7 Miniature brushes.
Alternately, you could get yourself some sunk-lip square bases (for instance from frpgames), glue your mini to it, and use some gel pumice (like this) to fill in the gaps.
I started using some Winsor and Newton series 7 miniature brushes last summer and they are the best thing ever.
Robert Hawkshaw wrote:
You could also just prime the figures, I suppose. I know they don't need it, but it would scarcely hurt. I've started using gesso as a brush-on primer for metal minis, which works extremely well.
And I LOVE Reaper paints. I have some old (I'm talking VERY old) Citadel Paints from way back in the day (they must be nearly 20 years old at this point), and they're still amazing. But from what I hear, their newer supplier isn't anywhere near as good, and the paints tend to try out quickly.
I find that I paint much better in the evening, while drinking a beer, than I do in the morning, while drinking coffee :)
John Sears 6 wrote:
Good to know. Thanks for an insightful and detailed review. There's no way I'm going to be able to paint all of the minis I get from this. But I guess it will help me improve my speed painting skills. If I could just learn to be a bit less anal about it, things would be much easier ;)
Pathfinder Bones. Unmitigated awesome, conveniently packaged in goblin-sized chunks.
Not to mention the Red Dragon.
I'm going to have to start tallying up just how many of the extras I can afford to add to my Vampire Level support. And then I will need to really work on getting faster at painting. Because 120 minis aren't going to paint themselves :)
Reaper, why must you keep making this more and more awesome?!?
I'm really going to have to get faster at painting. That's the only possible solution to this conundrum :)
Marc Radle wrote:
I'd actually recommend getting some of these:http://www.thewarstore.com/product64617.htm.
a picture of them is at http://wargamesfoundry.com/_images/thumbs/FB026_1278504660_340x223.png)
They're square, not round, but they're sunk down, meaning that you can easily glue a broccoli-base into it, and then use pumice gel (such as http://www.thewarstore.com/product43215.html) to cover the broccoli and leave you with a base you can do... whatever you want with.
So I just acquired a (completely legitimate) copy of AI, and I was thinking of playing around with these sheets a bit :)
This looks so incredibly awesome. It's silly, but my main concern now is that if I donate (at the Vampire level) I will never ever finish painting these.
Furious Focus explicitly states that it works with a 1-handed weapon wielded in two hands. It's odd that there is different wording for Pushing Assault and Furious Focus. I'm not sure what to make of it. I would say that Pushing Assault is okay, but Shield of Swings is not. Which is okay, because SoS is a terrible feat.
I had borrowed the Commando Sourcebook from a friend at various times, and it irks me that I don't have it :) But then I'm a completist at heart.
I have almost all the books for TS/SI, actually. I got very into it back in the day. I don't have the Commando sourcebook, but I think that's it.
However, in terms of the game mechanics, I began to realize that it was riddled with problems:
Basically, I liked the idea of it, and I enjoyed a number of the modules, even if they were on the cheesier side of things. Its execution was rather lacking, though, which was unfortunate.
Perhaps I'll go back and take another look at it :)
Robert Hawkshaw wrote:
The Perry Miniatures are gorgeous, but they're definitely smaller than 'heroic 28mm'. I got a set of their War of the Roses plastics, and they're amazing pieces, but significantly smaller than Reaper or other Fantasy minis.
Iron Heroes is good, but it has a number of balance issues of its own, due to a lack of play-testing. I feel like those issues should have been able to have been overcome, but I haven't seen good fixes (e.g. making the Armiger suck less).