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Verik Vancaskerkin

Elric Rivers's page

70 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Elric Rivers

Race

Human (Chelaxian)

Classes/Levels

Ranger (Sable Company Marine) 1

Gender

Male

Size

5'9, 175lb

Age

21

Alignment

NG

Deity

Abadar

Location

Korvosa

Languages

Common, Shoanti, Varisian

Occupation

Sable Company Marine

Strength 18
Dexterity 17
Constitution 15
Intelligence 14
Wisdom 16
Charisma 14

About Elric Rivers

ELRIC RIVERS
Male Human (Chelaxian) Ranger (Sable Company Marine) 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 19, touch 13, flat-footed 16. . (+6 armor, +3 Dex)
hp 13 (1d10+2)
Fort +4, Ref +6, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+7/19-20/x2)
Melee Lucerne Hammer +4 (1d12+9/20/x2)
Ranged Shortbow +3 (1d6+2/20/x3)
Ranger (Sable Company Marine) Spells Known (CL 0, 5 melee touch, 4 ranged touch):
--------------------
STATISTICS
--------------------
Str 18, Dex 17, Con 15, Int 14, Wis 16, Cha 14
Base Atk +1; CMB +5; CMD 18
Feats Deadly Aim -1/+2, Power Attack -1/+2
Traits Armor Expert, River Rat (marsh or river)
Skills Handle Animal +6, Knowledge: Geography +6, Perception +7, Profession: Sailor +7, Ride +7, Stealth +7, Survival +7, Swim +9
Languages Common, Shoanti, Varisian
SQ Compass, Enemies: Humanoids (Human) (+2 bonus) (Ex), Heart of the Streets, Track +1, Wild Empathy +3 (Ex)
Combat Gear Arrows (40), Dagger (in wrist sheath), Lucerne Hammer, Shortbow, Breastplate, Studded Leather (stored), Greataxe; Other Gear Adventurer's Sash (10 @ 2.5 lbs), Backpack (15 @ 35 lbs), Bag, Waterproof (empty), Bag, Waterproof (empty), Bedroll, Candle (5), Compass, Cooking kit, Fishhook, Flask, Flint and steel, Grappling hook, Hammock, Lantern, hooded waterproof, Oil (1-pint flask) (2), Pouch, belt (3 @ 1 lbs), Rations, trail (per day) (3), Rope, hempen (50 ft.), Sack (empty), Shaving kit, Signet ring (House Jeggare), Stove can, String (50'), Waterskin, Whetstone, Whistle, Signal, Wrist sheath, spring loaded

Wealth Gp: 5, Sp: 3, Cp: 9
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain. +1 Ref saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 +1 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.



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