| Full
Name |
Elric Rivers |
|
| Race |
Human (Chelaxian) |
|
| Classes/Levels |
Ranger (Sable Company Marine) 1 |
|
| Gender |
Male |
|
| Size |
5'9, 175lb |
|
| Age |
21 |
|
| Alignment |
NG |
|
| Deity |
Abadar |
|
| Location |
Korvosa |
|
| Languages |
Common, Shoanti, Varisian |
|
| Occupation |
Sable Company Marine |
|
| Strength |
18 |
|
| Dexterity |
17 |
|
| Constitution |
15 |
|
| Intelligence |
14 |
|
| Wisdom |
16 |
|
| Charisma |
14 |
|
About Elric Rivers
ELRIC RIVERS
Male Human (Chelaxian) Ranger (Sable Company Marine) 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +7
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DEFENSE
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AC 19, touch 13, flat-footed 16. . (+6 armor, +3 Dex)
hp 13 (1d10+2)
Fort +4, Ref +6, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +4 (1d4+7/19-20/x2)
Melee Lucerne Hammer +4 (1d12+9/20/x2)
Ranged Shortbow +3 (1d6+2/20/x3)
Ranger (Sable Company Marine) Spells Known (CL 0, 5 melee touch, 4 ranged touch):
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STATISTICS
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Str 18, Dex 17, Con 15, Int 14, Wis 16, Cha 14
Base Atk +1; CMB +5; CMD 18
Feats Deadly Aim -1/+2, Power Attack -1/+2
Traits Armor Expert, River Rat (marsh or river)
Skills Handle Animal +6, Knowledge: Geography +6, Perception +7, Profession: Sailor +7, Ride +7, Stealth +7, Survival +7, Swim +9
Languages Common, Shoanti, Varisian
SQ Compass, Enemies: Humanoids (Human) (+2 bonus) (Ex), Heart of the Streets, Track +1, Wild Empathy +3 (Ex)
Combat Gear Arrows (40), Dagger (in wrist sheath), Lucerne Hammer, Shortbow, Breastplate, Studded Leather (stored), Greataxe; Other Gear Adventurer's Sash (10 @ 2.5 lbs), Backpack (15 @ 35 lbs), Bag, Waterproof (empty), Bag, Waterproof (empty), Bedroll, Candle (5), Compass, Cooking kit, Fishhook, Flask, Flint and steel, Grappling hook, Hammock, Lantern, hooded waterproof, Oil (1-pint flask) (2), Pouch, belt (3 @ 1 lbs), Rations, trail (per day) (3), Rope, hempen (50 ft.), Sack (empty), Shaving kit, Signet ring (House Jeggare), Stove can, String (50'), Waterskin, Whetstone, Whistle, Signal, Wrist sheath, spring loaded
Wealth Gp: 5, Sp: 3, Cp: 9
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SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Heart of the Streets +1 AC while adjacent to at least two allies. Crowds do not count as difficult terrain. +1 Ref saves.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 +1 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.