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SGG, I am curious what the status is with future DaD availability. Are you planning PDF/print compilations? Any options for website access? Or purchase of the entire website as a download? I would love to have an option to access the website, perhaps at a lower subscription cost, to maintain the website costs (server, domain, etc). Anyway, just curious. Hello All, I have a player who is playing a 1st lvl inquisitor. He has never played one, nor have I ever GMed one. He is an experienced player, though he is having a challenging time finding his groove with the class. Any experienced Inquisitors out there who could offer advice on their approach to playing the class in general, and specifically playing the class at the low levels? Thanks in advance! Hello all, How do you go about figuring out which players will fit with your style of play? In other words, what is your recruiting process like? Do you do a face-to-face interview? Have them write a character background? Run a scenario and decide afterwards? I always have trouble with this point in the process, because I am loathe to start the official campaign and then make cuts based on incompatibility. Thoughts? Thanks! This thought process is focused on the approach, not the content. These thoughts have been percolating for a while, and various forum posters have helped me to bring them into focus. I encourage everyone to offer feedback. I think the approach to APs should be more tightly focused on a specific PC approach to the AP as opposed to the idea that APs should be for "everyone." For example, SD written as if the PCs were elven and part of the secret group (don't want to spoil the name). Then, sidebars could be presented if players wanted to go a different route. There are two main reasons for my claim: 1) the material would be more focused and rich due to laser-focus, and 2) As a GM, it is easier to come up with general ideas then the laser-focused ideas. Moreover, the focused ideas would offer plenty of material that could be poached if a different approach is taken. Making the APs for "everyone" seems to make it so that no matter the approach of the group, the GM will end up making up a bunch of material to accommodate the specific approach of the group. Naturally, a GM will have to do that anyway to offer a unique experience, but having a really tight and specific approach by the AP authors is a real boon and GM lifesaver. In review, a subtle shift from "everyone" to one specific approach (ie all elven party, members of a particular group, etc) Just some thoughts. Note, I really enjoy the APs, and if there were never any major changes I would still be happy with the quality and direction. I'm just looking at offering some alternative ideas in the fringe areas. I don't have anything informative at this stage, but I do want to say that I respect the whole approach to this idea. Thanks. Hello GMs, I am planning to start GMing PFS scenarios, and I was wondering what other experienced PFS GMs look for when reviewing character sheets at the beginning of a session? Are there particular things that jump out at you when they are obviously way off? I'm assuming you do not go through every calculation? Just wondering what your typical review would amount to when you sit down to GM a session. Thanks!! I have a player who is a kind of rules lawyer, who think that the alchemist is over powered compared to the core classes. He sees a 1st lvl Alchemist with what he takes are a number of small "fireballs" per day. Personally I think they are just fine, but I'm not really a rules heavy person. I was curious if there are other experienced alchemists out there who could offer suggestions on how to allay his fears? Thank you for any assistance. I want to give a shout out to Stephen Radney-MacFarland. He was thrown directly into the lions' den (ie. public playtest) right from the get go, and as such has taken a bit of beating. Design and customer service are two different arts, and navigating the two is quite the challenge. Kudos to you for being both brave and professional. It is noticed, and appreciated. Keep up the good work. Best. Community, Any suggestions of a "average" APL for an optimized group? I'm thinking that their average is probably the equivalent of challenging. Should it be hard? Or even epic? Anyone have any experience with this particular topic and found a particular APL to be appropriate for an optimized group? Thanks for your thoughts. Pathfinder GMs, I have only GMed a few scenarios, and am looking for advice. How do you start each scenario? Do you have a set talk that you give? If so, will you share? I want to craft a tight intro piece, which I can utilize at the beginning of each scenario, prior to digging into the actual scenario, but I have yet to land on what I want. Thanks! I want to offer some love to what I see as a trend in 3PP products lately, and that is the support of PRPG mechanics (e.g. haunts, poison, immediate actions, archetypes, etc, etc). I thought it important to offer love for this trend because I find it much more useful than offering completely new rules systems. Keep up the great work! Hello, I'm hoping someone can offer some assistance. A few scenarios that I'm not quite sure how to handle: - Two combatants treading water, while attacking each other. They both must make swim checks every rnd. and they both have cover?
Thank you! DMs, How did you handle the kidnapping, and subsequent chase? Did you use another hook to get the PCs into the rest of the story? I'm having a hard time figuring out how the pcs would not be able to catch up to the kidnappers. But perhaps, the kidnappers spread out and went in different directions? Some will inevitably captured, and they will betray that others are already on their way to Mokmurian. Perhaps that would work? Just trying to make the hook as organic and meaty as possible. Thanks! My PCs are almost 9th lvl, and as such the dynamic is starting to shift a bit. I want to convey the sense that Golarion doesn't have a ton of high-lvl NPCs running around, at the very least the dynamic is different than the feel I get from FR, of which many of the PCs are most used to. I'm curious if anyone has any ideas on how to convey this? Obviously I can just tell them: "NPCs over 10th are rare, beyond 10th are exceptions to the rule. Keep in mind, though, power comes in many varieties of which "level" is one." Thanks! I understand the use of table 3.1, which btw I think is a nice addition. But how to understand the difference in the following two melee listings: Ghoul: Melee bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3
Xorn: Melee bite +10 (4d6+3), 3 claws +10 (1d4+3) - Notice, the Ghoul has an "and" in its listing. How do we approach that?
Thanks! Hello, I'm hoping to gain some insight from all of you insightful folks that frequent the boards. Background. A PC in my group is a 7th ranger with a giant gecko animal companion. This is the first time I have DMed someone who has used an animal companion, and the first time the person has played a character with an animal companion. Issue. The PC is really having trouble figuring out how to make use of the companion. She is getting frustrated, with the situation and is starting to feel as if it was both a waste, and a frustration, to take on a companion. Have you had PCs with animal companions who enjoyed the experience in your campaign? What are ways they used the companion? What are ways you've used to adjudicate the tricks, when they are trying to get their companion to do something? I appreciate any insight into the situation. Thanks! Hello, I'm prepping an upcoming encounter with earth elementals (ee), and I'm trying to wrap my head around Earth Mastery. Can ee end their turn within stone?
Thanks! Note: I have not read the whole work yet, and naturally have not run a session yet. I really like the explanation about what sort of PCs would work for the AP and why. I would say this is a must for every start of an AP. - The plot is interesting and rich, powered by really cool characters.
Cheers! Rules question below. I am thinking of a Chuul, or any other creature with a similiar combo. srd wrote:
Does the constrict ability happen on that same round, or the next one? Thanks. GMs, I'm curious how NPC casters have dealt with Silence in your campaigns. I have a PC caster has recently acquired it and has begun using it heavily. This is one of the first times I have had a PC use Silence so much, and I have begun to realize what a potent spell it is. With that in mind, I'm wondering if basically every semi-intelligent caster would always have Silence memorized so as to counterspell it if it is cast on them? I'm not looking to "beat" my PC, just trying to think as casters would in a world where Silence is a serious threat. Thanks.
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