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Silver Dragon

Elorebaen's page

Goblin Squad Member. Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber. Pathfinder Society Member. 2,802 posts. 1 review. 29 lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.


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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
King of Vrock wrote:

So my group finished HoH and in the travel portion of ToB I replaced the encounter with the Phase Spider with the Ghouls of Clover's Crossing. The PC's meet up with the Crooked Kin near the Maidensnarl on the road to Tamrivena. The lead up to the encounter goes as written up until the point where they begin tracking Aleece. Here I replace her footprints with a pair of ghouls who've dragged her off.

Just outside the ruined village I explain the evening mists part to reveal a pair of shuffling ghouls dragging a limp form. At this point I laid out a Chase Encounter (modified longshot).
** spoiler omitted **...

Awesome ideas! I'm thinking of going this route. You didn't by chance come up with any maps for Clover's Crossing?

Goblin Squad Member

I love seeing all of the politics!!

My hope is that we can get better at separating the IC from the OOC.

Goblin Squad Member

Cool report. Thank you for sharing!

Goblin Squad Member

I concur with everything that has been said here, and more! The ball is in GW's court, basically, I am just pointing out one potential issue.

Goblin Squad Member

Hello,

Given that the official blog discussions, other dev talk has moved over to the GW forums, and Lisa referring to these forums in a recent announcement to Paizo fans, I suggest making the migration a bit more final.

I would hate for new/interested folks to be looking in this forum and wonder where the hot topics were, or where the devs were interacting with the fans, etc, etc.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Exciting and gutsy! Love it!

Goblin Squad Member

Great to hear that monsters are evolving, sounds like we will need to do the same.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thank you!

Goblin Squad Member

Ironically this is/was a huge selling point for me. Tying advancement to other players is the only way give "teeth" to player actions. The more meaningful gane mechachical ties the better in my book!

Goblin Squad Member

If we are really i terested in democracy then I do not see a problem.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Congratulations to everyone!!

Goblin Squad Member

The request for the return of "World chat" reminds me of the potential danger of crowdforging, which is not to say there isn't a bunch of good stuff as well :)

Hopefully, switching Chat channels on and off isn't a big deal for GW.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

These are awesome, thank you so much for sharing Loki and scadgrad! I am nearing the end of Bk 1, so I will finally get a chance to use the first one. Looking forward to it!!

Goblin Squad Member

Cool to see the attention to player activities.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
tbug wrote:

You guys are amazing at Adventure Path Plug-Ins. Please make lots of those.

Your own adventure path would also be sweet, of course. (Excited!)

+1

Goblin Squad Member

Good to see this important part of the mechanics moving forward.

Goblin Squad Member

2 people marked this as a favorite.

I'm thinking there is probably informal and formal crowdforging, and we have seen quite a bit of the informal type, and it looks like Tyncale (and others) would also like to see a bit more of the formal type.

While I think a lot of this may "seem" like how typical development happens, but rarely do fans have such an effect as we do this early in development. This is part of the reason why I think it becomes more of something we can call Crowdforging over the "typical."

Goblin Squad Member

Great to see this sort of activity in the spirit of the game!! Kudos to all involved.

Goblin Squad Member

I tend to agree with the general sentiment, especially since we have the Paizo forums. I say get the GW forums up to par, and then lets move over there. What is up to par? Start a thread, crowdforge :)


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
mach1.9pants wrote:
So very keen, especially after EZG review. But I shall await a print version, I am not interested in PDF only.. If it ever happens. Either way good luck.

This is me as well :)


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Awesome!

Goblin Squad Member

Dazyk wrote:

This game is different. It is not only the Cleric's job to keep people alive, it is everyone's.

Tell your team-mates that they should come to YOU for healing. Make people accountable for their own actions and characters.

EDIT: Saw your next post KB, and YES! Thank you =D

"Let go of the archaic mmo ways!"

Interesting. I'm glad to see these type of emergent behaviors appearing.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Awesome! Thanks for the update!

Goblin Squad Member

Thank you for posting. This post makes me excited, and about the type of experience I was hoping to see. I should be rolling characters this weekend and will definitely make sure a trip to Emerald Lodge is one of the first things I do.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Wow, I am excited!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Sounds like a must have!

Goblin Squad Member

The more lore the better :)

Goblin Squad Member

Great time hear some love being given to the lore.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thank you! Loving it so far!

Goblin Squad Member

Really nice job.

Goblin Squad Member

Guurzak wrote:

Summarizing the conversation so far:

Players: It's hard to level cleric, and playing a cleric is not fun because of the range and duration limits on beneficial spells.
Devs: It's not hard to level a cleric, and the math on beneficial spells is fine.

The first issue is adequately addressed. The second is not. Whether or not the math is right on beneficial spells, the gameplay experience of trying to use them is not fun.

If bumping up range and/or duration on heals and buffs would ruin the math, then we need some new math. Decrease the effect proportionately with the increased duration, or whatever else it takes to make it so buffs spells are something other than numerically-valid pains in the arse.

To be fair ...

Stephen Cheney wrote:
I'm still trying to dial it in where it feels useful without becoming patently overpowered, and I expect the timings to change as y'all get a better feel for the system and how much buffs help in a challenging fight. And the whole system, as noted, is pretty holistic right now; as I get more practical data from play, it'll get less holistic and more precise.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Technotrooper wrote:
Elorebaen wrote:

I appreciate the thoughtfulness and willingness to make mythic work for WoTR.

Side comment, have the Legendary guys, like Jason, offered any insights on Mythic mechanics as they relate to what magnuskn and Tangent101 have spoken on?

Legendary is releasing 3 Mythic books (via a Kickstarter project) and has said they will be offering suggestions on how to fix some of the problems with Mythic Adventures in the new books. I am looking forward to seeing what they have to say.

From their Kickstarter site:

Creator Legendary Games on September 21
Yes, we'll be including a section on problematic rules and alternative solutions.

Good to hear. I look forward to the suggestions. Thanks for the head's up!

Goblin Squad Member

<Kabal> Daeglin wrote:
I am going to print out and follow those steps EXACTLY. I feel sorry for GW customer service cause you just know a lot will never even read the blog.

Thinking the same on both accounts.

Goblin Squad Member

Ryan, great blog. I've been around since the beginning, and it still got me excited about playing. Well done!

Goblin Squad Member

Kobold Cleaver wrote:
So, when do we have to worry about activating our subscriptions/three month packages in order to play?

I believe the answer to your question can be found on the GW blog, Managing Your Game Time, Game Client, Characters and Packs.

Goblin Squad Member

Kero, kudos for bringing this experience out in the open!

My sense is that it is not crucial for most of the reasons already presented.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Totally looking forward to this!

Goblin Squad Member

Hard to believe we are finally at this point!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

I appreciate the thoughtfulness and willingness to make mythic work for WoTR.

Side comment, have the Legendary guys, like Jason, offered any insights on Mythic mechanics as they relate to what magnuskn and Tangent101 have spoken on?


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thank you!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Rynjin wrote:
Because the designers didn't and still don't have any inkling of the actual power levels of things they design.

I'd venture to say that if there is something like knowledge of something called "actual power levels", and that knowledge has varying degrees of level, the designers in question have the highest degree of that knowledge in virtue of their depth and length of experience.

If that is not the case, perhaps you are talking about something else. It may be that the highest levels of knowledge still do not give you the answers you want, but to say they "don't have any inkling" is off base.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Ayep


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thank you!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Kaer Maga


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

I am very excited for this book!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Barachiel Shina wrote:

If playtesting is time consuming then why wait until the last minute to release a playtest? Would it not have made more sense for you guys to have released the playtest several months ago instead?

Now I fear the classes for this book are going to be sloppy because of lack of real playtest time. You guys are not giving us much to go on to keep up any faith that this will turn out good.

Think about it a second :) There is a finite amount of time. Whenever they release the playtest, that time is used up. So, releasing it "several months ago" would not have create "more" time. Other products/deadlines/etc, etc.

I have faith that no one could do these books better than the professionals working on this book. Keep your chin up my friend!


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Love it!


2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

E, you are the man.

Goblin Squad Member

2 people marked this as a favorite.

I am glad to see the Train/Support dynamics being instituted early on. It brings real teeth to the whole environment. It will take guts to see this through and I hope GW sticks to their guns on this.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Matrix,

My suggestion, just give RS a blank check :) You won't regret it.

RS,

Happy Bday, and here is to many more!!

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