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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Steel wind, thank you for bringing much needed reality to this discussion. Being an avid VTT user, I would also likeVTT-ready packs, and I believe Paizo is well aware of that and their history shows they listen. Based on the Gamespace discussions it seems inevitable given time.
Side note, as soon as I see bystanders/fans start talking about how easy it would be to do "x" I can only smile and shake my head. Devaluing someone else's work from the sidelines never works. Not to mention it shows a profound sense of ignorance wrapped in an unwillingness to understand.
Glad to see everything progressing!
I think the Bonny Adventures is a good idea, though I hope you take it as an opportunity to educate and excite people about the universe they are playing in. "Hey, look! There is a bonecrusher goblin! Did you know they worship so and so? Yep! Not to mention they were involved such and such in 4708 AR. A prize to the first person that can tell me what other big event happened that year!" Etc etc That is the sort of stuff that will the game environment interesting and unique, and you can still be learning the mechanics at the same time! :)
Kudos to Forgeholm! I hope we see more of this approach.
I am excited about this as well. I cannot wait to see the community grow organically.
This exactly what I do not want to see happen. Any mechanism that has the potential to remove players from play even willingly is counterproductive for goal of the game.
Simultronics did a good job with special ticket-based adventures. Purchase a ticket and you gain "entry."
Dragonrealms and Gemstone. These two games are worth looking at for a lot of different reasons, not the least of which is how they deal with ticket-based adventures. Their Guide program and support RPing in general is also inspirational.
Microtransactions are nothing new, and they will definitely be present. Just a matter of doing it well.
You articulated the situation well. I was intentionally being brief with my comments :)
Re #1 mechanics
The trick is to support player power without making it too easy for the jerk disguised as Evil to abuse those mechanics. It is hear where I think we have to be careful, which it seems GW is well aware of this particular area.
Re #2 rp
Well said. The upside is that it seems like "evil" characters will have access to roughly as much power as any other, and that power should be able to sustain them through the sacrifice. But as you say, it is challenging, which gets back to my comments.
Given the current direction of GW, I think RP programs like what you have brought up is an a great approach. Partnering with "evil" guilds will also be an interesting element, because it is often hard to have a "powerful" evil character due to the lack of support.
I am really excited to see the RP we can generate with PFO's aproach to player power!
Caldeathe Baequiannia wrote:
My vote, similar to Cald, is to go the IC route. In fact, you could provide and exemplar example to the world that PFO is an interesting place where you can truly experience the River Kingdoms!
Good question. I would hope that posts would not have a name change. But honestly there should be an Alias system like these forums.
GW's general thinking on this topic seems sound. Basically in 30+ years of RPGing I have seen maybe a handful of players who can do evil well. In about the last 15 years of MMOing, I have seen about the same amount who can do it well and a HUGE amount that suck at it to the point of ruining the experience for everyone else.
My sense is that if we want to harness inner motivations, then one should apply for a GM position at GW. I don't see a computer mechanic in an MMO capturing it.